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Yuuhei Satellite - Utage

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Total Posts
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Topic Starter
Santtu
This beatmap was submitted using in-game submission on 5. helmikuuta 2015 at 15:09:27

Artist: Yuuhei Satellite
Title: Utage
Source: 東方Project
Tags: touhou project manpuku jinja fantasy kaleidoscope instrumental nitori kawashiro 河城 にとり mountain faith 神々が恋した幻想郷 The Gensokyo the Gods Loved
BPM: 75
Filesize: 4829kb
Play Time: 02:24
Difficulties Available:
  1. Easy (1,25 stars, 107 notes)
  2. Hard (2,41 stars, 235 notes)
  3. Normal (1,72 stars, 171 notes)
Download: Yuuhei Satellite - Utage
Information: Scores/Beatmap Listing
---------------
Peaceful music by Yuuhei Satellite

~ ♫ The Gensokyo the Gods Loved ♫ ~
「神々が恋した幻想郷」

Easy by me.
Normal by me.
Hard by me.


My first ranked map!



Woooooooooofff~ <3
Fryz3
Hi! modder came from: p/3583378#p3583378
let's get to it.

General

Easy
  1. 00:40:801 (1) - why not let the slider end at: 00:41:201
    and let the next slider begin at: 00:42:001 (2) - ?
  2. 01:04:401 (1,2,3,4) - i dont like the placement of these notes. it is a pretty slow song,
    so overlapping notes isn't neccessary.
  3. 01:08:801 (3,4) - ^
  4. 01:16:001 (1,2,3,4,5,6,7,8) - ^
  5. 01:31:601 (1,2,3) - ^
  6. 01:53:201 (4,1,2,3,4) - ^
  7. 01:22:401 (3) - NC here
  8. 01:10:001 (5) - maybe NC here?
Normal
  1. 00:36:801 (3,4,5,6,7) - i think you placed the circles a bit weird here. it doesn't suit the map.
  2. 01:39:201 (3,4,5,6,7) - ^
  3. 01:13:712 - remove NC.
  4. 01:33:601 (7,8) - you might want to make the distance the same then before, it looks weird to suddenly change it for one cirlce.
  5. 01:47:201 (7) - ^
  6. 02:00:001 (5) - ^
  7. 02:06:401 (6) - ^
  8. 01:51:601 (1) - remove NC
  9. 01:52:001 (2) - add NC
  10. 01:20:001 (1,2,3) - needs better placement. if you make the distance between all notes the same it should be fine.
  11. consider adding hitsounds to the next beats: 02:06:401 (6), 02:00:001 (5), 01:47:201 (7) and 01:34:401 (8).
    i think the finish or whistle should be fine, whatever you think is better :)
Hard
  1. first of all, i dont like the SV( i don't know how you call it, but how fast the slider ball goes) with the approach rate.
    i think the approach is to high, or the SV is to low. you might want to change at least one of them.
  2. 00:23:001 (4) - i should give this a NC, because this you follow a different instrument. you won't expect that beat to be there.
    so you either have to delete that one, or make it a NC.
  3. 00:53:201 (1,2) - i wouldn't overlap these two. since the flow is a bit faster then before. ( you need to click the beat faster then the notes before them).
  4. 01:01:801 (2) - it feels better if you remove this one. that's because now you follow two instruments at the same time. if you remove that one,
    you will only follow the piano, which makes it feel better to hit the circles.(in this case, it doesn't have to be that way always!)
  5. 01:03:401 (4) - ^
  6. 01:18:401 (5) - add hitsound here(finish or whistle)
  7. 01:21:401 (5,6,7) - i dont understand this part. i think you need to remove some notes here, because it isn't in line with the music.
  8. 01:59:801 (7) - this note is unecessary. it's better if you replace it.
  9. 02:14:201 (1) - ^
I hope this mod will be useful for you. gl with your map and have a nice white Christmas and a happy New Year! :D
Topic Starter
Santtu

Fryz3 wrote:

Hi! modder came from: p/3583378#p3583378
Hi!
let's get to it.

General

Easy
Easy
  1. 00:40:801 (1) - why not let the slider end at: 00:41:201
    and let the next slider begin at: 00:42:001 (2) - ? Yes...
  2. 01:04:401 (1,2,3,4) - i dont like the placement of these notes. it is a pretty slow song,
    so overlapping notes isn't neccessary. Don't you? O-o, well then it's maybe better to change
  3. 01:08:801 (3,4) - ^
  4. 01:16:001 (1,2,3,4,5,6,7,8) - ^
  5. 01:31:601 (1,2,3) - ^
  6. 01:53:201 (4,1,2,3,4) - ^ - || -
  7. 01:22:401 (3) - NC here Nc? what do you mean ._. I don't know what that means
  8. 01:10:001 (5) - maybe NC here? ^

Normal
Normal
  1. 00:36:801 (3,4,5,6,7) - i think you placed the circles a bit weird here. it doesn't suit the map. Okay
  2. 01:39:201 (3,4,5,6,7) - ^
  3. 01:13:712 - remove NC. ^
  4. 01:33:601 (7,8) - you might want to make the distance the same then before, it looks weird to suddenly change it for one cirlce. Didn't notice, thanks
  5. 01:47:201 (7) - ^
  6. 02:00:001 (5) - ^
  7. 02:06:401 (6) - ^
  8. 01:51:601 (1) - remove NC ^
  9. 01:52:001 (2) - add NC ^
  10. 01:20:001 (1,2,3) - needs better placement. if you make the distance between all notes the same it should be fine. Okay.
  11. consider adding hitsounds to the next beats: 02:06:401 (6), 02:00:001 (5), 01:47:201 (7) and 01:34:401 (8).
    i think the finish or whistle should be fine, whatever you think is better :) I have though about it, but music has itself really clear "hit sounds" I'll think it more.

Hard
Hard
  1. first of all, i dont like the SV( i don't know how you call it, but how fast the slider ball goes) with the approach rate.
    i think the approach is to high, or the SV is to low. you might want to change at least one of them. My opinion: I think is okay, but I'm not really experimented mapper. I don't want to change SV. Still it's hard, so it must be little faster. I'll consider AP.
  2. 00:23:001 (4) - i should give this a NC, because this you follow a different instrument. you won't expect that beat to be there.
    so you either have to delete that one, or make it a NC. ^
  3. 00:53:201 (1,2) - i wouldn't overlap these two. since the flow is a bit faster then before. ( you need to click the beat faster then the notes before them). Okay.
  4. 01:01:801 (2) - it feels better if you remove this one. that's because now you follow two instruments at the same time. if you remove that one,
    you will only follow the piano, which makes it feel better to hit the circles.(in this case, it doesn't have to be that way always!) Yes.
  5. 01:03:401 (4) - ^ ^
  6. 01:18:401 (5) - add hitsound here(finish or whistle) I consider this.
  7. 01:21:401 (5,6,7) - i dont understand this part. i think you need to remove some notes here, because it isn't in line with the music. Ups, it's little... well you know xd
  8. 01:59:801 (7) - this note is unecessary. it's better if you replace it. But I like it!? :o If this come to problem in future I'll delete it and replace it.
  9. 02:14:201 (1) - ^ ^

I hope this mod will be useful for you. gl with your map and have a nice white Christmas and a happy New Year! :D
Thx from modding my map!
gl with your map and have a nice white Christmas and a happy New Year! :D
And same to you! :)

EDIT: You meant new combo. xd Sorry I was little slow to understand it
Fryz3
hi again, just come to say: NC means New Combo. didn't knew it either,
just found out by modding a lot :)

EDIT: i didn't read what you said after my mod xD
Topic Starter
Santtu
Heh xD
Axarious


General
  1. Yeah, I don't know.
  2. There's a lot.
  3. Tip: Check blankets with approach circles by scrolling up and down with a 1/8 beat snap divisor.
  4. Tip: Check the distance snap in the top right corner, where it says "Prev: #.##x" and "Next: #.##x". Keep these constant 1.00x for "Easy" and 1.30x for "Normal". If you keep distance snap on and grid snap off, these numbers will vary 0.01x at max.
  5. You need to learn what each difficulty should hold, for example: All "Easy"s and most "Normal"s will have constant distance snap. No jumps on neither "Easy" nor "Normal", especially not antijumps (direct change in momentum).
  6. Map with grid snap off and distance snap on.
  7. I highly suggest you remap "Normal" and fix blankets on "Hard".
  8. Yeh, sorry if it's not helpful.
Easy
  1. 00:04:001 (2,1) - Why overlap? It'd look a lot nicer if the start of slider (1) was parallel with the tail of slider (2).
  2. 00:06:401 (1,2) - ...why overlap? However, you can move the slider node on top of the slider tick (to simulate the sound at 00:07:201 - ).
  3. 00:12:801 (1,2,3) - Fix distance snap.
  4. 00:18:001 (2,3) - Nope. This overlap is too much.
  5. 00:24:001 (3) - Highly recommend taking out reverse sliders in an "Easy" difficulty. As a side note, it's overlapping with 00:25:201 (4,5,6) - so it's really messy.
  6. 00:30:801 (1,2,3,4) - Should these all have the same y-coordinate?
  7. 00:32:001 (4,5) - Remove stacks in "Easy".
  8. 00:38:401 (1,2) - ^
  9. 00:45:601 (6,7) - ^
  10. 00:49:601 (4,5) - K this is by far the ugliest thing I've ever seen. Do something else, don't overlap messy sliders.
  11. 00:53:201 (1,2,3,4,5,1) - Distance snap varies quite a bit, you should definitely consider mapping with grid snap off.
  12. 01:16:001 (1,2) - Move (1) to x:102 y:145? Gets rid of the stack and makes a down up momentum into the next slider.
  13. 01:18:401 (1,2,3,4,1) - Super messy.
  14. 01:20:001 (1,2) - No stacks please.
  15. 01:42:401 (2,4) - Remove the small overlap here.
  16. 01:45:601 (1,2) - No stacks.
  17. 01:48:401 (2,3) - Remove overlap.
  18. 01:54:801 (1,2) - (1) shouldn't be a new combo, (2) should be.
  19. 01:55:201 (2,3,1) - Nope. Can't have this in an "Easy" difficulty.
  20. 02:05:201 (1,2) - No stacks.
  21. 02:09:201 (1) - Meh, if you're keeping the reverse, point it to the left, like \.
  22. 02:14:001 (4,1) - Why such a large distance jump here, on an "Easy" difficulty?
Normal
  1. 00:04:801 (2,3,4,5) - Map with grid snap off, please.
  2. 00:06:001 (5,6) - Fix this blanket.
  3. 00:10:401 (2,3,4) - Inconsistency in spacing. Fix it.
  4. 00:12:801 (5,6) - Tighten slider (5) to make a better blanket.
  5. 00:15:601 (7,2,3,4) - So much inconsistency with spacing. Turn grid snap off, please.
  6. 00:20:801 (5,1) - Gap is too large.
  7. 00:21:601 (1,2) - Fix this blanket.
  8. 00:22:401 (2,4,5) - Remove overlap.
  9. 00:26:401 (1,2) - Stick with distance snap please.
  10. 00:31:201 (7,8) - Why do you have (7) pointing away from (8)?
  11. 00:35:201 (2,3,4,5,6,7,8,9) - Why is this so inconsistent with spacing?
  12. 00:40:801 (1,2) - Is this a blanket?
  13. 00:42:801 (3,4) - ^
  14. 00:46:001 (3,4,1) - Why do you feel the need to put jumps on a normal? Stick with ds!
  15. 00:48:001 (2,3,4,5) - Spacing inconsistency, again.
  16. 00:49:201 (5,6) - No antijumps on normal.
  17. 00:52:801 (3,4,5,1) - Spacing.
  18. 00:55:601 (2,3,4) - Asymmetrical. You can flip sliders by copy pasting and hitting ctrl H, you know.
  19. 00:57:601 (5,6) - Too large.
  20. 01:00:001 (1,2) - Blanketing issue.
  21. 01:03:201 (7,8) - Remove the overlap.
  22. 01:03:601 (8,9) - Unstack.
  23. 01:10:401 (1,2,3,4) - Rotate (1) -90 degrees for each slider if you're going to do this pattern. This doesn't follow ds but it would be better.
  24. 01:12:801 (4,5) - Continue momentum, don't reverse it.
  25. 01:16:001 (1,2) - Fix blanket.
  26. 01:17:601 (3,4,5,6) - Why the inconsistency with the spacing? Just keep ds on!
  27. 01:20:001 (1,2) - Fix blanket.
  28. 01:21:201 (2,3) - Awful ds.
  29. 01:22:401 (1,2) - Fix blanket.
  30. 01:23:201 (2,3,4) - ds inconsistency.
  31. 01:25:601 (5,6,7) - Grid snap off.
  32. 01:27:201 (7,8,9) - Why do you think this is okay?
  33. 01:28:801 (9,10,1) - ds on.
  34. 01:31:201 (3,4) - Remove overlap.
  35. 01:33:201 (6,7,8,1) - Messy from (6) to (7), bad spacing between (7), (8), and (1).
  36. 01:35:601 (2,3) - Awful blanket.
  37. 01:40:001 (5,6,7) - What are you doing?
  38. 01:43:201 (3,4) - DS.
  39. 01:46:801 (6,7) - ^
  40. 01:48:401 (2,3) - Terrible blanket.
  41. 01:50:801 (4,5,6,1) - Nope. Can't have that ds.
  42. 01:52:001 (1,2,3) - Remove overlap. Fix blanket.
  43. 01:59:601 (4,5) - Why don't you just stick with one ds?
  44. 02:01:601 (2) - By far one of the worse sliders I've seen.
  45. 02:03:201 (3) - The worse slider I've ever seen.
  46. 02:07:601 (2,3) - Is this a blanket?
  47. 02:08:001 (3,4,5) - Remove overlap.
  48. 02:13:601 (9,1) - Move these two closer together.
Hard
  1. I'll come back to this one.
Topic Starter
Santtu

Axarious wrote:



General
  1. Yeah, I don't know.
  2. There's a lot.
  3. Tip: Check blankets with approach circles by scrolling up and down with a 1/8 beat snap divisor.
  4. Tip: Check the distance snap in the top right corner, where it says "Prev: #.##x" and "Next: #.##x". Keep these constant 1.00x for "Easy" and 1.30x for "Normal". If you keep distance snap on and grid snap off, these numbers will vary 0.01x at max.
  5. You need to learn what each difficulty should hold, for example: All "Easy"s and most "Normal"s will have constant distance snap. No jumps on neither "Easy" nor "Normal", especially not antijumps (direct change in momentum).
  6. Map with grid snap off and distance snap on.
  7. I highly suggest you remap "Normal" and fix blankets on "Hard".
  8. Yeh, sorry if it's not helpful.
yes yes...
Easy
  1. 00:04:001 (2,1) - Why overlap? It'd look a lot nicer if the start of slider (1) was parallel with the tail of slider (2).
  2. 00:06:401 (1,2) - ...why overlap? However, you can move the slider node on top of the slider tick (to simulate the sound at 00:07:201 - ).
  3. 00:12:801 (1,2,3) - Fix distance snap.
  4. 00:18:001 (2,3) - Nope. This overlap is too much.
  5. 00:24:001 (3) - Highly recommend taking out reverse sliders in an "Easy" difficulty. As a side note, it's overlapping with 00:25:201 (4,5,6) - so it's really messy.
  6. 00:30:801 (1,2,3,4) - Should these all have the same y-coordinate?
  7. 00:32:001 (4,5) - Remove stacks in "Easy".
  8. 00:38:401 (1,2) - ^
  9. 00:45:601 (6,7) - ^
  10. 00:49:601 (4,5) - K this is by far the ugliest thing I've ever seen. Do something else, don't overlap messy sliders.
  11. 00:53:201 (1,2,3,4,5,1) - Distance snap varies quite a bit, you should definitely consider mapping with grid snap off.
  12. 01:16:001 (1,2) - Move (1) to x:102 y:145? Gets rid of the stack and makes a down up momentum into the next slider.
  13. 01:18:401 (1,2,3,4,1) - Super messy.
  14. 01:20:001 (1,2) - No stacks please.
  15. 01:42:401 (2,4) - Remove the small overlap here.
  16. 01:45:601 (1,2) - No stacks.
  17. 01:48:401 (2,3) - Remove overlap.
  18. 01:54:801 (1,2) - (1) shouldn't be a new combo, (2) should be.
  19. 01:55:201 (2,3,1) - Nope. Can't have this in an "Easy" difficulty.
  20. 02:05:201 (1,2) - No stacks.
  21. 02:09:201 (1) - Meh, if you're keeping the reverse, point it to the left, like \.
  22. 02:14:001 (4,1) - Why such a large distance jump here, on an "Easy" difficulty?
accepted
Normal
  1. 00:04:801 (2,3,4,5) - Map with grid snap off, please.
  2. 00:06:001 (5,6) - Fix this blanket.
  3. 00:10:401 (2,3,4) - Inconsistency in spacing. Fix it.
  4. 00:12:801 (5,6) - Tighten slider (5) to make a better blanket.
  5. 00:15:601 (7,2,3,4) - So much inconsistency with spacing. Turn grid snap off, please.
  6. 00:20:801 (5,1) - Gap is too large.
  7. 00:21:601 (1,2) - Fix this blanket.
  8. 00:22:401 (2,4,5) - Remove overlap.
  9. 00:26:401 (1,2) - Stick with distance snap please.
  10. 00:31:201 (7,8) - Why do you have (7) pointing away from (8)?
  11. 00:35:201 (2,3,4,5,6,7,8,9) - Why is this so inconsistent with spacing?
  12. 00:40:801 (1,2) - Is this a blanket?
  13. 00:42:801 (3,4) - ^
  14. 00:46:001 (3,4,1) - Why do you feel the need to put jumps on a normal? Stick with ds!
  15. 00:48:001 (2,3,4,5) - Spacing inconsistency, again.
  16. 00:49:201 (5,6) - No antijumps on normal.
  17. 00:52:801 (3,4,5,1) - Spacing.
  18. 00:55:601 (2,3,4) - Asymmetrical. You can flip sliders by copy pasting and hitting ctrl H, you know.
  19. 00:57:601 (5,6) - Too large.
  20. 01:00:001 (1,2) - Blanketing issue.
  21. 01:03:201 (7,8) - Remove the overlap.
  22. 01:03:601 (8,9) - Unstack.
  23. 01:10:401 (1,2,3,4) - Rotate (1) -90 degrees for each slider if you're going to do this pattern. This doesn't follow ds but it would be better.
  24. 01:12:801 (4,5) - Continue momentum, don't reverse it.
  25. 01:16:001 (1,2) - Fix blanket.
  26. 01:17:601 (3,4,5,6) - Why the inconsistency with the spacing? Just keep ds on!
  27. 01:20:001 (1,2) - Fix blanket.
  28. 01:21:201 (2,3) - Awful ds.
  29. 01:22:401 (1,2) - Fix blanket.
  30. 01:23:201 (2,3,4) - ds inconsistency.
  31. 01:25:601 (5,6,7) - Grid snap off.
  32. 01:27:201 (7,8,9) - Why do you think this is okay?
  33. 01:28:801 (9,10,1) - ds on.
  34. 01:31:201 (3,4) - Remove overlap.
  35. 01:33:201 (6,7,8,1) - Messy from (6) to (7), bad spacing between (7), (8), and (1).
  36. 01:35:601 (2,3) - Awful blanket.
  37. 01:40:001 (5,6,7) - What are you doing?
  38. 01:43:201 (3,4) - DS.
  39. 01:46:801 (6,7) - ^
  40. 01:48:401 (2,3) - Terrible blanket.
  41. 01:50:801 (4,5,6,1) - Nope. Can't have that ds.
  42. 01:52:001 (1,2,3) - Remove overlap. Fix blanket.
  43. 01:59:601 (4,5) - Why don't you just stick with one ds?
  44. 02:01:601 (2) - By far one of the worse sliders I've seen.
  45. 02:03:201 (3) - The worse slider I've ever seen.
  46. 02:07:601 (2,3) - Is this a blanket?
  47. 02:08:001 (3,4,5) - Remove overlap.
  48. 02:13:601 (9,1) - Move these two closer together.
Hard
  1. I'll come back to this one.
Thx, I have tried to fix all what you have said. Wow that's much xddd
- Waiting hard :)
Tarrasky
General

I recommend you add a special hitsound in in the music parts like these 01:18:401 - 01:21:601, I searched for good hitsounds, maybe is good you try http://puu.sh/dKjvG/c73c4353cb.rar

Easy

00:11:201 (4) - try to make a slider until 00:12:401 -, increase the rhythm
00:14:401 (3,4,1) - this overlap is bad ;/ maybe you can use more space
00:23:201 (2) - overmap
00:40:001 (2,1) - 3,00x distance? make a 1,00x distance
01:00:001 (1) - move to x:236 y:116
01:04:001 (1,2) - 1,00x distance
01:10:001 (1,2) - /\
01:11:601 (3,4) - /\
01:37:201 (1,2,3) - unecessary overlap
01:38:401 (3,4) - same /\
02:00:001 (7,1) - high distance, put 1,00x

Hard

00:36:801 (3) - Press Ctrl + G
00:48:401 (4) - /\
00:55:201 (1,2) - this 2 slider in the same angle?
00:59:201 (5,6) - i don't like this overlap, maybe you can put this circle out the slider
01:21:601 (5,1) - stack
01:30:401 (5,1) - same angle
01:36:001 (3) - this slider is a bit complexe, i recommend you make simple sliders
01:43:201 (4) - Ctrl + G
02:01:601 (2,3) - unecessary overlap
add a circle in 02:07:201 -, sound a bit vague


Nice music, good girl luck :) :) :) :)
Topic Starter
Santtu

Tarrasky wrote:

General

I recommend you add a special hitsound in in the music parts like these 01:18:401 - 01:21:601, I searched for good hitsounds, maybe is good you try http://puu.sh/dKjvG/c73c4353cb.rar Omg thank you so much :OO These are perfect!

Easy

00:11:201 (4) - try to make a slider until 00:12:401 -, increase the rhythm YEs
00:14:401 (3,4,1) - this overlap is bad ;/ maybe you can use more space uuh...
00:23:201 (2) - overmap *
00:40:001 (2,1) - 3,00x distance? make a 1,00x distance*
01:00:001 (1) - move to x:236 y:116*
01:04:001 (1,2) - 1,00x distance*
01:10:001 (1,2) - /\*
01:11:601 (3,4) - /\*
01:37:201 (1,2,3) - unecessary overlap
01:38:401 (3,4) - same /\*
02:00:001 (7,1) - high distance, put 1,00x*

Hard

00:36:801 (3) - Press Ctrl + G huh? let's see
00:48:401 (4) - /\*
00:55:201 (1,2) - this 2 slider in the same angle? dunno
00:59:201 (5,6) - i don't like this overlap, maybe you can put this circle out the slider Okay, maybe then better to change its place
01:21:601 (5,1) - stack*
01:30:401 (5,1) - same *
01:36:001 (3) - this slider is a bit complexe, i recommend you make simple sliders I'll just change it a bit, I like it ._.
01:43:201 (4) - Ctrl + G Sorry, I prefer more original D:
02:01:601 (2,3) - unecessary overlap *
add a circle in 02:07:201 -, sound a bit vague I prefer not :d, because it follows drums


Nice music (ISN'T IT? I LOVE IT :3), good girl luck :) :) :) :)
Thx from modding!!!

And this:
good girl luck :) :) :) :)
Just btw, I'm boy xD but nice joke :)
Lally
#modreq

[General]
  1. your BG is 1 pixel smaller at what should it be also yours is 1365 x 768 and it should be 1366 x 768
  2. In all diffs you get this green line unsnapped 02:23:797 - snap it to 02:23:801 -
  3. Try to use different combo colors you can change those in the song setup selection
  4. disable the countdown aswell is not neededou can remove from the tags 幽閉サテライト and Touhou since one is the artist one is in the sourse and you don't need to tag them twice
  5. i would highly reccomend you to use a silent sliderslide.mp3
[Hard]
  1. Personally i don't like the circle size 4,5 it looks much better if you use 4 <3
  2. About OD and HP are totally not balanced try tokeep HP 6 and OD 6 it will balance he diff spread more o3o
  3. 01:59:801 (7) - Unsnapped slider (repeat).
  4. 01:59:801 (7) - Unsnapped slider (repeat).
  5. 02:14:201 (1) - Unsnapped slider (repeat).
  6. 02:14:201 (1) - Unsnapped slider (repeat).
  7. 01:13:601 (1,1) - you should keep in mind the ranking criteria since this one is a unrankable thing ,why? , because you should give time to the players between a spinner and the start circle or slider whathewer and for a hard is recomended atleast to have 1 white tick of space between them
  8. 01:59:801 (7) - there is no souch sound that you need to use a repeat a circle with a whistle should be enought
[Normal]
  1. same here for a better spread use HP 3 and OD 3 since the actual one is like for a hard diff
  2. The spacing in all your diff is not consistant since from the beginning you can note that you usedd a really tight spacing but then randomly just to try to do a different pattern like 00:12:801 (5,6) - you change the spacing again and again, or jumps like here 00:20:801 (5,1) - wich are not supposed to exist since is a normal diff and should be suitable for everybody,so try to reconsider your spacing and to go step by step with the Distance Snap to every object in your diff (sliders and circles) and to re-do it all,this will be the best thing for having a perfect diff since in the easiest diff is really important the spacing.
  3. 00:26:401 (1,2,3,4,5,6,7,8,9,10,11) - try to keep your combo under this number the maximum for a normal should be 6-7 or 8 but not 11 D:

[Easy]
  1. ;_; try to use a larger spacing
  2. HP 2 OD 2 AR 3 best thing here :3!! so fix yours for a better spread u3u

small suggestion for a better mapset \o3o/ good luck
Topic Starter
Santtu

Lally wrote:

#modreq

[General]
  1. your BG is 1 pixel smaller at what should it be also yours is 1365 x 768 and it should be 1366 x 768 Okay
  2. In all diffs you get this green line unsnapped 02:23:797 - snap it to 02:23:801 - woops :d
  3. Try to use different combo colors you can change those in the song setup selection ^
  4. disable the countdown aswell is not neededou can remove from the tags 幽閉サテライト and Touhou since one is the artist one is in the sourse and you don't need to tag them twice Ok
  5. i would highly reccomend you to use a silent sliderslide.mp3 I'll consider this
[Hard]
  1. Personally i don't like the circle size 4,5 it looks much better if you use 4 <3 I want to keep it at 4,5 sorry
  2. About OD and HP are totally not balanced try tokeep HP 6 and OD 6 it will balance he diff spread more o3o Ok
  3. 01:59:801 (7) - Unsnapped slider (repeat). ???
  4. 01:59:801 (7) - Unsnapped slider (repeat). ??? again same???
  5. 02:14:201 (1) - Unsnapped slider (repeat). ^
  6. 02:14:201 (1) - Unsnapped slider (repeat). ^
  7. 01:13:601 (1,1) - you should keep in mind the ranking criteria since this one is a unrankable thing ,why? , because you should give time to the players between a spinner and the start circle or slider whathewer and for a hard is recomended atleast to have 1 white tick of space between them do i really to change it? It's just perfect right now -.- It sound/looks stupid if i change it's length or remove circle before it
  8. 01:59:801 (7) - there is no souch sound that you need to use a repeat a circle with a whistle should be enought Ok
[Normal]
  1. same here for a better spread use HP 3 and OD 3 since the actual one is like for a hard diff Ok
  2. The spacing in all your diff is not consistant since from the beginning you can note that you usedd a really tight spacing but then randomly just to try to do a different pattern like 00:12:801 (5,6) - you change the spacing again and again, or jumps like here 00:20:801 (5,1) - wich are not supposed to exist since is a normal diff and should be suitable for everybody,so try to reconsider your spacing and to go step by step with the Distance Snap to every object in your diff (sliders and circles) and to re-do it all,this will be the best thing for having a perfect diff since in the easiest diff is really important the spacing. DDDDDDDDDDDDDDDDDDDDD: It's not so bad ;_;
  3. 00:26:401 (1,2,3,4,5,6,7,8,9,10,11) - try to keep your combo under this number the maximum for a normal should be 6-7 or 8 but not 11 D: Ok

[Easy]
  1. ;_; try to use a larger spacing DDD:
  2. HP 2 OD 2 AR 3 best thing here :3!! so fix yours for a better spread u3u Ok

small suggestion for a better mapset \o3o/ good luck
Thanks from modding my map :3
-Mo-
Hey, mod upon request via PM.

General
- I recommend using Grid Size 4 (Tiny) So that notes can be placed with better precision and that spacing is consistent.

Easy
- I think you used too many linear curve sliders in this difficulty. Linear curves are good when they're used in the right places, but using them often gives the map the old-school feeling you get in many older maps, which can feel kind of bland.
- Perhaps use a distance snap so that all of the notes aren't touching? It may be difficult since most of the notes land on red and white ticks though.
- 00:06:401 (1,2,3) - The flow between these notes could be improved. Flow is pretty important for lower difficulties.
- 00:11:201 (4,1) - I would avoid overlaps such as these on low level difficulties.
- 00:14:401 (3,4) - I'm going to assume you were attempting to create a blanket here. You should use approach circles as a guide for nice blankets. I've given my example below, and I'll link you this and this thread for some tips on creating sliders. - 00:20:801 (4,1) - The flow here could be improved.
- 00:27:601 (1,2) - Avoid anti-flow combos on Easy difficulties where possible.
- 00:32:001 (4,1) - The flow here could be improved.
- 00:52:801 (6,1), 00:54:801 (3,4) - Avoid stacks on low level difficulties.
- 01:16:801 (3,1) - The flow here could be improved.
- 01:20:001 (1,2) - As before aboit stacks.
- 01:52:001 (3,4) - The flow here could be improved.

Normal
- 00:04:801 (2) - The spacing between the previous and next note is inconsistent. You can see the spacing by looking at the Prev and Next units at the top right when you select the note.
- 00:04:801 (2,3,4,5) - Stack patterns like this are difficult for beginners to read, so I would advise against using it.
- 00:06:401 (6) - This blanket could be improved [00:05:801]. If you look at that timestamp, you can see how the blanket compares to the approach circle.
- 00:06:401 (6,1) - The flow between these two notes could be slightly improved.
- 00:08:001 (1) - Try and use as little slider points as possible when creating sliders. Only three slider points, including the head and tail, should suffice for this curve.
- 00:22:401 (2) - This blanket could be improved. Reverse slider 1 with Ctrl+G to see the approach circle at its tail.
- 00:28:401 (4,1) - As in Easy, try and avoid using stacks on low level difficulties.
- 00:36:801 (3,4,5,6,7) - Perhaps you could make a regular pentagon shape out of this? You can use the Create Polygon Circles (CPC) feature (Ctrl+Shift+D) to help create some nice shapes. I would highly recommend getting comfortable with this feature, since it is a bit complicated to use at first, but is a really nice tool to use.
- 00:43:201 (4) - This blanket could be improved [00:42:601].
- 00:57:601 (6,7) - Perhaps make slider 6 symetrical relative to circle 7?
- 01:08:001 (3,4,5,6) - Avoid these stacks.
- 01:16:401 (2) - This blanket could be improved [01:15:801].
- 01:20:001 (1) - This blanket could be improved [01:20:951].
- 01:33:601 (7) - Avoid using blue ticks unecessarily on low level difficulties, even as a repeating slider.
- 01:36:001 (3) - This blanket could be improved [01:35:401].
- 01:48:801 (3) - This blanket could be improved [01:48:201]. Try and make blankets be circular rather than parabolic.
- 02:01:601 (2) - This blanket on the slider's latter half could be improved [02:02:901].

Hard
- Use slider tick rate 2, so that it is consistent with the other difficulties, and it seems to be the tick rate most appropriate to the song. Tick rate is a property of the song, not the difficulty, so there should be no reason for them to be different between difficuties.
- 00:09:601 (1) - This blanket could be improved [00:11:001].
- 00:17:601 (4,5,6,7) - The music doesn't really suggest jumps of this size, so I would advise toning these down.
- 00:22:401 (3,1) - This is poor polarity.
- 01:16:801 (2,3) - As above.
- 01:59:801 (7) - This appears to be a 1/16 repeating slider, and is unrankable, since 1/16 should never really be used. A 1/8 single-repeat slider should suffice if you want to keep this pattern.
- 02:14:201 (1) - As above.

Your map overall does need work, but this song is ideal for a beginner, so keep working on it. A good way of learning mapping techniques is to pick a mapper that you look up to (preferably someone who has ranked maps), and study their map carefully in the editor. If you like their mapping style, don't be afraid to try and replicated it in your own maps. I don't mean to copy note placements outright, but just try and match the style.

Best of luck :)
Topic Starter
Santtu

-Mo- wrote:

Hey, mod upon request via PM.

General
- I recommend using Grid Size 4 (Tiny) So that notes can be placed with better precision and that spacing is consistent.

Easy
- I think you used too many linear curve sliders in this difficulty. Linear curves are good when they're used in the right places, but using them often gives the map the old-school feeling you get in many older maps, which can feel kind of bland.
- Perhaps use a distance snap so that all of the notes aren't touching? It may be difficult since most of the notes land on red and white ticks though.
- 00:06:401 (1,2,3) - The flow between these notes could be improved. Flow is pretty important for lower difficulties.
- 00:11:201 (4,1) - I would avoid overlaps such as these on low level difficulties.
- 00:14:401 (3,4) - I'm going to assume you were attempting to create a blanket here. You should use approach circles as a guide for nice blankets. I've given my example below, and I'll link you this and this thread for some tips on creating sliders. - 00:20:801 (4,1) - The flow here could be improved.
- 00:27:601 (1,2) - Avoid anti-flow combos on Easy difficulties where possible.
- 00:32:001 (4,1) - The flow here could be improved.
- 00:52:801 (6,1), 00:54:801 (3,4) - Avoid stacks on low level difficulties.
- 01:16:801 (3,1) - The flow here could be improved.
- 01:20:001 (1,2) - As before aboit stacks.
- 01:52:001 (3,4) - The flow here could be improved.

Normal
- 00:04:801 (2) - The spacing between the previous and next note is inconsistent. You can see the spacing by looking at the Prev and Next units at the top right when you select the note.
- 00:04:801 (2,3,4,5) - Stack patterns like this are difficult for beginners to read, so I would advise against using it.
- 00:06:401 (6) - This blanket could be improved [00:05:801]. If you look at that timestamp, you can see how the blanket compares to the approach circle.
- 00:06:401 (6,1) - The flow between these two notes could be slightly improved.
- 00:08:001 (1) - Try and use as little slider points as possible when creating sliders. Only three slider points, including the head and tail, should suffice for this curve.
- 00:22:401 (2) - This blanket could be improved. Reverse slider 1 with Ctrl+G to see the approach circle at its tail.
- 00:28:401 (4,1) - As in Easy, try and avoid using stacks on low level difficulties.
- 00:36:801 (3,4,5,6,7) - Perhaps you could make a regular pentagon shape out of this? You can use the Create Polygon Circles (CPC) feature (Ctrl+Shift+D) to help create some nice shapes. I would highly recommend getting comfortable with this feature, since it is a bit complicated to use at first, but is a really nice tool to use.
- 00:43:201 (4) - This blanket could be improved [00:42:601].
- 00:57:601 (6,7) - Perhaps make slider 6 symetrical relative to circle 7?
- 01:08:001 (3,4,5,6) - Avoid these stacks.
- 01:16:401 (2) - This blanket could be improved [01:15:801].
- 01:20:001 (1) - This blanket could be improved [01:20:951].
- 01:33:601 (7) - Avoid using blue ticks unecessarily on low level difficulties, even as a repeating slider.
- 01:36:001 (3) - This blanket could be improved [01:35:401].
- 01:48:801 (3) - This blanket could be improved [01:48:201]. Try and make blankets be circular rather than parabolic.
- 02:01:601 (2) - This blanket on the slider's latter half could be improved [02:02:901].

Hard
- Use slider tick rate 2, so that it is consistent with the other difficulties, and it seems to be the tick rate most appropriate to the song. Tick rate is a property of the song, not the difficulty, so there should be no reason for them to be different between difficuties.
- 00:09:601 (1) - This blanket could be improved [00:11:001].
- 00:17:601 (4,5,6,7) - The music doesn't really suggest jumps of this size, so I would advise toning these down.
- 00:22:401 (3,1) - This is poor polarity.
- 01:16:801 (2,3) - As above.
- 01:59:801 (7) - This appears to be a 1/16 repeating slider, and is unrankable, since 1/16 should never really be used. A 1/8 single-repeat slider should suffice if you want to keep this pattern.
- 02:14:201 (1) - As above.

Your map overall does need work, but this song is ideal for a beginner, so keep working on it. A good way of learning mapping techniques is to pick a mapper that you look up to (preferably someone who has ranked maps), and study their map carefully in the editor. If you like their mapping style, don't be afraid to try and replicated it in your own maps. I don't mean to copy note placements outright, but just try and match the style.

Best of luck :)
Thx so much. Tried to fix all you mentions :)

About 1/16 slider: if these are problem in future (or will have negative feedback), I'll change/delete them to normal circles ;__;
Blizs
Hi~~~
A mod come from queue :3

[General]
  1. Disable countdown, it's useless
  2. Disable Widescreen Support
  3. Disable Letterbox during break
  4. No Kiai ? I prefer Kiai Start at 00:41:601 and 01:42:401 - end at 01:13:601 and 02:14:401
[Easy]
  1. 00:14:401 (3,4,1) - Hmmm... Different DS ?
  2. 01:01:601 (3,4) - don't let the note touch the short slider. It'll confusing.
[Normal]
  1. 00:22:401 (2) - repair this blanket. move 2nd dot to x:126 y:308 - 3rd dot to x:163 y:200
  2. 00:42:801 (3,4) - Make a better blanket. move 1st dot to x:260 y:53 - 2nd dot to x:290 y:106 - 3rd dot x:270 y:175
  3. ^If OK move 00:44:401 (1) to x:208 y:217
  4. 01:01:601 (4,5) - Blanket. move to x:268 y:172
[Hard]
  1. 00:30:401 (2) - Move to x:66 y:329
  2. 01:24:001 (5,6) - make it closer like 01:22:801 (2,3) . I think it's 1/2. It's not a good time to jump
  3. 01:31:001 (1) - The New Combo should be start at 01:31:601 (2) not here.
  4. 01:30:801 (6,1) - Make it closer like 01:30:401 (5,6) .
  5. 01:01:601 (4,5) - Blanket. move to x:268 y:172
  6. 02:00:801 (1,2) - Hmmm.... maybe make it like THIS
OK Finished :)
a slow songbut I like it XD
Shoot...
Topic Starter
Santtu

Fantastica wrote:

Hi~~~ Hi!
A mod come from queue :3

[General]
  1. Disable countdown, it's useless Yes
  2. Disable Widescreen Support Yes
  3. Disable Letterbox during break Yes
  4. No Kiai ? I prefer Kiai Start at 00:41:601 and 01:42:401 - end at 01:13:601 and 02:14:401 Accepted :)
[Easy]
  1. 00:14:401 (3,4,1) - Hmmm... Different DS ? Ds? D: Im not good with abbreviations
  2. 01:01:601 (3,4) - don't let the note touch the short slider. It'll confusing. Fixed
[Normal]
  1. 00:22:401 (2) - repair this blanket. move 2nd dot to x:126 y:308 - 3rd dot to x:163 y:200 Fixed?? Maybe xD
  2. 00:42:801 (3,4) - Make a better blanket. move 1st dot to x:260 y:53 - 2nd dot to x:290 y:106 - 3rd dot x:270 y:175 Fixed
  3. ^If OK move 00:44:401 (1) to x:208 y:217 Fixed
  4. 01:01:601 (4,5) - Blanket. move to x:268 y:172 ???? Big question
[Hard]
  1. 00:30:401 (2) - Move to x:66 y:329 Fixed
  2. 01:24:001 (5,6) - make it closer like 01:22:801 (2,3) . I think it's 1/2. It's not a good time to jump Fixed
  3. 01:31:001 (1) - The New Combo should be start at 01:31:601 (2) not here. Fixed
  4. 01:30:801 (6,1) - Make it closer like 01:30:401 (5,6) . Fixed
  5. 01:01:601 (4,5) - Blanket. move to x:268 y:172 ??? D:
  6. 02:00:801 (1,2) - Hmmm.... maybe make it like THIS Fixed
OK Finished :)
a slow songbut I like it XD
Shoot...
<3 Thank you from modding and a STAR!!!!
Aerous
Are you new to mapping? Because there are a lot of common mistakes in here. I won't list them all , but I'll list some for you.

General : There are little to no hitsounding completed in this mapset, please consider applying hitsounds. EX : whistle , finish ,clap.

Easy : Keep the distance consistent , 1.0x - 1.1x

This object is too far from the previous object. 00:15:401
This object is too close to the previous object. 00:43:401
This object is too close to the previous object. 00:44:201
This object is too close to the previous object. 00:45:001
This object is too close to the previous object. 00:45:401
This object is too close to the previous object. 00:46:201
This object is too far from the previous object. 01:03:001
This object is too far from the previous object. 01:36:601
This object is too far from the previous object. 01:39:001
This object is too far from the previous object. 01:58:201

Use AIMod to help you with this.

Please check all the overlapping in this diff. In Easy diff. you shouldn't have overlaps in notes. http://puu.sh/dPktT/ab0ca334f4.jpg

01:13:601 Why is there a break here? No point in having a break here, please map this out.

This diff , should be remapped. No point in applying my mods when most of the notes are overlapping each other and some problem with the flow

01:03:201 (6,1) Why is the next note after this slider right behind it? It breaks the flow of the map.

Hard : Why is the circle size this small for Hard diff?

Most of the flow in here is really bad , should consider looking through it or play through this map.

I won't give you a full mod , because there is no point.

First try to mod more first , and then map. Since you are new to mapping , don't be scared to map more and mod more. This map prob won't get ranked because you're still new to mapping. It took me 8 beatmap to get my Liar Mask to get qualified last week.
guineaQ
Sigh.

I'm gonna throw in a general advice since I'll be literally mapping the whole thing for you if I was to give a full mod (ask Aerous what I did to his easy diff lol)

  1. The BPM is SO LOW, that I would allow a simple normal/hard difficulty spread. With such low bpm its hard to make any reasonable difficulty gap between normal and easy.
  2. Use SV 1.6 ~ 1.8 for normal, SV 2.2~2.6 for hard difficulty since BPM is very low.
  3. AR 5, CS 3~4, OD 4, HP 4 for normal
  4. AR 7, CS 4, OD 6, HP 6 for hard
If I am to be any more of help to you, I would have to constantly monitor this mapset, and I don't have the willpower/time to do that at the moment.

please do not give kds for this
Topic Starter
Santtu
To Aerous and guineaQ
I'll go through these someday, I think I need to change my map back to WIP.

Woops didn't read quineaQ last line ;;;;;________;;;;;;;;;;;
VINXIS
kk i came from me moddin q but u said that ur prolly gunna go back to wip now so rip

i'll put the map on watch, hmu when u get it out of WIP again and I'll mod it for u aye


I'll give u a ticket if u want me to mod smth else for u instead
ye
Topic Starter
Santtu

Aerous wrote:

Are you new to mapping? Well not very new to mapping?! I have made many maps that I haven't uploaded on internet ... Because there are a lot of common mistakes in here. I won't list them all , but I'll list some for you.

General : There are little to no hitsounding completed in this mapset, please consider applying hitsounds. EX : whistle , finish ,clap. I consider these. Music itself has really strong "hitsound (rhythm, or w/e it's called)" effects.

No needed since I remapped whole easy diff again...
Easy : Keep the distance consistent , 1.0x - 1.1x

This object is too far from the previous object. 00:15:401
This object is too close to the previous object. 00:43:401
This object is too close to the previous object. 00:44:201
This object is too close to the previous object. 00:45:001
This object is too close to the previous object. 00:45:401
This object is too close to the previous object. 00:46:201
This object is too far from the previous object. 01:03:001
This object is too far from the previous object. 01:36:601
This object is too far from the previous object. 01:39:001
This object is too far from the previous object. 01:58:201

Use AIMod to help you with this. Yes, now AIMod says nothing

Please check all the overlapping in this diff. In Easy diff. you shouldn't have overlaps in notes. http://puu.sh/dPktT/ab0ca334f4.jpg k

01:13:601 Why is there a break here? No point in having a break here, please map this out. k

This diff , should be remapped. No point in applying my mods when most of the notes are overlapping each other and some problem with the flow

01:03:201 (6,1) Why is the next note after this slider right behind it? It breaks the flow of the map. k

Hard
Hard : Why is the circle size this small for Hard diff? Why not?

Most of the flow in here is really bad , should consider looking through it or play through this map.

I won't give you a full mod , because there is no point.
I'm really strict from my hard, because I like it as it is now. You should suggest "how the flow should go", instead just saying that is "really bad". You know how depressing your commenting way is? ._.

First try to mod more first , and then map. Since you are new to mapping , don't be scared to map more and mod more. This map prob won't get ranked because you're still new to mapping. It took me 8 beatmap to get my Liar Mask to get qualified last week.

guineaQ wrote:

Sigh.

I'm gonna throw in a general advice since I'll be literally mapping the whole thing for you if I was to give a full mod (ask Aerous what I did to his easy diff lol)

  1. The BPM is SO LOW, that I would allow a simple normal/hard difficulty spread. With such low bpm its hard to make any reasonable difficulty gap between normal and easy. k
  2. Use SV 1.6 ~ 1.8 for normal, SV 2.2~2.6 for hard difficulty since BPM is very low. ... I don't really want to change SV, because I like them how are now.
  3. AR 5, CS 3~4, OD 4, HP 4 for normal yes
  4. AR 7, CS 4, OD 6, HP 6 for hard yes
If I am to be any more of help to you, I would have to constantly monitor this mapset, and I don't have the willpower/time to do that at the moment.

please do not give kds for this
Thx
Topic Starter
Santtu
Moved to Pending again!
VINXIS
kk bak
from me moddin q

general
seems g 2 me (I'd turn on widescreen suport tho)
kiai feels overused but idk a better way to use it in this song so lo l
EZ
00:31:601 (4,5) - imperfect blanket
00:34:401 (1,2) -replace the circle with a slider that starts at the circle and ends at the beginning of the current slider, and move the bigass slider to start at 00:35:201 and make it stop at the same place
00:51:201 (5) - nc
00:53:201 (1) - remove nc
00:54:401 (2) - nc
01:00:001 (1) - remove nc
01:01:601 (2) - nc
01:28:801 (1) - remove nc
01:29:601 (3) - nc
01:35:201 (1) - remove nc
01:36:001 (3) - nc
e.t.c.
02:17:601 (1) - add whistle
NM
good diff dam
00:44:401 (1) - remove nc
00:44:801 (2) - nc
01:21:601 (3) - x:260 y:188
01:48:801 (3) - curve it less
02:01:601 (2) - make the curve at the top of the slider inside out so that it blankets 02:00:801 (1) -
02:17:601 (1) - whistle
HD
00:19:201 (1,2) - blanket
00:22:801 - add note
01:30:801 (6,7) - stack
01:43:201 (4) - Ctrl+G
01:58:801 (4,5,6,7) - DS
02:03:201 (3,1) - stack and change DS as it should.
02:14:801 (5,6) - stack

u have p nice diffs m8 gl
Topic Starter
Santtu

VINXIS wrote:

kk bak
from me moddin q

general
seems g 2 me (I'd turn on widescreen suport tho)
kiai feels overused but idk a better way to use it in this song so lo l
EZ
00:31:601 (4,5) - imperfect blanket fixed, I think :P
00:34:401 (1,2) -replace the circle with a slider that starts at the circle and ends at the beginning of the current slider, and move the bigass slider to start at 00:35:201 and make it stop at the same place ^
00:51:201 (5) - nc fixed
00:53:201 (1) - remove nc ^
00:54:401 (2) - nc ^
01:00:001 (1) - remove nc ^
01:01:601 (2) - nc ^
01:28:801 (1) - remove nc ^
01:29:601 (3) - nc ^
01:35:201 (1) - remove nc ^
01:36:001 (3) - nc ^
e.t.c.
02:17:601 (1) - add whistle ^
NM
good diff dam
00:44:401 (1) - remove nc fixed
00:44:801 (2) - nc ^
01:21:601 (3) - x:260 y:188 ^
01:48:801 (3) - curve it less not sure what you mean!?
02:01:601 (2) - make the curve at the top of the slider inside out so that it blankets 02:00:801 (1) - ^ ?
02:17:601 (1) - whistle ^

HD
00:19:201 (1,2) - blanket ^
00:22:801 - add note ^
01:30:801 (6,7) - stack ^
01:43:201 (4) - Ctrl+G ^
01:58:801 (4,5,6,7) - DS ^
02:03:201 (3,1) - stack and change DS as it should.^
02:14:801 (5,6) - stack ^


u have p nice diffs m8 gl
Thank you so much from modding my map! :)))
Thism2
Hey, a mod here (as requested from #modreqs)!

General
Nothing to complain about. ^^

Easy
00:37:201 - Add a hitcircle here at x:368 y:204 (or move the sliders so that it fits in between). I'm not sure how much of the piano you are following but it would be nice to have a hitcircle here...
01:12:801 (6) - This slider feels off. Shorten it by making it start at 01:13:201 - instead (and maybe end the slider with a whistle instead of a finish)
01:33:601 (3) - Why not take this and 01:34:401 (4) - this and combine them as a slider instead? (keep the whistle though)
02:11:201 (3) - ctrl+g (horizontal mirroring) please? It feels really weird to suddenly reverse down and then reverse up again on the slider.
02:14:401 (1) - Same as above
02:14:001 - You could add a hitcircle here, since the piano plays a note here.

As a little extra suggetion; I think the following changes is smoother to play:
00:11:201 (1) - Move to x:92 y:324 and change points -> midpoint x:52 y:260 and endpoint x:84 y:184
00:12:801 (2) - Move to x:136 y:252 and change points -> midpoint x:148 y:156 and endpoint x:100 y:112
00:14:401 (3) - Move to x:160 y:48

And another extra suggetion; It's rather empty here so do this:
00:25:601 (4) - Move to x:164 y:104
00:26:001 - Add a slider here that ends at 00:26:401 - (with startpoint x:196 y:184 and endpoint x:236 y:236)
00:26:801 - Same as above that ends at 00:27:201 - (with startpoint x:284 y:288 and endpoint x:344 y:300)

Normal
I think this diff played quite smoothly so i don't have much to point my finger at here but...
00:03:201 (1) - Move to x:88 y:176. It gives a less awkward angle into 00:04:401 (2) - this.
00:49:601 (6) - Add whistle here on slider start. To represent the piano's sudden increased pitch.
01:13:601 (5) - Again; I'd have a whistle here instead of a finish.
01:21:601 (1) - Move to x:256 y:192. Why have a "special" hitcircle so close to the middle and not put it exactly in the middle?!

Hard
00:03:201 (1) - A little to the left... Like move it to x:128 or something, so that it goes smoother into 00:04:001 (2) - this.
00:22:801 (1) - Remove NC here. It's not really necessary.
00:49:601 (6) - Add whistle here on slider start. Se normal diff why.
01:20:001 (2) - Lengthen it so that it ends 01:20:601 - here (Like how 01:16:801 (2) - this slider works) for a more consistent beat.
01:26:801 (4) - Maybe extend this and 01:27:201 (5) - this to a slider (that simply ends on the next blue tick). Feels nicer!
01:49:801 - Stack a hitcircle here onto 01:50:001 (6) - this slider. (and possibly move them closer to 01:49:201 (4) - it you don't want to have the short jump).
01:56:801 (1) - Remove NC here and add NC 01:56:801 (1) - here instead.
02:16:801 (1) - Please, move this 02:16:601 - back here (and maybe also remove NC). It doesn't fit to the beat as it is now.

Hope this helped! Eitherway, this was a surprisingly sweet beatmap for such a slow song!
Topic Starter
Santtu

Thism2 wrote:

Hey, a mod here (as requested from #modreqs)! Hi!!!

General
Nothing to complain about. ^^

Easy
00:37:201 - Add a hitcircle here at x:368 y:204 (or move the sliders so that it fits in between). I'm not sure how much of the piano you are following but it would be nice to have a hitcircle here... Okay
01:12:801 (6) - This slider feels off. Shorten it by making it start at 01:13:201 - instead (and maybe end the slider with a whistle instead of a finish) Okay
01:33:601 (3) - Why not take this and 01:34:401 (4) - this and combine them as a slider instead? (keep the whistle though) Okay
02:11:201 (3) - ctrl+g (horizontal mirroring) please? It feels really weird to suddenly reverse down and then reverse up again on the slider. Okay
02:14:401 (1) - Same as above Okay
02:14:001 - You could add a hitcircle here, since the piano plays a note here. Okay

As a little extra suggetion; I think the following changes is smoother to play: Accepted
00:11:201 (1) - Move to x:92 y:324 and change points -> midpoint x:52 y:260 and endpoint x:84 y:184
00:12:801 (2) - Move to x:136 y:252 and change points -> midpoint x:148 y:156 and endpoint x:100 y:112
00:14:401 (3) - Move to x:160 y:48

And another extra suggetion; It's rather empty here so do this: Accepted
00:25:601 (4) - Move to x:164 y:104
00:26:001 - Add a slider here that ends at 00:26:401 - (with startpoint x:196 y:184 and endpoint x:236 y:236)
00:26:801 - Same as above that ends at 00:27:201 - (with startpoint x:284 y:288 and endpoint x:344 y:300)

Normal
I think this diff played quite smoothly so i don't have much to point my finger at here but... Thx
00:03:201 (1) - Move to x:88 y:176. It gives a less awkward angle into 00:04:401 (2) - this. Okay
00:49:601 (6) - Add whistle here on slider start. To represent the piano's sudden increased pitch. I don't really like it that place
01:13:601 (5) - Again; I'd have a whistle here instead of a finish. Okay
01:21:601 (1) - Move to x:256 y:192. Why have a "special" hitcircle so close to the middle and not put it exactly in the middle?! Okay

Hard
00:03:201 (1) - A little to the left... Like move it to x:128 or something, so that it goes smoother into 00:04:001 (2) - this. Okay
00:22:801 (1) - Remove NC here. It's not really necessary.Okay
00:49:601 (6) - Add whistle here on slider start. Se normal diff why. ^
01:20:001 (2) - Lengthen it so that it ends 01:20:601 - here (Like how 01:16:801 (2) - this slider works) for a more consistent beat. Okay
01:26:801 (4) - Maybe extend this and 01:27:201 (5) - this to a slider (that simply ends on the next blue tick). Feels nicer! Okay
01:49:801 - Stack a hitcircle here onto 01:50:001 (6) - this slider. (and possibly move them closer to 01:49:201 (4) - it you don't want to have the short jump). Okay
01:56:801 (1) - Remove NC here and add NC 01:56:801 (1) - here instead. Okay
02:16:801 (1) - Please, move this 02:16:601 - back here (and maybe also remove NC). It doesn't fit to the beat as it is now. I consider this

Hope this helped! Eitherway, this was a surprisingly sweet beatmap for such a slow song!

Thx
guineaQ
Send me a pm if you want a detailed mod from me, the mapset looks like it has enough base quality to be pushed forward by standard mods.
Kaguya Hourain
Hello there! Mod as per request~

General
  1. I don't see a storybard???? Disable widescreen support?!?@?!??@!
  2. Your normal-hitwhistle has about 1ms delay, I fixed it for you and got a new .wav for you to use: http://puu.sh/eeZTz.wav
  3. I suppose soft-slidertick is the same sample so replace both of them with that .wav I provided. Though I will probably suggest its total removal later since it is not advised to have sliderticks hitsounded as another hitsound you use separately, especially a hitfinish.
  4. Timing feels good enough.

Easy
  1. 00:28:801 (2) - The curve looks unintuitive and sort of ugly here, curve it a little more and resnap o/
  2. 00:31:601 (4,5) - Blanket is imperfect here, use the circle's approach circle to determine where the blanket gets perfected.
  3. 00:37:201 (3,4) - I believe this would flow better if you moved 3 to 445|195 and 4 to 420(hue)|113
  4. 00:52:801 - You are missing a really important beat here I suggest that you either extend the previous slider or add a circle there. I would prefer if you extended the slider since you can fix its flow into something like this as well:
  5. 00:54:401 (1,2,3) - I don't get this flow change here why don't you continue with the circle on the sliderpath of 1?
  6. 01:09:201 (3,4) - It would make more sense if you removed the slider from there because you now start it on a beat of small significance and end it on a beat of a bigger significance, which is bad. If you want you could start a slider at the white tick but that is also unadvisable because the beats on that white tick and the one after it are of the same significance, which also doesn't warrant the use of a slider. Best course of action here would be three circles or something like this:
  7. 01:26:401 (5) - Here you should just end the slider on the hitfinish, looks pretty dumb to end it half a beat later > <
    You could either add a circle there or make a slider or something idk
  8. 02:11:201 (3) - Same here
  9. 02:13:601 (4,1) - Increase the spacing here please, the overlap looks ugly. I would also advise you to end the slider where the hitfinish is on the ticks right now and add a circle on the final red tick OR finish it 02:15:601 - here and start a new slider where the hitfinish is right now.
  10. Overall the difficulty looks really clean and pretty!

Normal
  1. You could increase OD to 5 or lower AR to 4 if you want. I think AR to 4 would be nice since this doesn't need AR5, feels too high.
  2. Where's all the hitfinishes yo
  3. 01:10:401 (1,2,3,4,5) - I don't like how these overlap, especially the circle in the middle :(
    Not sure what you could do here but here's an idea:

    eeeeyoooooo



    It's not really symmetry to the center of the grid but it's symmetry nonetheless and screw grid symmetry!!!!
  4. 02:14:401 (1) - Do the same thing I suggested on the Easy whichever way you want o/

Hard
  1. Okay I'll just say this now there's a LOT of things that need tweaking and reworking here but I shall go through all the things I find they block the path to getting this map ranked.
  2. 00:04:001 (2,3,4) - This rhythm could be improved if you did something that follows the music like this:
  3. 00:04:801 (5,6) - Here I would suggest adding a circle in the blue tick since there is a clear sound there.
  4. 00:14:401 (4) - This slider could easily be replaced by smaller beats that would fit nicely with the music like so:
  5. 00:17:601 (4,5,6,7) - I also believe this spacing is extremely high in comparison to the slider velocity you are using. You should use DS of something like 2 and not higher.
  6. 00:25:601 (3,4,5,6) - Same for here.
  7. 00:35:201 (2) - This could use a smoother and prettier curve
  8. 00:38:401 (1,2,3) - I don't really understand this flow. You could just place circle in the general vicinity of 273|61 and instantly have a nicer pattern
  9. 01:13:601 (1) - Please add a circle where the spinner starts and start spinner 1/4 later or something. You have a circle there for all other diffs.
  10. 01:38:801 (5,6,1,2,3,4) - As all the rest your spacing is a little too high here.
  11. 01:50:001 (5) - You need slider + circle here instead of reverse because the hitfinish plays poorly if you don't click it
  12. 01:50:801 (1,2,3) - Spacing here again
  13. 01:53:201 (5,6) - Like I had told you before, this would be better if it was slider + circle instead.
  14. 01:54:001 (1,2) - Likewise I think these should be circles instead of sliders.
  15. 01:57:201 (1,2) - Here are well
  16. 01:59:801 (6) - 02:14:201 (4) - Not really sure why these are 1/16 reverse sliders. This is actually touching the point of ridiculousness and is considered unrankable. Please remove all of these sliders.
  17. 02:07:201 - Missing the most important beat in the music here is beyond sub-optimal. Move slider 2 backwards in the timeline and add a circle later if you really want to map that part.
  18. 02:10:801 (6) - This here would be better if you made 2 circles since you start slider on weak beat and end on strong beat, which is currently bad.
  19. 02:16:401 (5) - This could be a quarter slider if you want since there's a weak beat on the blue tick. Would be cool to map that
  20. Well honestly these are too many changes that need to take place. The map itself doesn't feature a consistent rhythm and it feels like you placed objects according to sometimes detailed beats like light drums in the music and some other times mapping only piano beats. I believe you should remap with a more consistent rhythm throughout the difficulty in all honesty. If instead you prefer to apply the changes I suggested you can always pm me for further advice ^.^

That is all the help I had to offer for this map. This is a pretty good song (duh it's touhou) I like it. Good luck with o7
Topic Starter
Santtu

Kaguya Hourain wrote:

Hello there! Mod as per request~ Hello!

General
  1. I don't see a storybard???? Disable widescreen support?!?@?!??@! Fixed
  2. Your normal-hitwhistle has about 1ms delay, I fixed it for you and got a new .wav for you to use: http://puu.sh/eeZTz.wav Fixed
  3. I suppose soft-slidertick is the same sample so replace both of them with that .wav I provided. Though I will probably suggest its total removal later since it is not advised to have sliderticks hitsounded as another hitsound you use separately, especially a hitfinish. Fixed
  4. Timing feels good enough. Good :)

Easy
  1. 00:28:801 (2) - The curve looks unintuitive and sort of ugly here, curve it a little more and resnap o/ Fixed
  2. 00:31:601 (4,5) - Blanket is imperfect here, use the circle's approach circle to determine where the blanket gets perfected. Fixed
  3. 00:37:201 (3,4) - I believe this would flow better if you moved 3 to 445|195 and 4 to 420(hue)|113 Fixed
  4. 00:52:801 - You are missing a really important beat here I suggest that you either extend the previous slider or add a circle there. I would prefer if you extended the slider since you can fix its flow into something like this as well: Fixed
  5. 00:54:401 (1,2,3) - I don't get this flow change here why don't you continue with the circle on the sliderpath of 1? Fixed, I think
  6. 01:09:201 (3,4) - It would make more sense if you removed the slider from there because you now start it on a beat of small significance and end it on a beat of a bigger significance, which is bad. If you want you could start a slider at the white tick but that is also unadvisable because the beats on that white tick and the one after it are of the same significance, which also doesn't warrant the use of a slider. Best course of action here would be three circles or something like this: I hope I fixed it like it was meant to be D:
  7. 01:26:401 (5) - Here you should just end the slider on the hitfinish, looks pretty dumb to end it half a beat later > <
    You could either add a circle there or make a slider or something idk
    Agreed
  8. 02:11:201 (3) - Same here This one I want to keep :<
  9. 02:13:601 (4,1) - Increase the spacing here please, the overlap looks ugly. I would also advise you to end the slider where the hitfinish is on the ticks right now and add a circle on the final red tick OR finish it 02:15:601 - here and start a new slider where the hitfinish is right now. Woops, sorry about spacing ._. ,I don't really agree with you about others
  10. Overall the difficulty looks really clean and pretty! Good :)

Normal
  1. You could increase OD to 5 or lower AR to 4 if you want. I think AR to 4 would be nice since this doesn't need AR5, feels too high. Agreed
  2. Where's all the hitfinishes yo ?!??!?! Don't really get what you mean
  3. 01:10:401 (1,2,3,4,5) - I don't like how these overlap, especially the circle in the middle :( Fixed, made own changes :), still really good suggest(idea)
    Not sure what you could do here but here's an idea:[/color]
    eeeeyoooooo



    It's not really symmetry to the center of the grid but it's symmetry nonetheless and screw grid symmetry!!!!
  4. 02:14:401 (1) - Do the same thing I suggested on the Easy whichever way you want o/ ^ same as easy

Hard
  1. Okay I'll just say this now there's a LOT of things that need tweaking and reworking here but I shall go through all the things I find they block the path to getting this map ranked.
  2. 00:04:001 (2,3,4) - This rhythm could be improved if you did something that follows the music like this: Fixed
  3. 00:04:801 (5,6) - Here I would suggest adding a circle in the blue tick since there is a clear sound there. Fixed
  4. 00:14:401 (4) - This slider could easily be replaced by smaller beats that would fit nicely with the music like so: Fixed the way I like it more :)
  5. 00:17:601 (4,5,6,7) - I also believe this spacing is extremely high in comparison to the slider velocity you are using. You should use DS of something like 2 and not higher. Fixed
  6. 00:25:601 (3,4,5,6) - Same for here. Fixed
  7. 00:35:201 (2) - This could use a smoother and prettier curve Fixed, I think
  8. 00:38:401 (1,2,3) - I don't really understand this flow. You could just place circle in the general vicinity of 273|61 and instantly have a nicer pattern Fixed
  9. 01:13:601 (1) - Please add a circle where the spinner starts and start spinner 1/4 later or something. You have a circle there for all other diffs. Fixed
  10. 01:38:801 (5,6,1,2,3,4) - As all the rest your spacing is a little too high here. Fixed
  11. 01:50:001 (5) - You need slider + circle here instead of reverse because the hitfinish plays poorly if you don't click it Fixed
  12. 01:50:801 (1,2,3) - Spacing here again Fixed
  13. 01:53:201 (5,6) - Like I had told you before, this would be better if it was slider + circle instead. Fixed
  14. 01:54:001 (1,2) - Likewise I think these should be circles instead of sliders. I don't really agree, I like the way that they are now :<
  15. 01:57:201 (1,2) - Here are well ^ same
  16. 01:59:801 (6) - 02:14:201 (4) - Not really sure why these are 1/16 reverse sliders. This is actually touching the point of ridiculousness and is considered unrankable. Please remove all of these sliders. D: I REALLY liked 1/16 sliders ;--------; I'm going to cry over the night.
  17. 02:07:201 - Missing the most important beat in the music here is beyond sub-optimal. Move slider 2 backwards in the timeline and add a circle later if you really want to map that part. Fixed
  18. 02:10:801 (6) - This here would be better if you made 2 circles since you start slider on weak beat and end on strong beat, which is currently bad. Fixed
  19. 02:16:401 (5) - This could be a quarter slider if you want since there's a weak beat on the blue tick. Would be cool to map that Fixed, I think
  20. Well honestly these are too many changes that need to take place. The map itself doesn't feature a consistent rhythm and it feels like you placed objects according to sometimes detailed beats like light drums in the music and some other times mapping only piano beats. I believe you should remap with a more consistent rhythm throughout the difficulty in all honesty. If instead you prefer to apply the changes I suggested you can always pm me for further advice ^.^ Well I really like the map more now when you modded it. I don't really mind that it follows sometimes drums, sometimes piano. Music is so slow, that you manage really easily to understand the rhythm...

That is all the help I had to offer for this map. This is a pretty good song (duh it's touhou) I like it. Good luck with o7
Thx so much from modding my map!!! :)
one of the best mods that I have ever had!!!! :3
LucyS
Hello
M4M Returning :)

[Eazy]
Nice

[Normal]
Spacing inconsistent hue, If you want to rank this you Will need to fix.
00:20:801 (5,1) - This for example, too close.
01:05:601 (2,1) - ^
01:16:801 - Heavy beat, add a note

[Hard]
I think is no problem if you follow the piano and the "other instrument" (I dunno the name), but sometimes you are following nothing >.< If you listen carefully the song you'll notice that you're putting notes when there is no need and skipping important beats.
A thing you can notice in this "other instrument": it's always appears in the following beats > 00:03:601 - 00:03:801 - 00:04:201 - 00:04:401 - so you can use this pattern in all the song.
Well, you can improve this a lot, especially in the rhythm. I can't point everything so I'll suggest some, try to use what you learn from them in the whole map c:
Don't forget to fix the placement after.
00:04:801 - This rhythm doesn't fits with the song, Try this http://puu.sh/eEskz/3eef45ac70.jpg There is no Piano here so you can follow this "other instrument"
00:08:801 (5) - We can't hear a thing here, so delete this circle.
00:17:201 (3) - replace this for a single circle at 00:17:201 - same reason ^
00:27:601 - Heavy beat here, add a note.
01:38:001 - Same ^
00:42:401 (2,3) - Move these two sliders together to 00:42:201 - Like I said before We can't hear a thing here 00:43:001 -
00:46:001 (2,3,4) - ^ This rhythm, doesn't make sense, here you should add notes at 00:45:801 - , 00:46:001 - and 00:46:401 - , if you want to add two slider like this you should add at 00:45:201 - If you listen the music you'll know why.
00:49:201 (2,3,4) - Again, try move this three to 00:48:601 - and add a slider here 00:49:201 -
00:56:801 (3,4) - Move these two to 00:56:601 -
01:22:001 - Try this rhythm: http://puu.sh/eEJUh/3a4ebb390a.jpg
01:23:801 - Add a note here?
01:30:401 (5,6,7) - Move them to 01:30:201 - and add a note 01:31:201 -
01:39:201 (1,3) - Fix this Stack
01:56:601 (6) - Move this circle to 01:55:801 -
02:03:201 (3,1) - Disable the grid snap and fix the stack on the tail.
02:16:001 (4) - replace for a single circle at 02:16:001 - and add a note here 02:16:601

Good Luck!!
Topic Starter
Santtu

LucyS wrote:

Hello Hello! :)
M4M Returning :)

[Eazy]
Nice

[Normal]
Spacing inconsistent hue, If you want to rank this you Will need to fix.
00:20:801 (5,1) - This for example, too close. fixed
01:05:601 (2,1) - ^ fixed
01:16:801 - Heavy beat, add a note fixed

[Hard]
I think is no problem if you follow the piano and the "other instrument" (I dunno the name), but sometimes you are following nothing >.< If you listen carefully the song you'll notice that you're putting notes when there is no need and skipping important beats.
A thing you can notice in this "other instrument": it's always appears in the following beats > 00:03:601 - 00:03:801 - 00:04:201 - 00:04:401 - so you can use this pattern in all the song.
Well, you can improve this a lot, especially in the rhythm. I can't point everything so I'll suggest some, try to use what you learn from them in the whole map c: okay ._.
Don't forget to fix the placement after.
00:04:801 - This rhythm doesn't fits with the song, Try this http://puu.sh/eEskz/3eef45ac70.jpg There is no Piano here so you can follow this "other instrument" fixed i think :P
00:08:801 (5) - We can't hear a thing here, so delete this circle. fixed
00:17:201 (3) - replace this for a single circle at 00:17:201 - same reason ^ fixed
00:27:601 - Heavy beat here, add a note. fixed
01:38:001 - Same ^ fixed
00:42:401 (2,3) - Move these two sliders together to 00:42:201 - Like I said before We can't hear a thing here 00:43:001 - fixed
00:46:001 (2,3,4) - ^ This rhythm, doesn't make sense, here you should add notes at 00:45:801 - , 00:46:001 - and 00:46:401 - , if you want to add two slider like this you should add at 00:45:201 - If you listen the music you'll know why. fixed
00:49:201 (2,3,4) - Again, try move this three to 00:48:601 - and add a slider here 00:49:201 - fixed
00:56:801 (3,4) - Move these two to 00:56:601 - fixed
01:22:001 - Try this rhythm: http://puu.sh/eEJUh/3a4ebb390a.jpg fixed
01:23:801 - Add a note here? fixed
01:30:401 (5,6,7) - Move them to 01:30:201 - and add a note 01:31:201 - fixed
01:39:201 (1,3) - Fix this Stack fixed
01:56:601 (6) - Move this circle to 01:55:801 - fixed
02:03:201 (3,1) - Disable the grid snap and fix the stack on the tail. fixed
02:16:001 (4) - replace for a single circle at 02:16:001 - and add a note here 02:16:601 fixed

Good Luck!!
Thanks modding my map :3
DeletedUser_3886246
Hi! M4M from my queue :3
And like every mod, these are just suggestions, so ignore them or correct me, if you think I'm wrong with something. :)

  • Easy

    00:40:801 (1) - You could try to blanket that with - 00:42:401 (2)
    01:08:801 (3) - That slider looks squeezed.
    02:10:601 (3) - Move the middle node one to the right, it'll look curiver around the next note.

    Pretty neat difficulty!
  • Normal

    00:11:201 (4) - That slider looks strange, but well, opinions are different.
    00:25:601 (5) - I think this note after that - 00:24:801 (4) - is out of flow.
    00:38:001 (6,8) - Since you can't see that overlap while playing it's not a problem. But you can see it in the editor and I just wanted to point that out.
    00:43:201 (4) - Move to X288 Y104 so it's in the exact middle of the slider. (On the white tick in the slider)
    00:48:801 (4,5) - You could move these two one down so they are on the same high. (Y332)
    01:19:201 (7) - Move that slider one down so it's more symmetrical with - 01:18:401 (6)
    01:35:601 (2,3) - You could try to improve that blanket.
    01:38:401 (2,3) - ^
    01:48:401 (2,3) - ^
    02:01:601 (2) - Move the third node to X124 Y172 so it's curvier.
    02:10:001 (4,6) - These are overlapping.
  • Hard

    You should definitly use DS more often.

    00:42:401 (2,3,4,5) - What's up with the DS here?
    00:54:001 (2,3) - Why are these so close if they are exactly like that - 00:53:201 (1,2)
    01:36:001 (3) - That slider looks weird.
    01:40:801 (5) - Move to X206 Y29 so it's like - 01:38:001 (5)
    02:06:401 (4) - You could try to move that in the middle of these two - 02:05:201 (1,2)

That's it with my mod! Good luck! ^^
Topic Starter
Santtu

G3m4sSt4ffLP wrote:

Hi! M4M from my queue :3 Hi!
And like every mod, these are just suggestions, so ignore them or correct me, if you think I'm wrong with something. :)

  • Easy

    00:40:801 (1) - You could try to blanket that with - 00:42:401 (2) fixed
    01:08:801 (3) - That slider looks squeezed. fixed
    02:10:601 (3) - Move the middle node one to the right, it'll look curiver around the next note. fixed

    Pretty neat difficulty!
  • Normal

    00:11:201 (4) - That slider looks strange, but well, opinions are different. fixed
    00:25:601 (5) - I think this note after that - 00:24:801 (4) - is out of flow. fixed, with other way, i think
    00:38:001 (6,8) - Since you can't see that overlap while playing it's not a problem. But you can see it in the editor and I just wanted to point that out. fixed
    00:43:201 (4) - Move to X288 Y104 so it's in the exact middle of the slider. (On the white tick in the slider) fixed
    00:48:801 (4,5) - You could move these two one down so they are on the same high. (Y332) fixed
    01:19:201 (7) - Move that slider one down so it's more symmetrical with - 01:18:401 (6) fixed
    01:35:601 (2,3) - You could try to improve that blanket. fixed
    01:38:401 (2,3) - ^ fixed
    01:48:401 (2,3) - ^ fixed
    02:01:601 (2) - Move the third node to X124 Y172 so it's curvier. fixed
    02:10:001 (4,6) - These are overlapping. fixed
  • Hard

    You should definitly use DS more often.

    00:42:401 (2,3,4,5) - What's up with the DS here? fixed
    00:54:001 (2,3) - Why are these so close if they are exactly like that - 00:53:201 (1,2) fixed
    01:36:001 (3) - That slider looks weird. fixed
    01:40:801 (5) - Move to X206 Y29 so it's like - 01:38:001 (5) fixed
    02:06:401 (4) - You could try to move that in the middle of these two - 02:05:201 (1,2) fixed

That's it with my mod! Good luck! ^^
Thank you!
Skyhmer
M4M
Normal
---------------------------
  • 00:16:001 (1,2) - Why not just copy and paste then Cntrl+H?
    01:13:601 - Insert break?
    01:58:001 (1) - Remove NC and add NC on 01:58:801 (2) It fits the music more
    02:11:201 (6) - NC

Hard
---------------------------
  • 00:07:201 (1) - This is really awkward after the silence that comes before it. I'd really prefer to hear a note on 00:06:801 and 00:07:001. For example
    00:46:001 (3,4) - The space increass here seems to happen for no reason. The increase at 00:46:401 (4,5) is at least reasonable but here it seems like a bit too much.
    01:00:801 (1) - Spacing here, uncalled for increase in space, but I see what your trying to do here. Moving to X:332 , Y:112 would be nice.
    01:02:001 (2) - In addition to above, you can also move this to X:148 , Y:148 which will create nice flow here.
    01:30:601 (6,7) - Unstack? You never stacked them whenever you did this pattern before so it feels odd.
    01:50:401 (6) - Shouldn't there be NC here instead of 01:50:801 (1)?
Nice song and mapping style. Good luck!
You don't have to waste time responding if your don't want to.
Topic Starter
Santtu

Gleipnir wrote:

M4M
Normal
---------------------------
  • 00:16:001 (1,2) - Why not just copy and paste then Cntrl+H? fixed
    01:13:601 - Insert break? fixed
    01:58:001 (1) - Remove NC and add NC on 01:58:801 (2) It fits the music more fixed
    02:11:201 (6) - NC fixed

Hard
---------------------------
  • 00:07:201 (1) - This is really awkward after the silence that comes before it. I'd really prefer to hear a note on 00:06:801 and 00:07:001. For example
    fixed
    00:46:001 (3,4) - The space increass here seems to happen for no reason. The increase at 00:46:401 (4,5) is at least reasonable but here it seems like a bit too much. fixed
    01:00:801 (1) - Spacing here, uncalled for increase in space, but I see what your trying to do here. Moving to X:332 , Y:112 would be nice. fixed
    01:02:001 (2) - In addition to above, you can also move this to X:148 , Y:148 which will create nice flow here. fixed
    01:30:601 (6,7) - Unstack? You never stacked them whenever you did this pattern before so it feels odd. fixed
    01:50:401 (6) - Shouldn't there be NC here instead of 01:50:801 (1)? fixed
Nice song and mapping style. Good luck! thx :3
You don't have to waste time responding if your don't want to.
Thank you very much!
-Mo-
You've made some pretty neat progress here.



:)
Topic Starter
Santtu

-Mo- wrote:

You've made some pretty neat progress here.



:)
Thanks :3
Shiranai
Hellooo M4M from your queue~

[General]
  1. Add soft-sliderslide? you know it's a bit odd when you hear the slider body sound e.g. on Easy 02:11:201 (3) - Hear closer on that slider especialy on 02:12:801 -
  2. Add this file http://puu.sh/f7KCr/7a2355669e.wav as your custom normal-hitclap? and re-name normal-hitwhistle into normal-hitfinish? because I think it's lack of finish sound and default normal-hitwhistle probably fine with this kind of calm song
[Easy]
  1. AR+1?
  2. 00:20:801 (1) - I think you miss strong piano sound at 00:21:601 - how about make the rhythm like this? http://puu.sh/f7MbD/e9822bcb7b.jpg so it can have same rhythm as 00:15:201 (4,1) -
  3. 00:27:601 (1) - Actually same reason as above, how about change into 1/2 slider with repeat? http://puu.sh/f7MAV/397d966214.jpg to fill the strong piano sound on 00:28:001 - http://puu.sh/f7MKR/3f40d34639.jpg
  4. 00:49:601 (3) - Make that a curve instead? to make a paralel with 00:51:201 (1) -
  5. 00:51:201 (1) - Remove NC
  6. 01:08:801 (3,4) - How about change the rhythm, you can delete those and replace with 1/1 slider http://puu.sh/f7NgZ/ae1cbaabbb.jpg because I think the note on 01:09:201 - not necesarry there's no piano sound on that one
  7. 01:28:401 (6) - Make that a straight one? I know you want make a blanket between (5) and (6) but the slider border below on (6) is not seen, it's hard to tell where the slider goes
  8. 01:31:601 (2) - How about change the rhythm into something like this one 00:27:601 (8,1) -
  9. 01:50:401 (3,4,5) - For some reason I don't like that pattern
  10. 02:14:401 (1,1) - About that one, some modders might say it's to sudden between that slider and spinner maybe at least you need a proper time befor that last spinner, how about to end the slider here 02:16:001 - based on musicality so it'll have time before the last spinner
[Normal]
  1. 00:28:801 (1,2) - How about make the (2) a curve? to make a paralel with (1)?
  2. 00:52:001 (2) - How about you rotate that 40 degree and rotate this 00:52:801 (3) - 10 degree, the image after you do the change http://puu.sh/f7QcB/c07fc0e5f2.jpg or maybe you can make something similiar
  3. 01:44:401 (4,5) - You can blanket them
  4. 02:13:601 (4) - Ctrl+H and palce on x:348 y:112, and adjust the next note spacing
  5. 02:14:401 (1,1) - Same sugestion as Easy about that slider spinner
[Hard]
  1. 00:05:601 - Add note there? It feel not comfy with that circles that stop and start on blue tick
  2. 00:08:801 - Same
  3. 00:22:801 (4,5) - The rhythm a bit odd, maybe this one better http://puu.sh/f7RJH/81cd1a9a31.jpg
  4. 00:32:401 (2,3) - Same
  5. 01:36:001 (3) - That slider kinda out of place, so suddenly pop up, why don't you use simple curve slider
  6. 01:49:801 - Add note there? the curent rhythm a bit odd
  7. 01:59:801 (6) - I'm sure there's no 1/8 sound there, just a bit overmapped imo
  8. 02:11:601 (1,2,3,4,1,2) - Why don't you make a rectangle jump instead, why you put this same place as 02:12:401 (3) -

[]
What I concern is the hitsound kinda mess up, and the flow could be improved somehow
That's all, good luck
Topic Starter
Santtu

Mako Sakata wrote:

Hellooo M4M from your queue~ Hi!

[General]
  1. Add soft-sliderslide? you know it's a bit odd when you hear the slider body sound e.g. on Easy 02:11:201 (3) - Hear closer on that slider especialy on 02:12:801 - fixed
  2. Add this file http://puu.sh/f7KCr/7a2355669e.wav as your custom normal-hitclap? and re-name normal-hitwhistle into normal-hitfinish? because I think it's lack of finish sound and default normal-hitwhistle probably fine with this kind of calm song It's fine how it is now. sorry :/
[Easy]
  1. AR+1? Changed to 1.5
  2. 00:20:801 (1) - I think you miss strong piano sound at 00:21:601 - how about make the rhythm like this? http://puu.sh/f7MbD/e9822bcb7b.jpg so it can have same rhythm as 00:15:201 (4,1) - fixed
  3. 00:27:601 (1) - Actually same reason as above, how about change into 1/2 slider with repeat? http://puu.sh/f7MAV/397d966214.jpg to fill the strong piano sound on 00:28:001 - http://puu.sh/f7MKR/3f40d34639.jpg fixed
  4. 00:49:601 (3) - Make that a curve instead? to make a paralel with 00:51:201 (1) - fixed
  5. 00:51:201 (1) - Remove NC fixed
  6. 01:08:801 (3,4) - How about change the rhythm, you can delete those and replace with 1/1 slider http://puu.sh/f7NgZ/ae1cbaabbb.jpg because I think the note on 01:09:201 - not necesarry there's no piano sound on that one fixed
  7. 01:28:401 (6) - Make that a straight one? I know you want make a blanket between (5) and (6) but the slider border below on (6) is not seen, it's hard to tell where the slider goes fixed, I think
  8. 01:31:601 (2) - How about change the rhythm into something like this one 00:27:601 (8,1) - fixed
  9. 01:50:401 (3,4,5) - For some reason I don't like that pattern so nothing to fix
  10. 02:14:401 (1,1) - About that one, some modders might say it's to sudden between that slider and spinner maybe at least you need a proper time befor that last spinner, how about to end the slider here 02:16:001 - based on musicality so it'll have time before the last spinner we'll see what future holds :)
[Normal]
  1. 00:28:801 (1,2) - How about make the (2) a curve? to make a paralel with (1)? fixed, I think
  2. 00:52:001 (2) - How about you rotate that 40 degree and rotate this 00:52:801 (3) - 10 degree, the image after you do the change http://puu.sh/f7QcB/c07fc0e5f2.jpg or maybe you can make something similiar fixed
  3. 01:44:401 (4,5) - You can blanket them fixed
  4. 02:13:601 (4) - Ctrl+H and palce on x:348 y:112, and adjust the next note spacing Changed other way :P
  5. 02:14:401 (1,1) - Same sugestion as Easy about that slider spinner same ^
[Hard]
  1. 00:05:601 - Add note there? It feel not comfy with that circles that stop and start on blue tick no, it follows rhythm, that why
  2. 00:08:801 - Same same ^
  3. 00:22:801 (4,5) - The rhythm a bit odd, maybe this one better http://puu.sh/f7RJH/81cd1a9a31.jpg I like more the way how it is now
  4. 00:32:401 (2,3) - Same same^
  5. 01:36:001 (3) - That slider kinda out of place, so suddenly pop up, why don't you use simple curve slider you don't like it? D: , maybe better to change it ;_;
  6. 01:49:801 - Add note there? the curent rhythm a bit odd I consider this
  7. 01:59:801 (6) - I'm sure there's no 1/8 sound there, just a bit overmapped imo I'll wait for future mods
  8. 02:11:601 (1,2,3,4,1,2) - Why don't you make a rectangle jump instead, why you put this same place as 02:12:401 (3) - sorry, I like it how it is

[]
What I concern is the hitsound kinda mess up, and the flow could be improved somehow
That's all, good luck
Thank you!
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