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ANNA TSUCHIYA inspi' NANA (BLACK STONES) - Rose [Osu|Taiko|C

posted
Total Posts
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Topic Starter
Manuxz
This beatmap was submitted using in-game submission on viernes, 10 de abril de 2015 at 07:37:25 p.m.

Artist: ANNA TSUCHIYA inspi' NANA (BLACK STONES)
Title: Rose
Source: NANA
Tags: Ayumi Miyazaki Mad Pray Records Love Hanjamon CSLMVenezuela Raisa12 Gero xtrem3x Atsuro
BPM: 172
Filesize: 2857kb
Play Time: 01:29
Difficulties Available:
  1. Atsuro's Hard (3,24 stars, 251 notes)
  2. Hanjamon's Inner Oni (4,58 stars, 583 notes)
  3. ManuRai's Normal (2 stars, 143 notes)
  4. ManuZuela's Easy (1,59 stars, 118 notes)
  5. xtrem3x's Muzukashii (2,78 stars, 381 notes)
  6. xtrem3x's Oni (3,64 stars, 496 notes)
  7. Cup (1,22 stars, 160 notes)
  8. Overdose (4,39 stars, 339 notes)
  9. Platter (2,91 stars, 253 notes)
  10. Rain (3,72 stars, 266 notes)
  11. Salad (2,14 stars, 200 notes)
Download: ANNA TSUCHIYA inspi' NANA (BLACK STONES) - Rose
Information: Scores/Beatmap Listing
---------------
---> OFFICIAL MUSIC VIDEO <---


Mapset


Standard

ManuZuela's Easy 100% by CSLMVenezuela and Manuxz.
ManuRai's Normal WIP by Raisa12 and Manuxz.
Atsuro's Hard 100% by Atsuro.
Gero's Insane WIP by Gero.
Taiko

xtrem3x's Muzukashii 100% by xtrem3x.
xtrem3x's Oni 100% by xtrem3x.
Hanjamon's Inner Oni 100% by Hanjamon.
Catch the Beat

Cup 100% by me.
Salad 100% by me.
Platter 100% by me.
Rain 100% by me.
Overdose 100% by me.

Mods
Standard
  1. Neku okazaki: Normal Mod
  2. Nitrousdragon Suggestion
Taiko
  1. Neku okazaki: Normal Mod
  2. game rock: Normal Mod
  3. Kunieda: Normal Mod
  4. Kazamastar11: Normal Mod
Catch the Beat
  1. Quit user: Normal Mod
  2. newtoniorock8: Normal Mod
  3. Badis: Normal Mod
  4. Genocide: Normal Mod
  5. Riari: IRC Mod
  6. Vhy: Normal Mod
  7. ZiRoX: Normal Mod
  8. Sey: Normal Mod
  9. Razorflamekun: Normal Mod
  10. examination: Normal Mod
  11. tsuneko: Suggestion
I Want a Cuddle
hola. todo bien? WE
Topic Starter
Manuxz
Si todo bien gil. Pero donde está mi SB y mi mod?
Denzuto
Holi washa eue
I Want a Cuddle

Manuxz Sixx wrote:

Si todo bien gil. Pero donde está mi SB y mi mod?
*da 1 kudosu y se va lentamente*
Aryssiel
Lo prometido es deuda(?, okz Intente modear como te dije :3

Overdose
00:04:003 (1) - Control+H y Sacale el NC
00:04:352 (4) - Sacale el NC y Muevelo a X:212
00:08:189 (1) - Sacale NC
00:08:538 (1) - ^
00:59:119 (1) - Sacale el NC
00:59:294 (3) - Muevelo a x:332
00:59:381 (4) - Muevelo a x:320

Lo demás lo veo bien.

Rain
00:14:468 (5) - Muy alejado lo veo xd, muevelo a x:200
00:15:515 (8) - x:412
01:08:538 (3) - x:0

Lo demás lo veo bien. xd

Platter
01:27:898 (6) - Podrías probar poniendolo en x:60 y:76 y control g
01:28:247 (7) - x:456

:3/ ya sabes porque no modie salad ni cup (?
Topic Starter
Manuxz

TheMahiSik wrote:

Lo prometido es deuda(?, okz Intente modear como te dije :3

Overdose
00:04:003 (1) - Control+H y Sacale el NC Quitó el NC pero no hay necesidad de hacer el HDash es una parte lenta :V
00:04:352 (4) - Sacale el NC y Muevelo a X:212 Solo quitaré el NC
00:08:189 (1) - Sacale NC Ok
00:08:538 (1) - ^ ^
00:59:119 (1) - Sacale el NC ^
00:59:294 (3) - Muevelo a x:332 ok
00:59:381 (4) - Muevelo a x:320 ok :v

Lo demás lo veo bien.

Rain
00:14:468 (5) - Muy alejado lo veo xd, muevelo a x:200 Oki :3 Pinche noob :v
00:15:515 (8) - x:412 ^
01:08:538 (3) - x:0 No estoy de seguro de esto pero está bien por ahora xd

Lo demás lo veo bien. xd

Platter
01:27:898 (6) - Podrías probar poniendolo en x:60 y:76 y control g Nop, en esta parte intente variar los patrones así que paso sería el mismo patron que el del principio 01:19:177 (3,4,5) -
01:28:247 (7) - x:456 ^ :v

:3/ ya sabes porque no modie salad ni cup (?
Gracias por el mod eue
newtoniorock8
Hi \o/ from my queue :3

[Cup]

00:22:666 (7) - move this at x:84 to move it closer to 00:23:189 (1) -
00:55:282 (1) - change this one to a reverse slider like:
01:18:654 (2) - press Ctrl-G , move 01:19:352 (3) - at x:276
01:19:701 (4) - move at x:164
01:20:049 (5) - ^ x:256

[Salad]

Change Circle Size to 3
00:10:980 (4) - move at x:256
01:26:677 (3,4) - jump here is pretty tough reduce the spacing between them

[Platter]

01:10:282 (1,2) - why add HDash here? .. move (1) at x:256
01:10:631 (3,4) - add HDash here by moving (3) at x:104
01:11:503 (5) - move at x:112

[Rain]

00:11:241 (4) - move this at 00:11:328 (white-tick) x:92
00:33:392 (2) - remove this note, move 00:33:480 (2) - at x:148
01:19:526 (4) - move at x:72
01:21:968 (2) - Ctrl-G
01:27:549 (5) - ^

[Overdose]

maybe consult some overdose pro mapper there that can help you with this diff. because this one feels like rain+ (for me).
goodluck with this :3
Topic Starter
Manuxz

newtoniorock8 wrote:

Hi \o/ from my queue :3

[Cup]

00:22:666 (7) - move this at x:84 to move it closer to 00:23:189 (1) - Ok Xd
00:55:282 (1) - change this one to a reverse slider like: ^
01:18:654 (2) - press Ctrl-G , move 01:19:352 (3) - at x:276 ^
01:19:701 (4) - move at x:164 ^
01:20:049 (5) - ^ x:256 ^

[Salad]

Change Circle Size to 3 No for now uwu
00:10:980 (4) - move at x:256 Ok
01:26:677 (3,4) - jump here is pretty tough reduc the spacing between them ^

[Platter]

01:10:282 (1,2) - why add HDash here? .. move (1) at x:256 Ok but move at x:288
01:10:631 (3,4) - add HDash here by moving (3) at x:104 Ok
01:11:503 (5) - move at x:112 ^

[Rain]

00:11:241 (4) - move this at 00:11:328 (white-tick) x:92 Ok XD
00:33:392 (2) - remove this note, move 00:33:480 (2) - at x:148 ^
01:19:526 (4) - move at x:72 ^
01:21:968 (2) - Ctrl-G ^
01:27:549 (5) - ^ ^

[Overdose]

maybe consult some overdose pro mapper there that can help you with this diff. because this one feels like rain+ (for me).
goodluck with this :3 OK T_________________________T
Thanks for the mod NTR o3o
Badis
Hi o/ , from my queue gonna mod the rain and overdose diff

Overdose

ok to be honnest I don't find this map great , first of all the difference of level between overdose and rain is pretty small , I'll suggest to make your overdose one harder

00:25:980 (1,2,3,1,2,3,1,2,3) - the music suggest no streams there , erase them
00:30:166 (1,2,3,1,2,3) - same thing
00:35:398 (7,8,9) - what about the triplet goes to the left , the flow would be better
00:47:259 (1,2,3,4,1,2,3,4,1) - ok why not
00:50:747 (1,2,3,4) - thats the same pattern (repetitive)
00:53:538 (1,2,3,1,2,3,1,2,1) - same pattern again
01:10:282 (1,2,1,2,3,4,1,2,3,4) - same pattern again !!
01:13:073 (2,3,4,5) - lack of intensity there
01:15:515 (1,2,3,4,5,6,7,8,9) - same thing here , thats the refrain dude it must be tough
well I think you get it , your map is too repetitive and not enough hard for a Overdose

Rain

well I get it now , you made these streams to make the overdose one more "overdose" but no xD you can make it harder even without any streams
00:02:956 (3,4,5) - what about this ? (I'm tired of classic triplets meh)

00:07:491 (1,2) - too static in my opinion , the curve must be more clear I think
00:11:328 (4) - make it closer to 3 (really a pain to catch 5 aft er dat )
00:14:817 (6) - make it closer to 5 , this one ruins all the pattern
00:20:398 (2) - make it closer to 3 (same thing)
00:23:189 (1,2,3,4) - doesn't follow the singer rythm
00:37:840 (5,1) - what about this ? (for a better flow I guess ^^)

00:38:712 - and 00:38:712 - add a circle because it doesn't respect the rythm
00:40:805 - 00:41:503 - 00:42:201 - same thing
00:57:375 (3,4) - make them closer to this one : 00:58:073 (1) -
01:03:654 - what about mute this part ? :)

ok thats all I have to say :)
good luck dude o/
PatZar
sorry for delay

well. i have no time to mod , feel free to ignore this one

[Salad]
00:11:154 (5) - why end at blue line?
00:35:224 (4) - move to 288
00:37:142 (4) - move a bit right ->> or x16
00:38:015 (4) - ctrl + g and move to 240
01:19:526 (3) - ctrl + g and move 197

[Platter]
00:33:305 (1) - 412 for flow
00:53:015 (6) - 236
01:22:317 (3) - 404

good luck
nice song!
Topic Starter
Manuxz

Badis wrote:

Hi o/ , from my queue gonna mod the rain and overdose diff

Overdose

ok to be honnest I don't find this map great , first of all the difference of level between overdose and rain is pretty small , I'll suggest to make your overdose one harder Sorry ;-;

00:25:980 (1,2,3,1,2,3,1,2,3) - the music suggest no streams there , erase them Ok remap this part uwu
00:30:166 (1,2,3,1,2,3) - same thing ^
00:35:398 (7,8,9) - what about the triplet goes to the left , the flow would be better ok :3
00:47:259 (1,2,3,4,1,2,3,4,1) - ok why not lel :V
00:50:747 (1,2,3,4) - thats the same pattern (repetitive) Ok remap this part uwu
00:53:538 (1,2,3,1,2,3,1,2,1) - same pattern again No, I will leave this
01:10:282 (1,2,1,2,3,4,1,2,3,4) - same pattern again !! Change the previous patter same --> 00:59:119 - 01:00:776 -
01:13:073 (2,3,4,5) - lack of intensity there Fix o3o
01:15:515 (1,2,3,4,5,6,7,8,9) - same thing here , thats the refrain dude it must be tough ^
well I think you get it , your map is too repetitive and not enough hard for a Overdose

Rain

well I get it now , you made these streams to make the overdose one more "overdose" but no xD you can make it harder even without any streams HAHAHA XD
00:02:956 (3,4,5) - what about this ? (I'm tired of classic triplets meh) Nop

00:07:491 (1,2) - too static in my opinion , the curve must be more clear I think OK :p
00:11:328 (4) - make it closer to 3 (really a pain to catch 5 aft er dat ) Ok -3-
00:14:817 (6) - make it closer to 5 , this one ruins all the pattern No
00:20:398 (2) - make it closer to 3 (same thing) ^
00:23:189 (1,2,3,4) - doesn't follow the singer rythm ¿ok? o3o
00:37:840 (5,1) - what about this ? (for a better flow I guess ^^) YAY 8-)

00:38:712 - and 00:38:712 - add a circle because it doesn't respect the rythm No because I wanted to do more emphasis on voice in this part
00:40:805 - 00:41:503 - 00:42:201 - same thing ^
00:57:375 (3,4) - make them closer to this one : 00:58:073 (1) - Pls, is the kiai XD
01:03:654 - what about mute this part ? :) No :p

ok thats all I have to say :)
good luck dude o/
Thanks for the mod Badis o3o

Genocide wrote:

sorry for delay

well. i have no time to mod , feel free to ignore this one Do not worry is what being moder, appreciate your taking the time to check my map

[Salad]
00:11:154 (5) - why end at blue line? I don't now XD BTW Fix 8-)
00:35:224 (4) - move to 288 Ok
00:37:142 (4) - move a bit right ->> or x16 ^
00:38:015 (4) - ctrl + g and move to 240 ^
01:19:526 (3) - ctrl + g and move 197 Naah

[Platter]
00:33:305 (1) - 412 for flow ok
00:53:015 (6) - 236 ^
01:22:317 (3) - 404 ^

good luck
nice song!
Thanks for the mod Genocide o3o/
Riari
IRC Mod from my queue

Stopped early due to time constraints and me being tired; will continue whenever.

Log
2014-11-28 19:18 Riari: You there?
2014-11-28 19:18 Riari: welp
2014-11-28 19:19 Manuxz: Yes :3
2014-11-28 19:19 Manuxz: What's up? o3o
2014-11-28 19:19 Riari: https://osu.ppy.sh/s/226502
2014-11-28 19:19 Riari: Time for a IRC mod?
2014-11-28 19:20 Manuxz: :o
2014-11-28 19:20 Manuxz: Sure, thanks :3
2014-11-28 19:22 Riari: Okay, timeline then gameplay.
2014-11-28 19:22 Riari: ACTION is editing [http://osu.ppy.sh/b/528086 ANNA TSUCHIYA inspi' NANA (BLACK STONES) - Rose [Overdose]]
2014-11-28 19:23 Manuxz: alright
2014-11-28 19:23 Riari: 00:03:654 (2,1,2) - This feels really overmapped, the hitsounds are really quiet to ask to mask that problem, your sections before and after fit much better and I would suggest you change this to be more consistent with them.
2014-11-28 19:24 Riari: Something like a 1/1 slider and three circles would fit nicely
2014-11-28 19:25 Riari: This section of the song is really calm and works well as a buildup to the main part of the song too, the streams just dont fit.
2014-11-28 19:26 Manuxz: Let me try to fix it
2014-11-28 19:26 Riari: Okay
2014-11-28 19:30 Manuxz: Ready
2014-11-28 19:31 Manuxz: 00:07:840 (2,3,1,2,3,4) - here you suggest the same?
2014-11-28 19:31 Riari: yes
2014-11-28 19:31 Riari: was about to say that
2014-11-28 19:32 Manuxz: hahaha give me a moment, I fix
2014-11-28 19:32 Riari: npnp
2014-11-28 19:35 Manuxz: Ready
2014-11-28 19:36 Riari: 00:19:177 (2) - replace With a 1/2 repeater?
2014-11-28 19:36 Riari: 00:19:177 (2) - Shorten by 1/2 and move 00:19:701 (3) - up to the red tick and repeat it? It sounds much more fitting to the music than your current sliders.
2014-11-28 19:38 Manuxz: mmmmh okey
2014-11-28 19:39 Riari: 00:24:061 (4,1,2,3) - This feels a bit over the top, it fits neither the instruments or the vocals, replace it with something more fitting?
2014-11-28 19:40 Riari: Replacing the triplet with a 1/2 slider sounds fine btw.
2014-11-28 19:42 Manuxz: I take your suggestion
2014-11-28 19:44 Riari: 00:25:980 (4) - Replace with a circle on the red tick? Head is on nothing for me.
2014-11-28 19:46 Manuxz: You think of a slider 1/1 of 00:25:806 (3) -
2014-11-28 19:47 Riari: 1/2 and keep the circle at 00:26:154 - ?
2014-11-28 19:47 Riari: the 1/1 doesn't fit very well with your rhythm
2014-11-28 19:47 Manuxz: good x3
2014-11-28 19:47 Manuxz: i lke
2014-11-28 19:49 Riari: 00:40:282 (1,2,3,4,5,6) - These feel a bit out of place, the first triplet is okay to an extent, but the second one is completely off
2014-11-28 19:50 Riari: 00:40:892 - also, a circle here would be great, it's got vocals and it can match up with the triplet after.
2014-11-28 19:51 Manuxz: You're right
2014-11-28 19:55 Riari: 00:47:259 (1,2,3,4,1,2,3,4) - Same as the first set of these.
2014-11-28 19:57 Manuxz: Ok u.u
2014-11-28 20:02 Manuxz: ready
2014-11-28 20:03 Riari: 00:53:538 (1,2,3,4,1,2,3,4) - Same again
2014-11-28 20:06 Manuxz: I think that I'll leave it for now, I liked how remains with the voice
2014-11-28 20:06 Manuxz: although I will consider
2014-11-28 20:06 Riari: okay
2014-11-28 20:06 Manuxz: think it is a whim of mine -w-
2014-11-28 20:07 Riari: okay
2014-11-28 20:07 Riari: 01:04:701 (4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - I think these are out of place
2014-11-28 20:07 Riari: wait
2014-11-28 20:07 Riari: the first set seem fine
2014-11-28 20:07 Riari: so its just 01:05:049 (1,2,3,4,5,6,1,2,3,4,5,6) -
2014-11-28 20:08 Riari: 1/2 sliders seem more appropriate
2014-11-28 20:08 Manuxz: for all?
2014-11-28 20:09 Riari: seems so
2014-11-28 20:09 Riari: I think its possible to flesh it out more but the sliders seem to fit the best
2014-11-28 20:12 Manuxz: done :3
2014-11-28 20:13 Riari: 01:06:445 (1,2,3,4,1,2,3,4,1,2,3,4) - This is like the others, but I think that part of it does fit, replace 01:06:445 (1,2,3,4) - and 01:07:142 (1,2,3,4) - with 1/2 sliders on the white ticks?
2014-11-28 20:17 Manuxz: mmm I do not, does not convince much, I think it's fine since it follow the beating drum
2014-11-28 20:18 Riari: can't hear it in my ear so it must be audiable in the other
2014-11-28 20:18 Riari: 01:10:282 (1,2,1,2,3,4,1,2,3,4) - You can guess what im going for, but if you are gonna keep this please lower the hitsounds
2014-11-28 20:18 Riari: A spinner would fit well imo
2014-11-28 20:20 Manuxz: He had not thinking about a spin, i'll think
2014-11-28 20:21 Riari: 01:12:026 (1) - spinner should overlap this if you do it
2014-11-28 20:21 Riari: so you'd have to replace the red tick with a circle maybe?
2014-11-28 20:23 Manuxz: Write it down because I liked the idea, even so not change it yet, I want a second opinion so after his mod i'll go ask someone else
2014-11-28 20:23 Riari: I accidentally closed chat, I might need you to post the chatlog.
2014-11-28 20:23 Riari: okay
2014-11-28 20:24 Manuxz: Of course when we finish, I send
2014-11-28 20:25 Riari: thanks
2014-11-28 20:25 Riari: 01:28:421 (1) - I feel you could map this out, there is no need for this spinner in my opinion.
2014-11-28 20:26 Riari: Instruments are clearly audiable and mappable.
2014-11-28 20:27 Manuxz: if but the end of the song too, I think is not bad
2014-11-28 20:29 Riari: I don't think its a good reason to have it there just because its the end
2014-11-28 20:29 Riari: this is a high end difficulty, this doesn't feel as fitting asi t would in say; a cup or salad
2014-11-28 20:30 Manuxz: Okey is a good reason, I will
2014-11-28 20:35 Riari: Thats all for timeline; I'd prefer not to touch gameplay until these changes go forward as most problems are solved by these changes.
2014-11-28 20:36 Manuxz: Want to actualize to see how it looks with the new patterns I had to use?
2014-11-28 20:36 Riari: If you want to update i'll take alook.
2014-11-28 20:38 Manuxz: ready
2014-11-28 20:39 Riari: 00:24:061 (4,1) - I don't feel this hyper, it feels a bit too sudden and doesnt really fit with te song
2014-11-28 20:39 Riari: it clashes with the vocals
2014-11-28 20:41 Manuxz: mmmh okay
2014-11-28 20:42 Riari: 00:25:631 (1,2,3) - same here
2014-11-28 20:44 Manuxz: done
2014-11-28 20:46 Riari: 01:10:282 (1,2,1,2,3,4,1,2,3,4) - This seems a bit difficult to play through for what it is on
2014-11-28 20:46 Riari: I think this is where we suggested the spinner though
2014-11-28 20:48 Manuxz: I know, most likely you change this part
2014-11-28 20:49 Riari: rest seems fine right now
2014-11-28 20:49 Riari: some distances may need fine tuning, but i can't really test much into that as it requires lots of resolution changes for me to actually play
2014-11-28 20:52 Manuxz: orz ... in all the map?
2014-11-28 20:53 Riari: nono
2014-11-28 20:53 Riari: overdose
2014-11-28 20:53 Riari: Could we continue another time though? I would like to go to sleep; this took longer than I expected.
2014-11-28 20:54 Riari: If you could post log or send me the .txt that would be helpful.
2014-11-28 20:54 Manuxz: When is in the game, I will have no problem
2014-11-28 20:55 Riari: hm?
2014-11-28 20:56 Manuxz: He sent it by post in the forum or puush? I mean that whenever this in the game i have time
2014-11-28 20:56 Riari: oh, send me it on puush and i'll post the log makes it easier to kds
2014-11-28 20:56 Riari: also, just find me
2014-11-28 20:56 Riari: and if im not doing something i can pick this up
Vhy
lazy mod incoming ~
im here for my 2kd brujeria song. ohh wait looks like it's not :3

[Cup]
change the tick rate to 1. just change it :3
hmmm good. just wondering if you can add a little break on some pattern. you're constantly keep using a rhythm within a 1/1 beat on timeline along with the usage amount of distance which is always consistency each other. your current seems a bit boring tho :3

[Salad]
here change the tick rate to 1 as well
00:00:863 (2) - the movement could be a bit rough atm. considering rotate it or do whatever to reduce the movement of this slider. this slider 00:02:259 (4) as well
00:18:305 (3) - x:48? i found this movement better here
00:35:049 (3,4,5) - personally i don't mind with a jump here. but the slider of (4) is somehow will force you to use a HDash continuously due to low AR. what i suggest here is similar with 00:00:863 (2)
00:36:445 (2,3,4) - here as well
00:40:282 (1,2,3,4,5) - the distance of (3) and (4) should be higher than the rest of pattern becaouse the pitch
00:59:468 (3,4,5) - maybe make the their distance similar? i don't find any of the song is changing. the vocal is still go through here

[Platter]
00:01:735 (6,1) - this is too far lol. idk why you put distance here more than double from the general distance on this intro section which i think is kinda too much. highly suggest to reduce it as well as another pattern which has similar issue
00:10:980 (3) - so why is this end on blue tick? if you intend to follow a bass, it should end on white tick just like your easier diff
00:28:073 (3,4) - the backflow and distance is quite hurt here. maybe reduce a bit?
00:55:980 (3) - lengthen it to a 1/2 slider. i don't see why it has 1/4 long

[Rain]
00:01:648 (4) - honestly it plays fine. but somehow this note really doesn't perform well with the clap on 00:01:561 (3,5) and to be a triplet. i prefer to remove this as well the other triplet, but this is your choice tho
00:04:439 (4) - just in case if you keep your triplet against above. this note should be placed in the right of (3) and (5) to create a movement. so the HDash could be more natural to follow
00:14:468 (5,6,7,8,1) - should i say this twice? i hate this and ppl will hate this. keep your taste for overdose. these chain jump is damn too mean :(
00:19:701 (7,8) - add movement?
00:20:049 (1,2,3,4,5) - can i sleep now?
00:38:887 (3,4) - try this pattern? http://osu.ppy.sh/ss/2338924 to emphasize the finisher well and create a HDash and pattern and such, so it's good to add a beat on 00:38:712 and 00:39:410
00:42:724 (6) - awkward slider is awkward
00:45:166 (1) - lol the SV is too much. player would get surprised for sure and maybe accidentally make a miss here because that tick rate
00:57:375 (3,4,1) - the HDash is really nice here. but sadly the jump on (4,1) is too deadly. even it's on kiai, this should be avoided for the sake of playability
01:06:794 (2,3) - hmmm i prefer to convert them into 4 circle each with a little movement. well it's something like this http://osu.ppy.sh/ss/2338954
01:07:491 (1,2,3) - distance!! make it similar at least. the difference is too much

[Overdose]
00:10:980 (3) - place this on the right side instead. a 2 HDash in one direction is not fun imo
00:11:241 (4) - this is should be on 00:11:328. the reason should be like what i mentioned on platter
00:16:387 (2,3,4,1) - wow that's 3 HDashes in a row. this is really hard since the note at (3) and (4) is just a single circle which means you need to full accelerate on your ryuuta to FC these note along pressing left-right-left in short amount of time with nice timing also. i suggest to remove the HDash between 00:16:387 (2,3) or else
00:26:590 (7,9) - you can remove them since there's nothing on the music to emphasize them
00:54:758 (4,1,2) - a sudden HDash like this is really doesn't go well with your previous stream. i really dunno what to suggest for now. but yeah also considering add a HDash on your stream before to make it intense
00:59:119 (1,2,3,1,2) - lol why all 3/4 slider here x.x
01:10:456 (2,1,2,3,4,1,2,3,4) - omg the distance. this is too hard since you put all the 1/4 slider all headed to up and with the current distance and it makes the movement completely hard for a stream. try to make another stream or maybe steal some stream pattern from CLSW :p

ummm well. this is only the diff that you need to pay more attention. some pattern are too repetitive and some of them is doesn't follow well with the song so it feels unnecessary. all i can say here is try to learn more about overdose by looking to other ranked diff because it's the best to improve

Good luck ;)
Topic Starter
Manuxz

Vhy wrote:

lazy mod incoming ~
im here for my 2kd brujeria song. ohh wait looks like it's not :3 HAHAHAHAHA XD

[Cup]
change the tick rate to 1. just change it :3 done
hmmm good. just wondering if you can add a little break on some pattern. you're constantly keep using a rhythm within a 1/1 beat on timeline along with the usage amount of distance which is always consistency each other. your current seems a bit boring tho :3 There are enough breaks I think, then I'll give you a glance

[Salad]
here change the tick rate to 1 as well done
00:00:863 (2) - the movement could be a bit rough atm. considering rotate it or do whatever to reduce the movement of this slider. this slider 00:02:259 (4) as well ok ewe
00:18:305 (3) - x:48? i found this movement better here ok
00:35:049 (3,4,5) - personally i don't mind with a jump here. but the slider of (4) is somehow will force you to use a HDash continuously due to low AR. what i suggest here is similar with 00:00:863 (2) mmmh no, some difficulty is never bad
00:36:445 (2,3,4) - here as well
00:40:282 (1,2,3,4,5) - the distance of (3) and (4) should be higher than the rest of pattern becaouse the pitch done, good point
00:59:468 (3,4,5) - maybe make the their distance similar? i don't find any of the song is changing. the vocal is still go through here No for now, I think that gives a good end to "ooooohh oohohooh" xD

[Platter]
00:01:735 (6,1) - this is too far lol. idk why you put distance here more than double from the general distance on this intro section which i think is kinda too much. highly suggest to reduce it as well as another pattern which has similar issue I think it's fine for a Platter
00:10:980 (3) - so why is this end on blue tick? if you intend to follow a bass, it should end on white tick just like your easier diff
00:28:073 (3,4) - the backflow and distance is quite hurt here. maybe reduce a bit?
00:55:980 (3) - lengthen it to a 1/2 slider. i don't see why it has 1/4 long

[Rain]
00:01:648 (4) - honestly it plays fine. but somehow this note really doesn't perform well with the clap on 00:01:561 (3,5) and to be a triplet. i prefer to remove this as well the other triplet, but this is your choice tho
00:04:439 (4) - just in case if you keep your triplet against above. this note should be placed in the right of (3) and (5) to create a movement. so the HDash could be more natural to follow
00:14:468 (5,6,7,8,1) - should i say this twice? i hate this and ppl will hate this. keep your taste for overdose. these chain jump is damn too mean :( Pattern changed 8-)
00:19:701 (7,8) - add movement? I do not want to lose consistency with 00:18:654 (1,2) -
00:20:049 (1,2,3,4,5) - can i sleep now? Yes XD
00:38:887 (3,4) - try this pattern? http://osu.ppy.sh/ss/2338924 to emphasize the finisher well and create a HDash and pattern and such, so it's good to add a beat on 00:38:712 and 00:39:410 ok, I did something similar
00:42:724 (6) - awkward slider is awkward Why? I do not see anything awkward
00:45:166 (1) - lol the SV is too much. player would get surprised for sure and maybe accidentally make a miss here because that tick rate Maybe but for now no
00:57:375 (3,4,1) - the HDash is really nice here. but sadly the jump on (4,1) is too deadly. even it's on kiai, this should be avoided for the sake of playability add slider uwu
01:06:794 (2,3) - hmmm i prefer to convert them into 4 circle each with a little movement. well it's something like this http://osu.ppy.sh/ss/2338954 done
01:07:491 (1,2,3) - distance!! make it similar at least. the difference is too much done

[Overdose]
00:10:980 (3) - place this on the right side instead. a 2 HDash in one direction is not fun imo done
00:11:241 (4) - this is should be on 00:11:328. the reason should be like what i mentioned on platter ^
00:16:387 (2,3,4,1) - wow that's 3 HDashes in a row. this is really hard since the note at (3) and (4) is just a single circle which means you need to full accelerate on your ryuuta to FC these note along pressing left-right-left in short amount of time with nice timing also. i suggest to remove the HDash between 00:16:387 (2,3) or else no for now :L
00:26:590 (7,9) - you can remove them since there's nothing on the music to emphasize them Okey :c
00:54:758 (4,1,2) - a sudden HDash like this is really doesn't go well with your previous stream. i really dunno what to suggest for now. but yeah also considering add a HDash on your stream before to make it intense
00:59:119 (1,2,3,1,2) - lol why all 3/4 slider here x.x I'm following the voice
01:10:456 (2,1,2,3,4,1,2,3,4) - omg the distance. this is too hard since you put all the 1/4 slider all headed to up and with the current distance and it makes the movement completely hard for a stream. try to make another stream or maybe steal some stream pattern from CLSW :p I'll keep that in mind

ummm well. this is only the diff that you need to pay more attention. some pattern are too repetitive and some of them is doesn't follow well with the song so it feels unnecessary. all i can say here is try to learn more about overdose by looking to other ranked diff because it's the best to improve I know and I will do when I have time, now I'm in exams >.<

Good luck ;)
Thanks for the mod Vhy o3o
ZiRoX
MOD INFO
Plain text - Suggested
Bolded text - Highly suggested
Red bolded text - Unrankable issue (must fix)

[ Cup]
Timeline and Patterns
  1. AiMod: 01:12:025 (1) - Object end isn't snapped
  2. AiMod: 01:14:467 (6) - Object end isn't snapped
  3. 00:18:654 (3) - Quizás este puedas mapearlo como un repeat slider de 3/2, para aprovechar el sonido de la guitarra en 00:19:177 -. Además, los 1/2 que mapeaste en 00:16:910 (6,7,1) - pueden servir como una introducción a una parte más "intensa" (comparando 00:18:654 (3) - con 00:13:073 (3) - )
  4. 00:23:189 (1) - Ctrl+G, así está un poco más cerca de la nota anterior. Quizás quieras moverlo un poco a la izquierda para acortar un poco la distancia que se genera entre 00:23:189 (1,2) -
  5. 00:29:468 (2) - Yo lo movería un poco más a la izquierda para crear algo más de movimiento; quizás x:196 quede mejor.
  6. 00:31:038 (1) - Este spinner esta muy cerca de la nota anterior. Sugiero que muevas el spinner a 00:31:387 - (recuerda acortarlo para que siga terminando en 00:32:608 - ) y agregar una nota en 00:31:038 - (que es donde comienza el spinner actualmente). Así aprovechas el sonido vocal de este último punto y dejas una distancia 1/1 entre el spinner y esta nota. Quedaría así:
  7. Al Kiai Time le falta un poco de spacing, actualmente está un poco aburrido. Te recomiendo que incrementes un poco la distancia en los ticks blancos grandes. Por ejemplo, algunos lugares donde podrías aumentar un poco la distancia son: 00:55:282 (1,1) - , 00:58:770 (4,1) - ,01:06:445 (6,1) - , 01:09:932 (4,1) - .
  8. 01:06:445 (6) - Este podrías hacerlo como un repeat slider de 1/1, en consistencia con 00:55:282 (1) -
  9. 01:19:352 (3,4,5) - Estoy seguro que lo que quisiste hacer fue esto:
  10. 01:22:142 (3,4,5) - ^Lo mismo
  11. 01:24:933 (5,6,7) - ^Lo mismo
  12. 01:27:724 (3,4,5) - ^Lo mismo

[ Salad]
Song Settings
  1. Podrías probar poner AR6.5 para una mejor transición entre Cup y Platter (5 --> 6.5 --> 8)
Timeline and Patterns
  1. 00:01:910 (3) - Reduce la distancia, actualmente es muy difícil de hacer sin dash (aunque se puede), por lo que el jugador probablemente haga dash. Y a mí personalmente me parece muy pronto para un dash en una Salad. Yo lo pondría en x:452
  2. 00:03:305 (1) - Lo mismo, lo pondría en x:60
  3. 00:04:701 (3,4,1,2) - Algo parecido, toda esta distancia me parece excesiva. Pon (4) en x:80 y (2) en x:432
  4. 00:10:980 (4,5) - Reduce la distancia, es muy larga para ser un 1/4 en una Salad
  5. 00:17:084 (5,1,2) - Primero haces que el jugador tenga que hacer un dash de 1/4 y luego lo haces cambiar la dirección en otro movimiento cercano al dash, yo creo que eso no está bien para una Salad. Si mueves (1) a x:184 vas a mantener el dash (por lo menos para los jugadores más nuevos), pero va a ser mucho más fácil y amigable
  6. 00:24:933 (5,6) - De nuevo, este jump es algo incómodo para este nivel, reduce la distancia
  7. 00:27:026 (3,4,5,6) - Creo que la canción no llama para mapear esto a 1/2, por lo menos a este nivel
  8. 00:31:038 (1) - La misma sugerencia que para la Cup
  9. 00:35:049 (3,4,5) - Estos saltos estan un poco largos para no ser el Kiai Time. Mueve (3) a x:384 y (5) a x:288
  10. 00:36:445 (2,3,4) - ^Repite la misma idea
  11. 00:39:235 (2,3) - Este jump también esta muy largo, redúcelo un poco
  12. 00:42:549 (4) - Fíjate que este slider está terminando en un tick azul, ¿estás seguro que esto es así?
  13. 00:53:189 (4) - Podrías cambiarlo por un círculo, para darle más distancia al spinner
  14. 01:06:445 (1,2,3) - ¿Por qué no lo reemplazas con círculos en los ticks blancos? Para reducir un poco el spam de 1/2 y dar variedad, además de seguir lo vocal
  15. 01:19:177 (2) - Inclínalo un poquito más hacia la vertical para que el movimiento sea un poco más fácil
  16. 01:24:235 (4) - Acércalo un poco más a la nota anterior, la idea está bien, pero el jump me parece un poco largo
Una larga lista de cosas que creo que debes cambiar seriamente. El spacing aún no me convence del todo (especialmente al inicio), pero eso lo dejo para otro modder, quizás sean sólo ideas mías.

[ Platter]
Timeline and Patterns
  1. 00:01:735 (6,1) - El jump me parece un poco largo, debido a que la canción está recien comenzando. Lo que yo haría sería tomar 00:01:910 (1,2,3) - , hacerle Ctrl + H y moverlo hacia x:308
  2. 00:18:654 (1,2,3,4) - Creo que esto podría tener un poquito menos de distancia
  3. 00:22:491 (3,4) - Creo que un hyperdash aquí no vendría mal. Para eso puedes poner (3) en x:456 y (4) en x:164.
  4. 00:24:061 (4,5) - Creo que este jump podría reducirse un poquito
  5. 00:25:456 (4,5) - ^Lo mismo
  6. 00:38:538 (1,2,3) - Esta parte algo tiene que no me convence. Quizás si pones (3) en el tick azul de 00:39:148 (3) - (ahí tendrías que quitarle el clap y quizás agregarle un whistle) y agregando un círculo con whistle en 00:39:410 - te guste más. Y aún así no me convence ;_;

[ Rain]
Timeline and Patterns
  1. 00:11:328 (4,1) - Creo que es mejor reducir un poco la distancia para que sea un poquito más fácil llegar después del hyperdash
  2. 00:17:084 (5) - Mueve a x:280 para que sean 2 hyperdash en lugar de 3, eso ya es medio excesivo para una Rain
  3. 00:37:840 (5,1,2,3,4) - Creo que la canción no es tan fuerte en esta parte como para tener tanto hyperdash. Reduce un poco las distancias o cambia los patterns
  4. 00:39:584 (1) - Es mejor que los droplets de este slider estén hacia el otro lado (para lo cual puedes hacer Ctrl+H y moverlo de vuelta), pues en un hyperdash largo
  5. 00:45:166 (1) - Reduce el SV multiplier en esta sección a x1.5, el SV original, sumado al multiplicador, dan un slider muy rápido que puede ser algo incómodo después del hyperdash. Queda mejor así:
  6. 00:46:212 (2,3,4) - Quizás este spacing esta muy largo, yo lo reduciría un poco
  7. 00:47:259 (1) - [b]Lo mismo que con el otro slider, reduce el SV multiplier a x1.5 y arregla el slider. También, como el slider es más vertical, podrías usar un custom de x1.75 o algo así.
  8. 00:55:020 (3) - Ni siquiera se escucha, yo lo quitaría.
  9. 01:05:747 (5,6) - Acércalos un poquito, un poquiiito, para que sea más fácil la transición después del hyperdash.
  10. 01:09:759 (4,5,6) - Creo que el doble hyperdash no calza muy bien. Lo que yo haría es mover (6) de manera que (5,6) quede similar a (3,4) y mover 01:09:584 (3,4) - a x:376 para crear el hyperdash

[ Overdose]
Timeline and Patterns
  1. AiMod: 00:58:856 (7) - Object isn't snapped.
  2. 00:10:282 (1,2) - Muévelas un poco a la derecha para reducir la distancia del primer slider con el objeto anterior
  3. 00:16:910 (3) - Muévelo a x:108 para reducir un poco los hyperdashes, son algo largos
  4. 00:25:631 (1) - Si mueves este para que quede en una posición entre (2) y (3) mejora bastante el movimiento de esta parte
  5. 00:29:468 (7,8) - Este tipo de movimientos no me gusta mucho personalmente, preferiría que hagas Ctrl+G en (7)
  6. 00:29:642 (8,1,2,3,4) - Este movimiento me parece un poco forzado. Podrías probar haciendo Ctrl+H en (1) y moviendo (2) a x:232
  7. 00:32:782 (2) - Hazlo un poco más vertical para facilitar el movimiento
  8. 00:38:189 (1) - Mueve (1) a la posición de (3) para mejorar el movimiento
  9. 00:40:980 (3) - Ctrl+G
  10. 00:48:131 (4) - Muévelo a x:160 para que el doble hyperdash no sea tan brusco, considerando que después del doble hyperdash tienes que cambiar de dirección para agarrar los droplets
  11. 00:50:921 (6) - ^La misma idea
  12. 00:55:282 (3) - Mueve a x:312 para reducir la distancia y generar un movimiento más amigable
  13. 01:07:316 (3,4) - Muévelos a x:348 para un movimiento más fluido y fácil
  14. 01:10:282 (1,2,1,2,3,4,1,2,3,4) - Overmap, cámbialos a 1/2 ;_;
  15. 01:29:468 (4) - Este no calza bien con la canción. Deberías cambiarlo a un círculo o alargar el slider hasta 01:29:817 -
Sey
Edit: I didn't check ZiRoX mod but mine and his are quite similar probably (since I am the one who taught him modding), so ignore the stuff that overlaps with his mod. Also I don't speak Spanish~

Hi. Mod as requested in my queue.

[General]
  1. clsm.png and manu.png are unused files. I didn't even see any of them during gameplay, so it's better to erase these files. If you decide to make a decent SB you won't need to erase Widescreen support as well, otherwise please do so.
  2. No Tags at all? I can give you plenty of Tags that should appear in this map: "Ayumi Miyazaki" (main responsible for the music), "Rock"nvm, "Mad Pray Records" (Label), "love" since the song mainly deals with love, ... think for yourself what else you wanna add.
  3. The way your mp3 file ends is terrible. Why does the sound at 01:29:889 - vanishs so suddenly? Is it cut?
[Cup]
  1. 00:33:480 (2) - Move this circle to x304, they are very close and the drums can be emphasized better with a little higher distance.
  2. 00:37:666 (5,1,2) - Sounds a little weird to me, you could follow the vocals better:
  3. Same as above goes for these sliders: 00:39:410 (6) - , 00:40:805 (4) - 00:42:549 (4) - . This is stiill a Cup, so letting a slider start at a 1/2 tick might be very complicated for a newbie. All of these should start 1/2 tick earlier and end 1/2 tick earlier to make the rhythm not too complex.
  4. 00:55:282 (1,1) - , 00:58:770 (4,1) - , 01:06:445 (6,1) - , 01:09:932 (4,1) - , 01:17:956 (1,2) - Explain me why you used these small distances when there are Finish hitsounds and we are inside the Kiai which means this part has to be special! All of the listed sections above should have higher distances to make your Hitsounds way more remarkable, so please increase it heavily. Keep in mind that the patterns still need to be FC'able without any dash.
  5. 01:28:247 (5,1) - For a Cup the distance between note and spinner is relatively short. A newbie will have problems to react on the spinner in time, at least use a 1/1 distance:

    The rest of your Cup is good.
[Salad]
  1. AR/OD 6,5 to center this between AR/OD5 in your Cup and AR/OD8 in your Platter.
  2. 00:05:049 (4,2) - CTRL + G each of these sliders for a better flow. Right now they lead into the screen wall which is false for some proper CTB flow.
  3. 00:10:980 (4,5) - With a bit of skill you can easily reach (5) in time without any dash, so please move (5) to x448 and rotate it slightly to the left:
  4. 00:24:933 (5,6) - Same as above, it cannot be bad to move (6) slightly more to the right.
  5. 00:28:421 (7) - x192 for some little dash, again this is catchable without any but actually fits the vocals.
  6. 00:30:515 (4,1) - For a Salad still quite a short distance. Please use at least a 1/1 distance:
  7. 00:33:305 (1,2) - Same as I said in your Cup, higher distance, you could do a dash now to have some variety from your Cup:
  8. 00:42:549 (4) - It's a too complicated rhythm for a Salad, let this slider end at 00:43:073 - to make it more simple. You also did it like that in your Cup.
  9. 00:44:817 (5,1) - There has to be Hyper due to the cymbal you have used at the slider head of (1). Try the following:
  10. 00:47:259 (5) - We need to rework this a bit for a better emphasize of the cymbal at 00:47:956 - . There you go (With that pattern you'll also be more consistent with 00:50:573 (4,5) - ):
  11. 00:53:189 (4,1) - Again relatively short distance for a Salad, try this instead:
  12. 00:55:282 (1,1) - Not a very good start for a Kiai, not even a Dash? C'mon...Move 00:55:282 (1) - to x344 (more or less).
  13. 00:59:119 (1,2,3,4,5) - Select all these 5 notes and move the pattern more to the right for another dash that fits (1) better. Try x436 for the mentioned pattern.
  14. 01:03:305 (6) - Try x200 for this since the vocals get a bit higher.
  15. 01:06:096 (6) - Same reason, try x480
  16. 01:28:247 (7,1) - Too close again, 1/1 distance at least. I also like the ending before that spinner a lot. It's challenging but a really good practice for beginners.
[Platter]
  1. 00:10:631 (2,3) - Hyper is fine if you want to keep it, but there also should be some sort of Hyper going to 00:11:677 (1) - because it has a Finish. You can optionally add a note at 00:11:503 - and do something similar as this:
  2. 00:12:724 (4,1) - , 00:14:119 (4,1) - , 00:19:701 (4,1) - All of these can have some higher distances. Consider adding some dashes there since the music repeats and it can be emphasized like that in a better way. 00:22:491 (3,4) - Optionally you can add some Hyper here, too.
  3. 00:23:712 (3) - CTRL + G this and move 00:24:061 (4) - to x:200 for some better flow.
  4. 00:33:305 (1,2) - A lil' rough, just decrease it slightly.
  5. Add a note at 00:36:619 - and create some Hyper to 00:36:794 (1) - because vocals change slightly and it could fit well. Try this:
  6. Add another note at 00:39:410 - and create some Hyper to 00:39:584 (1) - :
  7. 00:44:991 - ^:
  8. 00:58:770 (3,1) - This should be a Hyper as well, same reason as above.
  9. 01:07:317 (9,1) - ^
  10. 01:18:305 (2,1) - ^
[Rain]
  1. 00:11:503 - Add some note at x276, it will make the 1/1 jump less painful because you have a better path to follow to reach the third note.
  2. 00:33:305 (1,2) - After this kind of movement you expect the next note to appear on the right side due to the typical zigzag movement in CTB difficulties. If you select 00:34:003 (1,2,3) - and CTRL + H them it will be more enjoyable to play, since we don't have any stack anymore.
  3. 00:47:259 (1) - Letting this slider end at 00:47:782 - already and creating an extra note at 00:47:956 - to launch a Hyper will be nicer, again to emphasize the finish hitsound at 00:47:956 - :
    There's some second option as well (refering only to the timeline, not the pattern):
  4. 00:53:538 (1,2) - This also could be some Hyper, try moving 00:54:933 (2,3,4) - more to the right, like x336
  5. 00:58:770 (3,1) - should be a hyper (cymbal sound)
  6. looks very neat, good job.
[Overdose]
  1. 00:58:856 (7) - Unsnapped circle.
  2. 00:17:259 (1) - Move that slightly to the right, after two Hypers this movement feels a little extreme, if even catchable.
  3. 00:24:061 (4) - Move this to the right till you have some Hyper, really goes well with the vocals at this moment.
  4. 00:42:549 (2,3,4,5,6) - Select this whole pattern and move it to x192, and you will see what it does :>
  5. 00:53:189 (3,1) - Try a hyper between these, feels good with the Finish HS.
  6. 00:58:944 (8,1) - ^
  7. 01:01:561 (1,2) - ^
  8. Plays amazing, good job.
I love Rain and Overdose :p CLSW wanted to check this as well, so I guess wait for him. But generally this map looks good and I see some potential in it. Take a star by now.
Topic Starter
Manuxz

ZiRoX wrote:

MOD INFO
Plain text - Suggested
Bolded text - Highly suggested
Red bolded text - Unrankable issue (must fix)

[ Cup]
Timeline and Patterns
  1. AiMod: 01:12:025 (1) - Object end isn't snapped Ups ;w; Corregido
  2. AiMod: 01:14:467 (6) - Object end isn't snapped ^
  3. 00:18:654 (3) - Quizás este puedas mapearlo como un repeat slider de 3/2, para aprovechar el sonido de la guitarra en 00:19:177 -. Además, los 1/2 que mapeaste en 00:16:910 (6,7,1) - pueden servir como una introducción a una parte más "intensa" (comparando 00:18:654 (3) - con 00:13:073 (3) - ) Oka, pero la segunda sugerencia la dejo pasar por ahora xd
  4. 00:23:189 (1) - Ctrl+G, así está un poco más cerca de la nota anterior. Quizás quieras moverlo un poco a la izquierda para acortar un poco la distancia que se genera entre 00:23:189 (1,2) - Hecho x3
  5. 00:29:468 (2) - Yo lo movería un poco más a la izquierda para crear algo más de movimiento; quizás x:196 quede mejor. Lo moví pero a x:217 para ser algo más consistente con el espaciado
  6. 00:31:038 (1) - Este spinner esta muy cerca de la nota anterior. Sugiero que muevas el spinner a 00:31:387 - (recuerda acortarlo para que siga terminando en 00:32:608 - ) y agregar una nota en 00:31:038 - (que es donde comienza el spinner actualmente). Así aprovechas el sonido vocal de este último punto y dejas una distancia 1/1 entre el spinner y esta nota. Quedaría así: Uhhh genial me encanto >w<
  7. Al Kiai Time le falta un poco de spacing, actualmente está un poco aburrido. Te recomiendo que incrementes un poco la distancia en los ticks blancos grandes. Por ejemplo, algunos lugares donde podrías aumentar un poco la distancia son: 00:55:282 (1,1) - , 00:58:770 (4,1) - ,01:06:445 (6,1) - , 01:09:932 (4,1) - . Oka :<
  8. 01:06:445 (6) - Este podrías hacerlo como un repeat slider de 1/1, en consistencia con 00:55:282 (1) - dale
  9. 01:19:352 (3,4,5) - Estoy seguro que lo que quisiste hacer fue esto: No pero mejor así xD
  10. 01:22:142 (3,4,5) - ^Lo mismo ^
  11. 01:24:933 (5,6,7) - ^Lo mismo^
  12. 01:27:724 (3,4,5) - ^Lo mismo ^

[ Salad]
Song Settings
  1. Podrías probar poner AR6.5 para una mejor transición entre Cup y Platter (5 --> 6.5 --> 8) oka


Timeline and Patterns
  1. 00:01:910 (3) - Reduce la distancia, actualmente es muy difícil de hacer sin dash (aunque se puede), por lo que el jugador probablemente haga dash. Y a mí personalmente me parece muy pronto para un dash en una Salad. Yo lo pondría en x:452 Hecho
  2. 00:03:305 (1) - Lo mismo, lo pondría en x:60 ^
  3. 00:04:701 (3,4,1,2) - Algo parecido, toda esta distancia me parece excesiva. Pon (4) en x:80 y (2) en x:432 oka o3o
  4. 00:10:980 (4,5) - Reduce la distancia, es muy larga para ser un 1/4 en una Salad dale
  5. 00:17:084 (5,1,2) - Primero haces que el jugador tenga que hacer un dash de 1/4 y luego lo haces cambiar la dirección en otro movimiento cercano al dash, yo creo que eso no está bien para una Salad. Si mueves (1) a x:184 vas a mantener el dash (por lo menos para los jugadores más nuevos), pero va a ser mucho más fácil y amigable Siempre complicandole la vida a los demas jajaja, arreglado
  6. 00:24:933 (5,6) - De nuevo, este jump es algo incómodo para este nivel, reduce la distancia reducido C:
  7. 00:27:026 (3,4,5,6) - Creo que la canción no llama para mapear esto a 1/2, por lo menos a este nivel estoy siguiendo la voz xd
  8. 00:31:038 (1) - La misma sugerencia que para la Cup dale
  9. 00:35:049 (3,4,5) - Estos saltos estan un poco largos para no ser el Kiai Time. Mueve (3) a x:384 y (5) a x:288 movidos
  10. 00:36:445 (2,3,4) - ^Repite la misma idea oka
  11. 00:39:235 (2,3) - Este jump también esta muy largo, redúcelo un poco reducido :C
  12. 00:42:549 (4) - Fíjate que este slider está terminando en un tick azul, ¿estás seguro que esto es así? Mala mía no se que paso xd
  13. 00:53:189 (4) - Podrías cambiarlo por un círculo, para darle más distancia al spinner No es mala idea, hecho
  14. 01:06:445 (1,2,3) - ¿Por qué no lo reemplazas con círculos en los ticks blancos? Para reducir un poco el spam de 1/2 y dar variedad, además de seguir lo vocal Me sigue pareciendo mejor así como está xD Lo dejaré uwu
  15. 01:19:177 (2) - Inclínalo un poquito más hacia la vertical para que el movimiento sea un poco más fácil oka
  16. 01:24:235 (4) - Acércalo un poco más a la nota anterior, la idea está bien, pero el jump me parece un poco largo ^
Una larga lista de cosas que creo que debes cambiar seriamente. El spacing aún no me convence del todo (especialmente al inicio), pero eso lo dejo para otro modder, quizás sean sólo ideas mías.

[ Platter]
Timeline and Patterns
  1. 00:01:735 (6,1) - El jump me parece un poco largo, debido a que la canción está recien comenzando. Lo que yo haría sería tomar 00:01:910 (1,2,3) - , hacerle Ctrl + H y moverlo hacia x:308
  2. 00:18:654 (1,2,3,4) - Creo que esto podría tener un poquito menos de distancia Listo o3o
  3. 00:22:491 (3,4) - Creo que un hyperdash aquí no vendría mal. Para eso puedes poner (3) en x:456 y (4) en x:164. Hice el hyperdash un poquito más a la derecha nada más xd
  4. 00:24:061 (4,5) - Creo que este jump podría reducirse un poquito hecho
  5. 00:25:456 (4,5) - ^Lo mismo ^
  6. 00:38:538 (1,2,3) - Esta parte algo tiene que no me convence. Quizás si pones (3) en el tick azul de 00:39:148 (3) - (ahí tendrías que quitarle el clap y quizás agregarle un whistle) y agregando un círculo con whistle en 00:39:410 - te guste más. Y aún así no me convence ;_; Por ahora lo dejo como está :c

[ Rain]
Timeline and Patterns
  1. 00:11:328 (4,1) - Creo que es mejor reducir un poco la distancia para que sea un poquito más fácil llegar después del hyperdash Esto ya lo reducí xd un poco de dificultad no le hace mal a nadie (?
  2. 00:17:084 (5) - Mueve a x:280 para que sean 2 hyperdash en lugar de 3, eso ya es medio excesivo para una Rain mmm opte por mover 4 y 5 y hacer enfasis sobre 1 ya que viene con un finish, la verdad prefiero el hyperdash ahí
  3. 00:37:840 (5,1,2,3,4) - Creo que la canción no es tan fuerte en esta parte como para tener tanto hyperdash. Reduce un poco las distancias o cambia los patterns
  4. 00:39:584 (1) - Es mejor que los droplets de este slider estén hacia el otro lado (para lo cual puedes hacer Ctrl+H y moverlo de vuelta), pues en un hyperdash largo oka
  5. 00:45:166 (1) - Reduce el SV multiplier en esta sección a x1.5, el SV original, sumado al multiplicador, dan un slider muy rápido que puede ser algo incómodo después del hyperdash. Queda mejor así: hecho
  6. 00:46:212 (2,3,4) - Quizás este spacing esta muy largo, yo lo reduciría un poco hecho
  7. 00:47:259 (1) - [b]Lo mismo que con el otro slider, reduce el SV multiplier a x1.5 y arregla el slider. También, como el slider es más vertical, podrías usar un custom de x1.75 o algo así. bueno :C
  8. 00:55:020 (3) - Ni siquiera se escucha, yo lo quitaría. Sacado XD
  9. 01:05:747 (5,6) - Acércalos un poquito, un poquiiito, para que sea más fácil la transición después del hyperdash. Oka
  10. 01:09:759 (4,5,6) - Creo que el doble hyperdash no calza muy bien. Lo que yo haría es mover (6) de manera que (5,6) quede similar a (3,4) y mover 01:09:584 (3,4) - a x:376 para crear el hyperdash Oka :C

[ Overdose]
Timeline and Patterns
  1. AiMod: 00:58:856 (7) - Object isn't snapped. Otra vez se me escapi xd
  2. 00:10:282 (1,2) - Muévelas un poco a la derecha para reducir la distancia del primer slider con el objeto anterior oka
  3. 00:16:910 (3) - Muévelo a x:108 para reducir un poco los hyperdashes, son algo largos hecho
  4. 00:25:631 (1) - Si mueves este para que quede en una posición entre (2) y (3) mejora bastante el movimiento de esta parte ^
  5. 00:29:468 (7,8) - Este tipo de movimientos no me gusta mucho personalmente, preferiría que hagas Ctrl+G en (7) ^
  6. 00:29:642 (8,1,2,3,4) - Este movimiento me parece un poco forzado. Podrías probar haciendo Ctrl+H en (1) y moviendo (2) a x:232 La verdad prefiero dejarlo así
  7. 00:32:782 (2) - Hazlo un poco más vertical para facilitar el movimiento oka
  8. 00:38:189 (1) - Mueve (1) a la posición de (3) para mejorar el movimiento ^
  9. 00:40:980 (3) - Ctrl+G ^
  10. 00:48:131 (4) - Muévelo a x:160 para que el doble hyperdash no sea tan brusco, considerando que después del doble hyperdash tienes que cambiar de dirección para agarrar los droplets oka uwu
  11. 00:50:921 (6) - ^La misma idea ^
  12. 00:55:282 (3) - Mueve a x:312 para reducir la distancia y generar un movimiento más amigable lo dejo como está
  13. 01:07:316 (3,4) - Muévelos a x:348 para un movimiento más fluido y fácil oka :C
  14. 01:10:282 (1,2,1,2,3,4,1,2,3,4) - Overmap, cámbialos a 1/2 ;_; Lo sé pero ya a la siguiente que lo mencionen lo cambio XD
  15. 01:29:468 (4) - Este no calza bien con la canción. Deberías cambiarlo a un círculo o alargar el slider hasta 01:29:817 - alargado :v
Gracias por el mod Zirox o3o/
Hanjamon
RIP my Inner..
Topic Starter
Manuxz

Hanjamon wrote:

RIP my Inner..
Neku ya me dijo que no iba a participar :( Y xtrem3x siempre me dice ya lo voy a hacer y nunca lo hace x.x Igual aún tengo tu inner xddd voy a ver si consigo otras gd $_$
Topic Starter
Manuxz

Sey wrote:

Edit: I didn't check ZiRoX mod but mine and his are quite similar probably (since I am the one who taught him modding), so ignore the stuff that overlaps with his mod. Also I don't speak Spanish~

Hi. Mod as requested in my queue.

[General]
  1. clsm.png and manu.png are unused files. I didn't even see any of them during gameplay, so it's better to erase these files. If you decide to make a decent SB you won't need to erase Widescreen support as well, otherwise please do so. Hecho o3o
  2. No Tags at all? I can give you plenty of Tags that should appear in this map: "Ayumi Miyazaki" (main responsible for the music), "Rock"nvm, "Mad Pray Records" (Label), "love" since the song mainly deals with love, ... think for yourself what else you wanna add. I'm not sure of Ayumi Miyazaki but what I can in tags xD
  3. The way your mp3 file ends is terrible. Why does the sound at 01:29:889 - vanishs so suddenly? Is it cut? Well the truth could not find the audio of the opening with a decent quality, so I asked for help to DakeDekaane and provided me the mp3 I'm using, he decided to cut it there and said it was fine


[Cup]
  1. 00:33:480 (2) - Move this circle to x304, they are very close and the drums can be emphasized better with a little higher distance. Ok but I moved to x:274 to be consistent in 00:22:491 (6,7) -
  2. 00:37:666 (5,1,2) - Sounds a little weird to me, you could follow the vocals better: ok
  3. Same as above goes for these sliders: 00:39:410 (6) - , 00:40:805 (4) - 00:42:549 (4) - . This is stiill a Cup, so letting a slider start at a 1/2 tick might be very complicated for a newbie. All of these should start 1/2 tick earlier and end 1/2 tick earlier to make the rhythm not too complex. In some I decided to leave them as they were because I really do not think this is so difficult for some beginners
  4. 00:55:282 (1,1) - , 00:58:770 (4,1) - , 01:06:445 (6,1) - , 01:09:932 (4,1) - , 01:17:956 (1,2) - Explain me why you used these small distances when there are Finish hitsounds and we are inside the Kiai which means this part has to be special! All of the listed sections above should have higher distances to make your Hitsounds way more remarkable, so please increase it heavily. Keep in mind that the patterns still need to be FC'able without any dash. made with the mod of Zirox o3o
  5. 01:28:247 (5,1) - For a Cup the distance between note and spinner is relatively short. A newbie will have problems to react on the spinner in time, at least use a 1/1 distance: Ok :C

    The rest of your Cup is good. Yeah 8-)
[Salad]
  1. AR/OD 6,5 to center this between AR/OD5 in your Cup and AR/OD8 in your Platter. Done :D
  2. 00:05:049 (4,2) - CTRL + G each of these sliders for a better flow. Right now they lead into the screen wall which is false for some proper CTB flow.
  3. 00:10:980 (4,5) - With a bit of skill you can easily reach (5) in time without any dash, so please move (5) to x448 and rotate it slightly to the left: Zirox told me almost the opposite I will listen to you xdd
  4. 00:24:933 (5,6) - Same as above, it cannot be bad to move (6) slightly more to the right. ok
  5. 00:28:421 (7) - x192 for some little dash, again this is catchable without any but actually fits the vocals. ok xd
  6. 00:30:515 (4,1) - For a Salad still quite a short distance. Please use at least a 1/1 distance: I did something similar
  7. 00:33:305 (1,2) - Same as I said in your Cup, higher distance, you could do a dash now to have some variety from your Cup: oky xd
  8. 00:42:549 (4) - It's a too complicated rhythm for a Salad, let this slider end at 00:43:073 - to make it more simple. You also did it like that in your Cup.
  9. 00:44:817 (5,1) - There has to be Hyper due to the cymbal you have used at the slider head of (1). Try the following: fix xd
  10. 00:47:259 (5) - We need to rework this a bit for a better emphasize of the cymbal at 00:47:956 - . There you go (With that pattern you'll also be more consistent with 00:50:573 (4,5) - ): Dine T_T
  11. 00:53:189 (4,1) - Again relatively short distance for a Salad, try this instead: oky xd
  12. 00:55:282 (1,1) - Not a very good start for a Kiai, not even a Dash? C'mon...Move 00:55:282 (1) - to x344 (more or less). ok
  13. 00:59:119 (1,2,3,4,5) - Select all these 5 notes and move the pattern more to the right for another dash that fits (1) better. Try x436 for the mentioned pattern. ^
  14. 01:03:305 (6) - Try x200 for this since the vocals get a bit higher. ^
  15. 01:06:096 (6) - Same reason, try x480 ^
  16. 01:28:247 (7,1) - Too close again, 1/1 distance at least. I also like the ending before that spinner a lot. It's challenging but a really good practice for beginners. ^
[Platter]
  1. 00:10:631 (2,3) - Hyper is fine if you want to keep it, but there also should be some sort of Hyper going to 00:11:677 (1) - because it has a Finish. You can optionally add a note at 00:11:503 - and do something similar as this: done o3o
  2. 00:12:724 (4,1) - , 00:14:119 (4,1) - , 00:19:701 (4,1) - All of these can have some higher distances. Consider adding some dashes there since the music repeats and it can be emphasized like that in a better way. 00:22:491 (3,4) - Optionally you can add some Hyper here, too. add all :v
  3. 00:23:712 (3) - CTRL + G this and move 00:24:061 (4) - to x:200 for some better flow. ok
  4. 00:33:305 (1,2) - A lil' rough, just decrease it slightly. done
  5. Add a note at 00:36:619 - and create some Hyper to 00:36:794 (1) - because vocals change slightly and it could fit well. Try this: ^
  6. Add another note at 00:39:410 - and create some Hyper to 00:39:584 (1) - : ^
  7. 00:44:991 - ^: ^
  8. 00:58:770 (3,1) - This should be a Hyper as well, same reason as above. ok
  9. 01:07:317 (9,1) - ^ ^
  10. 01:18:305 (2,1) - ^ ^
[Rain]
  1. 00:11:503 - Add some note at x276, it will make the 1/1 jump less painful because you have a better path to follow to reach the third note. no for now u.u
  2. 00:33:305 (1,2) - After this kind of movement you expect the next note to appear on the right side due to the typical zigzag movement in CTB difficulties. If you select 00:34:003 (1,2,3) - and CTRL + H them it will be more enjoyable to play, since we don't have any stack anymore. I did something similar
  3. 00:47:259 (1) - Letting this slider end at 00:47:782 - already and creating an extra note at 00:47:956 - to launch a Hyper will be nicer, again to emphasize the finish hitsound at 00:47:956 - : ok
    There's some second option as well (refering only to the timeline, not the pattern):
  4. 00:53:538 (1,2) - This also could be some Hyper, try moving 00:54:933 (2,3,4) - more to the right, like x336 donde
  5. 00:58:770 (3,1) - should be a hyper (cymbal sound) ^
  6. looks very neat, good job. Thanks c:
[Overdose]
  1. 00:58:856 (7) - Unsnapped circle. ups >-<
  2. 00:17:259 (1) - Move that slightly to the right, after two Hypers this movement feels a little extreme, if even catchable. ok
  3. 00:24:061 (4) - Move this to the right till you have some Hyper, really goes well with the vocals at this moment. ^
  4. 00:42:549 (2,3,4,5,6) - Select this whole pattern and move it to x192, and you will see what it does :> ^
  5. 00:53:189 (3,1) - Try a hyper between these, feels good with the Finish HS. ^
  6. 00:58:944 (8,1) - ^ ^
  7. 01:01:561 (1,2) - ^ ^
  8. Plays amazing, good job. Thanks c:
I love Rain and Overdose :p CLSW wanted to check this as well, so I guess wait for him. But generally this map looks good and I see some potential in it. Take a star by now. After the new year I will try to talk to CLSW and call you owo
Thanks for de mod and star Sey >3<
Neku Okazaki
Hola, mod pedido in-game

[Manuzuela's Easy]
Como esta diff es un collab separare en dos partes el mod para que se les sea mas facil aplicarlo

Partes de manuxz
Lo unico importante que debo decir aquí es que tengan cuidado con las medidas de la pantalla, tengan en cuenta que con algunos skins el mapa s puede ver un poco feo

00:20:049 (1) - Se sale de la pantalla, metelo
00:59:119 (1) - Veo muy feo este slider, intenta algo así (Mouse en 00:59:119 - ):

00:59:119 (5) - Deberias remover el NC, imaginate al momento de convertirlo en ctb, quedaría muy feo
01:24:933 (4,5) - Esta muy dificil para un easy, deberias intentar algo así (Mouse en 01:24:759 - ):


Partes de venezuela
00:26:416 (2) - Se escucha realmente feo y no es muy cariñoso con los principiantes, probablemente deberías moverlo 1/4 a la izquierda

Storyboard
00:33:305 (1) - De quien es esta parte?
00:55:282 (1) - Lo mismo que el anterior

Muy buena la diff, nada mas que decir de esta

[ManuRai's Normal]
La diff no esta terminada del todo así que nomas moddeare unas cuantas cosas, manuxz vi unas cosas raras en el mapa los cuales ya estan aquí escritos en el mod, y cuidado con el SB

Parte de Manuxz
00:56:328 (1) - Creo que podrías hacer algo mejor aquí como terminar el slider aquí 00:56:677 - y poner nota en el siguiente 1/1
00:58:770 (5,6) - Es preferible empezar los 1/2 ooo y 1/4 ooo en las lineas rojas no en las blancas, obviamente se puede omitir ese consejo en algunos mapas, pero este no es el caso, modificalo

Storyboard
Debes ponerle el nombre del otro del collab, no el de venezuela, esto se arregla poniendo los nombres en "específico de la dificultad" y no en general:


Nada mas que decir aquí

[xtrem3x's Muzukashii]
La verdad parece que lo mappeaste con "composición en directo", trata de pensar mas en una diff de taiko que en algo convertido, te recomiendo que te pases por alguna guia

General
-Cambiarle el nombre de la diff a "Xtrem3x's Muzukashii"

Timing
Creo que deberias de tener algunos cambios de sonido para que quede mejor el mapa, ya que "normal" en todo no queda bien
[TimingPoints]
515,348.837209302326,4,1,0,80,1,0
515,-100,4,2,0,80,0,0
11677,-100,4,1,0,80,0,0
23189,-100,4,2,0,80,0,0
33305,-100,4,1,0,80,0,0
54933,-100,4,2,0,80,0,0
56328,-100,4,1,0,80,0,1
78654,-100,4,1,0,80,0,0
88596,-100,4,2,0,80,0,0

Mappeado
00:13:596 (53) - Puedes remover esta nota y cambiar la anterior a k, esto hara que el mapa quede mas facil, igual algunos de los siguientes son por que se ven muy mal y no quedan en un map de taiko
00:15:689 (63) -
00:18:480 (77) -
00:19:875 (83) -
00:22:666 (96) -
00:39:061 (157) -
00:41:677 (167) -
00:43:945 (176) - o 00:43:770 (175) -
00:57:026 (230) -
00:59:642 (241) -
00:59:991 (242) -
01:10:108 (283) -
01:11:677 (290) -
01:17:084 (311) -
01:18:131 (316) -
01:20:921 (327) -
01:26:503 (350) -

00:23:189 (97,98) - Podrias poner diferente los colores para que quede mejor, yo recomendaria un kd
00:27:985 (113,114) -
00:39:235 (157) -
01:19:003 (319,320) -

00:29:991 (120) - Podrias cambiar a k, quedaria mejor
01:15:166 (303) - Se ve horrible

Recuerda que en los muzukashii debes dejar pequeños descansos y los recomendables son de 2/1, así que trata de no ignorar lo primero de mi mod

[xtrem3x's Oni]
Esta esta mejor que la muzukashii, ni un comentario aquí

General
-Cambiarle el nombre de la diff a "Xtrem3x's Oni"

Timing
Como el muzukashii, deberias de poner esto:
[TimingPoints]
515,348.837209302326,4,1,0,80,1,0
515,-100,4,2,0,80,0,0
11677,-100,4,1,0,80,0,0
23189,-100,4,2,0,80,0,0
33305,-100,4,1,0,80,0,0
54933,-100,4,2,0,80,0,0
56328,-100,4,1,0,80,0,1
78654,-100,4,1,0,80,0,0
88596,-100,4,2,0,80,0,0

Mappeado
00:07:055 (29) - No veo la necesidad de poner esto
00:25:282 (129,130) - Deverias poner algo como d al final
00:25:805 (131) - Queda muy feo este, eliminalo si o si
00:50:747 (266) - d quedaria mejor
01:20:224 (445) - k queda mejor

La verdad solo la vi de reojo la diff esta así que no esta tan largo como deberia el mod, si, mejoraste mucho y tiene gran diferencia esta diff y la muzukashii, pero igual le hace falta, yo te recomiendo que lo veas en 50% o 75% y elimines notas innecesarias, despues de todo el mapset tiene inner oni

[Hanjamon's Inner Oni]
Timing
Creo que deberias de tener algunos cambios de sonido para que quede mejor el mapa, ya que "normal" en todo no queda bien
[TimingPoints]
515,348.837209302326,4,1,0,80,1,0
515,-100,4,2,0,80,0,0
11677,-100,4,1,0,80,0,0
23189,-100,4,2,0,80,0,0
33305,-100,4,1,0,80,0,0
54933,-100,4,2,0,80,0,0
56328,-100,4,1,0,80,0,1
78654,-100,4,1,0,80,0,0
88596,-100,4,2,0,80,0,0

Mappeado
Aquí dice "Hanjamon", eso significa que esta perfecto... Okno, la verdad es que ya estoy muy cansado _(:3JL, pero igual quiero hablar respecto a tus mapas contigo, si te veo conectado te lo mencionare ~

Y eso es todo manuxz, fue muy rapido o.o
Gemu-
Hola tio owo, desde Game's Queue y Online xD~

d
k
D (Big d)
K (Big k)


[xtrem3x's Muzukashii]

00:01:387 - Cambialo a k para hacer dk kd.
00:02:782 - ^
00:04:177 - ^
00:12:026 - Cambialo a k debido al ritmo que hace en esa parte.
00:13:421 - ^
00:14:817 - Cambiar a k?
00:15:689 - Cambiar a d?
00:16:212 - Cambialo a k.
00:17:608 - Cambialo a k y aquí 00:17:782 - Cambialo a d, es mejor y hace un buen patrón y un buen ritmo.
00:19:003 - Cambialo a k.
00:21:794 - Cambiar a k?
00:38:015 - Es mejor que lo cambies a d.
00:50:747 - ^
01:19:177 - Cambiar a k, también aquí 01:19:526 - y aquí 01:19:875 - para que tengas lo mismo como en esta parte 01:21:968 - además, tienen el mismo ritmo.

[xtrem3x Oni]

00:01:387 - Cambiar a k?
00:12:026 - Cambialo a k por el ritmo que hace en esa parte.
00:13:421 - ^
00:14:817 - Cambialo a k por el ritmo que hace en esa parte y aquí 00:14:991 - cambialo a d.
00:16:212 - Lo mismo aquí.
00:19:003 - Cambialo a k por el ritmo.
00:20:398 - ^
00:21:794 - Cambialo a k por el ritmo que hace en esa parte y aquí 00:21:968 - cambialo a d.
01:18:480 - Cambialo a d.
01:25:282 - Es mejor que lo cambies a d.

[Hanjamon's Inner Oni]

00:01:125 - Cambialo a d para kd dk.
00:06:706 - ^
00:43:073 - Creo que es mejor que lo cambies a k.

Espero que mi mod les haya servido de ayuda :oops: Suerte~
xtrem3x

Azul = ok
Verde = Indeciso
Rojo = no
Naranja = Aplicado pero a condicion
Morado = Fatalmente NO

Nekulero mod

Neku okazaki wrote:

[xtrem3x's Muzukashii]
La verdad parece que lo mappeaste con "composición en directo", trata de pensar mas en una diff de taiko que en algo convertido, te recomiendo que te pases por alguna guia
sepa de donde hayas sacado eso pero andas bien desviado ...

General
-Cambiarle el nombre de la diff a "Xtrem3x's Muzukashii" <<< NUNCA pondré mayuscula a mi nickname

Timing
Creo que deberias de tener algunos cambios de sonido para que quede mejor el mapa, ya que "normal" en todo no queda bien
[TimingPoints]
515,348.837209302326,4,1,0,80,1,0
515,-100,4,2,0,80,0,0
11677,-100,4,1,0,80,0,0
23189,-100,4,2,0,80,0,0
33305,-100,4,1,0,80,0,0
54933,-100,4,2,0,80,0,0
56328,-100,4,1,0,80,0,1
78654,-100,4,1,0,80,0,0
88596,-100,4,2,0,80,0,0

Yo no juego con hitsounds, sean los samples predeterminados que sean igual puedo modificar volumenes, pero será en su respectivo tiempo.


Mappeado
00:13:596 (53) - Puedes remover esta nota y cambiar la anterior a k, esto hara que el mapa quede mas facil, igual algunos de los siguientes son por que se ven muy mal y no quedan en un map de taiko << borrar no, lo 2do si
00:15:689 (63) - << no cambia el ritmo como para hacer eso
00:18:480 (77) - ^
00:19:875 (83) - ^
00:22:666 (96) - << hay sonido pertinente para poner nota ahi .-.
00:39:061 (157) - << supongo que si
00:41:677 (167) - << bien .-.
00:43:945 (176) - o 00:43:770 (175) - << la 1ra
00:57:026 (230) - << tremendo sonido largo, asi que no hay razón para borrar notas ahi
00:59:642 (241) - lo mismo ^
00:59:991 (242) - lo mismo ^
01:10:108 (283) - << esta si
01:11:677 (290) - << volvemos a lo mismo
01:17:084 (311) - << bien
01:18:131 (316) - << bien
01:20:921 (327) - << consideraré esto
01:26:503 (350) - << ^

00:23:189 (97,98) - Podrias poner diferente los colores para que quede mejor, yo recomendaria un kd <<< es raro de explicar pero por alguna razón que mejor quede asi, pero igual esto va a consideracion
00:27:985 (113,114) - cambie una nota
00:39:235 (157) - hice unos cambios ahi
01:19:003 (319,320) - << aqui nada

00:29:991 (120) - Podrias cambiar a k, quedaria mejor << consideraré esto ya que donde terminan los k's como que baja la voz y ahi es puro d hasta donde aparece el siguiente k
01:15:166 (303) - Se ve horrible << ps la borré

Recuerda que en los muzukashii debes dejar pequeños descansos y los recomendables son de 2/1, así que trata de no ignorar lo primero de mi mod

[xtrem3x's Oni]
Esta esta mejor que la muzukashii, ni un comentario aquí

General
-Cambiarle el nombre de la diff a "Xtrem3x's Oni" <<< ya dije porque

Timing
Como el muzukashii, deberias de poner esto:
[TimingPoints]
515,348.837209302326,4,1,0,80,1,0
515,-100,4,2,0,80,0,0
11677,-100,4,1,0,80,0,0
23189,-100,4,2,0,80,0,0
33305,-100,4,1,0,80,0,0
54933,-100,4,2,0,80,0,0
56328,-100,4,1,0,80,0,1
78654,-100,4,1,0,80,0,0
88596,-100,4,2,0,80,0,0

lo mismo .-.

Mappeado
00:07:055 (29) - No veo la necesidad de poner esto << si, se me olvidó algo basico que aprendi con bakaane .-.
00:25:282 (129,130) - Deverias poner algo como d al final << si le hice unos cambios .-.
00:25:805 (131) - Queda muy feo este, eliminalo si o si << ya que
00:50:747 (266) - d quedaria mejor << no encuentro si borrarla o cambiarla, asi que la cambiaré por ahora
01:20:224 (445) - k queda mejor << bien

La verdad solo la vi de reojo la diff esta así que no esta tan largo como deberia el mod, si, mejoraste mucho y tiene gran diferencia esta diff y la muzukashii, pero igual le hace falta, yo te recomiendo que lo veas en 50% o 75% y elimines notas innecesarias, despues de todo el mapset tiene inner oni

Y eso es todo manuxz, fue muy rapido o.o

Ps ya ahi está todo lo aplicado y lo que no, ya continuaré en este dia con el mod de geimrok (si lo se)
Hanjamon

Neku okazaki wrote:

Hola, mod pedido in-game

[Hanjamon's Inner Oni]
Timing
Creo que deberias de tener algunos cambios de sonido para que quede mejor el mapa, ya que "normal" en todo no queda bien que no queda bien? para mi suena bien como esta ahora, no cambiare nada acerca de los sonidos, parece que suene como una convertida con esos inhertis points
[TimingPoints]
515,348.837209302326,4,1,0,80,1,0
515,-100,4,2,0,80,0,0
11677,-100,4,1,0,80,0,0
23189,-100,4,2,0,80,0,0
33305,-100,4,1,0,80,0,0
54933,-100,4,2,0,80,0,0
56328,-100,4,1,0,80,0,1
78654,-100,4,1,0,80,0,0
88596,-100,4,2,0,80,0,0

Mappeado
Aquí dice "Hanjamon", eso significa que esta perfecto... Okno, la verdad es que ya estoy muy cansado _(:3JL, pero igual quiero hablar respecto a tus mapas contigo, si te veo conectado te lo mencionare ~

Y eso es todo manuxz, fue muy rapido o.o

game rock wrote:

Hola tio owo, desde Game's Queue y Online xD~

d
k
D (Big d)
K (Big k)

[Hanjamon's Inner Oni]

00:01:125 - Cambialo a d para kd dk. por? suena bien como esta
00:06:706 - ^ ^
00:43:073 - Creo que es mejor que lo cambies a k. no, esta bien con d

Espero que mi mod les haya servido de ayuda :oops: Suerte~

Deberias explicar mejor el porque de esas sugerencias en tus mods
Ningun cambio, gracias a ambos :3
Topic Starter
Manuxz
xtrem3x no me pasaste la actualización :v
xtrem3x
eso es porque aun no aplico lo de game rock ...
xtrem3x

game rock wrote:

Hola tio owo, desde Game's Queue y Online xD~

d
k
D (Big d)
K (Big k)


[xtrem3x's Muzukashii]

00:01:387 - Cambialo a k para hacer dk kd. << se pierde la secuencia
00:02:782 - ^ <<< igual
00:04:177 - ^ <<< igual (se que es repetitivo pero hacer variables tambien es malo .-.
00:12:026 - Cambialo a k debido al ritmo que hace en esa parte. << creo ya estaba
00:13:421 - ^ << quizas pero lo consideraré
00:14:817 - Cambiar a k? << bien .-.
00:15:689 - Cambiar a d? << quizas ..
00:16:212 - Cambialo a k. << a consideracion ...
00:17:608 - Cambialo a k y aquí 00:17:782 - Cambialo a d, es mejor y hace un buen patrón y un buen ritmo. <<< con escribir ctrl+g basta y sobra, lo pondré a ver si no me causa alguna molestia despues
00:19:003 - Cambialo a k. << debe sonar igual en cierto modo
00:21:794 - Cambiar a k? << me gusta la idea .-.
00:38:015 - Es mejor que lo cambies a d. << vocal ...
00:50:747 - ^ << que raro, suena bien .-.
01:19:177 - Cambiar a k, también aquí 01:19:526 - y aquí 01:19:875 - para que tengas lo mismo como en esta parte 01:21:968 - además, tienen el mismo ritmo. << cierto .-.

[xtrem3x Oni]

00:01:387 - Cambiar a k? << preferiria que vaya siguiendo lo mismo hasta el cambio.
00:12:026 - Cambialo a k por el ritmo que hace en esa parte. << para eso cambie la 00:12:375
00:13:421 - ^ <<< lo mismo (aunque este y el anterior irian a consideracion si es necesario)
00:14:817 - Cambialo a k por el ritmo que hace en esa parte y aquí 00:14:991 - cambialo a d.
00:16:212 - Lo mismo aquí. << sigo un cierta base de sonido (repetitiva pero asi le hago)
00:19:003 - Cambialo a k por el ritmo.<< (igual)
00:20:398 - ^ << cambie de posicion la 00:20:573 y la que le sigue
00:21:794 - Cambialo a k por el ritmo que hace en esa parte y aquí 00:21:968 - cambialo a d. << lo que puse arriba
01:18:480 - Cambialo a d. << bien .-.
01:25:282 - Es mejor que lo cambies a d. << bien .-.


Espero que mi mod les haya servido de ayuda :oops: Suerte~
Ta bueno ps, ahi los cambios y esas cosas .-.

Picale fito
Topic Starter
Manuxz
Actualizado o3o
Kunieda
as requested
from burrito booth :3

[xtrem3x's oni]
00:11:677 (52) - add finish
00:33:828 (165) - delete
00:49:177 (259) - d
00:50:746 (267,268) - ctrl+g?
00:58:509 (307) - k
01:00:166 (319,320,321) - ddk

[hanjamon's inner oni]
00:59:294 (62,63,64,65,66) - dkkdk
01:19:875 (101,110,113,123,126,139) - D
01:29:642 - add k

love this song, good luck! :D
Razorflamekun
From my modding queue:

General:

Hitsounding: Good
Timing: Good
Offset: Good

Found no issues in any of the general aspects of your maps.

Cup
General:

I'd like to see more slider variety in your Cup. Cup currently is a really straightforward map without much interesting things happening in it and I think you could spice it up a little if you changed some of the shapes of the sliders.

Other than that, I found no glaring issues with this difficulty.

Salad
00:27:026 (3,4,5,6,7) - Major playability issue here. These five sliders are mapping in such a way that it is extremely annoying to FC, especially that last slider. I'd recommend changing around this pattern (the first four sliders) in such a way that it would be easier to FC, and move the fifth slider closer to the end point of the fourth slider, as it is currently a bit too far away from the end of the fourth slider that makes it for an awkward jump.
01:05:747 (2,3,1) - These three sliders are also placed in an extremely annoying fashion that makes for an extremely annoying part of FC. I'd suggest moving these around in such a fashion that would make it more interesting and fun to play. Again, another major playability issue here.

Other than that, a pretty fun difficulty to play.

Hope this helps!
KUURAhoshi

From Kazamastar's Queue


[General]
1. Metadata
  1. No problem, just "Inspi" with capital I
2. Design
  1. Nothing
3. BG
  1. Correct size
4. Timing / BPM
  1. Nothing
5. Difficulty
  1. You need "Futsuu" diff
  2. xtrem3x's Muzukashii : OD>4 HP>4
  3. xtrem3x's Oni : OD>5 HP>5
d : don, red circle without additional hitsound;
k : kat, blue circle with clap / whistle;
D : Big Don, Big Red circle with finish;
K : Big Kat, Big Blue circle with finish + clap / whistle;
Drumrolls : Slider;
Shaker : Spinner.

[xtrem3x's Muzukashii]
00:00:863 (2,3) - Ctrl+G
00:01:561 (5) - k
00:01:910 (6) - d
00:02:259 (7,8) - Ctrl+G
00:02:956 (10) - k
00:03:305 (11) - d
00:03:654 (12,13) - Ctrl+G
00:04:352 (15) - k
00:04:701 (16) - d
00:05:049 (17,18) - Ctrl+G
00:06:096 (21) - d
00:06:445 (22,23) - Ctrl+G
00:07:317 (26,27) - ^
00:07:840 (28,29) - ^
00:08:712 (32,33) - ^
00:09:235 (34,35) - ^
00:09:933 (37) - d
00:12:375 (48) - Move to 00:12:549
00:12:898 (50) - k
00:13:073 (51) - d
00:13:421 (52) - k
00:13:770 (54) - d
00:14:294 (57,58) - Ctrl+G
00:14:991 (60) - d
00:15:340 (62) - ^
00:15:689 (64,65) - Ctrl+G
00:16:212 (66,67) - ^
00:16:735 (69) - d
00:16:910 (70) - k
00:16:997 (71) - Remove
00:17:084 (72) - D
00:17:259 (73) - K
00:18:654 (80) - d
00:19:003 (81) - k
00:19:352 (83) - d
00:20:049 (87) - ^
00:20:398 (88) - k
00:20:747 (90,91) - d
00:21:445 (94) - ^
00:21:968 (96,97) - Ctrl+G
00:20:921 (91) - d
00:21:445 (94) - ^
00:21:968 (96,97) - Ctrl+G
00:22:317 (98,99) - ^
00:22:666 (100,101) - d
00:24:061 (105) - ^
00:26:677 (113,114) - Ctrl+G
00:27:985 (118) - k
00:28:770 (120) - Remove this, you're following the vocal
00:29:294 (122) - k
00:29:642 (124) - d
00:30:166 (126) - k
00:32:608 (135,136) - k
00:36:270 (150) - d
00:39:410 (164) - k
00:39:584 - Add d
00:44:991 (189,190) - Ctrl+G
00:57:026 (238,239) - d
00:58:247 (244) - ^
01:08:189 (285,286) - ^
01:08:887 (289) - d
01:09:235 (290) - k
01:09:759 (292,293) - d
01:10:108 (294,295) - Ctrl+G
01:10:980 (299,300) - d
01:18:654 (334) - K
01:19:003 (335) - D
01:19:177 (336) - K
01:19:526 (337,338) - ^
01:21:967 (348,349,350) - ^
01:24:759 (359) - K
01:25:456 (361) - K move to 01:25:631

[xtrem3x's Oni]
I won't mod this orz, you're not following the correct pitch. If i write the mod here, the result will be same as your Muzukashii

[Hanjamon's Inner Oni]
00:01:038 (3) - d
00:02:433 (13,14) - Ctrl+G
00:03:131 (18) - d
00:03:218 (19,20) - Ctrl+G
00:25:980 (15,16) - ^
00:56:241 - Add k

Good luck~

Feedback about my mod :
<here>
Topic Starter
Manuxz

Razorflamekun wrote:

From my modding queue:

General:

Hitsounding: Good :)
Timing: Good :)
Offset: Good :)

Found no issues in any of the general aspects of your maps.

Cup
General:

I'd like to see more slider variety in your Cup. Cup currently is a really straightforward map without much interesting things happening in it and I think you could spice it up a little if you changed some of the shapes of the sliders. I understand what you want to say about the difficulty. Although not much variety that can be given to the shape of the sliders. I think being a difficulty Cup must be simple. Anyway I'll see what I can do to make is a better difficulty.

Other than that, I found no glaring issues with this difficulty. Ok.

Salad
00:27:026 (3,4,5,6,7) - Major playability issue here. These five sliders are mapping in such a way that it is extremely annoying to FC, especially that last slider. I'd recommend changing around this pattern (the first four sliders) in such a way that it would be easier to FC, and move the fifth slider closer to the end point of the fourth slider, as it is currently a bit too far away from the end of the fourth slider that makes it for an awkward jump. Ok. Change the pattern and reduce a little the jump.
01:05:747 (2,3,1) - These three sliders are also placed in an extremely annoying fashion that makes for an extremely annoying part of FC. I'd suggest moving these around in such a fashion that would make it more interesting and fun to play. Again, another major playability issue here. Ok. Change the position of the sliders.

Other than that, a pretty fun difficulty to play. ¡Yay!

Hope this helps!
Thanks for the help Razorflamekun ^^
xtrem3x
Mod with burritos

Kunieda wrote:

as requested
from burrito booth :3

[xtrem3x's oni]
00:11:677 (52) - add finish << why I forgot this ._.
00:33:828 (165) - delete << here have sound, I will consider this
00:49:177 (259) - d << variety of voice
00:50:746 (267,268) - ctrl+g? << no
00:58:509 (307) - k << is possible ...
01:00:166 (319,320,321) - ddk << I made another change there

love this song, good luck! :D

Thanks for your mod (owo)b ....

en proceso el otro (que inshe largo) ._.

-------------------------------------------------------------------------------------------------------------------------------------------

Other mod .-.

Kazamastar11 wrote:

From Kazamastar's Queue


[General]

5. Difficulty
You need "Futsuu" diff <<< is not necessary .xtrem3x's Muzukashii : OD>4 HP>4 << my standard is Muzu= 5/6 respectivelyxtrem3x's Oni : OD>5 HP>5 << Oni= 6 or 7 / 6 or 7 respectively

d : don, red circle without additional hitsound;
k : kat, blue circle with clap / whistle;
[b]D : Big Don, Big Red circle with finish;
K : Big Kat, Big Blue circle with finish + clap / whistle;
Drumrolls : Slider;
Shaker : Spinner.

[xtrem3x's Muzukashii]
00:00:863 (2,3) - Ctrl+G
00:01:561 (5) - k <<<
00:01:910 (6) - d
00:02:259 (7,8) - Ctrl+G
00:02:956 (10) - k <<<
00:03:305 (11) - d
00:03:654 (12,13) - Ctrl+G
00:04:352 (15) - k <<<
00:04:701 (16) - d
00:05:049 (17,18) - Ctrl+G
00:06:096 (21) - d
00:06:445 (22,23) - Ctrl+G
00:07:317 (26,27) - ^
00:07:840 (28,29) - ^
00:08:712 (32,33) - ^
00:09:235 (34,35) - ^
00:09:933 (37) - d

------------------------------------------------

00:12:375 (48) - Move to 00:12:549 <<<
00:12:898 (50) - k
00:13:073 (51) - d
00:13:421 (52) - k <<<
00:13:770 (54) - d <<<
00:14:294 (57,58) - Ctrl+G
00:14:991 (60) - d <<<
00:15:340 (62) - ^
00:15:689 (64,65) - Ctrl+G
00:16:212 (66,67) - ^
00:16:735 (69) - d
00:16:910 (70) - k
00:16:997 (71) - Remove
00:17:084 (72) - D
00:17:259 (73) - K
00:18:654 (80) - d
00:19:003 (81) - k <<<
00:19:352 (83) - d
00:20:049 (87) - ^
00:20:398 (88) - k <<<
00:20:747 (90,91) - d <<
00:21:445 (94) - ^
00:21:968 (96,97) - Ctrl+G
00:20:921 (91) - d
00:21:445 (94) - ^
00:21:968 (96,97) - Ctrl+G
00:22:317 (98,99) - ^
00:22:666 (100,101) - d <<<

------------------------------------------------

00:24:061 (105) - ^
00:26:677 (113,114) - Ctrl+G
00:27:985 (118) - k <<<
00:28:770 (120) - Remove this, you're following the vocal <<<
00:29:294 (122) - k <<<
00:29:642 (124) - d <<<
00:30:166 (126) - k
00:32:608 (135,136) - k <<<

------------------------------------------------

00:36:270 (150) - d <<<
00:39:410 (164) - k <<<
00:39:584 - Add d
00:44:991 (189,190) - Ctrl+G

------------------------------------------------

00:57:026 (238,239) - d
00:58:247 (244) - ^
01:08:189 (285,286) - ^
01:08:887 (289) - d <<<
01:09:235 (290) - k <<<
01:09:759 (292,293) - d
01:10:108 (294,295) - Ctrl+G
01:10:980 (299,300) - d
01:18:654 (334) - K <<<

------------------------------------------------


01:19:003 (335) - D <<< K
01:19:177 (336) - K
01:19:526 (337,338) - ^
01:21:967 (348,349,350) - ^
01:24:759 (359) - K
01:25:456 (361) - K move to 01:25:631

------------------------------------------------

I accepted only a few points because not explain the reason for each point, with 3 arrows

__________________________________________________


[xtrem3x's Oni]
I won't mod this orz, you're not following the correct pitch. If i write the mod here, the result will be same as your Muzukashii <<< .-.


Good luck~

Feedback about my mod :
<here>

Thanks for your ... em .. mod? .-.

Picale Fito
KUURAhoshi
Eheh.. I'm at school now.. I think, the "<<<" is the part where you're not following the pitch
xtrem3x
I try to be in harmony sounds and vocals simultaneously making a Taiko muzukashii (few triples and "hard") / Oni (triples and sequence) as Taiko no Tatsujin....

then save these log about your mod, in the next mods (whether nominators or normal users) if I see something like what you write about then I will consider
Topic Starter
Manuxz
Actualizado o3ó
Yumeno Himiko
Hi Manuxz~ From my modding queue ww

[General]
check letter box? Well I don't really understand the differnce among diffs(especially among STD TAIKO and CTB), but check it again~

[Cup]
00:10:980 (4) - a 1/2 slider or a reverse slider?
00:31:038 (4) - a bit right?

pretty nice cup diff~ even keep the DS in standard form :)

[Salad]
Salad may need a bit more work.
Though there are no red fruits, the DS between notes and notes are quite large, consider cut down a bit. Especially the DS between 1/4 patterns~
00:14:468 (1,2) - something like this, the DS must be reduced :o
00:52:666 (1,2,3,4) - This pattern feel very bad because of the sudden reduce of the DS, make it a plain flow.
01:03:305 (3) - feel this slider, it looks really awkward after the 1/4 patterns, why not make a more vertical slider? :P
01:12:375 (1,2) - I suggest you change the patterns like this to reverse sliders, it will be easier but it still needs move ;)

[Platter]
a nice and clean diff
00:38:887 (2,3) - There's no need for HDash here, a normal dash is ok~

[Rain]
00:47:259 (1,2) - It's too challenging and will be a combo breaker

[Overdose]
00:37:840 (8,9) - ok I guess u need to cut down the DS a bit here, or add the DS to make 8 a red fruit
01:14:468 (2) - make it rotate a bit to add the DS in x axis

nice and clean ctb diffs but you need a bit more work on Salad~
Good luck >w<
Hope my mod will be helpful~
Topic Starter
Manuxz

examination wrote:

Hi Manuxz~ From my modding queue ww Hi >u<

[General]
check letter box? Well I don't really understand the differnce among diffs(especially among STD TAIKO and CTB), but check it again~ I'll check

[Cup]
00:10:980 (4) - a 1/2 slider or a reverse slider? No, I prefer to emphasize the finish
00:31:038 (4) - a bit right? ok

pretty nice cup diff~ even keep the DS in standard form :) Thanks :D

[Salad]
Salad may need a bit more work.
Though there are no red fruits, the DS between notes and notes are quite large, consider cut down a bit. Especially the DS between 1/4 patterns~ They all tell me the same thing Q_Q
00:14:468 (1,2) - something like this, the DS must be reduced :o ok
00:52:666 (1,2,3,4) - This pattern feel very bad because of the sudden reduce of the DS, make it a plain flow. done
01:03:305 (3) - feel this slider, it looks really awkward after the 1/4 patterns, why not make a more vertical slider? :P Sure o3o
01:12:375 (1,2) - I suggest you change the patterns like this to reverse sliders, it will be easier but it still needs move ;) I like that, I'll leave :/

[Platter]
a nice and clean diff :D
00:38:887 (2,3) - There's no need for HDash here, a normal dash is ok~ done -w-

[Rain]
00:47:259 (1,2) - It's too challenging and will be a combo breaker I don't see it so hard

[Overdose]
00:37:840 (8,9) - ok I guess u need to cut down the DS a bit here, or add the DS to make 8 a red fruit For an Overdose I think it's okay
01:14:468 (2) - make it rotate a bit to add the DS in x axis ok:3

nice and clean ctb diffs but you need a bit more work on Salad~ I'll work on that x3
Good luck >w<
Hope my mod will be helpful~
Thanks for the mod examination :3 Sorry to have delayed answering x.x
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