At least this new star system (and pp) have better balance than before, gj osu! dev team.
FC is generally a bit less important now, even though having a higher combo is still greatly rewarded.Granger wrote:
I feel like the new ratings over value maps with a harsh difficulty spike but are otherwise easy.
My new top rank is one of these maps - the first few seconds are brutal but after that its easymode. Im certain i've FCed overall harder maps. I didnt expect that one to become my top rank, at all.
Also interresting: A large part of my new top ranks are 1x miss plays now, while i generally think it is good that FC doesnt matter as much anymore this gets me curious.
You don't understand how pp works if you think like that. I recommend reading the wiki article about pp:Ryou ark wrote:
Really taking away pp is looking more and more dumb.. (atleast taking away much pp.. like 2k.. thanks)
I can live with that.. but what angers me the most is that i have to play maps like a 3k pp player (being now a 1k one) and get the same or even less amount of pp, which now discourages me completely :/
Na, it's just the fact that the average star count on maps has been reduced quite a bit. But you can still get lot's of pp with the good maps. Exemple: http://osu.ppy.sh/b/371595?m=2 (Overdose) was in the past past over 6 stars, I got 240 for that in the past. Now it's 5.62 or so but the same score gave me 329 pp. Maps 6 stars rated now are way harder then 6 stars in the past. So you don't need to play 6 stars maps now to get pp, you can get pp with a way lower star rating. Hope you understand what I rote.Simple27 wrote:
Tom, with the old algorithm , you could get much pp from easy 5-6 stars.
And someone said that you cant get pp when you are playing same difficulty maps.Then with the new algorithm ,that means that those who played easy 5-6 stars then must play 5-6 star maps(impossible maps) even with the new star ranking?
Givralii wrote:
Na, it's just the fact that the average star count on maps has been reduced quite a bit. But you can still get lot's of pp with the good maps. Exemple: http://osu.ppy.sh/b/371595?m=2 (Overdose) was in the past past over 6 stars, I got 240 for that in the past. Now it's 5.62 or so but the same score gave me 329 pp. Maps 6 stars rated now are way harder then 6 stars in the past. So you don't need to play 6 stars maps now to get pp, you can get pp with a way lower star rating. Hope you understand what I rote.Simple27 wrote:
Tom, with the old algorithm , you could get much pp from easy 5-6 stars.
And someone said that you cant get pp when you are playing same difficulty maps.Then with the new algorithm ,that means that those who played easy 5-6 stars then must play 5-6 star maps(impossible maps) even with the new star ranking?
If you want pp, look at other people's profiles who are around your rank and play their top ranks.Simple27 wrote:
I understand,but i want to get some pp and i want some ctb maps not for pros but chalenging ,can you help me?
I dont play for pp,but its sad that i play some quite hard things and i dont even get 3 pp!Zak wrote:
I'd say maps are getting challenging at around 4.5 stars now, maybe a bit lower even.
Though to be honest, if you're playing them just for pp, you won't improve much, but if you play to improve your skill in general your rank will rise with it eventually.
Simple27 wrote:
I dont play for pp,but its sad that i play some quite hard things and i dont even get 3 pp!
Maybe they're not giving pp because they're not actually hard?Scorpionek wrote:
Tom, why did you abandon old maps?
It is not really that hard when you got the pace :<Granger wrote:
I dont know... id consider tiny hitcircles at low AR with HD pretty hard. Of course, only a part of the old maps is like that.
CTB is worth too much to be honest - in specific ways. Lots of the maps seem to be weighted nicely, specifically a lot of Rains that are below 200 and such, but then maps like this appear. This map is horrible over-weighted in my opinion and it really shows by the leaderboards. In general maps seem to be nicely weighted but the higher you go it seems the more ridiculous the pp amount gets.Storm- wrote:
ctb is fine,
HD gives a fine ammount anywhere between 20-50
stars are off cuz CTB is hard to calculate overall difficulty
everyone doesn't have to much pp that's the issue is there is not enough pp maps or so to speak there is very few 500 pp maps and once the top 10 or 5 do those maps you will have what i call a pp cap, which means you must either A: hardrock or B: DT.
older maps are abandoned because this is the new generation of ctb not switched on lotus style, switched on lotus and system of a down is not really all that tough compared to high apm maps like daze also it's ironic that you say old maps are abandoned by new pp @Scorpionek when your top rank is a tag4 map from 2010
the only thing i can agree with this thread thus far is that DT should be weighed a little more prob 10-15% that is all
if you people are wondering why 0108 maps are worth a lot, because of the big droplet change tag4 style maps and droplet maps are weighed a lot heavily more, that's why most 0108 maps are weighed pretty high
the only issue i can see with this pp change is FL and DT FL is very confusing to calculate and DT should be weighed a lot heavily more.
also idk why you guys are complaining about this, create feedback not opinions at least maps like aspire and shuffle heaven and freedom dive hdhr and velper's DT are being calculated instead of being worth 100 or less.
There shouldn't be ANY 500pp map other than maybe some exgon score, 500pp plays should be hard to get. There's 4 500+ pp plays in standard. In ctb: I could count more than 15 just looking at a few profiles. The game with like 3k active players has 15 500pp plays and the game with like 80k active players has 4 500pp plays. People have way too much pp.Storm- wrote:
everyone doesn't have to much pp that's the issue is there is not enough pp maps or so to speak there is very few 500 pp maps and once the top 10 or 5 do those maps you will have what i call a pp cap, which means you must either A: hardrock or B: DT.
Storm- wrote:
stars are off cuz CTB is hard to calculate overall difficulty
Seems a lot easier than in standard from my pov. The pp system is better i'll agree, but it's far from perfect. I don't see anyone complaining, people are giving whatever feedback they can.Storm- wrote:
also idk why you guys are complaining about this, create feedback not opinions at least maps like aspire and shuffle heaven and freedom dive hdhr and velper's DT are being calculated instead of being worth 100 or less.
DT right now is completly broken. If i sort maps by stars and play them one by one, the difficulty is very inconsistent. You could barely pass one map and then FC the next one in 2 tries. DT needs a complete rework.Storm- wrote:
the only thing i can agree with this thread thus far is that DT should be weighed a little more prob 10-15% that is all
But the amount of pp doesn't matter, in overall, it is just a number. The problem is how the points are calculated, isn't?Zak wrote:
Stop saying "people have too much pp" because you're comparing it to standard, you DO NOT compare a system to a system for another mode, they're not supposed to be just about the same, while I do agree the maps giving 500pp are weighted too much, I wouldn't agree with updating the system unless it can still weigh the actual hard maps high enough without the really easy shit like Go Berzerk getting an explosion of pp.
Everyone has already seen those few maps that give too much, but aside from that (not counting DT since it does need some rework) the system seems to be decently balanced. Everyone is just going to have to wait for Tom to have a chance to tweak things again in a couple more months. Just don't convince him to completely change everything again since we're definitely heading in the right direction currently.
play for fun, i think we all learned that while playing without rankings for quite some time.eldnl wrote:
But the amount of pp doesn't matter, in overall, it is just a number. The problem is how the points are calculated, isn't?
allrightStorm- wrote:
play for fun, i think we all learned that while playing without rankings for quite some time.eldnl wrote:
But the amount of pp doesn't matter, in overall, it is just a number. The problem is how the points are calculated, isn't?
that's ironic coming from you.Storm- wrote:
play for fun, i think we all learned that while playing without rankings for quite some time.eldnl wrote:
But the amount of pp doesn't matter, in overall, it is just a number. The problem is how the points are calculated, isn't?
ohhhhh buuuurrrrns..but for real though, no disputes pls qwq-Ryuujii- wrote:
that's ironic coming from you.
the pleaseure of achieving something :*Laharl wrote:
Guess what, they don't because pp's the ultimate pleasure.