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Orangestar - Asu no Yozora Shoukaihan

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Topic Starter
Gelbana
Thanks for the mod. :)

Archon's mod

[ Archon ] wrote:

[Insane]

00:55:447 (3,4,5,6) - Feel like this shouldn't be here, or else placed away from previous slide. Perhaps extend onto previous slider into a reverse slider. Fixed by complete change

01:16:122 (5) - Opposite to above ^, it feels more comfortable with a small stack here in place of this reverse slider. Fixed

01:36:068 (5,6) - Turn this into a spaced stack? Flowing down onto upcoming notes. Prefer keeping them apart due to change in music and staggered vocals.

02:31:365 (1,2,3,4,5) - Perhaps space this out more? Fixed


02:41:825 (5,6,7,8) - Only qualms about this is hidden stack behind slider. Perhaps space the stack out to allow for a more comfortable/accurate hit. Fixed


~~~ I hope this helps!! Great song, beautiful storyboard. Love the map, good luck with the mapping!Thanks
WillTai
[General]

Flows really well! The spacing is great for most of it and storyboard is a feast for the eyes :D

[Hard]

00:24:636 (1) - Replace circle with a 3 tick slider starting at the red tick just before 00:24:636 (1)

01:30:393 (4,5) - Reduce the spacing to make it consistent with 01:54:555 (7,8)

01:42:230 (4) - Move the circle slightly up so it's easier to read

01:49:365 (7,8) - Space the circles apart to make it consistent with 01:54:555 (7,8)

Awesome work! :D
Topic Starter
Gelbana
Thanks :D

WillTai's Mod

WillTai wrote:

[General]

Flows really well! The spacing is great for most of it and storyboard is a feast for the eyes :D :D

[Hard]

00:24:636 (1) - Replace circle with a 3 tick slider starting at the red tick just before 00:24:636 (1) Instead of replace, added along with existing

01:30:393 (4,5) - Reduce the spacing to make it consistent with 01:54:555 (7,8) Fixed

01:42:230 (4) - Move the circle slightly up so it's easier to read Fixed

01:49:365 (7,8) - Space the circles apart to make it consistent with 01:54:555 (7,8) Fixed

Awesome work! :D Thanks
CrazyErrorMan
Spinners
Error set #1
01:00:393 - Insane
01:00:717 - Hard
Error set #2
02:31:852 - Hard
02:32:014 - Insane
Error set #3
02:36:555 - Insane
02:36:717 - Hard
Tsumetaku
Ah Finally Finished my Insane... ;u; im so lazy
Sorry For let you waiting so long~
Normal is about 20% will finished next week (maybe)

Stars5.09 Orz
Link:http://puu.sh/d7szY/49de8419a9.osu

And Add this clap for me :3
http://puu.sh/d7sF8/67860c176a.rar

Also have some suggestion adjust here :)

Offset I think 1378(+12) is more correct

Add Redline on 01:16:459 - and 01:26:999 -
Cuz the downbeat switches between this part XD
Topic Starter
Gelbana

Tsumetaku wrote:

Ah Finally Finished my Insane... ;u; im so lazy
Sorry For let you waiting so long~
Normal is about 20% will finished next week (maybe)

Stars5.09 Orz
Link:http://puu.sh/d7szY/49de8419a9.osu

And Add this clap for me :3
http://puu.sh/d7sF8/67860c176a.rar

Also have some suggestion adjust here :)

Offset I think 1378(+12) is more correct

Add Redline on 01:16:459 - and 01:26:999 -
Cuz the downbeat switches between this part XD
Thank you kindly :D, Fixed both and adjusted accordingly; updated.
Except the storyboard, no-one will notice :P
Gotta fix it later anyways.
caren_sk
hi

SB spell check~
lyrics

time - correct lyrics
missed lyrics(reason)


00:03:810 (4) - 敵を選んで戦う少年
→選んで(書体違い、変更してもしなくても可=change style of typle,better than )

00:07:053 (3) - 叶えたい未来も無くて
→未来も無くて(「も」が抜けてる=add 「も」)

00:16:945 (3) - もう如何しようも無くなって叫ぶんだ
→しようも無くなって(う、くが抜けてる=add「も」「く」)

00:23:594 (4) - 僕を置いて
→置く(漢字違い=change style of type,same)

00:25:377 (4) - 月は沈み
→未(ひらがなでみ=change 「み」)

00:50:350 (1) - なんて言わないから
→なんで(なんて=change「で」)

01:27:971 (5) - あれから世界は変わったって
→か(か、いらない=delete「か」,,,世界は(か)変わった)

01:29:269 (10) - 本気で思ったって
→で(「で」ぬけてる=add 「で」)

01:31:863 (21) - 期待したって変えようとしたって
→re-make

01:41:593 (49) - 世界は本当に綺麗だった
→は(「は」ぬけてる=add「は」)

01:47:107 (1) - 思い出せるように仕舞ってるの
→仕舞ってるの (memo,仕舞ってるという漢字はある)
not change

02:04:296 (1) - Eh
→suggestion、delete 「Eh」
need karaoke,but SB

02:20:026 (1) - 僕ら一つだから
→ら(「ら」抜けている=add「ら」)

02:26:674 (1) - 未来を少しでも
→て(「で」に変更=change「で」)

add white BG ?
00:35:107 (3) -
02:11:107 (1) -

black feed out
01:16:134 (7) -
02:52:458 (1) -

good luck !!
Topic Starter
Gelbana
Thanks caren for fixing all my stupid mistakes :D I really need a new method of naming sprites...

caren_sk stuff

caren_sk wrote:

hi

SB spell check~
lyrics

time - correct lyrics
missed lyrics(reason)


00:03:810 (4) - 敵を選んで戦う少年
→選んで(書体違い、変更してもしなくても可=change style of typle,better than ) Not sure what font (I'm assuming this is what is meant by type) this should be changed to. Suggestions would be awesome.

00:07:053 (3) - 叶えたい未来も無くて
→未来も無くて(「も」が抜けてる=add 「も」)Fixed

00:16:945 (3) - もう如何しようも無くなって叫ぶんだ
→しようも無くなって(う、くが抜けてる=add「も」「く」) Fixed

00:23:594 (4) - 僕を置いて
→置く(漢字違い=change style of type,same) See first type change comment

00:25:377 (4) - 月は沈み
→未(ひらがなでみ=change 「み」)Fixed

00:50:350 (1) - なんて言わないから
→なんで(なんて=change「で」) Fixed

01:27:971 (5) - あれから世界は変わったって
→か(か、いらない=delete「か」,,,世界は(か)変わった) Fixed

01:29:269 (10) - 本気で思ったって
→で(「で」ぬけてる=add 「で」)Fixed

01:31:863 (21) - 期待したって変えようとしたって This was a complete disaster on my part :(. Re-done
→re-make

01:41:593 (49) - 世界は本当に綺麗だった
→は(「は」ぬけてる=add「は」)Fixed

01:47:107 (1) - 思い出せるように仕舞ってるの
→仕舞ってるの (memo,仕舞ってるという漢字はある) Fixed
not change

02:04:296 (1) - Eh
→suggestion、delete 「Eh」 This works better, thanks
need karaoke,but SB

02:20:026 (1) - 僕ら一つだから
→ら(「ら」抜けている=add「ら」)Fixed

02:26:674 (1) - 未来を少しでも
→て(「で」に変更=change「で」)Fixed

add white BG ?
00:35:107 (3) - Prefer keeping this one as is due to the less intense chorus. Saved for the second chorus.
02:11:107 (1) - The aforementioned chorus. Added :)

black feed out
01:16:134 (7) - Personally like fading in white bg and abrupt black out bg due to the nature of the song at those points. Will keep as is for the time being
02:52:458 (1) - Not a fade but added a black bg.

good luck !!
caren_sk
go go!! (*。◇。) 
iyasine
( ˘◡˘ ) ♪
Kaguya Hourain
Hello! Here from a queue that someone posted on Friday~

General
  1. Skyyyyyyyyy arroooooooooow
  2. Damn this will take a while :P
  3. You might need a SB mod or two.
  4. You sure you want countdown?

Easy
  1. 00:50:675 (4,5) - Your blanket it very off here, recheck it.
  2. 02:47:431 (1) - You should move the red anchor here a bit lower and to the right so that the sliderblanket becomes even everywhere.
  3. I like the slidershapes here /o/

TmTk's Normal
  1. OD +1
  2. 01:00:891 (1) - This circle is too close the spinner for Normal. You should remove it or shorten the spinner a little.
  3. 01:58:134 - Consider adding a circle with a hitfinish here \o\
  4. 02:31:701 - As above, maybe add a circle with a hitfinish here :)
  5. Really cool shapes here as well adn I love the rhythm selection used to map this, really nice!

Hard
  1. OD to 7
  2. 00:20:837 (5,6) - Those blankets need fixing yo
  3. 00:21:648 - Maybe add circle here? \o/
  4. 00:35:432 (2,3) - Blanket
  5. 01:05:594 (4,5) - This pattern happens a couple of times here and I don't really find this good to play, leads to some unfair breaks from my part. It would be better if you did a circle on 4 and started the 1/4 slider on the red tick.
  6. 01:46:783 (6) - Why not stack this on 2?
  7. 01:46:945 (7,8) - Blanket
  8. 02:00:729 (2,3) - This blanket looks pretty bad with the little lump upwards you have on the first slider, consider rotating the second slider -30 degrees.
  9. 02:05:269 (7,1,2) - Eh small overlaps increase spacing a little to avoid these.
  10. 02:31:215 (3,4) - Same case as previously
  11. 02:51:972 (3,4) - And again.

Insane
  1. OD to 8 o/
  2. 00:08:350 (1,2) - Polarity states you should start this slider on the white tick since the vocal there is stronger AND there is a stronger musical note there.
  3. 00:12:242 (3,4,5) - Polarity advises you should either start the slider on 3 or 5.
  4. It is strongly adviseable that you do not map longer than what you have on the rest of your diffs. You should remove what you have mapped after the spinner of map more on the rest of the difficulties.

TmTk's Insane
  1. OD to 8 here too
  2. 00:38:837 (1,2,3) - REALLY uncalled for jump. Either stack this on 3 or remove it completely OR reduce the spacing between the objects dramatically!
  3. 00:45:323 (1,2,3) - Same here.
  4. 00:49:215 (1,2) - See you don't have the bluetick circle here.
  5. 02:26:188 (7,8,1) - Again, here.
  6. Section after last kiai mapped again, try finding balance.

iyasine_sk's Extra
  1. I expected this. OD9 please.
  2. 00:29:918 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,1) - Cool!
  3. 00:38:837 (1,2,3,4,5,6,7,8,9) - Overused hitfinish, it sounds annoying, get rid of half of them pls :)
  4. 00:40:134 (9) - Also this slider looks really ugly overlapping with all four circles.
  5. 00:54:729 (1,2,3,4,5,6,7,8,9) - Again overusage of hitfinish.
  6. I love the deathstream!
  7. Decent mapping from that point actually I like everything there!~
  8. Overexcessive use of symmetry on the first part of the map. It plays bad and there isn't much in the music that really calls for symmetry. I like the circlestreams though!

Welp that's almost all my input for the map. The Insanes were a bit meh though. If you want some more tips come find me in-game and we can talk them out :D

Greetings and good luck o/
caren_sk
thx modding !!

update

Kaguya Hourain wrote:

iyasine_sk's Extra
  1. I expected this. OD9 please. change at 8 ! because,OD9 is so hard for streaming map
  2. 00:29:918 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,1) - Cool!
  3. 00:38:837 (1,2,3,4,5,6,7,8,9) - Overused hitfinish, it sounds annoying, get rid of half of them pls :)fixed
  4. 00:40:134 (9) - Also this slider looks really ugly overlapping with all four circles.fixed, add NC
  5. 00:54:729 (1,2,3,4,5,6,7,8,9) - Again overusage of hitfinish.fixed
  6. I love the deathstream!
  7. Decent mapping from that point actually I like everything there!~
  8. Overexcessive use of symmetry on the first part of the map. It plays bad and there isn't much in the music that really calls for symmetry. I like the circlestreams though!


Greetings and good luck o/
Topic Starter
Gelbana
Thanks for the mod!

Kaguya

Kaguya Hourain wrote:

Hello! Here from a queue that someone posted on Friday~

General
  1. Skyyyyyyyyy arroooooooooow
  2. Damn this will take a while :P
  3. You might need a SB mod or two.
  4. You sure you want countdown? Whoops

Easy
  1. 00:50:675 (4,5) - Your blanket it very off here, recheck it. Fixed, well tried to.
  2. 02:47:431 (1) - You should move the red anchor here a bit lower and to the right so that the sliderblanket becomes even everywhere. Fixed
  3. I like the slidershapes here /o/ Pandas will surgically reattach severed limbs. Thanks :P


Hard
  1. OD to 7 Fixed
  2. 00:20:837 (5,6) - Those blankets need fixing yo Fixed, yeah I suck at them
  3. 00:21:648 - Maybe add circle here? \o/ Good thinking
  4. 00:35:432 (2,3) - Blanket Fixed
  5. 01:05:594 (4,5) - This pattern happens a couple of times here and I don't really find this good to play, leads to some unfair breaks from my part. It would be better if you did a circle on 4 and started the 1/4 slider on the red tick. Fixed, and most other instances of such pattern also.
  6. 01:46:783 (6) - Why not stack this on 2?Fixed
  7. 01:46:945 (7,8) - Blanket Fixed
  8. 02:00:729 (2,3) - This blanket looks pretty bad with the little lump upwards you have on the first slider, consider rotating the second slider -30 degrees. Fixed, -20 :)
  9. 02:05:269 (7,1,2) - Eh small overlaps increase spacing a little to avoid these. Fixed
  10. 02:31:215 (3,4) - Same case as previously Fixed
  11. 02:51:972 (3,4) - And again. Fixed

Insane
  1. OD to 8 o/ Fixed
  2. 00:08:350 (1,2) - Polarity states you should start this slider on the white tick since the vocal there is stronger AND there is a stronger musical note there.
  3. 00:12:242 (3,4,5) - Polarity advises you should either start the slider on 3 or 5. Fixed, that was stupid
  4. It is strongly adviseable that you do not map longer than what you have on the rest of your diffs. You should remove what you have mapped after the spinner of map more on the rest of the difficulties. The only dif that doesn't go after the second kiai is the extra. Will try figure something with lengths in the near future.


Welp that's almost all my input for the map. The Insanes were a bit meh though. If you want some more tips come find me in-game and we can talk them out :D

Greetings and good luck o/
Also, tag fix.

Edit: Added Tsumetaku updates
Tsumetaku

Kaguya Hourain wrote:

Hello! Here from a queue that someone posted on Friday~




TmTk's Normal
  1. OD +1 fixed~
  2. 01:00:891 (1) - This circle is too close the spinner for Normal. You should remove it or shorten the spinner a little. pulled to latest downbeat
  3. 01:58:134 - Consider adding a circle with a hitfinish here \o\ great XD
  4. 02:31:701 - As above, maybe add a circle with a hitfinish here :) also added~~
  5. Really cool shapes here as well adn I love the rhythm selection used to map this, really nice! thx www(I tried this style from my friend

TmTk's Insane
  1. OD to 8 here too fixed~
  2. 00:38:837 (1,2,3) - REALLY uncalled for jump. Either stack this on 3 or remove it completely OR reduce the spacing between the objects dramatically!
  3. 00:45:323 (1,2,3) - Same here. I think these cannot be called for jump... removed the first one,the second one shortened the ds
  4. 00:49:215 (1,2) - See you don't have the bluetick circle here. what do you mean here... if triplets though i think not needed
  5. 02:26:188 (7,8,1) - Again, here. shortened the ds
  6. Section after last kiai mapped again, try finding balance. I thought the ending of the map could be seperating decided by every gd makers,I think this song's last part can support it for a successful ending.So i'll keep it.(Not every song can mapped like this)

Welp that's almost all my input for the map. The Insanes were a bit meh though. If you want some more tips come find me in-game and we can talk them out :D

Greetings and good luck o/
VINXIS
that storyboard is som next lvl 11t shiot

from me moddin q

general
y isnt letterbox enabled? isnt it supposed 2 be when there's storyboards or...
storyboard
00:37:053 try M,0,37041,39635,150,245,(insert # between 141-150 here),199 for u.png instead (idk looks better imo... )
EZ
00:42:567 (2) - x:208 y:228 :^)
01:32:836 (3) - x:240 y:220
01:34:134 (4) - x:332 y:60
02:44:836 (3) - imo u sud remove the anchor and do something like this
damn the blankets r amazing idk what else to say rip
Normal
00:23:107 (2,3) - blanket better if u can with that DS pls
01:06:891 (2) - x:448 y:56
01:26:999 (1) - remove nc?
02:37:701 (3) - straighten it?
Hard
00:02:513 (6) - x:416 y:220
00:09:323 (5) - x:376 y:200
00:09:972 (8) - x:292 y:100
00:09:486 (6) - nc
00:10:783 (11) - if u can, stack under slider perfectly (I can't seem to make it happen myself rip)
00:21:648 (7) - nc
00:21:810 (1) - remove nc
00:22:134 (2) - nc
00:42:891 (3) - x:304 y:284
00:43:215 (4) - x:224 y:200
01:42:242 (4) - stack under slider before or put it above the slider before
01:51:161 (5,6) - Ctrl+G
02:04:621 (5) - nc
Insane
there's a lot of imperfect stacks in here, I missed a few but ye (take grid snap off, it helps rip)
00:05:756 (2) - x:168 y:132
00:08:188 (5) - x:335 y:186 for perfect stack kek
00:11:432 (9) - Ctrl+G and make it straight
00:21:810 (1) - im I'd make a slider starting at the red tick before but ye
00:44:999 (2,3) - Ctrl+G
00:55:377 (2) - imo u cud make as burst instead but ye
01:02:026 (6) - x:183 y:210 for perfect stack
02:05:269 (1) - x:340 y:216
02:10:134 (3) - x:272 y:184
02:10:459 (4,6) - Ctrl+G for slider and stack circle ontop of the beginning of the slider
02:18:242 (5) - x:216 y:270 perfect stack
02:52:134 (8) - I'd also make this a stream tbh
GD Insane
actualyl dis also has a lot of imperfect stacks 2 rip
00:01:702 (2) - x:180 y:192
00:08:675 (4,5) - Ctrl+G
00:16:134 (4,5,6) - ^
00:42:567 (10) - imo I'd stack this with the previous straight slider (x:76 y:192)
00:55:053 (1) - Ctrl+J and same position as original
01:33:323 (7,8) - not to fond of this but eh it doesn't bother me that much. I like 01:37:215 (1,2) - much better though
01:38:836 (7) - x:420 y:260 (lmao 420)
02:14:836 (1,2,3) - stack on slider pls
02:19:053 (2,4) - imprefect stack
02:41:755 (4) - x:277 y:253
02:41:917 (5) - x:248 y:148
02:42:728 (3) - stack pls
02:51:647 (2) - tbh I'd make this straight
that collab doe
Where's hte ar9.4 and od8.5/9
00:01:215 - note
00:15:972 (4,5,6) - imperfect stack
00:19:215 (1,2,3) - ^
00:19:864 (5,6,7) - ^
00:25:053 (3) - Ctrl+G
00:26:350 (6,1) - imperfect stack
00:27:161 (3,3) - ^
I actually do love that stream dam n
00:43:864 (5,6,7) - imperfect stack
00:54:242 (4,5,6) - ^ (but less obvs so lol)
01:12:891 (2,5) - ^
01:14:675 (4,5,6) - ^
01:31:539 (7,9) - ^
01:48:646 (11,1) - fuc k
01:57:971 (1) - change to triple?
02:15:809 (6) - Ctrl+J x:440 y:136
02:15:647 (5,3) - imperfect stac k
02:17:917 (3,4,5) - ^
02:19:863 (8,9,10) - ^
ye lot's of imperfect stacks, I'd say to take off grid snap and to make them more exact rip idk ur choice honestly (I'm literally sorry about this mod being 99.999999999% about imperfect stacks TT_TT)

the blankets are amazin g though

staaaaaaaaaaar :star:
jyu
Hi! from queue :3
really late, i'm sorry. been busy irl

[General]

  • dang nice sb. btw why are there two OSB file in the song folder
[Easy]

  • for easy, the rhythm is a bit complicated, especially when the bpm is quite fast. but idk i guess there aren't any problems here
    also some combo are too long for easy. maybe you'd like to add few nc here and there
    00:03:972 (4) - add nc
    00:06:891 (7) - ^
    00:14:350 (6) - ^
    00:16:621 (1,2) - switch nc
    00:45:486 (6,1) - ^
    00:50:675 (4) - nc
    01:34:782 (5) - ^
    02:16:296 (6) - ^
  1. 00:20:513 (3,1) - rhythm suggestion http://puu.sh/dM8Ry/eaa2b8cd1d.jpg
  2. 00:22:134 (1,2,3,4) - also please use normal ds here. beginner can be easily tricked with this sudden change of ds idk maybe 1.1x or 1.0x because 1.2x won't fit, just make sure not to make them extremely close like this
  3. 00:27:323 (1,2) - rhythm suggestion http://puu.sh/dM92j/67e3e6f9d9.jpg
  4. 00:50:675 (4) - add finish at slider's head? to emphasize the start of a new verse
  5. 00:50:675 (4) - move to 240|220 ? better position, i guess
  6. 02:37:053 (1) - add finish at slider's head? to emphasize the start of a new verse
[TmTk's Normal]

  1. 00:30:567 (2,3) - they touched the HP bar a bit. consider lowering them down a bit http://puu.sh/dMaeT/8f7e5285ef.jpg
  2. 01:41:107 (3,4) - same like above http://puu.sh/dMaMm/be143e90a4.jpg
  3. 02:31:701 (4) - add finish?
  4. 02:31:863 (1) - end this spinner at 02:31:863 (1) - ? same rhythm gap with 00:55:702 (1,1) -
  5. 02:44:674 (1,2) - nazi. the blanket is a bit off
[Hard]

  1. 00:22:134 (2) - only suggestion for slider's shape. also you can make the blanket a bit better http://puu.sh/dMbRZ/ed3d974d1d.jpg
  2. 00:51:161 (1) - remove nc ? kinda useless tbh
  3. 01:36:567 (1) - ^
  4. 01:59:269 (2) - only suggestion for slider's shape http://puu.sh/dMcCx/e9f1c72f5b.jpg
  5. 02:11:107 (4) - add nc, same like 00:35:107 (1) -
  6. 02:52:134 (4) - add finish at slider's tail?
[Insane]

  1. 00:23:594 (5,6) - ds is weird. separate them a bit
  2. 00:26:837 (1,3) - switch nc? if you follow, remove nc 00:28:621 (1) -
  3. 00:37:053 (9,2) - is it intentional or the stack isn't stacked well
  4. 02:52:134 (8) - finish at slider's tail?

    also, there are some missing note in kiai like 00:42:242 - 00:43:864 - . i'm aware that you're following the vocal, which is why you dont fill them with notes, but overall it kinda makes the rhythm didnt flow well. i'd suggest to fill these important beat with notes 00:50:675 - 00:52:621 - 00:54:891 - 02:20:836 - but its up to you anyway
[TmTk's Insane]

  • can't find anything major here. some stacks are a bit off though, like 02:19:053 (2,4) - and 02:42:080 (1,3) -
dang i can't even play insanes wwwww
i didn't find anything in last extra diff
i guess that's all
anyway goodluck~
Tsumetaku
VINXIS
that storyboard is som next lvl 11t shiot

from me moddin q

SPOILER
00:23:107 (2,3) - blanket better if u can with that DS pls fixed~
01:06:891 (2) - x:448 y:56 fixed~
01:26:999 (1) - remove nc? no cuz to other diffs do that
02:37:701 (3) - straighten it? changed
SPOILER
actualyl dis also has a lot of imperfect stacks 2 rip
00:01:702 (2) - x:180 y:192
00:08:675 (4,5) - Ctrl+G
00:16:134 (4,5,6) - ^
00:42:567 (10) - imo I'd stack this with the previous straight slider (x:76 y:192)
00:55:053 (1) - Ctrl+J and same position as original i think its like the same...
01:33:323 (7,8) - not to fond of this but eh it doesn't bother me that much. I like 01:37:215 (1,2) - much better though done some adjust
01:38:836 (7) - x:420 y:260 (lmao 420)
02:14:836 (1,2,3) - stack on slider pls nah i didnt stack on slider ever
02:19:053 (2,4) - imprefect stack
02:41:755 (4) - x:277 y:253
02:41:917 (5) - x:248 y:148
02:42:728 (3) - stack pls
02:51:647 (2) - tbh I'd make this straight
other all fixed :3


AlpacaCokelat
Hi! from queue :3
really late, i'm sorry. been busy irl

[TmTk's Normal]

  1. 00:30:567 (2,3) - they touched the HP bar a bit. consider lowering them down a bit http://puu.sh/dMaeT/8f7e5285ef.jpg
  2. 01:41:107 (3,4) - same like above http://puu.sh/dMaMm/be143e90a4.jpg :O all fixed
  3. 02:31:701 (4) - add finish? added
  4. 02:31:863 (1) - end this spinner at 02:31:863 (1) - ? same rhythm gap with 00:55:702 (1,1) - haha didn't notice :3
  5. 02:44:674 (1,2) - nazi. the blanket is a bit off fixed
[TmTk's Insane]

  • can't find anything major here. some stacks are a bit off though, like 02:19:053 (2,4) - and 02:42:080 (1,3) - fixed previous post
dang i can't even play insanes wwwww
i didn't find anything in last extra diff
i guess that's all
anyway goodluck~
Thanks :3!

Topic Starter
Gelbana
Thanks to both mods! Updated with Tsumetaku

VINXIS

VINXIS wrote:

that storyboard is som next lvl 11t shiot Thanks

from me moddin q

y isnt letterbox enabled? isnt it supposed 2 be when there's storyboards or... Don't think so; will change if someone confirms this
00:37:053 try M,0,37041,39635,150,245,(insert # between 141-150 here),199 for u.png instead (idk looks better imo... ) WIll be fixed in next storyboard update :D
EZ
00:42:567 (2) - x:208 y:228 :^) Fixed
01:32:836 (3) - x:240 y:220 Fixed
01:34:134 (4) - x:332 y:60 Fixed
02:44:836 (3) - imo u sud remove the anchor and do something like this Changed and also moved next slider around
damn the blankets r amazing idk what else to say rip Thanks!

Hard
00:02:513 (6) - x:416 y:220 Moved but not that far over, it flows weird otherwise
00:09:323 (5) - x:376 y:200 I find this harder to read due to the lower ar, i'll keep it atm.
00:09:972 (8) - x:292 y:100 ^
00:09:486 (6) - nc Fixed
00:10:783 (11) - if u can, stack under slider perfectly (I can't seem to make it happen myself rip) Got it :P
00:21:648 (7) - nc Fixed
00:21:810 (1) - remove nc Fixed
00:22:134 (2) - nc Fixed
00:42:891 (3) - x:304 y:284 Fixed
00:43:215 (4) - x:224 y:200 Fixed
01:42:242 (4) - stack under slider before or put it above the slider before Moved around and stuff
01:51:161 (5,6) - Ctrl+G Fixed
02:04:621 (5) - nc I prefer as is
Insane
there's a lot of imperfect stacks in here, I missed a few but ye (take grid snap off, it helps rip)
00:05:756 (2) - x:168 y:132 Fixed
00:08:188 (5) - x:335 y:186 for perfect stack kek Fixed
00:11:432 (9) - Ctrl+G and make it straight Nice
00:21:810 (1) - im I'd make a slider starting at the red tick before but ye Trying to follow vocals here, sorry
00:44:999 (2,3) - Ctrl+G Fixed in a different way
00:55:377 (2) - imo u cud make as burst instead but ye Ok
01:02:026 (6) - x:183 y:210 for perfect stack Fixed
02:05:269 (1) - x:340 y:216 Fixed
02:10:134 (3) - x:272 y:184 Fixed
02:10:459 (4,6) - Ctrl+G for slider and stack circle ontop of the beginning of the slider Nice
02:18:242 (5) - x:216 y:270 perfect stack Fixed
02:52:134 (8) - I'd also make this a stream tbh ok


the blankets are amazing though :P

staaaaaaaaaaar :star: Appreciated

Alpaca

AlpacaCokelat wrote:

Hi! from queue :3
really late, i'm sorry. been busy irl

[General]

  • dang nice sb. btw why are there two OSB file in the song folder Whoops and thanks
[Easy]

  • for easy, the rhythm is a bit complicated, especially when the bpm is quite fast. but idk i guess there aren't any problems here
    also some combo are too long for easy. maybe you'd like to add few nc here and there
    00:03:972 (4) - add nc
    00:06:891 (7) - ^
    00:14:350 (6) - ^
    00:16:621 (1,2) - switch nc
    00:45:486 (6,1) - ^
    00:50:675 (4) - nc
    01:34:782 (5) - ^
    02:16:296 (6) - ^
    All fixed, thanks
  1. 00:20:513 (3,1) - rhythm suggestion http://puu.sh/dM8Ry/eaa2b8cd1d.jpg Nice
  2. 00:22:134 (1,2,3,4) - also please use normal ds here. beginner can be easily tricked with this sudden change of ds idk maybe 1.1x or 1.0x because 1.2x won't fit, just make sure not to make them extremely close like this Tried 1.0x, see how that goes
  3. 00:27:323 (1,2) - rhythm suggestion http://puu.sh/dM92j/67e3e6f9d9.jpg Nice and did a Ctrl-J on 3
  4. 00:50:675 (4) - add finish at slider's head? to emphasize the start of a new verse There's no slider?
  5. 00:50:675 (4) - move to 240|220 ? better position, i guess I think it's ok atm
  6. 02:37:053 (1) - add finish at slider's head? to emphasize the start of a new verse Fixed

[Hard]

  1. 00:22:134 (2) - only suggestion for slider's shape. also you can make the blanket a bit better http://puu.sh/dMbRZ/ed3d974d1d.jpg I tried ;_;
  2. 00:51:161 (1) - remove nc ? kinda useless tbh Fixed
  3. 01:36:567 (1) - ^ I like this one
  4. 01:59:269 (2) - only suggestion for slider's shape http://puu.sh/dMcCx/e9f1c72f5b.jpg Fixed
  5. 02:11:107 (4) - add nc, same like 00:35:107 (1) - Fixed
  6. 02:52:134 (4) - add finish at slider's tail? Fixed
[Insane]

  1. 00:23:594 (5,6) - ds is weird. separate them a bit Fixed
  2. 00:26:837 (1,3) - switch nc? if you follow, remove nc 00:28:621 (1) - Fixed
  3. 00:37:053 (9,2) - is it intentional or the stack isn't stacked well Absolutely not :P. Fixed
  4. 02:52:134 (8) - finish at slider's tail? Fixed

    also, there are some missing note in kiai like 00:42:242 - 00:43:864 - . i'm aware that you're following the vocal, which is why you dont fill them with notes, but overall it kinda makes the rhythm didnt flow well. i'd suggest to fill these important beat with notes 00:50:675 - 00:52:621 - 00:54:891 - 02:20:836 - but its up to you anyway.
    Made some changes to some unmapped parts of the kiai, hope it works.

dang i can't even play insanes wwwww
i didn't find anything in last extra diff
i guess that's all
anyway goodluck~ THANKS
- Milhofo -
Hi, from my modding queue :)

[General]
  1. This is art, so I felt like spamming my kudosu, pls get this ranked for my kudosu's sake ; ;
  2. As everyone said, storyboard is amazing, I only have 1 thing to say about the 01:37:215 part, the color change is cool, but it feels too sudden due to the image movement, is it possible to add a small delay before the images starts moving? (I'm not too familiar with storyboarding)
  3. Try to put the same grid size in every map, at least when they're all finished and ready.
[Easy]
  1. Nothing worth mentioning found.. I would consider making OD 2.5 or so maybe.
[TmTk's Normal]
  1. 01:16:134 - add a single here and start slider at 01:16:296 -
  2. Nothing to add ^^
[Hard]
  1. 00:21:810 (2,1) - the stack makes it hard to figure out the timing on 00:22:134 (1) , I would change this (would be fine if timing was the same)
  2. 01:04:783 (1,2,3,4) - Spacings between these are a bit weird (mostly the blanket between 1 and 2)
  3. Nice clean map
[Insane]
  1. 00:17:594 (4,1) - would increase distance by a bit
  2. 00:36:242 (6) - this slider breaks a little bit of the flow imo, would move it up and 00:36:567 (7) with it
  3. 01:57:729 (2,3,4,5,6) - try to make this with the 01:57:486 (1) slider's curvature
  4. 02:41:837 (5,6,7,8) - ^
  5. 02:30:729 (7) - maybe start NC here? or don't make a NC on 02:31:377 (1) at all, I'm not too sure of this myself, just an opinion
  6. Beautiful map c:
[TmTk's Insane]
  1. Drain Rate 8 wouldn't be that bad I think (but it's still an insane so xd)
  2. 00:22:134 (1) - this shape really feels off >.< I think you could make it match the vocals with a more appealing look
  3. 01:58:134 (1) - ^
  4. 01:59:269 (3) - ^
  5. 00:48:567 (3) - making this curved would improve flow imo
  6. 01:49:215 (2) - I know the overlap is pretty, but I'd prefer if this one was at ~ x:76 y:216 (with the current AR you don't even notice the overlap)
  7. Really fun map
[iyasine_sk's Extra]
  1. Why not just call it Collab Extra? Already picturing players looking for who "iyasine_sk" is D:
  2. 00:20:837 (5,6) - would make distance a little bit bigger
  3. 00:21:161 (7,8) - ^
  4. 01:44:350 (4,1) - this jump is too big
  5. 01:46:944 (2,1) - the sudden direction change hurts ; ; but that's probably because I'm bad, keep it if noone has problems with it
  6. A streamy challenge, I must practice for when this gets ranked :3
I might have some typos in my mod, it's still morning x) sorry

I love this set, maps like these is why I like modding, ganbare :P
polka
Mod requested through my modding queue!

Since I can't mod guest difficulties or insane +, I will just mod easy and hard.

Easy:

The settings are too difficult for easy. Try this.



00:03:323 (2) (3) I don't like the flow here. (3) should be in the same direction as (2) ends.

00:19:215 (1) (2) These aren't parallel.

00:28:621 (3) I feel like you should flatten this out a bit more, like this.



00:37:702 (1) Your blanket is off.

00:38:675 (1) (2) Your placement of the hit circle is a bit funny. Place it in the direction (1) ends.

00:42:567 (2) Putting this at x:272 y:164 will flow better.

01:02:350 NC Here.

01:09:810 (4) (5) This isn't blanketed well.

01:12:080 (2) Tilt this more the left. It looks better than it being flat.



01:12:729 Move this to x:24 y:60 if you go through with that^

01:14:026 Move this to x:348 y:252 if you go through with that^

01:39:323 New combo

01:15:323 Try this curve method. It looks neater. Also, move this to x:260 y:100 if you go through with that^



01:42:890 (7) (1) This is blanketed badly.

01:49:701 No drum here.

01:54:890 ^

02:16:296 Move the final point in this slider to x: 24 y: 96

02:18:890 (1) (2) This is blanketed badly.

02:27:323 Delete that, select the one before it, copy, paste, move it to the spot you deleted the other one on the timeline, CTRL >, CTRL >, CTRL H, then move to x:276 y:280

Hard:

00:01:215 This would fit the lyric line better.



00:41:269 (5) (6) Bad blanketing.

00:48:891 (4) CTRL G this.

00:52:783 (2) (3) Bad blanketing.

00:53:918 This may better fit the music.



01:01:053 Add a finish sound here.

01:02:188 (5) (6) Bad blanketing, also, new combo on (5)

01:04:783 So, (1) doesn't blanket (2), and (2) to (3) is spaced differently from (3) to (4)

01:07:702 (2) (3) Awkward spacing here.

01:30:404 (4) (5) Bad spacing

01:33:323 (6) before I showed you a different style of wave, use that here.

01:49:377 (7) (8) Awkward spacing.

01:54:566 (7) (8) Again^

02:15:485 (3) (4) Bad blanketing.

02:17:107 (4) (5) Bad blanketing.

02:20:512 (8) Too curved to blanket (7).

02:21:323 (1) (2) Bad blanketing here, too.

02:25:701 (2) (3) Again^

02:30:404 This pattern will better fit the music.



Over all, the slider shapes and placement were very displeasing to the eye. But, I suppose it's whatever works. Good luck with your map!
Topic Starter
Gelbana
Thanks to both modders. Updated! SB update somewhat complete! Redownload

Edit: Updated with iyasine_sk map 3/1
Milhofo

Milhofo wrote:

Hi, from my modding queue :)

[General]
  1. This is art, so I felt like spamming my kudosu, pls get this ranked for my kudosu's sake ; ; Thanks a lot! It shouldn't go to waste :P
  2. As everyone said, storyboard is amazing, I only have 1 thing to say about the 01:37:215 part, the color change is cool, but it feels too sudden due to the image movement, is it possible to add a small delay before the images starts moving? (I'm not too familiar with storyboarding) I'll play around with it and see what i can do maybe.
  3. Try to put the same grid size in every map, at least when they're all finished and ready. Didn't know this mattered?
[Easy]
  1. Nothing worth mentioning found.. I would consider making OD 2.5 or so maybe. Ok, i'll change because I have no clue regarding OD

[Hard]
  1. 00:21:810 (2,1) - the stack makes it hard to figure out the timing on 00:22:134 (1) , I would change this (would be fine if timing was the same) Changed the circles to a slider, should read better
  2. 01:04:783 (1,2,3,4) - Spacings between these are a bit weird (mostly the blanket between 1 and 2) Fixed
  3. Nice clean map
[Insane]
  1. 00:17:594 (4,1) - would increase distance by a bit Tried to fix
  2. 00:36:242 (6) - this slider breaks a little bit of the flow imo, would move it up and 00:36:567 (7) with it
  3. 01:57:729 (2,3,4,5,6) - try to make this with the 01:57:486 (1) slider's curvature This burst ends with the music so am trying to keep the same abrupt feel.
  4. 02:41:837 (5,6,7,8) - ^ Now this one I will fix :P
  5. 02:30:729 (7) - maybe start NC here? or don't make a NC on 02:31:377 (1) at all, I'm not too sure of this myself, just an opinion Made one on 6 instead and remove burrst nc
  6. Beautiful map c: Thanks :D
I might have some typos in my mod, it's still morning x) sorry

I love this set, maps like these is why I like modding, ganbare :P

Polka

PolkaMocha wrote:

Mod requested through my modding queue!

Since I can't mod guest difficulties or insane +, I will just mod easy and hard.

Easy:

The settings are too difficult for easy. Try this. Changed AR and HP (OD as per previous mod)



00:03:323 (2) (3) I don't like the flow here. (3) should be in the same direction as (2) ends. Fixed,rotated 2

00:19:215 (1) (2) These aren't parallel. Fixed

00:28:621 (3) I feel like you should flatten this out a bit more, like this. Nice, fixed



00:37:702 (1) Your blanket is off. Fixed

00:38:675 (1) (2) Your placement of the hit circle is a bit funny. Place it in the direction (1) ends. Fixed

00:42:567 (2) Putting this at x:272 y:164 will flow better. Fixed

01:02:350 NC Here. Fixed

01:09:810 (4) (5) This isn't blanketed well. Fixed

01:12:080 (2) Tilt this more the left. It looks better than it being flat. Fixed



01:12:729 Move this to x:24 y:60 if you go through with that^ Fixed

01:14:026 Move this to x:348 y:252 if you go through with that^ Fixed

01:39:323 New combo Fixed

01:15:323 Try this curve method. It looks neater. Also, move this to x:260 y:100 if you go through with that^ Fixed



01:42:890 (7) (1) This is blanketed badly. Fixed

01:49:701 No drum here. Sorry, emphasis on vocals here and trying to match. Keeping for the time being.

01:54:890 ^ See previous

02:16:296 Move the final point in this slider to x: 24 y: 96 That goes against what you said here 00:03:323 (2), keeping

02:18:890 (1) (2) This is blanketed badly. Fixed

02:27:323 Delete that, select the one before it, copy, paste, move it to the spot you deleted the other one on the timeline, CTRL >, CTRL >, CTRL H, then move to x:276 y:280 Did something similar

Hard:

00:01:215 This would fit the lyric line better. Fixed



00:41:269 (5) (6) Bad blanketing. Fixed

00:48:891 (4) CTRL G this. I like this as is.

00:52:783 (2) (3) Bad blanketing. Fixed

00:53:918 This may better fit the music. Did something similar except left the kick slider or there would be nothing on the fairly obvious drum roll



01:01:053 Add a finish sound here. THeres nothing here?

01:02:188 (5) (6) Bad blanketing, also, new combo on (5) Fixed

01:04:783 So, (1) doesn't blanket (2), and (2) to (3) is spaced differently from (3) to (4) Fixed in prev mod

01:07:702 (2) (3) Awkward spacing here. Fixed

01:30:404 (4) (5) Bad spacing The player should be able to see read this fairly easily, keeping

01:33:323 (6) before I showed you a different style of wave, use that here. Tried to fix

01:49:377 (7) (8) Awkward spacing. See previous

01:54:566 (7) (8) Again^ See previous

02:15:485 (3) (4) Bad blanketing. Tried to fix

02:17:107 (4) (5) Bad blanketing. Fixed

02:20:512 (8) Too curved to blanket (7). Fixed

02:21:323 (1) (2) Bad blanketing here, too. Fixed

02:25:701 (2) (3) Again^ Fixed

02:30:404 This pattern will better fit the music. Keeping, see previous similar part



Over all, the slider shapes and placement were very displeasing to the eye. But, I suppose it's whatever works. Good luck with your map!
caren_sk

VINXIS wrote:

that collab doe
Where's hte ar9.4 and od8.5/9
00:01:215 - note
00:15:972 (4,5,6) - imperfect stack
00:19:215 (1,2,3) - ^
00:19:864 (5,6,7) - ^
00:25:053 (3) - Ctrl+G
00:26:350 (6,1) - imperfect stack
00:27:161 (3,3) - ^
I actually do love that stream dam n
00:43:864 (5,6,7) - imperfect stack
00:54:242 (4,5,6) - ^ (but less obvs so lol)
01:12:891 (2,5) - ^
01:14:675 (4,5,6) - ^

all fix !!thx modding !!

Milhofo wrote:

[iyasine_sk's Extra]
  1. Why not just call it Collab Extra? Already picturing players looking for who "iyasine_sk" is D:
  2. 00:20:837 (5,6) - would make distance a little bit bigger
  3. 00:21:161 (7,8) - ^
all fix !!thx modding !!

checked only my part !!
ask iyasine~!

diff name keep it plz.

http://puu.sh/dVibz/b82482ede6.osu
Could This Be
Beautiful song, beautiful mapping on most diffs :) I love it! <3
iyasine

VINXIS wrote:

that storyboard is som next lvl 11t shiot

from me moddin q

that collab doe
Where's hte ar9.4 and od8.5/9
01:31:539 (7,9) - imperfect stack fixed
01:48:646 (11,1) - fuc k I know what you mean
01:57:971 (1) - change to triple? keep it
02:15:809 (6) - Ctrl+J x:440 y:136 desgin change
02:15:647 (5,3) - imperfect stac k ok
02:17:917 (3,4,5) - ^ ok
02:19:863 (8,9,10) - ^ ok
ye lot's of imperfect stacks, I'd say to take off grid snap and to make them more exact rip idk ur choice honestly (I'm literally sorry about this mod being 99.999999999% about imperfect stacks TT_TT)

the blankets are amazin g though

staaaaaaaaaaar :star:

Milhofo wrote:

Hi, from my modding queue :)

[iyasine_sk's Extra]
  1. 01:44:350 (4,1) - this jump is too big keep it
  2. 01:46:944 (2,1) - the sudden direction change hurts ; ; but that's probably because I'm bad, keep it if noone has problems with it ^
  3. A streamy challenge, I must practice for when this gets ranked :3
I might have some typos in my mod, it's still morning x) sorry

I love this set, maps like these is why I like modding, ganbare :P
Thanks modders !
http://puu.sh/dYwXD/0e087a4004.rar
Tsumetaku

Milhofo wrote:

Hi, from my modding queue :)

[TmTk's Normal]
  1. 01:16:134 - add a single here and start slider at 01:16:296 - Nah I think the pattern now is more compatible
  2. Nothing to add ^^
[TmTk's Insane]
  1. Drain Rate 8 wouldn't be that bad I think (but it's still an insane so xd) ok,i'll set it at 7.8 or something x3
  2. 00:22:134 (1) - this shape really feels off >.< I think you could make it match the vocals with a more appealing look hmm all done some minor adjust~
  3. 01:58:134 (1) - ^
  4. 01:59:269 (3) - ^
  5. 00:48:567 (3) - making this curved would improve flow imo
  6. 01:49:215 (2) - I know the overlap is pretty, but I'd prefer if this one was at ~ x:76 y:216 (with the current AR you don't even notice the overlap)
  7. Really fun map thanks;u;
Other All Fixed!!!

I might have some typos in my mod, it's still morning x) sorry

I love this set, maps like these is why I like modding, ganbare :P
Sry I've changed my computer these few days so cannot reply QuQ!!!

chisaki-san

hello from VINXIS and i's modding queue!

basically all i wanted to do to the storyboard was add in some fade and pulse transitions from one bg to another (or from bw backgrounds to colour backgrounds etc etc)
please click here to download/view the .txt file containing the code for the storyboard!

[storyboard]
  1. 00:35:107 - added a pulse animation into the kiai time with the use of a pic i edited called bgpulse.jpg - link here!
  2. 00:45:405 - added pulse animation here since the vocals were similar (or as powerful) as they were at the start of the kiai time - since it sounded similar there to how it sounded back then, i thought it could be suitable
  3. 01:00:810 - added pulse animation + fade to transition from the bgpulse.jpg which i used during the kiai time into the normal background
  4. 01:06:094 - added fade into black bg from that point to 01:16:049 for a smoother transition
  5. 01:37:215 - added pulse animation here just for a nice little animation to go along with the colour change~
  6. 01:57:809 - (i couldn't do this otherwise i felt like i'd break the storyboard somehow ahahah a h hahah,,,) i recommend trying to make it fade into black from that point to 01:58:053 just for a smoother transition ^^
  7. 02:11:107 - added pulse animation which kinda subtlety goes off while it fades from white into the next background
  8. 02:21:404 - added pulse animation starting here since the vocals were similar (or as powerful) as they were at the start of the kiai time - since it sounded similar there to how it sounded back then, i thought it could be suitable (totally didn't copy+paste from my second point :'^) )
other than that, the map itself is pretty great from what i've seen and the storyboard looks amazing as well :^)

good luck with the rank, will be throwing my next star this way! (^˃ᆺ˂^)ノ”

Topic Starter
Gelbana
Thanks for the mod! Also updated Tsumetaku.
No idea if osb editing require redownload...
Chisaki-san

[Chisaki-san] wrote:

hello from VINXIS and i's modding queue!

basically all i wanted to do to the storyboard was add in some fade and pulse transitions from one bg to another (or from bw backgrounds to colour backgrounds etc etc)[/color]
please click here to download/view the .txt file containing the code for the storyboard!

[storyboard]
  1. 00:35:107 - added a pulse animation into the kiai time with the use of a pic i edited called bgpulse.jpg - link here! Sorry, I find the inconsistency between pulse and lyrics to be in contradiction with the attempted simplicity of this storyboard. So I apologise but will not be utilising the pulse during kiai. :(
  2. 00:45:405 - added pulse animation here since the vocals were similar (or as powerful) as they were at the start of the kiai time - since it sounded similar there to how it sounded back then, i thought it could be suitable See previous
  3. 01:00:810 - added pulse animation + fade to transition from the bgpulse.jpg which i used during the kiai time into the normal background See previous, previous
  4. 01:06:094 - added fade into black bg from that point to 01:16:049 for a smoother transition This is nice, and since others also want this; added, thanks :D
  5. 01:37:215 - added pulse animation here just for a nice little animation to go along with the colour change~ This is a nice place for a pulse! Fits well; added.
  6. 01:57:809 - (i couldn't do this otherwise i felt like i'd break the storyboard somehow ahahah a h hahah,,,) i recommend trying to make it fade into black from that point to 01:58:053 just for a smoother transition ^^ Also nice suggestion, added
  7. 02:11:107 - added pulse animation which kinda subtlety goes off while it fades from white into the next background See first comment
  8. 02:21:404 - added pulse animation starting here since the vocals were similar (or as powerful) as they were at the start of the kiai time - since it sounded similar there to how it sounded back then, i thought it could be suitable (totally didn't copy+paste from my second point :'^) ) See first comment
other than that, the map itself is pretty great from what i've seen and the storyboard looks amazing as well :^) Appreciated :D

good luck with the rank, will be throwing my next star this way! (^˃ᆺ˂^)ノ”

Xgor
[Images]
Unlike the other backgrounds in the SB bgnogirlbw.jpg isn't moving... Yet it has the same size as the other ones. I suggest you crop it so so there's no parts of the image unused.

Unfortunately the Ranking Criteria dosn't allow 1366x1024 size of images. I personally feel it's works as it is buut the criteria wants you to scale it down to somewhere around 854x640. I'll try to talk with the staff about it here so we'll see https://osu.ppy.sh/forum/t/276337

[SB Coding]
(Only if the higher res images will be allowed)
Right now you scale the imagesd down to 0.64. However 0.625 will make the images fit perfectly to the screen in-game so I suggest scaling down to that.


[SB Load]
You don't need to put a black image when you want it black. If you remove the background (Like you have done) the default colour of the background is black so use that instead of colour your background black


Anyways aside from there (in my opinion small things) The SB is great, love the way the letters move individually.
Modem
C-cool!!
Both the storyboard and the map itself is so cool!! (o w O)
Asfand
queue:

Insane:

01:16:134 (5,6,7,8,9) - consider making it a downward stream instead of stacked notes, would follow the music better. like here 01:57:486 (1,2,3,4,5,6) -
02:08:513 (1,2,3,4,5,6,1,2,3,4,5,6,7) - would be cool to increase hitsound volume together with the music as its picking up

very little to pick on. the spacing is really nice an readable.
Monstrata


Hey Gelbana. Haven't heard this song before, fell in love with it when I heard the preview! Please get this ranked soon!! Here is my mod, sorry I couldn't mod the Extra. I can barely pass it, so I don't think my mod will be as helpful :P.

[TmTk's Insane]
00:34:296 (7,1) - Is such a huge jump necessary? :P Consider Ctrl G on 1. Flows better into 00:34:945 (2,1) - too.
01:36:080 (7) - A normal curved slider is more fitting here imo.
02:10:296 (4,5,6,7,1) - Try Ctrl G on 4 for better flow into 5, 6, 7

[Insane]
00:22:134 (2) - You could make this more even.
00:32:350 (1) - Consider mapping this part. It seem's like a missed opportunity since this section is a "build up" I don't think a spinner does it justice.
00:35:918 (4,6,7) - I'm not sure this overlap is a good idea.
00:49:702 (6,7) - Blanket better.
01:28:134 (6,7,8) - Make these more evenly spaced.
02:03:972 (2) - Ctrl G this too for better flow. You could Ctrl H so it fits more nicely with 3
02:07:540 (5,6) - Have a circle at 02:07:539 - and move the slider to 02:07:701 - instead. Also you could integrate a jump pattern here to emphasize the music.
02:27:486 (5,1) - Blanket better.
02:27:486 (5,1) - These aren't evenly spaced. This is what I see when I scale it out to see the spacing.

[Hard]
00:16:134 (1) - This slider could be improved.
00:25:053 (3,4) - 4 doesn't really play into anything... Try making 3 a repeat and taking out 4.
01:30:405 (4,5) - The spacing is deceptive here, consider spacing further apart.
01:54:080 (6,7,8) - ^
02:44:026 (3,4,5,1) - Fix this pattern a bit so the 5 doesn't look like its jutting out. You could move it a bit further apart to create a bit of a jump from 02:44:513 (5,1) - . I think it would work well here.
02:51:810 (2,3,4) - Fix spacing from 3 to 4 to make it consistent.

[TmTk's Normal]

00:30:567 (2) - This touches my heath bar :P.
00:49:215 (4,5) - Not perfectly parallel
02:18:728 (1,2) - Blanket better.

[Easy]
00:38:999 (3,4) - Blanket better.
00:50:675 (1,2) - Try swapping 2 and 1 in timeline, repeat slider first, then the circle.
01:12:729 (3,5) - I feel like these two sliders could be improved, more symmetry? Up to you on this though, you have a few s sliders but some are abstract shapes too which are perfectly fine.

Hope it helps, good luck!!!
Tsumetaku

monstrata wrote:



Hey Gelbana. Haven't heard this song before, fell in love with it when I heard the preview! Please get this ranked soon!! Here is my mod, sorry I couldn't mod the Extra. I can barely pass it, so I don't think my mod will be as helpful :P.

[TmTk's Insane]
00:34:296 (7,1) - Is such a huge jump necessary? :P Consider Ctrl G on 1. Flows better into 00:34:945 (2,1) - too. hmm maybe this way more better... fixed
01:36:080 (7) - A normal curved slider is more fitting here imo. maybe it's not that important,no change
02:10:296 (4,5,6,7,1) - Try Ctrl G on 4 for better flow into 5, 6, 7 uh fixed~

[TmTk's Normal]

00:30:567 (2) - This touches my heath bar :P.
00:49:215 (4,5) - Not perfectly parallel
02:18:728 (1,2) - Blanket better. All Fixed~

Hope it helps, good luck!!!
Topic Starter
Gelbana
Thanks to all modders! :D Added Tsumetaku's stuff

Xgor's SB stuff is WIP atm but will fix scaling and black screen issues and hope the maximum image size rule gets passed.

Asfano

Asfano wrote:

queue:

Insane:

01:16:134 (5,6,7,8,9) - consider making it a downward stream instead of stacked notes, would follow the music better. like here 01:57:486 (1,2,3,4,5,6) - Fixed this and remapped the previous part as i was not happy with it
02:08:513 (1,2,3,4,5,6,1,2,3,4,5,6,7) - would be cool to increase hitsound volume together with the music as its picking up

very little to pick on. the spacing is really nice an readable.

monstrata

monstrata wrote:



Hey Gelbana. Haven't heard this song before, fell in love with it when I heard the preview! Please get this ranked soon!! Here is my mod, sorry I couldn't mod the Extra. I can barely pass it, so I don't think my mod will be as helpful :P. Glad you like the song!


[Insane]
00:22:134 (2) - You could make this more even. I tried to fix ;_;
00:32:350 (1) - Consider mapping this part. It seem's like a missed opportunity since this section is a "build up" I don't think a spinner does it justice. I left this as a spinner due to the less awesome build up compared to the second chorus build up. I wanted to give the second more emphasis, however, if someone else suggests this i will probably map this
00:35:918 (4,6,7) - I'm not sure this overlap is a good idea. I feel it plays ok
00:49:702 (6,7) - Blanket better. Fixed
01:28:134 (6,7,8) - Make these more evenly spaced. They are all distance snapped?
02:03:972 (2) - Ctrl G this too for better flow. You could Ctrl H so it fits more nicely with 3 Fixed, did a Ctrl-G
02:07:540 (5,6) - Have a circle at 02:07:539 - and move the slider to 02:07:701 - instead. Also you could integrate a jump pattern here to emphasize the music. Fixed, nice suggestion
02:27:486 (5,1) - Blanket better. Fixed
02:27:486 (5,1) - These aren't evenly spaced. This is what I see when I scale it out to see the spacing. Fixed, this looked soo bad, thnaks for pointing it out

[Hard]
00:16:134 (1) - This slider could be improved. I tried
00:25:053 (3,4) - 4 doesn't really play into anything... Try making 3 a repeat and taking out 4. 4 plays well to end the lyrics
01:30:405 (4,5) - The spacing is deceptive here, consider spacing further apart. I like the anti jumps here because i think the music calls for it. Will probably change if one more person suggests.
01:54:080 (6,7,8) - ^ See previous
02:44:026 (3,4,5,1) - Fix this pattern a bit so the 5 doesn't look like its jutting out. You could move it a bit further apart to create a bit of a jump from Fixed
02:44:513 (5,1) - . I think it would work well here. This is the same timing point as before?
02:51:810 (2,3,4) - Fix spacing from 3 to 4 to make it consistent. Fixed


[Easy]
00:38:999 (3,4) - Blanket better. Fixed
00:50:675 (1,2) - Try swapping 2 and 1 in timeline, repeat slider first, then the circle. Fixed and repositioned
01:12:729 (3,5) - I feel like these two sliders could be improved, more symmetry? Up to you on this though, you have a few s sliders but some are abstract shapes too which are perfectly fine. Changed it up, hopefully your eyes don't burn while playing ;_;

Hope it helps, good luck!!! Thanks for the mod!
Hinsvar
o/

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. 01:00:891 - Pretty sure you should end the kiai here; it's the most logical choice, if you listen to the music.
  2. 02:36:890 - ^
>Easy
  1. 00:02:350 (2,3) - Inconsistent spacing.
  2. 00:50:675 (5,1) - I believe you should swap the NC because the two combos are inconsistent in length right now.
  3. 02:26:674 (1,1) - Uh what's with the NCs? I think you placed one of them by accident.
  4. 02:30:566 (5,1) - I somehow think the spacing is intentional, but why? Consider 01:15:323 (5,1) too, btw, which has the same 3/2 gap but the spacing is consistent with basically the whole map.
>TmTk's Normal
  1. 00:55:702 - Why don't you map this with a circle (with a finish too) and start 00:55:702 (1) at 00:55:864 instead, just like the end of the second kiai? It actually goes with the song better, and is nice to keep the rhythm consistency.
>Hard
  1. Why HP6? It's pretty high for a Hard diff and is kinda unforgiving on misses. Drop to HP5, please?
  2. 01:57:648 (7) - Why don't you add a repeat then add a finish at 01:58:134? Doesn't really make sense to leave 01:58:134 unmapped while it has a noticeable cymbal sound.
  3. 02:03:161 - Add a circle with a finish? Same reason as the one above. Since the cymbal is stronger than the instrument you mapped at 02:03:323 (1), it's possible that players will hit 02:03:323 (1) at 02:03:161 instead.
  4. 02:47:107 (5,1) - Why is the spacing smaller here? You know, it's even smaller than the default DS value you use, and the choice isn't really logical IMO.
>Insane
  1. Use HP7? Same reason as my suggestion in the Hard diff.
  2. 02:15:647 - 02:15:971 - Uuuuuuh wait. The rhythm of the map has been going constantly every 1/2 beats, and suddenly you didn't map the white ticks here? Even if there are noticeable instrument sounds? This might lead players to think that 02:15:323 (2,3,4) are a part of the constant 1/2 rhythm and not what you wanted them to be. I strongly suggest to map the white ticks too.
  3. 02:19:701 - ^ (The instrument here is not as noticeable, but the sudden need of a lesser movement to hit the jumps makes playing this section awkward.)
>iyasine_sk's Extra
  1. 02:36:890 - (iyasine) Why don't you map this to the end to be consistent with the other diffs?
Tsumetaku's Insane diff is okay.

Poke me once you're done with this mod (and with the SB since it looks like Xgor is fixing it lol).
Topic Starter
Gelbana

Modem wrote:

C-cool!! Both the storyboard and the map itself is so cool!! (o w O)

Could This Be wrote:

Beautiful song, beautiful mapping on most diffs :) I love it! <3
Thanks! Glad you enjoy the song!


SB update cropped out useless part of bg in question and fixed scaling issues. Removed all instances where the black image is unnecessary but still had to keep for the build up to the second chorus. Considering other SBs have been ranked with down-scaled high-res images, I hope these images shouldn't be a problem. Please Re-download.

Thanks to Hinsvar for the mod and star :D

Hinsvar

Hinsvar wrote:

o/ \o



*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.


>General
  1. 01:00:891 - Pretty sure you should end the kiai here; it's the most logical choice, if you listen to the music. Whoops, this happens only in the easy and normal; fixed easy
  2. 02:36:890 - ^ See previous
>Easy
  1. 00:02:350 (2,3) - Inconsistent spacing. Fixed
  2. 00:50:675 (5,1) - I believe you should swap the NC because the two combos are inconsistent in length right now.Fixed, didn't notice after prev mod
  3. 02:26:674 (1,1) - Uh what's with the NCs? I think you placed one of them by accident. You would be right ;_;, fixed
  4. 02:30:566 (5,1) - I somehow think the spacing is intentional, but why? Consider 01:15:323 (5,1) too, btw, which has the same 3/2 gap but the spacing is consistent with basically the whole map. You are talking about the spacing on timeline right? Yeah, couldn't find a nice finish without hitting a red tick. As a fix, removed the mote altogether. The second consideration, also deleted and made the slider a repeat; seems to fit ok.

>Hard
  1. Why HP6? It's pretty high for a Hard diff and is kinda unforgiving on misses. Drop to HP5, please? Fixed
  2. 01:57:648 (7) - Why don't you add a repeat then add a finish at 01:58:134? Doesn't really make sense to leave 01:58:134 unmapped while it has a noticeable cymbal sound. Yup, it doesn't make sense :P, fixed
  3. 02:03:161 - Add a circle with a finish? Same reason as the one above. Since the cymbal is stronger than the instrument you mapped at 02:03:323 (1), it's possible that players will hit 02:03:323 (1) at 02:03:161 instead. Fixed
  4. 02:47:107 (5,1) - Why is the spacing smaller here? You know, it's even smaller than the default DS value you use, and the choice isn't really logical IMO. Mistake after altering around after a mod, fixed
>Insane
  1. Use HP7? Same reason as my suggestion in the Hard diff. Fixed
  2. 02:15:647 - 02:15:971 - Uuuuuuh wait. The rhythm of the map has been going constantly every 1/2 beats, and suddenly you didn't map the white ticks here? Even if there are noticeable instrument sounds? This might lead players to think that 02:15:323 (2,3,4) are a part of the constant 1/2 rhythm and not what you wanted them to be. I strongly suggest to map the white ticks too. Was trying to follow the lyrics but now realise the abruptness and inconsistency is hard to play. Fixed both instances
  3. 02:19:701 - ^ (The instrument here is not as noticeable, but the sudden need of a lesser movement to hit the jumps makes playing this section awkward.) Fixed ^



Poke me once you're done with this mod (and with the SB since it looks like Xgor is fixing it lol). Will do :D
iyasine
to Hinsvar

I think, many players feel much better if you end here. but , I want to keep make due to caren's request

now mapping~ plz wait :3
Tsumetaku

Hinsvar wrote:

o/

>TmTk's Normal
  1. 00:55:702 - Why don't you map this with a circle (with a finish too) and start 00:55:702 (1) at 00:55:864 instead, just like the end of the second kiai? It actually goes with the song better, and is nice to keep the rhythm consistency. ah okay XD didn't noticed this issue
@bana san:Since there's only one issue,plz fix it for me XD!!
and maybe put it at... X:152 Y:180 www

thx~
Topic Starter
Gelbana

Tsumetaku wrote:

@bana san:Since there's only one issue,plz fix it for me XD!!
and maybe put it at... X:152 Y:180 www

thx~
Sure :D
Added extra note and fixed kiai time stuff on Tsumetaku diffs. Updated.
neonat
Just my 2 cents on this (I asked Hinsvar first)

General

Add 700 to AudioLeadIn for the ideal 2000 ms before the first object for all difficulties

Add -ARIA ON THE PLANETES- to tags? Part of her full name too

Easy

00:34:459 - unused green line
00:49:377 (4) - seems to be lacking the usual clap on the end of the slider
00:50:675 (1) - remove the clap on the middle end of the slider, it doesn't follow the usual 2 beat pattern
00:55:215 (1) - feels more fitting if it starts at 00:55:702 though, and having a circle placed at 00:55:215
01:36:728 (1) - remove that clap on the start of the slider, the place that you usually clap for objects is when you have music like at 01:36:404

TmTk's Normal

00:16:783 (1) - why not finish on the start of the slider?
00:50:513 (1,4) - I don't know if it was your intention, but if you wanted these to blanket, it's not very neat and exact right now
01:28:782 (4) - not really sure why you want to use a slider here, because it seems a circle would do fine at 01:28:782 as the portion at 01:29:107 really does seem quite void of music and the slider end feels extra
01:39:323 (5,1) - not perfect blanket, if they were supposed to be

Hard

00:06:405 (3) - this part seems to fit a NC, similar to music phrasing of 00:01:215 (1,2)
00:29:918 (1) - end the spinner at 00:32:026 - fits with the vocals better
00:40:134 (9) - NC here instead of 00:40:296 (1)
02:05:918 (1) - end the spinner at 02:08:026
02:06:566 - green line not snapped to any line, off by 1 offset

Insane

00:12:891 (6) - I think you should be following consistently with the combo pattern you had at the start. NC here instead of 00:13:377 (1)
00:14:513 (5) - NC
00:15:486 (3) - NC here instead of 00:15:161 (1)
00:29:918 (1) - end the spinner at 00:32:026
00:39:810 (1) - finish on end of slider
01:00:891 (1) - finish on start of slider
01:52:621 (1) - finish on end of slider
01:58:134 - shouldn't there be an object here? The music ends here, possibly with finish hitsound as well

TmTk's Insane

00:16:783 (1) - finish on start of slider
01:06:080 (1) - that's a really weird slider tail to be honest

iyasine_sk's Extra

00:39:648 (6) - I think it sound's cleaner without a finish on this note
00:54:567 (6) - ^
01:31:863 (9) - add whistle on end of slider, there is that soft cymbal-like sound from the drums here at 01:32:026
02:14:836 (8) - finish on the start of this slider, and remove the finish on 02:14:998 (1) - it sounds more fitting this way


Alright, back to Hinsvar now I guess~
Good Luck
iyasine
I apologize for the late reply , 02:36:890 ~ 02:52:944 - done

neonat wrote:

Just my 2 cents on this (I asked Hinsvar first)

iyasine_sk's Extra

01:31:863 (9) - add whistle on end of slider, there is that soft cymbal-like sound from the drums here at 01:32:026 fixed
02:14:836 (8) - finish on the start of this slider, and remove the finish on 02:14:998 (1) - it sounds more fitting this way hmm...keep it


Alright, back to Hinsvar now I guess~
Good Luck
Thanks for modding~ Hinsvar , neonat !

http://puu.sh/ejMXJ/10333bf9f3.rar
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