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MAN WITH A MISSION - database feat.TAKUMA(10-FEET)

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Topic Starter
Gear
This map has been deleted on the request of its creator. It is no longer available.
Pho
Mod from modding queue~

I'm gonna make a not-so-thorough mod for this, since most stuff you will figure out with time and experience.

[General]
There's a tag issue with your hard map, please check it out.
You can disable letterbox during breaks, there's no need to put it on (the only diff in your BM with a pause is the easy one).


[Easy]
If you want this to become an easy diff, you need to make easier patterns and longer sliders/pauses. Also some objects can be deleted, e.g.
00:07:329 (4) - , 00:10:041 (4) - ,00:15:465 (4) -
No need to if you want it to be a normal diff.

00:21:906 (2,3) - blanket here (make the slider fit better to the approach circle of 3 http://puu.sh/aSPqt/d3bd966bf1.jpg
00:52:753 (2,1) - avoid overlap
01:07:329 (1,2) - blanket here
I'd recommend you map the big break as well.

[Normal)
00:18:516 (1,2) - better blanket please
00:21:906 (2,3) - ^
00:26:143 (1,1) - don't stack here, it doesn't fit
00:26:651 (1,2) - check blankets
00:36:651 (5,6) - i'd switch these with ctrl+g
01:16:143 (2,3) - try to blanket here

Otherwise it's a pretty decent normal map.

[Hard]
00:09:024 (4,6,7) - stack 4 on slider's end. also check the blanket between 6 and 7
00:49:702 (5,1) - check the stack between these two sliders again
01:10:889 (2,3) - check blanket
01:08:346 (1,2) - this is a very very sharp dropoff flow there, put the slider's ends up a bit http://puu.sh/aTG66/c9b41e9794.jpg
01:19:194 (1,4) - check blankets
01:27:499 - add spinner here

[Insane]
00:03:600 (1) - the slider's not round enough, fix it http://puu.sh/aTGf2/15d998677f.jpg
00:15:804 (1,2,3,1) - it would make more sense to do the jump after the green combo, not inbetween
00:23:261 (5,6) - check blankets again
00:34:787 (1,2,3,4) - not so good oval flow, make it more curvy http://puu.sh/aTGqL/99f3452e75.jpg
00:36:821 (1,2,3) - combo not needed, delete NC
00:55:634 (8) - start NC here already
00:55:295 (6,7,8) - make the distance between 7 and 8 bigger or make it equal
00:55:804 (1,2,3,4) - use equal distances in this combo
00:59:194 (1,2,3) - small jump from 2 to 3 is more understandable than 1 to 2
01:00:211 (3,4) - check blanket
01:04:956 (2,4) - ^
01:13:770 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - the triples don't fit in here, delete them
01:20:804 (11) - delete
01:27:499 - spinner add

[DATABASE]
00:03:600 (1) - Be either consistent with the round slider in every diff OR make it as 'exotic' as the one in Insane.
00:04:956 (1,2,3,1) - distances are a bit off here, fix them
00:05:973 (2,3,4,5) - stack these doubles or make the distances between them more notable
00:11:058 (1,2,3,4) - distance between 3 and 4 is too small, make it equal
00:17:160 (4,5) - check blanket
00:19:872 (3,4,5) - this feels like it doesn't fit to the map at all. Consider a better pattern here, like http://puu.sh/aTHeG/fb34c4b902.jpg
00:31:058 (7) - push the circle a bit up to not overlap
01:14:363 (2,3,4,5,6,7,8,9,10) - this stream looks bad, use the Compose->'Convert slider to stream'-function to make a better slider shape for this stream
01:19:702 (2,3,4,7,8,9) - triple at same places is generally no good idea, place it anywhere else
01:26:482 (1,2,1,2) - don't stack here.
01:27:499 - spinner add

The DATABASE map needs more structure in general e.g. 00:34:787 (1,2,3,4,5,6,7,1,2,3,4,1,2,1) - and 00:53:770 - . The same problem applies to your Insane map.
Your patterns are somewhat scattered throughout the map, you need a better synergy between them.
Nevertheless, you have a good base with this map, you can build up on it. Good luck! :)


Greetings,
paseli

P.S.: FIRST!
Topic Starter
Gear

paseli wrote:

Mod from modding queue~

I'm gonna make a not-so-thorough mod for this, since most stuff you will figure out with time and experience.

[General]
There's a tag issue with your hard map, please check it out. fixed
You can disable letterbox during breaks, there's no need to put it on (the only diff in your BM with a pause is the easy one). kk


[Easy]
If you want this to become an easy diff, you need to make easier patterns and longer sliders/pauses. Also some objects can be deleted, e.g.
00:07:329 (4) - , 00:10:041 (4) - ,00:15:465 (4) -
No need to if you want it to be a normal diff. deleted all

00:21:906 (2,3) - blanket here (make the slider fit better to the approach circle of 3 http://puu.sh/aSPqt/d3bd966bf1.jpg fixed
00:52:753 (2,1) - avoid overlap fixed
01:07:329 (1,2) - blanket here kk
I'd recommend you map the big break as well. ill do that soon i guess

[Normal]
00:18:516 (1,2) - better blanket please fixed i think
00:21:906 (2,3) - ^ fixed
00:26:143 (1,1) - don't stack here, it doesn't fit changed
00:26:651 (1,2) - check blankets fixed
00:36:651 (5,6) - i'd switch these with ctrl+g what? if i ctrl+g it then it goes all weird o>o
01:16:143 (2,3) - try to blanket here fixed

Otherwise it's a pretty decent normal map.

[Hard]
00:09:024 (4,6,7) - stack 4 on slider's end. also check the blanket between 6 and 7 k
00:49:702 (5,1) - check the stack between these two sliders again fixed
01:10:889 (2,3) - check blanket fixed
01:08:346 (1,2) - this is a very very sharp dropoff flow there, put the slider's ends up a bit http://puu.sh/aTG66/c9b41e9794.jpg changed
01:19:194 (1,4) - check blankets fixed
01:27:499 - add spinner here added

[Insane]
00:03:600 (1) - the slider's not round enough, fix it http://puu.sh/aTGf2/15d998677f.jpg fixed
00:15:804 (1,2,3,1) - it would make more sense to do the jump after the green combo, not inbetween what do you mean?
00:23:261 (5,6) - check blankets again fixed
00:34:787 (1,2,3,4) - not so good oval flow, make it more curvy http://puu.sh/aTGqL/99f3452e75.jpg cool, i like it
00:36:821 (1,2,3) - combo not needed, delete NC did that
00:55:634 (8) - start NC here already is it necessary? o .o
00:55:295 (6,7,8) - make the distance between 7 and 8 bigger or make it equal k changed it
00:55:804 (1,2,3,4) - use equal distances in this combo fixed, i think
00:59:194 (1,2,3) - small jump from 2 to 3 is more understandable than 1 to 2 removed the jump
01:00:211 (3,4) - check blanket fixed
01:04:956 (2,4) - ^ fixed, i think
01:13:770 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - the triples don't fit in here, delete them k changed that part
01:20:804 (11) - delete deleted
01:27:499 - spinner add added

[DATABASE]
00:03:600 (1) - Be either consistent with the round slider in every diff OR make it as 'exotic' as the one in Insane. i use another slider then
00:04:956 (1,2,3,1) - distances are a bit off here, fix them hm? i don't see what is wrong :o
00:05:973 (2,3,4,5) - stack these doubles or make the distances between them more notable k
00:11:058 (1,2,3,4) - distance between 3 and 4 is too small, make it equal fixed
00:17:160 (4,5) - check blanket fixed
00:19:872 (3,4,5) - this feels like it doesn't fit to the map at all. Consider a better pattern here, like http://puu.sh/aTHeG/fb34c4b902.jpg
tried something else
00:31:058 (7) - push the circle a bit up to not overlap k
01:14:363 (2,3,4,5,6,7,8,9,10) - this stream looks bad, use the Compose->'Convert slider to stream'-function to make a better slider shape for this stream ok
01:19:702 (2,3,4,7,8,9) - triple at same places is generally no good idea, place it anywhere else k
01:26:482 (1,2,1,2) - don't stack here. changed
01:27:499 - spinner add added

The DATABASE map needs more structure in general e.g. 00:34:787 (1,2,3,4,5,6,7,1,2,3,4,1,2,1) - and 00:53:770 - . The same problem applies to your Insane map.
Your patterns are somewhat scattered throughout the map, you need a better synergy between them. i'll go over the whole thing sometime soon
Nevertheless, you have a good base with this map, you can build up on it. Good luck! :)


Greetings,
paseli

P.S.: FIRST!
Thanks a lot for the mod! It helped a lot, I'll try and fix some more things up like you suggested.
d3athl3lad3
Wow nice map , im a begginer and i got S on easy on my 1st try :D
i dont know if thats a good thing for u though. I loved the spacing and stuff it was perfect for me.Keep up the good work.
There is a large difefrence in speed of easy and normal , its insane o well i gotta try.
Topic Starter
Gear

d3athl3lad3 wrote:

Wow nice map , im a begginer and i got S on easy on my 1st try :D
i dont know if thats a good thing for u though. I loved the spacing and stuff it was perfect for me.Keep up the good work.
There is a large difefrence in speed of easy and normal , its insane o well i gotta try.
glad to hear
Nykho
Any news about this map ?
Topic Starter
Gear

Nykho wrote:

Any news about this map ?
I'm planning on remapping everything, some day.
xMutsurini
I realy love this Opening and this map <3
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