any achievements that you think they should be hush-hush achievements shouldn't be discussed here. instead, sent a PM to the OP explaining your ideas of hush-hush achievements
i don't even think anyone but you mentioned hush-hush achievements. also don't bother warning people anyway. if they can't take 1 minute to read the huge bold words in the OP then that's their lossTrash Boat wrote:
any achievements that you think they should be hush-hush achievements shouldn't be discussed here. instead, sent a PM to the OP explaining your ideas of hush-hush achievements
I'm liking this idea right hereAkhlis wrote:
Maybe you could also add a Category "Social" and to have achievements like: Get X amount of Friends, Play X amount of multiplayer maps with your friends, Refer X friends, X hours of online time and so on. Anyway, good idea, take ma' stars~
already in the list :pdeadbeat wrote:
Special game modes
- Combo achievements
Play count achievements
How is the "SPM" calculated?RdManebog wrote:
I have ideas!
Spinner Newbie
To earn: Get 300 SPM
Spinner Rookie
To earn: Get 500 SPM
Spinner Master
To earn: Get 1000 SPM
Ultimate Spinner
To get: Get 5000 SPM
Merry-Go-Round
To earn: Get 10000 SPM
As far as i know its because the achievements were implemented when the other three mods did not exist yet. So the real answer would be that the devs have been really lackluster in making new achies during the past four or so years.Yukiteru Amano wrote:
The current achievements are boring and only for standard, please add some more that also include CtB/Taiko/Mania. I would also like to ask why the beatmap-pack achievements only include standard, seems silly to me!
already added something to the OP about adding beatmap achievements to work with the other game modes as well.Yukiteru Amano wrote:
The current achievements are boring and only for standard, please add some more that also include CtB/Taiko/Mania. I would also like to ask why the beatmap-pack achievements only include standard, seems silly to me!
1, 4 and 5 sound interesting. 6 won't work since you can just bind 2 keys together to make it look like singletapping. as for 7. there was an idea to have an achievement counter (16/45 or something like that). having achievement titles like Achievement Hunter might work better for that.TheLukay wrote:
too lazy too read all so sorry if something was already said.
1. Beat a rank with mod with one less mod at the same acc e.g. beat a DT+HR+HD with DT+HR (are you a wizard?)
2. reach a certain spm ~470 (Drill)
3. Pass a map with never having full HP Bar (Survivor)
4. Get no 50s(and 100s) but misses on a map (Bad Luck)
5. Fail a map because of a spinner (Duuh...)
6. Full singletap a certain bpm, 120, 130, 140, 150... bpm; map has to contain 1/4 notes, (Fierce Finger lv1, lv2...)
7. get 5 achievents in one day(Achievent Hunter)
I'm not opposed to the general idea of an "achievement hunter" title, but please make it based off of total achievement count, not off of achievements unlocked in a single day. It would be a missable achievement that way (Once you collect everything but 4 achievements there'd be literally no way of getting it until new ones are added), and those are stupid as fk.deadbeat wrote:
as for 7. there was an idea to have an achievement counter (16/45 or something like that). having achievement titles like Achievement Hunter might work better for that.TheLukay wrote:
7. get 5 achievents in one day(Achievent Hunter)
I really like a lot of these ideas. I agree we need more kind of ranking/grouping achievements that people can work towards unlocking the next rank.DarkStoorM wrote:
Since I got a suggestion on Tech Support to freely bump this, I got two questions.
Can we get the Play Count applied to ALL modes, not osu!standard only? I mean like you can trigger this achievement by every mode.
I know we have one achievement per game mode in Dedication section, but it would fit more with X hits for every game mode AND the Play Count achievement applied to whichever mode you play.
It would also be nice if osu!standard had its own X-hits achievement.
Another thing, any plans on extending or changing the current achievements? I mean, the current count of hits for game modes is kinda... odd.
I think it would be better to keep the same values for every game mode, like this:
50,000 -> 100,000 -> 500,000 -> 1,000,000 -> 5,000,000 -> 10,000,000
Even 10 million hits is pretty common now, there are also people with more than 30 million hits (35 and more on standard, 50+ on taiko, 75 on osu!catch, 30+ on osu!mania).
We have so many players with enough high hit count, that we could change the current x-hits achievement to a brand new "rank" system. I guess that would be better than adding another badges.
Let's say we have 20 stages, starting from rank 20 to 1:Ranks exampleso we either replace the existing achievements with a single badge showing our personal hit achievement rank or make new badges on each fifth rank, including first one, resulting in 5 badges in total for every game mode.
- Rank XX - 25,000
- Rank XIX - 50,000
- Rank XVIII - 75,000
- Rank XVII - 100,000
- Rank XVI - 250,000
- Rank XV - 500,000
- Rank XIV - 750,000
- Rank XIII - 1,000,000
- Rank XII - 2,500,000
- Rank XI - 5,000,000
- Rank X - 7,500,000
- Rank IX - 10,000,000
- Rank VIII - 12,500,000
- Rank VII - 15,000,000
- Rank VI - 17,500,000
- Rank V - 20,000,000
- Rank IV - 25,000,000
- Rank III - 30,000,000
- Rank II - 40,000,000
- Rank I - 50,000,000
IMO, the dedication section needs a lot more achievements, as its name says.
[edit]
Ooooh, forgot about one thing. There should also be an achievement for the amount of SS / S ranks. Also for the silver ones.
PRETTY MUCH RELATED IMG:
We have 470~ beatmap packs, so assuming there are around 25 beatmaps packed on each one with an average of 4 difficulties, we can get at least 47,000 S/SS ranks + the mode specific beatmap packs, which will give around 50,000 (except osu!standard). That's a TRUE dedication
Not counting the approved packs, as they are mostly marathons, so it's around 500 difficulties.
Cheers for all the S hunters
sorry for the mess