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Nanamori-chu * Goraku-bu - After School Days

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Total Posts
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Topic Starter
Setz
This beatmap was submitted using in-game submission on Thursday, February 05, 2015 at 5:12:17 PM

Artist: Nanamori-chu * Goraku-bu
Title: After School Days
Source: ゆるゆり なちゅやちゅみ!
Tags: Yuru Yuri OVA ED ending 津田美波 Nachuyachumi! Yuruyuri No_Dap Dap A_Mystery Fycho mikami shiori ootsubo yuka ookubo rumi tsuda minami YrYr 三上枝織 大坪由佳 大久保瑠美
BPM: 185
Filesize: 4210kb
Play Time: 01:40
Difficulties Available:
  1. A Mystery's Normal (2.22 stars, 174 notes)
  2. Easy (1.46 stars, 120 notes)
  3. Fycho's Hard (3.64 stars, 333 notes)
  4. Memory (5.12 stars, 477 notes)
  5. No Dap's Insane (4.35 stars, 387 notes)
Download: Nanamori-chu * Goraku-bu - After School Days
Information: Scores/Beatmap Listing
---------------
New Yuru Yuri OVA is out, so naturally i am mapping something from it. this is the ED. You can find the OP Here
Easy by me
Normal by A Mystery
Hard by Fycho
Insane by No Dap
Memory by me
thanks to Ringating for the background :D
[ Setsuna ]
First post :)
Winnie
2nd post and going to mod this tomorrow
kakifly
as you requested

General

  1. Offset sounds a tiny bit late to me.. maybe add +5-7 ?
  2. SV from N to H is a bit much? E to N is only 0.1 increase but N to H is 0.6.. but N's diff overall is pretty hard already, i would maybe reduce the amount of 1/2 usage since there is no 1/2's in easy
Easy

  1. 00:04:426 (2,3) - i think these can be a slider.. the beat on 00:05:075 (3) - is pretty weak to be a circle imo
  2. 00:12:205 (3) - i think rhythmically it would be better if you removed the repeat and copy+ paste it to here 00:13:502 - cause the circle you have at 00:14:151 - is pretty random, i think a slider tail would work better
  3. 00:18:692 (3) - not sure if this stacking would confuse beginners or not.. (also the shape of 3 is uhhh not very appealing.. try this for better curve)
  4. 00:30:367 (2) - try and stack the tail of 2 to 00:28:746 (3) - ?
  5. 00:42:043 (1) - i think this shape can look better.. maybe more symmetrical as well lol
  6. 00:44:638 (1) - ^
  7. 00:47:232 (1) - shape can look better ;w;
  8. 01:01:178 (2) - this sliders feels awkward going over the downbeat.. i would suggest something like this for a consistent beat that feels smoother to play
  9. 01:18:367 (1) - can look better like this..
  10. 01:23:232 (3) - stack is off, move to x406y191
  11. 01:26:151 (1) - this overlap dfkguhrhgwehgow
A Mystery's Normal

  1. 00:01:340 (2,3) - why dont you try making these into a 1/1 slider? i think it would be smoother to play
  2. 00:06:529 (2,3) - ^
  3. 00:25:989 (4) - uhh 1/4 in normals please no
  4. 00:26:475 (1,2) - a 1/1 slider would work here too, it simplifies the rhythm a bit so its not as hard to play
  5. 01:02:800 (1,2,3) - i think you should unstack these, their quite strong sounds and seems awkward that the cursor wont be moving
  6. 01:20:962 (1,3) - overlaps looks kinda bad
Fycho's Hard

  1. 00:00:530 (1) - 00:01:827 (1) - these sound a bit weird to me, probably because they dont follow any strong beats, not sure what to suggest either Dx
  2. 00:06:205 - should add note, since theres a strong sound here and it feels empty..
  3. 00:08:313 (1,2,3,4) - i think it would be more consistent if you had two 1/1 sliders like this because you map the 1/2 circles but the music in the background is going really fast so the circles dont feel like their mapping any strong sound, should just try to emphasize the finishes if that makes sense...
  4. 00:17:881 (4,5) - if you place like this i think the flow is more fun to play
  5. 00:20:962 (3) - remove, theres nothing significant here in the music, if you do i think you can stack 00:21:286 (1) - on 00:20:638 (2) -
  6. 00:57:611 (1,2,3) - 00:58:908 (1,2,3) - 01:00:205 (1,2,3) - i think if the distances from these sliders gradually increase from the last one it would be a cool emphasis
  7. 01:08:719 (4) - remove clap
  8. 01:09:935 (3) - remove clap from repeat
  9. 01:13:827 (4) - ^ not sure if you do this on purpose.. i dont see why the blue tick would have a clap and the rest of the slider not? ><
  10. 01:17:719 (3,4) - i think this rhythm may follow the music better?cause theres a sound 01:17:881 - that you didnt map and 01:17:962 - there isnt a strong sound, it would be at 01:18:124 - so.. i think this may cover the beats a bit better sorry if this seems confusing lol
  11. 01:24:854 (1) - try to avoid overlap with 01:24:206 (4) - ?
  12. 01:28:097 (3,4,5,6) - same concept applies here as 01:17:719 (3,4)
  13. 01:34:584 (3,4) - i think it would follow the music better if you move 01:34:665 (4) - 1/4 back and make it a 1/2 slider then add circle at 01:34:665 -
  14. the beat at 01:36:043 - is more dominant than the blue ticks so i think you should put a circle here instead
Insane


  • my laptop lagged trying to mod this diff LOL
  1. 00:14:151 (5) - try ctrl + g for a better circular flow
  2. 00:20:800 (1) - i really dont think this part is worth mapping ...please rethink it, it would be better to remove this
  3. 00:21:611 (2,3) - flow from these notes feel awkward, and pretty sharp, try ctrl + g 00:21:935 (3) - and try ctrl + g 00:22:259 (4,5) - fro a smoother flow
  4. 00:35:557 (1) - ctrl + g for smoother flow?
  5. 00:58:584 (4,5,1,2,3,4) - try a star jump? imo these jumps are just not flowly enough lol im really obsessed with good flow and i like maps with nice flow xD
    not much to say, this diff is really nice in terms of rhythm, buuut flowww ;-; some of your jumps are very sharp, some are awkward orz though i stopped mentioning halfway through since its probably just my preference , good diff though
good luck :D
Topic Starter
Setz
kakifly

kakifly wrote:

as you requested

General

  1. Offset sounds a tiny bit late to me.. maybe add +5-7 ? hmmm i tried it, but it felt off to me, going to keep current offset for now
  2. SV from N to H is a bit much? E to N is only 0.1 increase but N to H is 0.6.. but N's diff overall is pretty hard already, i would maybe reduce the amount of 1/2 usage since there is no 1/2's in easy I dont think htis is a big deal, SV alone isnt the indicative of the map's difficulty. I think the spread is fine, all the maps are harder than your average diff, but the gaps between them work, somehow
Easy

  1. 00:04:426 (2,3) - i think these can be a slider.. the beat on 00:05:075 (3) - is pretty weak to be a circle imo I did this to keep this section consistent. I like consistency in my low diffs because rhythm is repetition by definition, wouldn't you agree? I definitely see your point though, if this was anything but Easy,I would have made the change.
  2. 00:12:205 (3) - i think rhythmically it would be better if you removed the repeat and copy+ paste it to here 00:13:502 - cause the circle you have at 00:14:151 - is pretty random, i think a slider tail would work better good catch, this is something that I dislike alot, and here I am doing it myself, hah, fixed now
  3. 00:18:692 (3) - not sure if this stacking would confuse beginners or not.. (also the shape of 3 is uhhh not very appealing.. try this for better curve) I think this is perfectly readable, I did fix the slider's shape though.
  4. 00:30:367 (2) - try and stack the tail of 2 to 00:28:746 (3) - ? done
  5. 00:42:043 (1) - i think this shape can look better.. maybe more symmetrical as well lol
  6. 00:44:638 (1) - ^
  7. 00:47:232 (1) - shape can look better ;w; lol, i suck at slider art, im going to leave these alone for now till i can come up with a better shape.
  8. 01:01:178 (2) - this sliders feels awkward going over the downbeat.. i would suggest something like this for a consistent beat that feels smoother to play there isnt a strong beat over this particular downbeat. and my current rhythm plays nice with the dominant part of the music here being the vocals, so I am going to leave this for now.
  9. 01:18:367 (1) - can look better like this.. going to keep current shapes, I like them :o
  10. 01:23:232 (3) - stack is off, move to x406y191 fixed
  11. 01:26:151 (1) - this overlap dfkguhrhgwehgow I dont see the issue here?
Insane


  • my laptop lagged trying to mod this diff LOL RIP
  1. 00:14:151 (5) - try ctrl + g for a better circular flow
  2. 00:20:800 (1) - i really dont think this part is worth mapping ...please rethink it, it would be better to remove this alright, i got rid of it T.T
  3. 00:21:611 (2,3) - flow from these notes feel awkward, and pretty sharp, try ctrl + g 00:21:935 (3) - and try ctrl + g 00:22:259 (4,5) - fro a smoother flow
  4. 00:35:557 (1) - ctrl + g for smoother flow?
  5. 00:58:584 (4,5,1,2,3,4) - try a star jump? imo these jumps are just not flowly enough lol im really obsessed with good flow and i like maps with nice flow xD
    not much to say, this diff is really nice in terms of rhythm, buuut flowww ;-; some of your jumps are very sharp, some are awkward orz though i stopped mentioning halfway through since its probably just my preference , good diff though Pretty much all your flow suggestion here were done on purpose, I think this is just more of mapping style differences between the two of us. I will keep these in mind if more people think I should change them though
good luck :D

thanks for the mod <3 I will poke fycho and mystery
A Mystery

kakifly wrote:

as you requested

General

  1. SV from N to H is a bit much? E to N is only 0.1 increase but N to H is 0.6.. but N's diff overall is pretty hard already, i would maybe reduce the amount of 1/2 usage since there is no 1/2's in easy
A Mystery's Normal

  1. 00:01:340 (2,3) - why dont you try making these into a 1/1 slider? i think it would be smoother to play - I don't like to spam slider like that, so I personally prefer the circles. I also don't think it's too hard. Might change this if more people suggest this.
  2. 00:06:529 (2,3) - ^ - ^
  3. 00:25:989 (4) - uhh 1/4 in normals please no - Why? Might change this though, but I need a valid reason.
  4. 00:26:475 (1,2) - a 1/1 slider would work here too, it simplifies the rhythm a bit so its not as hard to play - I agree, this was unnecessary.
  5. 01:02:800 (1,2,3) - i think you should unstack these, their quite strong sounds and seems awkward that the cursor wont be moving - Meh, ok
  6. 01:20:962 (1,3) - overlaps looks kinda bad - Oh god you're right. Fixed.
good luck :D - setz doesn't need luck, he is too powerful in the world of mapping
Thanks for the mod!

Omg look at how fancy this box is
osu file format v13

[General]
AudioFilename: After School Days.mp3
AudioLeadIn: 1500
PreviewTime: 66935
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:After School Days
TitleUnicode:アフタースクールデイズ
Artist:Nanamori-chu * Goraku-bu
ArtistUnicode:七森中☆ごらく部
Creator:Setz206
Version:A Mystery's Normal
Source:ゆるゆり なちゅやちゅみ!
Tags:Yuru Yuri OVA ED Nachuyachumi! Yuruyuri A Mystery Fycho mikami shiori ootsubo yuka ookubo rumi tsuda minami YrYr 三上枝織 大坪由佳 大久保瑠美
BeatmapID:545226
BeatmapSetID:235229

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:5
ApproachRate:5.5
SliderMultiplier:0.899999999999999
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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//Storyboard Sound Samples
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:)
Winnie
You lied to me I never accepted this(maybe I forgot) but I might as well anyways haha :lol: See this done in a bit
Topic Starter
Setz

Kocari wrote:

2nd post and going to mod this tomorrow

lol uhhh
Harubi Lira
Thanks for using my modding queue :)

[General]
Good song, simple rhythm, perfect sound effect.

[Insane]
00:14:151 (5) - try moving it to 268,188
00:14:475 (6) - then move it to 380,69
00:14:962 (9,10,11) - It doesn't flow well. (I hope you know what I want to express for my bad English
00:20:232 (2) - will it be better if it is separated from ①
01:13:178 (1) - rotate by 30° clockwise to flow better
Winnie
Im here for the daily mod routine checkup. Sorry it took a while to get the mod out to you. Finals week is hell of a crazy time :)
Pretty terrible memory if you ask me. Gonna start being organized and make some document files for mods

[Easy]

00:01:827 (2) - Snap Correctly with DS
00:10:908 (1) - Move this out with ds and adjust the slider end to make a proper blanket
00:12:205 (3) - That slider tick to the left of the red dot doesn't really need to be there; same outcome regardless
00:19:989 (1) - Snap
00:49:827 (1) - A little too close together, can be moved out a little more
01:04:259 (1) - Not sure the terms and conditions of if this spinner is aloud, because more time is needed to the beginner player to access that spin
01:36:692 (1) - Same
The use of hitsounds were really nice and didn't have off. I generally hitsound the claps with every other note but you did it in a way that presents with the good feels :) Kind of like how Mystery did his

[A Mystery's Normal]

00:49:178 (3) - Not sure if this was intentional but you could also make this straight like the previous slider; being as what it is really doesn't have much of a purpose to to be a mismatch
01:14:151 (2) - Can be moved down a little to the right for a better blanket
Looks good

[Fycho's Hard]

Always fascinated with Fycho's hard, let's see what we get this time 8-)
00:21:773 (2) - My preference but moving that down a little like this http://puu.sh/dmEIn/f637f7a875.jpg helps maintain cursor movement in a single direction without making tiny adjustments to hit the next slider. Basically just feels smoother to me because you did it with the next couple of sliders after that
00:26:475 (1) - Is this snapped correctly?
00:28:097 (2,3,4) - If you move it like this http://puu.sh/dmEZ3/1f848f2b2d.jpg you can stack the slider(4) with the note before that; and that it still keeps and maintains the same idea you previously had with the note in the slider, and the following is snapped accordingly
00:41:232 (3) - You can move slider end to the right a little to be parallel with the previous slider, for balance
01:24:854 (1,2) - You can adjust slider around for a better blanket and same concept with the previous comment I made above. http://puu.sh/dmFks/d2d0bd5ac6.jpg
01:26:152 (1) - Move a tad closer with DS to the right and it should be perfect
It's good :)

[Insane]

00:19:178 (4,5) - Would it be OK to rotate it a little bit for jump smoothness? http://puu.sh/dmFwe/5d63bb2e41.jpg
Looks fine to me

That should be it for this mod. The hitsounds with phenomenal and each individual had their own way to use those claps and whistles. I'm impressed, maybe I can use this for reference in the near future. Anyhow goodluck to getting this map ranked Setz, I will love it that's for sure.
A Mystery

Kocari wrote:

Im here for the daily mod routine checkup. Sorry it took a while to get the mod out to you. Finals week is hell of a crazy time :)
Pretty terrible memory if you ask me. Gonna start being organized and make some document files for mods

[A Mystery's Normal]

00:49:178 (3) - Not sure if this was intentional but you could also make this straight like the previous slider; being as what it is really doesn't have much of a purpose to to be a mismatch - This was actually on purpose, I like the slight rotation.
01:14:151 (2) - Can be moved down a little to the right for a better blanket - Thanks for noticing, Improved a little bit.
Looks good - Thanks
Thanks for the mod!

ok
osu file format v13

[General]
AudioFilename: After School Days.mp3
AudioLeadIn: 1500
PreviewTime: 66935
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:After School Days
TitleUnicode:アフタースクールデイズ
Artist:Nanamori-chu * Goraku-bu
ArtistUnicode:七森中☆ごらく部
Creator:Setz206
Version:A Mystery's Normal
Source:ゆるゆり なちゅやちゅみ!
Tags:Yuru Yuri OVA ED Nachuyachumi! Yuruyuri A Mystery Fycho mikami shiori ootsubo yuka ookubo rumi tsuda minami YrYr 三上枝織 大坪由佳 大久保瑠美
BeatmapID:545226
BeatmapSetID:235229

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:5
ApproachRate:5.5
SliderMultiplier:0.899999999999999
SliderTickRate:1

[Events]
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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200,27,33935,1,8,0:0:0:0:
268,122,34259,6,0,P|360:146|422:120,2,135,2|0|8,0:0|0:0|0:0,0:0:0:0:
164,177,35557,2,0,L|146:282,1,89.9999999999999,0|8,0:0|0:0,0:0:0:0:
229,350,36205,1,0,0:0:0:0:
341,319,36529,1,8,0:0:0:0:
366,204,36854,6,0,P|343:137|374:58,2,135,2|0|8,0:0|0:0|0:0,0:0:0:0:
445,290,38151,2,0,P|379:321|343:317,1,89.9999999999999,0|8,0:0|0:0,0:0:0:0:
264,257,38800,2,0,P|220:245|159:247,1,89.9999999999999,0|8,0:0|0:0,0:0:0:0:
102,153,39448,6,0,B|84:131|78:112|78:112|98:66|67:18,2,135,2|0|8,0:0|0:0|0:0,0:0:0:0:
192,228,40746,2,0,P|267:246|286:241,1,89.9999999999999,0|8,0:0|0:0,0:0:0:0:
335,234,41232,2,0,P|392:246|446:325,1,135,0|8,0:0|0:0,0:0:0:0:
341,339,42043,6,0,L|197:353,1,121.499996292114,4|0,0:0|0:0,0:0:0:0:
167,356,42692,1,2,0:0:0:0:
99,275,43016,1,8,0:0:0:0:
147,181,43340,2,0,P|228:141|242:93,1,121.499996292114,2|0,0:0|0:0,0:0:0:0:
266,71,43989,2,0,L|354:62,1,80.9999975280762,2|8,0:0|0:0,0:0:0:0:
424,134,44638,6,0,L|436:270,1,121.499996292114,2|0,0:0|0:0,0:0:0:0:
440,307,45286,1,2,0:0:0:0:
351,364,45611,1,8,0:0:0:0:
273,292,45935,2,0,P|198:272|139:292,1,121.499996292114,2|0,0:0|0:0,0:0:0:0:
104,276,46584,2,0,P|74:222|78:183,1,80.9999975280762,2|8,0:0|0:0,0:0:0:0:
149,131,47232,6,0,B|241:128|241:128|277:91,2,121.499996292114,4|0|8,0:0|0:0|0:0,0:0:0:0:
201,222,48529,2,0,L|296:219,1,80.9999975280762,2|0,0:0|0:0,0:0:0:0:
340,307,49178,2,0,L|435:310,1,80.9999975280762,2|8,0:0|0:0,0:0:0:0:
488,228,49827,6,0,P|506:152|488:87,1,121.499996292114,2|0,0:0|0:0,0:0:0:0:
451,85,50475,2,0,B|384:81|384:81|320:51,1,121.499996292114,2|0,0:0|0:0,0:0:0:0:
286,80,51124,2,0,P|262:144|268:172,1,80.9999975280762,2|0,0:0|0:0,0:0:0:0:
280,204,51611,1,0,0:0:0:0:
304,250,51773,2,0,L|290:349,1,80.9999975280762,2|8,0:0|0:0,0:0:0:0:
187,338,52421,6,0,P|114:351|79:340,1,89.9999999999999,4|8,0:0|0:0,0:0:0:0:
34,250,53070,2,0,P|107:237|142:248,1,89.9999999999999,0|8,0:0|0:0,0:0:0:0:
187,143,53719,1,2,0:0:0:0:
301,164,54043,1,8,0:0:0:0:
336,275,54367,2,0,L|401:287,1,45
419,239,54692,2,0,L|488:252,1,45,8|0,0:0|0:0,0:0:0:0:
498,200,55016,6,0,P|515:152|503:93,1,89.9999999999999,2|8,0:0|0:0,0:0:0:0:
403,68,55665,2,0,L|288:78,1,89.9999999999999,0|8,0:0|0:0,0:0:0:0:
196,84,56313,1,2,0:0:0:0:
83,49,56638,1,8,0:0:0:0:
19,146,56962,2,0,L|4:217,1,45
33,243,57286,2,0,L|20:313,1,45,8|0,0:0|0:0,0:0:0:0:
56,336,57611,6,0,P|122:335|172:362,1,89.9999999999999,4|8,0:0|0:0,0:0:0:0:
254,306,58259,2,0,L|366:318,1,89.9999999999999,0|8,0:0|0:0,0:0:0:0:
423,230,58908,2,0,L|436:182,1,45,4|0,0:0|0:0,0:0:0:0:
403,137,59232,2,0,L|414:92,1,45,8|0,0:0|0:0,0:0:0:0:
378,46,59557,2,0,P|339:27|280:31,1,89.9999999999999,0|8,0:0|0:0,0:0:0:0:
201,99,60205,5,4,0:0:0:0:
162,209,60529,1,8,0:0:0:0:
253,282,60854,2,0,P|273:329|265:383,1,89.9999999999999,0|8,0:0|0:0,0:0:0:0:
326,383,61340,2,0,L|436:368,1,89.9999999999999
473,361,61827,1,8,0:0:0:0:
399,269,62151,2,0,L|354:276,1,45
308,239,62475,2,0,L|263:247,1,45,8|0,0:0|0:0,0:0:0:0:
217,209,62800,5,4,0:0:0:0:
436,289,63448,1,4,0:0:0:0:
388,59,64097,1,4,0:0:0:0:
256,192,64259,12,4,66692,0:0:0:0:
152,106,67989,6,0,L|261:111,1,89.9999999999999,4|8,0:0|0:0,0:0:0:0:
337,178,68638,2,0,L|329:232,1,45
364,270,68962,2,0,L|356:324,1,45,8|0,0:0|0:0,0:0:0:0:
388,363,69286,1,2,0:0:0:0:
473,282,69611,1,10,0:0:0:0:
424,175,69935,1,2,0:0:0:0:
509,94,70260,1,10,0:0:0:0:
395,67,70584,6,0,P|336:107|320:143,1,89.9999999999999,2|8,0:0|0:0,0:0:0:0:
283,160,71070,2,0,P|220:185|136:143,1,135,0|8,0:0|0:0,0:0:0:0:
77,250,71881,2,0,L|86:343,1,89.9999999999999,0|8,0:0|0:0,0:0:0:0:
140,360,72367,2,0,B|172:372|200:360|203:349|236:336|272:352,1,135,0|8,0:0|0:0,0:0:0:0:
380,310,73178,6,0,P|420:244|388:135,1,180,4|0,0:0|0:0,0:0:0:0:
306,219,74151,1,8,0:0:0:0:
265,328,74475,2,0,L|159:340,1,89.9999999999999,2|8,0:0|0:0,0:0:0:0:
128,230,75124,2,0,L|22:218,1,89.9999999999999,0|8,0:0|0:0,0:0:0:0:
135,153,75773,6,0,P|194:190|175:291,1,180,2|0,0:0|0:0,0:0:0:0:
295,283,76746,2,0,L|358:298,1,45,8|0,0:0|0:0,0:0:0:0:
392,271,77070,2,0,P|432:223|420:127,1,135,2|0,0:0|0:0,0:0:0:0:
405,101,77719,1,0,0:0:0:0:
298,148,78043,1,8,0:0:0:0:
219,60,78367,6,0,L|163:51,1,45,4|0,0:0|0:0,0:0:0:0:
125,85,78692,2,0,L|69:76,1,45,8|0,0:0|0:0,0:0:0:0:
32,110,79016,2,0,P|8:177|52:256,1,135
82,257,79665,2,0,L|197:269,1,89.9999999999999,2|8,0:0|0:0,0:0:0:0:
255,347,80313,2,0,L|370:335,1,89.9999999999999,0|8,0:0|0:0,0:0:0:0:
442,274,80962,6,0,B|430:242|430:242|463:197|440:145,2,135,2|0|8,0:0|0:0|0:0,0:0:0:0:
363,186,82259,2,0,L|312:208,2,45,2|0|8,0:0|0:0|0:0,0:0:0:0:
363,127,82746,2,0,P|377:60|341:-13,1,135,0|8,0:0|0:0,0:0:0:0:
260,71,83557,6,0,L|161:84,1,89.9999999999999,4|8,0:0|0:0,0:0:0:0:
158,198,84205,2,0,L|247:186,1,89.9999999999999,0|8,0:0|0:0,0:0:0:0:
363,172,84854,1,2,0:0:0:0:
474,209,85178,1,10,0:0:0:0:
474,326,85502,1,2,0:0:0:0:
363,362,85827,1,10,0:0:0:0:
294,267,86151,6,0,P|187:273|141:225,1,180,2|0,0:0|0:0,0:0:0:0:
164,110,87124,2,0,L|157:48,1,45,8|0,0:0|0:0,0:0:0:0:
204,28,87448,2,0,P|269:14|349:66,1,135,2|0,0:0|0:0,0:0:0:0:
351,95,88097,1,0,0:0:0:0:
332,210,88421,1,8,0:0:0:0:
225,257,88746,6,0,L|112:239,1,89.9999999999999,4|8,0:0|0:0,0:0:0:0:
62,152,89394,2,0,P|57:77|67:43,1,89.9999999999999,0|8,0:0|0:0,0:0:0:0:
174,36,90043,2,0,B|204:61|204:61|258:47|296:92,2,135,2|0|8,0:0|0:0|0:0,0:0:0:0:
229,139,91340,6,0,P|291:168|332:155,1,89.9999999999999,2|8,0:0|0:0,0:0:0:0:
404,234,91989,2,0,L|387:333,1,89.9999999999999,0|8,0:0|0:0,0:0:0:0:
276,287,92638,2,0,L|283:242,2,45,2|0|8,0:0|0:0|0:0,0:0:0:0:
231,324,93124,2,0,P|168:342|87:302,1,135,0|8,0:0|0:0,0:0:0:0:
172,223,93935,5,4,0:0:0:0:
150,108,94259,1,10,0:0:0:0:
265,86,94584,1,2,0:0:0:0:
287,201,94908,1,10,0:0:0:0:
399,168,95232,2,0,P|397:240|371:278,1,89.9999999999999,2|8,0:0|0:0,0:0:0:0:
284,306,95881,2,0,P|212:293|184:298,1,89.9999999999999,2|8,0:0|0:0,0:0:0:0:
256,192,96529,12,0,100259,0:0:0:0:
Topic Starter
Setz
lsahi

lsahi wrote:

Thanks for using my modding queue :)

[General]
Good song, simple rhythm, perfect sound effect. ty :D

[Insane]
00:14:151 (5) - try moving it to 268,188
00:14:475 (6) - then move it to 380,69 ok for these 2
00:14:962 (9,10,11) - It doesn't flow well. (I hope you know what I want to express for my bad English I understand what you mean, I will need to think of something better here, maybe stack. will keep this in mind.
00:20:232 (2) - will it be better if it is separated from ① i will keep this for now, the blue tick rhythm is pretty confusing, and i thought this would be the best solution.
01:13:178 (1) - rotate by 30° clockwise to flow better ok
Kocari

Kocari wrote:

[Easy]

00:01:827 (2) - Snap Correctly with DS ok
00:10:908 (1) - Move this out with ds and adjust the slider end to make a proper blanket this is fine as in, blanketing is what causes the .01 ds difference here.
00:12:205 (3) - That slider tick to the left of the red dot doesn't really need to be there; same outcome regardless it really sint the same though, i want the slight curve, not straight line here.
00:19:989 (1) - Snap .01 difference isnt really noticeable.
00:49:827 (1) - A little too close together, can be moved out a little more ok
01:04:259 (1) - Not sure the terms and conditions of if this spinner is aloud, because more time is needed to the beginner player to access that spin yeah, i will keep for now, but i probably will have to change this :(
01:36:692 (1) - Same this one is fine, since its at the end of the song.
The use of hitsounds were really nice and didn't have off. I generally hitsound the claps with every other note but you did it in a way that presents with the good feels :) Kind of like how Mystery did his ty :D
[Insane]

00:19:178 (4,5) - Would it be OK to rotate it a little bit for jump smoothness? http://puu.sh/dmFwe/5d63bb2e41.jpg I will if its suggested again, current slider is for looks, since its a copy paste of 00:18:692 (1) -
Looks fine to me

That should be it for this mod. The hitsounds with phenomenal and each individual had their own way to use those claps and whistles. I'm impressed, maybe I can use this for reference in the near future. Anyhow goodluck to getting this map ranked Setz, I will love it that's for sure.
thanks for modding guys!
Eni
A Mystery's Normal is <3
A Mystery
Thank you <3
[ Eon Fox ]
It was pretty hard to spot anything. This mapset is quite well done.

Hard:

Other than starting the nc at 01:39:773 (1) - at 01:39:448 (7) - instead, I couldn't spot anything.

Insane:

00:03:773 (6) - Ctrl+G. As is, the jump is unneccesarily large, and the direction of the note flow is maintained better with the reversal.
00:12:692 (1) - Possible nc? (removing the nc on the next note)
00:14:475 (6) - Move to x: 384 y: 52.
00:14:800 (8) - Move to x: 384 y: 332.
00:15:448 (1,2,3, 4) - Move these so they are snapped.
00:51:773 (6) - Ctrl+G. It makes for a better pattern reading.
01:05:557 (2) - Even for an Insane, this is an awfully big jump. Consider reducing it a bit.
01:06:692 (6) - ^
Topic Starter
Setz

VeronicaTheFox wrote:

It was pretty hard to spot anything. This mapset is quite well done.


Insane:

00:03:773 (6) - Ctrl+G. As is, the jump is unneccesarily large, and the direction of the note flow is maintained better with the reversal. I think this fits, it is consistent with the earlier, similar part of the music. will keep it in mind though
00:12:692 (1) - Possible nc? (removing the nc on the next note) ok
00:14:475 (6) - Move to x: 384 y: 52. ok
00:14:800 (8) - Move to x: 384 y: 332. no need here, it ruins the stack.
00:15:448 (1,2,3, 4) - Move these so they are snapped. uhh, not sure what you mean here, I did shuffle them in the time line just to be sure though.
00:51:773 (6) - Ctrl+G. It makes for a better pattern reading. did something else here, plays better now
01:05:557 (2) - Even for an Insane, this is an awfully big jump. Consider reducing it a bit.
01:06:692 (6) - ^ these are fine in my opinion, there are far bigger jumps in the map, I will keep them in mind though.
thank you for the mod :D
Yuii-
Mod by Yuii-
Map posted at: SlowBurn x Yuii's Queue

[Easy]


General: Change HP to "3,0" (In my opinion, "1,0" is... so basic)


00:14:475 (5) - Can I suggest you to remove it?

00:15:773 (2) - Same ^ ^

00:18:367 (2) - Same ^ ^

00:28:746 (3) - Same ^ ^

00:33:935 (3) - Same ^ ^

00:55:989 (2) - Same ^ ^ (I'm in doubt with this one)

00:58:584 (3) - Same ^ ^

01:06:854 - 01:07:827 - Map something!



[A Mystery's Normal]


General: Change AR to "5,0" / OD to "4,0"


00:01:340 (2) - I don't like how it sounds.

00:21:286 (1) - What do of think of something like this?

01:06:854 - 01:07:827 - Map something!

01:12:367 (4) - Try looking at this:

01:27:448 (3,4) - I don't like how this sounds. When the vocalist says "oni" (or something like that, sorry for my amazing japanese) the 4th note is quite far away, and it doesn't represents anything at all.



[Fycho's Hard]


General: Look for the first part of the map. Besides that, it's amazing.


00:00:530 (1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,4) - Fycho, I don't like how this sounds. I can't find the rhythm :/

00:29:638 (3) - Delete it, maybe?

00:31:259 (6) - Same ^ ^

00:48:529 (1,2) - Can I suggest something like this?

01:06:854 - 01:07:827 - Yay!!! You mapped this part :D

01:08:719 (4) - Delete it.

01:14:962 (2,3,4,5) - Can I suggest something like this?

01:25:584 (4) - Delete it.



[Insane]


General: No words for it. It's an amazing diff.


00:15:448 (6) - You could change it to a circle. Don't you think it sounds better?

00:41:232 (1,2,3,4,5) - A star pattern here, maybe?

01:05:557 (2,3,4) - You COULD place this three notes above. It's quite a big spacing for an Insane o_O

01:36:529 (8) - I don't like where you placed it. Can you try not to stack this note with 01:35:881 (3,4,5) ?

01:40:259 (6) - Can I suggest a slider here?
A Mystery

Yuii- wrote:

[box=Mod by Yuii-]Map posted at: SlowBurn x Yuii's Queue

[A Mystery's Normal]

General: Change AR to "5,0" / OD to "4,0" - No, because I think the current AR fits the slider velocity and the density in the kiais perfectly. Might change the OD to something else, but I'll have to see what more people think of it.


00:01:340 (2) - I don't like how it sounds. - I don't hear the problem ;-;

00:21:286 (1) - What do of think of something like this? - I don't want to overdo the difficulty by doing that, since I'll have to change every pattern like that if I want to keep things consistent.

01:06:854 - 01:07:827 - Map something! - It is a normal so there should be enough space between the spinner-end and the first note after the spinner.

01:12:367 (4) - Try looking at this: - I'm following the voice here, so again, no change.

01:27:448 (3,4) - I don't like how this sounds. When the vocalist says "oni" (or something like that, sorry for my amazing japanese) the 4th note is quite far away, and it doesn't represents anything at all. - It is exactly on-spot? I'm not sure what you mean :(
Didn't change anything, but still thanks for your time!
Topic Starter
Setz

Yuii- wrote:

Mod by Yuii-
Map posted at: SlowBurn x Yuii's Queue

[Easy]


General: Change HP to "3,0" (In my opinion, "1,0" is... so basic) this was definitely a mistake, thanks for pointing this out :D changed.


00:14:475 (5) - Can I suggest you to remove it?

00:15:773 (2) - Same ^ ^

00:18:367 (2) - Same ^ ^

00:28:746 (3) - Same ^ ^

00:33:935 (3) - Same ^ ^

00:55:989 (2) - Same ^ ^ (I'm in doubt with this one)

00:58:584 (3) - Same ^ ^ hmm, I dont really see the reason to remove all of these. the rhythm is basic as is, and ahving this note density imrpoves the difficulty curve between this diff and the normal. I will keep this in mind if it comes up again though

01:06:854 - 01:07:827 - Map something! this is done on purpose, to give player recovery time after the spinner. and even then, this gap might not beenough, but we are going to have to wait and see for other mods.


[Insane]


General: No words for it. It's an amazing diff.


00:15:448 (6) - You could change it to a circle. Don't you think it sounds better? I definitely hear sound on the blue tick right after this. plus this allows it to stay consistent with the other 1/4 jumps in this section.

00:41:232 (1,2,3,4,5) - A star pattern here, maybe?

there is one here already, with 00:41:394 (2,3,4,5,1) - , it is just angled slightly.

01:05:557 (2,3,4) - You COULD place this three notes above. It's quite a big spacing for an Insane o_O I think this is fine, there are much bigger jumps in the map than this

01:36:529 (8) - I don't like where you placed it. Can you try not to stack this note with 01:35:881 (3,4,5) ? yyou have a point here, I am going to leave it for now, while i try to think of what to do here instead

01:40:259 (6) - Can I suggest a slider here?
there isn't really any sound to map here, it is just the held guitar note and also the "yay" being held past the final note.
thank you for modding <3 I will try to poke Fycho to look at mods sometime soon, I know he is taking a break from mapping at the moment, so i am leaving him alone for now.
Fycho
kakifly

kakifly wrote:

Fycho's Hard

  1. 00:00:530 (1) - 00:01:827 (1) - these sound a bit weird to me, probably because they dont follow any strong beats, not sure what to suggest either Dx I follow the music,
  2. 00:06:205 - should add note, since theres a strong sound here and it feels empty.. it's on purpose, same as00:07:502 - , it's the calm part so I'd reduce the density of rhythm
  3. 00:08:313 (1,2,3,4) - i think it would be more consistent if you had two 1/1 sliders like this because you map the 1/2 circles but the music in the background is going really fast so the circles dont feel like their mapping any strong sound, should just try to emphasize the finishes if that makes sense...I make this to increase the rhythm gradually
  4. 00:17:881 (4,5) - if you place like this i think the flow is more fun to play if that the right-up of screen would be empty which looks weird
  5. 00:20:962 (3) - remove, theres nothing significant here in the music, if you do i think you can stack 00:21:286 (1) - on 00:20:638 (2) - there is a bunch of 1/8 slight drums
  6. 00:57:611 (1,2,3) - 00:58:908 (1,2,3) - 01:00:205 (1,2,3) - i think if the distances from these sliders gradually increase from the last one it would be a cool emphasis yea but how to increase? I can't find a good idea
  7. 01:08:719 (4) - remove clapnope it's snare drum in music, same below
  8. 01:09:935 (3) - remove clap from repeat
  9. 01:13:827 (4) - ^ not sure if you do this on purpose.. i dont see why the blue tick would have a clap and the rest of the slider not? ><
  10. 01:17:719 (3,4) - i think this rhythm may follow the music better?cause theres a sound 01:17:881 - that you didnt map and 01:17:962 - there isnt a strong sound, it would be at 01:18:124 - so.. i think this may cover the beats a bit better sorry if this seems confusing lol I follow the drum, making some different rhythm to emphasize the special part, same below
  11. 01:24:854 (1) - try to avoid overlap with 01:24:206 (4) - ?but flow well, i perfer flow not view
  12. 01:28:097 (3,4,5,6) - same concept applies here as 01:17:719 (3,4)
  13. 01:34:584 (3,4) - i think it would follow the music better if you move 01:34:665 (4) - 1/4 back and make it a 1/2 slider then add circle at 01:34:665 -
  14. the beat at 01:36:043 - is more dominant than the blue ticks so i think you should put a circle here instead
good luck :D

kocari

Kocari wrote:

[Fycho's Hard]

Always fascinated with Fycho's hard, let's see what we get this time 8-)
00:21:773 (2) - My preference but moving that down a little like this http://puu.sh/dmEIn/f637f7a875.jpg helps maintain cursor movement in a single direction without making tiny adjustments to hit the next slider. Basically just feels smoother to me because you did it with the next couple of sliders after that nothing different imo
00:26:475 (1) - Is this snapped correctly?correct it's 1/2, why do you think it's wrong?
00:28:097 (2,3,4) - If you move it like this http://puu.sh/dmEZ3/1f848f2b2d.jpg you can stack the slider(4) with the note before that; and that it still keeps and maintains the same idea you previously had with the note in the slider, and the following is snapped accordinglyrearrange the pattern
00:41:232 (3) - You can move slider end to the right a little to be parallel with the previous slider, for balance changed rhythm and placement
01:24:854 (1,2) - You can adjust slider around for a better blanket and same concept with the previous comment I made above. lazy to change, fine nowhttp://puu.sh/dmFks/d2d0bd5ac6.jpg
01:26:152 (1) - Move a tad closer with DS to the right and it should be perfectok
It's good :)
@Yuii-, nothing deserve to fix because all the stuffs are against my thoughts.

thanks for modding.
SPOILER
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Title:After School Days
TitleUnicode:アフタースクールデイズ
Artist:Nanamori-chu * Goraku-bu
ArtistUnicode:七森中☆ごらく部
Creator:Setz
Version:Fycho's Hard
Source:ゆるゆり なちゅやちゅみ!
Tags:Yuru Yuri OVA ED Nachuyachumi! Yuruyuri A Mystery Fycho mikami shiori ootsubo yuka ookubo rumi tsuda minami YrYr 三上枝織 大坪由佳 大久保瑠美
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[ Setsuna ]
setz pls
Ozato Fumika
[Easy]
  1. 00:19:989 (1,2) - just use this. even easy diff should follow music not some random 1/1 slider. or if you can just extend it by 1/2
  2. I still don't understand why you would omit all those claps, but oh well.
  3. teach me how to map easy
[Normal]
  1. 00:19:989 (3) - possibly NC to indicate and emphasize the rhythm change?
  2. 00:31:016 (4) - don't really understand why you would end this slider there. shorten by 1/2 and just map to drum?
  3. 00:43:340 (4,5) - don't really know why slider 4 ends at 00:43:827 - . Try this rhythm?
  4. 00:45:935 (4,5) - ^
  5. 00:51:611 (4,5) - make it one slider? I think too much click the whole 00:49:827 (1,2,3,4,5) - pattern suddenly got harder.
  6. good normal
Fycho diff too pro I don't even know how to mod
[Insane]
  1. probably should lower HP a little because the map is already really hard and with OD8 and slow part having longer combos make things hard.
  2. also od 8 seems too much. the difficulty change from hard to insane is already high, and the map itself is already hard enough with the huge jumps and triples
  3. 00:32:638 (5,6,1) - gonna have to say this jump was too much
  4. 00:55:827 (5,6,7,1) - felt a bit uncomfortable playing back and forth jumps how about this lol
  5. 01:05:394 (1,2,3,4,5,6) - how about trying to cut this jumps with NC?
  6. 01:07:665 (1,1) - it was hard for me to tell it was 3/4 on my first play cuz the spacing changes so much from 01:07:016 (1,1,1) - lol but I guess this isn't that big of a problem.
  7. 01:37:989 (1,2) - should stack on 01:37:664 (5) - this goes against your anti jump pattern which you used throughout the diff making it a bit tricky. and also don't see a reason why you would make this so special to no stack lol

/me runs
A Mystery

No Dap wrote:

[Normal]
  1. 00:19:989 (3) - possibly NC to indicate and emphasize the rhythm change? - okay
  2. 00:31:016 (4) - don't really understand why you would end this slider there. shorten by 1/2 and just map to drum? - I don't understand either, done.
  3. 00:43:340 (4,5) - don't really know why slider 4 ends at 00:43:827 - . Try this rhythm? - I like to stay consistent with the previous and next bar, and I think this rhythm fits pretty well.
  4. 00:45:935 (4,5) - ^ - ^
  5. 00:51:611 (4,5) - make it one slider? I think too much click the whole 00:49:827 (1,2,3,4,5) - pattern suddenly got harder. - I agree, it is way to much on one pile. Done
  6. good normal - Thank you

/me runs
Thanks for the (useful) mod!

Kewl
osu file format v13

[General]
AudioFilename: After School Days.mp3
AudioLeadIn: 1500
PreviewTime: 66935
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:After School Days
TitleUnicode:アフタースクールデイズ
Artist:Nanamori-chu * Goraku-bu
ArtistUnicode:七森中☆ごらく部
Creator:Setz
Version:A Mystery's Normal
Source:ゆるゆり なちゅやちゅみ!
Tags:Yuru Yuri OVA ED Nachuyachumi! Yuruyuri A Mystery Fycho mikami shiori ootsubo yuka ookubo rumi tsuda minami YrYr 三上枝織 大坪由佳 大久保瑠美
BeatmapID:545226
BeatmapSetID:235229

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:5
ApproachRate:5.5
SliderMultiplier:0.899999999999999
SliderTickRate:1

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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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392,268,20638,1,2,0:0:0:0:
281,61,21286,6,0,P|238:74|182:67,1,89.9999999999999,4|8,0:0|0:0,0:0:0:0:
156,115,21773,2,0,B|137:203|137:203|154:264,1,135,0|8,0:0|0:0,0:0:0:0:
258,203,22584,2,0,L|361:199,1,89.9999999999999,0|8,0:0|0:0,0:0:0:0:
396,231,23070,2,0,B|377:284|404:320|404:320|375:358,1,135,0|8,0:0|0:0,0:0:0:0:
274,298,23881,6,0,L|138:269,2,135,2|0|8,0:0|0:0|0:0,0:0:0:0:
373,235,25178,1,0,0:0:0:0:
373,235,25340,2,0,P|398:185|394:131,1,89.9999999999999
316,67,25989,2,0,L|320:24,2,22.5,0|0|8,0:0|0:0|0:0,0:0:0:0:
220,136,26475,6,0,P|162:138|120:156,1,89.9999999999999,2|8,0:0|0:0,0:0:0:0:
92,192,26962,2,0,P|111:251|79:338,1,135,0|8,0:0|0:0,0:0:0:0:
205,349,27773,2,0,P|291:351|321:339,1,89.9999999999999,0|8,0:0|0:0,0:0:0:0:
340,315,28259,2,0,B|363:228|363:228|404:204,1,135,0|8,0:0|0:0,0:0:0:0:
366,93,29070,6,0,L|243:163,1,135,2|0,0:0|0:0,0:0:0:0:
142,210,29881,2,0,P|91:249|45:254,1,89.9999999999999
102,142,30529,2,0,P|153:103|199:98,1,89.9999999999999
233,114,31016,2,0,P|290:140|328:132,1,89.9999999999999,0|8,0:0|0:0,0:0:0:0:
430,159,31665,6,0,L|445:247,1,89.9999999999999,4|8,0:0|0:0,0:0:0:0:
347,313,32313,2,0,P|270:317|219:326,1,89.9999999999999,0|8,0:0|0:0,0:0:0:0:
200,216,32962,1,0,0:0:0:0:
88,180,33286,1,8,0:0:0:0:
88,63,33611,1,0,0:0:0:0:
200,27,33935,1,8,0:0:0:0:
268,122,34259,6,0,P|360:146|422:120,2,135,2|0|8,0:0|0:0|0:0,0:0:0:0:
164,177,35557,2,0,L|146:282,1,89.9999999999999,0|8,0:0|0:0,0:0:0:0:
229,350,36205,1,0,0:0:0:0:
341,319,36529,1,8,0:0:0:0:
366,204,36854,6,0,P|343:137|374:58,2,135,2|0|8,0:0|0:0|0:0,0:0:0:0:
445,290,38151,2,0,P|379:321|343:317,1,89.9999999999999,0|8,0:0|0:0,0:0:0:0:
264,257,38800,2,0,P|220:245|159:247,1,89.9999999999999,0|8,0:0|0:0,0:0:0:0:
102,153,39448,6,0,B|84:131|78:112|78:112|98:66|67:18,2,135,2|0|8,0:0|0:0|0:0,0:0:0:0:
192,228,40746,2,0,P|267:246|286:241,1,89.9999999999999,0|8,0:0|0:0,0:0:0:0:
335,234,41232,2,0,P|392:246|446:325,1,135,0|8,0:0|0:0,0:0:0:0:
341,339,42043,6,0,L|197:353,1,121.499996292114,4|0,0:0|0:0,0:0:0:0:
167,356,42692,1,2,0:0:0:0:
99,275,43016,1,8,0:0:0:0:
147,181,43340,2,0,P|228:141|242:93,1,121.499996292114,2|0,0:0|0:0,0:0:0:0:
266,71,43989,2,0,L|354:62,1,80.9999975280762,2|8,0:0|0:0,0:0:0:0:
424,134,44638,6,0,L|436:270,1,121.499996292114,2|0,0:0|0:0,0:0:0:0:
440,307,45286,1,2,0:0:0:0:
351,364,45611,1,8,0:0:0:0:
273,292,45935,2,0,P|198:272|139:292,1,121.499996292114,2|0,0:0|0:0,0:0:0:0:
104,276,46584,2,0,P|74:222|78:183,1,80.9999975280762,2|8,0:0|0:0,0:0:0:0:
149,131,47232,6,0,B|241:128|241:128|277:91,2,121.499996292114,4|0|8,0:0|0:0|0:0,0:0:0:0:
201,222,48529,2,0,L|296:219,1,80.9999975280762,2|0,0:0|0:0,0:0:0:0:
340,307,49178,2,0,L|435:310,1,80.9999975280762,2|8,0:0|0:0,0:0:0:0:
488,228,49827,6,0,P|506:152|488:87,1,121.499996292114,2|0,0:0|0:0,0:0:0:0:
451,85,50475,2,0,B|384:81|384:81|320:51,1,121.499996292114,2|0,0:0|0:0,0:0:0:0:
286,80,51124,2,0,P|262:144|268:172,1,80.9999975280762,2|0,0:0|0:0,0:0:0:0:
280,204,51611,2,0,P|293:262|268:325,1,121.499996292114,2|0,0:0|0:0,0:0:0:0:
156,333,52421,6,0,P|83:346|48:335,1,89.9999999999999,4|8,0:0|0:0,0:0:0:0:
16,238,53070,2,0,P|89:225|124:236,1,89.9999999999999,0|8,0:0|0:0,0:0:0:0:
185,144,53719,1,2,0:0:0:0:
300,164,54043,1,8,0:0:0:0:
336,275,54367,2,0,L|401:287,1,45
419,239,54692,2,0,L|488:252,1,45,8|0,0:0|0:0,0:0:0:0:
498,200,55016,6,0,P|515:152|503:93,1,89.9999999999999,2|8,0:0|0:0,0:0:0:0:
403,68,55665,2,0,L|288:78,1,89.9999999999999,0|8,0:0|0:0,0:0:0:0:
196,84,56313,1,2,0:0:0:0:
83,49,56638,1,8,0:0:0:0:
19,146,56962,2,0,L|4:217,1,45
33,243,57286,2,0,L|20:313,1,45,8|0,0:0|0:0,0:0:0:0:
56,336,57611,6,0,P|122:335|172:362,1,89.9999999999999,4|8,0:0|0:0,0:0:0:0:
254,306,58259,2,0,L|366:318,1,89.9999999999999,0|8,0:0|0:0,0:0:0:0:
423,230,58908,2,0,L|436:182,1,45,4|0,0:0|0:0,0:0:0:0:
403,137,59232,2,0,L|414:92,1,45,8|0,0:0|0:0,0:0:0:0:
378,46,59557,2,0,P|339:27|280:31,1,89.9999999999999,0|8,0:0|0:0,0:0:0:0:
201,99,60205,5,4,0:0:0:0:
162,209,60529,1,8,0:0:0:0:
253,282,60854,2,0,P|273:329|265:383,1,89.9999999999999,0|8,0:0|0:0,0:0:0:0:
326,383,61340,2,0,L|436:368,1,89.9999999999999
473,361,61827,1,8,0:0:0:0:
399,269,62151,2,0,L|354:276,1,45
308,239,62475,2,0,L|263:247,1,45,8|0,0:0|0:0,0:0:0:0:
217,209,62800,5,4,0:0:0:0:
436,289,63448,1,4,0:0:0:0:
388,59,64097,1,4,0:0:0:0:
256,192,64259,12,4,66692,0:0:0:0:
152,106,67989,6,0,L|261:111,1,89.9999999999999,4|8,0:0|0:0,0:0:0:0:
337,178,68638,2,0,L|329:232,1,45
364,270,68962,2,0,L|356:324,1,45,8|0,0:0|0:0,0:0:0:0:
388,363,69286,1,2,0:0:0:0:
473,282,69611,1,10,0:0:0:0:
424,175,69935,1,2,0:0:0:0:
509,94,70260,1,10,0:0:0:0:
395,67,70584,6,0,P|336:107|320:143,1,89.9999999999999,2|8,0:0|0:0,0:0:0:0:
283,160,71070,2,0,P|220:185|136:143,1,135,0|8,0:0|0:0,0:0:0:0:
77,250,71881,2,0,L|86:343,1,89.9999999999999,0|8,0:0|0:0,0:0:0:0:
140,360,72367,2,0,B|172:372|200:360|203:349|236:336|272:352,1,135,0|8,0:0|0:0,0:0:0:0:
380,310,73178,6,0,P|420:244|388:135,1,180,4|0,0:0|0:0,0:0:0:0:
306,219,74151,1,8,0:0:0:0:
265,328,74475,2,0,L|159:340,1,89.9999999999999,2|8,0:0|0:0,0:0:0:0:
128,230,75124,2,0,L|22:218,1,89.9999999999999,0|8,0:0|0:0,0:0:0:0:
135,153,75773,6,0,P|194:190|175:291,1,180,2|0,0:0|0:0,0:0:0:0:
295,283,76746,2,0,L|358:298,1,45,8|0,0:0|0:0,0:0:0:0:
392,271,77070,2,0,P|432:223|420:127,1,135,2|0,0:0|0:0,0:0:0:0:
405,101,77719,1,0,0:0:0:0:
298,148,78043,1,8,0:0:0:0:
219,60,78367,6,0,L|163:51,1,45,4|0,0:0|0:0,0:0:0:0:
125,85,78692,2,0,L|69:76,1,45,8|0,0:0|0:0,0:0:0:0:
32,110,79016,2,0,P|8:177|52:256,1,135
82,257,79665,2,0,L|197:269,1,89.9999999999999,2|8,0:0|0:0,0:0:0:0:
255,347,80313,2,0,L|370:335,1,89.9999999999999,0|8,0:0|0:0,0:0:0:0:
442,274,80962,6,0,B|430:242|430:242|463:197|440:145,2,135,2|0|8,0:0|0:0|0:0,0:0:0:0:
363,186,82259,2,0,L|312:208,2,45,2|0|8,0:0|0:0|0:0,0:0:0:0:
363,127,82746,2,0,P|377:60|341:-13,1,135,0|8,0:0|0:0,0:0:0:0:
260,71,83557,6,0,L|161:84,1,89.9999999999999,4|8,0:0|0:0,0:0:0:0:
158,198,84205,2,0,L|247:186,1,89.9999999999999,0|8,0:0|0:0,0:0:0:0:
363,172,84854,1,2,0:0:0:0:
474,209,85178,1,10,0:0:0:0:
474,326,85502,1,2,0:0:0:0:
363,362,85827,1,10,0:0:0:0:
294,267,86151,6,0,P|187:273|141:225,1,180,2|0,0:0|0:0,0:0:0:0:
164,110,87124,2,0,L|157:48,1,45,8|0,0:0|0:0,0:0:0:0:
204,28,87448,2,0,P|269:14|349:66,1,135,2|0,0:0|0:0,0:0:0:0:
351,95,88097,1,0,0:0:0:0:
332,210,88421,1,8,0:0:0:0:
225,257,88746,6,0,L|112:239,1,89.9999999999999,4|8,0:0|0:0,0:0:0:0:
62,152,89394,2,0,P|57:77|67:43,1,89.9999999999999,0|8,0:0|0:0,0:0:0:0:
174,36,90043,2,0,B|204:61|204:61|258:47|296:92,2,135,2|0|8,0:0|0:0|0:0,0:0:0:0:
229,139,91340,6,0,P|291:168|332:155,1,89.9999999999999,2|8,0:0|0:0,0:0:0:0:
404,234,91989,2,0,L|387:333,1,89.9999999999999,0|8,0:0|0:0,0:0:0:0:
276,287,92638,2,0,L|283:242,2,45,2|0|8,0:0|0:0|0:0,0:0:0:0:
231,324,93124,2,0,P|168:342|87:302,1,135,0|8,0:0|0:0,0:0:0:0:
172,223,93935,5,4,0:0:0:0:
150,108,94259,1,10,0:0:0:0:
265,86,94584,1,2,0:0:0:0:
287,201,94908,1,10,0:0:0:0:
399,168,95232,2,0,P|397:240|371:278,1,89.9999999999999,2|8,0:0|0:0,0:0:0:0:
284,306,95881,2,0,P|212:293|184:298,1,89.9999999999999,2|8,0:0|0:0,0:0:0:0:
256,192,96529,12,0,100259,0:0:0:0:
Topic Starter
Setz

No Dap wrote:

[Easy]
  1. 00:19:989 (1,2) - just use this. even easy diff should follow music not some random 1/1 slider. or if you can just extend it by 1/2
    I know what you mean here, but I've avoided 1/2 rhythms in this diff on purpose, it doesn't really make sense to throw one in here randomly. the current pattern doesn't exactly follow the music, I agree, but it is playable and avoids confusion.
  2. I still don't understand why you would omit all those claps, but oh well. Lanturn taught me to hitsound like this in low diffs where some claps would be missing from the usual pattern due to them landing in the middle of sliders. I am not a fan of using slider ticks for claps, since hit sounding something that player doesnt actually hit doesn't make much sense to me
  3. teach me how to map easy pls, shiawase gift easy never forget. it was 2 godlike for mods.
[Insane]
  1. probably should lower HP a little because the map is already really hard and with OD8 and slow part having longer combos make things hard. this is a good point, I bumped the drain down to 6.5 just to test the waters, this might need more tweaking though.
  2. also od 8 seems too much. the difficulty change from hard to insane is already high, and the map itself is already hard enough with the huge jumps and triples OD8 is pretty much a staple of all my insanes, unless the bpm is under 150. I am going to keep this for now, but if more people feel i should lower it, I will.
  3. 00:32:638 (5,6,1) - gonna have to say this jump was too much shortened it to match the one here 00:34:584 (2,3) -
  4. 00:55:827 (5,6,7,1) - felt a bit uncomfortable playing back and forth jumps how about this lol
    hmm, but I like this :( will keep my pattern for now, if more people feel it plays badly, i will come back to your suggestion.
  5. 01:05:394 (1,2,3,4,5,6) - how about trying to cut this jumps with NC?
    ok
  6. 01:07:665 (1,1) - it was hard for me to tell it was 3/4 on my first play cuz the spacing changes so much from 01:07:016 (1,1,1) - lol but I guess this isn't that big of a problem. this probably still needs more tweaking, but I think it plays fine and is decent build up for the kiai.
  7. 01:37:989 (1,2) - should stack on 01:37:664 (5) - this goes against your anti jump pattern which you used throughout the diff making it a bit tricky. and also don't see a reason why you would make this so special to no stack lol lol, good point, i did it so that it would look better, but this is a fair point, i stacked as suggested and ctrl + h 'ed all of the following notes.

/me runs
thanks for the mod good sir :D
Monstrata
From my queue :). Initially felt a bit lazy and only modded Insane/Easy but grew to like the song more as I modded so I did the GD's as well :D.

[Insane]

00:05:394 (7) - Ctrl G. Flows better imo.
00:05:557 (8) - ^
00:29:557 (3) - Shorten this to 1/2. You could try adding another slider at 00:29:881 - too
01:04:259 (1) - Did you consider putting in a slider? Imo this works, but after the spinner it doesn't really flow as nicely into 01:05:394 (1) - because there is such a small gap.
01:05:394 (1,2,1,2) - The vocals are more prominent than the beat imo. I snap the notes to the vocals instead but up to you on this~ It's a nice pattern.
01:10:584 (1) - Shorten and add another circle at 01:10:908 -
01:28:665 - F6 here and add Kiai Time
01:32:962 (3,4,5,6) - Make 01:32:962 - Try making this a circle and remapping the other notes, follows the vocals better.

[Easy]

00:18:692 (3) - Move slider-end to 248||320
00:47:232 (1) - Could make this slider neater... I moved the 3rd control point tp 192||160 try that.
00:51:124 (3) - ^
01:10:584 (1) - The repeat doesn't really capture anything, taking out the repeat and ending the slider at 01:11:232. Something like this.
01:35:232 (3) - Make this neater too.

[A Mystery's Normal]

00:14:313 (2) - Make this a circle at 00:14:313 - and another one at 00:14:638 -
00:13:502 (1,2) - Or try making 00:13:502 (1) - shorter. End it at 00:13:989 - and begin the next slider at 00:14:151 -
00:18:692 (1,2) - Same as above.
00:51:611 (4) - Shorten by starting it on 00:51:773 -

[Fycho's Hard]

00:00:530 (1) - Extend the slider to 00:00:854 - and take out the circle. Plays better imo.
00:01:827 (1,2) - Same as above.
00:20:638 (2,3) - Make this a slider, there is nothing at 00:20:962 -
00:45:935 (1,2) - Take out the circle and make it a longer slider. Unlike 00:45:124 (2,3) - there is no drumbeat to follow.
01:17:719 (3,4) - 1/8th sliders seem a bit unnecessary for a Hard, also 01:17:962 (4) - begins on a blue tick.
01:34:421 (2,3,4) - make this a stack and begin the slider on a white tick.
01:35:881 (3,4,5) - Take out the circle and just have the slider on a blue tick.
01:39:773 (1,2,3,4) - Try a pattern like this:

Hope it helps! Good luck~
Topic Starter
Setz
monstrata

monstrata wrote:

From my queue :). Initially felt a bit lazy and only modded Insane/Easy but grew to like the song more as I modded so I did the GD's as well :D.

[Insane]

00:05:394 (7) - Ctrl G. Flows better imo.
00:05:557 (8) - ^ this is fine IMO ,right now the spacing is consistent, and there is circular flow between these 2 objects
00:29:557 (3) - Shorten this to 1/2. You could try adding another slider at 00:29:881 - too this 1/1 follows the vocal, and starting a slider where you suggested causes it to be passive (starting on red, ending on white) which should not be used unless it absolutely fits, which here I dont think is the case.
01:04:259 (1) - Did you consider putting in a slider? Imo this works, but after the spinner it doesn't really flow as nicely into 01:05:394 (1) - because there is such a small gap. spinner fits as you said, and this is the best part of the song to include one. it is preferable to include spinners in your highest diff in order to keep scores form becoming static once its ranked.
01:05:394 (1,2,1,2) - The vocals are more prominent than the beat imo. I snap the notes to the vocals instead but up to you on this~ It's a nice pattern. i think current pattern is fine, the dominant aprt here really is up to interpretation.
01:10:584 (1) - Shorten and add another circle at 01:10:908 - current slider follows vocal, adds some variety instead of 1/2 spam.
01:28:665 - F6 here and add Kiai Time done on purpose, to get the kiai time burst on the next note.
01:32:962 (3,4,5,6) - Make 01:32:962 - Try making this a circle and remapping the other notes, follows the vocals better.

[Easy]

00:18:692 (3) - Move slider-end to 248||320 I want to keep the current shape here, but i did clean up this slider a little bit
00:47:232 (1) - Could make this slider neater... I moved the 3rd control point tp 192||160 try that. this slider is pretty delicate because if i move anything, it'll overlap into the next slider, and it will ruin the blanket, I think this one can stay as is for now
00:51:124 (3) - ^ cleaned this one up
01:10:584 (1) - The repeat doesn't really capture anything, taking out the repeat and ending the slider at 01:11:232. .Something like this. the repeat actually gets the vocal, if you listen carefully
01:35:232 (3) - Make this neater too. done

Hope it helps! Good luck~

thanks for modding :D glad you liked the song
A Mystery

monstrata wrote:

From my queue :). Initially felt a bit lazy and only modded Insane/Easy but grew to like the song more as I modded so I did the GD's as well :D.

[A Mystery's Normal]

00:14:313 (2) - Make this a circle at 00:14:313 - and another one at 00:14:638
00:13:502 (1,2) - Or try making 00:13:502 (1) - shorter. End it at 00:13:989 - and begin the next slider at 00:14:151 -
00:18:692 (1,2) - Same as above.- Don't see why this would be useful to do, no change :x
00:51:611 (4) - Shorten by starting it on 00:51:773 - Changed this to something else in the last mod. It is mapped to the voice so no change here as well.

Hope it helps! Good luck~
Thanks for the mod! Even though I kept everything the same.
[Seraphin]
qvq

no kd edit: pls

full blanket nazi mod from q
assume everything is blanket
feel free to ignore whatever

if any of my links lead to nothing or a circle or something, tell me, I'll fix it

Insane
00:18:692 (1) - end point up 2
00:19:340 (5) - end point x412y44
00:24:854 (5) - end point x484y52
00:25:665 (4) - end point up 2 left 1
00:34:259 (1) - end point up 1 maybe
00:35:557 (1) - end point left 1
00:46:584 (7) - x468y304~
00:51:773 (6) - end point down 2 left 1
00:56:151 (8) - start point right 2 (automatically moves mid/end point)
01:00:854 (3) - end point up 1
01:20:638 (1) - end point x316y244
01:25:178 (2) - end point right 1 up 1
01:26:151 (1) - end point right 1 or 2

Fycho
00:13:989 (2) - end point right 1
00:16:584 (2) - end point left 3 down 1
00:21:773 (2) - maybe down 2
00:38:800 (3) - end point up 2
00:47:232 (1) - x208y248
01:14:475 (1) - end point up 1
01:24:854 (1) - end point right 1
01:26:152 (1) - end point right 2

A Mystery
00:13:502 (1) - end point x236y256
01:30:043 (3) - end point right 1
nice

Easy
00:09:611 (1) - end point left 1
00:10:908 (1) - start point right 1
00:16:097 (3) - end point left 1
00:52:421 (1) - end point x144y172
01:32:638 (3) - end point left 1
^ modded while half alseep

gl
A Mystery

[Seraphin] wrote:

qvq

A Mystery
00:13:502 (1) - end point x236y256
01:30:043 (3) - end point right 1
nice

gl
Fixed dem blanketz,
Thank you!


Squirrel wrote:

hi there!
from my queue ~

A Mystery's Normal
nothing to complain about owo (just some minor stuff)
  1. 00:16:746 (2,3) - rhythm feels off, cause you didn't focus on the beats you've followed before, I'd prefer this -
    - The problem is that a slider return will be on a strong beat, and I don't like that
  2. 00:29:070 (1,2) - split into slider + circle on the red tick? if you wanna emphasize it with a slidertick, up to you.. I'd prefer if it was mapped instead .o. feels more natural - You're right, fixed
  3. 01:03:448 (2,3) - switch their placing for better flow? - Hmm I see what you mean, changed it. That also makes the overlap of (2) with the slider not visible anymore
not much, but hopefully something was helpful ~
Good luck!
Thank you for the mod!

box=
osu file format v13

[General]
AudioFilename: After School Days.mp3
AudioLeadIn: 1500
PreviewTime: 66935
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:After School Days
TitleUnicode:アフタースクールデイズ
Artist:Nanamori-chu * Goraku-bu
ArtistUnicode:七森中☆ごらく部
Creator:Setz
Version:A Mystery's Normal
Source:ゆるゆり なちゅやちゅみ!
Tags:Yuru Yuri OVA ED Nachuyachumi! Yuruyuri A Mystery Fycho mikami shiori ootsubo yuka ookubo rumi tsuda minami YrYr 三上枝織 大坪由佳 大久保瑠美
BeatmapID:545226
BeatmapSetID:235229

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:5
ApproachRate:5.5
SliderMultiplier:0.899999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 128,64,64
Combo3 : 255,128,255
Combo4 : 255,255,128
Combo5 : 255,128,128
Combo6 : 128,128,192

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284,306,95881,2,0,P|212:293|184:298,1,89.9999999999999,2|8,0:0|0:0,0:0:0:0:
256,192,96529,12,0,100259,0:0:0:0:
Squichu
hi there!
from my queue ~

General
  1. background in 16:9 resolution to avoid resizing: jpg file
    I'd puush you a png, too, but I can't upload png's atm, dunno what's wrong with puush.. sorry s:
Easy
is okay as it is, I think. flow is weird at some parts, but I guess that's style-dependant ~
  1. 00:09:611 (1,2,1) - here for example. looks and plays kinda forced, I'd prefer if you had smoother movement here. try a different pattern? example: https://puu.sh/emQDN.jpg
  2. 00:17:394 (1,2,3) - aah, the stack is super confusing for beginners, please unstack them. looks good to like this: https://osu.ppy.sh/ss/2501623
  3. 00:55:989 (2,3,1) - for the same reason unstack 2 and 1, please. just move 1 to 272|180?
  4. 01:01:178 (2) - rhythm feels a little off, I'd prefer circle + slider here
  5. 01:18:367 (1,2,3) - flow is so-so. ;-; move 2 further to the left? the space left between 1+3 then looks good too :b
  6. 01:24:854 (3,4,1) - move 1 slightly so the border doesn't touch 3 (and yes, they do touch.. https://puu.sh/emS9N.jpg )
  7. 01:35:232 (3) - plays okay, but is rather boring at the end. ;-; why don't you go with three circles like you did before with 01:02:800 (1,2,3) - ? they have more of an impact on gameplay and that's better suited for the end / Kiai Time than a simple slider, imo
  8. and super minor: I think HP2 and OD2 would suit the spread better. and also are more beginner friendly and considering high object density ~.o.
A Mystery's Normal
nothing to complain about owo (just some minor stuff)
  1. 00:16:746 (2,3) - rhythm feels off, cause you didn't focus on the beats you've followed before, I'd prefer this -
  2. 00:29:070 (1,2) - split into slider + circle on the red tick? if you wanna emphasize it with a slidertick, up to you.. I'd prefer if it was mapped instead .o. feels more natural
  3. 01:03:448 (2,3) - switch their placing for better flow?
Fycho's Hard
fun to play diff owo
  1. 00:07:989 (3) - replace with 3 circles or short reverse slider? to emphasize the beat on the blue tick
  2. 00:10:908 (1) - with lighting etc the reverse might be hard to see for some (close to blind) people, can you move it up a little? (around 256|264) and then it doesn't overlap with 00:09:935 (2,3) -
  3. 00:12:854 (5,6,7) - rhythm-wise they seem identical.. I'd prefer if you switch them around, first two circles, then reverse slider. feels more comfortable to play and even more intersting were circle - slider - circle, cause you get rid of being stuck at one place for 'too long'. I mean first stuck at 00:12:205 (1,2,3) - , then at 5+6, then at 7.. :/
  4. 00:20:638 (2,3) - I'd prefer a slider instead cause the beat on 3 is rather weak. the vocals are more dominant cause of that and a slider matches them better I think. you could also slow a slider down which goes pretty well with the music getting quiter
  5. 00:37:827 (4,2) - aah, sorry for nitpicking, but the overlap looks so untidy ;-; can you rotate the whole pattern 00:38:151 (1,2,3) - to avoid that?
    same goes for 01:24:206 (4,1) - ._.
  6. 01:36:529 (1) - cause of the vocals I'd prefer a slider instead of a circle starting at the white tick before
Insane
I can't play survive this.. :c
  1. 00:14:151 (5) - reverse this for better flow?
  2. 00:28:908 (7,1,2) - I don't wanna mess with your style, but cause the movement from 7-1 feels a little weird, try this? https://osu.ppy.sh/ss/2501991
  3. 00:57:935 (2,3) - reverse each? flows better. you could also switch places of 00:58:584 (4,5) -
not much, but hopefully something was helpful ~
Good luck!
Phos-
Hi, from the Faded Modding Queue~

[General]
  1. Not too sure about the spread from Hard to Insane, it seems a little high. Hard is relatively calm, with 1/4 occasionally in triplets, and small jumps. Meanwhile, the insane has massive long streams and fast long jumps.


[Easy]
  1. 00:10:259 (2,1) - If you look closely then you'll see that the blanket is slightly off at the bottom. Although this is minor, I still recommend fixing this because it is quite noticeable, and might make your map seem untidy.
  2. 00:13:502 (4) - Add a finish at the start of this slider? It will help emphasise the heavy beat and be more consistent; you always seem to start the other new sections of the music here with a finish, so why doesn't this have a finish as well? This is inconsistent, so the slider may sound odd in comparison, for this reason I recommend trying this suggestion.
  3. 00:55:016 (1) - Like I said for 00:13:502 (4) - , you should consider adding a finish here to be more consistent and to emphasise the heavy beat.
  4. 01:25:827 (4,1) - You should improve flow here, right now it feels a bit tacky, considering the cursor has to make a sharp turn to follow that slider. I would try something like this instead:
[Normal]
  1. 01:02:800 (1,2,3) - Wouldn't it flow better and clearer if (2,3) were swapped? By doing this, the cursor can stay in it's circular movement while hitting the notes, and none of the notes will be hidden beneath a slider.
[Hard]
Personally, I don't like how you've placed claps on these blue ticks. They sound really odd in comparison to the rest of the map. Claps sound better on white and red ticks, putting them on blue ticks will likely just throw the player offbeat.
  1. 01:11:881 (1,2) - Minor, but I don't like how the two ends are overlapping. It would look nicer if you got rid of the overlap, otherwise the map will feel untidy.
  2. 01:35:962 (4,5) - I don't like how these sliders are completely stacked on top of each other, most maps don't have these kind of stacks now days, and it would look and play a lot nicer if you just placed (5) in accordance to distance snap.
  3. 01:36:692 (1,2,3,4,5,6,1,2,3,4,5,1,2,1,2,3,4) - You should redo this pattern, because it skips a lot of important beats, meaning players won't be able to tell whether a note is a beat away, or half a beat away on their first try.
[Insane]
  1. 01:15:773 (1,2,3,4,5,6,7) - The amount of whistles you've placed here is too high in comparison to the rest of the map, why not make it consistent and gie it the same whistle pattern as 01:26:151 (1,2,3,4,5,6,7) - ? That will sound better imo.
Wow, this is a really good map. Sorry if you don't find my mod that useful, but the map is really that good.

I shot a star, good luck!
Topic Starter
Setz
Squirrel

Squirrel wrote:

hi there!
from my queue ~

General
  1. background in 16:9 resolution to avoid resizing: jpg file
    I'd puush you a png, too, but I can't upload png's atm, dunno what's wrong with puush.. sorry s: thank you :D I will see if I can convert to png just for compression sake
Easy
is okay as it is, I think. flow is weird at some parts, but I guess that's style-dependant ~
  1. 00:09:611 (1,2,1) - here for example. looks and plays kinda forced, I'd prefer if you had smoother movement here. try a different pattern? example: https://puu.sh/emQDN.jpg
    I think this is fine honestly this plays ok, and aesthetically looks fine
  2. 00:17:394 (1,2,3) - aah, the stack is super confusing for beginners, please unstack them. looks good to like this: https://osu.ppy.sh/ss/2501623
  3. 00:55:989 (2,3,1) - for the same reason unstack 2 and 1, please. just move 1 to 272|180? about these 2 stacks, i think they are fine, it is not like the objects are stacked on top of each other immediately after the previous one. there is a good amount of time to react using the approach circle. I would like to keep these unless a BAT tells me it is unrankable, as i think this patterns play and look nice.
  4. 01:01:178 (2) - rhythm feels a little off, I'd prefer circle + slider here ok
  5. 01:18:367 (1,2,3) - flow is so-so. ;-; move 2 further to the left? the space left between 1+3 then looks good too :b ok
  6. 01:24:854 (3,4,1) - move 1 slightly so the border doesn't touch 3 (and yes, they do touch.. https://puu.sh/emS9N.jpg ) uhh, I really don't seem them overlap..... I must be blind
  7. 01:35:232 (3) - plays okay, but is rather boring at the end. ;-; why don't you go with three circles like you did before with 01:02:800 (1,2,3) - ? they have more of an impact on gameplay and that's better suited for the end / Kiai Time than a simple slider, imo ok, I like this, changed.
  8. and super minor: I think HP2 and OD2 would suit the spread better. and also are more beginner friendly and considering high object density ~.o. will consider this, the diff settings have been tricky to balance for this diff considering the rest of the spread.
Insane
I can't play survive this.. :c
  1. 00:14:151 (5) - reverse this for better flow? this kinda ruins the consistent spacing I have when this part of the music repeats. I will try to find a better way to improve this
  2. 00:28:908 (7,1,2) - I don't wanna mess with your style, but cause the movement from 7-1 feels a little weird, try this? https://osu.ppy.sh/ss/2501991 I really don't like that overlap. and the spacing change.
  3. 00:57:935 (2,3) - reverse each? flows better. you could also switch places of 00:58:584 (4,5) - I like this, made changes to this part.
not much, but hopefully something was helpful ~
Good luck!

Faded

[ Faded] wrote:

Hi, from the Faded Modding Queue~

[General]
  1. Not too sure about the spread from Hard to Insane, it seems a little high. Hard is relatively calm, with 1/4 occasionally in triplets, and small jumps. Meanwhile, the insane has massive long streams and fast long jumps. I honestly think this is the best we can do, Fycho's hard is as high star rating as possible before it it considered insane. and my insane is not really close to being extra. it is a harder insane, but I think it fits the overall spread, since the normal is also harder than your average normal.


[Easy]
  1. 00:10:259 (2,1) - If you look closely then you'll see that the blanket is slightly off at the bottom. Although this is minor, I still recommend fixing this because it is quite noticeable, and might make your map seem untidy. fixed
  2. 00:13:502 (4) - Add a finish at the start of this slider? It will help emphasise the heavy beat and be more consistent; you always seem to start the other new sections of the music here with a finish, so why doesn't this have a finish as well? This is inconsistent, so the slider may sound odd in comparison, for this reason I recommend trying this suggestion.
  3. 00:55:016 (1) - Like I said for 00:13:502 (4) - , you should consider adding a finish here to be more consistent and to emphasise the heavy beat. for the sliders that have finishes, you can hear the cymbal crash in the music, for the ones that dont, i used whistles.
  4. 01:25:827 (4,1) - You should improve flow here, right now it feels a bit tacky, considering the cursor has to make a sharp turn to follow that slider. I would try something like this instead:
    I really don't like these overlaps. I think the flow here could be a little bit better, but it is also not unplayable.
[Insane]
  1. 01:15:773 (1,2,3,4,5,6,7) - The amount of whistles you've placed here is too high in comparison to the rest of the map, why not make it consistent and gie it the same whistle pattern as 01:26:151 (1,2,3,4,5,6,7) - ? That will sound better imo. you are right, i fixed this
Wow, this is a really good map. Sorry if you don't find my mod that useful, but the map is really that good.

I shot a star, good luck!

@ [Seraphin] I used almost all of your suggestions. no reason not to give KD.

thanks for modding guys!

redownload for new BG
superkai64_old
I wecommend this map to all.

( ͡° ͜ʖ ಠ)
Weed
our god has spoken

have a star
show more
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