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Tatsh - Fuushikaden

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gdeath
Overall :
00:13:428 --->> End(中间有些细节的地方可以不要加,自己斟酌)
try this custom hitsound
每隔一条白线加一个custom clap
eg:00:13:728 (2) - add custom clap on start of slider
00:14:328 (4) - ^
00:14:928 (2) - ^
etc...

[Beginner]
Make the slider tick decrease to 1.0
or add a silent slidertick
eg:00:01:429 (1) - you'll frequently sound "dadada"... really sound bad
00:11:179 (1) - i'd make it totally quiet
Obviously,its not [Beginner].i think you should change the name to [Normal]/[Standard]
01:06:229 (1) - make the spacing bigger
01:11:029 (6) - spacing problem or add a note on 01:10:729
01:20:629 (9) - new combo


[Hyper]
00:11:328 (1) - i'd make it totally quiet

[Another]
02:02:628 (8) - new combo

Star.
第一感就是受Al那张图的风格影响太大,没有谱出自己的Style

Download: normal-hitclap.rar
Topic Starter
touko_old
thx gd sama :oops: ,fixed
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hitsound正在尝试 :roll:
xierbaliti
很好的图 :)
offset -8ms? 这样的话我打着比较好.
然后设置1个preview point. 00:23:029 或者00:51:829 ?

-Hyper-
00:08:610 (4) - 往左上角移1个格._.


网太渣 下不来map 今天到朋友家才下到 抱歉

P.S.其实你可以找BAT去删掉原先的那个._.
和GD同感 这图和AL的那个太相似了._.
Topic Starter
touko_old
offset -8ms -fixed

-Hyper-
00:08:610 (4) - 往左上角移1个格._.-fixed

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:oops: 是我请你帮忙的,请不要向我道歉拉 :(
haruhiteamsos
This map has been deleted on the request of its creator. It is no longer available.
HentaiTei
超人死光MK-II BBBBBB~
Sumeragi Amane
:)
tuskata
o.o fish哥说好听就是好听 :P
Tonoko
:oops:
Mei_coN
this song feels great~~
Rex
:)
JamesLeao
hitsound可以适当加点whistler,把clap当成鼓点我觉得听起来不自然……

其他我觉得大碍倒是没什么,Star
Sora
star :P
LaunchedthousandShip
I didnt check the song, but I feel some beats may off during play, also, to another, you may like increase 1 OA

Star
Alace
Change your offset to 207 (all diffs) and resnap all notes

<Spacing>
usually we keep the same ditance rate in a same combo. i will show you some picks in your map
http://osu.ppy.sh/ss/4355 hmm this is hard to readyou can try to make it better
(1) new combo
people will notice the new combo mark.so they may know the difference of spacing http://osu.ppy.sh/ss/4357
(2)distance snap
you can use a regular distance snap in the same combo (1.2X here) http://osu.ppy.sh/ss/4358
examples
http://osu.ppy.sh/ss/4359
http://osu.ppy.sh/ss/4360
http://osu.ppy.sh/ss/4361
try to redign and ask people to play seeing if they are good

<Hitsounds>
your claps are a bit too random,finish and claps fit this song well~
listen to the song,you can find the BGM claps.it sounds better if you put claps with BGM claps
look like this picture

if you want to make your own hitsounds patterns,try to use simple and stable patterns

if you need help, you can PM me in game
i can use chinese there XD
Niva
Overall: Add tags to the music.

-Standard-
00:11:179 (1) - Reduce the spinner's volume, so it sounds the same as other diffs? Also place it at same time as other diffs, start at 00:11:320 and ends at 01:13:120.
00:18:229 (combo streak) - 13 combo is a bit too much for normal (I guess), add a new combo somewhere?
01:06:229 (1) - Add clap at the start

-Hyper-
00:38:620 (7) - Add one more repeat?
00:41:020 (7) - Also add one more repeat

-Another-
00:37:420 (combo streak) - This is the only streak around that doesn't own clap, add clap somewhere here
01:06:070 (x) - New beat?
01:23:920 (4) - Why did it placed too near to the 3rd, ruining the spacing? Place this beat further

*stars*
Topic Starter
touko_old
真的非常感谢老师 :oops: ,教得这么详细...我一定会把图改好 :cry:
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thanks nivalis :oops: kds
Lissette
you should crop the mp3 to reduce file size
also, set preview point for all diffs

Another
00:01:420 (1,2,3,4,5,6,7,8) - i know is for symmetry, but this combo is wrong spaced >.<
00:07:420 (3) - remove this lil spacing
00:21:820 (5) - new combo?
00:30:820 (5) - remove slider and put a single note here 00:30:970 and put new combo
01:05:620 (4) - add a repeat
01:08:320 (10) - wrong spacing
01:08:470 (11) - remove note, to be consistent with the pattern you make
01:09:670 (6) - remove too, maybe?
01:13:420 (8,9,10) - new combo on 8, because the spacing changes, and space the combo evenly
01:23:020 (1,2,3,4,5) - space this combo evenly (spacing in notes on the same combo should be consistent
01:24:820 (1,2,3,4) - remove 3, and move 4 half beat earlier
01:26:020 (1,2,3,4,5) - space it evenly, use distance snap
01:27:520 (1,2,3,4,5) - same..... you could put 3 where is 4, then stack 4 under prev 2, and mirror 5 with 1, hope u understand >.<
01:31:420 (5) - new combo, and space it evenly
01:33:820 (7) - same
01:36:220 (5) - same
01:42:220 (1,2,3) - space evenly
01:47:620 (5) - remove slider, and place single note, at 01:47:770 with new combo
01:57:220 (1) - remove slider, and place single note, at 01:57:370 wtih new combo

Hyper
i like this diff ^^
00:32:020 (4) - new combo
00:33:820 (7) - repeat one more
00:38:620 (7) - same
00:41:020 (7) - same
00:49:420 (4) - new combo
01:05:020 (1) - remove new combo
01:05:920 - add note
01:17:020 (1) - remove new combo
01:26:020 (5) - new combo
01:22:420 (1) - same
01:27:520 (10,11,12,1,2) - make this one combo, new combo on 10, and remove new combo on 1
01:32:620 (10,1) - add new combo in 10, and remove it in 1
01:35:020 (9,1) - same
01:37:420 (1,2,3,4,5,6,7,8,9) - here you did it good
01:38:620 (9) - new combo
01:38:920 - add note
01:39:520 - same
01:48:820 - new combo, because the spacing changes
01:53:320 (1,2,3,4,5) - space it evenly
01:58:420 (4) - new combo

Standard
decrease overall diff 2 tick, easier diff should have 3 stars or less >.<
use the offset you used in Hyper and Another i guess you forgot to fix that
double check spacing with AIMod (Ctrl+shift+A) theres some spacing problem, and the easier diff should have consistent spacing, you should use distance snap always here
Be consistent with the combos, to give you an idea, put new combo every 8 beats or better every 4 beats since this is the easiest diff, you could do that as guide to put new combo correctly ^^

Star!
Zodiark1020
Very good, let's see
Hyper:
Well, very few things I don't like
- Remove countdown, sounds very bad
00:36:657 (8) - circle here instead of slide, so it has a sound like other patterns
01:05:607 (5) - I like this one with repeat
01:53:307 (1,2,3,4,5) - make something like the image i put



Another:
00:01:407 (1) - I like this slider's end with no volume
00:04:782 (5) - this is useless in my opinion...it's only to make the difficulty harder...i'd remove it
00:05:082 (7) - ^
00:36:807 (9) - remove to make it sounds as other patterns
01:32:607 (1,2,3,4,5,6) - why don't you link those two with a sound here? 01:33:057 (x)
02:08:157 (6) - it's cool finish's effect on the end of this slider...

Star star~ =D
Dotsu
~star~
Suzumi Tamao
.☆
uranuss8600
luka said : star!
MiKuNa
w
Darksoul_old
星星万岁~~~
q402725612
恩 =w= 打星恩~~
ahfly
我是来加星的…
Alace
maps are fine
hitsounds lol

i make a test diff for you
i put easy hitsounds,you can take a look

btw i don`t think soft hitsounds fit Another diff at all

Download: Tatsh - Fuushikaden (touko) [SoundBox].osu
gdeath
[Another]
01:36:207 (5) - new combo
01:42:207 (7) - ^
01:58:107 (1) - add custom clap
我帮你修改了些hitsound,并且吧上面说的部分也相应修改了
soft-clap听起来不适合,非常不适合xD
加上我给你的custom hitsound
have a look :)

Download: Tatsh - Fuushikaden (touko) [Another].osu

Download: soft-hitclap.rar
Topic Starter
touko_old
:D老师的音效好难学,我把你那部分的音效全部加上去了:D

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谢谢GD SAMA,已经改了
Ania chan_old
Tatsuya Shimizu is cool touhou
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