Sala- wrote:
~ Puzzle Mod ~
[Kantan]
|00:06:589 - A k/K could fit here without overmapping the Kantan. Not paying attention to that sound (main melody higher priority)
[Futsuu]
|00:02:966 (3,4,5,6) - really uncool to be honest.. What about making those four circles similar in termporar space like 00:05:720 (6,7,8,9) ? It's a lot easier to be followed. moved to white ticks
[Muzukashii]
|00:33:981 (100) - Shouldn't this be a k to be consistent to 00:30:502 (91,92) ? Otherwise ignore this. changed
|00:35:720 (104,105,106,107,108) - In the Futsuu, 104-107 were k's and 108 was a K, over here it's the other way around. I think you should follow the Futsuu to reduce the use of big notes, they don't really fit in the ambience of the song, background, difficulty, etc. Same goes for 00:39:198 (111,112,113) . changed
[Oni]
* Oh god, 1/8.
|00:28:256 (104,105) - Please use a 1/3-double here, not 1/6. why is this even here lol
|Again the same thing with the K's. Oh wait, actually you used a lot more big notes after that exact part. I mean yeah, talking about ambiance, the aspect of difficulty is covered up, yet there are two points that speak against those big notes.Also, the next Kiai feels kinda undermapped because of the big notes, also the 1/8-triples inside the part with the big notes are pointed out in a weir way, because they cannot feature big notes.Therefore, just use normal notes, please. changed, yeah idk what was wrong with me
|01:13:546 (258) - I think a single k/K is better here. yep
Sorry, there was not too much to fix.. Good luck tho.
bbj0920 wrote:
mnfdasdlnasklnfdslknglkdfbgvdm;flkd;fm
KantanSPOILER00:12:242 (13) - d - The pitch is definitely lower than the next note. yap
00:27:894 (33) - ^ - pitch lower than previous note prefer kkd here for w/e reason
00:54:850 (66,67,68) - K k k seems better personal change made it to dkkd
FutsuuSPOILER00:03:836 (5) - K - because of strong whistle sound in BGM Too hard
00:26:155 (45) - d - The pitch is lower than the next note tambourine
00:54:850 (97,98,99) - Same as Kantan. stronger emphasis in song
01:05:285 (121) - k - Emphasize whistle sound in the BGM bass
MuzukashiiSPOILER00:24:850 (74) - d - because of the pitch being lower than the previous note changed
not much problem i found
OniSPOILER00:18:981 (65) - Musically unnecessary there's a note here
00:56:589 (199) - Move to 00:56:517 - no
thanks everybody!Nardoxyribonucleic wrote:
Hi, here comes a taiko mod as requested in my queue.
- [Kantan]
- 00:03:111 (3) - consider changing this note to d ? The sound is similar to 00:03:546 (4) - changed
- 00:42:242 (52) - d could be an alternative since the pitch difference between 00:41:807 (51,52) - is not large. want to emphasis this note anyway
- 01:06:155 (83) - k would be better since it has the same pitch as 01:05:285 (81) - changed
- [Futsuu]
- 00:46:879 (82) - moving this note to 00:47:024 - and changing it to k could follow the music in a way better.
- 00:50:358 (88) - consider moving this to 00:50:502 - for a better flow ? changed both (consistency issue too)
- [Muzukashii]
- 00:01:372 (3,4) - you may change these notes to d for the decreased pitch there. actually goes higher I think
- 00:05:285 (15) - similar to ^ , d would be better imo. ^
- 00:24:850 (74) - maybe d for the drop of the pitch here ? changed with previous mod
- 01:02:966 (174,175) - d k would be better since 01:03:111 (175) - is higher-pitched than 01:02:966 (174) - want to emphasis the bass.. might consider a change
- [Oni]
That's all and good luck~
- 00:13:836 (46) - consider removing the finish here ? A bit overemphasized imo. yep
- 00:34:705 (125) - d would be better as the pitch of the sound is relatively low. emphasis on the louder notes here
- 00:53:111 (187,188) - I think d K could fit the music in a nicer way. changed to d k
- 01:02:966 (221,222) - same as Muzukashii same as muzu
osu file format v13
[General]
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[Metadata]
Title:White Snow
TitleUnicode:ホワイトスノー
Artist:Mahito Yokota
ArtistUnicode:横田 真人
Creator:Nwolf
Version:m1ng's Cup
Source:Super Mario Galaxy 2
Tags:SMG SMG2 Nintendo Koji Kondo Freezy Flake 近藤 浩治 Sey mingmichael
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Samui wrote:
Hello hello o/
[Sey's Salad]
00:12:676 (5) - Move to 00:12:568 It follows another beat here, so nope.
00:16:426 (5) - Move to 00:16:481 and move slider end to x416 y192
↑ 00:16:589 - Add note on x424 Should be better now.
00:19:054 (5) - Move to 00:19:017 and move slider end to x232 y192 Changed timeline but keeping position. Also y values aren't important in CTB.
00:23:474 (2) - Move slider end to x432 y192
↑ 00:23:582 - Add note on x408 Why? That would just worsen the timeline.
00:24:687 (2) - Move to 00:24:705 and move slider end to x160 y192 Moved it to 00:24:742 - instead.
00:25:720 (2) - Move to 00:25:575
↑ 00:25:720 - Add note on x256 Nope, skipped that beat on purpose here because it isn't very important.
00:27:314 (2) - Move slider end to x248 y192
↑ 00:27:459 - Add note on x264 Sure. Increased distance a bit.
00:32:242 (2) - Sounds better if it is only a note Yeah, sounds better.
00:44:307 (1) - Move slider end to x304 y192
↑ 00:44:452 - Add note on x288 Adding that note would be too much. But I changed the pattern a little bit.
01:02:531 (2) - Move slider end to x176 y184 Ok.
01:02:966 - Add note on x352 Would be too much for a Salad.
↑ 01:03:111 (1) - remove NC No, a new rhythm starts here.
01:04:633 (3) - Move to 01:04:705 Yup.
01:04:850 (1) - Sounds better if it is only a note Yup.
01:09:524 (2) - Move slider end to x368 y160 It is on x368already, y-position plays no rule in CTB mapping!
Very nice, and good luck!
Thank you! Also I keep my own hitsounds by now. Might be changing it later but I am too lazy right now.mingmichael wrote:
now it's my turn huehue
Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it
====================
[ Salad]Notes• i don't get what sound which is followed by this note 00:06:879 (3) - , especially the tail of the slider on 00:07:169 - . hm maybe you wanted to use a mirror pattern with this slider 00:06:445 (2) - . it's a nice idea, but actually it doesn't follow any particular sounds and not really well too IMO. okay, try to change the tail this slider 00:06:879 - to be 00:07:024 - , and it would be great if it looks like this I did something else but I remapped it.
• if you use my previous mod, the distance between 00:06:879 (3,1) - is a quite high. i think you can reduce this one by yourself ^
• a 1/6 slider on 00:20:358 - would be great since it will follow the bass sounds well there!. here i have a little suggestion from 00:20:358 - ~ 00:20:937 - :
00:20:358 (2) - is x:168 and 00:20:792 (3) - is x:440 I followed something else here, so nope.
• a vertical slider on 00:20:792 (3) - will be nice IMO. mostly the sliders use the horizontal one, so i think for having some vertical one will make a variation for the patterns, like this one 00:22:097 (3) - Did something dfferent, it was vertical already, jussayin'
• the kiai ends on 00:24:850 - ? any reasons?
• i think the spinner would be great if it starts on 00:35:285 - and it ends on 00:37:749 - like my diff, and also it will keep the consistency for the spinners too huehue Dunno... Somehow I like my version better, I just had a different idea here... Is it really necessary to have that much of consistency between two different GD mappers?
• hm this end of the this spinner 00:39:198 (1) - should end on 00:41:227 - when the last instrument sound (it looks like a electric piano...? i dunno xD) comes out here and a note on 00:41:662 - will be much better than a tail of spinner Fixed.
• move this slider 00:51:662 (2) - to right a bit. just for a little movement between 00:51:263 (1,2) - Done.
• hm the tail of this slider 01:02:531 (2) - , i don't get the function of it ;_; if you wanna to follow the instruments, it should be ended on 01:02:531 (2) - , but it ends on 01:02:821 - . okay, you can use a similar slider like 01:00:792 (1) - which the slider ends on the white strike. IMO this is much better than it ends on 01:02:821 - I made the slider shorter, should be more logic now.
• a single note would be great here 01:04:850 - . it will focus and follow the bass sounds really well. if it's a slider, i don't get any functions for the tail of a slider on 01:04:995 - , like on your diff There is a single note already LOL
• move 01:09:524 (2) - to 01:09:488 (2) - . the instrument sounds end on 01:09:633 - and it sounds really clearly here Voice DEFINITELY starts at 01:09:524 - , so I keep it as it is. Otherwise it would be really off-timed.
====================
[ Platter]Notes• move 00:09:053 (2) - to a bit left (i suggest to x:80). it's for making a movement between 00:08:618 (1,2,3) - Done.
• the kiai ends on 00:24:850 - ? any reasons?
• this jump is a bit hard for Platter IMO 00:27:024 (1,2) - and i missed it for many times too when i tried this hue. try to move 00:27:314 (2) - to x:144 Ok
• same like Salad for the usage of the spinners i won't explain it again here huehue Me neither huehue
• same like Salad again. it would be better for having a single note on 01:04:850 - . it will emphasize the bass sounds really well with a single note on 01:04:850 - Fixed it and some timing issue here as well :3
====================
that's all hohooo
nice Platter as always, Sey~! xD
Thanks for your mod. Don't be so lazy next time and try to mod it completely at least ♥ Call me Shey once more and I will kill you ♥Genocide wrote:
[Shey's Platter]
00:06:445 (2) - http://puu.sh/dbg8r/5e5714a600.png and placement like this? https://osu.ppy.sh/ss/2295028 is better imo This doesn't fit the music at all.
00:16:010 (2) - 216 and 00:16:445 (3) - 72 for better walk imo Moved it just slightly, x:216 is too much.
00:32:242 (2) - this slider is weird for me change to note? It follows the music if you listen carefully on 25% playback.
01:09:524 (2) - 416/426 Imo too much.
01:13:546 (3) - move to 368 or more far again Ok.
[Shey's salad]
00:19:017 (5) - ctrl + g for better movement imo I prefer symmetrical patterns.
00:12:242 (4) - nc and 00:13:111 (1) - remove nc Gave 00:12:676 (1) - an NC instead.
i can map salad but i can't mod salad :^)
this salad too hard "i think" don't blame me :U, im in learning
that's all good luck!
Kurokami wrote:
[Salad]
HP 4,5 AR/OD 6,5 to make a nice spread. Well, just a small change so you can ignore it. Ew AR6.5 for a Salad, nope... just nope.
00:12:676 (5) - I think this should be a bit bigger jump due the beat at 00:12:568. Though you leaved it empty but still strong enough to have an impact on (5) as well. Moved it a bit to the left.
00:15:611 (3,4,5,1) - Please Sey, you know these should be jumps. Fixed.
Personally I have doubt about those spinners in the middle of the map 00:37:024 (1,1,1) as there are beat during those. I would like to suggest you to map them as they fit better to me. Wanna follow the lenghtened "bass", so nope. Not gonna map on beats here.
[Platter]
00:10:068 (1,2) - This HDash is kinda unfitting as the beat at 00:10:937 is much more stronger. This HDash follows almost a noise compared with that. Fixed.
00:13:546 (2,3) - What? Seriously Sey? This HDash mapped like this follows a very weak beat. It would be better if this HDash can be at 00:13:981 as that one is a strong beat. Might be matter of taste but I followed the loud beat that starts at 00:13:836 - . I find it more fitting the way it is now.
00:18:764 (4,5) - Now this can be a nice HDash. q.q Uhm no... These high-pitched instruments aren't fitting any Hypers...
00:47:894 (1,2) - I don't like this. q.q Should be better now, it was my bad.
01:02:894 (3,1) - This can be HDashed. I guess so.
I don't like the HDashes in this map. You can do much better Platters than this Sey and you know it. Well I like them, otherwise I wouldn't have implemented them ~
[]
The kiai should be consistent in the CtB spread, either you or Sey should use the other one. I personally like Sey's more though.
Just one more mod and call me back. I will do a re-check asap. :3 This mapset feels ready already but I want to clear some doubt first.
Thanks both of youXgor wrote:
[CTB General]
[Salad]
00:23:437 (2) - This makes more sense as 1/4 long than 1/6 long that starts at 00:23:437 () - Fixed.
00:42:242 (1) - This sounds a lot better as a 3/2 long slider with repeat. (Remove 00:43:546 (2) - if you do this) Followed something different here.
[Platter]
00:23:474 (2) - This should be a 1/8 slider with a repeat or 1/4 slider as I suggested in salad at 00:23:437 () - Fixed.
00:32:242 (2) - This makes more sense just as a circle/fruit instead of a slider.. It't just doesn't really end on a beat atm. Ok
00:39:198 (1) - This should end 1/4 later or at the same end position as in Salad Fixed.
Hope this was useful.. Noot used to modding these modes.
Genocide wrote:
hai luv me plox
@nwolf please rank my map
[Oni]
00:10:068 (35) - k? following pitch, next note is higher
00:22:531 (80) - don ? the sound is low changed
00:56:155 (198) - D? big don is more fit no strong sound here
01:07:314 (236) - move to 01:07:459 (236) - following the rhythm it follows rhythm
[Muzu]
00:27:314 (82) - d? nope since Oni uses kat here too
00:56:010 (151,152) - kD? more fit imo no strong sound
01:07:314 (185) - move to 01:07:459 (185) - same as oni same as oni
01:10:937 (192) - d plox wut no
[futshu] footshoe pls
00:02:242 (2) - d doesn't fit
00:03:111 (3) - http://puu.sh/dbfOI/57f6ae2d01.png EDIT: 00:03:401 (4,5) - ctrl + g more user-friendly atm
00:39:633 (67) - d kats to highlight the sound
00:41:227 (69) - http://puu.sh/dbfTM/b26b00534e.png following melody again
[Kantan]
00:03:546 (4) - delete and 00:03:981 (4) - move to 00:03:836 (4) - too weird to play
00:50:937 (60) - move to 00:50:502 (60) - and 00:50:937 - d break is intentional
thanks!Xgor wrote:
I have barely modded any CTB or taiko maps. Let's see how this goes /o/
[General]
As it's from Super Mario Galaxy 2 it would be nice if it was a background related from there. Just sayin', couldn't find a fitting one tho
This song doesn't really need that much kiai. Right now 50% of the song is kiai while the song doesn't really justify that much kiai. The kiai at 00:56:155 () - works but the rest just feels forced. Might consider this
[Taiko General]
I thought taíko was more about following the percussion instead of the melody. It has a decent percussion ,and for the easier difficulties it would be much eaiser for newcomers to follow, so it feels weird when you don't follow it and do the melody instead. Oh well. Enjoy mapping to melody more in songs where percussion is just minor.
01:06:589 - 01:13:546 - Kinda wish there was more than just k at the easier difficulties.
[Kantan]
00:57:894 (71,72) - I feel that dk makes more sense with the music here than kd changed
Hope this was useful.. Noot used to modding these modes.
thanks!Neku okazaki wrote:
Hi, m4m o/
[General]
I think you can start the kiai time on 00:54:850 - too early imo
[Kantan]
00:04:416 - Add a k to follow the o o o o sound the sound ends before this, unlike the other notes - might consider anyway
00:17:894 (21) - This sound is hard, you can put a K, is better imo no 1/1 finishers and no finishers here at all cause.. not strong enough
01:02:676 (79) - k is better because is more similar to 01:02:242 (78) - than 01:03:111 (80) - and is more playable traded with the previous note (d k d)
[Futsuu]
OD -2 wth no
00:04:271 (6) - k is better imo is bass note
00:07:024 (9) - You have d in kantan, put it in futsuu changed
00:20:792 (32) - Move to 00:20:937 - Is more playable changed
00:31:372 (53) - Im not sure about K strong sound
01:02:097 (111) - Move to 01:02:242 - , is more playable did other changes around this note
01:08:329 (124) - d is better imo want this to be kat only
[Muzukashii]
00:01:372 (3) - It have a sound change, chango to d deleted
00:02:242 (5) - ^ deleted
00:29:053 (87) - k? don for bass
01:07:024 (184) - d want mostly kats here for the light sound
[Oni]
00:29:053 (107) - Change the sound, change to k changed
I think you can do it better and remap the muzukashii Think with the suggestions you provided and some more changes from my side a remap should not be necessary
thanks!cdhsausageboy wrote:
baka moar bakaGeneral
- 00:29:053 - *In every diff* For some reason I find this note to be a little late while other notes snapped on 1/3 beats feel fine D: Are you sure this is really placed correctly? mfw the melody is on 1/12 but the bass is on this note. idk what to do halp
- 00:58:618 - *In every diff* ^ if I change the other one I change this too but it might be easier to play to have this slightly misstimed but then consistent with all other notes
Kantan
- 01:13:111 - This is a kat from Futsuu until Oni lol you sure you don't wanna make it consistent? ew consistency changed
aa pls- A bit more complex than a usual Kantan but in overall the patterns are fine I guess \:D/ \:D/
Futsuu
- 00:03:981 (5,6) - This is really confusing to play to ;w; Basically you have two notes which both SHOULD be on 1/3 ticks and you have one on the correct beat while having the other one on 1/1 (probably to make it easier I guess...?). Move 00:03:981 to 00:03:908 since now it makes even harder since you're not following the music properly ;w; changed to 1/1 triplet instead. Might be less confusing.
- 00:19:053 - note sounds offbeat too moving it back makes the next note weird to play tho
- 00:25:575 - Aren't you supposed to have a note like 00:22:097 D: Deleted the other note
- 01:03:546 (114,115) - Maybe have one of these as a d? It'll emphasize the two tambourine-like sounds at 01:01:807 (110,111) more~ Having both of them as kk isn't really that cool k changed
- 01:07:314 - Just follow the melody and move it to 01:07:459 :< You followed it until the end of the map and well, the instrument that you're mapping to here is really just barely audible compared to the glockenspiel and it'll probably confuse the heck out of Footshoe player so yeah, just fix it k k
Muzu
- 00:04:416 - meh maybe delete this note? The current pattern gives more emphasis to this note than it gives to 00:03:401 music-wise which I don't really recommend using since I think the bass here should be emphasized :3 gone
- 00:18:184 - Add a note here maybe? There's that sound which can also be heard in 00:14:705 added
- 00:54:850 (136,137,138) - Why not k K K like in Futsuu? It's much kewl-er than what you have now ye
- 01:02:097 - um this note should probably not be missed since both the melody and the tambourine-stuff occurs here. Also you mapped it in Futsuu and Oni so why did you ignore it here lol idk changed
- 01:07:314 - Same as Futsuu but eh rather than deleting the note, I'd suggest adding one more k at 01:07:459 since Muzu can have harder stuff so why not
eh will finish oni tomorrow since its late
thanks!DakeDekaane wrote:
Hi.
I apologize for being a bit late. pls
[ Kantan]
01:10:937 (90) - Remove to follow cleaner this sound-that-I-don't-know-it's-called-but-I-think-you-know-what-I-am-talking-about. 01:10:502 (89) - Deleted this instead to follow 00:39:198 - . I do not want to remove 90 since there kinda is a note too
[ Futsuu]
00:06:445 (7) - Move it to 00:06:589 - so it follows the chime bell along with the next note, it'd be easier to catch the rhythm as they're more noticeable. deleted instead so it doesn't disturb 00:07:024 (7) -
00:25:285 (40) - Maybe remove this note? I think it'd be nice to focus on a single instrument here, up to you. Also sounds a bit incomplete as you didn't map 00:25:720 - gon
00:31:807 (52) - don to have consistency with 00:28:329 (46) - 00:30:068 (49) - following pitch and it goes down here (that's why k d instead of d k
00:39:633 (65) - Remove to follow cleaner this sound-that-I-don't-know-it's-called-but-I-think-you-know-what-I-am-talking-about. As I said in Kantan, I want to follow the tone change
00:54:416 (88) - Probably remove, to let the pattern begin along with the strongest beats. gon
01:02:676 - I feel a kat is missing here, but difficulty will increase a bit, but as you have another 1/3 double later, I don't think having another will hurt. moved previous note here instead which should be okay since the same pattern 01:03:836 (106,107) - is here
[ Muzukashii]
00:26:445 (61) - This would sound better being a don, as the tone is lower than the previous and next notes.
00:27:459 (64) - ^ changed both
00:31:807 (75) - Shouldn't this should be a don to have consistency with 00:28:329 (66), and 00:30:068 (71) - and 00:33:546 (80) - ? same as Futsuu
00:39:633 (93) - Remove to follow cleaner this sound-that-I-don't-know-it's-called-but-I-think-you-know-what-I-am-talking-about. same as Footshoe
01:09:633 (164) - Move to 01:09:488 - and add a don in 01:09:923 - ? This will follow the cello nicely, as it is now feels a bit random, and considering you've been following it quite correctly, yeah, this stands out. 1/3 dK would be bad idea imo. It follows the.. thing sound a bit so I don't really think it needs to be changed
[ Oni]
00:04:271 (14) - This note would play better in 00:03:981 - . The big kat feel a bit random as it is now, but having a note in the downbeat would complete this alternating 1/3 doubles, making it more natural to play. It's supposed to serve as a kind of break. The big kat is reasonable since there is a sound in the music.
00:06:589 - There should be a big note here to have consistency with the other bell sounds like this. Wouldn't sound well
Thank you.DakeDekaane wrote:
[ Salad]
01:10:502 (1) - So we have a rule saying there must be at least 1/2 beat after a spinner, and this is 1/3 so.... I'd suggest to end this in 01:11:807 - or 01:12:242 - , and put a note in 01:12:531 - Done.
Also it sounds a bit sad the end being 5% volume, with the music having nothing like fade-out there. Ok I removed two green lines to have more audio.
[ Platter]
01:10:502 (1) - Same as in Salad. Fixed.
And same comment about the volume. Fixed.
omg my first ctb mod
I'll bub after Kurokami gives the okay for the CtB diffs or he can bub as Taiko diffs have my okay to go, but cdh hasn't finished his mod so...
...poke me when something happens.