forum

Soleily - Renatus [CatchTheBeat|OsuMania|Osu|Taiko]

posted
Total Posts
166
Topic Starter
peppy
This beatmap was submitted using in-game submission on Monday, 8 December 2014 at 18:59:37

Artist: Soleily
Title: Renatus
BPM: 182
Filesize: 6080kb
Play Time: 03:50
Difficulties Available:
  1. Platter (3.45 stars, 735 notes)
  2. Rain (4.78 stars, 1095 notes)
  3. Salad (2.55 stars, 487 notes)
  4. Hard - 7Key (2.9 stars, 1614 notes)
  5. Hard (3.35 stars, 553 notes)
  6. Normal (1.95 stars, 275 notes)
  7. Futsuu (2.46 stars, 523 notes)
  8. Muzukashii (3.19 stars, 902 notes)
  9. Oni (5.76 stars, 1318 notes)
  10. Insane - 7Key (5.11 stars, 2561 notes)
  11. Normal - 7Key (1.88 stars, 786 notes)
  12. Insane (4.75 stars, 892 notes)
Download: Soleily - Renatus
Information: Scores/Beatmap Listing
---------------
Winning entries of the MBC#7

osu! difficulties by Gamu
Taiko difficulties by MMzz
CtB difficulties by Deif
osu!mania difficulties by ExPew
puxtu
hype
Sakary
mind blown
bilqiscutee

puxtu wrote:

hype
nebeng
TKS
[ Taiko Oni]
  1. 01:31:953 (184) - AiMod says its unsnapped.
  2. 01:32:942 (188) - the same. also other notes are unsnapped within 1ms. must be resnapped all notes in all diffs just to be sure.
karterfreak

TKS wrote:

[ Taiko Oni]
  1. 01:31:953 (184) - AiMod says its unsnapped.
  2. 01:32:942 (188) - the same. also other notes are unsnapped within 1ms. must be resnapped all notes in all diffs just to be sure.
Confirming both of these are showing on stable. The other notes unsnapped within 1ms are not showing on stable and due to errors with AIMod in cutting edge, probably shouldn't cause concern.
Fullerene-
intredsating
Timorisu
Nice Creator :D
Charles445
The background file got uploaded in the package, but doesn't appear to be applied to any difficulties.

The combo colors (if the difficulties had them) should be carried over, too.

Preview points for the difficulties should be the same, preferably 164471 (2:44:471)

The timing should be the same for all difficulties, Gamu already applied -10 to the offset (which sounds better) so the other difficulties should do the same.
00:00:956, BPM of 182.000
01:59:637, BPM of 91.000
02:41:834, BPM of 182.000
03:26:669, BPM of 91.000
The inheriting sections will need to be shifted back on the other sets as well.
karterfreak

Charles445 wrote:

The background file got uploaded in the package, but doesn't appear to be applied to any difficulties.

The combo colors (if the difficulties had them) should be carried over, too.

Preview points for the difficulties should be the same, preferably 164471 (2:44:471)

The timing should be the same for all difficulties, Gamu already applied -10 to the offset (which sounds better) so the other difficulties should do the same.
00:00:956, BPM of 182.000
01:59:637, BPM of 91.000
02:41:834, BPM of 182.000
03:26:669, BPM of 91.000
The inheriting sections will need to be shifted back on the other sets as well.
I think the mapset might have been uploaded on Cutting Edge, which has been removing backgrounds for some reason. I'll get that fixed.

Preview point should definitely be the same as Charles mentioned, will

I'll adjust the timing as listed. I trust your timing more than my own as I've never been the best at it.

For all the points above, mappers should not have to worry about it, I will do all of these adjustments myself and provide peppy with updated changes.
TicClick
standard follows RC; however, stacked notes differently spaced in time harm Hard's readability: 00:48:428 (1,2,3) and 00:49:747 (1,2) or 00:51:065 (1,2) and 00:52:054 (3,4) and such
xxdeathx
Nice. Multiple Creators uploader name lol
Loctav
All adjusted difficulties may be posted here so I can upload the changes. No need to bother peppy with it. :P
Gamu
thank you everyone!

fixed the following:
・Set the combo colors. Since I'm not particular about color, set the default.
・Resnap All Notes just in case.
・Fixed some stacked notes in Hard diff.

Latest data: http://puu.sh/dnyDo/637641660f.zip

please update my diffs o/
Deif
Thanks for the support! >w<

Here you have my diffs updated with the adjusted timing and also added some light combo colors to contrast with the dark BG.

I've removed the option "Widescreen SB support" in them, and I recommend to do it in the rest of the mapset since there's not even a SB.

Proposed tags to get added: "mbc7 Unisphere 地球ヤバイEP Chikyu Yabai". Dunno if the names of the mappers are needed to be included in this case o.o

> Update <
karterfreak
I've gone and updated all of the difficulties to have fixed timing. Also added the tags that Deif suggested to each difficulty, as well as the preview point Charles suggested. I also fixed the two unsnapped notes pointed out in the Taiko Oni.

All updates were made with the most up to date files (aka used Deif and Gamu's updated files posted above when making the changes).

Everything can be found here
dionzz99
gogo rank! hoho'

mapped by Multiple Creators...
this? > https://osu.ppy.sh/u/4341397
Momochikun
great :3
Senritsu
nicee
and gratz for all winners ovo/
Loctav
Updated. Sorry for the delay, I now subscribed the thread. I forgot that somehow.

And updating changes back the creator to Deif. We will change that after we went through the modding process.
Gamu
I found a mistake in Tags.
O Chikyuu
X Chikyu

Refer to here:https://osu.ppy.sh/forum/t/185922

And I'd like to add "monthly beatmapping contest"

Fixed all diffs for everyone! : http://puu.sh/dsbeN/2c6bc9f058.zip


EDIT: oops sorry I didn't confirm the jacket.
TKS
the CD jacket says CHIKYU so its fine in this case.

Constantine

dionzz99 wrote:

gogo rank! hoho'

mapped by Multiple Creators...
this? > https://osu.ppy.sh/u/4341397
lol
Cerulean Veyron
Two BATs and two QATs.... wow....
Ayachi-

Gray Veyron wrote:

TwoOne BATs and twothree QATs.... wow....
- Marco -

AIBat v3.1 wrote:

[Platter]
Audio Lead-In
There is only 956 ms of audio lead-in, which is less than the minimum of 2000 ms.

[Rain]
Audio Lead-In
There is only 956 ms of audio lead-in, which is less than the minimum of 2000 ms.

[General]
Background
machinetop_background.jpg is 1366x768, which differs from the recommended size of 1024x768.
CSLM
gratz~ to the winners (all BATs and QATs ;w;)
Deif
SPOILER

marcostudios wrote:

AIBat v3.1 wrote:

[Platter]
Audio Lead-In
There is only 956 ms of audio lead-in, which is less than the minimum of 2000 ms. (There's no such rule/guideline anymore, plus it's not fixable with the editor. The game add the necessary lead-in time automatically)

[Rain]
Audio Lead-In
There is only 956 ms of audio lead-in, which is less than the minimum of 2000 ms. (see above)

[General]
Background
machinetop_background.jpg is 1366x768, which differs from the recommended size of 1024x768. (16:9 format, 1366x768 is the highest allowed quality/size)
Never again make one of these mods. AIBat may be an useful tool to check unconsistencies and hitsounds, but it's totally out-to-date in terms of rules/guidelines.

No changes~
Garven
Standard mode modding.

[General]
Tick rate 2 fits this song best
00:22:384 - Hitsounds become VERY difficult to hear at this point - especially in the Normal. Raise them (though I'd recommend you use more normal set sounds as they have much more power) In the Insane, the streams are pretty much inaudible and difficult to get any aural feedback.

[Normal]
01:25:351 (1,2) - Try to avoid overlapping sliders too much in the easier difficulties

[Hard]
01:42:824 (3,4) - This was rather uncharacteristic when compared to the rest of the map up until now.

[Insane]
OD +1 or 2

Nice work, Gamu!
Kurosanyan
Mappers names might need to be added on tags since the mapset won't appear on the website and on osu!direct when you search a mapper's name otherwise.
Also, you should remove "Taiko" from Taiko diffs' name.
I think it would be better to rename the Oni to Inner Oni and add an Oni for a rankable spread, but I guess that won't be possible.
ExPew
i fixed 1ms unsnap on Mania diff to get modders

Hitsounds for Mania

Normal : http://puu.sh/duzqs/fd79852f35.osu - finished hitsounded

Hard : http://puu.sh/duzsm/8057cc3c02.osu - finished hitsounded

Insane : http://puu.sh/duzuI/243de4b02b.osu - 25% done
those
02:44:471 - New timing point at 182 bpm required for correct stanza count into the new section.

osu! Normal:
03:01:614 (3,4) - Reversing the lengths of these two sliders adds consistency to your overall melodic representation.

osu! Insane:
00:52:054 (4) - You'll want to use a higher division to differentiate between the sound you're mapping and 00:18:593 (4) - , which are regular hi-hat 1/4s. 1/6 seems ok here (can be applied to Platter as well, unsure of curve in CTB diffs)
01:47:604 (6,1) - Not an optimal transition. Replacing 01:47:604 (6) - with a circle will correctly prioritize your choice of rhythms.
Kin
p/3571402

Taiko mod is here :

[General]

  1. for taiko diff, I think it'll be better to rename all diff as Futsuu/Muzukashii/Oni instead of Taiko Futsuu/etc ...
[Oni]

  1. 00:27:494 (90,93) - I think both should be a k instead of this one : 00:27:659 (92) - . 00:27:494 - 00:27:824 - both are echo melody of this note 00:27:164 (88) - .
  2. 00:54:527 (83,84,85) - I personaly feel weird to have the triplet here, when the melody told me it should be 1/2 earlier : here 00:54:362 - .
  3. 01:05:076 (24,25,26) - same thing as this one ^ : 01:04:912 - .
  4. 01:30:625 (182,183) - swap as D K ? since the melody on 183 is higher pitched than 182.
  5. 01:39:939 (255,256) - swap as dk ? I think it plays better. Also this one melody here 01:40:021 (256) - is higher pitched than this one : 01:39:939 (255) - .
  6. 02:53:537 (178,179,1,2,3) - I personaly think that ddkkd will be better with the melody since this note is strong : 02:53:702 (1) - .
  7. 03:14:636 (156,157,1,2,3) - ^
[Muzukashii]

  1. 01:16:120 (353,354,355) - I'd suggest to change 355 as K since this one have different sound (the cymbal sound is stronger)
  2. 01:26:670 (394,395,396) - ^

Standard mod is here :


for all standard diff : after the 1st kiai time, I have really hard time to hear your hit sound. Increase the volume hit sound to 90% or 100% ? (except for the calm part)

[Insane]

  1. 01:16:285 (2) - 01:21:560 (2) - 01:26:835 (5) - I think a finish here sounds good with the cymbal sound (let the sampleset and addition as normal).
  2. 03:24:691 - finish with soft as sampleset is missing.
[Hard]

  1. 00:40:516 (1,3,5) - pretty sure finish instead of whistle is better here.
    03:24:691 - finish with soft as sampleset is missing.
I think that's all from me.
Nwolf
not complaining (MMzz is a great mapper and this map is too) but


I and several other people were told that even in taiko it needs to be ENH or NHI spread and that the lowest diff has to be lower than 2*.
Also, it was stated in the rules that it has to be ENH or NHI for all modes (except ctb duh).
Gamu

Garven wrote:

Nice work, Gamu! :arrow: thank you!

Kurosanyan wrote:

Mappers names might need to be added on tags since the mapset won't appear on the website and on osu!direct when you search a mapper's name otherwise. :arrow: I agree with this opinion.

those wrote:

02:44:471 - New timing point at 182 bpm required for correct stanza count into the new section. :arrow: i don't think so, but I'll leave it up to someone.

osu! Normal:
03:01:614 (3,4) - Reversing the lengths of these two sliders adds consistency to your overall melodic representation. :arrow: It may be so, but I want to keep. Because i want to take the sound of 03:02:273 (4)

Kin wrote:


Standard mod is here :


for all standard diff : after the 1st kiai time, I have really hard time to hear your hit sound. Increase the volume hit sound to 90% or 100% ? (except for the calm part) :arrow: sorry i prefer the 70%, so no change.
No comment (Other suggestions) = fixed

thank you everyone \:D/

Latest data:http://puu.sh/duXWn/e2265cb249.zip
alacat

Garven wrote:

Standard mode modding.
Coming!


[Normal]
  1. 最低難易度であるし、BPMも182なのでHP/OD/ARが4/4/5だとちょっと高い気がします。それに加えて1/2のリズムも多く見られるので3/3/4に下げることをお勧めします。またOD/ARはそのままでもかまいませんが、HPだけでも下げてあげると初心者にも優しいかと思います。
  2. 00:10:681 (4) - 逆側に曲げたほうがより00:11:505 (1) - への流れが良くなると思います。
  3. 00:19:747 (2) - 終点にちょっとした音があるのでwhistleがあってもいいかも・・・
  4. 00:32:934 - ここに前の部分00:22:384 (1) - と統一してnoteを置いたほうがよりリズムがわかりやすくプレイしやすいと思います。
  5. 00:51:065 - ここのfinishだけ強めに鳴っている00:48:428 - ,00:49:747 - このあたりと調節しながら音量を設定してあげるといいと思います。
  6. 01:14:142 (5) - めっちゃ細かいけど前の(4)のスライダーをctrl+gしたものを回転させて配置したほうがより綺麗になると思う!
  7. 01:15:791 - ,01:17:109 - whistle or 小さめのfinish 入れてみてはどうでしょう?この部分でフォローしている音と似たような音がここにもあったのですこし寂しいです。
  8. 01:20:076 (1,2,3) - ^同じです。本来ならカスタムサウンドでピアノの音にあわせているwhistleとは別に音のものを追加したいですね・・・
  9. 01:24:692 (5,1,2) - 割と混雑してしまっているので、下に余裕がある(2)をすこし下に移動してみてはどうでしょう?
  10. 01:58:318 (1) - 後ろの音が伸びているような音ではないので2つのnoteに変更するとより音にあっていると思います。
  11. 02:50:075 (1) - 前の(5)の折り返しからの流れを考えると02:48:757 (4) - の位置へ戻るようにスタックさせたほうがよりよくなると思います。
[Hard]
  1. 00:11:175 (4,1) - と00:11:835 (2,3) - で似たような感覚で違うリズムがあるのでHardにしては難しいと思いました。なので00:11:835 (2) - この部分を下向きではなく上に流れるようにctrl+gにしてあげるとわかりやすくなると思います。
  2. 00:48:758 (2) - 00:48:098 (3,1) - のジャンプからの流れが少し不自然に思えたので右から左へと流れる直線のスライダーに変えてみてはどうでしょう?
  3. 00:54:362 (3) - ここの折り返し地点で青線上の音を取っているので00:55:269 - この部分に空きがあるのはすこし不自然に思えます。
  4. 01:46:945 - ここの赤線上に01:48:593 (3,1,2,3) - このあたりでフォローしている音があるので1/1の空きがあると間違えて早く押してしまう恐れがあるかと思います。なのでここも音を取ってみてください。
  5. 01:58:318 (1,2) - Normalと同じ内容です。
[Insane]
  1. OD + 1
  2. 00:20:736 (1) - 強い音があるのでfinishいれてもいいかも
  3. 00:29:637 (5,6) - ここの位置を逆にしてみませんか?00:28:813 (1,2,3,4) - この部分で反時計回りの流れをしているのでこの三角形も同じように流れを作るとよりよいと思います。また00:29:966 (1) - のスライダーも配置しなおすor ctrl+gして見てください。
  4. 00:55:516 (5,6,7,8,9) - 綺麗でこの状態でも充分なのですが、私はここの部分の音がだんだん大きくなっていくように聞こえるので、配置にも適用させてだんだん大きくなるようなジャンプを置いてみてはどうでしょう?
  5. 01:09:032 (6,7,8) - 1/6の音じゃないかなぁ~ちょっともう一度聞いてみてください!
  6. 01:49:087 (1,2,3) - ここの3連打ですが、01:48:593 (3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5) - このあたりを注意して聞いてみるとこの部分だけ取っている音が違うので不自然に思えました。1/2スライダーを変わりに配置してみてはどうでしょう?
  7. 01:54:362 (1,2) - ここの間隔が狭いので、01:54:362 (1) - の始点を01:53:208 (1) - の始点へ重ねてみてはどうでしょう?
  8. 02:54:279 (6) - NormalのSampleset欲しいです!
内容かぶってたらごめん :cry: BAT/Elite Mapper おめでとう!Good luck :p
Gamu

alacat wrote:

Garven wrote:

Standard mode modding.
Coming!


[Normal]
  1. 最低難易度であるし、BPMも182なのでHP/OD/ARが4/4/5だとちょっと高い気がします。それに加えて1/2のリズムも多く見られるので3/3/4に下げることをお勧めします。またOD/ARはそのままでもかまいませんが、HPだけでも下げてあげると初心者にも優しいかと思います。 :arrow: Hardとの差を考えましたが、この譜面は初心者が多くプレイされると思われるので、その人たちのためにも3/3/4に変えました。リズムについては、ドラムンベースなのでつくるのが難しくて、1/2が多くなってしまいました...
  2. 00:32:934 - ここに前の部分00:22:384 (1) - と統一してnoteを置いたほうがよりリズムがわかりやすくプレイしやすいと思います。 :arrow: 00:22:384のサークルを消したので、このままで。
  3. 01:14:142 (5) - めっちゃ細かいけど前の(4)のスライダーをctrl+gしたものを回転させて配置したほうがより綺麗になると思う! :arrow: たぶん、できたかな? (あまり違いがわからないlol)
  4. 01:20:076 (1,2,3) - ^同じです。本来ならカスタムサウンドでピアノの音にあわせているwhistleとは別に音のものを追加したいですね・・・ :arrow: default縛りは結構つらい。特に私はnormal diffでtick sound入れまくるタイプなので、それができなかったのが何よりも痛い...
  5. 01:24:692 (5,1,2) - 割と混雑してしまっているので、下に余裕がある(2)をすこし下に移動してみてはどうでしょう? :arrow: 見た目の変更を前にしました。(「あまりスライダーをかぶらせないで」と言われたので。
[Hard]
  1. 01:58:318 (1,2) - Normalと同じ内容です。 :arrow: Normalでは変えましたが、Hardではあまり4つ連続した単発は置きたくないのもありまして、今のままにしたい気持ちがあります。
[Insane]
  1. OD + 1 :arrow: od7は甘すぎた...
  2. 00:29:637 (5,6) - ここの位置を逆にしてみませんか?00:28:813 (1,2,3,4) - この部分で反時計回りの流れをしているのでこの三角形も同じように流れを作るとよりよいと思います。また00:29:966 (1) - のスライダーも配置しなおすor ctrl+gして見てください。 :arrow: ごめんなさい、今の流れが好きです。
  3. 00:55:516 (5,6,7,8,9) - 綺麗でこの状態でも充分なのですが、私はここの部分の音がだんだん大きくなっていくように聞こえるので、配置にも適用させてだんだん大きくなるようなジャンプを置いてみてはどうでしょう? :arrow: 確かにそれはいいかもしれませんが、私はこのままにしておきたいです。Insane diffなのでHardとの差を広げない、Insaneがやっとクリア出来る人にも優しく、私がジャンプを苦手とする等の理由で。
  4. 01:09:032 (6,7,8) - 1/6の音じゃないかなぁ~ちょっともう一度聞いてみてください! :arrow: 微妙なところなんですよね。1/6だとスライダーになるのですが、それだとやりにくくなってしまうので、このような1/4連打にしているのですが、もし「ここ変えなさい」と言われたら変えます。
  5. 01:54:362 (1,2) - ここの間隔が狭いので、01:54:362 (1) - の始点を01:53:208 (1) - の始点へ重ねてみてはどうでしょう? :arrow: スタック好きなので、重ねました。
内容かぶってたらごめん :cry: BAT/Elite Mapper おめでとう!Good luck :p  :arrow: ありがとう!
No comment (Other suggestions) = fixed

thank you for modding \:D/

Latest data: http://puu.sh/dvznq/fa23a99e96.zip
Pappy
This bg is strange;;

Hi!

m4m here I guess, as we talked yesterday irc >w<
https://osu.ppy.sh/s/233233
My modding sux

Insane

  1. 00:02:109 (5) - It have better flow when moved to x:285|y:309
  2. 00:23:868 (3) - You can move it to x:146|y:188 for keeping the same distance from (1) and (2)
  3. 00:23:868 (3,5) - You should stack it better :P
  4. 00:29:472 (4,1) - Blanket it better
  5. 00:48:923 (2,4) - You should stack it better
  6. 00:51:560 (2,3) - This can be stacked as well
  7. 01:06:560 (6,7,1) - Try to make triangle between notes
  8. 01:36:395 (3,4,5,6) - Sounds at these notes are calm so at first time I didn't expected two notes in 1/4, consider change it to 2 kicksliders or this
  9. This is fun diff and easier than I expected :3

Hard

  1. 00:08:538 (4,1) - *nazi* Blanket here should fit
  2. 00:09:857 (4,1) - It'll be cool if (4) is halved (1) (use Ctrl+Shift+S option)
  3. 00:49:747 (1,2) - Here you have 1/1 stack and some notes later you used stacks to 1/2, it plays quite badly for hard players... :P
  4. 01:22:219 - Why you missed this beat? :<
  5. 01:42:824 (3,4) - I don't feel this when I'm playing.

Normal is perfect, nothing to say. :3

Sorry if that mod not helped you, feel free to not mod my map if it wasn't helpful! :>
Gamu

Pappy wrote:

This bg is strange;;

Hi!

m4m here I guess, as we talked yesterday irc >w<
https://osu.ppy.sh/s/233233
My modding sux

Insane

  1. 00:02:109 (5) - It have better flow when moved to x:285|y:309 :arrow: nope. the flow of now looks good :3
  2. 00:23:868 (3) - You can move it to x:146|y:188 for keeping the same distance from (1) and (2) :arrow: it would not need.
  3. 01:36:395 (3,4,5,6) - Sounds at these notes are calm so at first time I didn't expected two notes in 1/4, consider change it to 2 kicksliders or this :arrow: I want to incorporate the 2 streams~
  4. This is fun diff and easier than I expected :3 :arrow: thank you!

Hard

  1. 00:49:747 (1,2) - Here you have 1/1 stack and some notes later you used stacks to 1/2, it plays quite badly for hard players... :P :arrow: It may be so, but I prefer this style...:p
  2. 01:22:219 - Why you missed this beat? :< :arrow: In order to emphasize this 01:22:054 sound.
  3. 01:42:824 (3,4) - I don't feel this when I'm playing. :arrow: hmm... it will fit the sound!

Normal is perfect, nothing to say. :3

Sorry if that mod not helped you, feel free to not mod my map if it wasn't helpful! :>
No comment (Other suggestions) = fixed

thank you for modding!!

Latest data: http://puu.sh/dw8NY/658286a062.zip
show more
Please sign in to reply.

New reply