Its all good, i can continue on surely
That is, if a certain someone keeps their word.
That is, if a certain someone keeps their word.
GeneralStefan wrote:
Rip my ears...
[HitObjects]
384,192,38011,2,0,L|376:260,1,58
sorry i didnt quite agree with a lot of things here but as i said ive gotten quite a bit of testplays to make sure most of these little sections are good and easily playable and they are by a large majorityGero wrote:
Placeholder...
brb modding ~
EDIT:GeneralStefan wrote:
Rip my ears...please show me where btw D:
- What do you think about using the original BG of the song? in my opinion would be cool somehow, just in case that you wanna use it here the link, it's already resized so don't worry about that.
- You should remove Kikuo from tags because it's already in the artist.
- Respect your title I guess it should be てんしょう しょうてんしょう (Extended mix) because the official album has it like this way.
Cover (Track 11)
Source: きくおミク3- Every difficulty has a inconsistency in timing sections so be carefully about that because it is unrankable.
Ascension Reincarnation
There is has only 511 ms of audio lead-in, so would be ideal if you consider to add 1500 ms or something.Best of luck ~
- 00:04:394 (1) - What do you think about using a finish on the head of the slider? it sounds nice imo. it does c:
- 00:05:452 (3) - This is kinda overmapped since there isn't a noticeable sound so I would recommend removing this slider and place a simple note. there is a sound there, in fact i under mapped that section
- 00:18:335 (6) - Same as above. those little touches are for the whatever sound is made i cant remember the name, its a really quick noise
- 00:20:452 (1) - This new combo is kinda short compared to the previous one so would be ideal consider removing it from here. i did combos like this because of the SV changes
- 00:58:923 (1,1) - ^
- 00:38:011 (9) - I guess this is a weird rhythm to map as well but still I can hear that this slider should be end at 00:38:157 - (You have to use a manual snapping for this) but I'm a very nice person so I've made this for you... in all honesty, i sat down with a bat, i forgot who it was forgive me, what we found was that what i have put is the best, and i did compare to yours rest assured, but there are like 2 noises here and i chose the one that went along with the previous as opposed to the echo, its a nearly impossible part to map because its just nonsense.
[HitObjects][/color]
384,192,38011,2,0,L|376:260,1,58- 00:38:276 (1,2,3) - To be honest it doesn't flow or fits quite right, it's a bit weird to play so I would say that do something like this. [color=#BF00FF]i tried to not do any repeating sliders in here if necessary because in my opinion that would kinda ruin the feel i was attempting to go for, though i do see why you suggested it c:
- 00:40:304 - You should add something here for consistency with the previous part that has the same rhythm. changed to a short slider same position, it actualyl kinda gives it a nifty effect because the next hit is a big snare
- 00:40:746 (4) - Please don't use 1/4 when the music is in 1/2 beats cause this can be kinda random sometimes tbh. i dont know quite what you mean, but the lead in to another slider gives enough clues as to when to hit the next note, it shouldnt have to be prepared automatically for a player to assume something if thats what you mean
- 00:41:099 (1) - Same as bove.
- 00:47:629 (1) - ^
- 00:41:805 (3) - should be end at 00:42:157 - it's better imo. i do know why you would do that but i didnt follow the drum, it would be misleading if i did and would sound kinda awkward to me
- 01:00:158 (1,2,3,4,5,6) - Maybe it's just me but from my perspective would be better to replace it by a few sliders that have multiple repetitions since as it is now could be quite difficult to hit. if it were anything but this song and map in general i probably would, but it fits SO well that there is no way i can remove the 1/6 streams, they arent even that hard to hit tbh, just gotta have that PACE c;
- 01:29:498 (5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - Yeah it's nice but is a bit confusing and uncomfortable to play since the shape of the stream is a bit difficult to follow, so my recommendation would be to make another type of shape here. my trademark for the map ;_; its rather fun and brings a nice challenge from the nice slow increase in bpm, its a high point in the map
- 03:16:889 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - ^
- 02:04:953 (2) - Wow... this is quite difficult to read and in sometimes is kinda weird so I feel that 1/8 is enough at this part. i did change 1/8 for a few other sliders in regards to this, i do not think the others are applicable for such changes right? S:
- 02:52:903 (6,7,2,3,5) - ^ 03:34:626 (1) - ^
- 02:10:253 (8,9,10) - Spacing here is confusing, what about to replace it by three circles? i made sure it was perfectly readable, and basically everyone passes this part easily and well done so i dont think a change is necessary, the slider is also a consistency to the sound repeated
- 04:02:926 (1) - Finish instead whistle? i did c:
- 05:04:864 (1,1) - I love it ♥ \:D/
- 01:55:135 (6) - the object's end is offscreen so do something different here to avoid this problem. you know i remember it being asked about by others because it does appear to be offscreen but i also looked myself and it was just onscreen when in that box view so im not quite sure about that, regardless i mulled over ideas to change it and i dont want to really do it because i would have to change a bit of the flow and might cause it to look messy.
- 06:02:177 (1,1) - Urankable because it doesn't have a enough time after one spinner, would be better end the spinner here 06:04:923 - imo. im not quite sure about this either, not a single bat has said anything about it but you might be right, im still going to ask about it because its a nice little finisher, even if all i have to do is change the spinner length a bit, it does make the feel a lot more different
you make it sound like this mapset has 50 billion difficulties come on. "Both difficulties" would've work so much better hahahahahaGero wrote:
Every difficulty has a inconsistency in timing sections so be carefully about that because it is unrankable.
tyvm i'll send squigly the shit he needs to update etc.DakeDekaane wrote:
Probably going to mod this today before Squigly comes and appear next to my bed at night.
First offset should be on 00:00:158 - woah thats weird. fixed it.
And I think the metronome resets on 05:01:046 - , not in 05:05:409 - didn't change this on my end so that it wouldnt go against the stupid ranking criteria rule about different timing points etc. I'll fix it. Squigly needs to see this.
00:36:864 (174,175,176,177,178,179,180) - This stream feels a bit weird as the rest of the wubs aren't mapped, so it gives a feeling of emptyness there. Also, 00:37:041 (177) - would fit better as a don imo. i think i fixed it http://puu.sh/cKg7u/660a28af22.png
01:29:294 (570,572) - I think these notes are a bit intrusive, as the stream in the music itself begins in 01:29:498 (573), so it'd be better to remove them, and making 01:29:362 (571) - a don. omg already said no to this in prior mods: turn up that volume, you can hear the snare roll!!
01:30:862 - A note is missing here, preferrably a kat. ok
01:31:544 - ^ made this a don for better flow
02:22:258 (948,949,950,951,952,953,954) - I don't think these notes deserve big notes, as they're really weak sounds. whaaat, the trumpet is all HUM HUMM HUMM imo. it fits.
02:28:807 (962,968) - Probably remove these two to accentuate vocals better. vocals?
02:36:050 (1016,1017,1018,1020,1022) - Something similar, I think the stream here is overdone, and there's no wub to justify it, actually, the wub starts in 02:36:668 - eh, i can accept this.
03:13:648 (1317,1318) - Shouldn't this be d k? This breaks a bit the flow you've been doing here. im following the high pitched percussion sound and offers neat variety.
03:16:959 (1339,1341) - Remove these notes, the actual stream begins in 03:17:169 - , being earlier just doesn't fit the song nicely. no.
05:26:012 (334) - Probably remove this note to separate the vocal phrases? ...vocals?
05:31:482 (391,392,393) - ^ hahahaha
wubs song are indeed hard to map properly, yet you did a good job here, but I feel some parts are a bit overmapped, like:
00:55:217 (325,326,327,328,329,330,331,332,333,334,335,336,337,338,339,340,341,342,343,344,345,346,347,348,349) - , this part could have 00:55:305 (326,328,334,342) - removed to let the streams begin along with the more noticeable wubs, making more sense. removed like 2 notes but not much is changed sorry i didnt like the idea of removing so many notes because the map feels so naked if i do that.
Similar with 00:58:658 (359) - in the corresponding stream. this stream makes complete sense imo.
01:35:021 (623,625) - ^Similar. nty i like the flow i got going already
01:47:430 (729,731) - ^ this one is especially good come on D:
02:42:050 (1073,1074,1075) - ^ removed a few here.
03:35:513 (1509,1510,1511) - ^ same as the other fast wub stream
03:57:851 (1665) - I think this should be a kat to keep consistency with 03:55:429 (1662,1663) - and similar notes. no, like i already said in a prior mod, i started with the snare (the only audible sound to map) and faded it into the music box melody to offer variety and not kat spam.
05:23:277 - 05:33:159 - The two big streams here should be cutted somewhere, the song has calmed down a bit so it's a bit contradictory the map getting harder here. the song is still very noisy and wubby and still keeps up a decent pace and since its like the very end of the song it works a really great and rewarding climax.
Probably I'm missing some more streams, but these were the ones who I think are somehow killing the song, having a few breaks would help to emphasize and differentiate better on what are you following, but I think you already know this
That'd be all I have to say about the diff.
alright thanks, am no genre king, i just listen music and label good or bad ; w ;VINXIS wrote:
in tags add "drumstep" and "gllitch hop"
it's not just dubstep rip
no kd (or kd if you honestly think this is actually a mod lol)
here have 2 stars
thank you for good mod c:OniJAM wrote:
[General]
- Red - Unrankable issue, you must fixed
- Purple - Highly recommended, consider to use it
- Black - Suggestion, feel free to fixed or not
- Gray - Personal preference
[ Ascension Reincarnation]
- Uninherited timing points conflict between two diffs.
- Ascension Reincarnation: 00:00:511 - Different Volumes between timing point and inherited point. Removed useless inherited point then make timing point 5% volume
- 01:10:746 - same as above
- Disabled widescreen support since you didn't have storyboard
- overall volume can increase 20-30%, now is too quiet this is one of the things i didnt change but might because i think it's fine.
ive been wondering about this, and no one ever really cared except 1 bat, others others have said its a neat way to end it, so ill look further into it, i want it to stay ;w;
- 00:14:981 - 15% is way to low for me, it is nearly silence, the gasp to 60% is big too. plz increase the volume i did this to accent the music that follows after, i rather like the effect, if it ever becomes a real problem i could change but im keeping it for now. c:
- 00:17:452 (2) - remove finish
- 00:37:217 (7) - from 00:37:216 - to 00:37:392 - rhythm gives 1/6, but from 00:37:392 - to 00:37:569 - it is 1/4 so you should break this slider into an 1/6 one + 1/4 one keeping the way it is, i do believe it is as good as it is going to get
- 01:00:511 (7) - same as above its quite a different motion in the song and i think the notes into the slider work just fine.
- 01:42:726 (4) - from 01:43:135 - more likes 1/3 (not exactly, maybe 1/3 + 1/2 start from 01:43:317 - works better) i think it is best to keep it as is
- 02:52:197 (3,4,5) - must be end at 1/6
- 03:30:399 (2) - from 03:30:808 - is 1/4 i just made the whole thing 1/4 for ease
- 03:47:692 (5) - before 03:47:958 - is 1/6 (i'm quite unsure about this) made it 1/3
- 05:37:041 (1,2) - must be end at 1/6
- 06:02:177 (1) - spinner end too closed to note
Hitsounds should be checked, I'm lazy to point out all of them, sorry. Just unranked issues' check. And since Dolphin didn't reply to neonat's mods, I think I don't want to mod at present, you can call me again if taiko were fixed. Good luck!
00:14:982 (62) - having this as k would be better, the pitch of the cello is higher here, as compared to the vocals starting low I don't think it's as right as you think it is; the pitches are both low.map
00:53:188 (315) - remove this note, this gives more impact to the very strong beat at 00:53:099 (314) The wubbing continues here, hence why the stream doesn't cut.
01:43:680 (706) - why is this d when the change in only at 01:43:862 (708) - ? Doubtful about that. Won't change for the time being. The best thing to me is that he wanted to have alternating colors per beat and separating the kick to the rest.
02:01:135 (844) - ^ Same goes here.
02:18:371 (938,939,940) - strings' pitch goes up and then down once again, use dkd instead? The two kats here are to represent a sidestickish sound followed by a hihat.
02:33:374 (1002,1008) - I don't know if there are any others before or after these ones, but I'm pretty sure they should be snapped to 1/4 Ummm... 1008 is on a faint sound. 1002 is on an even fainter sound. But they do have a base. I need to verify whether they're on 1/3 or 1/4, though.
03:03:491 (1259,1260) - both change to k to go with the pitch change in the music, or at least have 03:03:491 (1259) change for the rise in pitch, as after that the pitch steadily goes down 03:03:668 (1260,1261) I think here the thought process is... not the pitch but the wubbing. In that case, 1259 and 1261 would get katted.
thanks for the good mod c:lolcubes wrote:
[STDandard]
I see 1/12 snap. I guarantee something is wrongly snapped. Just double check everything. :p
00:39:511 (4,5) - I'd refrain from using such patterns, at least in the beginning. It's slightly tricky to hit cause of the rhythm change. in a sense that was the idea, the beginning is a small transition into the harder stuff in the map, no sense in keeping totally easy i would think
00:53:569 (5) - Wrong snap. Should be on 1/6 i agree that it could end on 1/6 but for the sake of it being best to keep it on 1/4 ill keep it, because it also isnt entirely wrong with a 1/4 snap for the end.
00:57:158 (2) - I'd just remove and extend (1) to this timeline. Don't try to follow everything cause things get messy, less is more. i think this part isnt really messy and plays and looks fine.
00:58:746 (2,1,1,2) - While these play ok cause they are sliders, they totally make you unable to read the rhythm that's coming. Shouldn't mix 1/6 and 1/4 like this (1/4 comes after these). that is what the map is about, that section is something that is upheld, it isnt up to me to dumb down the map for the player, it can be read and played fine, just gotta work for it
01:09:335 (1,2) - Regardless of the background sounds here, the rhythm would suggest to make the first slider shorter and 2nd start on a white tick. actually good catch, there was a section later on where i made the 2nd slider later to better match what was more intense, so i made the 2nd slider on the red tick
01:29:498 (5) - New combo. ye ;w;
01:34:135 (2) - Cool or not, easy to play or not, this should be a circle, it sounds and play much better. Nothing on the end yeah sure i can do that, but i do hope you see why i did it to begin with ;u;
01:43:862 (2) - Why extend? Just shorten it by 1/6. That slider tick is dumb imo. i did it for you bb
01:48:248 (1) - Wrong snap. Should start on a 1/6 tick just before. Should also end it at 01:48:498. nice, i also made it a blanket since i apparently didnt blanket it lol
02:19:845 (1) - Combo consistency? Remove nc. i did it for the new sv, i rather think it should be ok yeah?
03:17:169 (2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - New combo on start and ewwwwww, make it playable for mouse pls. The pattern isn't that of a problem, it's the speed that makes it exceptionally difficult. A huge difficulty spike in the map. essentially this is meant to be a huge spike in difficulty, its a huge build up to the very peak of the map, iw ould very much like to keep this part as i always mention, i think it is a rather fun pattern to play ;v;
03:29:172 (1) - If you end it on a 1/6 tick just before, the rhythm will feel just right. i think it is fine this way.
03:35:172 (3) - ^ ^
03:36:808 (1) - Should make it longer so it snaps to 1/6 C:
03:38:400 (7) - Will stop pointing out these, while technically it doesn't matter much cause they are sliders, lets just be rhythmically correct and adjust the ending so it ends on 1/6? Check similar upcoming sliders too. id rather keep these types just 1/4, i dont use the 1/6 unless its for a specific pattern of play
03:45:834 (2,3,1,1) - ^ i fixed it up a bit
06:02:177 (1) - Should end it a bit earlier. Just so the circle is easier to notice. how about a 1/6 earlier ;wwww;
Overall, everything plays ok cause sliders, but many are wrongly snapped, that's the only technical error that really needs to be addressed and rechecked all the time. 1/12 makes it easier to resnap 1/6 and 1/4, but it's a lazy move and errors will arise.
[Donphin's Taiko Hi]
I like this. What I didn't like is some of the dddkkkd patterns which can be really hard to hit on higher bpm, but then again I'm noob.
Rhythmically, dddkkkd fits 1/6 rhythms much better than 1/4 (in most cases), so if you feel like you could change some, I'd be glad.
Rest is fine imo, on a quick look. (I didn't check for all of the snapping though, should be checked for sure).
please elaborate on the meaning of an unf v:Kamidachi wrote:
Many unfs. Can I give an unf instead of a star? :c
I do agree i need to better myself in mapping, there is always going to be room gor improvement although regarding multi bpm, to each their own i can not convince. i thank you for the time you spent looking at the map and the star you gave, ill work to get timing sections fixed soon.Hollow Wings wrote:
as ur req
NO KD
tbh i can't judge this map very well, coz the song's timing's too random and idk if it's even appropriate to be ranked. so just give some simple suggestions here.i have mapped a random timing map, and failed at last. really, this kind of songs r not that fit to get ranked. but if u really wanna do it whatever others said to u (just like me), i'll still wish u can succeed.Ascension Reincarnation
- overlooked all comments in the thread, i can say i agree some parts of ticclicks' words:
the timing is random, so it need pro stuff to cover that weekness, like what lan wings did at his map of roze. apart from the map's quality, timing itself is a really serious topic need to be confirmed by more people. thou it's timed by charless445 and it's really well to me, some parts like 05:55:810 (1,1,1) - or maybe all repeating sliders is snapped correctly or not is really hard to be judged. that's why all modders, bats and maybe qats get confused in this map. it plays well, but to me, i'm not sure as well or just couldn't handle it. and as i said, ur map's not up to the level of "wtf this is a godlike map that even the timing is random, i will try to move it on." what's more, i think u still have lots of space to improve in organizations (to me.- timing's different in ur std and taiko diff, make sure all of timing sections r same plz, at least u need to fix this.
- 00:26:629 (6,7) - i'll try to spread them rather to stack, after a series of jumps.
- 00:58:746 (2,1,1,2) - rearrange these nc settings, just a bit spam. similar patterns like 02:50:786 (1,1,1) - or 02:53:609 (1,1,1) - with same words.
a star to u and good luck.
it will be back to normal, im just fixing timings so give me a little time, its a bit hard since i didnt have inheriting sections for some parts but it will be back to normal soonRainekitty wrote:
I loved this map.. sent to a few people and played it in multi a lot. also used it as my warm up map.. but the recent update ruined it for me.. it feels less fluid, notes feel out of place (to me)
Here's the backup if anyone feels the same way
http://puu.sh/ePdlz/463a920267.osu
Edit: Squigly, I just wanted to say I love how you played with the tempo, the first time I played this map it sent chills down my spine multiple times, friends felt the same way : 3 It's a really fun map. good job
it isnt worth all the grief people make over maps for me to rank this anytime soon, sorry i couldnt get to fixing the taiko and thanks for the link, ill change it when i am back home c:OnosakiHito wrote:
I fixed Dolphin's Taiko, since we are using this beatmap for the TWC 2015. As a side note, I removed the two last timing points, since they weren't right.
Keeping it BPM 220 should be alright for now. Of course, a timing pro needs to check this again if you are still planing to approved this.
Download: http://puu.sh/gP3fE/726b215461.7z
please do read the description, i will not be attempting to fix the broken standard difficulty for i do not have any real reason to anymore, download the link someone made if you want 0:roshizakyo wrote:
[Ascension Reincarnation]
05:52:592 (1) - slider's end isn't snapped
05:57:989 - ^
01:55:135 (6) - dont make it offscreen D:
03:19:354 - kiai isn;t snapped
05:20:681 - ^
05:24:512 - ^
The sliders fit though, so it's really fine IMOKoutasenseii wrote:
This map is really fun, I really enjoy it. Too many sliders though, can't keep a good combo.
You go girl :^)Squigly wrote:
pls enjoy game