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CCTV - Believe in the power of the brand

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Topic Starter
cmn_891127
This beatmap was submitted using in-game submission on Saturday, February 21, 2015 at 2:16:01 AM

Artist: CCTV
Title: Believe in the power of the brand
BPM: 75
Filesize: 18068kb
Play Time: 00:57
Difficulties Available:
  1. Hard (2.12 stars, 88 notes)
  2. Insane (3.49 stars, 124 notes)
  3. Normal (1.28 stars, 59 notes)
Download: CCTV - Believe in the power of the brand
Download: CCTV - Believe in the power of the brand (no video)
Information: Scores/Beatmap Listing
---------------
PLEASE DON'T DISABLE VIDEO!

[Thanks for your help!]
Timing
  1. Scorpiour
  2. Garven
  3. Charles445
Video and Music
  1. Shad0w1and
Modding
  1. naoe dami
  2. Axarious
  3. Yuzu-
  4. SolrosRepica
  5. Kocari
  6. fanzhen0019
  7. Kaguya Hourain
  8. -Bakari-
  9. CelsiusLK
  10. tutuhaha
  11. DakeDekaane
tutuhaha
虽然不太懂但是还是要占个沙发
Scorpiour
我整个人都233了,坐板凳仰望

仅供参考
fanzhen0019
wow
Shad0w1and
http://pan.baidu.com/s/1mgkhxgc
I do not ever provide video under 720P.
this request is all about source searching, i did not encode it just stream copied it from a 720P source.
Topic Starter
cmn_891127

Shad0w1and wrote:

http://pan.baidu.com/s/1mgkhxgc
I do not ever provide video under 720P.
this request is all about source searching, i did not encode it just stream copied it from a 720P source.
Thank you soooooooooooooooooooooo much!
naoe dami
from my queue t/263028
[General]
check AiMod (ctrl + shift + A)

[Normal]
first, use the distance snap for spacing
00:00:755 (1) - make it into a circle/or slider and start in 00:00:861
00:01:661 (1,2) -

00:06:461 (4) - make it closer with the tail of slider before
00:09:261 (4) - ^
00:14:061 (3) - ^
00:15:061 (4,1,2) - too far
00:17:261 (2) - make it closer with the tail of slider before
00:18:861 (2) - ^
00:21:661 (1) - ctrl + G
00:23:261 (1,2,3,4,5) -

00:32:960 (1) - this spinner is too fast with circle before, delete it imo
00:52:938 (1) - delete

[Hard]
00:21:661 (1) - you can replace it with circles or sliders, and there's more space at there, you can fill it
00:26:461 (1,1) - same pattern with normal, same like above, fill the space
00:52:938 (1) - delete
00:57:013 (2,3) - i think it's not match with song, so maybe you replace it with triplet or something other

OK just that, nice beatmap, good luck
Axarious

[General]
Hi. This is a quiet and hard song to map.
[Normal]
  1. 00:01:938 - There's no sound here, why does this slider start here?
  2. 00:17:338 (2) - Move to x:394 y:89.
  3. 00:24:338 (2,3,4,5) - Too fast for a "Normal".
  4. 00:30:938 (2,3) - Too fast for a normal. Maybe just a circle for (2).
  5. 00:34:929 - No sound here, why is there a circle here?
  6. 00:39:957 (3) - Move to x:295 y:149.
  7. 00:41:454 (1) - Move to x:71 y:100.
  8. 00:42:357 (2) - Move to x:359 y:121.
  9. 00:44:345 (1) - Move to x:226 y:149.
  10. 00:47:779 (2,3,4,5,6) - Too fast.
  11. 00:51:574 (12,13) - Blanket better.
  12. 00:53:110 (1) - End on 00:55:550 -
[Hard]
  1. 00:09:538 (3) - Move to x:177 y:185.
  2. 00:10:138 (5) - Move to x:461 y:102.
  3. 00:15:138 (4) - Move to x:311 y:151.
  4. 00:16:938 (1) - Move to x:85 y:182.
  5. 00:17:138 (2) - Move to x:149 y:137.
  6. 00:24:338 (3) - Move to x:19.
  7. 00:25:138 (5) - Move to x:22 y:170.
  8. 00:30:138 (2) - Move to x:162 y:132.
  9. 00:39:396 (3) - Move to x:178 y:221.
  10. 00:39:583 (4) - Move to x:91 y:172.
  11. 00:40:144 (6) - Move to x:62 y:264.
  12. 00:42:176 (5) - Move to x:426 y:81.
  13. 00:44:345 (3) - Move to x:49 y:122.
  14. 00:50:128 (3) - Move to x:319 y:100.
Mafumafu
我的新闻联播被完爆了,哭哭π_π

Good luck xD
Topic Starter
cmn_891127

naoe dami wrote:

from my queue t/263028
[General]
check AiMod (ctrl + shift + A)

[Normal]
first, use the distance snap for spacing
00:00:755 (1) - make it into a circle/or slider and start in 00:00:861
I changed the mp3 and offset
00:01:661 (1,2) -

00:06:461 (4) - make it closer with the tail of slider before
00:09:261 (4) - ^
00:14:061 (3) - ^
00:15:061 (4,1,2) - too far
00:17:261 (2) - make it closer with the tail of slider before
00:18:861 (2) - ^
00:21:661 (1) - ctrl + G
00:23:261 (1,2,3,4,5) -

00:32:960 (1) - this spinner is too fast with circle before, delete it imo
00:52:938 (1) - delete

Fixed all the distance
About spinner end time, I use 1/8 to map this song, so actually the distance between spinner and next note is 1/1.

[Hard]
00:21:661 (1) - you can replace it with circles or sliders, and there's more space at there, you can fill it
00:26:461 (1,1) - same pattern with normal, same like above, fill the space
00:52:938 (1) - delete
00:57:013 (2,3) - i think it's not match with song, so maybe you replace it with triplet or something other
I add green line to reduce the volume of the slider end.

OK just that, nice beatmap, good luck

Axarious wrote:


[General]
Hi. This is a quiet and hard song to map.
[Normal]
  1. 00:01:938 - There's no sound here, why does this slider start here?
  2. 00:17:338 (2) - Move to x:394 y:89.
  3. 00:24:338 (2,3,4,5) - Too fast for a "Normal".
  4. 00:30:938 (2,3) - Too fast for a normal. Maybe just a circle for (2).
  5. 00:34:929 - No sound here, why is there a circle here?
  6. 00:39:957 (3) - Move to x:295 y:149.
  7. 00:41:454 (1) - Move to x:71 y:100.
  8. 00:42:357 (2) - Move to x:359 y:121.
  9. 00:44:345 (1) - Move to x:226 y:149.
  10. 00:47:779 (2,3,4,5,6) - Too fast.
    add a note at 00:47:779 (2) - and remove the note before 00:49:405 (8) -
  11. 00:51:574 (12,13) - Blanket better.
  12. 00:53:110 (1) - End on 00:55:550 -
[Hard]
  1. 00:09:538 (3) - Move to x:177 y:185.
  2. 00:10:138 (5) - Move to x:461 y:102.
  3. 00:15:138 (4) - Move to x:311 y:151.
  4. 00:16:938 (1) - Move to x:85 y:182.
  5. 00:17:138 (2) - Move to x:149 y:137.
  6. 00:24:338 (3) - Move to x:19.
  7. 00:25:138 (5) - Move to x:22 y:170.
  8. 00:30:138 (2) - Move to x:162 y:132.
  9. 00:39:396 (3) - Move to x:178 y:221.
  10. 00:39:583 (4) - Move to x:91 y:172.
  11. 00:40:144 (6) - Move to x:62 y:264.
  12. 00:42:176 (5) - Move to x:426 y:81.
  13. 00:44:345 (3) - Move to x:49 y:122.
  14. 00:50:128 (3) - Move to x:319 y:100.
All fixed
Thank you, naoe dami and Axarious!

Regraz wrote:

我的新闻联播被完爆了,哭哭π_π

Good luck xD
竟然还有同类!!!!!!!!
谢谢星星!
Megurine Luka
=口=

↑看我的眼神
Maruyu
ww


Normal


  1. You have some DS inconsistencies, which are extremely unadvisable. It's hard to mod a lower diff that has these kinds of issues, so call me back when and if you fix these.

Hard


  1. 00:09:538 (3,4) - this is too big a jump imo, since it's snapped to 1/4, you should consider nerfing it pls
  2. 00:23:938 (2,3) - this is overmapping here, not snapped to any sound so it's important to fix
  3. 00:31:938 (7) - this one also has no sound on it

    it's a quite nice difficulty in general, but it's more of an insane kind of diff imo.

anyway yeah, call me back for that normal mod after you fix. Good luck!
SolrosRepica
hi~~ for my queue

Hard
00:32:910 (1) - Delete note
00:41:426 - Change volume to 60%.
00:41:968 (3,4,5) - add sound "clap"
00:44:136 (1,2,3) - ^
00:42:691 (7) - add sound "Whistle" at last.
00:46:468 (11) - ^
00:49:721 (11) - add sound "Whistle"
00:51:896 (8,10) - ^

if you like my modding,I glad to you :)
Topic Starter
cmn_891127

Yuzu- wrote:

ww


Normal


  1. You have some DS inconsistencies, which are extremely unadvisable. It's hard to mod a lower diff that has these kinds of issues, so call me back when and if you fix these.
fixed, and checked the AIMOD with distance, nothing be found right now

Hard


  1. 00:09:538 (3,4) - this is too big a jump imo, since it's snapped to 1/4, you should consider nerfing it pls fixed, move left and right
  2. 00:23:938 (2,3) - this is overmapping here, not snapped to any sound so it's important to fix no
  3. 00:31:938 (7) - this one also has no sound on it no

    it's a quite nice difficulty in general, but it's more of an insane kind of diff imo.

anyway yeah, call me back for that normal mod after you fix. Good luck!
Thank you, Yuze

SolrosRepica wrote:

hi~~ for my queue

Hard
00:32:910 (1) - Delete note no, I need a hitsound here
00:41:426 - Change volume to 60%. fixed
00:41:968 (3,4,5) - add sound "clap"
00:44:136 (1,2,3) - ^
00:42:691 (7) - add sound "Whistle" at last.
00:46:468 (11) - ^
00:49:721 (11) - add sound "Whistle"
00:51:896 (8,10) - ^
I don't want to add this hitsound, because the hitsound will break the music

if you like my modding,I glad to you :)
Thank you, SolrosRepica~
-Tochi
Nice map owo.

I didn't find anything i could do >.<
Winnie
Oh yes there is an issue with the beatmap. I tried downloading it in both non video and video but I can't get the content because of corrupt beatmap it says. Maybe it's just me but idk. Until the issue is resolved I will be able to mod your map as requested ;)
-Edit I fixed it, just folder corruption will be modding soon.
Winnie
Hello and here as requested from my modding queue

[Normal]

00:16:910 (1,2) - I felt something like this would be a better blanket http://puu.sh/dpKZU/31e479c0de.jpg
00:50:806 (3) - Move up a little to be directly in the center of the next slider

[Hard]

00:00:810 (1) - A single note during that time sounds better than the quick slider.
00:05:510 (2) - If you are using 1.3 DS then snap this correctly
00:09:510 (3) - Looks better blanketed if that note is snapped and moved to the left a little more

No general issues, just the hard difficulty needed to be a little more balance with spacing. The areas where its just the note patterns can be DS instead of in between 1.2-1.4 but choose 1 for consistency and effectiveness. Hope I did well to help you in any way :)
Topic Starter
cmn_891127

Kocari wrote:

Hello and here as requested from my modding queue

[Normal]

00:16:910 (1,2) - I felt something like this would be a better blanket http://puu.sh/dpKZU/31e479c0de.jpg fixed
00:50:806 (3) - Move up a little to be directly in the center of the next slider fixed

[Hard]

00:00:810 (1) - A single note during that time sounds better than the quick slider. No, following the video and music, this slider shows that a ink drop into water
00:05:510 (2) - If you are using 1.3 DS then snap this correctly fixed
00:09:510 (3) - Looks better blanketed if that note is snapped and moved to the left a little more fixed

No general issues, just the hard difficulty needed to be a little more balance with spacing. The areas where its just the note patterns can be DS instead of in between 1.2-1.4 but choose 1 for consistency and effectiveness. Hope I did well to help you in any way :)
Thank you, Kocari~ You really help me in map design.
Shad0w1and
加油,好美的皮膚,很漂亮的pattern。一定要rank
SoGa
不好意思>>又找不到问题 ;w; i'm so useless
btw , 你的skin arrow ,size不对,看看AI Mod
Topic Starter
cmn_891127

SoGa wrote:

不好意思>>又找不到问题 ;w; i'm so useless
btw , 你的skin arrow ,size不对,看看AI Mod
谢谢,已经改正了~不过,这个mod实在是短……所以不能给kds了
pandorawindy
姐姐还是这么文艺啊 ~ star for you ~
fanzhen0019
General
  1. 其实我觉得皮肤里的reverse arrow存在感有点低

    相信品牌的力量

Normal

Hitsounds
  • 音效同Hard
Arrangement & Design
  • Circle Size可以稍微降一点 现在看起来和Hard的区别不大啊
  1. 00:01:710 (1,2,3,4) - 其实我觉得这节奏有点莫名 因为曲子这里本来开头就很空 听不出个东西来
    这Normal有点难啊

Hard

Hitsounds
  1. Finish找的好啊 但是为啥前边有一段那么空不塞一点进去呢
    比如:
    00:26:510 - 这里正好背景有个锣
    00:29:710 -
    加上你最后加的那一个note 中间的间隔正好
  2. 00:35:710 - 其实我以为这是音效
Arrangement & Design
  1. 00:15:510 (2) - 不和前边叠起来吗
  2. 00:18:510 (1,2,3,4,5) - 其实这一段看起来有点瑕疵 可能是因为你没开ds? 可以考虑把12复制一遍放到34的时间点上 然后5作微调
    找不到别的啥了

Good Luck :)
Topic Starter
cmn_891127

fanzhen0019 wrote:

General
  1. 其实我觉得皮肤里的reverse arrow存在感有点低
    因为cover的是上半边的原因,arrow很难找到合适的,哭,我再找找别的

    相信品牌的力量

Normal

Hitsounds
  • 音效同Hard
Arrangement & Design
  • Circle Size可以稍微降一点 现在看起来和Hard的区别不大啊 好滴,降到3.5
  1. 00:01:710 (1,2,3,4) - 其实我觉得这节奏有点莫名 因为曲子这里本来开头就很空 听不出个东西来 嗯嗯,还是改成普通的节奏好啦
    这Normal有点难啊
是有点……因为distance比较大吧

Hard

Hitsounds
  1. Finish找的好啊 但是为啥前边有一段那么空不塞一点进去呢
    比如:
    00:26:510 - 这里正好背景有个锣
    00:29:710 -
    加上你最后加的那一个note 中间的间隔正好
    我考虑考虑啊,其实我觉得本身音乐的音效就蛮丰富了,不想多加了画蛇添足
  2. 00:35:710 - 其实我以为这是音效
Arrangement & Design
  1. 00:15:510 (2) - 不和前边叠起来吗 好滴
  2. 00:18:510 (1,2,3,4,5) - 其实这一段看起来有点瑕疵 可能是因为你没开ds? 可以考虑把12复制一遍放到34的时间点上 然后5作微调 好滴,其实做的时候不是很用心,排版细挑起来小问题挺多的……觉得总体上还算美观就懒得改了
    找不到别的啥了

Good Luck :)
超级感谢!
Topic Starter
cmn_891127

Shad0w1and wrote:

加油,好美的皮膚,很漂亮的pattern。一定要rank

pandorawindy wrote:

姐姐还是这么文艺啊 ~ star for you ~
谢谢星星呀~
Kaguya Hourain
Hello there!~

From that queue you posted on Friday :D

General
  1. AiMod says your skin's reverse arrow is too small and that it should be 128x128 res. Fix this!

Normal
  1. Try AR5
  2. 00:00:810 (1) - If anything I feel like this should start on the white tick instead.
  3. 00:03:710 (4) - Having a hitsound in the end of a slider and none on the start of it is wrong. You should make this two circles!
  4. 00:06:510 (4) - Same case as previously, remove the reverse slider and add a circle.
  5. 00:10:110 (4) - Saaaaame~
  6. 00:20:110 (1) - Add a finish here?
  7. 00:25:110 (4) - This lands on nothing, better remove it.
  8. 00:47:914 (3,4,5,6,7) - You should remove the circles from there because you start slider 5 where there is a weak sound and it ends where there is a strong sound. You should just map sliders on red and white ticks everywhere here. This will take a little bit of remapping because you'll need to rotate one more slider in the end.

Hard
  1. 00:00:810 (1) - Same thing as in Normal
  2. 00:03:310 (6) - Same thing as in Normal, remove reverse and add a circle there for the same reasons~
  3. 00:06:310 (4,5) - I think the slider fits more on the white tick instead.
  4. 00:06:910 (6) - Make these two circles, like Normal.
  5. 00:09:510 (3,4) - Here you did it nicely~
  6. 00:10:110 (5) - Slider is still an issue <:
  7. 00:39:581 (4,5,6) - The sliders fit on the red and white ticks respectively because of the stronger violin there.
  8. 00:40:699 (1) - You are skipping a few beats with this slider here and you are landing the sliderend where there is really nothing in the music. Something like this would fit better:
  9. 00:42:148 (4,5,6,7) - You should start the sliders on whites and reds, there are strong violins there~
  10. 00:44:300 (3,4,5) - Same here, start the slider at the triple instead!
  11. 00:45:926 (9,10) - Reverse the order of these two in the timeline so slider starts on red tick, strong violin again :D
  12. 00:50:083 (3,4) - Here as well~
  13. 00:57:087 (2,3) - I dunno about these, they feel way too overmapped. They play well but I'm not feeling them on such a calm part of the song.

Well that's all I got. Good luck! o7
Topic Starter
cmn_891127

Kaguya Hourain wrote:

Hello there!~

From that queue you posted on Friday :D

General
  1. AiMod says your skin's reverse arrow is too small and that it should be 128x128 res. Fix this! It seems like you didn't update to the latest version, I already fixed it. ;)

Normal
  1. Try AR5 OK.
  2. 00:00:810 (1) - If anything I feel like this should start on the white tick instead.
  3. 00:03:710 (4) - Having a hitsound in the end of a slider and none on the start of it is wrong. You should make this two circles!
  4. 00:06:510 (4) - Same case as previously, remove the reverse slider and add a circle.
  5. 00:10:110 (4) - Saaaaame~
    Above 4 suggestions, NO. You can see I use 1/8 to map this song, it means for each blue tick, it normally is white or red tick, so-called heavy beat.
  6. 00:20:110 (1) - Add a finish here? [/color]
  7. 00:25:110 (4) - This lands on nothing, better remove it. Are you sure?
  8. 00:47:914 (3,4,5,6,7) - You should remove the circles from there because you start slider 5 where there is a weak sound and it ends where there is a strong sound. You should just map sliders on red and white ticks everywhere here. This will take a little bit of remapping because you'll need to rotate one more slider in the end. NO. The same is same as the 4 suggestions.

Hard
  1. 00:00:810 (1) - Same thing as in Normal OK.
  2. 00:03:310 (6) - Same thing as in Normal, remove reverse and add a circle there for the same reasons~
  3. 00:06:310 (4,5) - I think the slider fits more on the white tick instead.
  4. 00:06:910 (6) - Make these two circles, like Normal.
  5. 00:09:510 (3,4) - Here you did it nicely~
  6. 00:10:110 (5) - Slider is still an issue <:
  7. 00:39:581 (4,5,6) - The sliders fit on the red and white ticks respectively because of the stronger violin there.
  8. 00:40:699 (1) - You are skipping a few beats with this slider here and you are landing the sliderend where there is really nothing in the music. Something like this would fit better:
  9. 00:42:148 (4,5,6,7) - You should start the sliders on whites and reds, there are strong violins there~
  10. 00:44:300 (3,4,5) - Same here, start the slider at the triple instead!
  11. 00:45:926 (9,10) - Reverse the order of these two in the timeline so slider starts on red tick, strong violin again :D
  12. 00:50:083 (3,4) - Here as well~
  13. 00:57:087 (2,3) - I dunno about these, they feel way too overmapped. They play well but I'm not feeling them on such a calm part of the song. It is true that the sound on the blue tick is sooo light, I will consider it.

Well that's all I got. Good luck! o7
Thank you, Kaguya Hourain!
riffy
It's takind a lot of time, but I'll be slowly editing this/

[General]
  1. Songs with Chinese titles must be romanised in this method: each character must be romanised into a single, capitalised, separated word. The official romanization should be used if provided. Loan words should be expressed using romanisation from the original language. Refer to Thread: Romanisation of Chinese for more information.
    That's a rle, you can't ignore it. A translation of the tile goes to the tags.
[Easy]
  1. the stacked notes you use seem a little abused. I believe that you can avoid stacks since they are quite hard for newbies. You can get more information here
  2. AR is too high. Please, drop all your settings a little. AR3 and OD/HP 2 will fit nicely. There is no point in using anything faster on a low-BPM map.
  3. 00:00:910 (1) - the slider is too short, it doesn't really look readable. Why don't you just replace it with a circle?
  4. 00:26:510 (1,2,3) - sliders like these are not really welcome on the easiest diff. The shape is a little tricky and might confuse beginners. Please, make it more obvious/readable. example

    The diff does not look like it's ready. There are a lot of things you should consider changing (stacks, tricky sliders and overlaps like 00:34:510 (1,2,3)). You can get some more help here or ask me in-game. But one thing is for sure, this diff needs much more work, sorry.
[Normal]
  1. 00:09:310 (3) - 3/4 slider here does not really correspond with the music, so i woul replace it with a single circle or at least put a 5% green line at its tail.
    Note: 00:12:910 (1) - same applies here. On a side note, the shape of this slider looks hard to read and I wouldn't recommend to use it in a Normal diff.
  2. 00:10:110 (4,1) - spacing here is a little misleading. Try to leave some more space, so, players won't hit the circle too early by mistake. It's all about making the diff intuitively understandable.
  3. 00:26:510 (1,1,1) - I've already mentioned them in the Easy, same applies for this diff.
  4. 00:33:010 (1) - even auto hardly gets 2000, you can't expect average-skilled players to pass the spinner well. It's just too short for a Normal diff.

    Looks more like a Hard, some patterns are not made for Normal (the spinner, 1/8 sliders). Try to simplify the diff. Even though this is a low-BPM map, you still should think about playability.
[Hard]
  1. 00:12:710 (4,5,1) - the music is hardly audible here, and the jumps feel really out of place. It looks like you are trying to make a very quite part more intense when it is not necessary. Try to avoid jumps for the calm part, please.

    Everything looks fine except some jumps. The main issue I personally dislike is that you ignore quite a lot of downbeats (00:35:710 (3)). Which feels sorta weird as we can't click on the loudest/storongest beats of the track.
Easier diffs and the rhythm are the things I recommend you to work on.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
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