nice manga
didnt watch the anime yet tho, song's good so ill look forward :3
ヽ(・ω・ゞ)
didnt watch the anime yet tho, song's good so ill look forward :3
ヽ(・ω・ゞ)
thank you for support senpai >.<Gaia wrote:
nice manga
didnt watch the anime yet tho, song's good so ill look forward :3
ヽ(・ω・ゞ)
others are fixed, thank you natsu >.<Natsu wrote:
Hello
General:Insane:
- Offset 315 sound better to me
- Inconsistency in Widescreen Support
- OD 8 is better for this diff, try to don't have OD -2 respect to AR
- 00:01:623 looking at your combo pattern, you are adding one in every stanza, this mean that you are missing a NC here 00:01:623 -
- 00:03:123 (1,2) - this 1/4 jumps is too big (since is the first one that you use in this diff) decreasing the spacing can help to the readability here, just a bit and this can work better.
- 00:04:061 this NC is not even necessary, every time that you use a NC affect the overall HP drain in the diff, that's why keep them consistent is important.
- 00:04:061 missing whistle I think, since a similar sound is in the music.
- 00:04:248 (2) - there is a clap in the music as well, not sure if you are missing it or if you ignored it on purpose
- 00:07:623 add whistle is really prominent in the music
- 00:06:311 (1,2,3,4,5,1,2,3,4,5,6) - mmm just as a personal opinion, seems like you are mapping more to the bpm than to the prominent beats, mmm what I mean is by using others rhythms instead of mapping always to the downbeats can improve your map, for this part you can try:
SPOILER
take in mind that this is just my opinion, if you really like to follow wherever that you are then keep it- 00:10:623 (1,1,1) - the sound is kinda inaudible and feel weird to click them, but I see what you want to do, adding whistle to those beats, can make this better, since the click actions will bring a nice feedback
- 00:12:311 (1,2,3,4) - similar as 00:06:311 -, try this:
- 00:12:311 also where is the whistle? you are missing a lot of spots that need some whistles, will be nice if you take a look at your diffs and add some more whistles.
- your rhythm get a lot better from here 00:13:811 -, I guess your problem what just at the begginning, anyways will be nice if you improve the rhythms in the intro
- 00:24:311 (1,2,3,4) - you did a pretty nice rhythm here, but not in 00:22:811 (1,2,3,4,5) - since you are not following the same even when the parts are the same section in the music, my suggestion:
- 00:34:061 remove NC, is not necessary, since is not like 00:29:748 (1) - i think NC here help players to understand the parttern
- 00:34:998 (2) - instead of claps, soft default whistles can do a better work for this kind of sound (apply to every similar part in the music)imo clap fits more sorry
- 00:35:936 (7) - use two circles instead? follow the prominent beats a lot better IMO
- 00:52:061 (1) - this doesn't need NC, since is the same part in the music as 00:51:123 (1,2,3) -
- 00:54:123 (2,1) - this rhythm sound a bit weird, try this instead: (also consider to not NC 00:53:748 - seems so spammy)since 00:54:311 there's a whistle, iprefer the current one
- 00:56:748 (1) - same feeling about the NC, I guess is better to don't have one herei remake all NC patterns in Kiai
- 00:57:498 whistle
- overall is a fine map, but I feel that the intro can be better (talking about rhythm, placement is really nice to play) also try to add some more whistles, there are a lot of spots that feel empty cause of that
Hard:Normal:
- your settings are really not balanced and look random.. try OD 6 HP 6
- same about whistles in insane and rhythm in the introi fixed al whistle part but for rhythm i keep mine since this diff mainly focus on vocal
- 00:01:623 missing NC, same reason as Insane
- 00:12:686 (2,3) - blanket
- 00:15:123 (5) - a 1/2 slider or a 1/2 repeat will fit better the music, cause of the sound that you are ignoring is louder than the mapped as tail
- 00:14:561 (3,5) - this pattern can be better, if you blank 5 with 3 better
- 00:17:373 (6,1) - swap NC, since you are not following the stanzas, so in my opinion is better to have it in 00:17:373 (6) - where the vocal verse is starting
- 00:20:561 (1,2) - swap NC, similar reason as above
- 00:22:061 (4,5,1) - rhythm and NC pattern can be better here, I think that actually is messed up, try this instead:
- 00:27:311 from 00:27:311 - to 00:36:123 - you started to use NC every two stanzas instead of one like you was doing.. this is not consistent, try to avoid this pls, since you changed to every one here again 00:36:311 -
- 00:34:436 (2,3) - not stacked properly
- 00:38:373 -, 00:39:873 -, 00:41:373 -, 00:42:873 -, really weird that you are ignoring that important beats in the music
- 00:51:123 add finish, this apply for every diff
Easy:
- same as Hard your settings are not balanced, try HP4 OD 4
- 00:14:561 (1) - to soon after a spinner for a normal diff, just remove 00:14:561 (1) - or remove the spinner and map that part properly, up to you
- 00:49:061 (1) - ^
- combos are a bit random imo, but rhythm and placement is really nice GJi think i used 2stanza per NC and it should be fine ._.
mmm in my opinion both Insanes and Hard diff can have a bit more work, try to get some more feedback about those diffs, I'll keep an eye in this map o/
- settings are really weird o.o, AR3 OD2 HP2 gonna be better for spread and balance
- 00:13:811 (1,2) - this rhythm is really weird to me, try something that follow better the song, maybe like this:
thank you >.< it is my pleasure that you can have fun with my mapAretheus wrote:
I'm not a modder so I'm sorry that I can't quite help you but I favourited the beatmap cuz I like yours out of the other maps for this song
谢谢你的modFlandre_ErMei wrote:
M4M here
[Easy]
00:37:811 (1,2,3,4) - 倒是没啥必要短链 单点就好这里节奏其实没用好应该用长滑条的,但是当时没想好,这里这个音貌似好像是压着鼓的我也不太确定
[Normal]
00:20:748 - 加nont,hrfl的时候这边坑了我 加note好接我跟的人声,不加
00:23:373 - ^
00:26:561 (2,3) - 搞折返,hrfl我这点了50,和后面5照应
00:37:811 (1,3) - 都延长1/4这样滑条和下一个note之间间隔就会变得很奇怪了,而且压蓝线本来就不科学
01:04:811 (1,2,3) - 差flow,
01:06:873 - 加个note?反正这里很不顺,总觉得少什么没感觉
01:15:311 (4) - 可删,Normal跟歌完全可以,这个多余先保留
01:24:311 (5,6) - blanket,其实我最讨厌说blanket的惹
[Hard]
00:06:498 (2,3) - blanket
00:08:936 (5,6) - 正确的节奏是把5删了6拉前,何况长白线在滑条中间有音没滑条点听后会让人很困感觉还好
囧
00:10:811 (1,2,3,1) - 12你可以考虑单点+滑条,折返不好,参考后面31感觉没必要啊。。
00:13:248 (3,4,5) - flow好差 试试你这个滑条会和之前一个滑条凑在一起啊,ar低的情况下很难看得,不过还是改了一下
00:34:436 (2) - 我是觉得没必要蓝线结尾 就算你说拉长音,但在红线已经没惹感觉没事.-.为什么蓝线结尾我也不知道,改起来太麻烦了先保留
[Insane]
00:02:373 (3,1) - 叠好 这是叠好的啊不是手动移的,是他自己对齐的
00:03:311 (2,4) - same^
00:08:373 (3,1) - ^
00:07:061 (5) - 不喜欢这个折返,打起来不顺,拆滑条+单点,试试这个滑条会和00:08:373 (3) - 叠起来啊
00:36:217 (8) - 根本没音,有个chi的音啊,满明显的
01:19:436 (5,1,2,3,4) - 打了下 发现这边很突然地就跳走了,莫名,建议选中1234 ctrl+j感觉太近了
加油
一拳打爆Sellenite wrote:
哦草这也能写论文,fuel哈哈等不及了吧
oithers fiiiiiiiiiixed >.< thank you pkkkkkkpkk wrote:
aaaaaaaaaaaaaaaaaaaaaEasyNormal
- 00:01:627 (2) - try curving it more to make it look nicer
- 00:46:440 (1) - move to 00:46:815 - (don't shorten spinner, make sure it ends on 00:48:690 - ) then add note at 00:46:440 - .then i will get disaqual;ify since gap between spinner and note was too soon. but i moved it to 00:46:815
This way spinner start matches the sound in the music
coolcoolHard
- 00:06:877 (5) - move to the right a bit so it lines up with the curve on the slider (~x 148 y 116)
- 00:20:565 (1,2,3,4) - try this rhythm insteadi followed vocal here and it sounds fine for me ;;
^00:21:315 - slider on downbeat also maps vocal, you can either keep 1/2 slider at 00:22:065 (4) - or use repeat slider.- 00:37:815 (1,2,3) - try this rhythm instead:made some change based on this
idk I just like this rhythm better without the gaps between the notes. Up to you thoughJJburst's Insane
- 00:23:190 (2,3) - I think it's ok to stack these two since there is a prolonged trumpet sound in the music at 00:23:190 - i want to follow the ds
- 00:30:127 (2) - take me for a ride in your new carthats almost same for me
idk try this shape for smoother curves:- 00:30:690 (3,4,5) - , 00:46:440 (7,1) - etc, can be blanketed better if that was your intention
- 01:04:440 (4,1,2) - for better flow (and to make it look nicer), try rearranging like this:
- 01:15:690 - space here sounds empty, I feel that it's better to map it than to leave it silent for effect. fixed by changinhg these to sliders
^repeat on 01:15:315 - and circle on white ticks- 01:22:065 (1,3) - NC should be swapped so it stars on downbeatfollowed stanza and vocal, i think there is no problem here
Normal diff needs to be polished a bitInsane
- 00:00:315 (1,2,3) - merry christmas \o/
- 00:05:940 (6) - consider stacking this on the tail of 00:05:377 (4) - , I think it flows better into 00:06:127 (7) - since you'll be able to go straight down into the curve instead of from the side at an awkward angle.
- 00:07:440 (11,1) - try stacking circle on tail for better flow
- 00:11:940 (5,6,1) - this back and forth motion is awkward to play imo, try ctrl+G on 00:12:315 (1) - , then stack 00:12:127 (6) - with head of 00:11:565 (4) -
- 00:21:315 (1) - try ctrl+j ctrl+g then stack 00:21:877 (2) - under the tail
flows better imo- 00:31:065 (3,4,1) - cool 'w'
Nice diff
- 00:37:815 (1,3) - imo stacking these feels nicer to play since the current flow at 00:37:815 (1,2) - is kind of abrupt/sharp idk
- 01:02:377 (4,5) - compared to some of the other antijumps, the spacing on this one is a bit larger. I think it looks better if at least half the circle overlaps the slider
- 01:18:502 (2) - try moving it upwards more, maybe around ~x220 y156. I think it'll be more fun to play than having 01:18:315 (1,2,3) - in a straight line
- 01:19:440 (5) - you can try moving this downwards since 01:19:065 (4) - is going in a downwards direction. If you took the previous suggestion then you can stack 01:18:502 (2,5) - the note upoward the slider is fine now, imo downwards would be kind weird
- 01:28:065 - in the other diffs there is a 30% volume green line here, you might want to add that
sexy stuff
Have fun mapping! 晚安~ zzzzzzzzzz
Zweib wrote:
hi~
[Easy]
fine
[Normal]
00:24:877 (5) - add circle?
00:43:065 (5) - delete it and add circles at 00:42:877 (5) and 00:43:252 (6) ?
01:15:315 (4) - use a slider end at 01:16:440 ?没灵感啊
[Hard]
00:09:127 (6) - NC?
(I prefer you NC for each 4/1 while not according to the vocal)
[JJburstOwO]
missing 2 timing points in this diff (虽然不知道那两条红线有什么用
00:11:565 (4) - unpleasant stack and flow here, ctrl + g?
00:27:315 (5) - NC?
[Insane]
00:14:565 (3) - move right by 1 pixel
Kazuya wrote:
Hello, from My Mod queue. It's only ideas!
[Insane]
AR: change to 8, or 8,5. It's 160 BPM, AR9 is not better
OD: change to 7,5
00:03:127 (1) - Do I have a short slider? I prefer two circle. :/ kick slider here is better for me :/
00:04:440 (7) - If you don't put a stream (Because it can be here.), delete this 00:04:721 (8) - circle. Without stream, doesn't fit here. Even the distance is big (1.86), and so weird. Can be misleading. If you not delete a (00:04:721 (8) - ) circle, you can use the same distance. Example: http://puu.sh/cQPoX/3724b8b615.jpg
00:09:315 (1) - Perfect stack: x: 448, y: 217
00:09:315 (1,2) - Follow the trumpet. Move 1/1 slider here: 00:09:315 - and 1/2 slider here: 00:09:877 - . Thus better fit. Timeline example: http://puu.sh/cQPMN/2f255cb4cd.jpg this make no differences in my point
00:11:752 (1) - Please, delete this circle. There is no emphasized sound.if you really tried delete it you will find the blank part gave a bad feedback
00:54:127 (6,1) - Move 00:54:315 (1) - 1/1 slider here: 00:54:127 - , and 00:54:127 (6) - circle here: 00:54:690 - Timeline: http://puu.sh/cSVob/6b6e5576d5.jpg Better follow the vocal. 1/1 slider fits better here: 00:54:127 - then i will miss a drum in00:54:315 so no
01:00:127 (6,1) - Same as ^ Move 01:00:315 (1) - 1/2 slider here: 01:00:127 - and 01:00:127 (6) - circle here: 01:00:502 - Timeline: http://puu.sh/cSVvv/4572ccfbc8.jpg slider end on a drum point is not a good idea for me.. sorry ;w;
01:06:127 (6,1) - Same as ^ Slider --> Circle (Vocal)
01:12:878 (4,5,6) - Same as ^ Timeline: http://puu.sh/cSVBp/2beafdb86f.jpg (Vocal)^
01:26:752 (5) - Two circle is better fit the vocals.i dont want to break the pattern there sorry ><
[Hard]
AR: Change to 7! and HP to 5!
00:15:127 (4) - Please,m follow the vocal! Change slider end here: 00:15:502 - Please don't cancel!???there is no vocal and drum
00:17:940 (2,3) - Same as Insane.... Better fits the vocal: http://puu.sh/cSWHs/b71817bf79.jpgno because i will miss some obivous drum
00:27:127 (4,1) - ^ Replace them. slider --> circle ... Timeline: http://puu.sh/cSWLw/80efe4ac4f.jpg^
00:34:440 (2) - Here finish the slider: 00:34:627 - Here is the vocalist voice "fades". x'Dumm i dont have such idea on how to place the new rhythm
00:57:315 (5) - Two circle is better.this is a easier diff so i use sliders to make it friendly to those newbies(and dt player)
01:07:065 (8) - ^
01:11:940 (3,4) - Replace them. circle ---> slider Timeline: http://puu.sh/cSWZ2/09678aedcb.jpg Better fits the vocal.
[Normal]
OD, HP: Change to 3! It's little difficult normal.
00:19:065 (4) - This repeating 1/1 slider is not fit here. Follow the drums! Put 1/2 slider and add once repeat: 00:19:065 - , and put circle here: 00:19:815 - Timeline: http://puu.sh/cSXac/2d8bd758fd.jpg
Biggest problem: Various distance/jumps/little jumps is unrankable for normal! Fix it! Examples:
00:31:065 (5,1) - 1,60x
00:35:940 (3,4) - 1,40x
00:42:315 (4,5) - 1,60x
00:49:815 (2,3) - 1,44x
Correct any such errors! Please, fix it! Very important!i fixed some of them,but rest are because blanket or symmetric or other reasons i keep mine ><same with easy. btw aimod didnot mentioned this so i think they are not that important
[Easy]
Same as normal. Various distance problem.
00:01:627 (2,1) - 1,28x
00:03:315 (1,2) - 1,34x
00:15:315 (2,3) - 1,26x
00:15:690 (3,4) - 1,35x
Correct any such errors! pls fix it! Very important!
Good Luck.
thank you guys for modding this ><RandomEffect wrote:
From my queue~
[General][Easy]
- hitsound volume is small all over. I suggest to increase
- 00:04:815- and 00:13:815- : these timingpoints are unnecessary, imo
[Normal]
- 00:03:315- finish
- 00:03:690- clap
[Hard]
- 00:03:690- clap
- 00:04:440- ^
- 00:18:315 (3) - start at 00:18:127will miss a drum ;;
- 00:32:940 (3) - move upward a little for good flow
- 00:38:752 (3) - I prefer to delete
- 00:56:940 (3) - not good flow. why not straight slider?
- 01:04:815 (1,2,3) - flow suggetion
- 01:21:690- clap
- 01:21:315 (4) - awkward shape?ww i think this shape is fine
[Insane]
- 00:12:690 (2,3) - suggetionit is same so i am lazy with chaning it _(:зゝ∠)_
- 00:27:877 (2,3,4) - not good flow
- 01:01:440 (9,1) - I prefer to increase DS. this part is suitable for jump pattern, imo
- 00:40:065 (3) - I prefer to rotate towart 00:40:440 (4) -
- 01:07:627 (6) - I prefer to stack on the head of 01:07:815 (1) - this stack fits music
- 01:14:752 (5,6) - exchange their position. anti-clockwise pattern is better flow at this part
- 01:18:690 (3,4) - Ctrl+G?current one is fine
nice song! and good rhythm coordination <3
~☆
~Good Luck~
thank you Erina >,< those not mentioned = fixedErina wrote:
Hey~~~ from my mod for voice queue~~~
Great map, song, and anime All of these are just ideas, apply what you see fit.
I began modding this a week ago, and then came back to check that half of my fixes were already fixed ;_; I should learn to mod faster >_<
[Insane]
00:03:877 (4,5) - Consider ctrl+g, currently its kinda hard to read, and it seems to fit better with the emphasis in the song (high/low notes alternation)umm i prefer current pattern, so no change ;;
00:05:377 (3,4) - Consider ctrl+g, I think it's better flow.
00:23:565 (4) - Move to x:340 y:216, makes it symmetrical with the other notes in the pattern
00:32:752 (4) - Consider having this note stack with 00:32:565 (3) - , feels better with the hitsounds/music
00:43:815 (1,2,3) - I feel like these two large jumps were kind of uncalled for, seems kind of abrupt in a fairly calm part of the song. Consider moving 00:44:190 (2) - to x:248 y:288i dont think the jump here is so that big. i prefer mine ;;
[Hard]
A great portion of this diff is NC modding, change what you need/see fit.
00:09:127 (6) - Add NC here, keeps consistent with earlier lines
00:16:815 (5,1) - Switch NCs, i prefer NCs to go with the beat/measures of the music
00:19:065 (1) - Remove NC, add NC here 00:19:815 (3) - , remove NC here 00:21:315 (1) - .
This is to keep consistent with the rest of your NCs in this section, and it works better with the 4/4 time signature of the song.
00:24:502 (6) - Consider removing NC, it's up to you. I think this part works better as a full line.
00:57:315 (5) - Consider changing this into two notes rather than a slider - i think it would emphasis the drums in the back more. I noticed that you rejected the idea once, but I really think changing this would sound and play better
01:15:315 (4) - Add NC here, it sounds like the beginning of a new line (vocals end here)
[Normal]
00:56:940 (3,4) - Doesn't seem to fit with the music well, especially for a normal diff. Consider replacing slider with a single note.ummm i think this fits vocal ;;
01:12:690 (6,7) - Same as above, consider changing the rhythm to be like http://puu.sh/d3bAE/5f64f84466.jpg
01:21:315 (4) - I don't understand the reason behind the red ticks in this slider...I personally don't like it
[Easy]
00:15:690 (3) - I feel like a normally curved slider rather than a sharp-curved slider would look better here.
00:46:440 (5) - Consider adding a note here, this part just feels empty without one.
01:00:690 (4) - Consider giving this slider a curve: http://puu.sh/d3bYh/232986ab57.jpg
I hope you find this mod somewhat useful
Contact me later for more information about what to sing, and how to sing!
others fixed ><Sonnyc wrote:
[Easy]
00:06:315 (3) - Grid up
[Normal]
00:05:377 (3) - I personally feel ending at 00:05:752 will follow the strong beats better but keep if you prefer yours.
00:57:315 (4) - Mind giving a new combo since it feels distributed?no, because i do NC every 2 stanza and i want it keep consistency
01:03:315 (5) - ^?
01:09:315 (4) - ^?
[Hard]
00:18:877 (2) - (352,72) constructs a smoother flow.
00:34:440 (2) - The extra beat of 00:34:721 feels really awkward. Giving a 25% volume reduction won't hurt, would it?
01:19:815 (1) - Is the clap in the reverse intended?yes they are
01:20:940 (1) - ^?^
[JJburst's Insane]
00:06:877 (3) - The flow of (1,2,3) feels little weird personally. Mind setting (3) a ctrl+G?
Sakaue Nachi wrote:
随便写写,神麻婆的图摸不动orz
[Hard]
00:08:752 (4) - 这个音比较突出,和前一个叠不太好感觉
01:04:815 (1,2,3) - 这里可以考虑三角跳什么的,叠着不太过瘾,我觉得hard还是需要点跳的,不过也不要多
[JJburst's Insane]
00:07:440 (5) - 叠在头flow好点
00:18:315 (1) - ctrl+g有意境一点
01:07:815 (1,2) - ^
[Insane]
00:39:315 (1) - 感觉ctrl+g好点感觉现在的好
00:47:940 (4,5) - ^
00:51:690 (2,3,4) - 这里感觉跳合适点,叠一起不好我感觉叠在一起跟贴合音乐
00:59:002 (2) - 这个跳大点啊 224,364 感觉差不多思考,这里是个梗啊
用北酱一般的眼神盯着你。Mei wrote:
to l4d:
除了hard的那个排列,其他都改了
谢谢你帮我指出来,不知道什么时候就没有了_(:3wgjgame wrote:
为什么另一个insane 没有video?
Thx~smallboat wrote:
[JJburst's Insane] (應該能用中文?)
- 00:12:127 (6,1) - 這裡音樂聽起來沒什麼要跳的理由,這個flow也很扭,在(1)使用ctrl+g讓平順和拉近些
- 00:13:627 (4) - 像這裡聽起來就可以做跳了,可以放到(331|49)位置
- 00:50:940 (1,2) - 這兩個往下一點快撞到分數版了
- 01:13:440 (4) - 這個drum音量太突出了吧,要強調背景音樂感覺不需要這麼大聲。
- 01:27:127 (5) - 放在(133|171)不就成了一個symmetry?
osu file format v13
[General]
AudioFilename: hikarunara_goosehouse.mp3
AudioLeadIn: 2000
PreviewTime: 52623
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 3311,6311,10811,14561,25811,37811,43811,52811,64061,76436,76811
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9
[Metadata]
Title:Hikaru nara -TV size-
TitleUnicode:光るなら -TV size-
Artist:Goose house
ArtistUnicode:Goose house
Creator:Mei
Version:JJburst's Insane
Source:四月は君の嘘
Tags:Shigatsu wa Kimi no Uso Your Lie in April Opening JJburstOwO
BeatmapID:523139
BeatmapSetID:223180
[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.6
SliderTickRate:1
[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"nya.flv"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
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others fixed~ thank you smallboat!smallboat wrote:
- Red words: Should be fixed.
- Blue words : Highly recommended suggestion.
- Black words : In my opinion.
[General][Easy]
- Open Aimod,inconsistency in uninherited (red) timing sections at the JJburst's Insane
[Normal]
- Looks fine.
[Hard]
- 00:02:002 (4,1) - Perhaps can keep consistent distance here? Example:
- 00:07:252 (7) - Need move a bit distance keep consistent.
- 00:50:377 (3) - Missed a finish in slider end
- 00:51:127 (2) - Missed a clap in slider head
[JJburst's Insane] (應該能用中文?)
- 00:12:127 (1) - Missed a clap in slider head
- 00:49:815 (4) - Because change a downbeat vocal,so suggest add a new combo make easy to read here.
- 01:22:815 (1) - Seems missed a finish at all diff here.
[Insane]
- 00:12:127 (6,1) - 這裡音樂聽起來沒什麼要跳的理由,這個flow也很扭,在(1)使用ctrl+g讓平順和拉近些
- 00:13:627 (4) - 像這裡聽起來就可以做跳了,可以放到(331|49)位置
- 00:50:940 (1,2) - 這兩個往下一點快撞到分數版了
- 01:13:440 (4) - 這個drum音量太突出了吧,要強調背景音樂感覺不需要這麼大聲。
- 01:27:127 (5) - 放在(133|171)不就成了一個symmetry?
- 00:50:564 (4) - Downbeat,forgot add new combo here?
- 01:14:190 (3) - This vocal seems can change 2 note to do a lot notes jump,maybe can try it.i think slider also works well here and i dont want to change the structure here since it is a big work so no fixed ;;
If fix done,call me back.
i cant find proper video offset ;w;;w;w;w;w;w; what i do is just estimate an offset and check them in edit ;w;w;w;No Dap wrote:
비디오 오프셋 틀린거 같은데 ㅋㅋ 약간
Nice map!! Good flow :3/
i fixed almost of them and i forgot which i donot fixed /me runs Q.QXinely wrote:
(so im coming here)placeholder (i know i have to waiting Pandiar's mapset first)
WIP
General
- unsnapped preview time, should be snapped at 00:52:627 -
Easy
- 00:00:315 - remove greenline here and change S:C2 for unInherit point instead
- 00:10:815 (1) - how about shorten the spinner at to 00:12:127 - and give finish on spinner? since it has cymbal there
- 00:31:440 - i think you have to add note here coz the snare drum is continuing from 00:31:065 - which means should be mapped together
- 00:36:502 - i think this sound or 00:37:252 - should be mapped here because the crash sound, i guess http://puu.sh/ee7yZ.jpg would be fine here
- 00:37:815 (1,2,3,4) - not sure if they are fine i know they are easy but a little bit short and probably make newbie hard to read, also some loud music like 00:39:877 - 00:41:377 - (the same drum which you mapped) 00:42:877 - would be nice if they are mapped here. just try http://puu.sh/ee8Jv.jpg for all sliders here
- 00:50:565 (2) - finish at tail please because the cymbal </3
- 01:04:815 (1) - nazi but if you can avoid inconsistency 1,24x here, it would be safer here
- 01:07:815 (1) - nazi but it would be better to 1 grid up to avoid minimum of normal spacing (1,25x) here
- 01:13:815 (1) - add whistle on spinner please. i still hear a drum here
- 01:19:815 (1) - remove clap here since the music is only a drum (not snare drum) [clap heard inconsistency too for me]
- 01:20:940 (2) - if you agree with above so please replace clap on tail with whistle since no snare drum at that time
- 01:22:815 (1) - finish at head because crash cymbal
- 01:24:315 (3) - clap for both head and tail heard so random here since no snare drum, only a weak drum which enough to use whistle
Normal
- 00:00:315 - same as Easy
- 00:00:315 (1) - remove whistle on tail, it sounds better here since if you add it on that time, should be added for 00:01:440 - for consistency
- 00:03:315 (1) - nazi again but please avoid 1,44x spacing here for consistency :C
- 00:04:065 - use soft default whistle for this time please, it sounds so empty for me
- 00:08:377 (2) - is whistle's body here intentional? coz it sounds quite noisy Q_Q
- 00:09:127 (3) - i dont get what music mapped from this slider since drums sound at 00:09:315 - and 00:09:690 -
- 00:11:377 (3) - yep if possible avoid 1,45x which the minimum spacing here, move to 396,128 would be safer imo
- 00:11:940 (4) - finish at tail because the cymbal :C
- 00:14:565 (2) - lol inconsistency spacing 1,44x here
- 00:31:815 (1) - aaa i know why inconsistency spacing here but i dont think if it acceptable Q_Q
- 00:39:315 (4,5,6) - this one could be nerfed by use 3/2 slider repeat
- 00:50:377 (3,2) - remove finish on (3)'s tail and add for (2)'s head because the crash cymbal (louder one) actually sound at 00:51:127 - Q_Q
- 00:58:815 (1,2,3,4,5,6) - this one could be nerfed by remove 01:00:127 (5) - and add note at the stanza instead
- 01:01:815 (1,2) - could be nerfed by change to 1/2 slider repeat too
- 01:04:815 (1,2,3,4,5,6) - could be nerfed again just like http://puu.sh/eec3J.jpg
- 01:10:815 (1,2,3,4,5,6,7,8) - ^ http://puu.sh/eec91.jpg
- 01:14:940 (3,4) - 1/2 slider repeat to nerf
- 01:16:815 (1) - finish at head please </3
- 01:19:815 (1) - remove clap at head please, music only a drum and not snare drum one
- 01:21:315 (4) - ^
- 01:22:815 (3) - finish at head for crash cymbal <//3
- 01:23:565 - 01:24:315 - 01:25:065 - i dont get too why claps here when the music only drums which sound like whistle here
- I told already about star rating in game according Easy diff is quite easy and this normal has much 1/2 + huge spacing 1,5x (even i know 1,5x here for avoid overlap at 1/2)
Xinely wrote:
Hard
- 00:12:127 (1) - finish at head please because the crash cymbal
- 00:07:815 - why not mapping this time which has quite loud sound </3 , i would say http://puu.sh/eedWT.jpg like this insteadi prefer follow the trumpet here
- 00:30:127 (2) - same as above (including the suggestion's example)followed the vocal i think, to make it easier
- 00:31:252 (5) - blanket please http://puu.sh/eeegZ.jpg
- 00:33:690 (6) - nazi but flow still can improved if you move to 324,336
- 00:34:815 (2) - only a trumpet sound at tail, why clap here? sounds quite random for mebut this clap works well i think o.o maybe this clap fits the trumpet
- 00:41:002 (2) - just my taste but straight slider one feels more naturally for play here https://osu.ppy.sh/ss/2476863
- 00:55:252 (9) - stacked for 3 circles looks too easy and weird coz no movement imo, how about move this circle to 240,116?
- 01:03:315 (1) - better to use whistle on tail imo, clap sounds so noisy
- 01:19:815 (1) - as i told in Easy Normal, remove clap on repeat and use whistle instead on headthese claps are refer to the vocal here, and i think it sounds nice in hard and insane
- 01:20:940 (1) - same here but remove clap on repeat and use whistle on tail
Insane
- 00:02:752 - 5% please </3 (no sound actually here orz)
- 00:07:065 (5) - the jump feels a little bit rush here. hmm personally i prefer use normal spacing by move to 96,172 coz music is loud same as 00:06:877 - and 00:07:252 -it will not be that hard because 3,4,5 formed a perfect triangle and players are wasy to recogonize this pattern and catch the note
- 00:11:190 (1) - the trumpet isnt loud like drum at 00:10:815 (2,3) - why become a huge jump here? personally prefer normal spacing instead (300,200). same for 00:11:752 (1) - too (296,272)that will be really strange... lower distance make me drop here..
- 00:12:315 (1) - add whistle instead for emphasize the violin
- 00:17:377 (2) - nazi and might break your style but try move this circle to 168,360 so 00:16:815 (1,2,3) - would be look more center here http://puu.sh/eeieF.jpg
- 00:38:002 (2,3,4) - omg already being calm part here, please use normal spacing lol, i guess 00:38:002 (2,3,4) - become http://puu.sh/eeiqF.jpg [p.s (2) is slider repeat start from 00:38:002 - ] and 00:38:940 (5,6) - being http://puu.sh/eeirB.jpg would be nice imothis part is not as hard as you think, it is actually very easy and flow very well ;w;;w;;w sorry i prefer mine /.\
- 00:50:377 (3,1) - swap NC please, it makes trap by NC at the slider here
- 01:19:440 (5) - move to 220,156 instead. according previous slider's curve, this circle should be placed on downwardit will be kind of overlap there and i dont like this..... ;w;w;w;
- for hitsound from 01:19:815 - until 01:21:502 - , just fix if you fixed from Easy Normal, too tired to mention again Q_Q
Poke me back for rebubble
others fixed~ thanQ Xinely _(:з」∠)_Xinely wrote:
JJburst's Insane
- 00:02:752 - same as Insane
- 00:04:440 (7) - hmm if you ctrl+G this slider and arrange it a little bit more, it would be more natural in flow, example http://puu.sh/eejx3.jpg
- 00:07:815 - should be mapped because the piano </3
- 00:09:127 (1) - ^ (drum)
- 00:12:127 (6) - finish coz cymbal sound?
- 00:14:377 (2) - why the jump is huge when music is calm, really not fit imo </3
- 00:26:940 (4,5) - the flow feels weird here suddenly, hmm i would like to arrange like http://puu.sh/eek3X.jpg (still not perfect though)
- 00:34:065 (3) - try ctrl+G, jump feels better to emphasize snare drum at 4th whitetick instead of drum only
- 00:35:002 (2) - dunno why but jump here feels quite harsh for me, i would like to use consistent spacing instead (move to 268,144) for this time
- 01:12:690 (1) - omg the jump is quite high, try ctrl+G for more consistent spacing jump instead
- 01:26:190 (2) - huge jump for next slider too, try reduce by move this to 176,80
- 00:52:815 (1,2,3) - , 00:55:815 (1,2,3) - i hope you can reduce the spacing here since they look quite hard and not really make pattern which i can understand why need huge spacing here - hmm.. I made most jumps in kiai time the same distance
osu file format v13
[General]
AudioFilename: hikarunara_goosehouse.mp3
AudioLeadIn: 2000
PreviewTime: 52627
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 3311,6311,10811,14561,25811,37811,43811,52811,64061,76436,76811
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9
[Metadata]
Title:Hikaru nara -TV size-
TitleUnicode:光るなら -TV size-
Artist:Goose house
ArtistUnicode:Goose house
Creator:Mei
Version:JJburst's Insane
Source:四月は君の嘘
Tags:Shigatsu wa Kimi no Uso Your Lie in April Opening JJburstOwO
BeatmapID:523139
BeatmapSetID:223180
[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.6
SliderTickRate:1
[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,900,"nya.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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Combo3 : 10,133,233
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