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Goose house - Hikaru nara -TV size-

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Topic Starter
Mei

al2e10 wrote:

Welcome to AL2's mod queue :
可以用中文了 WWW
REMAP就不用MOD了?

==Insane==
- General -
- Combo -
01:12:311 (1) - 好像NC沒宥必要
01:14:936 (1) - ^
- Sound -
- Other(s) -
00:04:436 (7,8,1) - 不知道怎改... 但SPACING這樣下去會好奇怪... 會不會把8做成7和1之間?这里是故意的,现在流行这个(逃其实是这样做还蛮有趣而且跟人觉得比同spacing的要好打些
00:05:186 (2,3,4,5) - 會不會做一個正方形較好?感觉反而难打orz
00:08:561 (4,5,6) - 改一改SPACING?不好,因为56是个角度很大的antijump,这里改打了难度会很打,用小一点的角度看起来不是很合理其实打起来反而会顺
00:20:561 (3) - 用4的CTRL + < X2 會比較美
00:22:061 (3,4,5) - SPAICNG很怪间距逐渐加大啊不是很奇怪吧
00:25:248 (4) - 下一格會好看見多嗎?会overlap orz,不过还是做了点调整
00:29:748 (4,5,6) - SPACING (X.198 X2.16)4这里感觉需要一个大跳,因为男声vocal刚好在这里重新起了一句
00:32:373 (2,3,4) - ^这里为了blanket所以不改,而且现在的结构蛮顺
00:35:936 (7,8,1) - 之前有說過了
00:43:061 (4,5,6) - 會改一改SPACING嗎?这里没用等ds的原因是因为滑条很粗,判断上会出现差别,其实这里这样拍给人的感觉也是和等ds差不多的

======Overall=======
Quite good with those maps set, but remember to check the spacing.
Thank you for modding, 没标注=fixed


to lkx: 你说的那个折返我改了一个,还有2个一个是不好下手另外一个是用来替代长滑条的,而且感觉他们打起来都还ok所以就没改
Gaia
nice manga
didnt watch the anime yet tho, song's good so ill look forward :3

ヽ(・ω・ゞ)
Topic Starter
Mei

Gaia wrote:

nice manga
didnt watch the anime yet tho, song's good so ill look forward :3

ヽ(・ω・ゞ)
thank you for support senpai >.<
Natsu
Hello

General:

  1. Offset 315 sound better to me
  2. Inconsistency in Widescreen Support
Insane:

  1. OD 8 is better for this diff, try to don't have OD -2 respect to AR
  2. 00:01:623 looking at your combo pattern, you are adding one in every stanza, this mean that you are missing a NC here 00:01:623 -
  3. 00:03:123 (1,2) - this 1/4 jumps is too big (since is the first one that you use in this diff) decreasing the spacing can help to the readability here, just a bit and this can work better.
  4. 00:04:061 this NC is not even necessary, every time that you use a NC affect the overall HP drain in the diff, that's why keep them consistent is important.
  5. 00:04:061 missing whistle I think, since a similar sound is in the music.
  6. 00:04:248 (2) - there is a clap in the music as well, not sure if you are missing it or if you ignored it on purpose
  7. 00:07:623 add whistle is really prominent in the music
  8. 00:06:311 (1,2,3,4,5,1,2,3,4,5,6) - mmm just as a personal opinion, seems like you are mapping more to the bpm than to the prominent beats, mmm what I mean is by using others rhythms instead of mapping always to the downbeats can improve your map, for this part you can try:
    SPOILER

    take in mind that this is just my opinion, if you really like to follow wherever that you are then keep it
  9. 00:10:623 (1,1,1) - the sound is kinda inaudible and feel weird to click them, but I see what you want to do, adding whistle to those beats, can make this better, since the click actions will bring a nice feedback
  10. 00:12:311 (1,2,3,4) - similar as 00:06:311 -, try this:
  11. 00:12:311 also where is the whistle? you are missing a lot of spots that need some whistles, will be nice if you take a look at your diffs and add some more whistles.
  12. your rhythm get a lot better from here 00:13:811 -, I guess your problem what just at the begginning, anyways will be nice if you improve the rhythms in the intro
  13. 00:24:311 (1,2,3,4) - you did a pretty nice rhythm here, but not in 00:22:811 (1,2,3,4,5) - since you are not following the same even when the parts are the same section in the music, my suggestion:
  14. 00:34:061 remove NC, is not necessary, since is not like 00:29:748 (1) -
  15. 00:34:998 (2) - instead of claps, soft default whistles can do a better work for this kind of sound (apply to every similar part in the music)
  16. 00:35:936 (7) - use two circles instead? follow the prominent beats a lot better IMO
  17. 00:52:061 (1) - this doesn't need NC, since is the same part in the music as 00:51:123 (1,2,3) -
  18. 00:54:123 (2,1) - this rhythm sound a bit weird, try this instead: (also consider to not NC 00:53:748 - seems so spammy)
  19. 00:56:748 (1) - same feeling about the NC, I guess is better to don't have one here
  20. 00:57:498 whistle :(
  21. overall is a fine map, but I feel that the intro can be better (talking about rhythm, placement is really nice to play) also try to add some more whistles, there are a lot of spots that feel empty cause of that
JJburst's Insane:

  1. 00:01:623 (1,3) - ugly overlap IMO, try to avoid this, since doesn't fit your mapping style
  2. 00:34:811 (1,2,3,4,1,2,3,4) - the rhythm at this part really bother me a bit, I guess it could be improved, try this instead:
  3. 00:48:311 you was adding NC in every stanza, based on that you are missing a NC here 00:48:311 -
  4. 00:50:373 (1) - this doesn't need NC.. spamming combos just mess up the overall HP drain in the whole diff, so is better if you avoid this.
  5. 00:55:436 try to don't sliders in such important beats as 00:55:811 - this is the place where a new section is starting in the music plus a new verse in the vocals and is where your NC is supposed to be, but not in 00:55:998 (1) - , so will be nice if you change the rhythm here
  6. 00:58:998 (2) - this need 1 grid to the right to avoid an overlap with 00:59:373 (4) - sorry for nazi, but this kind of stuff doesn't fit with this clean diff
  7. 01:11:373 (3) - this is touching the HP bar (tested with default skin)
  8. 01:22:811 (1,2,3,4) - not a big fan of the overlaped tails.. I guess is better if you avoid it
Hard:

  1. your settings are really not balanced and look random.. try OD 6 HP 6
  2. same about whistles in insane and rhythm in the intro
  3. 00:01:623 missing NC, same reason as Insane
  4. 00:12:686 (2,3) - blanket
  5. 00:15:123 (5) - a 1/2 slider or a 1/2 repeat will fit better the music, cause of the sound that you are ignoring is louder than the mapped as tail
  6. 00:14:561 (3,5) - this pattern can be better, if you blank 5 with 3 better
  7. 00:17:373 (6,1) - swap NC, since you are not following the stanzas, so in my opinion is better to have it in 00:17:373 (6) - where the vocal verse is starting
  8. 00:20:561 (1,2) - swap NC, similar reason as above
  9. 00:22:061 (4,5,1) - rhythm and NC pattern can be better here, I think that actually is messed up, try this instead:
  10. 00:27:311 from 00:27:311 - to 00:36:123 - you started to use NC every two stanzas instead of one like you was doing.. this is not consistent, try to avoid this pls, since you changed to every one here again 00:36:311 -
  11. 00:34:436 (2,3) - not stacked properly
  12. 00:38:373 -, 00:39:873 -, 00:41:373 -, 00:42:873 -, really weird that you are ignoring that important beats in the music
  13. 00:51:123 add finish, this apply for every diff
Normal:

  1. same as Hard your settings are not balanced, try HP4 OD 4
  2. 00:14:561 (1) - to soon after a spinner for a normal diff, just remove 00:14:561 (1) - or remove the spinner and map that part properly, up to you
  3. 00:49:061 (1) - ^
  4. combos are a bit random imo, but rhythm and placement is really nice GJ
Easy:

  1. settings are really weird o.o, AR3 OD2 HP2 gonna be better for spread and balance
  2. 00:13:811 (1,2) - this rhythm is really weird to me, try something that follow better the song, maybe like this:
mmm in my opinion both Insanes and Hard diff can have a bit more work, try to get some more feedback about those diffs, I'll keep an eye in this map o/
Topic Starter
Mei

Natsu wrote:

Hello

General:

  1. Offset 315 sound better to me
  2. Inconsistency in Widescreen Support
Insane:

  1. OD 8 is better for this diff, try to don't have OD -2 respect to AR
  2. 00:01:623 looking at your combo pattern, you are adding one in every stanza, this mean that you are missing a NC here 00:01:623 -
  3. 00:03:123 (1,2) - this 1/4 jumps is too big (since is the first one that you use in this diff) decreasing the spacing can help to the readability here, just a bit and this can work better.
  4. 00:04:061 this NC is not even necessary, every time that you use a NC affect the overall HP drain in the diff, that's why keep them consistent is important.
  5. 00:04:061 missing whistle I think, since a similar sound is in the music.
  6. 00:04:248 (2) - there is a clap in the music as well, not sure if you are missing it or if you ignored it on purpose
  7. 00:07:623 add whistle is really prominent in the music
  8. 00:06:311 (1,2,3,4,5,1,2,3,4,5,6) - mmm just as a personal opinion, seems like you are mapping more to the bpm than to the prominent beats, mmm what I mean is by using others rhythms instead of mapping always to the downbeats can improve your map, for this part you can try:
    SPOILER

    take in mind that this is just my opinion, if you really like to follow wherever that you are then keep it
  9. 00:10:623 (1,1,1) - the sound is kinda inaudible and feel weird to click them, but I see what you want to do, adding whistle to those beats, can make this better, since the click actions will bring a nice feedback
  10. 00:12:311 (1,2,3,4) - similar as 00:06:311 -, try this:
  11. 00:12:311 also where is the whistle? you are missing a lot of spots that need some whistles, will be nice if you take a look at your diffs and add some more whistles.
  12. your rhythm get a lot better from here 00:13:811 -, I guess your problem what just at the begginning, anyways will be nice if you improve the rhythms in the intro
  13. 00:24:311 (1,2,3,4) - you did a pretty nice rhythm here, but not in 00:22:811 (1,2,3,4,5) - since you are not following the same even when the parts are the same section in the music, my suggestion:
  14. 00:34:061 remove NC, is not necessary, since is not like 00:29:748 (1) - i think NC here help players to understand the parttern
  15. 00:34:998 (2) - instead of claps, soft default whistles can do a better work for this kind of sound (apply to every similar part in the music)imo clap fits more sorry
  16. 00:35:936 (7) - use two circles instead? follow the prominent beats a lot better IMO
  17. 00:52:061 (1) - this doesn't need NC, since is the same part in the music as 00:51:123 (1,2,3) -
  18. 00:54:123 (2,1) - this rhythm sound a bit weird, try this instead: (also consider to not NC 00:53:748 - seems so spammy)since 00:54:311 there's a whistle, iprefer the current one
  19. 00:56:748 (1) - same feeling about the NC, I guess is better to don't have one herei remake all NC patterns in Kiai
  20. 00:57:498 whistle :(
  21. overall is a fine map, but I feel that the intro can be better (talking about rhythm, placement is really nice to play) also try to add some more whistles, there are a lot of spots that feel empty cause of that

Hard:

  1. your settings are really not balanced and look random.. try OD 6 HP 6
  2. same about whistles in insane and rhythm in the introi fixed al whistle part but for rhythm i keep mine since this diff mainly focus on vocal
  3. 00:01:623 missing NC, same reason as Insane
  4. 00:12:686 (2,3) - blanket
  5. 00:15:123 (5) - a 1/2 slider or a 1/2 repeat will fit better the music, cause of the sound that you are ignoring is louder than the mapped as tail
  6. 00:14:561 (3,5) - this pattern can be better, if you blank 5 with 3 better
  7. 00:17:373 (6,1) - swap NC, since you are not following the stanzas, so in my opinion is better to have it in 00:17:373 (6) - where the vocal verse is starting
  8. 00:20:561 (1,2) - swap NC, similar reason as above
  9. 00:22:061 (4,5,1) - rhythm and NC pattern can be better here, I think that actually is messed up, try this instead:
  10. 00:27:311 from 00:27:311 - to 00:36:123 - you started to use NC every two stanzas instead of one like you was doing.. this is not consistent, try to avoid this pls, since you changed to every one here again 00:36:311 -
  11. 00:34:436 (2,3) - not stacked properly
  12. 00:38:373 -, 00:39:873 -, 00:41:373 -, 00:42:873 -, really weird that you are ignoring that important beats in the music
  13. 00:51:123 add finish, this apply for every diff
Normal:

  1. same as Hard your settings are not balanced, try HP4 OD 4
  2. 00:14:561 (1) - to soon after a spinner for a normal diff, just remove 00:14:561 (1) - or remove the spinner and map that part properly, up to you
  3. 00:49:061 (1) - ^
  4. combos are a bit random imo, but rhythm and placement is really nice GJi think i used 2stanza per NC and it should be fine ._.
Easy:

  1. settings are really weird o.o, AR3 OD2 HP2 gonna be better for spread and balance
  2. 00:13:811 (1,2) - this rhythm is really weird to me, try something that follow better the song, maybe like this:
mmm in my opinion both Insanes and Hard diff can have a bit more work, try to get some more feedback about those diffs, I'll keep an eye in this map o/
others are fixed, thank you natsu >.<
Aretheus
I'm not a modder so I'm sorry that I can't quite help you but I favourited the beatmap cuz I like yours out of the other maps for this song :D
Topic Starter
Mei

Aretheus wrote:

I'm not a modder so I'm sorry that I can't quite help you but I favourited the beatmap cuz I like yours out of the other maps for this song :D
thank you >.< it is my pleasure that you can have fun with my map :) :)
moonlightleaf
M4M here

[Easy]
00:37:811 (1,2,3,4) - 倒是没啥必要短链 单点就好

[Normal]
00:20:748 - 加nont,hrfl的时候这边坑了我 加note好接

00:23:373 - ^

00:26:561 (2,3) - 搞折返,hrfl我这点了50,和后面5照应

00:37:811 (1,3) - 都延长1/4

01:04:811 (1,2,3) - 差flow,

01:06:873 - 加个note?反正这里很不顺,总觉得少什么

01:15:311 (4) - 可删,Normal跟歌完全可以,这个多余

01:24:311 (5,6) - blanket,其实我最讨厌说blanket的惹

[Hard]

00:06:498 (2,3) - blanket

00:08:936 (5,6) - 正确的节奏是把5删了6拉前,何况长白线在滑条中间有音没滑条点听后会让人很困



00:10:811 (1,2,3,1) - 12你可以考虑单点+滑条,折返不好,参考后面31

00:13:248 (3,4,5) - flow好差 试试

00:34:436 (2) - 我是觉得没必要蓝线结尾 就算你说拉长音,但在红线已经没惹

[Insane]
00:02:373 (3,1) - 叠好

00:03:311 (2,4) - same^

00:08:373 (3,1) - ^

00:07:061 (5) - 不喜欢这个折返,打起来不顺,拆滑条+单点,试试

00:36:217 (8) - 根本没音,

01:19:436 (5,1,2,3,4) - 打了下 发现这边很突然地就跳走了,莫名,建议选中1234 ctrl+j

加油 :)
Sellenite
哦草这也能写论文,fuel
哈哈等不及了吧
Topic Starter
Mei

Flandre_ErMei wrote:

M4M here

[Easy]
00:37:811 (1,2,3,4) - 倒是没啥必要短链 单点就好这里节奏其实没用好应该用长滑条的,但是当时没想好,这里这个音貌似好像是压着鼓的我也不太确定

[Normal]
00:20:748 - 加nont,hrfl的时候这边坑了我 加note好接我跟的人声,不加

00:23:373 - ^

00:26:561 (2,3) - 搞折返,hrfl我这点了50,和后面5照应

00:37:811 (1,3) - 都延长1/4这样滑条和下一个note之间间隔就会变得很奇怪了,而且压蓝线本来就不科学

01:04:811 (1,2,3) - 差flow,

01:06:873 - 加个note?反正这里很不顺,总觉得少什么没感觉

01:15:311 (4) - 可删,Normal跟歌完全可以,这个多余先保留

01:24:311 (5,6) - blanket,其实我最讨厌说blanket的惹

[Hard]

00:06:498 (2,3) - blanket

00:08:936 (5,6) - 正确的节奏是把5删了6拉前,何况长白线在滑条中间有音没滑条点听后会让人很困感觉还好



00:10:811 (1,2,3,1) - 12你可以考虑单点+滑条,折返不好,参考后面31感觉没必要啊。。

00:13:248 (3,4,5) - flow好差 试试你这个滑条会和之前一个滑条凑在一起啊,ar低的情况下很难看得,不过还是改了一下

00:34:436 (2) - 我是觉得没必要蓝线结尾 就算你说拉长音,但在红线已经没惹感觉没事.-.为什么蓝线结尾我也不知道,改起来太麻烦了先保留

[Insane]
00:02:373 (3,1) - 叠好 这是叠好的啊不是手动移的,是他自己对齐的

00:03:311 (2,4) - same^

00:08:373 (3,1) - ^

00:07:061 (5) - 不喜欢这个折返,打起来不顺,拆滑条+单点,试试这个滑条会和00:08:373 (3) - 叠起来啊

00:36:217 (8) - 根本没音,有个chi的音啊,满明显的

01:19:436 (5,1,2,3,4) - 打了下 发现这边很突然地就跳走了,莫名,建议选中1234 ctrl+j感觉太近了

加油 :)
谢谢你的mod

Sellenite wrote:

哦草这也能写论文,fuel
哈哈等不及了吧
一拳打爆
pkk
I didn't forget to mod this! Will post it sometime today~~~
pkk
aaaaaaaaaaaaaaaaaaaaa

Easy
  1. 00:01:627 (2) - try curving it more to make it look nicer
  2. 00:46:440 (1) - move to 00:46:815 - (don't shorten spinner, make sure it ends on 00:48:690 - ) then add note at 00:46:440 - .
    This way spinner start matches the sound in the music

    coolcool
Normal
  1. 00:06:877 (5) - move to the right a bit so it lines up with the curve on the slider (~x 148 y 116)
  2. 00:20:565 (1,2,3,4) - try this rhythm instead

    ^00:21:315 - slider on downbeat also maps vocal, you can either keep 1/2 slider at 00:22:065 (4) - or use repeat slider.
  3. 00:37:815 (1,2,3) - try this rhythm instead:

    idk I just like this rhythm better without the gaps between the notes. Up to you though
Hard
  1. 00:23:190 (2,3) - I think it's ok to stack these two since there is a prolonged trumpet sound in the music at 00:23:190 -
  2. 00:30:127 (2) - take me for a ride in your new car
    idk try this shape for smoother curves:
  3. 00:30:690 (3,4,5) - , 00:46:440 (7,1) - etc, can be blanketed better if that was your intention
  4. 01:04:440 (4,1,2) - for better flow (and to make it look nicer), try rearranging like this:
  5. 01:15:690 - space here sounds empty, I feel that it's better to map it than to leave it silent for effect.

    ^repeat on 01:15:315 - and circle on white ticks
  6. 01:22:065 (1,3) - NC should be swapped so it stars on downbeat

    Normal diff needs to be polished a bit
JJburst's Insane
  1. 00:00:315 (1,2,3) - merry christmas \o/
  2. 00:05:940 (6) - consider stacking this on the tail of 00:05:377 (4) - , I think it flows better into 00:06:127 (7) - since you'll be able to go straight down into the curve instead of from the side at an awkward angle.
  3. 00:07:440 (11,1) - try stacking circle on tail for better flow
  4. 00:11:940 (5,6,1) - this back and forth motion is awkward to play imo, try ctrl+G on 00:12:315 (1) - , then stack 00:12:127 (6) - with head of 00:11:565 (4) -
  5. 00:21:315 (1) - try ctrl+j ctrl+g then stack 00:21:877 (2) - under the tail
    flows better imo
  6. 00:31:065 (3,4,1) - cool 'w'

    Nice diff
Insane
  1. 00:37:815 (1,3) - imo stacking these feels nicer to play since the current flow at 00:37:815 (1,2) - is kind of abrupt/sharp idk
  2. 01:02:377 (4,5) - compared to some of the other antijumps, the spacing on this one is a bit larger. I think it looks better if at least half the circle overlaps the slider
  3. 01:18:502 (2) - try moving it upwards more, maybe around ~x220 y156. I think it'll be more fun to play than having 01:18:315 (1,2,3) - in a straight line
  4. 01:19:440 (5) - you can try moving this downwards since 01:19:065 (4) - is going in a downwards direction. If you took the previous suggestion then you can stack 01:18:502 (2,5) -
  5. 01:28:065 - in the other diffs there is a 30% volume green line here, you might want to add that

    sexy stuff

Have fun mapping! 晚安~ zzzzzzzzzz
Topic Starter
Mei

pkk wrote:

aaaaaaaaaaaaaaaaaaaaa

Easy
  1. 00:01:627 (2) - try curving it more to make it look nicer
  2. 00:46:440 (1) - move to 00:46:815 - (don't shorten spinner, make sure it ends on 00:48:690 - ) then add note at 00:46:440 - .then i will get disaqual;ify since gap between spinner and note was too soon. but i moved it to 00:46:815
    This way spinner start matches the sound in the music

    coolcool
Normal
  1. 00:06:877 (5) - move to the right a bit so it lines up with the curve on the slider (~x 148 y 116)
  2. 00:20:565 (1,2,3,4) - try this rhythm insteadi followed vocal here and it sounds fine for me ;;

    ^00:21:315 - slider on downbeat also maps vocal, you can either keep 1/2 slider at 00:22:065 (4) - or use repeat slider.
  3. 00:37:815 (1,2,3) - try this rhythm instead:made some change based on this

    idk I just like this rhythm better without the gaps between the notes. Up to you though
Hard
  1. 00:23:190 (2,3) - I think it's ok to stack these two since there is a prolonged trumpet sound in the music at 00:23:190 - i want to follow the ds
  2. 00:30:127 (2) - take me for a ride in your new carthats almost same for me :?
    idk try this shape for smoother curves:
  3. 00:30:690 (3,4,5) - , 00:46:440 (7,1) - etc, can be blanketed better if that was your intention
  4. 01:04:440 (4,1,2) - for better flow (and to make it look nicer), try rearranging like this:
  5. 01:15:690 - space here sounds empty, I feel that it's better to map it than to leave it silent for effect. fixed by changinhg these to sliders

    ^repeat on 01:15:315 - and circle on white ticks
  6. 01:22:065 (1,3) - NC should be swapped so it stars on downbeatfollowed stanza and vocal, i think there is no problem here

    Normal diff needs to be polished a bit
JJburst's Insane
  1. 00:00:315 (1,2,3) - merry christmas \o/
  2. 00:05:940 (6) - consider stacking this on the tail of 00:05:377 (4) - , I think it flows better into 00:06:127 (7) - since you'll be able to go straight down into the curve instead of from the side at an awkward angle.
  3. 00:07:440 (11,1) - try stacking circle on tail for better flow
  4. 00:11:940 (5,6,1) - this back and forth motion is awkward to play imo, try ctrl+G on 00:12:315 (1) - , then stack 00:12:127 (6) - with head of 00:11:565 (4) -
  5. 00:21:315 (1) - try ctrl+j ctrl+g then stack 00:21:877 (2) - under the tail
    flows better imo
  6. 00:31:065 (3,4,1) - cool 'w'

    Nice diff
Insane
  1. 00:37:815 (1,3) - imo stacking these feels nicer to play since the current flow at 00:37:815 (1,2) - is kind of abrupt/sharp idk
  2. 01:02:377 (4,5) - compared to some of the other antijumps, the spacing on this one is a bit larger. I think it looks better if at least half the circle overlaps the slider
  3. 01:18:502 (2) - try moving it upwards more, maybe around ~x220 y156. I think it'll be more fun to play than having 01:18:315 (1,2,3) - in a straight line
  4. 01:19:440 (5) - you can try moving this downwards since 01:19:065 (4) - is going in a downwards direction. If you took the previous suggestion then you can stack 01:18:502 (2,5) - the note upoward the slider is fine now, imo downwards would be kind weird
  5. 01:28:065 - in the other diffs there is a 30% volume green line here, you might want to add that

    sexy stuff

Have fun mapping! 晚安~ zzzzzzzzzz
oithers fiiiiiiiiiixed >.< thank you pkkkkkk
Zweib
hi~

[Easy]
fine

[Normal]
00:24:877 (5) - add circle?
00:43:065 (5) - delete it and add circles at 00:42:877 (5) and 00:43:252 (6) ?
01:15:315 (4) - use a slider end at 01:16:440 ?

[Hard]
00:09:127 (6) - NC?
(I prefer you NC for each 4/1 while not according to the vocal)

[JJburstOwO]
missing 2 timing points in this diff (虽然不知道那两条红线有什么用
00:11:565 (4) - unpleasant stack and flow here, ctrl + g?
00:27:315 (5) - NC?

[Insane]
00:14:565 (3) - move right by 1 pixel
Kazuya
Hello, from My Mod queue. It's only ideas!

[Insane]

AR: change to 8, or 8,5. It's 160 BPM, AR9 is not better
OD: change to 7,5

00:03:127 (1) - Do I have a short slider? I prefer two circle. :/
00:04:440 (7) - If you don't put a stream (Because it can be here.), delete this 00:04:721 (8) - circle. Without stream, doesn't fit here. Even the distance is big (1.86), and so weird. Can be misleading. If you not delete a (00:04:721 (8) - ) circle, you can use the same distance. Example: http://puu.sh/cQPoX/3724b8b615.jpg
00:09:315 (1) - Perfect stack: x: 448, y: 217
00:09:315 (1,2) - Follow the trumpet. Move 1/1 slider here: 00:09:315 - and 1/2 slider here: 00:09:877 - . Thus better fit. Timeline example: http://puu.sh/cQPMN/2f255cb4cd.jpg
00:11:752 (1) - Please, delete this circle. There is no emphasized sound.
00:54:127 (6,1) - Move 00:54:315 (1) - 1/1 slider here: 00:54:127 - , and 00:54:127 (6) - circle here: 00:54:690 - Timeline: http://puu.sh/cSVob/6b6e5576d5.jpg Better follow the vocal. 1/1 slider fits better here: 00:54:127 -
01:00:127 (6,1) - Same as ^ Move 01:00:315 (1) - 1/2 slider here: 01:00:127 - and 01:00:127 (6) - circle here: 01:00:502 - Timeline: http://puu.sh/cSVvv/4572ccfbc8.jpg
01:06:127 (6,1) - Same as ^ Slider --> Circle (Vocal)
01:12:878 (4,5,6) - Same as ^ Timeline: http://puu.sh/cSVBp/2beafdb86f.jpg (Vocal)
01:26:752 (5) - Two circle is better fit the vocals.

[JJburst]

AR: change to 8

00:07:440 (11) - Better stack: x: 492 y: 58
00:24:315 (1) - One circle, and one 1/2 slider is better. Emphasizes the trumpet. Timeline: http://puu.sh/cSW18/7744b83e5f.jpg
00:24:877 (3,4) - Emphasizes the trumpet, and drum. Timeline: http://puu.sh/cSW5f/a8bad36c52.jpg
00:26:565 (3,4,5) - Please, follow the vocal. Timeline: http://puu.sh/cSW9U/4e346def18.jpg
00:32:190 (2) - This long slider is little weird. I think delete, and use this: http://puu.sh/cSWia/934acebb8c.jpg Fits the vocal and piano.
01:10:252 (4) - Stack: x: 239 y: 202

[Hard]


AR: Change to 7! and HP to 5!

00:15:127 (4) - Please,m follow the vocal! Change slider end here: 00:15:502 - Please don't cancel!
00:17:940 (2,3) - Same as Insane.... Better fits the vocal: http://puu.sh/cSWHs/b71817bf79.jpg
00:27:127 (4,1) - ^ Replace them. slider --> circle ... Timeline: http://puu.sh/cSWLw/80efe4ac4f.jpg
00:34:440 (2) - Here finish the slider: 00:34:627 - Here is the vocalist voice "fades". x'D
00:57:315 (5) - Two circle is better.
01:07:065 (8) - ^
01:11:940 (3,4) - Replace them. circle ---> slider Timeline: http://puu.sh/cSWZ2/09678aedcb.jpg Better fits the vocal.

[Normal]
OD, HP: Change to 3! It's little difficult normal.

00:19:065 (4) - This repeating 1/1 slider is not fit here. Follow the drums! Put 1/2 slider and add once repeat: 00:19:065 - , and put circle here: 00:19:815 - Timeline: http://puu.sh/cSXac/2d8bd758fd.jpg

Biggest problem: Various distance/jumps/little jumps is unrankable for normal! Fix it! Examples:

00:31:065 (5,1) - 1,60x
00:35:940 (3,4) - 1,40x
00:42:315 (4,5) - 1,60x
00:49:815 (2,3) - 1,44x

Correct any such errors! Please, fix it! Very important!

[Easy]

Same as normal. Various distance problem.

00:01:627 (2,1) - 1,28x
00:03:315 (1,2) - 1,34x
00:15:315 (2,3) - 1,26x
00:15:690 (3,4) - 1,35x

Correct any such errors! pls fix it! Very important!

Good Luck.
RandF
From my queue~

[General]
  1. hitsound volume is small all over. I suggest to increase
  2. 00:04:815- and 00:13:815- : these timingpoints are unnecessary, imo
[Easy]
  1. 00:03:315- finish
  2. 00:03:690- clap
[Normal]
  1. 00:03:690- clap
  2. 00:04:440- ^
  3. 00:18:315 (3) - start at 00:18:127
  4. 00:32:940 (3) - move upward a little for good flow
  5. 00:38:752 (3) - I prefer to delete
  6. 00:56:940 (3) - not good flow. why not straight slider?
  7. 01:04:815 (1,2,3) - flow suggetion
  8. 01:21:690- clap
  9. 01:21:315 (4) - awkward shape?
[Hard]
  1. 00:12:690 (2,3) - suggetion
  2. 00:27:877 (2,3,4) - not good flow
  3. 01:01:440 (9,1) - I prefer to increase DS. this part is suitable for jump pattern, imo
[Insane]
  1. 00:40:065 (3) - I prefer to rotate towart 00:40:440 (4) -
  2. 01:07:627 (6) - I prefer to stack on the head of 01:07:815 (1) -
  3. 01:14:752 (5,6) - exchange their position. anti-clockwise pattern is better flow at this part
  4. 01:18:690 (3,4) - Ctrl+G?
[JJburst's Insane]
  1. 00:06:127 (7) - NC
  2. 01:00:690 (1) - how about upward slider?
nice song! and good rhythm coordination <3
~☆
~Good Luck~
Topic Starter
Mei

Zweib wrote:

hi~

[Easy]
fine

[Normal]
00:24:877 (5) - add circle?
00:43:065 (5) - delete it and add circles at 00:42:877 (5) and 00:43:252 (6) ?
01:15:315 (4) - use a slider end at 01:16:440 ?没灵感啊 :( :(

[Hard]
00:09:127 (6) - NC?
(I prefer you NC for each 4/1 while not according to the vocal)

[JJburstOwO]
missing 2 timing points in this diff (虽然不知道那两条红线有什么用
00:11:565 (4) - unpleasant stack and flow here, ctrl + g?
00:27:315 (5) - NC?

[Insane]
00:14:565 (3) - move right by 1 pixel

Kazuya wrote:

Hello, from My Mod queue. It's only ideas!

[Insane]

AR: change to 8, or 8,5. It's 160 BPM, AR9 is not better
OD: change to 7,5

00:03:127 (1) - Do I have a short slider? I prefer two circle. :/ kick slider here is better for me :/
00:04:440 (7) - If you don't put a stream (Because it can be here.), delete this 00:04:721 (8) - circle. Without stream, doesn't fit here. Even the distance is big (1.86), and so weird. Can be misleading. If you not delete a (00:04:721 (8) - ) circle, you can use the same distance. Example: http://puu.sh/cQPoX/3724b8b615.jpg
00:09:315 (1) - Perfect stack: x: 448, y: 217
00:09:315 (1,2) - Follow the trumpet. Move 1/1 slider here: 00:09:315 - and 1/2 slider here: 00:09:877 - . Thus better fit. Timeline example: http://puu.sh/cQPMN/2f255cb4cd.jpg this make no differences in my point
00:11:752 (1) - Please, delete this circle. There is no emphasized sound.if you really tried delete it you will find the blank part gave a bad feedback
00:54:127 (6,1) - Move 00:54:315 (1) - 1/1 slider here: 00:54:127 - , and 00:54:127 (6) - circle here: 00:54:690 - Timeline: http://puu.sh/cSVob/6b6e5576d5.jpg Better follow the vocal. 1/1 slider fits better here: 00:54:127 - then i will miss a drum in00:54:315 so no
01:00:127 (6,1) - Same as ^ Move 01:00:315 (1) - 1/2 slider here: 01:00:127 - and 01:00:127 (6) - circle here: 01:00:502 - Timeline: http://puu.sh/cSVvv/4572ccfbc8.jpg slider end on a drum point is not a good idea for me.. sorry ;w;
01:06:127 (6,1) - Same as ^ Slider --> Circle (Vocal)
01:12:878 (4,5,6) - Same as ^ Timeline: http://puu.sh/cSVBp/2beafdb86f.jpg (Vocal)^
01:26:752 (5) - Two circle is better fit the vocals.i dont want to break the pattern there sorry ><


[Hard]


AR: Change to 7! and HP to 5!

00:15:127 (4) - Please,m follow the vocal! Change slider end here: 00:15:502 - Please don't cancel!???there is no vocal and drum
00:17:940 (2,3) - Same as Insane.... Better fits the vocal: http://puu.sh/cSWHs/b71817bf79.jpgno because i will miss some obivous drum
00:27:127 (4,1) - ^ Replace them. slider --> circle ... Timeline: http://puu.sh/cSWLw/80efe4ac4f.jpg^
00:34:440 (2) - Here finish the slider: 00:34:627 - Here is the vocalist voice "fades". x'Dumm i dont have such idea on how to place the new rhythm
00:57:315 (5) - Two circle is better.this is a easier diff so i use sliders to make it friendly to those newbies(and dt player)
01:07:065 (8) - ^
01:11:940 (3,4) - Replace them. circle ---> slider Timeline: http://puu.sh/cSWZ2/09678aedcb.jpg Better fits the vocal.

[Normal]
OD, HP: Change to 3! It's little difficult normal.

00:19:065 (4) - This repeating 1/1 slider is not fit here. Follow the drums! Put 1/2 slider and add once repeat: 00:19:065 - , and put circle here: 00:19:815 - Timeline: http://puu.sh/cSXac/2d8bd758fd.jpg

Biggest problem: Various distance/jumps/little jumps is unrankable for normal! Fix it! Examples:

00:31:065 (5,1) - 1,60x
00:35:940 (3,4) - 1,40x
00:42:315 (4,5) - 1,60x
00:49:815 (2,3) - 1,44x

Correct any such errors! Please, fix it! Very important!i fixed some of them,but rest are because blanket or symmetric or other reasons i keep mine ><same with easy. btw aimod didnot mentioned this so i think they are not that important

[Easy]

Same as normal. Various distance problem.

00:01:627 (2,1) - 1,28x
00:03:315 (1,2) - 1,34x
00:15:315 (2,3) - 1,26x
00:15:690 (3,4) - 1,35x

Correct any such errors! pls fix it! Very important!

Good Luck.

RandomEffect wrote:

From my queue~

[General]
  1. hitsound volume is small all over. I suggest to increase
  2. 00:04:815- and 00:13:815- : these timingpoints are unnecessary, imo
[Easy]
  1. 00:03:315- finish
  2. 00:03:690- clap
[Normal]
  1. 00:03:690- clap
  2. 00:04:440- ^
  3. 00:18:315 (3) - start at 00:18:127will miss a drum ;;
  4. 00:32:940 (3) - move upward a little for good flow
  5. 00:38:752 (3) - I prefer to delete
  6. 00:56:940 (3) - not good flow. why not straight slider?
  7. 01:04:815 (1,2,3) - flow suggetion
  8. 01:21:690- clap
  9. 01:21:315 (4) - awkward shape?ww i think this shape is fine
[Hard]
  1. 00:12:690 (2,3) - suggetionit is same so i am lazy with chaning it _(:зゝ∠)_
  2. 00:27:877 (2,3,4) - not good flow
  3. 01:01:440 (9,1) - I prefer to increase DS. this part is suitable for jump pattern, imo
[Insane]
  1. 00:40:065 (3) - I prefer to rotate towart 00:40:440 (4) -
  2. 01:07:627 (6) - I prefer to stack on the head of 01:07:815 (1) - this stack fits music
  3. 01:14:752 (5,6) - exchange their position. anti-clockwise pattern is better flow at this part
  4. 01:18:690 (3,4) - Ctrl+G?current one is fine

nice song! and good rhythm coordination <3
~☆
~Good Luck~
thank you guys for modding this ><
i didnot change the arodhp because i think it give a good spread now and bat also not point there are some problems there.
for the muti timing points it is for nightcore mod
about volume... i think it is fine now... maybe ask more guys and will change them later
Erina
Hey~~~ from my mod for voice queue~~~

Great map, song, and anime :) All of these are just ideas, apply what you see fit.

I began modding this a week ago, and then came back to check that half of my fixes were already fixed ;_; I should learn to mod faster >_<

[Insane]
00:03:877 (4,5) - Consider ctrl+g, currently its kinda hard to read, and it seems to fit better with the emphasis in the song (high/low notes alternation)
00:05:377 (3,4) - Consider ctrl+g, I think it's better flow.
00:23:565 (4) - Move to x:340 y:216, makes it symmetrical with the other notes in the pattern
00:32:752 (4) - Consider having this note stack with 00:32:565 (3) - , feels better with the hitsounds/music
00:43:815 (1,2,3) - I feel like these two large jumps were kind of uncalled for, seems kind of abrupt in a fairly calm part of the song. Consider moving 00:44:190 (2) - to x:248 y:288

[JJburstOwO]
00:04:252 (6,7) - This change in distance snap feels really weird :o
00:10:440 (4) - Consider ctrl+g, makes it more interesting
00:21:315 (1) - ehhh this slider looks weird to me...

[Hard]
A great portion of this diff is NC modding, change what you need/see fit.

00:09:127 (6) - Add NC here, keeps consistent with earlier lines
00:16:815 (5,1) - Switch NCs, i prefer NCs to go with the beat/measures of the music
00:19:065 (1) - Remove NC, add NC here 00:19:815 (3) - , remove NC here 00:21:315 (1) - .
This is to keep consistent with the rest of your NCs in this section, and it works better with the 4/4 time signature of the song.
00:24:502 (6) - Consider removing NC, it's up to you. I think this part works better as a full line.
00:57:315 (5) - Consider changing this into two notes rather than a slider - i think it would emphasis the drums in the back more. I noticed that you rejected the idea once, but I really think changing this would sound and play better :)
01:15:315 (4) - Add NC here, it sounds like the beginning of a new line (vocals end here)

[Normal]
00:56:940 (3,4) - Doesn't seem to fit with the music well, especially for a normal diff. Consider replacing slider with a single note.
01:12:690 (6,7) - Same as above, consider changing the rhythm to be like http://puu.sh/d3bAE/5f64f84466.jpg
01:21:315 (4) - I don't understand the reason behind the red ticks in this slider...I personally don't like it :P

[Easy]
00:15:690 (3) - I feel like a normally curved slider rather than a sharp-curved slider would look better here.
00:46:440 (5) - Consider adding a note here, this part just feels empty without one.
01:00:690 (4) - Consider giving this slider a curve: http://puu.sh/d3bYh/232986ab57.jpg

I hope you find this mod somewhat useful :)

Contact me later for more information about what to sing, and how to sing! :D
Topic Starter
Mei

Erina wrote:

Hey~~~ from my mod for voice queue~~~

Great map, song, and anime :) All of these are just ideas, apply what you see fit.

I began modding this a week ago, and then came back to check that half of my fixes were already fixed ;_; I should learn to mod faster >_<

[Insane]
00:03:877 (4,5) - Consider ctrl+g, currently its kinda hard to read, and it seems to fit better with the emphasis in the song (high/low notes alternation)umm i prefer current pattern, so no change ;;
00:05:377 (3,4) - Consider ctrl+g, I think it's better flow.
00:23:565 (4) - Move to x:340 y:216, makes it symmetrical with the other notes in the pattern
00:32:752 (4) - Consider having this note stack with 00:32:565 (3) - , feels better with the hitsounds/music
00:43:815 (1,2,3) - I feel like these two large jumps were kind of uncalled for, seems kind of abrupt in a fairly calm part of the song. Consider moving 00:44:190 (2) - to x:248 y:288i dont think the jump here is so that big. i prefer mine ;;


[Hard]
A great portion of this diff is NC modding, change what you need/see fit.

00:09:127 (6) - Add NC here, keeps consistent with earlier lines
00:16:815 (5,1) - Switch NCs, i prefer NCs to go with the beat/measures of the music
00:19:065 (1) - Remove NC, add NC here 00:19:815 (3) - , remove NC here 00:21:315 (1) - .
This is to keep consistent with the rest of your NCs in this section, and it works better with the 4/4 time signature of the song.
00:24:502 (6) - Consider removing NC, it's up to you. I think this part works better as a full line.
00:57:315 (5) - Consider changing this into two notes rather than a slider - i think it would emphasis the drums in the back more. I noticed that you rejected the idea once, but I really think changing this would sound and play better :)
01:15:315 (4) - Add NC here, it sounds like the beginning of a new line (vocals end here)

[Normal]
00:56:940 (3,4) - Doesn't seem to fit with the music well, especially for a normal diff. Consider replacing slider with a single note.ummm i think this fits vocal ;;
01:12:690 (6,7) - Same as above, consider changing the rhythm to be like http://puu.sh/d3bAE/5f64f84466.jpg
01:21:315 (4) - I don't understand the reason behind the red ticks in this slider...I personally don't like it :P

[Easy]
00:15:690 (3) - I feel like a normally curved slider rather than a sharp-curved slider would look better here.
00:46:440 (5) - Consider adding a note here, this part just feels empty without one.
01:00:690 (4) - Consider giving this slider a curve: http://puu.sh/d3bYh/232986ab57.jpg

I hope you find this mod somewhat useful :)

Contact me later for more information about what to sing, and how to sing! :D
thank you Erina >,< those not mentioned = fixed
Melt
真·随便看看

[Normal]
  • 00:00:315 (1) - 我觉得可以把这个sldier拉长到00:00:877然后删掉后面的circle
    00:08:940 (3) - 倾向于节奏往后放,然后3ctrl+g,再然后3、1稍微往上挪一点保持ds
[Hard]
  • 00:10:815 (1) - 感觉1可以再往右一点让1、2、3的间距“看上去”差不多
    00:38:002 (2,3) - 试试把这两个合成一个slider
    00:39:877 (3) - 还是觉得whistle声音稍微大了点
[JJburst's Insane]
  • 00:10:440 (4) - 感觉全曲就这一个sldier是这个造型,好违和
    01:22:815 (1,2,3,4) - 个人感觉错开要好看点,不过改的话后面一组4个也要调整位置,还是看个人喜好吧
其实我感觉好多地方都还可以改吧,看上去好多都不舒服,不过大概是个人作图习惯的问题,所以我就都不提啦\("▔□▔)/

gl~
Topic Starter
Mei

Melt wrote:

真·随便看看

[Normal]
  • 00:00:315 (1) - 我觉得可以把这个sldier拉长到00:00:877然后删掉后面的circle因为有ez所以这里想搞的密一点
    00:08:940 (3) - 倾向于节奏往后放,然后3ctrl+g,再然后3、1稍微往上挪一点保持ds
[Hard]
  • 00:10:815 (1) - 感觉1可以再往右一点让1、2、3的间距“看上去”差不多
    00:38:002 (2,3) - 试试把这两个合成一个slider
    00:39:877 (3) - 还是觉得whistle声音稍微大了点
谢谢妹贴
Sonnyc
[Easy]
00:06:315 (3) - Grid up

[Normal]
00:05:377 (3) - I personally feel ending at 00:05:752 will follow the strong beats better but keep if you prefer yours.
00:57:315 (4) - Mind giving a new combo since it feels distributed?
01:03:315 (5) - ^?
01:09:315 (4) - ^?

[Hard]
00:18:877 (2) - (352,72) constructs a smoother flow.
00:34:440 (2) - The extra beat of 00:34:721 feels really awkward. Giving a 25% volume reduction won't hurt, would it?
01:19:815 (1) - Is the clap in the reverse intended?
01:20:940 (1) - ^?

[JJburst's Insane]
00:06:877 (3) - The flow of (1,2,3) feels little weird personally. Mind setting (3) a ctrl+G?
Topic Starter
Mei

Sonnyc wrote:

[Easy]
00:06:315 (3) - Grid up

[Normal]
00:05:377 (3) - I personally feel ending at 00:05:752 will follow the strong beats better but keep if you prefer yours.
00:57:315 (4) - Mind giving a new combo since it feels distributed?no, because i do NC every 2 stanza and i want it keep consistency
01:03:315 (5) - ^?
01:09:315 (4) - ^?

[Hard]
00:18:877 (2) - (352,72) constructs a smoother flow.
00:34:440 (2) - The extra beat of 00:34:721 feels really awkward. Giving a 25% volume reduction won't hurt, would it?
01:19:815 (1) - Is the clap in the reverse intended?yes they are
01:20:940 (1) - ^?^

[JJburst's Insane]
00:06:877 (3) - The flow of (1,2,3) feels little weird personally. Mind setting (3) a ctrl+G?
others fixed ><
thank you for modding :) :)
Sakaue Nachi
随便写写,神麻婆的图摸不动orz

[Hard]
00:08:752 (4) - 这个音比较突出,和前一个叠不太好感觉
01:04:815 (1,2,3) - 这里可以考虑三角跳什么的,叠着不太过瘾,我觉得hard还是需要点跳的,不过也不要多

[JJburst's Insane]
00:07:440 (5) - 叠在头flow好点
00:18:315 (1) - ctrl+g有意境一点
01:07:815 (1,2) - ^

[Insane]
00:39:315 (1) - 感觉ctrl+g好点
00:47:940 (4,5) - ^
00:51:690 (2,3,4) - 这里感觉跳合适点,叠一起不好
00:59:002 (2) - 这个跳大点啊 224,364 感觉差不多
Topic Starter
Mei

Sakaue Nachi wrote:

随便写写,神麻婆的图摸不动orz

[Hard]
00:08:752 (4) - 这个音比较突出,和前一个叠不太好感觉
01:04:815 (1,2,3) - 这里可以考虑三角跳什么的,叠着不太过瘾,我觉得hard还是需要点跳的,不过也不要多

[JJburst's Insane]
00:07:440 (5) - 叠在头flow好点
00:18:315 (1) - ctrl+g有意境一点
01:07:815 (1,2) - ^

[Insane]
00:39:315 (1) - 感觉ctrl+g好点感觉现在的好
00:47:940 (4,5) - ^
00:51:690 (2,3,4) - 这里感觉跳合适点,叠一起不好我感觉叠在一起跟贴合音乐
00:59:002 (2) - 这个跳大点啊 224,364 感觉差不多思考,这里是个梗啊
Frey
(」· ω·)」Mei女王!(/· ω·)/Mei女王ー (」· ω·)」Mei女王!(/· ω·)/Mei女王ー


[Easy]

整体打起来没问题,所以这里挑细节

· 00:17:565 (1) - 这里往上移到X488 y300的话,可以让1和2看起来更直,前后DS也一样了(请鞭挞我这强迫症)

· 00:18:690 (3) - 滑条尾巴上的白点,移动到x104 y308,让整个滑条稍微整齐点

· 00:16:815 (4) - 前后DS差距有0.06了,可以移动到x432 y132
· 00:31:815 (1) - 同上,可以微调下DS
· 01:05:940 (3) - 这里
· 01:25:815 (1) - 还有这里也是

[Normal]

同上,打起来完全没问题,这里只有DS上的小细节。

· 00:08:377 (2) - DS前后有点出入,可以移动到x416 y244

· 00:39:315 (4) - 移动到x264 y356

· 00:54:127 (4) - 移动到x376 y332

· 01:04:815 (1) - 移动到x236 y212

· 01:11:940 (4) - 移动到x80 y56

[Hard]

· 00:13:252 (3) - 加Whistle?

· 00:36:315 (1) - 滑条尾巴加Clap

· 00:52:065 (2) - 取消滑条开头的Clap

· 00:54:127 (6) - 滑条尾巴加Whistle

· 00:55:065 (8,9,10) - 我觉得这三个圆圈没必要叠起来,可以考虑展开像这样。
当然,8、9、10也可以换个顺序放,一样没问题。

· 01:03:315 (1) - 滑条尾巴加Clap,很明显需要

· 01:06:127 (6) - 滑条尾巴加Whistle

· 01:07:065 (8) - 滑条尾巴上的Clap略显多余,可以删掉

[JJburst's Insane]

应该没问题,继续加油!

[Insane]

· 00:04:252 (6) - 我觉得在不影响Flow的情况下,这里完全可以统一前后DS,放到x64 y272就好

· 00:12:315 (1) - 个人觉得这个Whistle蛮违和的,删?

· 01:03:502 (2) - 滑条的开头很明显需要加一个Clap

· 01:04:065 (4) - 可以加Clap

· 01:07:065 (4) - 这里滑条尾巴的Clap不明显,没必要这里自己创节奏

· 01:10:440 (5) - 同上,滑条尾巴上的Clap不明显



:) 祝武运昌隆
Topic Starter
Mei
to l4d:
除了hard的那个排列,其他都改了
Frey

Mei wrote:

to l4d:
除了hard的那个排列,其他都改了
用北酱一般的眼神盯着你。
wgjgame
为什么另一个insane 没有video?
Topic Starter
Mei

wgjgame wrote:

为什么另一个insane 没有video?
谢谢你帮我指出来,不知道什么时候就没有了_(:3
smallboat
  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]
  1. Open Aimod,inconsistency in uninherited (red) timing sections at the JJburst's Insane
[Easy]
  1. Looks fine.
[Normal]
  1. 00:02:002 (4,1) - Perhaps can keep consistent distance here? Example:
  2. 00:07:252 (7) - Need move a bit distance keep consistent.
  3. 00:50:377 (3) - Missed a finish in slider end
  4. 00:51:127 (2) - Missed a clap in slider head
[Hard]
  1. 00:12:127 (1) - Missed a clap in slider head
  2. 00:49:815 (4) - Because change a downbeat vocal,so suggest add a new combo make easy to read here.
  3. 01:22:815 (1) - Seems missed a finish at all diff here.
[JJburst's Insane] (應該能用中文?)
  1. 00:12:127 (6,1) - 這裡音樂聽起來沒什麼要跳的理由,這個flow也很扭,在(1)使用ctrl+g讓平順和拉近些
  2. 00:13:627 (4) - 像這裡聽起來就可以做跳了,可以放到(331|49)位置
  3. 00:50:940 (1,2) - 這兩個往下一點快撞到分數版了
  4. 01:13:440 (4) - 這個drum音量太突出了吧,要強調背景音樂感覺不需要這麼大聲。
  5. 01:27:127 (5) - 放在(133|171)不就成了一個symmetry?
[Insane]
  1. 00:50:564 (4) - Downbeat,forgot add new combo here?
  2. 01:14:190 (3) - This vocal seems can change 2 note to do a lot notes jump,maybe can try it.

If fix done,call me back.
JJburstOwO

smallboat wrote:

[JJburst's Insane] (應該能用中文?)
  1. 00:12:127 (6,1) - 這裡音樂聽起來沒什麼要跳的理由,這個flow也很扭,在(1)使用ctrl+g讓平順和拉近些
  2. 00:13:627 (4) - 像這裡聽起來就可以做跳了,可以放到(331|49)位置
  3. 00:50:940 (1,2) - 這兩個往下一點快撞到分數版了
  4. 01:13:440 (4) - 這個drum音量太突出了吧,要強調背景音樂感覺不需要這麼大聲。
  5. 01:27:127 (5) - 放在(133|171)不就成了一個symmetry?
Thx~

osu file format v13

[General]
AudioFilename: hikarunara_goosehouse.mp3
AudioLeadIn: 2000
PreviewTime: 52623
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 3311,6311,10811,14561,25811,37811,43811,52811,64061,76436,76811
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Hikaru nara -TV size-
TitleUnicode:光るなら -TV size-
Artist:Goose house
ArtistUnicode:Goose house
Creator:Mei
Version:JJburst's Insane
Source:四月は君の嘘
Tags:Shigatsu wa Kimi no Uso Your Lie in April Opening JJburstOwO
BeatmapID:523139
BeatmapSetID:223180

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"nya.flv"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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464,20,51127,2,0,P|489:96|445:172,1,160,6|0,0:0|0:0,0:0:0:0:
352,152,51690,2,0,L|272:160,1,80,8|0,0:0|0:0,0:0:0:0:
136,72,52065,2,0,L|216:64,1,80,2|0,0:0|0:0,0:0:0:0:
96,180,52440,2,0,L|16:188,1,80,8|0,0:0|0:0,0:0:0:0:
160,276,52815,5,6,0:0:0:0:
326,165,53002,1,0,0:0:0:0:
96,180,53190,1,8,0:0:0:0:
275,269,53377,2,0,L|468:296,1,191.999994140625
326,165,53940,1,8,0:0:0:0:
364,352,54127,2,0,L|173:325,1,191.999994140625
60,308,54690,5,8,0:0:0:0:
41,194,54877,1,0,0:0:0:0:
225,220,55065,1,2,0:0:0:0:
175,323,55252,1,0,0:0:0:0:
128,236,55440,2,0,L|144:136,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
185,9,55815,5,2,0:0:0:0:
20,80,56002,1,0,0:0:0:0:
128,236,56190,1,8,0:0:0:0:
292,164,56377,2,0,L|484:140,1,191.999994140625
340,272,56940,1,8,0:0:0:0:
244,64,57127,2,0,L|436:40,1,191.999994140625
292,164,57690,6,0,P|280:212|260:256,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
80,196,58065,2,0,P|127:182|175:177,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
214,364,58440,2,0,P|178:329|150:290,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
152,104,58815,5,6,0:0:0:0:
320,212,59002,1,0,0:0:0:0:
80,196,59190,1,8,0:0:0:0:
259,111,59377,2,0,L|228:300,1,191.999994140625
367,143,59940,1,8,0:0:0:0:
156,232,60127,2,0,L|187:43,1,191.999994140625,0|0,0:0|0:0,0:0:0:0:
304,36,60690,6,0,P|352:40|400:36,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
508,12,61065,1,2,0:0:0:0:
367,143,61252,1,0,0:0:0:0:
468,208,61440,2,0,P|480:160|480:108,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
488,324,61815,5,2,0:0:0:0:
380,284,62002,1,0,0:0:0:0:
488,324,62190,1,8,0:0:0:0:
296,360,62377,2,0,L|100:368,1,191.999994140625
52,260,62940,1,8,0:0:0:0:
168,272,63127,2,0,P|264:280|316:208,1,191.999994140625
296,96,63690,6,0,P|288:48|292:0,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
400,48,64065,2,0,P|407:95|404:142,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
192,144,64440,2,0,P|184:96|188:48,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
296,96,64815,5,6,0:0:0:0:
287,210,65002,1,0,0:0:0:0:
192,144,65190,1,8,0:0:0:0:
400,48,65377,2,0,L|388:240,1,191.999994140625
484,172,65940,1,8,0:0:0:0:
287,210,66127,2,0,L|299:18,1,191.999994140625
192,64,66690,6,0,L|184:160,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
204,272,67065,1,2,0:0:0:0:
292,124,67252,1,0,0:0:0:0:
116,24,67440,2,0,L|108:120,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
204,272,67815,5,0,0:0:0:0:
164,380,68002,1,2,0:0:0:0:
316,252,68190,2,0,L|412:264,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
276,360,68565,1,2,0:0:0:0:
204,272,68752,1,0,0:0:0:0:
388,340,68940,2,0,L|484:352,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
316,252,69315,6,0,B|204:272|204:272|240:200,1,191.999994140625,2|8,0:0|0:0,0:0:0:0:
200,96,69877,1,0,0:0:0:0:
364,184,70065,1,2,0:0:0:0:
238,202,70252,1,0,0:0:0:0:
296,44,70440,1,8,0:0:0:0:
296,44,70815,6,0,L|284:140,1,95.9999970703126,6|0,0:0|0:0,0:0:0:0:
364,184,71190,1,8,0:0:0:0:
176,286,71377,2,0,L|200:96,1,191.999994140625
364,184,71940,1,8,0:0:0:0:
276,256,72127,2,0,P|368:292|452:256,1,191.999994140625
176,168,72690,6,0,L|272:160,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
280,352,73065,1,2,0:0:0:0:
364,184,73252,1,0,0:0:0:0:
184,252,73440,2,0,P|100:204|108:120,1,191.999994140625,8|2,0:0|3:0,0:0:0:0:
204,56,74002,5,0,3:0:0:0:
316,80,74190,1,0,3:0:0:0:
364,184,74377,1,0,3:0:0:0:
309,284,74565,1,0,3:0:0:0:
196,300,74752,1,0,3:0:0:0:
115,219,74940,1,4,0:0:0:0:
240,144,75127,5,0,0:0:0:0:
240,144,75221,1,0,0:0:0:0:
240,144,75315,2,0,P|244:192|244:244,2,95.9999970703126,2|0|8,0:0|0:0|0:0,0:0:0:0:
120,296,75877,1,0,0:0:0:0:
348,324,76065,2,0,P|396:336|448:344,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
468,184,76440,2,0,P|421:195|374:203,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
292,156,76815,5,6,0:0:0:0:
208,112,77002,1,0,0:0:0:0:
368,100,77190,2,0,L|448:92,1,80,8|0,0:0|0:0,0:0:0:0:
292,156,77565,1,2,0:0:0:0:
208,112,77752,1,0,0:0:0:0:
228,272,77940,2,0,L|240:372,1,80,8|0,0:0|0:0,0:0:0:0:
136,204,78315,6,0,L|36:216,1,80,2|0,0:0|0:0,0:0:0:0:
208,112,78690,2,0,L|196:12,1,80,8|0,0:0|0:0,0:0:0:0:
300,184,79065,2,0,L|400:172,1,80,2|0,0:0|0:0,0:0:0:0:
218,193,79440,1,8,0:0:0:0:
52,92,79815,6,0,L|44:12,2,80,2|0|8,0:0|0:0|0:0,0:0:0:0:
40,188,80377,2,0,P|20:264|72:316,1,160
164,288,80940,6,0,L|248:296,1,80,8|0,0:0|0:0,0:0:0:0:
212,204,81315,1,2,0:0:0:0:
336,304,81502,2,0,L|420:312,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
384,220,82065,2,0,P|437:165|416:91,1,160,2|8,0:0|0:0,0:0:0:0:
332,44,82627,1,0,0:0:0:0:
244,84,82815,6,0,L|256:164,1,80,6|0,0:0|0:0,0:0:0:0:
108,216,83190,2,0,L|188:204,1,80,8|0,0:0|0:0,0:0:0:0:
240,352,83565,2,0,L|228:272,1,80,2|0,0:0|0:0,0:0:0:0:
376,220,83940,2,0,L|296:232,1,80,8|0,0:0|0:0,0:0:0:0:
312,308,84315,6,0,L|364:368,1,80,2|0,0:0|0:0,0:0:0:0:
332,148,84690,2,0,L|392:96,1,80,8|0,0:0|0:0,0:0:0:0:
172,128,85065,2,0,L|120:68,1,80,2|0,0:0|0:0,0:0:0:0:
152,288,85440,2,0,L|92:340,1,80,8|0,0:0|0:0,0:0:0:0:
243,218,85815,6,0,L|252:128,1,80,2|0,0:0|0:0,0:0:0:0:
259,37,86190,1,8,0:0:0:0:
152,288,86377,2,0,P|224:328|302:315,1,160,4|0,0:0|0:0,0:0:0:0:
356,220,86940,1,8,0:0:0:0:
136,176,87127,1,6,0:0:0:0:
256,192,87221,12,0,88815,0:0:0:0:
Topic Starter
Mei

smallboat wrote:

  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]
  1. Open Aimod,inconsistency in uninherited (red) timing sections at the JJburst's Insane
[Easy]
  1. Looks fine.
[Normal]
  1. 00:02:002 (4,1) - Perhaps can keep consistent distance here? Example:
  2. 00:07:252 (7) - Need move a bit distance keep consistent.
  3. 00:50:377 (3) - Missed a finish in slider end
  4. 00:51:127 (2) - Missed a clap in slider head
[Hard]
  1. 00:12:127 (1) - Missed a clap in slider head
  2. 00:49:815 (4) - Because change a downbeat vocal,so suggest add a new combo make easy to read here.
  3. 01:22:815 (1) - Seems missed a finish at all diff here.
[JJburst's Insane] (應該能用中文?)
  1. 00:12:127 (6,1) - 這裡音樂聽起來沒什麼要跳的理由,這個flow也很扭,在(1)使用ctrl+g讓平順和拉近些
  2. 00:13:627 (4) - 像這裡聽起來就可以做跳了,可以放到(331|49)位置
  3. 00:50:940 (1,2) - 這兩個往下一點快撞到分數版了
  4. 01:13:440 (4) - 這個drum音量太突出了吧,要強調背景音樂感覺不需要這麼大聲。
  5. 01:27:127 (5) - 放在(133|171)不就成了一個symmetry?
[Insane]
  1. 00:50:564 (4) - Downbeat,forgot add new combo here?
  2. 01:14:190 (3) - This vocal seems can change 2 note to do a lot notes jump,maybe can try it.i think slider also works well here and i dont want to change the structure here since it is a big work so no fixed ;;

If fix done,call me back.
others fixed~ thank you smallboat!
smallboat
Recheck discuss with mapper.

Fix a NC to switch (00:50:940 (1,2)) in JJburst's Insane.,

it still looks good to me.

Happy new year ~ :D !

Bubbled !
Sonnyc
*note : wait for http://osu.ppy.sh/s/223871 to get in the ranked beamaps list
Ozato Fumika
비디오 오프셋 틀린거 같은데 ㅋㅋ 약간

Nice map!! Good flow :3/
Topic Starter
Mei

No Dap wrote:

비디오 오프셋 틀린거 같은데 ㅋㅋ 약간

Nice map!! Good flow :3/
i cant find proper video offset ;w;;w;w;w;w;w; what i do is just estimate an offset and check them in edit ;w;w;w;
Xinely
(so im coming here)

placeholder (i know i have to waiting Pandiar's mapset first)
Sorry popped because huge spread for Easy to Normal :C


  • General
  1. unsnapped preview time, should be snapped at 00:52:627 -


  • Easy
  1. 00:00:315 - remove greenline here and change S:C2 for unInherit point instead
  2. 00:10:815 (1) - how about shorten the spinner at to 00:12:127 - and give finish on spinner? since it has cymbal there
  3. 00:31:440 - i think you have to add note here coz the snare drum is continuing from 00:31:065 - which means should be mapped together
  4. 00:36:502 - i think this sound or 00:37:252 - should be mapped here because the crash sound, i guess http://puu.sh/ee7yZ.jpg would be fine here
  5. 00:37:815 (1,2,3,4) - not sure if they are fine i know they are easy but a little bit short and probably make newbie hard to read, also some loud music like 00:39:877 - 00:41:377 - (the same drum which you mapped) 00:42:877 - would be nice if they are mapped here. just try http://puu.sh/ee8Jv.jpg for all sliders here
  6. 00:50:565 (2) - finish at tail please because the cymbal </3
  7. 01:04:815 (1) - nazi but if you can avoid inconsistency 1,24x here, it would be safer here
  8. 01:07:815 (1) - nazi but it would be better to 1 grid up to avoid minimum of normal spacing (1,25x) here
  9. 01:13:815 (1) - add whistle on spinner please. i still hear a drum here
  10. 01:19:815 (1) - remove clap here since the music is only a drum (not snare drum) [clap heard inconsistency too for me]
  11. 01:20:940 (2) - if you agree with above so please replace clap on tail with whistle since no snare drum at that time
  12. 01:22:815 (1) - finish at head because crash cymbal
  13. 01:24:315 (3) - clap for both head and tail heard so random here since no snare drum, only a weak drum which enough to use whistle


  • Normal
  1. 00:00:315 - same as Easy
  2. 00:00:315 (1) - remove whistle on tail, it sounds better here since if you add it on that time, should be added for 00:01:440 - for consistency
  3. 00:03:315 (1) - nazi again but please avoid 1,44x spacing here for consistency :C
  4. 00:04:065 - use soft default whistle for this time please, it sounds so empty for me
  5. 00:08:377 (2) - is whistle's body here intentional? coz it sounds quite noisy Q_Q
  6. 00:09:127 (3) - i dont get what music mapped from this slider since drums sound at 00:09:315 - and 00:09:690 -
  7. 00:11:377 (3) - yep if possible avoid 1,45x which the minimum spacing here, move to 396,128 would be safer imo
  8. 00:11:940 (4) - finish at tail because the cymbal :C
  9. 00:14:565 (2) - lol inconsistency spacing 1,44x here
  10. 00:31:815 (1) - aaa i know why inconsistency spacing here but i dont think if it acceptable Q_Q
  11. 00:39:315 (4,5,6) - this one could be nerfed by use 3/2 slider repeat
  12. 00:50:377 (3,2) - remove finish on (3)'s tail and add for (2)'s head because the crash cymbal (louder one) actually sound at 00:51:127 - Q_Q
  13. 00:58:815 (1,2,3,4,5,6) - this one could be nerfed by remove 01:00:127 (5) - and add note at the stanza instead
  14. 01:01:815 (1,2) - could be nerfed by change to 1/2 slider repeat too
  15. 01:04:815 (1,2,3,4,5,6) - could be nerfed again just like http://puu.sh/eec3J.jpg
  16. 01:10:815 (1,2,3,4,5,6,7,8) - ^ http://puu.sh/eec91.jpg
  17. 01:14:940 (3,4) - 1/2 slider repeat to nerf
  18. 01:16:815 (1) - finish at head please </3
  19. 01:19:815 (1) - remove clap at head please, music only a drum and not snare drum one
  20. 01:21:315 (4) - ^
  21. 01:22:815 (3) - finish at head for crash cymbal <//3
  22. 01:23:565 - 01:24:315 - 01:25:065 - i dont get too why claps here when the music only drums which sound like whistle here
  23. I told already about star rating in game according Easy diff is quite easy and this normal has much 1/2 + huge spacing 1,5x (even i know 1,5x here for avoid overlap at 1/2)


  • Hard
  1. 00:12:127 (1) - finish at head please because the crash cymbal
  2. 00:07:815 - why not mapping this time which has quite loud sound </3 , i would say http://puu.sh/eedWT.jpg like this instead
  3. 00:30:127 (2) - same as above (including the suggestion's example)
  4. 00:31:252 (5) - blanket please http://puu.sh/eeegZ.jpg
  5. 00:33:690 (6) - nazi but flow still can improved if you move to 324,336
  6. 00:34:815 (2) - only a trumpet sound at tail, why clap here? sounds quite random for me
  7. 00:41:002 (2) - just my taste but straight slider one feels more naturally for play here https://osu.ppy.sh/ss/2476863
  8. 00:55:252 (9) - stacked for 3 circles looks too easy and weird coz no movement imo, how about move this circle to 240,116?
  9. 01:03:315 (1) - better to use whistle on tail imo, clap sounds so noisy
  10. 01:19:815 (1) - as i told in Easy Normal, remove clap on repeat and use whistle instead on head
  11. 01:20:940 (1) - same here but remove clap on repeat and use whistle on tail


  • Insane
  1. 00:02:752 - 5% please </3 (no sound actually here orz)
  2. 00:07:065 (5) - the jump feels a little bit rush here. hmm personally i prefer use normal spacing by move to 96,172 coz music is loud same as 00:06:877 - and 00:07:252 -
  3. 00:11:190 (1) - the trumpet isnt loud like drum at 00:10:815 (2,3) - why become a huge jump here? personally prefer normal spacing instead (300,200). same for 00:11:752 (1) - too (296,272)
  4. 00:12:315 (1) - add whistle instead for emphasize the violin
  5. 00:17:377 (2) - nazi and might break your style but try move this circle to 168,360 so 00:16:815 (1,2,3) - would be look more center here http://puu.sh/eeieF.jpg
  6. 00:38:002 (2,3,4) - omg already being calm part here, please use normal spacing lol, i guess 00:38:002 (2,3,4) - become http://puu.sh/eeiqF.jpg [p.s (2) is slider repeat start from 00:38:002 - ] and 00:38:940 (5,6) - being http://puu.sh/eeirB.jpg would be nice imo
  7. 00:50:377 (3,1) - swap NC please, it makes trap by NC at the slider here
  8. 01:19:440 (5) - move to 220,156 instead. according previous slider's curve, this circle should be placed on downward
  9. for hitsound from 01:19:815 - until 01:21:502 - , just fix if you fixed from Easy Normal, too tired to mention again Q_Q


  • JJburst's Insane
  1. 00:02:752 - same as Insane
  2. 00:04:440 (7) - hmm if you ctrl+G this slider and arrange it a little bit more, it would be more natural in flow, example http://puu.sh/eejx3.jpg
  3. 00:07:815 - should be mapped because the piano </3
  4. 00:09:127 (1) - ^ (drum)
  5. 00:12:127 (6) - finish coz cymbal sound?
  6. 00:14:377 (2) - why the jump is huge when music is calm, really not fit imo </3
  7. 00:26:940 (4,5) - the flow feels weird here suddenly, hmm i would like to arrange like http://puu.sh/eek3X.jpg (still not perfect though)
  8. 00:34:065 (3) - try ctrl+G, jump feels better to emphasize snare drum at 4th whitetick instead of drum only
  9. 00:35:002 (2) - dunno why but jump here feels quite harsh for me, i would like to use consistent spacing instead (move to 268,144) for this time
  10. 01:12:690 (1) - omg the jump is quite high, try ctrl+G for more consistent spacing jump instead
  11. 01:26:190 (2) - huge jump for next slider too, try reduce by move this to 176,80
  12. 00:52:815 (1,2,3) - , 00:55:815 (1,2,3) - i hope you can reduce the spacing here since they look quite hard and not really make pattern which i can understand why need huge spacing here

Poke me back for rebubble
Topic Starter
Mei

Xinely wrote:

(so im coming here)

placeholder (i know i have to waiting Pandiar's mapset first)
WIP


  • General
  1. unsnapped preview time, should be snapped at 00:52:627 -


  • Easy
  1. 00:00:315 - remove greenline here and change S:C2 for unInherit point instead
  2. 00:10:815 (1) - how about shorten the spinner at to 00:12:127 - and give finish on spinner? since it has cymbal there
  3. 00:31:440 - i think you have to add note here coz the snare drum is continuing from 00:31:065 - which means should be mapped together
  4. 00:36:502 - i think this sound or 00:37:252 - should be mapped here because the crash sound, i guess http://puu.sh/ee7yZ.jpg would be fine here
  5. 00:37:815 (1,2,3,4) - not sure if they are fine i know they are easy but a little bit short and probably make newbie hard to read, also some loud music like 00:39:877 - 00:41:377 - (the same drum which you mapped) 00:42:877 - would be nice if they are mapped here. just try http://puu.sh/ee8Jv.jpg for all sliders here
  6. 00:50:565 (2) - finish at tail please because the cymbal </3
  7. 01:04:815 (1) - nazi but if you can avoid inconsistency 1,24x here, it would be safer here
  8. 01:07:815 (1) - nazi but it would be better to 1 grid up to avoid minimum of normal spacing (1,25x) here
  9. 01:13:815 (1) - add whistle on spinner please. i still hear a drum here
  10. 01:19:815 (1) - remove clap here since the music is only a drum (not snare drum) [clap heard inconsistency too for me]
  11. 01:20:940 (2) - if you agree with above so please replace clap on tail with whistle since no snare drum at that time
  12. 01:22:815 (1) - finish at head because crash cymbal
  13. 01:24:315 (3) - clap for both head and tail heard so random here since no snare drum, only a weak drum which enough to use whistle


  • Normal
  1. 00:00:315 - same as Easy
  2. 00:00:315 (1) - remove whistle on tail, it sounds better here since if you add it on that time, should be added for 00:01:440 - for consistency
  3. 00:03:315 (1) - nazi again but please avoid 1,44x spacing here for consistency :C
  4. 00:04:065 - use soft default whistle for this time please, it sounds so empty for me
  5. 00:08:377 (2) - is whistle's body here intentional? coz it sounds quite noisy Q_Q
  6. 00:09:127 (3) - i dont get what music mapped from this slider since drums sound at 00:09:315 - and 00:09:690 -
  7. 00:11:377 (3) - yep if possible avoid 1,45x which the minimum spacing here, move to 396,128 would be safer imo
  8. 00:11:940 (4) - finish at tail because the cymbal :C
  9. 00:14:565 (2) - lol inconsistency spacing 1,44x here
  10. 00:31:815 (1) - aaa i know why inconsistency spacing here but i dont think if it acceptable Q_Q
  11. 00:39:315 (4,5,6) - this one could be nerfed by use 3/2 slider repeat
  12. 00:50:377 (3,2) - remove finish on (3)'s tail and add for (2)'s head because the crash cymbal (louder one) actually sound at 00:51:127 - Q_Q
  13. 00:58:815 (1,2,3,4,5,6) - this one could be nerfed by remove 01:00:127 (5) - and add note at the stanza instead
  14. 01:01:815 (1,2) - could be nerfed by change to 1/2 slider repeat too
  15. 01:04:815 (1,2,3,4,5,6) - could be nerfed again just like http://puu.sh/eec3J.jpg
  16. 01:10:815 (1,2,3,4,5,6,7,8) - ^ http://puu.sh/eec91.jpg
  17. 01:14:940 (3,4) - 1/2 slider repeat to nerf
  18. 01:16:815 (1) - finish at head please </3
  19. 01:19:815 (1) - remove clap at head please, music only a drum and not snare drum one
  20. 01:21:315 (4) - ^
  21. 01:22:815 (3) - finish at head for crash cymbal <//3
  22. 01:23:565 - 01:24:315 - 01:25:065 - i dont get too why claps here when the music only drums which sound like whistle here
  23. I told already about star rating in game according Easy diff is quite easy and this normal has much 1/2 + huge spacing 1,5x (even i know 1,5x here for avoid overlap at 1/2)
i fixed almost of them and i forgot which i donot fixed /me runs Q.Q
Topic Starter
Mei

Xinely wrote:


  • Hard
  1. 00:12:127 (1) - finish at head please because the crash cymbal
  2. 00:07:815 - why not mapping this time which has quite loud sound </3 , i would say http://puu.sh/eedWT.jpg like this insteadi prefer follow the trumpet here
  3. 00:30:127 (2) - same as above (including the suggestion's example)followed the vocal i think, to make it easier
  4. 00:31:252 (5) - blanket please http://puu.sh/eeegZ.jpg
  5. 00:33:690 (6) - nazi but flow still can improved if you move to 324,336
  6. 00:34:815 (2) - only a trumpet sound at tail, why clap here? sounds quite random for mebut this clap works well i think o.o maybe this clap fits the trumpet
  7. 00:41:002 (2) - just my taste but straight slider one feels more naturally for play here https://osu.ppy.sh/ss/2476863
  8. 00:55:252 (9) - stacked for 3 circles looks too easy and weird coz no movement imo, how about move this circle to 240,116?
  9. 01:03:315 (1) - better to use whistle on tail imo, clap sounds so noisy
  10. 01:19:815 (1) - as i told in Easy Normal, remove clap on repeat and use whistle instead on headthese claps are refer to the vocal here, and i think it sounds nice in hard and insane
  11. 01:20:940 (1) - same here but remove clap on repeat and use whistle on tail


  • Insane
  1. 00:02:752 - 5% please </3 (no sound actually here orz)
  2. 00:07:065 (5) - the jump feels a little bit rush here. hmm personally i prefer use normal spacing by move to 96,172 coz music is loud same as 00:06:877 - and 00:07:252 -it will not be that hard because 3,4,5 formed a perfect triangle and players are wasy to recogonize this pattern and catch the note
  3. 00:11:190 (1) - the trumpet isnt loud like drum at 00:10:815 (2,3) - why become a huge jump here? personally prefer normal spacing instead (300,200). same for 00:11:752 (1) - too (296,272)that will be really strange... lower distance make me drop here..
  4. 00:12:315 (1) - add whistle instead for emphasize the violin
  5. 00:17:377 (2) - nazi and might break your style but try move this circle to 168,360 so 00:16:815 (1,2,3) - would be look more center here http://puu.sh/eeieF.jpg
  6. 00:38:002 (2,3,4) - omg already being calm part here, please use normal spacing lol, i guess 00:38:002 (2,3,4) - become http://puu.sh/eeiqF.jpg [p.s (2) is slider repeat start from 00:38:002 - ] and 00:38:940 (5,6) - being http://puu.sh/eeirB.jpg would be nice imothis part is not as hard as you think, it is actually very easy and flow very well ;w;;w;;w sorry i prefer mine /.\
  7. 00:50:377 (3,1) - swap NC please, it makes trap by NC at the slider here
  8. 01:19:440 (5) - move to 220,156 instead. according previous slider's curve, this circle should be placed on downwardit will be kind of overlap there and i dont like this..... ;w;w;w;
  9. for hitsound from 01:19:815 - until 01:21:502 - , just fix if you fixed from Easy Normal, too tired to mention again Q_Q


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