pishifat
pishifat wrote:
hi can i mod ?
ok !
fuhrer will be proud of mein work for nazi party !general
- preview point is unsnapped :/
- normal and hard have widescreen support enabled :/
- eat your new bg in ringapost
insane
- 00:11:704 (5,9) - because both of these objects' overlaps are visible at the same time, making them parallel would be less eww.
- 00:16:579 (3) - curve is not a curve. try moving the pseudo-grey anchor. i dont know but yea doubt it was intentional
- 00:37:579 (2,3,4,5,6) - nice pentagon you're an artist please do something about it
- 01:34:204 (11) - if you look at hard and normal, this object has a new combo, but on insane nope. same sort of deal with 02:41:704 (4) - , but there's no combo for this object on all diffs. across all diffs, these objects should share same comboing stuffs
- 01:41:704 (7,1) - i assume you've got that new combo because of the nasty overlaps, but even so, it would make more sense to swap these combos since 7 is where that newish section starts and it also has a nasty overlap with 01:41:141 (4) - the new combo wasn't due to overlap. I was trying to make it in the center of the pentagon lol
- 01:42:641 (2,3) - spacing between these is really small compared to like everyhwere ever. don't really see why they should be so close together when the exact same musical thing at 00:30:454 (7,8) - has normal spacing. do larger k
- 01:47:141 (4,6) - having these overlap exactly looks really weird. you'd usually think not-precise overlaps like 01:48:454 (8,10) - would be worse, but they seem to fit a lot better than this current exactly-in-middle-placement. you do that same sort of offset placement everywhere, like 00:56:141 (3,6) - 01:14:891 (6,7) - etc, and it fits better than what you've currently got here. 02:07:016 (11,2) - same deal if you're into it
- 01:55:766 (2,4) - copy/pasting then moving straight sliders usually looks fine since they're parallel, but doing so for curved sliders looks really gross becuase of blanketish stuff. would be better to rotate 4 or something like that so it's just less gross. can't even explain why just please it hurts
- 02:18:079 (9) - 03:39:079 (9) - dunno why you're ignoring the finishes here. they're audible in the song and you put a finish in this position during the first kiai at 01:06:079 (9) - yet not the second and third. should just add them to those other two places (or remove the first one but uh bad since finish is in music ya). applies to other diffs toooooooooooo
- 02:25:954 (3) - the not-curve on this seems a bit overdone. the head and tail of the slider are even touching which could easily be avoided with a shape similar to 02:26:329 (4) - .
- 02:45:829 (8,1) - epicenter of gross strikes again probably not changing this one due to favoring flow over aesthetics here. tried to move it around though (?)
- 03:38:329 (5) - 03:39:079 (9) - both of these should be at y182 to match the line thing going through 03:37:954 (3,4,5) - and 03:39:079 (9) - yaknow this thing idk
- 03:48:829 (9) - why touching other objects in the pentagon move it further away like 03:49:204 (1) - yeayayeaye
- 04:07:016 (1) - the guitar chord comes in earlier than the red tick here, so ummmmmmm snapping object to red tick not good. doesn't sound like any standard snapping would work out very well for this because of music reasons, so it would be better to either not map it entirely or encode the mp3 with that part capable of snapping to the red tick (told you about this ingame but you didn't care so ooookaaaaaay)
hard
- 00:48:641 (7,1) - it would probably be better to do a custom-stack thing with these objects, since it's visually awkward when compared to teh auto-stack done with 00:49:204 (1,2) - . would look like this ingame with a custom stack, which is much less wat and much more mmmm
- 01:18:079 (1) - really not understand the point of the new combo here. insane doesn't have one so why does this one object deserve its own combo
- 01:56:704 (1) -
don't be a lumpFrostings wrote:
OK GIRALDA TIME FOR A NC MOD. here we go. If you wanna be edgy and keep your 2-measure combos, you NEED a NC here.
otherwise your entire combo pattern becomes OFFSET by an entire measure. THIS IS TOTALLY UNRANKABLE.
NC fits here because songs are divided into 4 beats in one measure, but they can also be divided by 8 beats in two measures
WHICH MEANS YOU WILL NEED ONE NC EVERY TWO MEASURES- 02:19:204 (4) - whatever you went with for the comboing stuff at 01:34:204 (11) - on insane should be done here. so if 01:34:204 (11) - got a NC, this should too, and other way around
- 03:17:704 (1) -
so the "hue" reply means you didn't fix it cuz it's still broken- 03:36:454 (4,5) - what i said about 01:55:766 (2,4) - in insane would apply here if you did that
- 04:07:016 (4) - new combo stuff is inconsistent with object in the same position on insane. do something it doesnt even matter what just something
gifs courtesy of ringating , bye !normal
- 01:38:704 (1) - lock your doors there have been reports of the kombo killer near your area. he's closer than you'd think. your combos are off by a measure sttop}}'agbv
- 02:46:204 (1) - not understanding why this slider is a 2 beat long reversething. like there's nothing in the song indicating it should be more extended than anything else and this is the onlyyyy one. it also screws up your clap hitsounding completely because there's nothing on these ticks to support claps. if you were to shorten this to a 1.5 beat slider and add a circle on the following downbeat things would be a lot more sense
- 02:49:204 (4,5) - what is distance snap
- 02:50:704 (1) - is this familiar?
- 03:17:704 (1) - im gonna punch you these combos are as good as my air conditioning which is broken it's like 80 degrees at 3am how can i sleep in such heat and with the kNOWLEDGE THAT YOUR COMBOS ARE GARBAGE
pieguy1372
pieguy1372 wrote:
[General]
-how about a snap hitsound instead of soft-clap? http://puu.sh/cAKE7/bd943e0f57.zip
imo it sounds really good on soft songs like this. just an idea, up to you if u take it or not I prefer the default clap as it fits well with the harmony
-offset -10~15 imo. i hit 50% mistimed on Normal ._. I'll confirm this with my timer
[Normal]
01:37:297 - combo pattern starting from here isn't consistent with rest of the map. try add NC on 01:37:297 (3) - , remove NC on 01:38:797 (1) - , etc? not really a problem, just noticing
02:49:297 (4,5) - spacing
03:04:297 (1) - 5% ending? up to you (if u accept, change on other diffs too)
03:17:797 - same as 01:37:297 -
[Hard]
01:11:234 (4) - dont get why missing hitnormal here o.o
01:27:547 (8) - not sure what pattern it's following. mb make it perpendicular to 01:27:922 (9) - ? just suggestion
01:55:297 - combo pattern starting from here isn't consistent with rest of the map. try remove NC on 01:56:797 (1) - , add NC on 01:58:297 (5) - , etc.?
01:59:422 (8) - make symmetrical pattern with 01:59:047 (7) - ? looks more nice imo http://puu.sh/cAKaP/a9f72a8ec3.jpg
03:16:297 - same as 01:55:297
[Insane]
01:00:547 (7) - imo ctrl+G and move closer to 01:00:359 (6) is better flow. up to you
01:11:047 (3) - same as [Hard]
01:14:984 (6) - ctrl+G? just suggestion Unfortunately this wasn't what I was trying to interpret with the music xD
01:57:734 (7) - missing hitnormal on start?
02:26:047 (3) - missing hitnormal on end?
03:02:422 (4) - remove hitnormal? i get hitsounds are supposed to be different here, but imo it sounds out of place to have 2 consecutive hitnormals > < also, missing clap on start?
03:20:797 (4,5,6) - imo u might as well use soft-whistle here to emphasize music, since u did it before. up to you
03:32:797 (5,6,7) - imo soft-whistle instead of soft-clap is better to emphasize the music here. up to you
03:38:797 (7,8) - spacing too close
03:39:172 (9) - finish on start?
03:30:734 (7) - move it closer to 03:29:797 (5) ? makes structure more consistent imo
03:33:922 (8) - would recommend rotate it a bit for symmetric pattern. http://puu.sh/cAHKX/a63a3c7f9c.jpg Not exactly what I was aiming for ~
map is fine, just suggestions. hope it helps, good luck \:D/
Thanks for the mods~ No reply means fixed or applied!
@pishifat: I think I did everything for Normal and Hard idk.
@pieguy1372: the new combo stuff had previously been addressed by pishifat's mod already. Thank you!