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Taishi feat. Himawari - Slow Step -First Love Comes Again-

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Pururut
hh 听说猪尾巴要app 我也是赖松星
Mei

Pururut wrote:

hh 听说猪尾巴要app 我也是赖松星
Cherry Blossom
wow.
and please, use this mp3
[Seraphin]
T A I S H I B O Y S
Topic Starter
Zweib
omg thank you guys ;w;
Skystar
Frostmourne
someone approve this please :(

take a star~, I'm going to look at it again after clearing other request.
Hollow Wings
as ur req

KATAOMOI

  1. 03:29:891 (1,2,3) - try larger this streams' ds. all spaced ones before and stack ones after, overlapped as these can be a bit werid even with vocal shifting here in original track in the song. thou u can pick up ur fav style to these's composing since u set lots of 1/4 jumps in large ds.
  2. 03:36:453 (3) - nc. u already have patterns like 03:34:813 (1,2,1,1,2) - to distinguish those ds shifting to follow the vocal and drum beats, some kind of confusing if u give different nc style here with similar ds changing.
  3. 05:50:750 (1) - ctrl+h and move it to maybe 200,384. jump at 05:50:281 (3,1) - really needs an anti-flow to emphasis the heavy vocal beat at this slider's head, which plays better to a fluent one to players.
  4. 05:52:625 (3) - ctrl+g. already have 05:51:688 (1,2) - anti-jump with large ds, give a shorter one at 05:52:156 (2,3) - can be played werid. after changing will be better at this jump, and shorter ds with fluent flow at 05:52:625 (3,1) - can fit the quiet part in the original song track pretty well, noticing the zigzag slider after better, too.
    and same suggestion to 06:22:156 (7,8) - with similar reason as well.
  5. can't help myself reminding the map of hanzer's miss you when looked into ur patterns at this.
well mapped, star

good luck
Topic Starter
Zweib

Hollow Wings wrote:

as ur req

KATAOMOI

  1. 03:29:891 (1,2,3) - try larger this streams' ds. all spaced ones before and stack ones after, overlapped as these can be a bit werid even with vocal shifting here in original track in the song. thou u can pick up ur fav style to these's composing since u set lots of 1/4 jumps in large ds.
  2. 03:36:453 (3) - nc. u already have patterns like 03:34:813 (1,2,1,1,2) - to distinguish those ds shifting to follow the vocal and drum beats, some kind of confusing if u give different nc style here with similar ds changing. these (1,2,3) is a set of combo with increasing distance, thus I dragged (3) closer to (2)
  3. 05:50:750 (1) - ctrl+h and move it to maybe 200,384. jump at 05:50:281 (3,1) - really needs an anti-flow to emphasis the heavy vocal beat at this slider's head, which plays better to a fluent one to players.
  4. 05:52:625 (3) - ctrl+g. already have 05:51:688 (1,2) - anti-jump with large ds, give a shorter one at 05:52:156 (2,3) - can be played werid. after changing will be better at this jump, and shorter ds with fluent flow at 05:52:625 (3,1) - can fit the quiet part in the original song track pretty well, noticing the zigzag slider after better, too.
    and same suggestion to 06:22:156 (7,8) - with similar reason as well.
  5. can't help myself reminding the map of hanzer's miss you when looked into ur patterns at this.
well mapped, star

good luck
其他都改了··其实这个bpm的1/2实在太慢了- -反不反都没明显感觉
DeletedUser_1574070
  • smjb
  1. 00:34:344 (6,7) - deliberate unstacking here?
  2. 01:35:750 (1) - i think nc unnecessary here
  3. 03:24:031 (3) - instead of making different here, ctrl cv 03:23:563 (1) - and ctrl h can be effective
  4. 03:31:063 (5) - newbeat so NC
  5. 03:33:875 (1,2,3,4) - i felt unstacking freenotes can make this more suitable
  6. 03:41:375 (1,2,1,2) - same-spaced.
  7. 04:46:414 (2) - ?! why don't u put same rhythm as 04:29:188 (1,2,3) -
  8. 05:06:219 (1,2,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3) - it can be seemed as no effort put in this part. is that verticalgrid-lined slider a deliberate thing?
  9. 05:25:789 (2,3) - complete stack or 0.08x
  10. 05:35:984 (6) - last dot 134:156 secdot 142:199
  11. 05:46:531 (3) - i couldn't discern this reversearrow cuz the sliderarrow is white. take apart.
  12. 05:54:969 (1,1) - swap NC
  13. 06:02:469 (1,1) - ^
  14. 06:19:813 (3,4) - should shape same
  15. 06:32:000 (5,6) - ^
  16. 06:45:008 (4,1) - stack
Topic Starter
Zweib

Kloyd wrote:

  • smjb
  1. 00:34:344 (6,7) - deliberate unstacking here? fixed
  2. 01:35:750 (1) - i think nc unnecessary here fixed
  3. 03:24:031 (3) - instead of making different here, ctrl cv 03:23:563 (1) - and ctrl h can be effective change to other shape
  4. 03:31:063 (5) - newbeat so NC fixed
  5. 03:33:875 (1,2,3,4) - i felt unstacking freenotes can make this more suitable :/?
  6. 03:41:375 (1,2,1,2) - same-spaced. It's ok i guess
  7. 04:46:414 (2) - ?! why don't u put same rhythm as 04:29:188 (1,2,3) - I think the beat on white tick is slightly stronger than before
  8. 05:06:219 (1,2,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3) - it can be seemed as no effort put in this part. is that verticalgrid-lined slider a deliberate thing? lol yes I'm considering improving this part
  9. 05:25:789 (2,3) - complete stack or 0.08x fixed
  10. 05:35:984 (6) - last dot 134:156 secdot 142:199 fixed
  11. 05:46:531 (3) - i couldn't discern this reversearrow cuz the sliderarrow is white. take apart. ah it's sad
  12. 05:54:969 (1,1) - swap NC fixed
  13. 06:02:469 (1,1) - ^ fixed
  14. 06:19:813 (3,4) - should shape same hmm i prefer this one
  15. 06:32:000 (5,6) - ^ fixed
  16. 06:45:008 (4,1) - stack fixed
Thanks for modding!!
Mei
[sm菟菟]
  1. 00:21:219 (1,2) - 换一下nc?因为滑条加速了
  2. 00:24:500 (1,2) - 试试这样?
  3. 00:31:414 这蓝线上有音,试试这样
  4. 00:32:703 (1,2,3) - 试试这样
  5. 00:54:500 (6,1) - 感觉换下nc好些
  6. 01:06:219 (1,2,1) - 不用这个?
  7. 01:13:953 试试这样
  8. 01:15:711 (6) - 人声在红线上这样节奏不太好吧,试试这样
  9. 01:24:852 (2,4) - 没叠好
  10. 01:26:961 (2) - 这个也是红线上有人声和鼓,试试这样
  11. 02:43:719 (4,5) - 人声在红线上啊,这样突然一变感觉很别扭,试试这样
  12. 03:23:094 (1,1,1,1,1) - 能打
  13. 03:29:891 (1,2) - 试试ctrl+g?(有点丧心病狂
  14. 03:33:641 (7,1,2,3,4) - 试试这样?(其实就是折返跳
    picture
    http://puu.sh/ckd6G/051498b9c6.jpg
  15. 03:47:938 (5) - nc
  16. 05:51:219 这里是不是还有个更细更快的音?加个1/16折返?
  17. 05:55:438 (2,4) - ?加上normalhit啊,感觉更自然些,后面类似的地方也一样
Topic Starter
Zweib

Mei wrote:

[sm菟菟]
  1. 00:21:219 (1,2) - 换一下nc?因为滑条加速了
  2. 00:24:500 (1,2) - 试试这样?看不见图。。。算了
  3. 00:31:414 这蓝线上有音,试试这样 到下一小节才切换到这条轨
  4. 00:32:703 (1,2,3) - 试试这样 看不见图。。感觉这样还行啊
  5. 00:54:500 (6,1) - 感觉换下nc好些 k
  6. 01:06:219 (1,2,1) - 不用这个? 不了
  7. 01:13:953 试试这样
  8. 01:15:711 (6) - 人声在红线上这样节奏不太好吧,试试这样 人声也有offset嘛··感觉不用一直死跟
  9. 01:24:852 (2,4) - 没叠好 fixed
  10. 01:26:961 (2) - 这个也是红线上有人声和鼓,试试这样 跟另外条轨了
  11. 02:43:719 (4,5) - 人声在红线上啊,这样突然一变感觉很别扭,试试这样
  12. 03:23:094 (1,1,1,1,1) - 能打 好像还好。。。
  13. 03:29:891 (1,2) - 试试ctrl+g?(有点丧心病狂 这段想做成慢的感觉
  14. 03:33:641 (7,1,2,3,4) - 试试这样?(其实就是折返跳 试试
    picture
    http://puu.sh/ckd6G/051498b9c6.jpg
  15. 03:47:938 (5) - nc fixed
  16. 05:51:219 这里是不是还有个更细更快的音?加个1/16折返?故意空的,切鼓的那条轨
  17. 05:55:438 (2,4) - ?加上normalhit啊,感觉更自然些,后面类似的地方也一样 感觉目前这样挺有意思的
谢mod拉 :)
Cyc17-
为何总会如此深情的看着猪尾巴 但是当时猪尾巴却没看过一眼
Melt
托骗星
gxytcgxytc
看在金刚的份上诈尸射
Setsurei
no kds is alright lol, my mod is so lame

00:12:313 (1,2) - stack properly?
00:17:000 (3,2) - did you not stack this on purpose? if not, stack them
01:01:414 (2,1) - ^
00:36:219 (2,1) - stack properly?
00:47:938 (1,2) - ^
make 00:57:313 (9) - 00:58:016 (3) - 00:59:891 (4) - similar to 00:30:594 (1,1,1) - stacking
00:59:188 (1) - 01:00:828 (3,1) - stack properly?
01:01:414 (2,1) - ^
01:10:906 (3) - head tail a bit overlap, I'm not sure if this is ok
01:15:711 (6) - ^
01:16:766 (3) - ^
01:19:109 (5) - fix blanket with 01:18:406 (3) - 's tail
01:25:438 (1) - fix blanket with 01:25:203 (4) - 's head
01:35:516 (1,2,3) - make them same distace, so it will be tidy
01:44:188 (1) - fix blanket with 01:43:719 (1) - 's head
01:50:867 (4,6) - stack tail properly
01:56:375 (1) - fix blanket, and stack with 01:58:016 (4) -
02:39:500 (3,4) - stack properly
02:45:594 (4,1) - ^
02:47:469 (4,5) - ^
02:55:438 (1,2) - ^
02:57:313 (1,2) - ^
03:10:086 (6) - unrankable slider with head-tail overlap it seems
03:21:336 (6,2) - stack properly
03:24:031 (3) - slider's head-tail overlap
03:46:766 (3) - ^
03:51:102 (2) - stack properly with 03:49:813 (1) -
04:03:875 (1,2,1) - make a tidier distance
04:19:813 (1) - fix blanket with 04:20:164 (2) -
04:34:813 (1,6) - stack
04:52:156 (2,3) - unclear head tail and path
04:57:313 (1,1) - stack properly
04:57:313 (1) - stack with 05:02:703 (3) -
05:04:344 (2) - head-tail overlap a bit
05:12:313 (4,1) - stack properly
05:15:594 (2) - fix blanket
05:19:344 (4) - head-tail overlap a bit
05:23:094 (5,2) - stack properly
05:44:188 (1) - head-tail overlap
05:48:641 (5,2) - stack properly
06:11:961 (2,4) - ^
06:37:625 (6) - head-tail overlap
06:38:563 (1) - ^

sorry for all these nazis orz
your map is well done, I can't find mistake

good luck!
Topic Starter
Zweib

Setsurei wrote:

no kds is alright lol, my mod is so lame

00:12:313 (1,2) - stack properly?
00:17:000 (3,2) - did you not stack this on purpose? if not, stack them
01:01:414 (2,1) - ^
00:36:219 (2,1) - stack properly?
00:47:938 (1,2) - ^
make 00:57:313 (9) - 00:58:016 (3) - 00:59:891 (4) - similar to 00:30:594 (1,1,1) - stacking
00:59:188 (1) - 01:00:828 (3,1) - stack properly?
01:01:414 (2,1) - ^
01:10:906 (3) - head tail a bit overlap, I'm not sure if this is ok
01:15:711 (6) - ^
01:16:766 (3) - ^
01:19:109 (5) - fix blanket with 01:18:406 (3) - 's tail
01:25:438 (1) - fix blanket with 01:25:203 (4) - 's head
01:35:516 (1,2,3) - make them same distace, so it will be tidy
01:44:188 (1) - fix blanket with 01:43:719 (1) - 's head
01:50:867 (4,6) - stack tail properly
01:56:375 (1) - fix blanket, and stack with 01:58:016 (4) -
02:39:500 (3,4) - stack properly
02:45:594 (4,1) - ^
02:47:469 (4,5) - ^
02:55:438 (1,2) - ^
02:57:313 (1,2) - ^
03:10:086 (6) - unrankable slider with head-tail overlap it seems
03:21:336 (6,2) - stack properly
03:24:031 (3) - slider's head-tail overlap
03:46:766 (3) - ^
03:51:102 (2) - stack properly with 03:49:813 (1) -
04:03:875 (1,2,1) - make a tidier distance
04:19:813 (1) - fix blanket with 04:20:164 (2) -
04:34:813 (1,6) - stack
04:52:156 (2,3) - unclear head tail and path
04:57:313 (1,1) - stack properly
04:57:313 (1) - stack with 05:02:703 (3) -
05:04:344 (2) - head-tail overlap a bit
05:12:313 (4,1) - stack properly
05:15:594 (2) - fix blanket
05:19:344 (4) - head-tail overlap a bit
05:23:094 (5,2) - stack properly
05:44:188 (1) - head-tail overlap
05:48:641 (5,2) - stack properly
06:11:961 (2,4) - ^
06:37:625 (6) - head-tail overlap
06:38:563 (1) - ^

sorry for all these nazis orz
your map is well done, I can't find mistake

good luck!
All blanket and visible stack issues are fixed, thanks!
Cherry Blossom
Baka CB will check this map later.
Topic Starter
Zweib
;w;w;w;w;w;
Kibbleru
cool map
Cherry Blossom
Hello.

General

  1. "Electro.muster" should not be a source, it rather looks like a website or a circle, like Lilium Records, TANO*C, Electro Planet
    So move "Electro.muster" into tags.
  2. Why did you hide the BG by a black background ? D: uuuuuh

KATAOMOI

  1. 00:04:930 (1) - This follows something close to inaudible, and i recommend you to remove it to prevent from troubles with other BATs/QATs, i got opinions about them and i conclude that this reversed slider is not suitable here.

    Ranking Criteria wrote:

    All hitcircles and the starting point of any sliders should be snapped to be a beat in the music. Slider end points should be snapped to a beat in the music, or the end of a prolonged note where appropriate. Adding hitobjects where there is no musical cue to justify them can result in confusing patterns which are difficult to follow and incongruent with the backing track.
  2. 00:20:750 (2) - i listened to this part several times with 25% speed, and i think this should be 1/6 here, not 1/8.
  3. 00:28:953 (4) - when playing i don't have problems here, but it might be confusing for player since the distance is really shorter than 00:28:016 (1,2) - , so try to increase distance between 00:28:484 (3,4) - to make the 1/2 more readable.
  4. 01:08:914 (2,3) - this is not necessary to stack like this, because of the set stack leniency, there is no difference if you completely stack these notes, so why don't to completely stack these objects as you did there 01:07:039 (2,3) - ?
  5. 01:36:688 (1,1,1,2,3,1,2) - that's why my heart told me to shoot stars for you ♥
  6. 01:41:141 (4) - weird impression here, because the strongest beat is not clicked, just followed, This beat is important because it follows vocal and beats.
    so you should make this beat 01:41:375 clicked.
  7. 03:43:016 (4) - same as ^
  8. 01:43:953 (2) - just for visual, it can be better if you move it a bit on the right like 82|144 for a better pattern.
  9. 03:07:625 (1,1) - stack these objects properly, don't use grid snap to fix ;w;
  10. 03:23:094 (1,1,1,1) - don't NC spam here, there is no reasons and it could be trapping because the notes appear really fast and due to the AR it could be confusing if you don't refer to number 1,2,3,4,5. If you see what i mean.
  11. 03:43:367 (5,1) - move them a bit downward because they are overlapping the HP bar.
  12. 03:54:969 (1,2) - just a suggestion, why don't to make a circular movement here, it fits really well, just see :
  13. 05:13:484 (1,1) - here too, i don't think it's necessary to NC spam here.

Call me back baka Zweib :3
Topic Starter
Zweib

Cherry Blossom wrote:

Hello.

General

  1. "Electro.muster" should not be a source, it rather looks like a website or a circle, like Lilium Records, TANO*C, Electro Planet
    So move "Electro.muster" into tags. fixed
  2. Why did you hide the BG by a black background ? D: uuuuuh aha that's for convenience in test

KATAOMOI

  1. 00:04:930 (1) - This follows something close to inaudible, and i recommend you to remove it to prevent from troubles with other BATs/QATs, i got opinions about them and i conclude that this reversed slider is not suitable here. deleted

    Ranking Criteria wrote:

    All hitcircles and the starting point of any sliders should be snapped to be a beat in the music. Slider end points should be snapped to a beat in the music, or the end of a prolonged note where appropriate. Adding hitobjects where there is no musical cue to justify them can result in confusing patterns which are difficult to follow and incongruent with the backing track.
  2. 00:20:750 (2) - i listened to this part several times with 25% speed, and i think this should be 1/6 here, not 1/8. you're right i didn't notice it
  3. 00:28:953 (4) - when playing i don't have problems here, but it might be confusing for player since the distance is really shorter than 00:28:016 (1,2) - , so try to increase distance between 00:28:484 (3,4) - to make the 1/2 more readable. increased the distance by a little
  4. 01:08:914 (2,3) - this is not necessary to stack like this, because of the set stack leniency, there is no difference if you completely stack these notes, so why don't to completely stack these objects as you did there 01:07:039 (2,3) - ? fixed
  5. 01:36:688 (1,1,1,2,3,1,2) - that's why my heart told me to shoot stars for you ♥ ;w;
  6. 01:41:141 (4) - weird impression here, because the strongest beat is not clicked, just followed, This beat is important because it follows vocal and beats.
    so you should make this beat 01:41:375 clicked. hmm it's not difficult to make another pattern, but i decide to keep this for the 1/8 slider after could be a more natural stop
  7. 03:43:016 (4) - same as ^
  8. 01:43:953 (2) - just for visual, it can be better if you move it a bit on the right like 82|144 for a better pattern.fixed
  9. 03:07:625 (1,1) - stack these objects properly, don't use grid snap to fix ;w; fixed QAO
  10. 03:23:094 (1,1,1,1) - don't NC spam here, there is no reasons and it could be trapping because the notes appear really fast and due to the AR it could be confusing if you don't refer to number 1,2,3,4,5. If you see what i mean. ok
  11. 03:43:367 (5,1) - move them a bit downward because they are overlapping the HP bar. fixed
  12. 03:54:969 (1,2) - just a suggestion, why don't to make a circular movement here, it fits really well, just see : I prefer "8" flow here(or "S" movement?)
  13. 05:13:484 (1,1) - here too, i don't think it's necessary to NC spam here. removed NC

Call me back baka Zweib :3
thanks for modding ~!
i love you xDDDD
Rakuen
( =`・ω・´) Rakuen's Modding Queue (NM/M4M)

Default = Normal mods
Opt. = Optional / Minor / Nazi
Blue = Strongly recommended
Red = Unrankable issue

[General]
:3
这首很好听!

[Preview Point]
个人觉得放在复歌部分比较适合,因为这歌有人唱

[KATAOMOI]
  1. 01:41:375 - Missing Normal hitsound?
  2. 01:44:891 - Clap? Sounds like 01:44:539 -
  3. 01:54:852 - Missing Clap
  4. 02:03:641 - The hitsound is a bit different with 01:44:539 - @_@
  5. 02:07:977 (1,2,3,4,5) - I prefer not to to do hard-reading patterns at corner, maybe can do like one of these:
  6. 02:29:773 (1) - Maybe can make spinner start here 02:30:125 - ? Along with the piano sound
  7. 02:43:836 (5) - Try and move to 02:43:953 - , first a lot better with the vocal
  8. 03:23:094 - Can try 40% volume becoz it's drum sample not soft, 60% is too loud. Then go back to 60% at 03:23:563 -
  9. 04:51:277 (2) - Feels NC here fits different patterns
  10. 04:53:094 (2) - Try Ctrl+G, and for 04:53:328 (3) - too, looks better fitting the flow of pattern like 04:54:969 (2,3) - or 05:01:531 (2,3) -
Very nice diff! :)
Go go rank~
Topic Starter
Zweib

Rakuen wrote:

( =`・ω・´) Rakuen's Modding Queue (NM/M4M)

Default = Normal mods
Opt. = Optional / Minor / Nazi
Blue = Strongly recommended
Red = Unrankable issue

[General]
:3
这首很好听!

[Preview Point]
个人觉得放在复歌部分比较适合,因为这歌有人唱 uh, why not xD

[KATAOMOI]
  1. 01:41:375 - Missing Normal hitsound? fixed
  2. 01:44:891 - Clap? Sounds like 01:44:539 - I keep this for consistency
  3. 01:54:852 - Missing Clap fixed~you are so careful ww
  4. 02:03:641 - The hitsound is a bit different with 01:44:539 - @_@ o.O?
  5. 02:07:977 (1,2,3,4,5) - I prefer not to to do hard-reading patterns at corner, maybe can do like one of these: moved it closer to the center. The second one is quite cool~! but might be easy to cause combo break ;w;
  6. 02:29:773 (1) - Maybe can make spinner start here 02:30:125 - ? Along with the piano sound sure
  7. 02:43:836 (5) - Try and move to 02:43:953 - , first a lot better with the vocal the slider folded can stands the vocal imo
  8. 03:23:094 - Can try 40% volume becoz it's drum sample not soft, 60% is too loud. Then go back to 60% at 03:23:563 - decreased to 45%
  9. 04:51:277 (2) - Feels NC here fits different patterns It's not start from white tick so I didn't put NC here
  10. 04:53:094 (2) - Try Ctrl+G, and for 04:53:328 (3) - too, looks better fitting the flow of pattern like 04:54:969 (2,3) - or 05:01:531 (2,3) - I prefer all the sliders point to same direction, the flow matters just little imo
Very nice diff! :)
Go go rank~
Thanks for modding~ :)
Cherry Blossom

Zweib wrote:

We fixed minor things in your bed:3
Bubble #1 (someone move it to pending and set genre please)
BeatofIke
Pro map :)
Topic Starter
Zweib
Thanks all for the stars and comments ;w;
Fujiyama Panic
02:10:438 Can you make the spinner end at this point? And a break till 02:26:727 or so. I really break my arm when I keep spinning for ages like that... feels awkward.
04:23:094 - that jump scare m8 D: y u do dis?
Topic Starter
Zweib

Fujiyama Panic wrote:

02:10:438 Can you make the spinner end at this point? And a break till 02:26:727 or so. I really break my arm when I keep spinning for ages like that... feels awkward.
04:23:094 - that jump scare m8 D: y u do dis?
lol you dont need spin that hard... it's not stressful to clear and player can pass the map with HR and SpunOut on

about the fast slider, I just want to place something scaring there x) usually that's not easy to have a combo break right?
Fujiyama Panic
I can barely pass 5star mapss and theeeeere you are trying to go for 7stars. thx m8 :<
Topic Starter
Zweib

Fujiyama Panic wrote:

I can barely pass 5star mapss and theeeeere you are trying to go for 7stars. thx m8 :<
it is because beatmaps around 130bpm (not dtable) are hard to enjoy imo
it can be too slow to stream while stressful for single tap

if you want to improve your playing skill i'm glad to help :>
smallboat
Discussed with the mapper, somethings were improved:

  1. Fix one green line unsnapped
  2. Fix some placement and

IRC
2014-11-20 00:13 smallboat: 我想做個IRC
2014-11-20 00:13 Zweib: 好的
2014-11-20 00:15 smallboat: ACTION is editing [http://osu.ppy.sh/b/509204 Taishi feat. Himawari - Slow Step -First Love Comes Again- [KATAOMOI]]
2014-11-20 00:16 smallboat: 04:19:813 (1) - 這綠線沒對齊
2014-11-20 00:18 smallboat: 00:42:195 (5) - Missed a whitle?
2014-11-20 00:18 smallboat: 01:02:469 (2) - This note DS so closely,perhaps can move a bit placement here?
2014-11-20 00:18 smallboat: 01:11:961 (6) - Keep curve with (5) ? Looks like playing will be missed easily.
2014-11-20 00:18 smallboat: 01:13:016 (4) - Consider to use ctrl+g?
2014-11-20 00:18 smallboat: 總共8條 先po4一半
2014-11-20 00:19 smallboat: 一條條用英文回一下 o/
2014-11-20 00:22 Zweib: 00:42:195 (5) - not a missing whistle imo, I set whistle on the 2nd blue tick every segment
2014-11-20 00:22 smallboat: okay lol
2014-11-20 00:24 Zweib: 01:02:469 (2) - maybe hard to find a better place orz
2014-11-20 00:24 Zweib: 01:02:234 (1) - start from here every 1/2 is a combo set
2014-11-20 00:25 smallboat: 01:02:469 (2) - maybe can put to 365 322
2014-11-20 00:25 smallboat: okay
2014-11-20 00:26 Zweib: 01:11:961 (6) - i'll smooth this
2014-11-20 00:27 smallboat: sure
2014-11-20 00:30 Zweib: 01:13:016 (4) - ctrl + g is better lol
2014-11-20 00:30 Zweib: i try to express another feel but failed
2014-11-20 00:31 smallboat: okay owo
2014-11-20 00:31 smallboat: 01:32:000 (2) - Move down a bit avoid the crush the HP bar.
2014-11-20 00:31 smallboat: 01:38:328 (2) - Are you sure this 1/4 DS can be played for player?
2014-11-20 00:32 Zweib: 01:32:000 (2) - fixed
2014-11-20 00:34 Zweib: 01:38:328 (2) - hmm it's okay for me lol, I dun know how other players think when they first met this
2014-11-20 00:34 smallboat: okay lol
2014-11-20 00:34 smallboat: 01:50:984 (5) - The same as 01:13:016 (4).
2014-11-20 00:34 Zweib: ah, at least cherry blossom said he shot stars for this lol
2014-11-20 00:34 smallboat: oh I see his star
2014-11-20 00:35 smallboat: 02:54:266 (1) - I think this note it hard to read,because it is 1/2 ,not 1/4 with the previous notes.Try to stack 02:54:266 (1) ?
2014-11-20 00:35 smallboat: done
2014-11-20 00:37 Zweib: 01:50:984 (5) - i think not to ctrl + g is better after test play
2014-11-20 00:37 smallboat: sure
2014-11-20 00:37 Zweib: and this is better for the patterns imo
2014-11-20 00:38 smallboat: sure
2014-11-20 00:40 smallboat: 可以up
2014-11-20 00:40 Zweib: ok
2014-11-20 00:41 Zweib: 02:54:266 (1) - i'll keep this
2014-11-20 00:41 smallboat: ok
2014-11-20 00:41 Zweib: may it's not distinguish them because the approach circle difference can be seen clearly
2014-11-20 00:43 Zweib: orz
2014-11-20 00:43 Zweib: maybe it's not hard to*
2014-11-20 00:44 smallboat: sure w
2014-11-20 00:44 Zweib: 那我upload拉?
2014-11-20 00:45 smallboat: 好
2014-11-20 00:54 smallboat: 我整理個訊息
2014-11-20 00:55 Zweib: thanks!!!!!!!!!
2014-11-20 00:55 Zweib: 嗯

#2 Bubbled !
Topic Starter
Zweib
thaaaaanks!!!!!!
Cherry Blossom
Where are you Frostmourne ? ;w;
Topic Starter
Zweib
;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;
Fujiyama Panic

Zweib wrote:

Fujiyama Panic wrote:

I can barely pass 5star mapss and theeeeere you are trying to go for 7stars. thx m8 :<
it is because beatmaps around 130bpm (not dtable) are hard to enjoy imo
it can be too slow to stream while stressful for single tap

if you want to improve your playing skill i'm glad to help :>



Hard?

pff, easy modo.

Bubble? I'd give you a cloud m8. hard map? nice try. Consider Four Dimensions for next diff.

## ##### ####
Topic Starter
Zweib
I never mean to map a song extreme hard. Instead, I always attempt to make playing an enjoyable experience. In the reply I just wanted to say if you can master low bpm stream you may have more fun in this game. No offense there.
Leader
This is wonderful

[KATAOMOI]
  1. Why don't you simply change to AR9 OD8? These decimal settings don't make much sense, really
  2. 02:40:672 (1) - This note felt a bit awkward to play due to its lower distance from the previous object, you should replace (4) and (1) in a different way
  3. 02:53:914 (2,3,1) - Q____Q That's confusional, please move (1) far away these two 1/4 notes
  4. 04:49:344 (5) - Why don't you just copy (4) and make a symmetric pattern?
  5. 05:07:156 (2,3,2,3) - I expected a harder pattern here due to the wubs, so how about replacing the pattern with two 1/4 sliders with high spacing?
  6. 05:14:656 (2) - That's quite a flabby shape, try the one mentioned below, this feels better to play to me:
  7. 05:19:813 (1,2,3,4,5,6,7,8) - Hmm, that doesn't play as good as I thought by watching the editor, I find this kind of slow streams really uneasy, if you ask me. My suggestion consists in dividing them in couples as you already did several times throughout the whole map as I tried to do in the screenshow below (pretty sure you can do better than me, but I hope you understand the idea!):
  8. 06:52:859 (1) - Try to highlight the angle you are trying to make with these redpoints, I don't really see a big difference from a straight slider now
Call me back when you've fixed and I'll shoot a second bubble
Topic Starter
Zweib

Leader wrote:

This is wonderful

[KATAOMOI]
  1. Why don't you simply change to AR9 OD8? These decimal settings don't make much sense, really you're right lol
  2. 02:40:672 (1) - This note felt a bit awkward to play due to its lower distance from the previous object, you should replace (4) and (1) in a different way uh when I tried to keep proper distance snap for 4,1,2 i found it not easy to aim. Maybe you can regard (1) as an anti-jump due to 1/1 in 128bpm is quite long. Anyway I reduce the distance between 1,2,3 may help relieve the difficulty
  3. 02:53:914 (2,3,1) - Q____Q That's confusional, please move (1) far away these two 1/4 notes orz but i really want to keep this. I reduce the spacing that the approaching circles can be seen more clearly(it's not that hard in 128bpm if you dim the bg imo)
  4. 04:49:344 (5) - Why don't you just copy (4) and make a symmetric pattern? uh why not ;w;
  5. 05:07:156 (2,3,2,3) - I expected a harder pattern here due to the wubs, so how about replacing the pattern with two 1/4 sliders with high spacing? i replaced 3, I guess it's better than before 0.0
  6. 05:14:656 (2) - That's quite a flabby shape, try the one mentioned below, this feels better to play to me: hmm stretched the slider by a little, but the upper part I want to keep vertical
  7. 05:19:813 (1,2,3,4,5,6,7,8) - Hmm, that doesn't play as good as I thought by watching the editor, I find this kind of slow streams really uneasy, if you ask me. My suggestion consists in dividing them in couples as you already did several times throughout the whole map as I tried to do in the screenshow below (pretty sure you can do better than me, but I hope you understand the idea!): yay it's cool while perhaps I used this too much. So I reduce the distance in Y axis and added NCs for easier aiming
  8. 06:52:859 (1) - Try to highlight the angle you are trying to make with these redpoints, I don't really see a big difference from a straight slider nowok!
Call me back when you've fixed and I'll shoot a second bubble
Thanks!
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