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Zeng Zhi Hao - Zi Mo Feng Tian

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Topic Starter
Snowy Wings

TicClick wrote:

unfortunately I have to p[op it due to spread issue (EH is missing a N; should be either EN or NH (preferable))
sorry for the mess
Thanks for your help :D
Rank图就是泡了戳,戳了泡o -_-)=○)°O°)
Topic Starter
Snowy Wings
Ok,I have added Standard diff,due to spread problem
micchi_chi
Hi~ Sorry for late mod TAT
Let's go~

[General]
Just going to say, nice skin ^^

[Beginner]
  1. Is this Easy? AR 3 or 3.5 maybe? o-o
  2. 00:14:223 (1,2) - Make these two and these 00:17:689 (1,2) - perfectly symmetrical. They currently aren't.
  3. 00:19:408 (2,1) - This doesn't look really nice imo o-o. Maybe just make (1) blanket (2)'s body.... http://puu.sh/cgFGN/9bde4e87d1.jpg
  4. 00:21:111 (1,2) - Actually I think it's better to use 1/1 reverse slider because this part seems more appropriate with reverse slider instead of single slider and a circle.
  5. 00:34:859 (1,3) - Blanket better? o-o
  6. 00:41:733 (1,2) - Again, something which better with reverse slider...
  7. 00:45:170 (1,2) - ^ but it's up to you though :)
  8. 00:48:607 (1,2) - The flow seems to broke o-o. Maybe just place (2)'s head at where 00:46:889 (3) - head was. The flow will be better I think. http://puu.sh/cgFY6/6c196cc9cc.jpg
  9. 00:51:758 Actually, there's kinda huge sound here o-o
  10. 00:52:044 (1) - If you apply my mod about changing (2)'s place, I think you want to change this slider place too. You better make it balanced. Kinda like this : http://puu.sh/cgG7v/fbd258883b.jpg
  11. 00:53:476 (2) - If you apply the mod above, DS this. And then I kinda think the flow is "sharp" because (1) lead to right but this one suddenly tilted to left. Maybe change it like this : http://puu.sh/cgGe7/1c00a1badb.jpg or other shape which allow the flow to be smoother.
  12. Done, overall, good map ^^

[Standard]
  1. Hmmm... I think this is Normal then~ Check AiMod. You have 1 DS problem.... yes, AiMod is too perfectionist -,-
  2. Ah, and I think just use CS 3
  3. 00:06:776 (4) - Isn't this supposed to use drum sampleset? Just like this 00:01:620 (2) - ? o-o. Even If you use whistle on purpose, I still prefer drum sampleset...
  4. 00:12:504 (4,1) - Blanket (1)'s end maybe. The current looks kinda ugly...
  5. 00:20:553 (4) - Use drum sampleset?
  6. 00:23:975 (3) - ^ ?
  7. 00:41:447 (5,1) - Sudden flow change. Seems to sudden for normal. Just curve (1) to reduce it. http://puu.sh/cgGQL/55880ddbdc.jpg Not that sudden that way.
  8. 00:25:693 (2,3) - Maybe change this to 1/2 repeat slider? Just like 00:24:548 (1) - So you would have 3 1/2 repeat sliders :3
  9. Nice diff, but there's some overlapped note which is kinda annoying... But doesn't really matter though~

[Advanced]
  1. Hard? Use CS 4
  2. And HP 6
  3. 00:09:067 (1) - ctrl+g this. It makes perfect symmetry and kinda challenging jump :3
  4. 00:11:645 It lacks a note here...
  5. 00:24:261 (4,1,2,3) - Make this into diamond shape, just like 00:25:407 (4,5,6,1) -
  6. 00:43:165 Lacking a note here
  7. 00:53:476 (2) - Place it at where 00:51:758 (3) - was to make perfect symmetry
  8. Nice map, I love your slider shape *-*

That's all ^^
Good luck~
Star because of my late mod >.< and good map too :)
Topic Starter
Snowy Wings
quote hanyuu_nanodesu
Hi~ Sorry for late mod TAT
Let's go~

[General]
Just going to say, nice skin ^^Thanks XD

[Beginner]
  1. Is this Easy? AR 3 or 3.5 maybe? o-o Fixed
  2. 00:14:223 (1,2) - Make these two and these 00:17:689 (1,2) - perfectly symmetrical. They currently aren't. No,because it will lead to DS problem if I change.And player can't realize it actually
  3. 00:19:408 (2,1) - This doesn't look really nice imo o-o. Maybe just make (1) blanket (2)'s body.... http://puu.sh/cgFGN/9bde4e87d1.jpgOkay,changed
  4. 00:21:111 (1,2) - Actually I think it's better to use 1/1 reverse slider because this part seems more appropriate with reverse slider instead of single slider and a circle. No,because the same part is lot in whole map
  5. 00:34:859 (1,3) - Blanket better? o-o changed ^_^
  6. 00:41:733 (1,2) - Again, something which better with reverse slider...^
  7. 00:45:170 (1,2) - ^ but it's up to you though :) ^
  8. 00:48:607 (1,2) - The flow seems to broke o-o. Maybe just place (2)'s head at where 00:46:889 (3) - head was. The flow will be better I think. http://puu.sh/cgFY6/6c196cc9cc.jpgok,changed
  9. 00:51:758 Actually, there's kinda huge sound here o-o I can't add a note here because the diff is Easy
  10. 00:52:044 (1) - If you apply my mod about changing (2)'s place, I think you want to change this slider place too. You better make it balanced. Kinda like this : http://puu.sh/cgG7v/fbd258883b.jpg Changed
  11. 00:53:476 (2) - If you apply the mod above, DS this. And then I kinda think the flow is "sharp" because (1) lead to right but this one suddenly tilted to left. Maybe change it like this : http://puu.sh/cgGe7/1c00a1badb.jpg or other shape which allow the flow to be smoother. Changed
  12. Done, overall, good map ^^ Done~

[Standard]
  1. Hmmm... I think this is Normal then~ Check AiMod. You have 1 DS problem.... yes, AiMod is too perfectionist -,- er...this DS problem is due to offset is changed
  2. Ah, and I think just use CS 3 No, because Advanced diff is CS3
  3. 00:06:776 (4) - Isn't this supposed to use drum sampleset? Just like this 00:01:620 (2) - ? o-o. Even If you use whistle on purpose, I still prefer drum sampleset...No...whistle is proper in this part
  4. 00:12:504 (4,1) - Blanket (1)'s end maybe. The current looks kinda ugly... No,because 00:11:931 (2,3,4) - blanket 00:10:786 (1) -
  5. 00:20:553 (4) - Use drum sampleset? No
  6. 00:23:975 (3) - ^ ? ^
  7. 00:41:447 (5,1) - Sudden flow change. Seems to sudden for normal. Just curve (1) to reduce it. http://puu.sh/cgGQL/55880ddbdc.jpg Not that sudden that way. Ok,change it
  8. 00:25:693 (2,3) - Maybe change this to 1/2 repeat slider? Just like 00:24:548 (1) - So you would have 3 1/2 repeat sliders :3 Sorry,I don't want to change it,because 00:23:975 (3,1,2,3,4) - is a pentagram
  9. Nice diff, but there's some overlapped note which is kinda annoying... But doesn't really matter though~ I'm sorry for the overlapped note.I will notice it in other map

[Advanced]
  1. Hard? Use CS 4 I use CS 4 for those hyper jump
  2. And HP 6 HP5 is also proper
  3. 00:09:067 (1) - ctrl+g this. It makes perfect symmetry and kinda challenging jump :3 00:09:067 (1,2,3) - is good flow.If I change there,It will be broken
  4. 00:11:645 It lacks a note here...It's on purpose
  5. 00:24:261 (4,1,2,3) - Make this into diamond shape, just like 00:25:407 (4,5,6,1) - lol,00:24:261 (4,1,3,4) - is diamond shape :3
  6. 00:43:165 Lacking a note here It's on purpose
  7. 00:53:476 (2) - Place it at where 00:51:758 (3) - was to make perfect symmetryIt's good flow :? sorry
  8. Nice map, I love your slider shape *-* lol,thanks~

That's all ^^
Good luck~
Star because of my late mod >.< and good map too :) Thanks for your mod and star XD,It dosen't matter :3
Mei
[standard]
  1. 00:06:776 (4) - 这个sanpleset用drum,addition用soft?
  2. 00:10:213 (2) - ^
  3. 00:15:685 (2) - 这个note建议对齐中线,因为左右两个滑条是对称吗,把note移到中间一点对称就会好看些
  4. 00:17:689 (1,4) - 1的尾巴和4也是sampleset drum addition soft
  5. 00:25:693 (2,3) - 漏了个音在2,3之间,试试这样


[advanced]
  1. 00:13:936 (6) - 这个note建议删掉,现在对于我来说感觉相对违和,排列这样就行
很好的图>.<rank加油ww
Topic Starter
Snowy Wings
quote Mei
[standard]
  1. 00:06:776 (4) - 这个sanpleset用drum,addition用soft?想了好久,还是不改了,soft whistle再这里比较合适
  2. 00:10:213 (2) - ^ ^
  3. 00:15:685 (2) - 这个note建议对齐中线,因为左右两个滑条是对称吗,把note移到中间一点对称就会好看些 改了,原本是因为DS问题不小心移动了下这个note。但是对中线的话会有DS问题,但是这个DS问题是由于Timing改变引起的,不知道BAT怎么看=...=
  4. 00:17:689 (1,4) - 1的尾巴和4也是sampleset drum addition soft 这个也改掉了,这样音效就不会那么突兀
  5. 00:25:693 (2,3) - 漏了个音在2,3之间,试试这样 这里不改了,00:23:975 (3,1,2,3,4) - 这五个我刻意弄成五星状,而且改了的话后面的stack也美丽


[advanced]
  1. 00:13:936 (6) - 这个note建议删掉,现在对于我来说感觉相对违和,排列这样就行感觉这里改掉不合适。。。
很好的图>.<rank加油ww多谢帮忙啦 :) :) :)
jonathanlfj
small irc and timing check
2014-10-20 10:37 jonathanlfj: offset -10ms
2014-10-20 10:37 zjwautumn: PL....0.0
2014-10-20 10:38 jonathanlfj: 图本身的timing没问题
2014-10-20 10:38 zjwautumn: en
2014-10-20 10:38 jonathanlfj: 就是感觉都有些早
2014-10-20 10:38 zjwautumn: 这个是Tic测的,因为我不会测准timing
2014-10-20 10:39 zjwautumn: 谢谢XD
2014-10-20 10:39 jonathanlfj: 我看看normal
2014-10-20 10:39 zjwautumn: 嗯嗯,多谢
2014-10-20 10:41 jonathanlfj: 00:19:408 (3) - 这个往左边弯flow更好一些
2014-10-20 10:42 zjwautumn: 这……我试试能不能改改
2014-10-20 10:43 jonathanlfj: 嗯对称那也改一下
2014-10-20 10:43 zjwautumn: 额,关于这个地方00:15:685 (2) -
2014-10-20 10:43 zjwautumn: 这里的DS问题怎么处理._.
2014-10-20 10:43 zjwautumn: 因为Timing变了
2014-10-20 10:43 jonathanlfj: 这个不用管
2014-10-20 10:43 jonathanlfj: 玩的时候这种难度感觉不出来的
2014-10-20 10:43 zjwautumn: 那就好。。
2014-10-20 10:46 jonathanlfj: 01:02:059 - 这里加个note?
2014-10-20 10:47 zjwautumn: 感觉……位置不好放
2014-10-20 10:47 jonathanlfj: 嘛决定在你
2014-10-20 10:48 zjwautumn: 嗯,知道,就是解释下:D
2014-10-20 10:48 jonathanlfj: hard 01:02:345 (1,1,1) - 这里可以更好看一些
2014-10-20 10:49 jonathanlfj: 我帮你弄下
2014-10-20 10:49 zjwautumn: 0 0
2014-10-20 10:49 zjwautumn: OK
2014-10-20 10:52 jonathanlfj: http://puu.sh/cjvsW.jpg
2014-10-20 10:53 jonathanlfj: 这样可以吗
2014-10-20 10:53 zjwautumn: 相同形状啊
2014-10-20 10:54 zjwautumn: 我想想……
2014-10-20 10:54 jonathanlfj: 这个s形状更好一些
2014-10-20 10:54 jonathanlfj: 看着更舒畅
2014-10-20 10:55 jonathanlfj: http://puu.sh/cjvAw.zip
2014-10-20 10:55 jonathanlfj: 话说Hard的OD可以再高一些
2014-10-20 10:55 jonathanlfj: 5.5试试
2014-10-20 10:56 zjwautumn: 好,那就改一下这里的形状
2014-10-20 10:56 jonathanlfj: normal可以用3.5
2014-10-20 10:56 zjwautumn: 我觉得OD低一点好,因为Timing会变
2014-10-20 10:56 jonathanlfj: 说实话只要OD小于6这种timing打起来没问题的
2014-10-20 10:57 jonathanlfj: 你看我毫无压力DT SS
2014-10-20 10:57 zjwautumn: 是吗,那么ENH的OD135吧
2014-10-20 10:57 jonathanlfj: 嗯行
2014-10-20 11:02 jonathanlfj: 我在测timing
2014-10-20 11:03 zjwautumn: 嗯嗯,坐等:)
2014-10-20 11:03 jonathanlfj: 嗯-15吧
2014-10-20 11:04 jonathanlfj: 用OD10测得惨不忍睹
2014-10-20 11:05 zjwautumn: OK
2014-10-20 11:05 zjwautumn: -。-
2014-10-20 11:05 zjwautumn: 我怀疑志豪没有认真作曲→_→
2014-10-20 11:05 zjwautumn: 也许是因为安宁村是小地方
2014-10-20 11:05 jonathanlfj: 哈哈
2014-10-20 11:05 jonathanlfj: 嗯-15差不多正好
2014-10-20 11:06 zjwautumn: 真的啊,我做其他的仙剑音乐Timing都很正常=。=
2014-10-20 11:06 zjwautumn: 好的,我改下
2014-10-20 11:07 zjwautumn: 最后三个线要不要-15
2014-10-20 11:07 zjwautumn: Tic说最后三个线正常
2014-10-20 11:07 jonathanlfj: 保险起见-10吧
2014-10-20 11:07 jonathanlfj: 我之后再测一下
2014-10-20 11:08 zjwautumn: 嗯嗯
2014-10-20 11:18 zjwautumn: 0 0..不好意思刚才掉了
2014-10-20 11:18 jonathanlfj: 没事
Topic Starter
Snowy Wings
To lfj,昨天想来想去,最后Hard那里还是决定不改了,那个地方我想弄的滑条有渐变的感觉。Sorry :?
Flower
Okay, I think it's all fine now, regarding to the difficulty spread and timing.

Rebubbled
Topic Starter
Snowy Wings

Flower wrote:

Okay, I think it's all fine now, regarding to the difficulty spread and timing.

Rebubbled
lol,Thanks for rebubble
jonathanlfj
lets get rolling then
Koiyuki
wow gratz~
Topic Starter
Snowy Wings

jonathanlfj wrote:

lets get rolling then
Thanks!! XXXXD
Topic Starter
Snowy Wings

Minakami Yuki wrote:

wow gratz~
Thanks :D
[ Mephisto ]
Congrats for your first Ranked Map :D
Topic Starter
Snowy Wings
Thanks for congrats XD
sjoy
.我都忘记我要摸这图来着了 orz
Topic Starter
Snowy Wings

sjoy wrote:

.我都忘记我要摸这图来着了 orz
呀,泥竟然忘了,打爆。
看在rank的份上就原谅你吧XD
yf_bmp
wow. Nice job. Gtatz for youur 1st ranked!
Topic Starter
Snowy Wings

yf_bmp wrote:

wow. Nice job. Gtatz for youur 1st ranked!
lol,yf爱抚
Thans for gtats
Kayano
First Ranked恭喜了~加油
Topic Starter
Snowy Wings

OniJAM wrote:

First Ranked恭喜了~加油
谢谢祝贺XXD
Topic Starter
Snowy Wings

Lokurax wrote:

Please can someone make a beatmap for this song? https://www.youtube.com/watch?v=1zRzl1d5vNU
Its my favorite one, i'd love to play it. If your make it i will really LOVE YOU! If you do it i'll play it PM Me if your finish it :)
:? :?
Atrue
Gratz!!!!!! Love the music~
Topic Starter
Snowy Wings

Atrue wrote:

Gratz!!!!!! Love the music~
haha,thank you,Atrue :3
I'm happy that you love it :)
spboxer3
gratz~
Topic Starter
Snowy Wings

spboxer3 wrote:

gratz~
Hiiiii~ sp3
Thanks :)
Edogawa Conan
我以为Advanced是AR7
Topic Starter
Snowy Wings

-Shiba Tatsuya- wrote:

我以为Advanced是AR7
其实我选这个AR是为了方便开HR的。 XD
Modem
Congraaatz!!!!
Topic Starter
Snowy Wings

Modem wrote:

Congraaatz!!!!
haha,thanksss!!!!
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