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Nightwish - Dead to the World [Osu|Taiko]

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Topic Starter
Luvdic

Desperate-kun wrote:

Going to check it in a few days if isn't already ranked then.
Pleeeeas I wanna do it
Okay, Ill leave it in your hand then xD

Thanks a lot!
Myxo
Sorry, but I have to pop your bubble for the following issues. These are must-fixes.

Easy

03:36:860 (1) - The recovery time after this spinner is too low. Referring to this general consense:

Garven wrote:

General rule of thumb: Easy - Full measure (4 beats). Each difficulty increment up, halve it. So Normal would be about 2 beats, Hard 1 beat, Insane and up whatever. Depending on BPM of course. Kind of a baseline for that is around 160 bpm. New players need A LOT of time to recover from spinners because they're going to spin wildly and lose their cursor position.
you must have around a full measure of recovery time here. It doesn't have to be exactly a full measure but 3/2 is definitely too low.
03:45:318 (1) - Same applies here.

Normal

00:47:492 (1) - Read what I wrote in the Easy. You need atleast 2 beats of recovery time after a spinner in Normal.
01:26:398 (1) - Same.
01:38:240 (1) - Same.
02:06:996 (1) - Same.
03:58:639 (1) - Same.

Here comes the rest of my recheck:


  • General
  1. Add tag: turunen, if you already include Tarja to the tags you can also add the surename.


  • Easy
  1. This Easy is really, really tough. Due to the big amount of 3/2-gaps and 1/2-stacks in the last section, a lower OD, like OD 1.5, is absolutely necessary.
  2. 00:08:374 (1) - I don't know if I already mentioned it last time, but this would sound much better as an 1/2-slider. You also use 1/2-sliders at the end so I don't see the reason why you would avoid it here.
  3. 04:13:863 (1,2) - The movement is a bit too sharp for the easiest diff. Change it like this: http://puu.sh/bBsCv/af8745890f.jpg It would be easier to understand for the newbies.


  • Sieg's Normal
  1. I get that you don't want to make your combos shorter, but then atleast turn the drain down. HP 3.5 would still be average for a Normal. Also, OD 3.5 would be nice, because you are using very many 1/2-objects and the spread would improve from this change.
  2. 00:49:183 (1,2,3,4,5,6) - Anitjumps like this are not appropriate for a Normal, especially since you have been using stacked 1/2 as well. Please, change it to regular stacks.
  3. 01:07:791 (1,2) - Don't use 1/1-antijumps when you used them for 1/2 before, and even if you fixed it, this one still needs to be changed imo. It's not acceptable for a Normal difficulty. Either stack them completely, or preferably, space them out.
  4. 02:30:678 (5,6) - The overlap looks really messy and doesn't fit into a Normal difficulty. Something more simple like: http://puu.sh/bBtdO/04a014a5e0.jpg would fit much better.
  5. Overall, most aspects improved since I modded it before, but a few didn't, and I'm very serious about these this time. I consider everything I wrote as a criteria for me to rebubble this, because even though this is a harder Normal, the stacking issues as well as the overlap are not okay for me. Of course I can't force you, but I just can't reconcile this with my conscience. There are a few other overlaps in this map that bother me a bit, but they should be okay..


  • Shiro's Insane
  1. 00:32:268 (1,2,3,4,5,6,7,8,9,10,11) - I remember this had some fancy hitsounding when I modded it - Now it sounds very empty o.o Please, change it back.
  2. 01:52:194 (2,3,4) - The regular spacing after the jump really breaks the flow for me. It goes in the same direction as the jump, so it just feels unnatural to stop moving like this. Maybe you could change it like this: http://puu.sh/bBy7P/1ce80b96ad.jpg
  3. 01:53:040 (5,6,1) - Same. A nice solution would be to change the order of notes from the following square, so the pattern looks like this: http://puu.sh/bByb0/8ff4d3f35b.jpg
  4. 02:45:902 (1,2,3,4,5,6) - Sure you don't want to make this a perfect square?

Call me back when the important issues are fixed. Please, give good reasoning for all that you deny. Thank you :)
Sieg
It's called manual stacking not antijumps, you may learn the difference from perfect stacking by testing this moment on actual play. :3

manual stack


perfect stack


other things all changed\fixed

SPOILER
osu file format v13

[General]
AudioFilename: Dead To The World.mp3
AudioLeadIn: 0
PreviewTime: 67787
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

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DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Dead to the World
TitleUnicode:Dead to the World
Artist:Nightwish
ArtistUnicode:Nightwish
Creator:Xanandra
Version:Sieg's Normal
Source:
Tags:tarja power metal Sieg Shiro Odaril Nwolf Century Child
BeatmapID:387428
BeatmapSetID:149115

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128,216,248789,1,2,0:0:0:0:
256,280,249211,1,8,0:0:0:0:
256,207,249423,2,0,B|254:158|254:158|257:124|257:124|256:83,1,120,2|0,0:0|0:0,0:0:0:0:
295,27,250057,2,0,P|328:36|372:21,1,60,10|0,0:0|0:0,0:0:0:0:
424,41,250480,2,0,P|432:101|477:135,1,120,2|8,0:0|0:0,0:0:0:0:
404,128,251115,2,0,L|410:205,1,60,2|0,0:0|0:0,0:0:0:0:
417,331,251749,1,10,0:0:0:0:
285,272,252172,6,0,P|269:230|269:176,2,90,10|8|8,0:0|0:0|0:0,0:0:0:0:
219,301,253018,2,0,P|170:269|93:285,1,120,8|8,0:0|0:0,0:0:0:0:
34,152,253863,1,12,0:0:0:0:
303,93,255132,5,8,0:0:0:0:
303,93,255343,1,12,0:0:0:0:

many thanks Desperate-kun (:
Topic Starter
Luvdic

Desperate-kun wrote:

Sorry, but I have to pop your bubble for the following issues. These are must-fixes.

Easy

03:36:860 (1) - The recovery time after this spinner is too low. Referring to this general consense:

Garven wrote:

General rule of thumb: Easy - Full measure (4 beats). Each difficulty increment up, halve it. So Normal would be about 2 beats, Hard 1 beat, Insane and up whatever. Depending on BPM of course. Kind of a baseline for that is around 160 bpm. New players need A LOT of time to recover from spinners because they're going to spin wildly and lose their cursor position.
you must have around a full measure of recovery time here. It doesn't have to be exactly a full measure but 3/2 is definitely too low.
03:45:318 (1) - Same applies here.
Since thats for a 160 BPM, for a 130 bpm it should be around 3/4, hopefully its good enough now (also it kinda screwed up the whole map's rhytm of 3/2 lol)




  • General
  1. Add tag: turunen, if you already include Tarja to the tags you can also add the surename.
    Ok


  • Easy
  1. This Easy is really, really tough. Due to the big amount of 3/2-gaps and 1/2-stacks in the last section, a lower OD, like OD 1.5, is absolutely necessary.
    Hehehe was hoping that starting the red ticks with sliders would make it ok (and apparently it is, basing on the few play tests i did) Anyways, I used to have it at 1 on your recommendation, then changed back to 2 on other modder's recommendation, and now its staying at 1.5 I guess.
  2. 00:08:374 (1) - I don't know if I already mentioned it last time, but this would sound much better as an 1/2-slider. You also use 1/2-sliders at the end so I don't see the reason why you would avoid it here.
    For reasons stated in the other mod. Also didnt do it here becauselast part was supposed to be a 'harder' part. But now changed to this way anyways, not a big deal.
  3. 04:13:863 (1,2) - The movement is a bit too sharp for the easiest diff. Change it like this: http://puu.sh/bBsCv/af8745890f.jpg It would be easier to understand for the newbies.
    Did a ctrl+g instead
Thanks! WIll update after shiro's response
Myxo
@Sieg Yeah, sorry for the bad wording. It will probably be kinda unexpected for the newbies anyways since the angle is different but since the spacing is the same as for stacks I'm fine with it now! :)
Shiro

Desperate-kun wrote:


  • Shiro's Insane
  1. 00:32:268 (1,2,3,4,5,6,7,8,9,10,11) - I remember this had some fancy hitsounding when I modded it - Now it sounds very empty o.o Please, change it back. I can't actually remember doing anything fancy for these o.O so I did something fancy for you :3
  2. 01:52:194 (2,3,4) - The regular spacing after the jump really breaks the flow for me. It goes in the same direction as the jump, so it just feels unnatural to stop moving like this. Maybe you could change it like this: http://puu.sh/bBy7P/1ce80b96ad.jpg didn't exactly do like the picture, but changed
  3. 01:53:040 (5,6,1) - Same. A nice solution would be to change the order of notes from the following square, so the pattern looks like this: http://puu.sh/bByb0/8ff4d3f35b.jpg applied my own fix, not quite like you did
  4. 02:45:902 (1,2,3,4,5,6) - Sure you don't want to make this a perfect square? That wasn't actually meant to be a square, mostly because of the placement of other circles like 02:44:633 (3,5,6,8) - so that everything is visually consistent and looks good
Thanks for the mod !

http://puu.sh/bE7rY/eee79a8488.osu
Topic Starter
Luvdic
Updated!
Myxo
Re-Check~

[General]

You got two spaces after "turunen" in the tags of the Hard difficulty.

[Easy]

Try to reduce your NCing a bit (preferably make it consistent by placing NC every 2 measures). Variable NCing is not really recommended for Easy / Normal since it likely messes up the HP-drain. In sections like 03:53:564 it's okay because it helps understanding the rhythm, but even there for example 03:51:873 (1) this NC is not needed.
00:39:245 (1) - I just realised this spinner might be a bit too short for a Normal. Consider to extend it until 00:40:725 ? Because the sound you are following fades out completely at this point.

[Hard]

00:12:603 (1) - Sorry that I forgot to tell it last time, but in the rule about recovery time was also included that it should be 1/1 after a spinner in Hard...
03:36:755 (1) - Sigh
Topic Starter
Luvdic

Desperate-kun wrote:

Re-Check~

[General]

You got two spaces after "turunen" in the tags of the Hard difficulty. OOps ! ;)!

[Easy]

Try to reduce your NCing a bit (preferably make it consistent by placing NC every 2 measures). Variable NCing is not really recommended for Easy / Normal since it likely messes up the HP-drain. In sections like 03:53:564 it's okay because it helps understanding the rhythm, but even there for example 03:51:873 (1) this NC is not needed.
NCs reduced

00:39:245 (1) - I just realised this spinner might be a bit too short for a Normal. Consider to extend it until 00:40:725 ? Because the sound you are following fades out completely at this point.
Actually, it finishes right here, but okay, extended anyways.

[Hard]

00:12:603 (1) - Sorry that I forgot to tell it last time, but in the rule about recovery time was also included that it should be 1/1 after a spinner in Hard...
Deleted the notes after the spinner to keep consistency with easy
03:36:755 (1) - Sigh
Deleted note at 03:38:129 -

Since when these became a rule? Anyways, it seemed fine for me, and everyone else that modded this, I mean, I agree with the ones in easy diff, but the hard diff I think it was okay since I purposely gave an easy pattern after the spinners (stack) and only if I use a relatively long spinner, makes me feel like all these criteria I used to map these parts go to waste.
Hopefully everything should be in order now!
Myxo

Xanandra wrote:

Since when these became a rule? Anyways, it seemed fine for me, and everyone else that modded this, I mean, I agree with the ones in easy diff, but the hard diff I think it was okay since I purposely gave an easy pattern after the spinners (stack) and only if I use a relatively long spinner, makes me feel like all these criteria I used to map these parts go to waste.
It's only a guideline, not a rule. It can be broken when there is really no other possibility, but here it could be fixed.
The main reason for the guideline is that it can be confusing when too many objects appear on the screen while you are spinning, even for Hard players.
I also somewhat disagree with aspects of that rule, but there have been several unqualifies stating it as a reason, so I obviously don't want this to happen here.

I'll re-re-check the mapset later this day!

EDIT: Rebubbled (ノ 'ω')ノ
Kenezz
:(
Myxo
Gooo ;www;
Nwolf
obv solution


get Mao
Sieg

Kenezz wrote:

:(
CSLM
gogogogogogogogo!
Topic Starter
Luvdic
Ermm... Sorry, been busy these days (since like 1 month and half since I started tyo work)

I already asked several BATs but all of their repl;ies have been something along the lines of: Ill try! or No! But Ill still keep trying whenever I have time!
DakeDekaane
Looking at this one soon.

Stay tuned :)
Tari
aaaah

seems Dake will look at this one,

Good luck man!
DakeDekaane
That doesn't stop Tari to look at this =w= *hides*

I'd want to check the Taikos with some more detail, standard difficulties looks fine (at first glance).
Tari
Just a reminder that I think the first combo color should be changed. I see it as a pure white combo color. (correct me if I'm wrong) . they mess up with certain skins.
DakeDekaane
Finally here.

[General]
The light gray combo color should be changed as in kiai it blends a bit with circle numbers and it also strobes and may hurt some people.
03:33:266 - 03:36:649 -You should increase the volume here at least by 10%, the soft hits are really hard to be heard there.

[ Easy]
00:50:452 (1) - It'd be better to remove this note so the player begins to play in a stronger beat, which is more natural imo.
The rest is
00:50:452 (1) - NC
01:03:985 (1,2) - NC should be on (2)
01:41:199 (1,2) - ^
03:36:860 (1) - The spinner ending in the downbeat for the kiai feels just weird to play and kills the emphasis this beat should have. Make it end in 03:38:340 - and put objects since 03:40:032, this way player will click here, which makes more than finish a spinner there and leaving 4 beats in the climax of the song.
03:45:318 (1) - Something similar here.

[ Sieg's Normal]
03:36:755 - If you could increase the volume here it'd be nice, as it's barely hearable ;w;
03:38:340 (3,4) - These can be heard, but I think they deserve a little higher volume.

[ Hard]
04:05:617 (1,2,3) - This triple touches the HP bar, move these notes a bit down.

[ Insane]
03:38:340 (2) - I still think the circle pattern here should begin here :<

[ Shiro's Insane]
01:14:557 (1,1,1,1,1,1) - You don't know how much I loved this.
03:45:318 (2,3,4,5,6,7,8,9,10) - These overlaps are just ugly considering the tidiness in the map, also idk if you were aiming for slightly tilted sliders instead of totally vertical ones.

I'll edit later (some hours, not days) for the Taiko =w=
Done!

[ Muzukashii]
I find the beginning a bit weird due the mixing in the percusions and the other instrument like in 00:15:141 (30,31,32,33). But can't suggest nothing here without changing drastically the map, so I'll just let you know this.
00:33:113 - This beat really needs a note. I suggest to make this whole pattern a k k d d k d k k d, or something easier, with no 1/4 notes, it would fit nicely with the guitar there.
00:40:726 (1) - I find the big note a bit loud for this beat.
00:50:664 (38) - Move this to 00:50:241 - and make it a don, it will be consistent with previous pattern and will let the next pattern begin on a strong beat, which will emphasize it better.
00:52:356 (44) - Probably remove this note for a similar reason.
00:56:162 (58) - Remove this note, so you keep short 1/2 patterns in this part.
01:04:197 (88) - Same as in previous part.
01:05:888 (94) - Same.
01:07:368 (100) - I'd suggest to make it a don, so the ddk triples are more unique to the final part.
01:12:231 (121,122,123,124) - d kkk -> ddd k ?
01:17:306 (141,142,143,144) - ^
01:41:411 (38) - ^Same as in other parts.
01:43:103 (44) - ^
01:46:909 (58) - Remove this one, as in 00:56:162 (58).
01:54:944 (88) - Here just move it to 01:54:520.
02:10:168 (146) - Remove?
02:50:659 (61) - This note could fit better in 02:50:871.
02:52:879 (71) - Remove it to have consistency with previous pattern?
02:57:637 (93) - Move it to 02:57:426 for the same reason as above?
:!: 03:02:817 - I'd suggest to make this easier, the Oni is nearly the same except for some colours changing maybe.

[ Oni]
1.60 is unneeded difficulty imo, though the last speed up really fits there, so just adjust it to be the same but with 1.40SV =w=
:!: 02:22:220 - So we go from somehow hardish o o o ooo o o patterns in Muzukashii to deathstreams in Oni. I'll recomend to delete some notes that could make the spread better without changing anything here, besides the deathstream not being a deathstream anymore and fitting better the song because it'll follow the lead guitar there.
02:22:749 (6) -
02:24:441 (21) -
02:24:969 (26) - If you delete this, maybe make 02:25:181 (27) - a kat, would compliment nicely.
02:26:132 (36) -
02:27:824 (51) -
02:29:516 (64) -
02:30:361 (72) -
02:31:207 (80) -
02:31:736 (85) -
02:32:053 (88) -
02:32:899 (96) -
02:33:745 (104) -
02:34:590 (112) -

00:07:952 (14,15) - It'd be nicer if you have some consistency in the use of doubles like this.
00:40:726 (1) - As in Muzukashii
00:50:242 (42) - This could fit better as a kat.
01:03:773 (99) - ^
01:09:589 (129) - imo, moving this to 01:09:376 would fit better the song with the resulting triples.
01:12:972 (155) - Something similar
01:40:989 (43) - This could fit better as a kat.
02:36:598 - This beat definitely needs a note.
02:41:991 (40,42) - How about removing these notes and make 02:42:097 (41,44) - big notes, this could fit complement nicely the big note in 02:40:828 (32).
02:43:364 - This beat definitely needs a note.
02:55:945 - Add a note here and remove the finish in the next note? it's really inconsistent with the next patterns, where the music is very similar.
03:04:510 (6) - Remove this note? I don't find it really fitting there.
03:07:893 (17) - ^
03:08:527 (19) - Make it a don so the next kat feels more unique and make the pattern fit better the drums?
03:21:426 (58) - Remove this note? I don't find it really fitting there.
03:46:375 - This beat definitely needs a note.
03:59:380 (99) - Removing this note and making 03:59:275 (98) a kat would play better imo.
04:09:634 (168) - Remove note for consistency?
04:15:133 (198,199) - Both notes could go faster, gradual increase doesn't work nicely here as the intensity goes up suddenly, so the speed up should come suddenly, it may sound crazy, but 2x fits nicely here?

I think I extended a bit here, but map lacked a bit of consistency and has some rhythm that could be improved. Adding the spread issues. Poke me back when done.
Nwolf

DakeDekaane wrote:

[ Muzukashii]
I find the beginning a bit weird due the mixing in the percusions and the other instrument like in 00:15:141 (30,31,32,33). But can't suggest nothing here without changing drastically the map, so I'll just let you know this. huh it also follows the... other instrument since it goes with 3/4 rhythm there, which is still present.
00:33:113 - This beat really needs a note. I suggest to make this whole pattern a k k d d k d k k d, or something easier, with no 1/4 notes, it would fit nicely with the guitar there. changed to kkdkkdkdk
00:40:726 (1) - I find the big note a bit loud for this beat. no
00:50:664 (38) - Move this to 00:50:241 - and make it a don, it will be consistent with previous pattern and will let the next pattern begin on a strong beat, which will emphasize it better. changed
00:52:356 (44) - Probably remove this note for a similar reason. yep
00:56:162 (58) - Remove this note, so you keep short 1/2 patterns in this part. why was the note even here
01:07:368 (100) - I'd suggest to make it a don, so the ddk triples are more unique to the final part. changed to kat triplet instead
01:12:231 (121,122,123,124) - d kkk -> ddd k ? ew no, 2/4 kat emphasis! Removed the triplet Added a triplet 01:13:500 (123,124,125) - here to avoid having too few compared to Oni
01:17:306 (141,142,143,144) - ^ ends with kat on 4
02:10:168 (146) - Remove? Since the song is more intense now, I'll keep this note.
02:50:659 (61) - This note could fit better in 02:50:871. yup
02:52:879 (71) - Remove it to have consistency with previous pattern? yup
02:57:637 (93) - Move it to 02:57:426 for the same reason as above? Triplet is in a different spot since the guitar is a bit different and there is no finisher in the way - 02:59:011 (98,99,100,101) - Added a triplet here for consistency
:!: 03:02:817 - I'd suggest to make this easier, the Oni is nearly the same except for some colours changing maybe. removed a single note (03:02:183 - )

[ Oni]
1.60 is unneeded difficulty imo, though the last speed up really fits there, so just adjust it to be the same but with 1.40SV =w= It was 1.8 before, with following reasoning: This song feels more fast-paced and intense than other 142 BPM songs and I adapt SV to that (see the amount of SV changes throughout the map). Really don't want to change that.
:!: 02:22:220 - So we go from somehow hardish o o o ooo o o patterns in Muzukashii to deathstreams in Oni. I'll recomend to delete some notes that could make the spread better without changing anything here, besides the deathstream not being a deathstream anymore and fitting better the song because it'll follow the lead guitar there. Changed on my own, resulting in doing some changes similar to how you suggested. The first half is now seperated in 7-plets, the 2nd half got seperated into two streams since it doesn't feel right to me to reduce the amount of notes by such a large amount. The first half kinda prepares for the 2nd half anyway
02:22:749 (6) -
02:24:441 (21) -
02:24:969 (26) - If you delete this, maybe make 02:25:181 (27) - a kat, would compliment nicely.
02:26:132 (36) -
02:27:824 (51) -
02:29:516 (64) -
02:30:361 (72) -
02:31:207 (80) -
02:31:736 (85) -
02:32:053 (88) -
02:32:899 (96) -
02:33:745 (104) -
02:34:590 (112) -

00:07:952 (14,15) - It'd be nicer if you have some consistency in the use of doubles like this. removed doublet
00:40:726 (1) - As in Muzukashii still no c:
00:50:242 (42) - This could fit better as a kat. Can't really see why...
01:03:773 (99) - ^ ^
01:09:589 (129) - imo, moving this to 01:09:376 would fit better the song with the resulting triples. oooooh yes
01:12:972 (155) - Something similar yep
02:36:598 - This beat definitely needs a note. While I agree, I kept this beat unmapped to have a small break after the kiai (since it's still hard).
02:41:991 (40,42) - How about removing these notes and make 02:42:097 (41,44) - big notes, this could fit complement nicely the big note in 02:40:828 (32). omg I didn't even here those (changed)
02:43:364 - This beat definitely needs a note. same as the other one
02:55:945 - Add a note here and remove the finish in the next note? it's really inconsistent with the next patterns, where the music is very similar. done
03:04:510 (6) - Remove this note? I don't find it really fitting there. yup
03:07:893 (17) - ^ ^
03:08:527 (19) - Make it a don so the next kat feels more unique and make the pattern fit better the drums? removed instead
03:21:426 (58) - Remove this note? I don't find it really fitting there. idk... doesn't sound right, even though it should
03:46:375 - This beat definitely needs a note. added
03:59:380 (99) - Removing this note and making 03:59:275 (98) a kat would play better imo. removed 03:59:168 - instead and chnaged 03:59:379 (99) - to kat
04:09:634 (168) - Remove note for consistency? changed the other pattern instead (both are dkddk now)
04:15:133 (198,199) - Both notes could go faster, gradual increase doesn't work nicely here as the intensity goes up suddenly, so the speed up should come suddenly, it may sound crazy, but 2x fits nicely here? not a fan of that kind of ninja notes... small kat keeps 1.1, the big notes are 1.4 and 1.5 now (feel that it looks nicer than a single SV for both)

I think I extended a bit here, but map lacked a bit of consistency and has some rhythm that could be improved. Adding the spread issues. Poke me back when done.
thanks! (hope the way the stream part is changed is okay)

http://puu.sh/cjgOv/92d4009820.osu muzu
http://puu.sh/cjgOn/21c84c85c4.osu oni
Topic Starter
Luvdic

DakeDekaane wrote:

Finally here.

[General]
The light gray combo color should be changed as in kiai it blends a bit with circle numbers and it also strobes and may hurt some people.
Darkened a bit

03:33:266 - 03:36:649 -You should increase the volume here at least by 10%, the soft hits are really hard to be heard there.
Im pretty confident about my volume here, and that is by having Music and Effects volume at same level

[ Easy]
00:50:452 (1) - It'd be better to remove this note so the player begins to play in a stronger beat, which is more natural imo.
The rest is
00:50:452 (1) - NC
01:03:985 (1,2) - NC should be on (2)
01:41:199 (1,2) - ^
03:36:860 (1) - The spinner ending in the downbeat for the kiai feels just weird to play and kills the emphasis this beat should have. Make it end in 03:38:340 - and put objects since 03:40:032, this way player will click here, which makes more than finish a spinner there and leaving 4 beats in the climax of the song.
03:45:318 (1) - Something similar here.

All done


[ Hard]
04:05:617 (1,2,3) - This triple touches the HP bar, move these notes a bit down.
Done

[ Insane]
03:38:340 (2) - I still think the circle pattern here should begin here :<
Actually, circle pattern should start at 03:37:917 - imo, but since I didnt wanted to complicate things by doing stuff such as ending spinner 1/4 earlier or something of the sort, this was good enough for me ;)
Thanks for mod!
Sieg
fix things for me please :3
Nwolf
one more update after a short talk with Dake - reduced note count in stream part by 2 and applied the Oni suggestions in the calm part in Muzu

http://puu.sh/cl3Qn/0df9b804a6.osu Muzu
http://puu.sh/cl3R3/27a767bfa4.osu Oni
Shiro

DakeDekaane wrote:

Finally here.

[ Shiro's Insane]
01:14:557 (1,1,1,1,1,1) - You don't know how much I loved this. I didn't think anyone would notice. Glad you did.
03:45:318 (2,3,4,5,6,7,8,9,10) - These overlaps are just ugly considering the tidiness in the map, also idk if you were aiming for slightly tilted sliders instead of totally vertical ones. fixed i guess, they were supposed to be straight up but copypaste did weird things
Topic Starter
Luvdic
@Sieg: those three sections increased by 5%, hopefully its enough

As for the rest, everything updated!
Nwolf
Talked with Ono about the 2nd kiai, said the difference is fine since spread isn't important between both diffs


But I changed the SV soooooooo final final update http://puu.sh/coD4A/97cf9dfd86.osu
DakeDekaane
In Oni:
00:05:202 (1) - I don't think this is properly snapped, edit the .osu file for the position in that object if needed.

In Muzukashii you really should delete some notes, having the same density for both diffs isn't that good for this song. Just a few, like this ones and maybe some others.
03:03:875 (4)
03:05:778 (8,9)
03:06:835 (12,14)
03:09:161 (18)
03:12:332 (26)
03:16:139 (39)
03:17:407 (43)

That'd be all for sure this time.
Nwolf
*sigh* I don't think any of this is of significance, especially the Muzu things in the calm part because it's still Muzukashii level and I don't see why it couldn't be the same in the Oni. Updated anyway

http://puu.sh/cpHUS/ac2ac83473.osu Muzu
http://puu.sh/cpHV5/3b7a9d346b.osu Oni
DakeDekaane
I know the patterns aren't hard, but they were not much different from other parts of the song, so having a lower density reflects better the song being calmer there, anyway, everything is good now to have this qualified.

(ノ・ω・)ノ
Shiro
finallyyyyyyyyyyyyyyyyyyyyyyyy
Myxo
Yaaay <3 Congratz!
Mao

Shiro wrote:

finallyyyyyyyyyyyyyyyyyyyyyyyy
Piine
Congratz (◡‿◡✿)
neonat
Congrats to all involved!
CSLM
gratz~ Xana
:3
mancuso_JM_
grats!

Ahora termina la normal de ''La Casa'' :P
Kenezz
It's real omg, congratz!!
Sieg
<3
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