thanks for mod nickel~
iNickel wrote:
OK! Let's Do This! lets do it
[Easy]
CS 2,5 looks much better here! muh cs2, nty
[Normal]
00:06:450 (1) - Softer slider curve please!
00:15:735 (3) - ^ nope
00:42:878 (4) - ^ its a pattern!
00:46:450 (1) - ^
00:47:164 (2) - ^
00:58:235 (2) - ^
00:58:950 (3) - ^
01:28:950 (5) - ^ !!! nice effect at the end
00:44:307 (2,3,4,5) - Too many circles! Add sliders here very well
[Hard]
00:43:593 (1,2,3) - Doesn't look very well, please move this: 00:44:664 (3) - and this slider: 00:44:128 (2) - so it looks like this: http://puu.sh/c0kt3.jpg changed rhythm but fixed
[Insane]
00:04:843 (1) - Please make a better wave. its good enough!
01:28:950 (1) - I don't recommend that slider. i like
The rest looks fine!
That's all!
Good Luck!
verlaren, thanks for mod!
Verlaren wrote:
Mod 4 mod from PM
Easy:
00:00:736 (1) - add finish.
00:06:450 (1) - add finish on slider's head.
01:15:021 (1) - ^
Normal:
00:44:307 (2,3,4,5) - maybe make a bit simple? for example: fixed ~
01:16:807 (1,2) - (imo is better) please change on: understandable, however, i'd like to make this diff noticeably harder than the easy, which it isn't imo.
01:24:843 (3) - add note? you probably deleted it lol
Hard:
use in this diff custom hitsounds didnt i ? :0
00:27:521 (1) - move clap from slider's head on tail. removed the clap altogether. it didn't fit.
00:29:843, 00:30:557 - add notes with clap hitsound. not needed, keeping the slow rhythm here.
Insane:
01:05:468 (3) - remove note. its a pretty hard drum, so i think it fits, despite no sound there. i'll remove it if its called upon enough though.
Nice map, good luck you too!
hi thanks for mod kakifly
kakifly wrote:
hihi mod from my modding queue :3 hi
the bg is beautiful it really expresses the feelings the artist is singing; and the MANDOM-ness of Naru; it makes me cry. thank you for this wonder imagery yes i cant help but to feel many feeling when i mapping, the feeling i feel is deeply
Easy
- IMO having a constant change in hitsounds does not fit; the music doesnt change so drastically that it calls for that; i would suggest having the entire song follow one or 2 hitsounds; same with all diffs i dont really understand owo, now there's only S/N hitsounds, and i use the the same clap universally.
-00:00:736 (1) - add finish
- 00:26:093 (4) - ^ no thanks, i don't hear a need for it
- 00:26:450 (1) - add whistle on head? i don't really know how to use whistles sooo i'd stray from it
- 00:37:164 (4) - soft hitsounds finish doesn't suit this part; but the drum finish would alrighty
- 00:42:878 (4) - this downbeat is a pretty important sound; try changing the rhythm a bit so a note starts here to emphaisze it huh what
Normal
- 00:44:307 (2,3,4,5) - i really dont suggest doing this in normal; try a 1/2 repeat or something else; but this is just a nono for me alrighty
- 00:52:878 (3) - try making this a 1/1 repeat; it makes this part less dense and imo flows better..
- 00:55:021 (1,2,3) - mmm personally i think this may be a bit hard for normal; its pretty inconsistent with the other rhythms too; during kiai the rhythm gets a lot more dense than other parts of the song yeah, wanted to make it a little harder.
- 01:15:021 (1) - this spinner is really random and doesnt fit imo; map this part please?
Hard
- 00:03:593 (1,2,3,4) - 1/2 slider gets repetitive; try some 1/1's and circles in here; you dont have to do this but this is an example of what i'd do i udnerstand, but its muh pattern and muh style and i do what i want okay you don- jk i felt it suited the sound here
- 00:07:164 (3,4) - try to avoid random jumps like this; theres nothing strong in the music to indicate a jump here, also in this part; theres an overusage (imo) of 1/2 sliders again; try different rhythms; same applies to the rest of this diff slider leniency is fine imo, and i love 1/2s
- 00:16:093 (4,5,1,2) - this stack can get really hard to read; especially with hidden mod on shifted it a little (learn to hdhrdtfl)
- 00:27:521 (1) - why is there a clap here xD removed~
- 00:36:450 (3) - ^ (there should only be one on the tail since i only heard that in the music) removed
- 00:46:093 (1,2) - dis distance tho (jumps from all the notes and then a sudden stop with no jump feels weird.. if that makes sense) yung players gotta learn their antijumps from a young age
- 00:49:307 (1) - maybeee a spinner here instead? it felt too easy, in my opinion. (even though the current pattern is balls easy)
- 01:14:307 (1) - imo the music is really weak here and doesnt need a 1/4 repeat slider; however if you want to keep this i suggest something like that was the original iteration, however it may prove to be confusing thus i changed it to the current one.
- 01:19:664 (3,1,2,3,4,5) - i dont think circle jumps fit here; sliders would work better; and remember to put some soft hitsound whistles here because you can hear them in the music jumps are love. also im scared of whistles
- if you're one of those obsessed with perfection then the stack of 01:24:307 (3) - and 01:23:235 (5) - is a bit off fixed
good luck!