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SUPER BEAVER - Rashisa

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Verlaren
Mod 4 mod from PM

Easy:
00:00:736 (1) - add finish.
00:06:450 (1) - add finish on slider's head.
01:15:021 (1) - ^

Normal:
00:44:307 (2,3,4,5) - maybe make a bit simple? for example:

01:16:807 (1,2) - (imo is better) please change on:

01:24:843 (3) - add note?

Hard:
use in this diff custom hitsounds
00:27:521 (1) - move clap from slider's head on tail.
00:29:843, 00:30:557 - add notes with clap hitsound.

Insane:
01:05:468 (3) - remove note.

Clyne's extra:
00:00:557 (2) - stack with 00:00:736 (3) and add note on 00:00:646
00:13:414 (6,7) - quite difficult to read, try make a triple notes, imo is better:

if you make ^, then add clap on 00:13:593
00:27:700 - add note.
00:39:128 (4) - add note?
00:53:593 - Why You skip a strong beat? add note.
00:54:664 (5,6) - same as in 00:13:414 (6,7)
01:05:200 (2) - remove this pattern and extend 01:04:843 (1) until 01:05:200
01:28:950 (1) - remove finish from head

Nice map, good luck ;)
kakifly
hihi mod from my modding queue :3
the bg is beautiful it really expresses the feelings the artist is singing; and the MANDOM-ness of Naru; it makes me cry. thank you for this wonder imagery


Easy

- IMO having a constant change in hitsounds does not fit; the music doesnt change so drastically that it calls for that; i would suggest having the entire song follow one or 2 hitsounds; same with all diffs
-00:00:736 (1) - add finish
- 00:26:093 (4) - ^
- 00:26:450 (1) - add whistle on head?
- 00:37:164 (4) - soft hitsounds finish doesn't suit this part; but the drum finish would
- 00:42:878 (4) - this downbeat is a pretty important sound; try changing the rhythm a bit so a note starts here to emphaisze it

Normal

- 00:44:307 (2,3,4,5) - i really dont suggest doing this in normal; try a 1/2 repeat or something else; but this is just a nono for me
- 00:52:878 (3) - try making this a 1/1 repeat; it makes this part less dense and imo flows better; i see what you're trying to emphasize on the red tick but that sound also occurs 00:53:414 - of which you didn't map so this would be more consistent
- 00:55:021 (1,2,3) - mmm personally i think this may be a bit hard for normal; its pretty inconsistent with the other rhythms too; during kiai the rhythm gets a lot more dense than other parts of the song
- 01:15:021 (1) - this spinner is really random and doesnt fit imo; map this part please?

Hard

- 00:03:593 (1,2,3,4) - 1/2 slider gets repetitive; try some 1/1's and circles in here; you dont have to do this but this is an example of what i'd do http://puu.sh/c0CMw/943d9152ac.jpg
- 00:07:164 (3,4) - try to avoid random jumps like this; theres nothing strong in the music to indicate a jump here, also in this part; theres an overusage (imo) of 1/2 sliders again; try different rhythms; same applies to the rest of this diff
- 00:16:093 (4,5,1,2) - this stack can get really hard to read; especially with hidden mod on
- 00:27:521 (1) - why is there a clap here xD
- 00:36:450 (3) - ^ (there should only be one on the tail since i only heard that in the music)
- 00:46:093 (1,2) - dis distance tho (jumps from all the notes and then a sudden stop with no jump feels weird.. if that makes sense)
- 00:49:307 (1) - maybeee a spinner here instead?
- 01:14:307 (1) - imo the music is really weak here and doesnt need a 1/4 repeat slider; however if you want to keep this i suggest something like this
- 01:19:664 (3,1,2,3,4,5) - i dont think circle jumps fit here; sliders would work better; and remember to put some soft hitsound whistles here because you can hear them in the music
- if you're one of those obsessed with perfection then the stack of 01:24:307 (3) - and 01:23:235 (5) - is a bit off


good luck!
Topic Starter
hehe
thanks for mod nickel~

iNickel wrote:

OK! Let's Do This! lets do it

[Easy]

CS 2,5 looks much better here! muh cs2, nty :D

[Normal]

00:06:450 (1) - Softer slider curve please! :idea:
00:15:735 (3) - ^ nope
00:42:878 (4) - ^ its a pattern!
00:46:450 (1) - ^
00:47:164 (2) - ^
00:58:235 (2) - ^
00:58:950 (3) - ^
01:28:950 (5) - ^ !!! nice effect at the end :D
00:44:307 (2,3,4,5) - Too many circles! Add sliders here very well :(

[Hard]
00:43:593 (1,2,3) - Doesn't look very well, please move this: 00:44:664 (3) - and this slider: 00:44:128 (2) - so it looks like this: http://puu.sh/c0kt3.jpg changed rhythm but fixed :)

[Insane]
00:04:843 (1) - Please make a better wave. its good enough!
01:28:950 (1) - I don't recommend that slider. i like :(

The rest looks fine!

That's all!

Good Luck! :)

verlaren, thanks for mod!

Verlaren wrote:

Mod 4 mod from PM

Easy:
00:00:736 (1) - add finish. :idea:
00:06:450 (1) - add finish on slider's head. :idea:
01:15:021 (1) - ^ :idea:

Normal:
00:44:307 (2,3,4,5) - maybe make a bit simple? for example: fixed ~
01:16:807 (1,2) - (imo is better) please change on: understandable, however, i'd like to make this diff noticeably harder than the easy, which it isn't imo.
01:24:843 (3) - add note? you probably deleted it lol

Hard:
use in this diff custom hitsounds didnt i ? :0
00:27:521 (1) - move clap from slider's head on tail. removed the clap altogether. it didn't fit.
00:29:843, 00:30:557 - add notes with clap hitsound. not needed, keeping the slow rhythm here.

Insane:
01:05:468 (3) - remove note. its a pretty hard drum, so i think it fits, despite no sound there. i'll remove it if its called upon enough though.

Nice map, good luck ;) you too!

hi thanks for mod kakifly :D

kakifly wrote:

hihi mod from my modding queue :3 hi
the bg is beautiful it really expresses the feelings the artist is singing; and the MANDOM-ness of Naru; it makes me cry. thank you for this wonder imagery yes i cant help but to feel many feeling when i mapping, the feeling i feel is deeply


Easy

- IMO having a constant change in hitsounds does not fit; the music doesnt change so drastically that it calls for that; i would suggest having the entire song follow one or 2 hitsounds; same with all diffs i dont really understand owo, now there's only S/N hitsounds, and i use the the same clap universally.
-00:00:736 (1) - add finish :idea:
- 00:26:093 (4) - ^ no thanks, i don't hear a need for it
- 00:26:450 (1) - add whistle on head? i don't really know how to use whistles sooo i'd stray from it
- 00:37:164 (4) - soft hitsounds finish doesn't suit this part; but the drum finish would alrighty
- 00:42:878 (4) - this downbeat is a pretty important sound; try changing the rhythm a bit so a note starts here to emphaisze it huh what

Normal

- 00:44:307 (2,3,4,5) - i really dont suggest doing this in normal; try a 1/2 repeat or something else; but this is just a nono for me alrighty
- 00:52:878 (3) - try making this a 1/1 repeat; it makes this part less dense and imo flows better.. :idea:
- 00:55:021 (1,2,3) - mmm personally i think this may be a bit hard for normal; its pretty inconsistent with the other rhythms too; during kiai the rhythm gets a lot more dense than other parts of the song yeah, wanted to make it a little harder.
- 01:15:021 (1) - this spinner is really random and doesnt fit imo; map this part please? :idea:

Hard

- 00:03:593 (1,2,3,4) - 1/2 slider gets repetitive; try some 1/1's and circles in here; you dont have to do this but this is an example of what i'd do i udnerstand, but its muh pattern and muh style and i do what i want okay you don- jk i felt it suited the sound here :D
- 00:07:164 (3,4) - try to avoid random jumps like this; theres nothing strong in the music to indicate a jump here, also in this part; theres an overusage (imo) of 1/2 sliders again; try different rhythms; same applies to the rest of this diff slider leniency is fine imo, and i love 1/2s :(
- 00:16:093 (4,5,1,2) - this stack can get really hard to read; especially with hidden mod on shifted it a little (learn to hdhrdtfl)
- 00:27:521 (1) - why is there a clap here xD removed~
- 00:36:450 (3) - ^ (there should only be one on the tail since i only heard that in the music) removed
- 00:46:093 (1,2) - dis distance tho (jumps from all the notes and then a sudden stop with no jump feels weird.. if that makes sense) yung players gotta learn their antijumps from a young age
- 00:49:307 (1) - maybeee a spinner here instead? it felt too easy, in my opinion. (even though the current pattern is balls easy)
- 01:14:307 (1) - imo the music is really weak here and doesnt need a 1/4 repeat slider; however if you want to keep this i suggest something like that was the original iteration, however it may prove to be confusing thus i changed it to the current one.
- 01:19:664 (3,1,2,3,4,5) - i dont think circle jumps fit here; sliders would work better; and remember to put some soft hitsound whistles here because you can hear them in the music jumps are love. also im scared of whistles :(
- if you're one of those obsessed with perfection then the stack of 01:24:307 (3) - and 01:23:235 (5) - is a bit off fixed


good luck!
pishifat
100 SP hype
Topic Starter
hehe

pishifat wrote:

100 SP hype
no BAT hype
Clyine

sheela901 wrote:

Hey handsome!

General


Clyine's Extra

  1. 00:00:438 (1) - This note doesn't land on any sound, but there is one on a 1/6 tick, 00:00:438 . But I would remove the first note, since it doesn't fit with the music. used a slider starting on a 6th.
  2. 00:05:200 (1) - Try a note. It sounds better than the slider. The slider sound doesn't really fit with the vocals there. feels empty
  3. 00:09:128 (4) - Move it closer to the next object, like x:27 y:152, so we won't get confused if we have to click (1)earlier, or later. This goes the same for 00:13:414 (6,7) and 00:54:664 (5,6) . at this level of playing it wouldnt make a differnce
  4. 00:13:593 to 00:17:878 - The new combo was different from the others. And it doesn't have the consistency. I suggest that you check it. checked all only 2 nc on a sliders starts on a red tick. those have reasons behind them
  5. 00:19:307 (1,2) - Why did you slow down the players there? A low distance make the players slow down when there's some intense before. But these notes aren't following the music. So, I suggest to move them more further. ^ wouldnt make a diff.
  6. 00:49:485 (1,2,3,1,2,3,1,2,3,1,2,3) - It's best if you follow the same pattern. I mean that they aren't on the "same line". I mean, it should be somewhere like this: ok did that and rreadjust the position
    SPOILER

    Sorry if you can't see anything, but here's the code:

    349,106,49485,5,0,0:0:0:0:
    308,102,49575,1,0,0:0:0:0:
    268,99,49664,1,0,0:0:0:0:
    370,311,49843,1,4,0:3:0:0:
    281,80,50021,5,0,0:0:0:0:
    242,96,50111,1,0,0:0:0:0:
    206,114,50200,1,0,0:0:0:0:
    370,311,50379,1,4,0:3:0:0:
    222,78,50557,5,0,0:0:0:0:
    189,104,50646,1,0,0:0:0:0:
    159,129,50736,1,0,0:0:0:0:
    370,311,50914,1,4,0:3:0:0:
    157,112,51093,5,0,0:0:0:0:
    132,145,51182,1,0,0:0:0:0:
    109,178,51271,1,0,0:0:0:0:
  7. 01:00:736 (1,2) - The flow there is bad. (2) is too outside of (1)'s curve. I suggest to remove the node on the body, and make it diagonal. done
  8. 01:06:450 (9,10) - Same thing, it's a bad flow. You can make the curve of (9) facing to the left, or make it straight. done
  9. 01:28:950 (1) - I think an only note would be best (replace the slider by a note). In my opinion, the note should handle the final syllable. a circles feels really empty
I found some new combo issues, but I didn't mention in the mod. That's why I want you to check them, and the pattern constant. You add a new combo on each downbeat, so you should stay on this pattern.
Well, I guess that's all! Don't hesitate on asking me questions! Good Luck on ranking this map!

Verlaren wrote:

Mod 4 mod from PM

Clyne's extra:
00:00:557 (2) - stack with 00:00:736 (3) and add note on 00:00:646 Change the pattern prev mod
00:13:414 (6,7) - quite difficult to read, try make a triple notes, imo is better: changed to circle

if you make ^, then add clap on 00:13:593
00:27:700 - add note. nope
00:39:128 (4) - add note? nope no following the stuff i want.
00:53:593 - Why You skip a strong beat? add note. theres no sound here even tho its a big white tick. and a slider plays weird.
00:54:664 (5,6) - same as in 00:13:414 (6,7) triplets
01:05:200 (2) - remove this pattern and extend 01:04:843 (1) until 01:05:200 nope
01:28:950 (1) - remove finish from head done

Nice map, good luck ;)

handsome wrote:

pishifat wrote:

100 SP hype
no BAT hype
Hype

Thanks for the moddssss
http://puu.sh/c1o7H/0d729379b9.osu
Sellenite
[Insane]
  1. 00:06:450 increase the vol. to abou 40% or 50%,i cant here the clap these place,other diff is also mention this
  2. 00:16:271 (5,1) - switch NC
  3. 00:48:414 (2) - i think it is better to copy from 00:47:700 (2) - and ctrl+h,it will be more beautiful!
  4. 00:46:807 (1) - i recommend you cancel NC here cuz 00:46:271 (2,2) - is a group,this make them more clear
  5. 00:48:235 (1) - same as above
  6. 01:10:557 (1) - slider head add finish,also in other diff
  7. 01:14:218 (4) - NC
it has some random jumps here but i think this is not a serious problem,just one thing anxious:jump always in the middle and it will lost a lot of fun..notice this for your future map!beside this other is good for me

[Hard]
  1. 00:35:021 (1) - slider head use normal additions
  2. 00:45:021 (1,2,3,1,2,3,1,2) - so confusing,should make something circle into slider and make not overlap anymore like this,but i am sorry i cant leave a plan for you so change depend on you!
  3. 00:46:271 (2) - also you can make this shape like 00:46:985 (2) - and NC like i mentioned in insane,more clear
  4. 00:48:414 (2,1) - 1‘s end stack on 2’s head?more beautiful imo
  5. 00:57:342 (3,4) - dont use random jump here,keep ds and make square shape,dont forget to adjust 00:57:700 (5) -
  6. i adjust some NC here cuz you only use NC follow the vocal in these place,try to unify them:
    SPOILER
    01:07:700 (5) - NC
    01:08:414 (1) - cancel NC
    01:09:307 (3) - NC
    01:09:843 (1) - cancel NC
    01:10:557 (3) - NC
    01:11:093 (1) - cancel NC
    01:12:164 (4) - NC
    01:13:057 (1) - cancel NC
[Normal]
  1. 01:14:128 (5) - NC to let player know it is new change(on red line)
  2. 01:28:950 (5) - NC?
[Easy]
  1. clear
Topic Starter
hehe
thanks 4 mod sellenite

Sellenite wrote:

[Insane]
  1. 00:06:450 increase the vol. to abou 40% or 50%,i cant here the clap these place,other diff is also mention this consider,but now keep
  2. 00:16:271 (5,1) - switch NC
  3. 00:48:414 (2) - i think it is better to copy from 00:47:700 (2) - and ctrl+h,it will be more beautiful!change differently
  4. 00:46:807 (1) - i recommend you cancel NC here cuz 00:46:271 (2,2) - is a group,this make them more clear
  5. 00:48:235 (1) - same as above
  6. 01:10:557 (1) - slider head add finish,also in other diff dont see why
  7. 01:14:218 (4) - NC
[Hard]
  1. 00:35:021 (1) - slider head use normal additions remove clap instead
  2. 00:45:021 (1,2,3,1,2,3,1,2) - so confusing,should make something circle into slider and make not overlap anymore like this,but i am sorry i cant leave a plan for you so change depend on you! i want to keep this one especially
  3. 00:46:271 (2) - also you can make this shape like 00:46:985 (2) - and NC like i mentioned in insane,more clear change nc, but keep slider.
  4. 00:48:414 (2,1) - 1‘s end stack on 2’s head?more beautiful imo
  5. 00:57:342 (3,4) - dont use random jump here,keep ds and make square shape,dont forget to adjust 00:57:700 (5) -
  6. i adjust some NC here cuz you only use NC follow the vocal in these place,try to unify them:
[Normal]
  1. 01:14:128 (5) - NC to let player know it is new change(on red line)
  2. 01:28:950 (5) - NC?
[Easy]
  1. clear
Aleks719
Couple of suggestions, generally map is good enough.

Normal
00:52:700 (2) - highly suggest to remove this note. Pattern comes right after spinner, and hard to catch rhythm fast. Removing note will help to pass this place without troubles.
01:16:271 (3,1) - it's kinda personal, but 3/2 rhythm is hard to read for Normal, even with spacing. I'd suggest to turn notes into slider: http://puu.sh/c1Ps1/f06190e7d0.jpg

Clyine's Extra
00:00:438 (1) - 1st slider looks unnecessary.
00:32:164 (1,1,1,1,1,3) - i personally don't like when stack goes too long, would be great to see notes not only at the same point.
00:42:879 (1) - slider is not enough visible
Topic Starter
hehe
ITS HAPPENING

Aleks719 wrote:

Couple of suggestions, generally map is good enough.

Normal
00:52:700 (2) - highly suggest to remove this note. Pattern comes right after spinner, and hard to catch rhythm fast. Removing note will help to pass this place without troubles. :idea:
01:16:271 (3,1) - it's kinda personal, but 3/2 rhythm is hard to read for Normal, even with spacing. I'd suggest to turn notes into slider: redid the whole rhythm instead, it should play better now.
xxdeathx
holy shit it's finally starred
Iceskulls
So it finally happening O_o
Clyine

Aleks719 wrote:

Couple of suggestions, generally map is good enough.


Clyine's Extra
00:00:438 (1) - 1st slider looks unnecessary. Feels weird if i left it out for me
00:32:164 (1,1,1,1,1,3) - i personally don't like when stack goes too long, would be great to see notes not only at the same point. did some manual stacking
00:42:879 (1) - slider is not enough visible shifted.
thanks for the moddd
http://puu.sh/c46D0/63dc5f3b8d.osu


Aleks719
I think it's worth to be bubbled.

For next BAT:
i'm not sure about 1st slider in Clyine's Extra (00:00:438 (1) -) because it apeears before timeline. Up for you to accept it or deny.
Topic Starter
hehe

Aleks719 wrote:

I think it's worth to be bubbled.

For next BAT:
i'm not sure about 1st slider in Clyine's Extra (00:00:438 (1) -) because it apeears before timeline. Up for you to accept it or deny.
SWEEEEET
Nyukai
gratz
Gaia
dat gif tho

go for it handsome~
Iceskulls
IamKwaN
WTF with the BG????
[Extra]
  1. All of the stacking can be improved using default stacking function. I don't plan to show them one by one here.
  2. 00:22:164 (7,1) - Swap NC. Same for 01:06:450 (9,1).
  3. 00:59:307 - Finish.
  4. 01:26:450 (1,3,5) - Remove finish. Claps on (1) and head of (5). Consecutive finishes are annoying.
  5. 01:28:950 - 40% so as to make it audible.
[Other than Extra]
  1. Insane: 00:49:485 (2,3,4,1) - Stack. Same for 01:25:914 (4,5,6,2).
  2. Hard: 00:40:021 - Soft-addition.
  3. Normal: 01:16:985 (2) - Replace this with a circle at 01:17:164 . And for 01:17:878 (1,2,3) - try http://puu.sh/c6CXP.jpg, as it sticks to the drum better.
  4. 00:59:307 - Finish.
  5. 01:28:950 - Sounds like inaudible, try 40%.
I found my standard on no-ranked-map mappers ultra-lenient. Keep improving your mapping or else I will kill you.
xxdeathx

IamKwaN wrote:

WTF with the BG????

I found my standard on no-ranked-map mappers ultra-lenient. Keep improving your mapping or else I will kill you.
omg guy's profile picture is leaking everywhere

don't kill anybody pls
Clyine

IamKwaN wrote:

WTF with the BG????
[Extra]
  1. All of the stacking can be improved using default stacking function. I don't plan to show them one by one here. :c fixed
  2. 00:22:164 (7,1) - Swap NC. Same for 01:06:450 (9,1). done
  3. 00:59:307 - Finish. done
  4. 01:26:450 (1,3,5) - Remove finish. Claps on (1) and head of (5). Consecutive finishes are annoying. done
  5. 01:28:950 - 40% so as to make it audible. done


I found my standard on no-ranked-map mappers ultra-lenient. Keep improving your mapping or else I will kill you. :c
http://puu.sh/c6FMw/9f35bc3c8a.osu
Thanks for the mod

one day i will go blind trying to see if my circles stacks or not.
Topic Starter
hehe
with hearts and kisses

IamKwaN wrote:

WTF with the BG???? u wot m8

[Other than Extra]
  1. Insane: 00:49:485 (2,3,4,1) - Stack. Same for 01:25:914 (4,5,6,2). done
  2. Hard: 00:40:021 - Soft-addition. done
  3. Normal: 01:16:985 (2) - Replace this with a circle at 01:17:164 . And for 01:17:878 (1,2,3) - try http://puu.sh/c6CXP.jpg, as it sticks to the drum better. done
  4. 00:59:307 - Finish. done
  5. 01:28:950 - Sounds like inaudible, try 40%. done
I found my standard on no-ranked-map mappers ultra-lenient. Keep improving your mapping or else I will kill you. of course \o/
IamKwaN

xxdeathx wrote:

don't kill anybody pls
I only give up to kill u as ur already dead

Beep! Gratz for your first rank!
Topic Starter
hehe

IamKwaN wrote:

xxdeathx wrote:

don't kill anybody pls
I only give up to kill u as ur already dead

Beep! Gratz for your first rank!

WE DID IT BOYS


BASED MODDERS
Clyine, TestApple, Rtyzen, Kato, Lumision, kepel, Takoyaki-, Koxeida, iamdarren, Estellia-, LizeKotze, Artavia, MikasaYuri, smallbeans, ThEBonzi, Pjecoo, neonat, paseli, Jaltzu, xLoupGarou, ichia7x, P o M u T a, Moo-Chan, CelsiusLK, 340, xxdeathx, NoHitter, kamisamaa, skinnyjimmy, Miramono, pishifat, Xinely, Xanandra, Midge, Alplaza, Inyuschan, Cherry Blossom, rui, TT Mouse, HabiHolic, Indeed, IamKwaN, RandomEffect, OniJAM, ShiraKai, buhei, Hollow Wings, Leorda, jesus1412, Yasora, ts8zs, Rakuen, eINess, Star Stream, Kibbleru, DarkVortex, Support, ProfessionalBox, Knotts, Gamu, onoz, - Nya-, sheela901, kakifly, iNickel, Verlaren, Sellenite, Aleks719

WE DID IT BOYSSS
Umi
MANDOM

gratz on first rank ;)
Gamu
finally!

Congrats 8-)
Rtyzen
GRATZZZZZ :D
Kato
Congrats on rank wooo

Inb4 QAT unrank
Koxeida
TIME TO DO ANOTHER MAP GOGO!
sheela
Cool, handsome! Congrats!
Iceskulls

handsome wrote:

BASED MODDERS
Clyine, TestApple, Rtyzen, Kato, Lumision, kepel, Takoyaki-, Koxeida, iamdarren, Estellia-, LizeKotze, Artavia, MikasaYuri, smallbeans, ThEBonzi, Pjecoo, neonat, paseli, Jaltzu, xLoupGarou, ichia7x, P o M u T a, Moo-Chan, CelsiusLK, 340, xxdeathx, NoHitter, kamisamaa, skinnyjimmy, Miramono, pishifat, Xinely, Xanandra, Midge, Alplaza, Inyuschan, Cherry Blossom, rui, TT Mouse, HabiHolic, Indeed, IamKwaN, RandomEffect, OniJAM, ShiraKai, buhei, Hollow Wings, Leorda, jesus1412, Yasora, ts8zs, Rakuen, eINess, Star Stream, Kibbleru, DarkVortex, Support, ProfessionalBox, Knotts, Gamu, onoz, - Nya-, sheela901, kakifly, iNickel, Verlaren, Sellenite, Aleks719

WE DID IT BOYSSS
Oriental Tank
G0od map Congratz :D
Topic Starter
hehe

Umi wrote:

MANDOM

gratz on first rank ;)
MANDOM THANKS

Gamu wrote:

finally!

Congrats 8-)
thanks Gamu!! :D

Rtyzen wrote:

GRATZZZZZ :D
thanks <3 rank tokohana plz

Kato wrote:

Congrats on rank wooo

Inb4 QAT unrank
cancer taco go away

Koxeida wrote:

TIME TO DO ANOTHER MAP GOGO!
NO ITS UR TURN THANKS

sheela901 wrote:

Cool, handsome! Congrats!
thank you! :)

CelsiusLK wrote:

HYPE U HYPE ME

Oriental Tank wrote:

G0od map Congratz :D
thank you!
TtmnZk
Nice works ! Handsome :) :) :)
Song and anime is so awesome !
Sellenite
funny stuff 233
congrats
Nyukai

handsome wrote:

BASED MODDERS
Clyine, TestApple, Rtyzen, Kato, Lumision, kepel, Takoyaki-, Koxeida, iamdarren, Estellia-, LizeKotze, Artavia, MikasaYuri, smallbeans, ThEBonzi, Pjecoo, neonat, paseli, Jaltzu, xLoupGarou, ichia7x, P o M u T a, Moo-Chan, CelsiusLK, 340, xxdeathx, NoHitter, kamisamaa, skinnyjimmy, Miramono, pishifat, Xinely, Xanandra, Midge, Alplaza, Inyuschan, Cherry Blossom, rui, TT Mouse, HabiHolic, Indeed, IamKwaN, RandomEffect, OniJAM, ShiraKai, buhei, Hollow Wings, Leorda, jesus1412, Yasora, ts8zs, Rakuen, eINess, Star Stream, Kibbleru, DarkVortex, Support, ProfessionalBox, Knotts, Gamu, onoz, - Nya-, sheela901, kakifly, iNickel, Verlaren, Sellenite, Aleks719

WE DID IT BOYSSS
oh hi I'm there o3o

now yes, gratz~
Fycho

handsome wrote:

good, new couple gets.
Knotts
Congratssssssssssssssssssssssssssssss!

Clyine
😄😄😄😄😄😄😄😄😄😄😄😄
IamKwaN

Fycho wrote:

handsome wrote:

good, new couple gets.
No please, I would rather marry u okay.
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