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Memme - Again

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Topic Starter
Broccoly

Tari wrote:

Ah yes, this map



Normal



  1. HP Drain 2.5 matches better because you won't expect them to fail anyways no matter what the drain you use (obviously can't use higher drain) and plus it provides much more balanced settings imo Done
  2. 00:10:500 (1) - I would of liked it better if you could start this slider with a slight curve, brings some more flavor to the help in my eyes because you started the previous combo the same way as this one. I think it fits more to be straight there
  3. 00:25:500 (1,2,3) - Starting here the whistles start on white / red ticks unlike before, you might add whistles according to where those are instead of every other 1/2 beat. that being said a whistle could go to 3. Done
  4. 00:34:500 (1,2,3,4,5,6,7) - This has got to be the most complex rhythm ever right? joking. but I could see many different areas where you could of simplified the rhythm maybe reverse remove circle 2 and reverse 1? at first thought I was hoping this would lead to the kiai after the spinner but noooo.Woa I think the rhythm there is easy to follow.. and the pattern is easy too..
  5. 00:50:812 (5) - Start of this needs a finish , sounds awfully empty without it and those white beats that are at 00:49:500 (1,2,3) - lead to it well, and also add to end of 00:51:562 (7) - or else it sounds empty , but somewhere there has to be finishes added towards it. Added
  6. 00:57:750 (6) - According to your design, it would of been way if you took 00:56:062 (2) - and flipped it vertically, do it please if you haven't already done so. Done. good idea
  7. 01:18:750 (5,6) - I don't think there is a reason to add an extra note in replacement for the slider end, it's just not needed in my eyes, if I were you I would just extend slider 5's ending and remove 6. it just complicates the rhythm way more than needed. same for this 01:17:625 (2,3) - it's not really needed imo. I think it's more fun to add a note than just to have a slider..
  8. 01:51:375 (5,6) - ^
  9. 01:38:625 (1) - I can understand your trying to emphasize the drums in the start? but still I think only the finishes really need to be represented here? seems just a way for you to add the drum whistle by mapping the red tick lol. heh yes i wanted to emphasize
  10. 01:42:750 (6,7) - Rhythm needs revising here, I thought it was suppose to be similar to 01:42:750 (6,7) - ? and also your missing many beats here? perhaps try this? http://puu.sh/aKwDB.jpg Done. Nice
  11. 01:14:625 (1) - For all these spinners, the beat at 1 is really strong, you should add a circle+finish to the start of the spinner here and move the spinner towards the blue tick. like you did with 02:11:437 (3,1) - Done
  12. 01:59:625 (1) - ^
Done

Freely



  1. The diff settings are lol, its better to round to the nearest half decimal here, so go from 6.9 drain to 7 and change od 7.4 to 7.5 , won't really make a difference but those settings work more. heh they have a special meaning. I'd like to keep it.
  2. 00:07:875 (2) - I don't understand the reason why this has to be hard curved, could you remove the red point in the slider and replace it with a regular one? I think you mean't to blanket the notes here because it surely looks better that way. doesn't really affect gameplay but them blanketing fits more in this part. I like how it looks. Feels more refined to me.
  3. 00:09:375 (3) - The polarity here, is really messed your going up and up again, when the sliders are facing down, honestly it would be better if you could of flipped this slider for better flow. ah yes, i had the same opinions when I ranked Cry More; well, I like how it plays.. just up and down is no fun
  4. 00:11:437 (6,7) - Same here, polarity is weird, I would expect to jump from 7 to 6 not 6 to 7, it leads way more to the next combo than how you have it currently, too much unneeded jumps. This one I fixed.
  5. 00:29:062 (3) - ^ ^
  6. 00:40:312 (1,2) - Switch the new combo's here? honestly the new combo should be added towards the anti-jump for better readability in this part in my eyes. Fixed
  7. 00:43:312 (1,2) - ^ Fixed
  8. 00:48:750 (4) - This jump is huge and the circles here already form a square, I think it's safe to say you can add a new combo here to seperate it from the previous. Fixed
  9. 00:54:187 (2,3) - Are you sure you want to do this? I found an alternative design you could try , here's hoping you like it at least a little bit http://puu.sh/aL1hF.jpg flows better in my eyes. Yeah, trying new things~ and it plays pretty well
  10. 00:59:437 (5,6) - Again some of these movement aren't very intuitive, I'd rather you ctrl+g because that's more naturally how this combo would flow, you don't expect to suddenly go back to the previous note. I think the current pattern's more fun
  11. 00:50:812 (1) - The finish makes more sense if you added it to the start of the slider rather than the end. Fixed. Good catch
  12. 01:37:500 (4) - Such large pauses is going hurt drain, I would add a new combo here so there's a little bit more drain and also the jump towards here is wow. 01:38:625 (1) - Make sure remove it 01:38:625 (1) - or you can keep it if you want.Hurting the drain was my intention. It can give the build-up feeling I want the players to experience.
Nice job using emoticons on only Karia's diff. I feel special.
Thanks for the mod bra it was helpful :)

p.s. Karia's on a trip so he'll fix his later
Topic Starter
Broccoly

Underflow wrote:

[General]
- 일단 앞에분이 말했듯이 오프셋 약간 빠릅니다. 7510 ~ 7512 정도로 하면 맞을것 같네요. 네 한번 오프셋잘하는친구한테 물어볼게요

[Freely]
00:19:875 (4,5,6,7,8,1) - 살짝 어색하다는 느낌이 드네요. 음에 맞춰서 박자를 이렇게 하는편이 더 나을거라 생각함. 아 그것도 좋네요. 근데 초반부라 편안한 비트로 넣고싶어서.. 나중에 한번더 생각해보겟습니다.
00:27:750 (1) - 중간에 00:27:937에 음이 있으니 1 / 2 슬라이더로 해보는건 어떤가요? Fixed.
01:22:875 (2) - 이상한건 아닌데, 피아노 음이 강하니까 피아노 음에 맞추는게 낫지 않은가요? 다른모더도 그런말을 하긴했는데.. 흠 이것도 한번 생각해보겠습니다. 그런방식으로 더좋게 바꿀아이디어가 생각나면 함 바꿔볼게요~

맵을 잘만드셔서 이거밖에 못잡겠습니다. 무능력해서 죄송합니다. DX ㅋㅋ아니에요 도움됫습니다. 감사함다!!!!

GGoMaCL wrote:

Freely

00:12:917 - 부터 00:13:519 - 구간의 슬라이드 박자가 이상한거 같습니다. 테스트플레이어들은 별말없던데..ㅋㅋ 함의견더들어보죠

01:36:937 - 이 첫 슬라이더 부분을 연타로 바꾸심이 어떠십니까(개인적인 생각)전 저렇게 1/4점프가 더 재밌을거같아서..
Hollow Wings
from Scorpiour's Modding Queue

Freely

  1. 00:25:125 (1,3) - just swap nc setting here, not that necessary to set nc by following the vocal track
  2. i should admit that this is a really good map, 2 stars to u

Karia's Hard

  1. 00:33:375 (2) - hmm, i'd like to stack it at the head of 00:33:562 (3) -
  2. good map, 1 extra star for this

Normal

  1. 00:15:750 (5) - 1/2 slider here's better to me
  2. 00:59:437 (3,4) - perfect this blanket (nazi
very well mapped and designed map. those rhythm and composing just force me to say nothing else to this

pm me when u finished checking all ur mods

good luck
Topic Starter
Broccoly

Hollow Wings wrote:

from Scorpiour's Modding Queue

Freely

  1. 00:25:125 (1,3) - just swap nc setting here, not that necessary to set nc by following the vocal track Fixed
  2. i should admit that this is a really good map, 2 stars to u Woww thanks!

Normal

  1. 00:15:750 (5) - 1/2 slider here's better to me ah this one I like how a circle plays,,
  2. 00:59:437 (3,4) - perfect this blanket (nazi Tried Fixing.
very well mapped and designed map. those rhythm and composing just force me to say nothing else to this Thanks a lot!!!

pm me when u finished checking all ur mods Alright.

good luck C:
Karia is on a trip, so I'll be updating his diff when he comes back
Updated my diffs~
lolia
I'm back @3@

Shinobu Oshino wrote:

Hard
  1. 00:44:156 (3,4,5,6) - Feels really awkward to play this. Nothing else in this difficulty plays similarly and felt out of place. Well..Here is no problem imo ;w;
  2. 00:52:500 - There's a sudden change of hitsounds here, and I was really confused on my first play through.\ Sorry..I can't understand about this. This hitsound is same with others,,
  3. 00:55:875 (2) - Needs a clap hitsound, so does 00:56:625 (4) - . fixed
  4. 00:56:156 - Snare in the song with no note to represent it. There are a few examples of this in the song, but this one I feel needs it. fixed

Raose wrote:

[Karia's Hard]

the volume sounds quite loud in the very beginning, and it's louder than the kiai, which is kinda odd :/ consider lowering it to maybe... 75%? fixed myself

00:09:937 (4,5,6) - hmm i think it'd be better if these circles had equal spacing. i know the pitch of the music gets lower, but i think each note should be equally strong! ok, fixed
01:16:500 (1) - (and onward) - consider putting soft whistles to emphasize the piano, if possible hmm..ok, I'll consider it later
01:21:750 (1,2,3,4) - this threw me off, i thought this was a stream :/ especially since you put claps on them, i think the circle pattern could have more impact if the circles were more spread out I want the anti-jump on here,,sorry
02:03:562 (3) - hmm this overlap looks a bit messy to me D: here's an alternative: http://puu.sh/aHQx3/01fe2db99f.jpg this overlap is no problem to me,,sorry ;w;

Tari wrote:

Karia's Hard



  1. 00:17:625 (1) - Extend the spinner to blue tick and add a note here, I don't think ignoring this beat is good, its not a must but its something to start with :P Yeah, I know about this beat that fits with a note..but I don't want it in this diff, sorrt
  2. 01:14:625 (1) - ^ ^
  3. 01:59:625 (1) - ^ ^
  4. 00:20:437 (3) - Here I think its best if you ctrl+G imo, the jumps seem to major for this part and the emphasis is placed all wrong, and the issue is also with polarity. Almost jumps in this diff are on strong beat I think. But about this part, I didn't put the jumps following the strong beat,,and just I want this :D
  5. 00:34:500 (1,2,3,4) - The flow here is really weird, this whole pattern would connect more if you have zig-zag movement since you all of a sudden go left on the 4th note, which kinda breaks the flow with how the circles are mapped. http://puu.sh/aL05F.jpg that pattern That pattern leads well and connects all the notes properly and it fits together like a actual combo would. fixed
  6. 00:47:250 (4) - Too many curved slider's here I'd prefer you curve this slider slightly, flow would be a little bit too linear if you don't curve one of these slider's a little bit anyway. http://puu.sh/aL0gL.jpg ,yeah I'd prefer that because it leads to the next note well enough in my eyes. Personally, there is no gap between straight's and a bit curved's. I know about the curved slider's flow is better to see, but in game, they are almost same flow imo and,,I don't want curved slider on this..Sorry
  7. 01:01:125 (2) - Imo, this seems unnecessary only some beats in here should be emphasized and that's the beats in the red ticks and there should be a pause between each of the notes here, that being said you should remove this note. and remove the new combo too :x A bit strange after removing this note to me..;w; sorry
  8. 01:05:062 (2,3) - Try to make them blanket since you already curve these sliders, it would flow much better if you did here is what it should look like if you do : http://puu.sh/aL0qZ.jpg that fits better well and the design that you are already aiming for in this part and also the spacing hardly changes for this part. Curved a bit more.
  9. 01:30:281 (2,3) - Not sure about this one but change to slider to make the jump easier to play here? Not fit the jump in here imo.. And note is better than slider to me. Sorry
  10. 01:50:062 (2) - The spacing on this is too low, there so close together and for the other part's the spacing is so high, I'd prefer you increase spacing of this note slightly, people might think it's placed on blue tick instead red. fixed
  11. 01:52:500 (1) - I think a finish would sound better to the start of the slider than a whistle or you could add it here 01:53:812 (1) - Finish on there is a bit strange imo..sorry
  12. 02:02:437 (4) - Decreasing spacing here? imo only 1 jump is needed here and that's the jump towards the next note not here, since it has a new combo and a stronger beat. fixed
  13. 01:40:500 (1) - A finish sounds much better in the start of this. fixed
  14. 01:53:812 (1) - ^ Strange to me..sorry

Hollow Wings wrote:

Karia's Hard

  1. 00:33:375 (2) - hmm, i'd like to stack it at the head of 00:33:562 (3) - stack the (2) and (3) is not good imo, cuz their beats-gap is too big,,sorry
  2. good map, 1 extra star for this :P
Thanks for modding!

SPOILER
osu file format v13

[General]
AudioFilename: Again.mp3
AudioLeadIn: 1500
PreviewTime: 96937
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Again
TitleUnicode:Again
Artist:Memme
ArtistUnicode:Memme
Creator:Broccoly
Version:Karia's Hard
Source:
Tags:のぶなが Nobunaga Anipop ParkMemme Karia
BeatmapID:458987
BeatmapSetID:192572

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:1

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Topic Starter
Broccoly
All updated!
Scorpiour
Hi there~~ mod from HW's recommendation

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[Freely]
  1. 00:09:375 (3,4) - The downbeat around here is misplaced. The beat i suggest is:
  2. 00:26:062 (2) - polyline here is looked weird a little, maybe a curve is better?
  3. 00:27:562 - seems you did not follow the vocal so perhaps here could be a note placed at 256:350
  4. 00:37:125 (6,7,8,9,10) - ctrl+g for better flow?
  5. 02:10:500 (1) - maybe slider+note is better
[Karia's Hard]
  1. 01:42:937 (2) - it's looked confused a little..maybe use NC or something else to make it more recognizable?
  2. 01:43:875 (2,3,4,1) - suddenly claps here heard weird slightly. also 01:54:562 (3,4,5) - 01:57:562 (2,3) -
[Normal]
  1. 00:27:750 (1,2) - a repeat here maybe better
  2. 00:29:812 (3,4) - could be combined to one slider i suppose, also 00:32:812 (3,4) - , 00:50:812 (5,6) - ..etc.. which could reduce the overall difficulty of your map slightly.
  3. 00:37:125 (6,7) - 01:29:625 (3,4) - also this kinda pattern.. i really concern the difficulty of this diff.
  4. 02:11:718 (1) - 1/4 is close, use 1/2 in E/N at least, also 02:17:343 (1) -
The difficulty of Normal is an issue, but generally the mapset if good. Try to find several more mod to resolve it, and call me back to recheck when you're ready :)
Topic Starter
Broccoly
woww thanks a lot!! I'll be fixing it tomorrow (have a flight today) C:
lolia

Scorpiour wrote:

[Karia's Hard]
  1. 01:42:937 (2) - it's looked confused a little..maybe use NC or something else to make it more recognizable? Hmm,,already 01:42:750 (1,2,3) this anti-pattern has the NC. So (2) need not it imo, sorry
  2. 01:43:875 (2,3,4,1) - suddenly claps here heard weird slightly. also 01:54:562 (3,4,5) - 01:57:562 (2,3) - fixed
Thanks for modding!

노멀 커스텀11이 필요없어졌네요,,지워주세요 ㅎㅎ


SPOILER
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AudioLeadIn: 1500
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[Metadata]
Title:Again
TitleUnicode:Again
Artist:Memme
ArtistUnicode:Memme
Creator:Broccoly
Version:Karia's Hard
Source:
Tags:のぶなが Nobunaga Anipop ParkMemme Karia
BeatmapID:458987
BeatmapSetID:192572

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73,338,127500,6,0,P|109:350|161:350,1,80,4|0,0:0|0:0,0:0:0:0:
228,336,127875,1,8,0:0:0:0:
324,264,128062,2,0,P|286:262|237:245,1,80,4|0,0:0|0:0,0:0:0:0:
179,208,128437,1,8,0:0:0:0:
152,92,128625,6,0,L|156:12,2,80,6|0|8,0:0|0:0|0:0,0:0:0:0:
88,192,129187,2,0,L|92:276,2,80,2|0|8,0:0|0:0|0:0,0:0:0:0:
160,116,129750,5,2,0:0:0:0:
208,180,129937,2,0,L|212:236,2,40,2|8|6,0:0|0:0|0:0,0:0:0:0:
244,108,130312,1,2,0:0:0:0:
360,80,130500,6,0,L|452:84,2,80,6|0|8,0:0|0:0|0:0,0:0:0:0:
244,108,131062,2,0,L|156:116,2,80,6|0|8,0:0|0:0|0:0,0:0:0:0:
256,192,131625,12,8,132750,0:0:0:0:
330,152,132937,5,8,0:0:0:0:
327,171,133031,1,8,0:0:0:0:
324,190,133125,2,0,L|328:241,3,40,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
314,276,133500,6,0,P|261:309|197:296,1,120.000004577637,4|0,0:3|0:0,0:0:0:0:
132,264,134062,2,0,L|72:268,2,60.0000022888184,2|2|2,0:0|0:0|0:0,0:0:0:0:
196,208,134625,2,0,P|236:136|176:64,1,180.000006866455,2|2,0:0|0:0,0:0:0:0:
256,192,135750,12,0,137156,0:0:0:0:
256,192,137250,12,0,139875,0:0:0:0:
Topic Starter
Broccoly

Scorpiour wrote:

Hi there~~ mod from HW's recommendation

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[Freely]
  1. 00:09:375 (3,4) - The downbeat around here is misplaced. The beat i suggest is:
    I tried changing it, but i really like the current rhythm better... I'll keep thinking
  2. 00:26:062 (2) - polyline here is looked weird a little, maybe a curve is better? giving some diversity in slider shapes hehe
  3. 00:27:562 - seems you did not follow the vocal so perhaps here could be a note placed at 256:350 I'd like that part to be relaxed and calm.
  4. 00:37:125 (6,7,8,9,10) - ctrl+g for better flow? I saw many testplays and no misses there at all :)
  5. 02:10:500 (1) - maybe slider+note is better Did that on the pattern right after.. thought I'd make the rhythm different
[Normal]
  1. 00:27:750 (1,2) - a repeat here maybe better Fixed
  2. 00:29:812 (3,4) - could be combined to one slider i suppose, also 00:32:812 (3,4) - , 00:50:812 (5,6) - ..etc.. which could reduce the overall difficulty of your map slightly. 00:50:812 (5,6) fixed this like you said.
  3. 00:37:125 (6,7) - 01:29:625 (3,4) - also this kinda pattern.. i really concern the difficulty of this diff. I think it's fine... I'll get more opinions.
  4. 02:11:718 (1) - 1/4 is close, use 1/2 in E/N at least, also 02:17:343 (1) - Fixed
The difficulty of Normal is an issue, but generally the mapset if good. Try to find several more mod to resolve it, and call me back to recheck when you're ready :)
Alright, thanks for the mod!! I'll try to get some more mods on Normal
Avena
IRC Modded the Normal diff~
SPOILER
01:49 Priti: up for irc mod on Normal?
01:49 Broccoly: oh hey sure
01:50 *Priti is editing [http://osu.ppy.sh/b/459326 Memme - Again [Normal]]
01:50 Priti: HOLY SHIT THESE HITSOUNDS ARE TOO LOUD
01:50 Broccoly: oh are they?
01:50 Priti: yes
01:50 Priti: my ears are ded
01:50 Priti: and I'm a person who likes strong hitsounds
01:51 Priti: like, in all parts but the calm ones
01:51 Priti: it's just too loud
01:52 Broccoly: http://puu.sh/aSMRQ/b70a0f3586.png
01:52 Broccoly: my setting's like this
01:52 Broccoly: not that i like loud hitsounds lol
01:52 Priti: wait
01:52 Priti: how did u get to that window
01:52 Broccoly: guess it depends on the user's setting
01:52 Broccoly: http://puu.sh/aSMVI/8350b73499.png
01:52 Priti: oh found it
01:52 Priti: idk
01:53 Priti: 00:17:625 (1) - This type of shiz pisses me off
01:53 Broccoly: scorpiour told me to get some mods for normal cuz he thinks it's kinda hard
01:53 Priti: There's no actual impact on where the spinner starts
01:53 Priti: since spinners don't actually have play impact
01:53 Priti: unlike circles or slider starts
01:53 Priti: maybe do something like this?
01:54 Priti: http://puu.sh/aSN2N.png
01:54 Priti: Also, the spinner doesn't allow enough recovery time
01:54 Priti: maybe end it at 00:19:500 - And start the mapping at 00:20:250
01:55 Broccoly: 00:19:500 (1) - since this is close to the center i think they have enough time to aim
01:55 Priti: They don't spin near the center
01:56 Priti: They go crazy when they see a spinner
01:56 Priti: trust me.
01:56 Broccoly: hmm
01:56 Priti: so yea
01:56 Priti: 2/1 is more ideal
01:56 Priti: 00:27:750 (1) - ew lonely combo
01:57 Priti: 00:30:375 (4) - This note isn't really needed, the pattern is intense enough and this circle doesn't emphasise much to be required.
01:57 Priti: 00:33:375 (4) - Same here
01:57 Broccoly: so just delete them?
01:57 Priti: 00:37:500 (1) - Same thing with the impact and recovery time
01:57 Priti: Yea
01:57 Priti: and rearrange the patterns accordingly
01:57 Priti: bcuz spacing
01:57 Broccoly: god yeah the spacing
01:57 Broccoly: need to move everything after
01:57 Priti: also
01:58 Priti: The way you use stacks here is super tricky
01:58 Priti: sometimes it's 1/1 sometimes it's 1/2
01:58 Priti: which makes this REALLY hard to read
01:58 Priti: also
01:58 Priti: 00:35:812 (4,5) - This is a total dick to read for new players
01:58 Broccoly: hmm ok
01:59 Broccoly: fixed
01:59 Priti: The rhythms usually aren't what makes this hard
01:59 Priti: It's the reading and the spinner recovery times
01:59 Priti: 01:27:000 (1,1,1,1) - Is this really needed? it makes it much more confusing to read
02:00 Broccoly: i wanted to emphasize the climax of the piano solo
02:00 Priti: ah
02:00 Priti: makes sense.
02:00 Broccoly: reading-wise i don't think it's that hard to read is it?
02:00 Priti: 01:27:000 (1) - 01:27:750 (1) - Add whistles then?
02:00 Priti: Works well with the pitch
02:00 Priti: 01:40:125 (4,2) - Is this supposed to be a blanket lol
02:01 Priti: 01:47:625 (3,4) - I don't know why, but I have a feeling people will read this as 1/2
02:01 Broccoly: oh no
02:01 Priti: 01:59:718 (1) - Recovery
02:02 Priti: 02:17:437 (1) - Most unneeded fadeout spinner ever
02:02 Priti: same for all diffs
02:02 Priti: this fadeout spinner doesn't fit.
02:02 Priti: think of it like this:
02:02 Priti: What do you do in a spinner?
02:02 Broccoly: spin
02:02 Priti: Move your cursor like crazy
02:02 Priti: super fast
02:02 Priti: It's not fitting for a really calm fadeout
02:03 Priti: Also, the fadeout isn't clear so you can't actually end it at a proper spot
02:03 Priti: just removing the spinner will make it nicer.
02:03 Priti: trust me
02:03 Priti: and it's not like you need to force in a spinner, there are enough spinners to prevent score ties
02:03 Broccoly: how about i remove it just from Normal
02:04 Priti: thing is
02:04 Priti: it doesn't fit the song at all
02:04 Priti: btw it ends 1/1 too late on Freely diff
02:04 Priti: but yea
02:04 Priti: Does it make sense with the music
02:04 Priti: to spin super fast
02:04 Priti: for such a calm note fadeout?
02:05 Broccoly: i mean
02:05 Broccoly: there are lots of other maps with calm fadeout which uses spinners
02:05 Priti: Doesn't mean you should ^^
02:05 Priti: It's something people really shouldn't do.
02:05 Broccoly: i know, but to me personally it fits..
02:05 Priti: how come?
02:06 Broccoly: it feels natural to me
02:06 Broccoly: well
02:06 Priti: Because of what people are used to do?
02:06 Priti: ah
02:06 Priti: Well, would you rather make sense or just go with the hoard
02:06 Broccoly: not only because of that
02:06 Broccoly: how do you spin
02:06 Priti: center
02:06 Priti: but it's a fast motion
02:06 Priti: for a calm sound
02:06 Priti: it's like putting a deathstream in the ending of this song
02:06 Broccoly: do you fast over 400?
02:06 Priti: it doesn't make sense
02:06 Broccoly: spin*
02:06 Priti: I personally don't
02:07 Priti: but I know people who do something like that
02:07 Broccoly: yeah me neither
02:07 Priti: and tbh over 250
02:07 Priti: is too fast for this anyways
02:07 Priti: in general, the whole spinning motion doesn't fit this, it mainly fits a windup
02:07 Broccoly: mmmmmm
02:07 Priti: but meh, whatever, guess I can't convince everyone to do the same as me.
02:07 Priti: But yea
02:07 Priti: just go over the diff
02:08 Priti: try to clean off some unneeded circles
02:08 Priti: fix the spinner recovery
02:08 Broccoly: alright
02:08 Priti: and readability of stacks
02:08 Priti: good luck :3
Topic Starter
Broccoly
Applied Priti's mod. Decreased some circles as much as I could.. removed spinner at the end. some slider+circle pattern changed to one slider.
Updated
ShiraKai
hihi! from queue :)
only Normal Diff mod!

[Normal]
  1. 00:14:062 (2) - In order to improve the flow from 00:13:500 (1) ,let the slightly curved slider?
  2. 00:22:500 (1) - Since this Slider is overlaying on 00:22:125 (5) ,I think it is a little difficult to read :? move it to x:64,y:25 ?
  3. 00:53:812 (3) - remove whistle at end?
    02:02:812 (3) - ^
  4. 01:00:937 (6) - add finish? Might forget put?
  5. 01:29:812 (3,4) - add whistle use additions soft?
  6. 01:27:375 (1,1,1) - Is this NC necessary?
  7. 01:40:875 (2) - blanket?
  8. 02:11:437 (3) - remove clap at end and add finish?
Good luck :oops:
Topic Starter
Broccoly

ShiraKai wrote:

hihi! from queue :)
only Normal Diff mod!

[Normal]
  1. 00:14:062 (2) - In order to improve the flow from 00:13:500 (1) ,let the slightly curved slider? sorry i like the shape now..
  2. 00:22:500 (1) - Since this Slider is overlaying on 00:22:125 (5) ,I think it is a little difficult to read :? move it to x:64,y:25 ? I think it's okay
  3. 00:53:812 (3) - remove whistle at end? done
    02:02:812 (3) - ^ done
  4. 01:00:937 (6) - add finish? Might forget put? good catch. thanks!
  5. 01:29:812 (3,4) - add whistle use additions soft? done
  6. 01:27:375 (1,1,1) - Is this NC necessary? i want to emphasize the climax of the piano solo
  7. 01:40:875 (2) - blanket? i don't intend to
  8. 02:11:437 (3) - remove clap at end and add finish? Done
Good luck :oops:
Thanks a lot~~~ :)
Topic Starter
Broccoly
Changed Normal's AR3.5 to 3, and polished up some patterns.
Scorpiour
Bubbled~~!!
Topic Starter
Broccoly
woaa thanks!! :) :)
HabiHolic
랭크 ㄱ
Topic Starter
Broccoly
뱃이안옴~~
Mao
Sorry but I have to pop this due to several Issues with the Normal.

  1. AR3? The jump between Hard and this is waaay too high. Also AR3 doesn't fit your patterns at all. Please use AR5. Also HP/Od3.5~4 work much better with the Spread.
  2. 1/1 Gaps after Spinners in Normal is one of the most common unrankable reasons at the moment! Normal Diffs should have at least 2/1 of space after Spinners.
  3. Overall I think this isn't appropriate as the easiest difficulty in the Set. It's full of for newbies conufsing overlaps (e.g. 00:22:125 (5,1) - ), stacks with different distances in the timeline and fairly complex 1/2 rhythms which make this a struggle to play for newbies. Remember that the ones playing this diff are people that are new to osu! Therefore I suggest you to map an Easy with OD/HP2; AR3 and perhaps SV0,80.
Sorry for the inconvenience.

EDIT: Modding the new Easy to give you an overall idea of what I think about it!

[Easy]
  1. The rule of thumb for Spinners in Easies are 3/1~4/1 and not 2/1 or even 3/2 as the last one is. Please use at least 3/1 to make sure the newbies can recover!
  2. Why is a break where there isn't one in the higher diffs and vice-versa? Honestly, the version from the higher diffs is much better. I recommend you to change this :V
  3. Such complex self-overlapping Slidershapes like 00:57:000 (2) - and 01:35:625 (2) - weren't even used in the Normal as they are often very hard to read for newer players which makes them also kinda out of place in an easy. Therefore please simplify them by removing the overlaps.
  4. 00:12:750 (3,1) - I don't really like the use of the 3/2 Gaps here combined with the big white tick being mapped with a Tail as the music changes a lot with that imo. Try this to simplify the rhythm at least a bit.
  5. 00:15:187 (2,3,1,1,1,2,3,4) - Why exactly did you suddenly use a higher DS here?
  6. 00:24:000 (4) - The Flow from the Previous Object into this feels harsh due to the pretty fast turn back to the right. This would make the flow much smoother and therefore nicer to play, especially for newbies.
  7. 00:26:437 - I'd definitely add a note here if I were you as the long gap feels kinda out of place due to the vocals "connecting" both notes :/
  8. 00:28:500 (1,2) - Your rhythm here feels off with the music as the dominant instruments hit all the red ticks. Something like this works perfectly fine to cover them!
  9. 00:31:500 (1,2) - Spacing? o-o
  10. 00:31:500 (1,2) - Same here. Again the most obvious instruments hit the red ticks which makes your rhythm kind of confusing. Example
  11. 00:43:875 (2,3) - This Gap confused me due to the 5/2 Gap after the Stack. I wasn't really able to tell when to hit it since 00:44:437 - is also ignored. This would be a very nice solution (:
  12. 00:50:250 (1,2) - No. How am I even supposed to be able to read this as 3/2 if all the other ones were either 1/2 or 1/1? Either unstack them or try a rhythm like this
  13. 02:14:062 (1,1,1,1,1) - Nah, I know all the gaps are 3/2 but that might be very hard to read for newbies. Also the NC spam might be confusing :V This works better imo. Also the overlap between 02:17:250 (1) - could confuse newbies with the actual distance in the timeline! Therefore please use a higher DS here.
Well, what can I say? The Easy definitely needs to be simplified. Get rid of the stacks, complex Slidershapes and specially the complex rhythm since the whole diff is spammed with such stuff (especially 3/2). Then to balance the spread also add some notes at spots like 00:11:625 - and 00:23:625 - that just simply feel missing notes. Also find more Mods on this diff and the Normal as well! Call me back once you're done.
Topic Starter
Broccoly
cool. About time...
I'll fix normal and map easy.

edit: since I'm gonna make an easy, 1/1 after spinner is fine? I'd really like to keep those.

other than that, AR, HP and OD all fixed.
Mao
Nah, the 1/1 isn't fine as the diff is still played by players that need the recovery time.
Topic Starter
Broccoly
k
Topic Starter
Broccoly
thx for the mod mao
will fix tonight
Topic Starter
Broccoly

Mao wrote:

Sorry for the inconvenience.

EDIT: Modding the new Easy to give you an overall idea of what I think about it!

[Easy]
  1. The rule of thumb for Spinners in Easies are 3/1~4/1 and not 2/1 or even 3/2 as the last one is. Please use at least 3/1 to make sure the newbies can recover! fixed. but it feels hella undermapped that way, but guess it's okay?
  2. Why is a break where there isn't one in the higher diffs and vice-versa? Honestly, the version from the higher diffs is much better. I recommend you to change this :V I didn't map it cuz i wasn't confident. If i do it's definitely gonna be an overmap. I'd rather not map it in the first place than to fix it after. Also let the newbies enjoy the bg and listen how good the piano solo is.
  3. Such complex self-overlapping Slidershapes like 00:57:000 (2) - and 01:35:625 (2) - weren't even used in the Normal as they are often very hard to read for newer players which makes them also kinda out of place in an easy. Therefore please simplify them by removing the overlaps.00:57:000 (2) - this one fixed. but 01:35:625 (2) - this i think it's fine. i mean, you say self-overlapping but the trail is clear to follow and the slider is slow. Also due to the slider leniency the player doesn't even have to move their cursor when they're at the tail.
  4. 00:12:750 (3,1) - I don't really like the use of the 3/2 Gaps here combined with the big white tick being mapped with a Tail as the music changes a lot with that imo. Try this to simplify the rhythm at least a bit. mmm i like the current pattern better..
  5. 00:15:187 (2,3,1,1,1,2,3,4) - Why exactly did you suddenly use a higher DS here? my mistake. fixed
  6. 00:24:000 (4) - The Flow from the Previous Object into this feels harsh due to the pretty fast turn back to the right. This would make the flow much smoother and therefore nicer to play, especially for newbies. fixed
  7. 00:26:437 - I'd definitely add a note here if I were you as the long gap feels kinda out of place due to the vocals "connecting" both notes :/ done
  8. 00:28:500 (1,2) - Your rhythm here feels off with the music as the dominant instruments hit all the red ticks. Something like this works perfectly fine to cover them!fixed
  9. 00:31:500 (1,2) - Spacing? o-o fixed
  10. 00:31:500 (1,2) - Same here. Again the most obvious instruments hit the red ticks which makes your rhythm kind of confusing. fixedExample
  11. 00:43:875 (2,3) - This Gap confused me due to the 5/2 Gap after the Stack. I wasn't really able to tell when to hit it since 00:44:437 - is also ignored. This would be a very nice solution (: applied your solution
  12. 00:50:250 (1,2) - No. How am I even supposed to be able to read this as 3/2 if all the other ones were either 1/2 or 1/1? Either unstack them or try a rhythm like this unstacked
  13. 02:14:062 (1,1,1,1,1) - Nah, I know all the gaps are 3/2 but that might be very hard to read for newbies. Also the NC spam might be confusing :V This works better imo. Also the overlap between 02:17:250 (1) - could confuse newbies with the actual distance in the timeline! Therefore please use a higher DS here. changed pattern
Well, what can I say? The Easy definitely needs to be simplified. Get rid of the stacks, complex Slidershapes and specially the complex rhythm since the whole diff is spammed with such stuff (especially 3/2). Then to balance the spread also add some notes at spots like 00:11:625 - and 00:23:625 - that just simply feel missing notes. Also find more Mods on this diff and the Normal as well! Call me back once you're done.
yeppp making easy and normal is the most painful thing
DeletedUser_1574070
늦은듯 하지만 몇개의 제안

  • Freely
  1. 00:19:312 (1,2) - low spaced 1/4 sliders also fits in rhythm
  2. 01:04:500 (1) - ctrl+G ? ofc stack circle2 end of the slider
  3. 01:14:062 (1) - 3/4 also fits the song
  4. 01:39:937 (1) - how about putting finish with low-volume?
captin1
[Easy]
  1. 00:10:500 (1,2,3) - I'd line these up in a more structured way, either blanket 2 with 3 or do a straight line end of 1>2>start of 3
  2. 00:12:750 (4,1) - would make the visual distance between these two bigger to make the 3/2 gap more obvious, also a minor ds error between 00:14:062 (1,2) - it seems
  3. 00:36:750 (3) - flip somewhat like this? imo looks nicer
  4. 00:43:500 (1,2) - stacks in the lowest diff aren't the best idea imo, would recommend unstacking these
  5. 00:47:250 (2) - shorten by 1/2 to catch the vocal + stronger instruments?
  6. 00:58:125 (3,1) - same as before, and so on
  7. 01:35:625 (2) - you could drop the 3rd white point (1st after the red one) a bit down, and the one after to the left a bit, to round out the curve a bit more
  8. 02:14:625 (1,1,1) - some people might get fussy about nc spam in an easy, I think this works but up to you
[Normal]
  1. CS 3.5 for normals is really great, try it out
  2. HP also seems a bit low for the spread, 4 would work better
  3. 00:40:500 - what is this green line for? was it supposed to be the end of the spinner before?
  4. 00:40:875 (1,2) - not quite lined up w
  5. 00:46:500 (1,2,3,4) - this is a pretty nasty reading trap, you have stacked 1/1, and then stacked 1/2 consecutively, will be pretty confusing
  6. 00:52:125 (7) - I would just remove this note, I think it gives better effect with the music when it's not here. if you do, consider changing 00:51:562 (6) - into two circles for the effect
  7. 00:57:562 (5,6,1,2) - same as before about the reading trap. this one isn't as bad since there's a nc distinguishing them, but it's still gonna be a bit weird to play
  8. 01:22:500 (1,2,3,4) - yeah here it is again
  9. 01:52:500 (1,2,3,4) - ^
IamKwaN
Please, I want to rank this
Topic Starter
Broccoly
waoo sorry im so busy with midterms. I'll fix them this friday or the weekend and call mao and you right away~
:) :)
Topic Starter
Broccoly

Kloyd wrote:

늦은듯 하지만 몇개의 제안

  • Freely
  1. 00:19:312 (1,2) - low spaced 1/4 sliders also fits in rhythm I like how the circle feels there
  2. 01:04:500 (1) - ctrl+G ? ofc stack circle2 end of the slider I like the current flow
  3. 01:14:062 (1) - 3/4 also fits the song Fixed
  4. 01:39:937 (1) - how about putting finish with low-volume? Fixed
감사합니다!!!

captin1 wrote:

[Easy]
  1. 00:10:500 (1,2,3) - I'd line these up in a more structured way, either blanket 2 with 3 or do a straight line end of 1>2>start of 3 done
  2. 00:12:750 (4,1) - would make the visual distance between these two bigger to make the 3/2 gap more obvious, also a minor ds error between 00:14:062 (1,2) - it seems I tried
  3. 00:36:750 (3) - flip somewhat like this? imo looks nicer Done
  4. 00:43:500 (1,2) - stacks in the lowest diff aren't the best idea imo, would recommend unstacking these Done
  5. 00:47:250 (2) - shorten by 1/2 to catch the vocal + stronger instruments? Done
  6. 00:58:125 (3,1) - same as before, and so on fixed
  7. 01:35:625 (2) - you could drop the 3rd white point (1st after the red one) a bit down, and the one after to the left a bit, to round out the curve a bit more
    fixed
  8. 02:14:625 (1,1,1) - some people might get fussy about nc spam in an easy, I think this works but up to you I think it's ok
[Normal]
  1. CS 3.5 for normals is really great, try it out changed
  2. HP also seems a bit low for the spread, 4 would work better changed
  3. 00:40:500 - what is this green line for? was it supposed to be the end of the spinner before? deleted
  4. 00:40:875 (1,2) - not quite lined up w fixed lol
  5. 00:46:500 (1,2,3,4) - this is a pretty nasty reading trap, you have stacked 1/1, and then stacked 1/2 consecutively, will be pretty confusing tried fixing
  6. 00:52:125 (7) - I would just remove this note, I think it gives better effect with the music when it's not here. if you do, consider changing 00:51:562 (6) - into two circles for the effect fixed but with the second note as a short slider
  7. 00:57:562 (5,6,1,2) - same as before about the reading trap. this one isn't as bad since there's a nc distinguishing them, but it's still gonna be a bit weird to play tried fixing
  8. 01:22:500 (1,2,3,4) - yeah here it is again ^
  9. 01:52:500 (1,2,3,4) - ^^
Thanks brah helped a lot :)
captin1
i've had dibs on this for a while. no snaking :P
Topic Starter
Broccoly
oh yeah come to think about it cap's right lool sorry for almost cheating on ya!!!!
jieusieu
as ur req

[Easy]
00:14:062 (1) - 맘에안듬 ㅅㄱ
00:28:500 (1,2) - 애매하니까 00:29:812 (3) - 따라가셈 죽여버리기전에
00:36:750 (3) - 이거멍임?? 할거없으면 00:35:625 (2) - 이거라도 덮어보시는게
01:12:750 (3,1) - 이게 더 이쁜듯
02:04:500 (1,2,3) - 심심하면 고치셈ㅋ

신호등같아서 이쁘네요 ^^

[Normal]
02:04:875 (2) - 이런게 가끔씩 있는데 괜찮아는 보이지만 후반에 너무 몰려있음
이럴거면 초반도 이렇게 하던가 씨 발존 나
00:11:250 (2,3) - 이런거 고치십쇼 ㅅㄱ

그리고 가사 배경이 겨울인데 님 성조기 달았다고 한국말도 모름?
어이X네 진짜 ㅋㅋ 개패기전에 고치십쇼


gl4rank
Topic Starter
Broccoly

jieusieu wrote:

as ur req

[Easy]
00:14:062 (1) - 맘에안듬 ㅅㄱ 어쩔
00:28:500 (1,2) - 애매하니까 00:29:812 (3) - 따라가셈 죽여버리기전에 고침
00:36:750 (3) - 이거멍임?? 할거없으면 00:35:625 (2) - 이거라도 덮어보시는게 고침
01:12:750 (3,1) - 이게 더 이쁜듯 고침
02:04:500 (1,2,3) - 심심하면 고치셈ㅋ 고침

신호등같아서 이쁘네요 ^^ 저두암^^

[Normal]
02:04:875 (2) - 이런게 가끔씩 있는데 괜찮아는 보이지만 후반에 너무 몰려있음 저보고 어쩌라고 ㅁㅊ
이럴거면 초반도 이렇게 하던가 씨 발존 나
00:11:250 (2,3) - 이런거 고치십쇼 ㅅㄱ 이걸왜고침??

그리고 가사 배경이 겨울인데 님 성조기 달았다고 한국말도 모름? ㅋㅋㅋㄷㅊ노래랑 분위기가 잘맞음
어이X네 진짜 ㅋㅋ 개패기전에 고치십쇼 어짜피 외국인들 못알아들음ㅅㄱ


gl4rank Thanks!^^*
Topic Starter
Broccoly
did hitsound modding with cap
updated! hopefully i didn't miss anything...
HabiHolic
욕쟁이모딩
aigoh
도심에살면서 힘들고 지친 애한테 다시 의욕이생기는걸 겨울하고 봄으로 비유한것같은데 백그라운드 적절한듯요. 조류들만 옆에 없었다면 봄에 저러고 놀듯

Just checking easy and normal. No kudos please.

[General]
* kiai/spinner consistency – good
* AiMod – good
* BG/metadata – goot goot

[Easy]
* Reverse arrows shouldn’t be so short. Short reverse arrows are confusing for newbies because they can’t react fast enough to change directions. e.g. 02:06:750 (4) –01:48:937 (4) –01:33:750 (3) –

* 00:29:812 (3,4) - 00:33:000 (2,3) - 00:41:812 (1,2) - 00:47:250 (2,3) –00:44:812 (3,4) - 00:47:250 (2,3) - 01:51:000 (2,3) - 00:54:000 (2,3) - 00:57:000 (2,3) - 00:58:500 (1,2) - 01:06:000 (2,3) - 01:42:000 (2,3) - 01:51:000 (2,3) - 01:54:000 (2,3) - next note gets harder to hit b/c the previous note ends on the upbeat. So end the sliders on downbeat. (벳 bakari한테물어봤는데 “not really okay”라고 했어요. 같은 리듬이 이렇게나 많은데 다 고치라는건지. 아니면 쓰는건 된다는 뜻인걸까요??)

* 00:52:500 (1,2) – make it so that (2) can be seen as a whole
* 00:43:125 (2,1,2) - 01:43:125 (3,1) –01:55:125 (3,1) – 01:57:750 (3,4) - unstack because this requires a tad more reaction time for beginners.
* 02:14:625 (1,1,1) – change into slider, since it’s hard to hit the (1) on the upbeat. Plus it’s the end of the song. Players would want to get perfect score. (and don’t forget to add hitsounds if you apply this mod)
http://puu.sh/cz6gz.jpg

[*Aesthetics/ patterns/rhythm]
* 00:12:750 (4) - ctrl J for better flow
http://puu.sh/cz6i8.jpg

* 00:23:250 (3,4) –move these down near to where 00:21:750 (2) –tail ended:
http://puu.sh/cz6j0.jpg

* 00:48:750 (4) – this makes the next note hard to see, so try changing its shape:
http://puu.sh/cz6jM.jpg

* 00:50:812 (2) –ctrl + < so that flow to the next note is better.
http://puu.sh/cz6kC.jpg

[*hit-sounds]
00:43:875 (2) – clap on tail?


[Normal]

[*Aesthetics/ patterns/rhythm]
* 00:12:937 (5) – I would avoid this in normal. Delete and add a note at 00:13:125 -. If you apply this mod, don’t forget to add clap.
* 00:13:500 (1,2,3,4) – 00:34:500 (1,2,3,4,5,6) - 00:49:500 (1,2,3,4,5) - 01:04:875 (2,3,4) - 01:22:875 (2,3,4,5,6) - 01:50:625 (3,4,5) - 01:52:875 (2,3,4) - too much stuff going on here because of short sliders and double taps. These felt cramped. Change to simpler rhythm.
* 00:17:062 (2) – delete and add a note at 00:17:250 -
* 00:16:500 (1) – blanket better with 00:16:125 (6) –
* 00:19:875 (1,2,3) – 00:26:812 (3) - 00:28:500 (1) - improve blanket
* 00:57:000 (4,5,6) – delete 5 and change to a rhythm used in 00:55:500 (1,2) -
* 01:38:625 (1) – could be confusing

[*hitsounds]
* 01:11:625 (3) –clap on head?
* 01:12:750 (5) –01:57:750 (5) - 02:09:750 (5) - clap?
Topic Starter
Broccoly
Will check mangocurry's mod and update whenever I get time... getting busy 'again'...
TEKON_old
hello Hello |’。ω。)
Really cute song~
You have been on my list for quite a time, sorry for the late reply. Easy and Normal only, though i don't find much.

Easy:
00:12:750 (4) - I would have flipped this one vertically and rotated it 48 degrees. Fits 00:12:000 (3) better
00:24:000 (5) - remove first finish maybe?
00:43:875 (2,3) - Not sure whether to keep this gap, because it does fit the sudden stop in the music, but not the spacing that is formally required here. I guess you leave it here first, if someone else notes this again, consider changing it ;)
  • 01:39:562 (3,1) - same^ goes for this. It's the same rhythm yet you didn't put a gap in here
Normal:
I find this diff a bit too "full" of overlaps for normal.
00:58:500 (1,2) - really tempting to click these quickly after another. No stack?
01:47:625 (3,4) - Can you make the gap greater
01:51:750 (6) - can you delete this? I find the end part a bit full in general
02:11:062 (2) - Slider fits here better

I hope I could help orz
Topic Starter
Broccoly
망고커리님... 아니 이제 닌자 버니님..ㅋㅋ 모딩 많이 도움됬습니다!! 근데 이지에서 뱃 바카리가 지적한부분은 전 괜찮다고봐서... 그거 빼고 거의다 고쳤어요~ 감사합니다.

TEKON wrote:

hello Hello |’。ω。)
Really cute song~
You have been on my list for quite a time, sorry for the late reply. Easy and Normal only, though i don't find much.

Easy:
00:12:750 (4) - I would have flipped this one vertically and rotated it 48 degrees. Fits 00:12:000 (3) better tried fixing
00:24:000 (5) - remove first finish maybe? i'd like to keep this..
00:43:875 (2,3) - Not sure whether to keep this gap, because it does fit the sudden stop in the music, but not the spacing that is formally required here. I guess you leave it here first, if someone else notes this again, consider changing it ;) hmm.. i think it was my mistake. fixed
  • 01:39:562 (3,1) - same^ goes for this. It's the same rhythm yet you didn't put a gap in here
Normal:
I find this diff a bit too "full" of overlaps for normal.
00:58:500 (1,2) - really tempting to click these quickly after another. No stack? Tried fixing!
01:47:625 (3,4) - Can you make the gap greater changed
01:51:750 (6) - can you delete this? I find the end part a bit full in general changed
02:11:062 (2) - Slider fits here better isn't it too full?

I hope I could help orz
Thanks! it was helpful!!

----

All Updated!!
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