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Yun*chi - Your song* [OsuMania]

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Topic Starter
Mat

Billy987bob wrote:

I would remove MX completely.

For edits to HD: 00:22:845 - 00:37:845 the double notes seemed over used. They didn't match the lyrics. I would use single notes to match the beat and Double notes when the lyrics match the beat.
Same problem again around 01:06:691 - 01:16:500 before streams start.
The streams themselves feel like just notes thrown in to play tbh. they match the beat but that's all.

The parts with the LNs make the most sense and are most fun to play

Ok i have removed the chords that where out of place and only kept the relevant and needed ones on the [HD] diff.
thanks for the help~
-ScarIet
The beats are not very well synchronized, try to get the HP!
Topic Starter
Mat

C h e n wrote:

The beats are not very well synchronized, try to get the HP!
what do you mean? like the offset? and 'get the HP' o.O what about the HP please explain D: but thanks for checking it out~
puxtu
Hi, I'm from

♬♪Endless modding queue♪♬

Here My mod as requested.

General
- Aimod: ok
- Metadata
- Source: ログ・ホライズン
- Tag: TV Size Log Horizon ending
here you can check the newest beatmap ranked before: https://osu.ppy.sh/b/321978
- Preiview point: for all diff, set this position 00:07:384 - as preview point
- Kiai time: why there's no kiai time in all diff? :/ I suggest you to make one or two kiai section.. like from this position 00:08:307 - until 00:23:076 - and from 01:36:921 - until 01:44:305 -

Column: /1/2/3/4/


EZ
OD+1 HP+1
this diff has 1.7 stars wich means it's too hard for an easy diff, try to remove some notes to reduce the star
00:30:922 (30922|3,31383|3) - remove this
00:33:229 (33229|0,33691|0) - ^
00:35:306 (35306|3,35537|2,35768|1) - ^
00:47:075 (47075|3,47306|0,47537|3,47768|0,47999|3,48922|1,49845|0,49845|1) - ^
01:07:383 (67383|3,67844|3,68306|3,68537|0,68998|0,69460|0) - ^
01:22:152 (82152|0,82383|3) - ^
01:23:306 (83306|2,84229|0,94613|2,95075|2,95536|2) - ^
01:36:921 (96921|2) - ^
01:43:382 (103382|2,104305|3,104767|1,105228|1,105690|1,106152|1,107998|1) - ^

NM
OD+1
same problem with EZ diff, too many unnecessary notes and that's why it has H logo
00:15:691 (15691|2,16153|1,16614|2,17076|1,17537|2,17999|2,18460|0,18691|0,18691|1,19153|3,19384|2,19384|3,19614|3,20768|0,20999|1,21230|2) - Remove these notes
00:24:922 (24922|2) - ^
00:30:922 (30922|3,31845|3,32537|0,33460|1,33691|2,33922|2,34383|1,34614|0,35076|1,35306|0,35768|2,36229|3,36691|2,36922|3,37153|2,37383|1) - ^
00:41:306 (41306|2,41537|1,41768|2,41999|1,42229|2,42460|1,42691|2,43152|2,43614|1,44075|1,44537|1,44768|3,44999|2,45229|1,45460|0,45691|1,45922|2,46152|3,46383|3,46614|2,47075|1,47306|0,47537|2,47999|1) - ^
01:03:229 (63229|0,63921|1,64614|0,65075|2,65537|0,65998|2,66460|1) - ^
01:10:844 (70844|1,71075|2,71306|3,71537|2,71767|1,71998|2,72229|3,72460|2,72690|1,72921|2,73152|3,73383|2,73614|1,73844|2,74075|3,74306|3,74306|0) - ^
01:21:690 (81690|2,81921|0,81921|2) - ^
the rest of it is overmapped.

HD
OD+1
00:37:153 (37153|2) - move this to 00:37:383 - col 4
00:37:614 (37614|1) - remove this
01:21:690 (81690|2) - ^
01:21:806 - add 1 note
01:21:921 - ^
01:22:037 - ^
01:22:152 - add col 4
01:35:998 (95998|2) - remove this

MX
just because this is a MX diff, doesn't mean you can throw notes randomly all over the place too make it looks harder..
this diff is so overmapped, maybe I'll just point some part that really needs to remap
00:22:845 - ~ 00:27:691 -
00:34:845 - ~ 00:36:576 -
00:58:383 - ~ 01:00:690 -
01:02:306 - ~ 01:07:152 -
01:12:690 - ~ 01:14:537 -
01:22:152 - ~ 01:29:075 -

that's all, good luck with your map ;)
Topic Starter
Mat

puxtu wrote:

Hi, I'm from

♬♪Endless modding queue♪♬

Here My mod as requested.

General
- Aimod: ok
- Metadata
- Source: ログ・ホライズン
- Tag: TV Size Log Horizon ending
here you can check the newest beatmap ranked before: https://osu.ppy.sh/b/321978
- Preiview point: for all diff, set this position 00:07:384 - as preview point
- Kiai time: why there's no kiai time in all diff? :/ I suggest you to make one or two kiai section.. like from this position 00:08:307 - until 00:23:076 - and from 01:36:921 - until 01:44:305 -

Column: /1/2/3/4/


EZ
OD+1 HP+1
this diff has 1.7 stars wich means it's too hard for an easy diff, try to remove some notes to reduce the star
00:30:922 (30922|3,31383|3) - remove this
00:33:229 (33229|0,33691|0) - ^
00:35:306 (35306|3,35537|2,35768|1) - ^
00:47:075 (47075|3,47306|0,47537|3,47768|0,47999|3,48922|1,49845|0,49845|1) - ^
01:07:383 (67383|3,67844|3,68306|3,68537|0,68998|0,69460|0) - ^
01:22:152 (82152|0,82383|3) - ^
01:23:306 (83306|2,84229|0,94613|2,95075|2,95536|2) - ^
01:36:921 (96921|2) - ^
01:43:382 (103382|2,104305|3,104767|1,105228|1,105690|1,106152|1,107998|1) - ^

NM
OD+1
same problem with EZ diff, too many unnecessary notes and that's why it has H logo
00:15:691 (15691|2,16153|1,16614|2,17076|1,17537|2,17999|2,18460|0,18691|0,18691|1,19153|3,19384|2,19384|3,19614|3,20768|0,20999|1,21230|2) - Remove these notes
00:24:922 (24922|2) - ^
00:30:922 (30922|3,31845|3,32537|0,33460|1,33691|2,33922|2,34383|1,34614|0,35076|1,35306|0,35768|2,36229|3,36691|2,36922|3,37153|2,37383|1) - ^
00:41:306 (41306|2,41537|1,41768|2,41999|1,42229|2,42460|1,42691|2,43152|2,43614|1,44075|1,44537|1,44768|3,44999|2,45229|1,45460|0,45691|1,45922|2,46152|3,46383|3,46614|2,47075|1,47306|0,47537|2,47999|1) - ^
01:03:229 (63229|0,63921|1,64614|0,65075|2,65537|0,65998|2,66460|1) - ^
01:10:844 (70844|1,71075|2,71306|3,71537|2,71767|1,71998|2,72229|3,72460|2,72690|1,72921|2,73152|3,73383|2,73614|1,73844|2,74075|3,74306|3,74306|0) - ^
01:21:690 (81690|2,81921|0,81921|2) - ^
the rest of it is overmapped.

HD
OD+1
00:37:153 (37153|2) - move this to 00:37:383 - col 4
00:37:614 (37614|1) - remove this
01:21:690 (81690|2) - ^
01:21:806 - add 1 note
01:21:921 - ^
01:22:037 - ^
01:22:152 - add col 4
01:35:998 (95998|2) - remove this

MX
just because this is a MX diff, doesn't mean you can throw notes randomly all over the place too make it looks harder..
this diff is so overmapped, maybe I'll just point some part that really needs to remap
00:22:845 - ~ 00:27:691 -
00:34:845 - ~ 00:36:576 -
00:58:383 - ~ 01:00:690 -
01:02:306 - ~ 01:07:152 -
01:12:690 - ~ 01:14:537 -
01:22:152 - ~ 01:29:075 -

that's all, good luck with your map ;)
Thanks alot! I have made the changes that you have suggested and changed a couple more notes and patterns so the difficulty of the map correlates to that of the star rating. This has been a big help thanks~ <3
Hayabusa
So here is what i think you should change and keep For this map.

HD Difficulty
00:37:383 (37383|3) - Remove this note
00:37:845 (37845|0) - Move this note to lane 2

MX Difficulty
Change HP and OD to 9.

EZ and NM Difficulty
These difficulties to me seem absolutely fine, there is no need in my opinion to change these.

So thats all, and good look with the map! :D
Topic Starter
Mat

H A Y A B U S A wrote:

So here is what i think you should change and keep For this map.

HD Difficulty
00:37:383 (37383|3) - Remove this note
00:37:845 (37845|0) - Move this note to lane 2

MX Difficulty
Change HP and OD to 9.

EZ and NM Difficulty
These difficulties to me seem absolutely fine, there is no need in my opinion to change these.

So thats all, and good look with the map! :D
Ok thanks i see the triple chord seems out of place and breaks the rythem. I have changed it (:
and i see the hp is same as HD for MX so i have changed it (: thanks for modding haya~ <3
Ayaya

H A Y A B U S A wrote:

MX Difficulty
Change HP and OD to 9.
Naw, keep it both at 8. You really see a MX diff with 9 HP or OD. No Kudosu.
Tornspirit
First official mod I've done o.o
---

All of the below are suggestions, do not have to be followed, but I believe they improve flow of the song. I group change suggestions with same reasoning, and list reasoning after suggestions.

columns = [1|2|3|4]

EZ
00:18:460 (18460|2) - move to 4
00:32:999 (32999|2) - move to 1 (successive notes in same column for rising/falling notes)

From 00:37:839 - 00:47:051 - perhaps change when the notes alternate to every 4 beats to fit better with pattern?

01:08:998 (68998|1) - move to 1
01:09:460 (69460|0) - move to 2 (these two purely subjective)

01:25:844 (85844|2) - move to 4
01:28:613 (88613|1) - move to 1 (less repetition)

NM
00:42:922 (42922|3) - move to 1
00:43:152 (43152|3) - move to 3
00:43:383 (43383|2) - move to 4 (notes flow better)

HD
00:23:537 (23537|2) - move to 1 (fits with rest of chords)
On a sidenote I personally don't like how one part has the higher note of the piano as chord and the other has the lower note of the piano as chord

00:36:460 (36460|1) - remove (piano skips a note here)

00:36:691 (36691|2) - move to 4
00:36:922 (36922|3) - move to 3
00:37:152 (37152|3) - move to 2 (piano notes descend)

00:53:998 - add note 2
00:57:690 - add note 3 (think a note for the percussion fits in these two places)
Topic Starter
Mat

Tornspirit wrote:

First official mod I've done o.o
---

All of the below are suggestions, do not have to be followed, but I believe they improve flow of the song. I group change suggestions with same reasoning, and list reasoning after suggestions.

columns = [1|2|3|4]

EZ
00:18:460 (18460|2) - move to 4
00:32:999 (32999|2) - move to 1 (successive notes in same column for rising/falling notes)

From 00:37:839 - 00:47:051 - perhaps change when the notes alternate to every 4 beats to fit better with pattern?

01:08:998 (68998|1) - move to 1
01:09:460 (69460|0) - move to 2 (these two purely subjective)

01:25:844 (85844|2) - move to 4
01:28:613 (88613|1) - move to 1 (less repetition)

NM
00:42:922 (42922|3) - move to 1
00:43:152 (43152|3) - move to 3
00:43:383 (43383|2) - move to 4 (notes flow better)

HD
00:23:537 (23537|2) - move to 1 (fits with rest of chords)
On a sidenote I personally don't like how one part has the higher note of the piano as chord and the other has the lower note of the piano as chord

00:36:460 (36460|1) - remove (piano skips a note here)

00:36:691 (36691|2) - move to 4
00:36:922 (36922|3) - move to 3
00:37:152 (37152|3) - move to 2 (piano notes descend)

00:53:998 - add note 2
00:57:690 - add note 3 (think a note for the percussion fits in these two places)
Very nice mod for spotting those little flaws thank you very much and i have edited it. Thank you very much~ <3
Fee_old_1
I think all the EZ, NM, HD have all been made well but the MX difficulty is fairly overmapped, mabye consider removing it.
Topic Starter
Mat

mutant268 wrote:

I think all the EZ, NM, HD have all been made well but the MX difficulty is fairly overmapped, mabye consider removing it.
Ok im gunna remove the MX it does feel overmapped for the song and barely fits in with the speed of the song anyways thanks for the input <3
Epic Newb
First time modding
HD

00:10:499 (10499|0) - add 1 note to 1
00:14:076 (14076|0) - moved to 1
00:14:191 (14191|0) - add 1 note to 1
00:37:152 (37152|1) - moved to 2
01:06:806 (66806|0) - moves to 1
01:07:152 (67152|1) - added note to 2
01:07:383 (67383|2) - added note to 3
Topic Starter
Mat

Epic Newb wrote:

First time modding
HD

00:10:499 (10499|0) - add 1 note to 1 Keeping single note stream
00:14:076 (14076|0) - moved to 1 done
00:14:191 (14191|0) - add 1 note to 1 done
00:37:152 (37152|1) - moved to 2 Keeping this stream as it is
01:06:806 (66806|0) - moves to 1 not making a 3 note jack
01:07:152 (67152|1) - added note to 2 dont want 3 note chord
01:07:383 (67383|2) - added note to 3 dont want 3 note chord
ok ive moved some of the notes but the ones you have said to add i may add if others say so also but the way the streams are set up is that there isnt ment to be any 3 note chords mid stream early on and i prefer to have the alternate over jacks in a slow beat. Thanks for the help and modding <3
iiyo
00:37:845 (37845|3) - add some doubles in here like this http://puu.sh/bBs3v.jpg flows more nicely
00:53:075 (53075|2) - add a double here it adds a nice break feeling to it
00:59:998 (59998|0) - to 01:02:306 (62306|0) - this entire section is pure evil for some reason it doesn't fit
01:37:844 (97844|1) - this double flows better http://puu.sh/bBsp1.jpg


lazy mod
Topic Starter
Mat

Storm- wrote:

00:37:845 (37845|3) - add some doubles in here like this http://puu.sh/bBs3v.jpg flows more nicely Done
00:53:075 (53075|2) - add a double here it adds a nice break feeling to it Done
00:59:998 (59998|0) - to 01:02:306 (62306|0) - this entire section is pure evil for some reason it doesn't fit Done
01:37:844 (97844|1) - this double flows better http://puu.sh/bBsp1.jpg Done


lazy mod
Thanks for the Mod i have made all the changes as i like every one of them they make the map flow and play better thanks~ <3
Starry-
o/
mod
hi :3 all diffs look pretty nice to me so sry for bad mod ;-;
[General]

Why is there a random offset point 00:00:00?
All timing points should be inherited in this case since you're only adding kiai?
Why is bpm 130.002? -> 130.000 bpm pls
Since the map's hitsounds are audible you should consider just putting even basic hitsounds in. Eg. finishes on certain white ticks. they'll help the player

[EZ]
01:01:844 (61844|3) - should just be a note
its kinda hard to say stuff about this diff since they're mainly just 1/2s in the hard parts. i'd suggest looking at mapping the vocals more in this diff since some parts really lack lns looking at the rest of the map.

[HD]

00:47:999 (47999|0) - i find this note really hard to hit for some reason. with the lns seem pretty hard for a hard diff
01:23:652 (83652|2,83767|3,83882|1,83998|2) - i dont like how the streams switch on a blue tick



this goes for all of the streams in this section, i think they should change on each white tick as so:


(example)

apart from this though you should be fine, the patterns are fun since its low bpm. :3 goodluck
rip mx diff 2014
Topic Starter
Mat

Starry- wrote:

o/
mod
hi :3 all diffs look pretty nice to me so sry for bad mod ;-;
[General]

Why is there a random offset point 00:00:00? Fixed
All timing points should be inherited in this case since you're only adding kiai?
Why is bpm 130.002? -> 130.000 bpm pls Fixed
Since the map's hitsounds are audible you should consider just putting even basic hitsounds in. Eg. finishes on certain white ticks. they'll help the player

[EZ]
01:01:844 (61844|3) - should just be a note Fixed
its kinda hard to say stuff about this diff since they're mainly just 1/2s in the hard parts. i'd suggest looking at mapping the vocals more in this diff since some parts really lack lns looking at the rest of the map.

[HD]

00:47:999 (47999|0) - i find this note really hard to hit for some reason. with the lns seem pretty hard for a hard diff kept in
01:23:652 (83652|2,83767|3,83882|1,83998|2) - i dont like how the streams switch on a blue tick Fixed



this goes for all of the streams in this section, i think they should change on each white tick as so:


(example)

apart from this though you should be fine, the patterns are fun since its low bpm. :3 goodluck
rip mx diff 2014
Thanks for the mod <3 not sure why the bpm was off by .002 o.O and the timing points but fixed now (:
RemiFlan
First Mod ever
Columns = |1|2|3|4|

EZ
AiMod shows a couple of objects that aren't snapped. Check it!
Everything else seems to be okay to me :)

NM
AiMod shows a couple of objects that aren't snapped. Check it!
01:36:922 (96922|2,97383|2,97845|2,98307|2,98768|2,99230|2) - I feel like you could add notes on every white beat on the empty column. Like this
01:40:614 (100614|1,101076|1,101537|1,101999|1,102460|1,102922|1) - Same as above.

HD
AiMod shows a few objects that aren't snapped. Check it!
00:59:999 (59999|3) - Add a note here to column 4?
Topic Starter
Mat

RemiFlan wrote:

First Mod ever
Columns = |1|2|3|4|

EZ
AiMod shows a couple of objects that aren't snapped. Check it! Fixed
Everything else seems to be okay to me :)

NM
AiMod shows a couple of objects that aren't snapped. Check it! Fixed
01:36:922 (96922|2,97383|2,97845|2,98307|2,98768|2,99230|2) - I feel like you could add notes on every white beat on the empty column. added Like this
01:40:614 (100614|1,101076|1,101537|1,101999|1,102460|1,102922|1) - Same as above.

HD
AiMod shows a few objects that aren't snapped. Check it! Fixed
00:59:999 (59999|3) - Add a note here to column 4? added
Thank you very much for the mod <3 not sure why the notes wernt snapped in random placed but thanks for spotting that also added the notes they work better <3
Mysticalia
Random mod~ (I kinda like this song - also new modder, don't kill please QQ)

Mod~
Columns: 0/1/2/3

[AIMod/Timing/BPM/Offset/Settings]
  1. Clear~
[EZ]
  1. 01:08:999 - Maybe move to column 0 (relative position consistency with 01:08:076 (finish off pattern)?
    -> Alternatively maybe move 01:09:230 to column 0 and 01:09:460 to column 1 (finish your left-right-left pattern)?
  2. 01:17:999 - Missing note (instrumental consistency with 01:17:076 and other places) - maybe try moving 01:17:768 to column 1 and add a note here at column 2? (optional, it plays kind of ok without it)
  3. 01:21:922 - Maybe add note to column 1 (seems to be a missing note, this part is a pretty loud drum stream, kinda feels weird not having anything here. (also optional)
[NM]
  1. 00:07:383 - Seems a bit overlayered, the main thing here is the vocal and there's no contrast between this and 00:08:307 where there's a burst in the background instruments (delete column 3 to follow pitch)?
  2. 01:11:999 - Missing note (consistency with 00:08:307)?
  3. (00:08:307 to 00:23:076) - Double usage seems nearly random (e.g. 00:19:845 and 00:22:614 would probably work as a double, but 00:20:076 probably wouldn't because there's no actual loud sound. A double at 00:20:307 would also break instrumental consistency with 00:19:383 and everywhere else where that instrument is playing) - maybe emphasise every other double white line (start of music phrase) and also use doubles wherever you hear this instrument at 00:15:230)?
    ->00:21:922 also seems like a missing note (but kinda faint so this is optional)
  4. The first two vocal phrases can be divided into: (00:23:076 to 00:30:440) and (00:30:440 to 00:37:845) (they can probably be divided further but since this is NM, dividing it at every sentence seems fine)
    ->Keeping that in mind, add a LN to 00:30:460 (to the next double white line) for consistency with 00:23:076, and make 00:24:922 (24922|3) into a normal note for consistency with 00:32:307?
    ->00:33:691 to 00:36:691 - One of the lines seem to be following vocal suddenly - and this is inconsistent with (00:27:460 to 00:29:768):

    • ->Maybe just stick to following background music since this feels a bit random, or alternatively...
      ->If you follow vocal here, then at least have one of the lines follow vocal for the other section (00:27:460 to 00:29:768) too?
    ->00:35:537 - If you're sticking to following vocal for this section, then change this LN into a normal note? (because a)No single person has a "dual voice" setting which lets them sing two syllables at once and b)Holding the last two syllables of a word instead of the word itself feels a bit awkward).
    ->You can probably stop the vocal at 00:30:460 - the rest is technically fading away.
    ->00:37:845 - Double for emphasis (instrumental consistency with 00:23:076)?
  5. 00:53:076 - Delete one - inconsistent with 00:56:768 / 01:00:460 / etc etc.
  6. 00:53:999 / 00:55:845 etc - Maybe emphasise this instrument as a double since the sound it's making is pretty loud?
  7. 01:06:807 - Misplaced stream (blue line is a ghost position) - and 01:07:383 would work as a double for emphasis since there's a loud burst in music... maybe try this? http://puu.sh/bCxqt/82c8709c93.jpg
  8. 01:32:999 / 01:34:845 - Inconsistent with 01:17:999 / 01:19:614 where you have LNs following vocal- maybe:
    -> Add note and make into an LN (stop at 01:34:845), and
    ->Make 01:34:845 into an LN (stop at 01:35:537)?
  9. 01:44:307 - Maybe just follow your previous two patterns for this (01:36:922 and 01:40;614) instead of two LNs (optional - two LNs also kinda work since this is the ending (seems deliberately placed), but keep in mind this is technically a consistency break so I'd recommend following your previous patterns).
[HD]
  1. 00:07:383 - Just vocal here, can probably delete the normal note?
  2. 00:08:307 to 00:23:076 - A few inconsistencies in double and LN usage - Not sure if this is deliberate since the intensity only increases on the third playthrough, so maybe add one to:
    ->00:08:307 - Because this needs to be emphasised more than 00:07:845
    ->00:09:230 / 00:10:153 / 00:11:076 / 00:12:922 / 00:13:845 / 00:15:691 / 00:21:230 - for instrumental consistency with 00:08:307 / 00:16:614 / 00:17:537 etc (i.e. keep using doubles for that instrument)?
    ->00:11:999 - Two LNs to hold vocal - but you didn't use this at 00:08:307 so maybe change one into a normal note? Also gives you more space to add some notes from the point above
    ->00:14:076 - Not sure if deliberate or not, maybe move to column 1 to keep the trill pattern (optional)?
    ->Delete one from 00:20:999 (preferably column 0 to reduce awkwardness and for consistency with 00:14:537)?
  3. 00:22:383 - Maybe delete one (music is roughly the same strength as 00:22:153 but weaker than 00:22:614)?
  4. 00:23:076 / 00:30:460 - Maybe use triples since this can be emphasised a bit more I think? (music burst)
  5. 00:24:922 - Add one for music emphasis?
  6. 00:25:153 - Add one for emphasis change (white -> red)?
  7. 00:27:691 to 00:28:614 - Emphasis change seems a bit early - maybe doubles on red until the double white line at 00:28:614, before changing emphasis to white line:
    1. Add one to 00:27:922 / 00:28:383 / 00:28:614, then delete one from 00:28:153?
  8. 00:33:922 to 00:35:999 - Somehow your pattern completely breaks down at this point after those random triples - but the music is pretty much consistent for most of this section... maybe try:
    ->Delete one from 00:33:922 / 00:34:845 (random inconsistent triples)
    ->Add one to 00:34:383 and 00:35:307 (pattern consistency)
    ->00:35:999 is a good place to stop the pattern - so maybe move 00:36:230 (36230|3) to column 1 at 00:36:460? (00:36:460 seems like a missing note / inconsistency)
    ->May have to move some notes around to avoid some awkward patterns
  9. Add one to 00:40:153 / 00:40:614 / 00:41:076 / 00:41:999 / 00:42:460 / 00:42:922 / 00:43:845 / 00:44:307 / 00:44:768 for instrumental / pattern consistency with (00:37:845 to 00:39:691)?
  10. 00:50:768 - Missing a note - same instruments as 00:48:922 - I do realise that adding a full-length LN will mean that the pattern will "overflow" into the next pattern - but technically this is a consistency break, so maybe add an LN ending at 01:51:691 (on column 3 - and move the two notes that the LN cuts across)?
  11. 00:52:014 / 00:59:999 - Missing note (add one - wrong emphasis and for consistency with 00:56:307)
  12. 00:53:537 - I only hear vocal here - delete one to keep consistent with 00:57:230?
  13. 01:07:383 - Add one (music burst)?
  14. 01:09:230 / 01:12:922 - Add one for emphasis? Seems inconsistent with e.g. 01:11:076 and 01:14:768
  15. 01:13:614 - I don't hear much happening (compared to 01:14:537) so maybe delete one here?
  16. 01:14:537 - Move column 1 to 3 to follow pitch?
  17. 01:14:999 (74999|3,74999|0,75114|2,75114|1,75230|0,75230|3) - Maybe copy note position of 01:14:076 (74076|2,74076|1,74191|3,74191|0,74307|2,74307|1) - or it sounds a bit imbalanced (so you have two of those in a row which are white-pink-white and two in a row which are "inverted" (i.e. pink-white-pink) - image: http://puu.sh/bCEQr/957d97013b.jpg?
  18. 01:16:845 (76845|0,76960|1,77076|2) - Maybe either:
    ->Add one to each to "balance" the pattern at 01:15:922 (75922|1,75922|2,76037|3,76037|0,76153|1,76153|2) (maybe a white-pink-white pattern since your previous one was pink-white-pink?) (suggested - image: http://puu.sh/bCESz/bdbf773f5f.jpg) or alternatively,
    ->Delete one from each double of 01:15:922 (75922|2,75922|1,76037|0,76037|3,76153|2,76153|1) (not really suggested since this will probably break balance)
    ->Maybe move 01:16:614 (76614|3) to column 2 to avoid awkwardness as well if you decide to change the pattern)?
  19. 01:20:307 - Maybe add one (column 3) for consistency with 01:18:460? (optional, since this is in the middle of a stream)
  20. 01:21:807 / 01:21:922 / 01:22:037 - Maybe doubles for consistency with 01:21:691? (But might have an awkward pattern if you do this so this is optional).
  21. 01:21:691 - the 4-note pattern here is sort of inconsistent with 00:52:153 (corresponding points) - maybe change 00:52:153 to match 01:21:691 :
    ->Add note to 00:52:268, then
    ->Delete a note from 00:52:383, then
    ->Add note to 00:52:499?
Sorry @_@ it looks like a lot but is mainly explanations. Also, I think I heard a lot of stuff which were unmapped which could have increased the star rating, so I'm also kind of curious to see what you did for your MX difficulty if you still have that.

Good luck~ :D
Topic Starter
Mat

Mysticalia wrote:

Random mod~ (I kinda like this song - also new modder, don't kill please QQ)

Mod~
Columns: 0/1/2/3

[AIMod/Timing/BPM/Offset/Settings]
  1. Clear~
[EZ]
  1. 01:08:999 - Maybe move to column 0 (relative position consistency with 01:08:076 (finish off pattern)?
    -> Alternatively maybe move 01:09:230 to column 0 and 01:09:460 to column 1 (finish your left-right-left pattern)?
  2. 01:17:999 - Missing note (instrumental consistency with 01:17:076 and other places) - maybe try moving 01:17:768 to column 1 and add a note here at column 2? (optional, it plays kind of ok without it)
  3. 01:21:922 - Maybe add note to column 1 (seems to be a missing note, this part is a pretty loud drum stream, kinda feels weird not having anything here. (also optional)
[NM]
  1. 00:07:383 - Seems a bit overlayered, the main thing here is the vocal and there's no contrast between this and 00:08:307 where there's a burst in the background instruments (delete column 3 to follow pitch)?
  2. 01:11:999 - Missing note (consistency with 00:08:307)?
  3. (00:08:307 to 00:23:076) - Double usage seems nearly random (e.g. 00:19:845 and 00:22:614 would probably work as a double, but 00:20:076 probably wouldn't because there's no actual loud sound. A double at 00:20:307 would also break instrumental consistency with 00:19:383 and everywhere else where that instrument is playing) - maybe emphasise every other double white line (start of music phrase) and also use doubles wherever you hear this instrument at 00:15:230)?
    ->00:21:922 also seems like a missing note (but kinda faint so this is optional)
  4. The first two vocal phrases can be divided into: (00:23:076 to 00:30:440) and (00:30:440 to 00:37:845) (they can probably be divided further but since this is NM, dividing it at every sentence seems fine)
    ->Keeping that in mind, add a LN to 00:30:460 (to the next double white line) for consistency with 00:23:076, and make 00:24:922 (24922|3) into a normal note for consistency with 00:32:307?
    ->00:33:691 to 00:36:691 - One of the lines seem to be following vocal suddenly - and this is inconsistent with (00:27:460 to 00:29:768):

    • ->Maybe just stick to following background music since this feels a bit random, or alternatively...
      ->If you follow vocal here, then at least have one of the lines follow vocal for the other section (00:27:460 to 00:29:768) too?
    ->00:35:537 - If you're sticking to following vocal for this section, then change this LN into a normal note? (because a)No single person has a "dual voice" setting which lets them sing two syllables at once and b)Holding the last two syllables of a word instead of the word itself feels a bit awkward).
    ->You can probably stop the vocal at 00:30:460 - the rest is technically fading away.
    ->00:37:845 - Double for emphasis (instrumental consistency with 00:23:076)?
  5. 00:53:076 - Delete one - inconsistent with 00:56:768 / 01:00:460 / etc etc.
  6. 00:53:999 / 00:55:845 etc - Maybe emphasise this instrument as a double since the sound it's making is pretty loud?
  7. 01:06:807 - Misplaced stream (blue line is a ghost position) - and 01:07:383 would work as a double for emphasis since there's a loud burst in music... maybe try this? http://puu.sh/bCxqt/82c8709c93.jpg
  8. 01:32:999 / 01:34:845 - Inconsistent with 01:17:999 / 01:19:614 where you have LNs following vocal- maybe:
    -> Add note and make into an LN (stop at 01:34:845), and
    ->Make 01:34:845 into an LN (stop at 01:35:537)?
  9. 01:44:307 - Maybe just follow your previous two patterns for this (01:36:922 and 01:40;614) instead of two LNs (optional - two LNs also kinda work since this is the ending (seems deliberately placed), but keep in mind this is technically a consistency break so I'd recommend following your previous patterns).
[HD]
  1. 00:07:383 - Just vocal here, can probably delete the normal note?
  2. 00:08:307 to 00:23:076 - A few inconsistencies in double and LN usage - Not sure if this is deliberate since the intensity only increases on the third playthrough, so maybe add one to:
    ->00:08:307 - Because this needs to be emphasised more than 00:07:845
    ->00:09:230 / 00:10:153 / 00:11:076 / 00:12:922 / 00:13:845 / 00:15:691 / 00:21:230 - for instrumental consistency with 00:08:307 / 00:16:614 / 00:17:537 etc (i.e. keep using doubles for that instrument)?
    ->00:11:999 - Two LNs to hold vocal - but you didn't use this at 00:08:307 so maybe change one into a normal note? Also gives you more space to add some notes from the point above
    ->00:14:076 - Not sure if deliberate or not, maybe move to column 1 to keep the trill pattern (optional)?
    ->Delete one from 00:20:999 (preferably column 0 to reduce awkwardness and for consistency with 00:14:537)?
  3. 00:22:383 - Maybe delete one (music is roughly the same strength as 00:22:153 but weaker than 00:22:614)?
  4. 00:23:076 / 00:30:460 - Maybe use triples since this can be emphasised a bit more I think? (music burst)
  5. 00:24:922 - Add one for music emphasis?
  6. 00:25:153 - Add one for emphasis change (white -> red)?
  7. 00:27:691 to 00:28:614 - Emphasis change seems a bit early - maybe doubles on red until the double white line at 00:28:614, before changing emphasis to white line:
    1. Add one to 00:27:922 / 00:28:383 / 00:28:614, then delete one from 00:28:153?
  8. 00:33:922 to 00:35:999 - Somehow your pattern completely breaks down at this point after those random triples - but the music is pretty much consistent for most of this section... maybe try:
    ->Delete one from 00:33:922 / 00:34:845 (random inconsistent triples)
    ->Add one to 00:34:383 and 00:35:307 (pattern consistency)
    ->00:35:999 is a good place to stop the pattern - so maybe move 00:36:230 (36230|3) to column 1 at 00:36:460? (00:36:460 seems like a missing note / inconsistency)
    ->May have to move some notes around to avoid some awkward patterns
  9. Add one to 00:40:153 / 00:40:614 / 00:41:076 / 00:41:999 / 00:42:460 / 00:42:922 / 00:43:845 / 00:44:307 / 00:44:768 for instrumental / pattern consistency with (00:37:845 to 00:39:691)?
  10. 00:50:768 - Missing a note - same instruments as 00:48:922 - I do realise that adding a full-length LN will mean that the pattern will "overflow" into the next pattern - but technically this is a consistency break, so maybe add an LN ending at 01:51:691 (on column 3 - and move the two notes that the LN cuts across)?
  11. 00:52:014 / 00:59:999 - Missing note (add one - wrong emphasis and for consistency with 00:56:307)
  12. 00:53:537 - I only hear vocal here - delete one to keep consistent with 00:57:230?
  13. 01:07:383 - Add one (music burst)?
  14. 01:09:230 / 01:12:922 - Add one for emphasis? Seems inconsistent with e.g. 01:11:076 and 01:14:768
  15. 01:13:614 - I don't hear much happening (compared to 01:14:537) so maybe delete one here?
  16. 01:14:537 - Move column 1 to 3 to follow pitch?
  17. 01:14:999 (74999|3,74999|0,75114|2,75114|1,75230|0,75230|3) - Maybe copy note position of 00:14:076 (74076|2,74076|1,74191|3,74191|0,74307|2,74307|1) - or it sounds a bit imbalanced (so you have two of those in a row which are white-pink-white and two in a row which are "inverted" (i.e. pink-white-pink) - image: http://puu.sh/bCEQr/957d97013b.jpg?
  18. 01:16:845 (76845|0,76960|1,77076|2) - Maybe either:
    ->Add one to each to "balance" the pattern at 01:15:922 (75922|1,75922|2,76037|3,76037|0,76153|1,76153|2) (maybe a white-pink-white pattern since your previous one was pink-white-pink?) (suggested - image: http://puu.sh/bCESz/bdbf773f5f.jpg) or alternatively,
    ->Delete one from each double of 01:15:922 (75922|2,75922|1,76037|0,76037|3,76153|2,76153|1) (not really suggested since this will probably break balance)
    ->Maybe move 01:16:614 (76614|3) to column 2 to avoid awkwardness as well if you decide to change the pattern)?
  19. 01:20:307 - Maybe add one (column 3) for consistency with 01:18:460? (optional, since this is in the middle of a stream)
  20. 01:21:807 / 01:21:922 / 01:22:037 - Maybe doubles for consistency with 01:21:691? (But might have an awkward pattern if you do this so this is optional).
  21. 01:21:691 - the 4-note pattern here is sort of inconsistent with 00:52:153 (corresponding points) - maybe change 00:52:153 to match 01:21:691 :
    ->Add note to 00:52:268, then
    ->Delete a note from 00:52:383, then
    ->Add note to 00:52:499?
Sorry @_@ it looks like a lot but is mainly explanations. Also, I think I heard a lot of stuff which were unmapped which could have increased the star rating, so I'm also kind of curious to see what you did for your MX difficulty if you still have that.

Good luck~ :D

Very very nice mod <3 i have remapped the NM slightly and made improvements now it flows much better with a beat/vocal notes/lns and i have changed the HD quite abit i used some of your mods and other parts i just remapped myself to keep the flow.

thank you so much for this <3
Rinzler
Hi from mod queue, i'm sorry for the delay ><

Column Format
| 1 | 2 | 3 | 4 |


[EZ]
SPOILER
Looks Fine :D

[NM]
SPOILER
00:21:691 (21691|0) - change this to LN, end it here 00:22:153 -
00:51:460 (51460|1) - delete ?, the sound isn't that loud
01:05:076 (65076|1) - move to 3, for variety pattern
01:05:999 (65999|1) - move to 1, ^

[HD]
SPOILER
00:34:845 (34845|2,34845|3,34845|0) - why 3 notes ?, i think 2 is enough
01:08:768 - add note for kick sound
01:09:691 - ^
01:10:614 - ^
01:11:537 - ^
01:18:922 - ^
01:19:845 - ^
01:20:768 - ^

well that's all, don't give me kudos if my mod is useless, good luck anyway :)
Topic Starter
Mat

[-Rinzler-] wrote:

Hi from mod queue, i'm sorry for the delay ><

Column Format
| 1 | 2 | 3 | 4 |


[EZ]
SPOILER
Looks Fine :D

[NM]
SPOILER
00:21:691 (21691|0) - change this to LN, end it here 00:22:153 -
00:51:460 (51460|1) - delete ?, the sound isn't that loud
01:05:076 (65076|1) - move to 3, for variety pattern
01:05:999 (65999|1) - move to 1, ^

[HD]
SPOILER
00:34:845 (34845|2,34845|3,34845|0) - why 3 notes ?, i think 2 is enough
01:08:768 - add note for kick sound
01:09:691 - ^
01:10:614 - ^
01:11:537 - ^
01:18:922 - ^
01:19:845 - ^
01:20:768 - ^

well that's all, don't give me kudos if my mod is useless, good luck anyway :)

Thanks for modding my map~ <3 i have made changes to the NM and removed the tripple from HD and added some of the notes for the kick sounds but not all of them as i want to keep the last pattern the same for rythem. thanks and it was usefull (:
arcwinolivirus
"Arcwinolivirus BAT checking/modding"

Take note that I am focusing on note patterns, comfortability, placements and consistency.
Also, do not be afraid to reject some parts of my mod but reason them out with sense.


[General]
Audio: OK!
BG: It should be 800x600 / 1024x768 / 1366x768
BPM: OK!
Offset: OK!
Preview Time: OK!
AiMod:
• No problem!

Metadata: IMPORTANT
change title to "Your song*"
add "ログ・ホライズン" to source
add "TV Size Log Horizon ending" to tags

Column:
_ _ _ _
4K - |1|2|3|4|

[EZ]
SPOILER
00:36:230 - add note to 3. piano sound.

00:59:537 - add note to 2 so it wont be empty after releasing the LN

01:01:845 (61845|3) - change to short note. inconsistent LN for vocal.

01:02:307 - add note to 2

01:03:230 - add note to 4

01:03:922 - add note to 1

01:06:460 - add LN to 3 until 01:06:922

01:06:922 - add note to 1

01:21:691 (81691|2) - change to LN until 01:22:153
[NM]
SPOILER
00:14:537 (14537|0) - move to 3 so it wont be that focus on left hand.

00:20:076 (20076|0,20307|1) - ctrl h

00:33:691 - add note to 1

00:37:614 (37614|0) - move to 4

00:48:460 - add note to 4

01:06:922 - suggesting: https://osu.ppy.sh/ss/2052198
• Hand balance pattern.
• Easier to hit.

01:19:614 (79614|0) - This LN should be at 01:20:307

and.. if applied 01:17:999 (77999|3) - extend to 01:19:845

01:35:999 to 01:47:999 - I highly recommend to remap this part because of abusive LNs for an NM diff. Just map like you did at 00:08:307 to 00:21:230
[HD]
SPOILER
00:13:383 (13383|2,13614|2) - move to 1 to avoid stacking on 3rd column.

00:19:614 (19614|2) - move to 1
00:20:537 (20537|0) - move to 3
00:22:383 (22383|3) - move to 1 or rearrange according to pitch. stairs would be good on it.

00:30:460 - add note to 1 strong sound.
00:37:845 - ^ to 3
00:38:999 (38999|2) - ^ to 2
00:40:845 (40845|3) - ^ to 3

00:45:230 (45230|0,46153|3,47076|2,47999|1,48922|0,49845|2) - avoid overlapping these LNs. Because of it, you are limited to do more better patterns. Also these LNs are inconsistent and not that strong to overlapped for. Rearrange and spread the notes. While 00:52:614 (52614|0,53537|2,54460|3,55383|1) - These LNs are acceptable since consistent long sound and also easily readable.

00:53:999 - add note to 2

01:00:922 (60922|2) - reduce until 01:01:845 and..\

01:02:076 (62076|1) - move to 3

01:02:537 (62537|1) - move to 4

01:03:230 (63230|2,63460|3,63922|2) - change to short note. Inconsistent LN for vocal.
01:02:768 (62768|1) - reduce LN until 01:05:537
and suggesting:
01:05:537 - https://osu.ppy.sh/ss/2052233
• Consistent LNs for the raising sound effect
• Easy to read and comfortable to hit.

01:07:383 until 01:36:922 - I suggest to remove most of ghost 1/4th notes in this chorus as they suddenly appeared out of nowhere. There are no 1/4th melodies or instruments except for the hithats like 01:08:537 (68537|0,68653|1,68768|0,68768|2,69460|3,69576|2,69691|1,69691|3) - which is mapped consistently.

01:36:922 until the end - Avoid stacking of notes like 01:36:922 (96922|0,97153|0,97383|0) and 01:44:076 (104076|3,104307|3,104537|3) - there are other columns you can make patterns more. Also I suggest to avoid overlapping of LNs like 01:43:383 (103383|0,103845|1,104307|2,104768|3,105691|0,106153|1,106614|2) - Even Victorica's version do not have this kind of LNs
[Overall]
Another Your song 4K Map /:3/ Good luck~ ^o^
Topic Starter
Mat

arcwinolivirus wrote:

"Arcwinolivirus BAT checking/modding"

Take note that I am focusing on note patterns, comfortability, placements and consistency.
Also, do not be afraid to reject some parts of my mod but reason them out with sense.


[General]
Audio: OK!
BG: It should be 800x600 / 1024x768 / 1366x768
BPM: OK!
Offset: OK!
Preview Time: OK!
AiMod:
• No problem!

Metadata: IMPORTANT
change title to "Your song*"
add "ログ・ホライズン" to source
add "TV Size Log Horizon ending" to tags

Column:
_ _ _ _
4K - |1|2|3|4|

[EZ]
SPOILER
00:36:230 - add note to 3. piano sound.

00:59:537 - add note to 2 so it wont be empty after releasing the LN

01:01:845 (61845|3) - change to short note. inconsistent LN for vocal.

01:02:307 - add note to 2

01:03:230 - add note to 4

01:03:922 - add note to 1

01:06:460 - add LN to 3 until 01:06:922

01:06:922 - add note to 1

01:21:691 (81691|2) - change to LN until 01:22:153
[NM]
SPOILER
00:14:537 (14537|0) - move to 3 so it wont be that focus on left hand.

00:20:076 (20076|0,20307|1) - ctrl h

00:33:691 - add note to 1

00:37:614 (37614|0) - move to 4

00:48:460 - add note to 4

01:06:922 - suggesting: https://osu.ppy.sh/ss/2052198
• Hand balance pattern.
• Easier to hit.

01:19:614 (79614|0) - This LN should be at 01:20:307

and.. if applied 01:17:999 (77999|3) - extend to 01:19:845

01:35:999 to 01:47:999 - I highly recommend to remap this part because of abusive LNs for an NM diff. Just map like you did at 00:08:307 to 00:21:230
[HD]
SPOILER
00:13:383 (13383|2,13614|2) - move to 1 to avoid stacking on 3rd column.

00:19:614 (19614|2) - move to 1
00:20:537 (20537|0) - move to 3
00:22:383 (22383|3) - move to 1 or rearrange according to pitch. stairs would be good on it.

00:30:460 - add note to 1 strong sound.
00:37:845 - ^ to 3
00:38:999 (38999|2) - ^ to 2
00:40:845 (40845|3) - ^ to 3

00:45:230 (45230|0,46153|3,47076|2,47999|1,48922|0,49845|2) - avoid overlapping these LNs. Because of it, you are limited to do more better patterns. Also these LNs are inconsistent and not that strong to overlapped for. Rearrange and spread the notes. While 00:52:614 (52614|0,53537|2,54460|3,55383|1) - These LNs are acceptable since consistent long sound and also easily readable.

00:53:999 - add note to 2

01:00:922 (60922|2) - reduce until 01:01:845 and..\

01:02:076 (62076|1) - move to 3

01:02:537 (62537|1) - move to 4

01:03:230 (63230|2,63460|3,63922|2) - change to short note. Inconsistent LN for vocal.
01:02:768 (62768|1) - reduce LN until 01:05:537
and suggesting:
01:05:537 - https://osu.ppy.sh/ss/2052233
• Consistent LNs for the raising sound effect
• Easy to read and comfortable to hit.

01:07:383 until 01:36:922 - I suggest to remove most of ghost 1/4th notes in this chorus as they suddenly appeared out of nowhere. There are no 1/4th melodies or instruments except for the hithats like 01:08:537 (68537|0,68653|1,68768|0,68768|2,69460|3,69576|2,69691|1,69691|3) - which is mapped consistently.

01:36:922 until the end - Avoid stacking of notes like 01:36:922 (96922|0,97153|0,97383|0) and 01:44:076 (104076|3,104307|3,104537|3) - there are other columns you can make patterns more. Also I suggest to avoid overlapping of LNs like 01:43:383 (103383|0,103845|1,104307|2,104768|3,105691|0,106153|1,106614|2) - Even Victorica's version do not have this kind of LNs
[Overall]
Another Your song 4K Map /:3/ Good luck~ ^o^
Thanks for taking a look at my map and modding it~ <3
I have made all of the changes with abit of remapping so i hope its good to go now (:
Hope to hear again soon.
Aphrodena
[Aphrodena's Modding Queue]

|0|1|2|3|


[General]
Consistent mapping for the most part, but I think that the repetitive patterns are a little boring in HD. Good luck with ranked!

Mod
[4K EZ]
Looks fine, but I think that some patterns are overused/too repetitive.

[4K NM]
00:51:691 (51691|2,51691|3,51922|1,51922|3,52153|2,52153|0,52383|1,52383|0) - This section is probably harder here than in HD
01:06:691 (66691|1,66922|0,67037|3,67153|1,67268|2,67383|1) - Inconsistent with earlier fill
01:19:614 - Add note
01:44:768 (104768|2,104768|1) to 01:47:537 (107537|2,107537|1) could use a bit of variety

[4K HD]
I think that there's too much emphasis on |1|2| during this section 01:07:845 (67845|2,67845|1) to 01:11:999 (71999|2,71999|1) in the chorus.
The 21212121 pattern between 01:22:153 (82153|3,82153|2) and 01:25:383 (85383|1,85383|0) could use some variety, especially for HD.
01:27:691 (87691|2) to 01:32:307 (92307|2) could also use some variation.

01:43:383 (103383|0) - Should end at 01:43:845 (103845|0) I feel
Topic Starter
Mat

Aphrodena wrote:

[Aphrodena's Modding Queue]

|0|1|2|3|


[General]
Consistent mapping for the most part, but I think that the repetitive patterns are a little boring in HD. Good luck with ranked!

Mod
[4K EZ]
Looks fine, but I think that some patterns are overused/too repetitive.

[4K NM]
00:51:691 (51691|2,51691|3,51922|1,51922|3,52153|2,52153|0,52383|1,52383|0) - This section is probably harder here than in HD
01:06:691 (66691|1,66922|0,67037|3,67153|1,67268|2,67383|1) - Inconsistent with earlier fill
01:19:614 - Add note
01:44:768 (104768|2,104768|1) to 01:47:537 (107537|2,107537|1) could use a bit of variety

[4K HD]
I think that there's too much emphasis on |1|2| during this section 01:07:845 (67845|2,67845|1) to 01:11:999 (71999|2,71999|1) in the chorus.
The 21212121 pattern between 01:22:153 (82153|3,82153|2) and 01:25:383 (85383|1,85383|0) could use some variety, especially for HD.
01:27:691 (87691|2) to 01:32:307 (92307|2) could also use some variation.

01:43:383 (103383|0) - Should end at 01:43:845 (103845|0) I feel
Thanks for the mod it was very useful i have made the changes to increase variety, the one thing i think is fine as it is was when you said the |1|2| was too much i dont think it is given the pattern is also there to increase variety in the map but thanks for the input. <3
Kawawa
halo~

i think..
--------------
Column 1/2/3/4

NM
00:21:691 - note one add

HD
00:14:768 - move to 1,4(normal note)
00:14:999 - move to 3
00:15:230 - move to 1(normal note)
00:15:460 - move to 4
00:15:922 - move to 3
00:22:153 - note one add

good luck XD
Topic Starter
Mat

KawaEE wrote:

halo~

i think..
--------------
Column 1/2/3/4

NM
00:21:691 - note one add Done

HD
00:14:768 - move to 1,4(normal note) Kept the same
00:14:999 - move to 3 Kept the same
00:15:230 - move to 1(normal note) Kept the same
00:15:460 - move to 4 Kept the same
00:15:922 - move to 3 Kept the same
00:22:153 - note one add Done

good luck XD
Thanks for the mod :) i didnt want to change the notes around 14.7 because it would introduce 3 notes in a row in a column whilst holding an LN i would prefer to keep it as it is but i have changed teh NM and last note for HD to keep the flow of the map thanks~
Ayaya
Just a heads up, check the AiMod for all diff. Ever since the update, now it can detect some of the 1ms snapping error.
No Kudo :D
Topic Starter
Mat

Ayaya wrote:

Just a heads up, check the AiMod for all diff. Ever since the update, now it can detect some of the 1ms snapping error.
No Kudo :D
Ive resnapped a few notes that where 1ms out. Thanks for help :)
Evening
hi
MLG mod here

I think imma hate myself for this

i am
wasting space cause i
want to
have my
mod as long as possibl
e

sweg

wow video trnsition amaze!
wow!

[HD]

Minor : 00:18:460 (18460|0,18691|0) - inconsistent u scrub
Idk about you but i like to have neat and consistent stuff, i would suggest to have 1/2 hammers more consistent even though they are quite insignificant for > HD players
00:36:230 (36230|0,36460|2,36460|1,36691|3,36922|2,36922|1,37153|3) - WTF WHY SO LOUD ??!??!?! MY EAR WOW! MY EAR IS FALL!?
Might want to follow the piano here instead of extrapolating the note pattern previously, basically like this https://osu.ppy.sh/ss/2302045
00:38:999 (38999|1,38999|2) - wat ? much no!
Looks like you used 2 note chords here for this but it doesn't really seem to be consistent with 00:42:460 (42460|2,42460|3,42691|3,42922|2,42922|0,44307|3,44307|0,44537|1,44768|0,44768|3) - ?
Minor : 00:41:537 (41537|1,43153|0,43383|3,43383|2,43614|1,43845|3,43845|0,44076|1,44307|0,44307|3,44537|1,44768|3,44768|0,44999|1,45230|3,45230|0,45460|1,45691|2,45691|3,45922|1,46153|2,46383|1,46614|3,46614|2,46845|1,47076|2,47076|3) -
Same idea as previously, I think you should have the hammers consistent here with the previous patterns so as to keep the playstyle of the player consistent when playing
The playstyle when hammering makes you lift your hands more frequently than the bracket ones, in which results in varying intensity, but this is rather minor lol
00:52:383 (52383|3) - No, can better?
Might want to move to the left hand so as to make the pattern an alternating hand pattern, in which i think suits drums more
01:06:922 (66922|2) - What map?
I honestly don't think this LN is needed, it feels like it's hindering the drums you are mapping here

The idea of making this mod as stupid as possible seems to hit me as something that i will regret

ok nevermind i give up i might want to attempt going to eat icecream and cry until i sleep if i continue modding like this

01:08:537 (68537|0,68653|1,68768|0,68768|2) - 01:09:460 (69460|3,69576|2,69691|3,69691|1) - The triplets you mapped here feels rather inconsistent due to some parts not having it | Ex. 01:07:614 (67614|3,67845|2,67845|1) - 01:07:614 (67614|3,67845|2,67845|1) -

01:10:614 (70614|2,70614|0) - You might wanted to emphasize this twinkle bell thing, i suggest to 3-note chord this to have this stronger than other chords since you didn't triplet this | Well i like this variation from the triplet patterning so as to keep the map not monotonous
01:14:076 (74076|0,74191|1,74307|0,74307|3) - You might want to follow the pattern ^ | For variation reasons
01:47:537 (107537|2) - lol this finish actually feels really out of place | The reason is probably i couldn't even hear the hitsounds you put in in the map over the music :c

[NM]
00:24:922 (24922|2) - I would suggest to remove this note so as to keep the chart non-monotonous | Well, you can keep it if you want, this note also helps the player keep in time with the music
00:30:460 - Might want to add another note here on the far right | The note creates a hammer and a 3 note chord which heavily emphasizes this | Comparing this 00:30:460 (30460|0,30460|1) - with 00:26:768 (26768|3,26768|0) - I honestly think that they should vary in note count
00:37:614 (37614|3) - Don't think this is needed, similar to HD, i would suggest a break here since the piano here is very very soft

01:14:999 (74999|1,75230|1,76614|3,76845|3) - I think that some hammers like these could be used on other places more suitable like 01:13:383 (73383|2,73614|1) - OR 01:09:691 (69691|2,69922|1) -
01:07:383 - I honestly think that the chorus pattern here is very very repetitive, consider using hammers on suitable vocals i mentioned above or some other sounds that you would think fit the hammer

01:47:537 (107537|2) - Same as HD

[EZ]

The front is okay imo

I feel that the bridge/chorus here is quite repetitive in terms of note placement
01:10:153 (70153|2,70383|1,70614|0,70845|1) - I guess you can change this to https://osu.ppy.sh/ss/2302223 so as to follow vocals
From 01:07:383 - TO 01:35:999 -
Well pretty much all my suggestions are going to be "follow vocals here for variation" I guess you can catch my drift here

01:37:383 (97383|1,97845|0,98307|1,98768|0,99230|1) - Might want to swap columns so as to follow pitch relevancy with respect to the piano in the music
01:41:076 (101076|3,101537|2,101999|3,102460|2,102922|3) - ^
01:47:537 (107537|0) - Same as HD (lol)
Topic Starter
Mat
mod

lZenxl wrote:

hi
MLG mod here

I think imma hate myself for this

i am
wasting space cause i
want to
have my
mod as long as possibl
e

sweg

wow video trnsition amaze!
wow!

[HD]

Minor : 00:18:460 (18460|0,18691|0) - inconsistent u scrub
Idk about you but i like to have neat and consistent stuff, i would suggest to have 1/2 hammers more consistent even though they are quite insignificant for > HD players
00:36:230 (36230|0,36460|2,36460|1,36691|3,36922|2,36922|1,37153|3) - WTF WHY SO LOUD ??!??!?! MY EAR WOW! MY EAR IS FALL!?
Might want to follow the piano here instead of extrapolating the note pattern previously, basically like this https://osu.ppy.sh/ss/2302045
00:38:999 (38999|1,38999|2) - wat ? much no!
Looks like you used 2 note chords here for this but it doesn't really seem to be consistent with 00:42:460 (42460|2,42460|3,42691|3,42922|2,42922|0,44307|3,44307|0,44537|1,44768|0,44768|3) - ?
Minor : 00:41:537 (41537|1,43153|0,43383|3,43383|2,43614|1,43845|3,43845|0,44076|1,44307|0,44307|3,44537|1,44768|3,44768|0,44999|1,45230|3,45230|0,45460|1,45691|2,45691|3,45922|1,46153|2,46383|1,46614|3,46614|2,46845|1,47076|2,47076|3) -
Same idea as previously, I think you should have the hammers consistent here with the previous patterns so as to keep the playstyle of the player consistent when playing
The playstyle when hammering makes you lift your hands more frequently than the bracket ones, in which results in varying intensity, but this is rather minor lol
00:52:383 (52383|3) - No, can better?
Might want to move to the left hand so as to make the pattern an alternating hand pattern, in which i think suits drums more
01:06:922 (66922|2) - What map?
I honestly don't think this LN is needed, it feels like it's hindering the drums you are mapping here

The idea of making this mod as stupid as possible seems to hit me as something that i will regret

ok nevermind i give up i might want to attempt going to eat icecream and cry until i sleep if i continue modding like this

01:08:537 (68537|0,68653|1,68768|0,68768|2) - 01:09:460 (69460|3,69576|2,69691|3,69691|1) - The triplets you mapped here feels rather inconsistent due to some parts not having it | Ex. 01:07:614 (67614|3,67845|2,67845|1) - 01:07:614 (67614|3,67845|2,67845|1) -

01:10:614 (70614|2,70614|0) - You might wanted to emphasize this twinkle bell thing, i suggest to 3-note chord this to have this stronger than other chords since you didn't triplet this | Well i like this variation from the triplet patterning so as to keep the map not monotonous
01:14:076 (74076|0,74191|1,74307|0,74307|3) - You might want to follow the pattern ^ | For variation reasons
01:47:537 (107537|2) - lol this finish actually feels really out of place | The reason is probably i couldn't even hear the hitsounds you put in in the map over the music :c

[NM]
00:24:922 (24922|2) - I would suggest to remove this note so as to keep the chart non-monotonous | Well, you can keep it if you want, this note also helps the player keep in time with the music
00:30:460 - Might want to add another note here on the far right | The note creates a hammer and a 3 note chord which heavily emphasizes this | Comparing this 00:30:460 (30460|0,30460|1) - with 00:26:768 (26768|3,26768|0) - I honestly think that they should vary in note count
00:37:614 (37614|3) - Don't think this is needed, similar to HD, i would suggest a break here since the piano here is very very soft

01:14:999 (74999|1,75230|1,76614|3,76845|3) - I think that some hammers like these could be used on other places more suitable like 01:13:383 (73383|2,73614|1) - OR 01:09:691 (69691|2,69922|1) -
01:07:383 - I honestly think that the chorus pattern here is very very repetitive, consider using hammers on suitable vocals i mentioned above or some other sounds that you would think fit the hammer

01:47:537 (107537|2) - Same as HD

[EZ]

The front is okay imo

I feel that the bridge/chorus here is quite repetitive in terms of note placement
01:10:153 (70153|2,70383|1,70614|0,70845|1) - I guess you can change this to https://osu.ppy.sh/ss/2302223 so as to follow vocals
From 01:07:383 - TO 01:35:999 -
Well pretty much all my suggestions are going to be "follow vocals here for variation" I guess you can catch my drift here

01:37:383 (97383|1,97845|0,98307|1,98768|0,99230|1) - Might want to swap columns so as to follow pitch relevancy with respect to the piano in the music
01:41:076 (101076|3,101537|2,101999|3,102460|2,102922|3) - ^
01:47:537 (107537|0) - Same as HD (lol)

Thanks for mod i have changed quite alot of the things you have suggested apart from the ending finish is there as a finish so its staying :3 i changed the minor parts and the remaps to add variety to EZ and NM. the HD i did most of the changes and remapped some parts to fit the song more (:
also your MLG mod was MLG and awkward to read :P
Nanatsu
hi! requested modding from your pm!

Let me check about general things. since you requested to modify general check.


Metadata : you should add 'ユンチ' as original artist name. then Romanised Artist can be Yun*chi.
BG Size : OK
Video : OK
MP3 : OK ( but i highly suggest to change mp3 file name. it's just random title for now )
TAG / Source : seems fine
Timing : http://puu.sh/eUH3P/1d3a6e13ff.png fine.
Offest : i think offset should be 6432 ( you don't have to change if you have reasonable reason (?) )
AiMod : OK
Difficulty Spread : seems quite fine.



good luck!
Topic Starter
Mat
Mod

_S u w a k o_ wrote:

hi! requested modding from your pm!

Let me check about general things. since you requested to modify general check.


Metadata : you should add 'ユンチ' as original artist name. then Romanised Artist can be Yun*chi.
BG Size : OK
Video : OK
MP3 : OK ( but i highly suggest to change mp3 file name. it's just random title for now )
TAG / Source : seems fine
Timing : http://puu.sh/eUH3P/1d3a6e13ff.png fine.
Offest : i think offset should be 6432 ( you don't have to change if you have reasonable reason (?) )
AiMod : OK
Difficulty Spread : seems quite fine.




good luck!

Thank you for the mod (: i have changed the artist but kept in the TV Size in the TAG for the reason you said :) also new offset you recomended is really good! and works better then the offset i had thank you !

thanks for the general mod it has really helped ! hope for the rank now <3
Nanatsu
OMG i think Yun*chi is still better for original name.. plz change again ><
Blocko
Mat 0wnz1!!!




[General]
Audio: Preview time conflict with your HD difficulty detected by AiMod, might wanna fix that.
Kiai: Start Kiai time at 00:08:278 - , since that's when the chorus starts. Having Kiai time on the first timing point wouldn't let the player know when the Kiai actually starts, so add an inherited timing point at that time.




4K Column:
| 1 | 2 | 3 | 4 |
[]
[EZ]
Mod inside
00:08:278 - Add a note here for increased impact
Same suggestion for 00:11:970 - and 00:15:662 - .

00:15:662 (15662|0) - I think it's better to extend this LN up to 00:21:201 - just to give off a better impact at the transition. It's also easier to execute since the LN ends at the same spot as the regular note.

00:24:893 to 00:50:739 - I'm not exactly sure of this part. The calm part's density here is just about the same as 01:07:355 to 01:36:893 - , but I don't really think they should have the same density since one part is livelier than the other.
Maybe reduce some notes at this part to better fit the feeling of the song? It might make the map more boring, but keep in mind newcomers are probably gonna be playing your map once this is ranked.

00:52:585 - Add a note here for crash impact.

01:05:047 - Add a note here for the chime.

01:05:508 - It feels weird when there's nothing to hit here because there are audible notes that would emphasize the crashes at this time.
I'd suggest to cut off the LN to 01:05:508 - then add a 2-note chord (LN at the left ending at 01:06:432 - , regular note at the right) to accentuate the crash and impact here. This is also to add some variety to the difficulty to keep it interesting.

01:07:355 - Add a note somewhere here to accent the crash

01:18:432 (78432|0,78662|1,78893|2,79124|1) - Ctrl + H these notes so these notes can act as a mirror to the previous pattern, and to add a little variety to the difficulty.

01:22:124 - Add a note here for impact

01:22:355 - Add a note here for consistency?

01:25:124 (85124|2) - Move to 4 for better readability

01:36:893 - Add a note here for increased ending impact
Same suggestion for 01:40:585 - and 01:44:278 - .
[]
[NM]
Mod inside
- Increase HP and OD to 7.5 to make a difference with the EZ diff.

00:08:278 to 00:23:047 - The Kiai here is easier to play than 00:23:047 to 00:51:432 - , so it sort of feels like the note density is 'flipped'. Kiais regularly have the most dense note count since they're the best parts of the song, so I think you should reverse their densities to better fit the difficulty as a whole.

00:22:585 (22585|1,22816|0) - Switch these notes around by column for better pattern synergy (or to avoid the 1/2 shielding there)

00:29:970 (29970|2,30201|3) - Switch these notes around by column, same idea as above (avoid 1/2 jack)

00:35:970 (35970|1,36201|2) - Rearrange to 4 and 2 respectively for piano pitch relevancy

00:37:355 (37355|0,37585|3) - Ctrl + H for piano pitch

01:09:662 (69662|1) - Move to 3 to avoid hammer?

01:13:355 (73355|1) - Same suggestion as above

01:17:739 (77739|1,77970|2,78201|2) - Ctrl + H for hand balance so the left hand does the 1/2 jack while the right plays the LN.
[]
[HD]
Mod inside
00:07:355 (7355|1) - Remove? Seems like one LN is enough to express the vocal.

00:14:508 (14508|1) - Move to 1 to keep the previous pattern going

00:20:970 (20970|0,21201|2) - Move to 3 and 4 respectively for a better pattern flow?

00:23:047 to 00:52:585 - I don't think the note density fits the calm part here. The density is pretty much the same as 01:07:355 to 01:29:508 - , but that part is livelier that the earlier one.
Just my two cents, but you could probably reduce the notes on 00:23:047 to 00:52:585 - to better fit the feeling of the song. To me, the note density feels a bit too dense for the calm part right now.

00:55:355 - The piano seems to start a little late here. Move down the 1/2 piano stream to 00:55:124 - just like this so the notes are on time with the piano.

00:57:662 - Missing chime note

00:58:585 to 00:59:970 - Same suggestion about the start of the piano stream. This one starts in an earlier time, though. I think you can use the suggestion above the other as reference to how it should look like.

01:07:355 - Add a note here for increased impact

01:13:816 (73816|1,74047|0) - Move these notes one column to the right for a better pattern flow

01:30:201 (90201|1) - Move to 1, same reason as above


Not much problems for me. Only major issue is the density in some parts. Other than that, I think this map is ready.



Good luck!
Topic Starter
Mat
Your Mod

Blocko wrote:

Mat 0wnz1!!!




[General]
Audio: Preview time conflict with your HD difficulty detected by AiMod, might wanna fix that.
Kiai: Start Kiai time at 00:08:278 - , since that's when the chorus starts. Having Kiai time on the first timing point wouldn't let the player know when the Kiai actually starts, so add an inherited timing point at that time.




4K Column:
| 1 | 2 | 3 | 4 |
[]
[EZ]
[box=Mod inside]00:08:278 - Add a note here for increased impact
Same suggestion for 00:11:970 - and 00:15:662 - .

00:15:662 (15662|0) - I think it's better to extend this LN up to 00:21:201 - just to give off a better impact at the transition. It's also easier to execute since the LN ends at the same spot as the regular note.

00:24:893 to 00:50:739 - I'm not exactly sure of this part. The calm part's density here is just about the same as 01:07:355 to 01:36:893 - , but I don't really think they should have the same density since one part is livelier than the other.
Maybe reduce some notes at this part to better fit the feeling of the song? It might make the map more boring, but keep in mind newcomers are probably gonna be playing your map once this is ranked.

00:52:585 - Add a note here for crash impact.

01:05:047 - Add a note here for the chime.

01:05:508 - It feels weird when there's nothing to hit here because there are audible notes that would emphasize the crashes at this time.
I'd suggest to cut off the LN to 01:05:508 - then add a 2-note chord (LN at the left ending at 01:06:432 - , regular note at the right) to accentuate the crash and impact here. This is also to add some variety to the difficulty to keep it interesting.

01:07:355 - Add a note somewhere here to accent the crash

01:18:432 (78432|0,78662|1,78893|2,79124|1) - Ctrl + H these notes so these notes can act as a mirror to the previous pattern, and to add a little variety to the difficulty.

01:22:124 - Add a note here for impact

01:22:355 - Add a note here for consistency?

01:25:124 (85124|2) - Move to 4 for better readability

01:36:893 - Add a note here for increased ending impact
Same suggestion for 01:40:585 - and 01:44:278 - .
[]
[NM]
Mod inside
- Increase HP and OD to 7.5 to make a difference with the EZ diff.

00:08:278 to 00:23:047 - The Kiai here is easier to play than 00:23:047 to 00:51:432 - , so it sort of feels like the note density is 'flipped'. Kiais regularly have the most dense note count since they're the best parts of the song, so I think you should reverse their densities to better fit the difficulty as a whole.

00:22:585 (22585|1,22816|0) - Switch these notes around by column for better pattern synergy (or to avoid the 1/2 shielding there)

00:29:970 (29970|2,30201|3) - Switch these notes around by column, same idea as above (avoid 1/2 jack)

00:35:970 (35970|1,36201|2) - Rearrange to 4 and 2 respectively for piano pitch relevancy

00:37:355 (37355|0,37585|3) - Ctrl + H for piano pitch

01:09:662 (69662|1) - Move to 3 to avoid hammer?

01:13:355 (73355|1) - Same suggestion as above

01:17:739 (77739|1,77970|2,78201|2) - Ctrl + H for hand balance so the left hand does the 1/2 jack while the right plays the LN.
[]
[HD]
Mod inside
00:07:355 (7355|1) - Remove? Seems like one LN is enough to express the vocal.

00:14:508 (14508|1) - Move to 1 to keep the previous pattern going

00:20:970 (20970|0,21201|2) - Move to 3 and 4 respectively for a better pattern flow?

00:23:047 to 00:52:585 - I don't think the note density fits the calm part here. The density is pretty much the same as 01:07:355 to 01:29:508 - , but that part is livelier that the earlier one.
Just my two cents, but you could probably reduce the notes on 00:23:047 to 00:52:585 - to better fit the feeling of the song. To me, the note density feels a bit too dense for the calm part right now.

00:55:355 - The piano seems to start a little late here. Move down the 1/2 piano stream to 00:55:124 - just like this so the notes are on time with the piano.

00:57:662 - Missing chime note

00:58:585 to 00:59:970 - Same suggestion about the start of the piano stream. This one starts in an earlier time, though. I think you can use the suggestion above the other as reference to how it should look like.

01:07:355 - Add a note here for increased impact

01:13:816 (73816|1,74047|0) - Move these notes one column to the right for a better pattern flow

01:30:201 (90201|1) - Move to 1, same reason as above


Not much problems for me. Only major issue is the density in some parts. Other than that, I think this map is ready.
Thanks for this mod it was really helpful! I have done all the changes to EZ, and NM whilst also remapping some of the NM patterns for better flow, as for the HD i have changed most of the suggestions apart from some like the intro i have kept the same as its mapped to the increasing Vocal Pitch and i have also changed around the intro so the start of the song is layered to the louder snare making it easier to play and feel the beat.
As for the density problem it looks like i have sorted it out to best i could to fit the increasing difficulty throughout the song and quieter parts to have less dense note patterns then the louder more energetic parts.

Thanks alot this was really helpful and im glad you took the time to mod my map <3 now lets hope for a Bubble soon! :)
Mysticalia
Hai~ (I'm bored and haven't done this for a year and a halfish and I forgot the layout of my mod posts but ANYWAYS)

Col: 0/1/2/3 to stay consistent with osu's weird naming x.x

General
  1. Consider changing to a more complete MP3 (and adjust offset accordingly)? A whole 7 bars seem to be left out at the start and the whole thing starts too abruptly (imo).

EZ
  1. 00:37:355 - move to col. 3 (previous pattern consistency and also following pitch), and then alt-H on [00:37:816 - to 00:38:508 -] (flow)?
  2. 00:46:124 - to 00:46:816 - If you followed the pattern of the prev 4 notes here (reference 00:45:201- to 00:45:893 -) it would match what you did for the previous bar. If you follow this then also consider moving 00:47:047 - to col.2 just to space the notes out for EZ diff (hand swapping also helps with the flow sometimes)?
  3. 00:51:201 - Add a note here - (suggestion -if you move 00:50:739 - to col.0 then you can add a note to col.1?)
  4. 01:28:585 - Move to col.1 - the first time this pattern happened (reference 01:13:816 -) you had both vocal LNs on the same column. So it would make sense on the second time round to have them on the same column again~
  5. 01:41:047 - to 01:42:893 - Swap columns (2->3, 3->2) otherwise it's not reflected properly :)

NM
  1. 01:18:201 - and it was so flowy until this point~ XD (suggestion - move to col.2, and if you do that, then try moving 01:17:910 - (col.1->col.0) as well?)
  2. 01:44:739 - I like the pattern here but since the song is fading I don't entirely think this is necessary? Especially since you didn't really use double notes *THAT* often for the other "zutto" vocal parts (one example being the section directly before it at 01:40:585 -). Using single notes + the LN imo would be enough, there's not really an "end flourish" to the song as it just sorta fades away to nothing :)

HD
  1. 00:22:585 - Given how emphasised this is I don't think adding another note here would be too out of place. If you want you can delete 00:22:816 - to make up for it?
  2. 00:36:662 - and 00:36:893 - Instead of triple-single here (which would suggest some degree of contrast) maybe make both notes doubles instead, since there's not *that* much contrast?
  3. 01:02:739 - You've followed the vocal here on EZ and NM so consider following it here as well? (Suggestion - try this pattern? (green line is on 01:02:739 -)
  4. 01:20:970 - Move one column to the right

I think that's everything I can find~ haven't done this for a year so LOL I have no idea how good this is, good luck with the map and thanks for letting me mod it~
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