forum

Akiyama Uni - The Grimoire of Alice

posted
Total Posts
81
show more
[Seraphin]
it is time.

warning: this mod contains large images ;;

reminder: these are suggestions not requirements, you do not need to apply these if you don't want to

plz no kill me
this maybe too much mod, I am trying to not override ur thinking...

General
I would increase the audio lead-in if I were you ww

Nice Combo Color!

Easy
OD or HP drain +1, the map is too hard for so easy OD or drain I think! :x
00:01:287 - 00:02:977 - add notes here! from 00:04:667 (3) - on, you have notes there, I think you should add them for consistency!
00:11:851 (2) - ok, this one might be kinda hard to explain... see the flow you put for 00:08:470 (3,1,2) - ? it is like a downward slope, no? specifically, look at how the cursor goes in a straightish horizontal diagonal line.

now, look at 00:11:851 (2) -.

now, the flow is like a steep slope... i think this is unexpected for many new player, and even for me it felt weird orz
I was expecting it to be more like this.

It seemed like a back-and-forth pattern :)
I can tell you were trying to move the flow in more of a curve shape, but in repeat sliders like 00:10:160 (2) - it does not seem good to suddenly change the flow, especially how this is more of a flowy map and it is an easy. I leave it up to you to change the rest of the map to fit this if you choose to apply this.
00:16:921 (3) - shouldn't this be placed around x88 y98 to finish your diagonal flow? i don't know.... ww
01:07:203 (2) - I don't think this is good place for slight rythmn change... i think u should change back to two note then slider still for this one...
I think you are trying to add uniqueness... but map is already changeable enough, and this is too much for new player imo too :(
01:12:273 (2,1) - ^ although u can leave 01:13:541 (1) - the same maybe if u want
01:27:907 (2,1) - no finishes here please... not strong enough to warrant finish.. it is kinda strong end, so maybe custom clap (?) but I think finish is too much
01:38:047 (2,1,2) - i think this flow is too different compare to 01:36:357 (3,1,2) - , previous is fun abstract flow but this is more standard, boring almost :x
01:46:076 (2) - same as 01:07:203 (2) -
01:57:906 (2,3) - why change back now? i think u should have some consistence, change this and parts right after to repeat slider instead of note-slider
02:21:569 (2) - blablabla you know 02:26:639 (2) - also
02:35:090 (2) - 02:40:160 (2) - im starting to like these rhythm changes... maybe no change? lol

Normal
Drain +1
00:01:287 - 00:02:977 - add notes, same idea as in easy mod
00:17:344 (4,1) - how about something more like this?

00:59:386 (4) - place more around x64y72 and move the end node up a bit... this is too hard for beginners... and also plays kinda weird... I don't know what you were trying to do here?
01:07:625 (3) - remove all hs 01:08:470 (1) - remove clap from middle repeat and add to start of slider
01:09:949 - maybe add a note here? i dunno if its too hard tho D:
01:10:160 (1) - clap
01:11:639 - maybe add a note here?
01:27:062 (1,2) - this is kinda... odd... orz
01:27:907 (2,3,1) - same thing as in easy mod, no finish here I think
01:36:357 (3,4,1) - same as in 00:17:344 (4,1) - , but i think this one even more needs it
01:38:471 (3) - same idea as in 00:59:386 (4) -
01:43:964 (1) - why not misalign this slightly? 01:43:541 (4) - is slightly up from where the line of the previous slider is, so why not make the circle after it slightly off too? :3
01:50:302 (4) - i think from here on this is good usage, difficulty curve etc. QVQ
02:08:048 (1) - add a repeat maybe? seems to rhythm a bit better... ???
02:19:457 (1) - I would suggest moving this closer to x408y160 as it seems to fit the curvature of this map better... as how 02:17:766 (1,2,3) - forms a sort of triangle, i think it would be good to move it... feel free to ignore if u don't like, also tell me if u want me to explain more...
02:39:739 (1) - i think this is kinda odd position compared to last note... maybe either move this combo to the left or right some? it seems to be too much of a straight up flow i think compared to the rest of the map...

Hard
hs rythmn change suggestion at beginning, all these go together!
00:00:865 (1) - add clap to start
00:01:498 (2) - remove clap from end
00:02:555 (1) - add clap to start
00:03:189 (2) - remove clap from end
00:04:245 (1) - add clap to start
00:05:513 (3) - remove clap


00:00:865 (1) - remove finish from start
00:08:048 (2) - try snap with DS 1.3x
00:16:499 (2,3,4) - something about this is... off... try remapping and testing this a few times, as it feels weird imo as it is
00:47:766 (4) - add finish to beginning
01:11:957 (1) - add a repeat and move 01:12:273 (2) - 1/4 over and remove a repeat from that
01:15:020 (6) - add clap to start
01:37:626 (2) - you should misalign it, as you do in beginning and other parts
01:44:387 (2) - ^
01:48:084 (3,4,5) - add repeats to all and move notes to fit, as per rhythm
01:51:147 (2) - too close to middle of previous slider!! move farther forward!! i think this is very awkward to play orz
01:52:837 (2) - misalign 01:56:218 (2) - same
02:01:605 (3,4,5) - add repeats to all and move notes to fit, as per rhythm
02:05:196 (3) - remove 1 repeat off end and add 1/4 slider @ 02:05:618
02:11:957 (3) - ^
02:42:908 (6) - add clap to start of slider
01:28:752 (1) - remove finish

Insane
Drain +1
OD +1
00:00:865 (1) - remove finish
01:28:752 (1) - ^

no

Lunatic
00:00:865 (1) - remove finish
01:28:752 (1) - ^

no

Extra
nice cs
no
no
no
no
no
00:00:865 (1) - remove finish
01:28:752 (1) - ^
03:03:400 (1) - ^
00:37:414 (5) - ^ from end
no
no
no
no
these are all based on idea u used at end, with flow & etc blablabla
00:11:005 (3) - ctrl+G?
00:17:766 (3) - ^
00:24:315 (2) - ^
00:27:273 (5) - ^
00:27:696 (7) - ^
00:51:991 (1) - ^ especially on this one
00:53:682 (1) - ^
01:38:893 (3) - ^
01:52:202 (2) - ^
01:54:949 (4) - ^
01:55:371 (6) - ^
02:15:125 (2) - ^
02:18:611 (3) - ^
02:19:878 (1) - ^
02:21:569 (1) - ^
02:24:738 (4) - ^
02:29:386 (8) - ^
no
no
no
no
00:35:513 (1,2) - add finish to starts of sliders
00:42:273 (4,5) - ^
00:45:653 (4,5) - ^
02:03:400 (2,3) - ^
02:06:780 (4,5) - ^
02:10:160 (4,5) - ^
02:13:540 (4,5) - ^
YES
01:07:203 (1,2) - ... i don't think this is ok in this spot
hahaha

mea ieeya en yor zwihander
its done ;;
Regou
臥槽,神圖 看見CS2秒嚇尿

加油

還沒有kd啊QwQ有的時候秒射星
Topic Starter
Hollow Wings

Eggache0 wrote:

[General]
这个BG 我想起一张刷屏图 那是啥orz,这个bg只是我随手涂鸦的噗

[Easy]

00:13:541 (2) - 头上clap去掉 如果坚持要用的话 降低音量 这个应该没事吧
00:27:062 (2) - ^
……之后好像有很多这么用的 我有点懒 不列啦(砖

[Normal]
slider tick的声音有点不和谐 考虑换个鼓的声音或降低音量? 额, tick的声音我还觉得挺好的呢,为啥你会觉得违和噗,难道是因为曲子的鼓点很重吗,我是觉得没啥问题啦0.0

00:06:780 (3) - 怀疑会被狗挑 不过要改可能没啥好点子…… 嗯,这里一整块的节奏我都改了一下
01:27:696 - 加个note 这个不好
02:55:583 - ^

[Hard]
略难 嗯,有些不太科学,我应该会大改一下,hard果然不会做啊。。。

00:16:921 (3) - x146 y64 fixed
00:11:956 (3) - 去掉 nope
00:18:717 (3) - ^ nope
00:20:196 (3,4,5) - 我觉得应该都往后挪1/4(不考虑音效 怎么会。。。这里就是这样的啊。。。0.0
之后那段重复节奏的同样
01:16:287 (2) - 我觉得完全可以去掉reverse跟音轨啊 后面下个蓝线circle压在滑条头 折返跟电音,长滑条跟贝斯,感觉挺好啊0.0.0
02:22:309 (4,5,6,1) - 这是不是太难了点 这些梗我全都会改掉
02:40:161 (2) - 逆时针旋转15°调整一下3位置 噗,我还是喜欢平行

[Insane]

00:08:893 (5,6) - 不知道是不是copy的3,4 感觉应该适当放大 稍微调了下
01:17:766 (4,5,6,7) - 没放到一条直线上 哦草。。。那岂不是很多orz,这个稍微修了下,不过感觉其实不是完美的直线也没事,即使是hr打的时候也不是很感觉的出来噗,不过以后我做图多注意点好了orz
01:48:401 (5,6) - ctrl+g 这倒不是很有必要

[Lunatic]
卧槽怎么又来一个I 一开始是想做这个的

00:06:886 (1,2) - 我个人觉得ctrl+g好 我是故意这么摆的
00:30:865 (3,4) - 节奏上总觉得滑条和circle反了 这里我也是故意变一下跟的轨
01:48:400 (1,2,1,2) - ctrl+g nope,为了和前面统一

[Extra]
玩都玩不了 如何mod

00:32:766 (2,3) - ctrl+g 而且3明显应该往左一格啊 反向还是算了,这里跳的比较大就不鬼畜了;ds issue fixed
01:06:675 (3) - 往上放 比如和01:05:618 (2) - stack 只调整了下角度
01:07:203 (1) - 瞎 从未接上 大概有一半tester 1pc能接上
02:16:287 (2,3,1,2,3,4) - 这个确实不错,不过我不改。原因:我想把clap的1放在中间。事实上我整张图都是这么做的,clap的1放正中央 我觉得这样好接点

Here is my kd
thx for modding!


to 【Seraphin】: waiting for ur full mod :3

to Reigou: 帮我摸图吧!OVQ
Topic Starter
Hollow Wings

[Seraphin] wrote:

it is time.

warning: this mod contains large images ;;

reminder: these are suggestions not requirements, you do not need to apply these if you don't want to

plz no kill me
this maybe too much mod, I am trying to not override ur thinking... hahahahahaha yeah ur mod is so long~ orz

General
I would increase the audio lead-in if I were you ww i've asked some bats about the lead-in issue, they said all maps' lead-in will be reset when ranked, so just let it go

Nice Combo Color! now i think no combo color issues here, maybe orz

Easy
OD or HP drain +1, the map is too hard for so easy OD or drain I think! :x no problem
00:01:287 - 00:02:977 - add notes here! from 00:04:667 (3) - on, you have notes there, I think you should add them for consistency! hmm, i just wanna different rhythm here, that plays more different as well 0.0
00:11:851 (2) - ok, this one might be kinda hard to explain... see the flow you put for 00:08:470 (3,1,2) - ? it is like a downward slope, no? specifically, look at how the cursor goes in a straightish horizontal diagonal line.

now, look at 00:11:851 (2) -.

now, the flow is like a steep slope... i think this is unexpected for many new player, and even for me it felt weird orz
I was expecting it to be more like this.

It seemed like a back-and-forth pattern :)
I can tell you were trying to move the flow in more of a curve shape, but in repeat sliders like 00:10:160 (2) - it does not seem good to suddenly change the flow, especially how this is more of a flowy map and it is an easy. I leave it up to you to change the rest of the map to fit this if you choose to apply this.
well, i read this mod in detail and i think i've caught ur mind. yeah i didn't thought this is a weird pattern to newbies coz i just rarely played easy diffs. here, i found an easy way to fix this issue: just change 00:10:160 (2) - 's direction and all flows should be better now, u can recheck my fixing if u got time.
00:16:921 (3) - shouldn't this be placed around x88 y98 to finish your diagonal flow? i don't know.... ww i think this is just fine here
01:07:203 (2) - I don't think this is good place for slight rythmn change... i think u should change back to two note then slider still for this one...
I think you are trying to add uniqueness... but map is already changeable enough, and this is too much for new player imo too :( oh actually, the rhythm in this diff is just lack of changing, so i made this pattern to give some different feeling, hope u can understand that all objs r set at white line is already a boring idea to any map imo but as for ur flow suggesions before, here i just changed the slider's dirction for a better composing to newbie players :3
01:12:273 (2,1) - ^ although u can leave 01:13:541 (1) - the same maybe if u want ^
01:27:907 (2,1) - no finishes here please... not strong enough to warrant finish.. it is kinda strong end, so maybe custom clap (?) but I think finish is too much in the original song's track there also be a strong crash beat here, so i think this is just fine (maybe a bit too strong but as for this is near the end part before breaking i think this plays just good)
01:38:047 (2,1,2) - i think this flow is too different compare to 01:36:357 (3,1,2) - , previous is fun abstract flow but this is more standard, boring almost :x haha omg, boring a easy diff already exist to be lol, just patterns for newbies~ so take it easy~
01:46:076 (2) - same as 01:07:203 (2) - as same one above
01:57:906 (2,3) - why change back now? i think u should have some consistence, change this and parts right after to repeat slider instead of note-slider haha i think u just got wrong timing to objs, actually second parts rhythm is totally same to first part, still is not a good idea q:
02:21:569 (2) - blablabla you know 02:26:639 (2) - also as same one above
02:35:090 (2) - 02:40:160 (2) - im starting to like these rhythm changes... maybe no change? lol no change is more boring! lol

Normal
Drain +1 ok
00:01:287 - 00:02:977 - add notes, same idea as in easy mod keep this right now, let's see if others mentioned this
00:17:344 (4,1) - how about something more like this? for keeping the ds and flow, nope

00:59:386 (4) - place more around x64y72 and move the end node up a bit... this is too hard for beginners... and also plays kinda weird... I don't know what you were trying to do here? yeah, weird here, i changed all these pattern here.
01:07:625 (3) - remove all hs 01:08:470 (1) - remove clap from middle repeat and add to start of slider nope, this is good~ OVQ
01:09:949 - maybe add a note here? i dunno if its too hard tho D: blank here is better imo
01:10:160 (1) - clap nope, the hs is systemical, i won't change them easily. i won't reply to hs mod after this unless i accept it. 0.0
01:11:639 - maybe add a note here? blank here is better as well imo
01:27:062 (1,2) - this is kinda... odd... orz hmm? i think this got no problem
01:27:907 (2,3,1) - same thing as in easy mod, no finish here I think
01:36:357 (3,4,1) - same as in 00:17:344 (4,1) - , but i think this one even more needs it yeah, this is just good, fixed
01:38:471 (3) - same idea as in 00:59:386 (4) - here no change
01:43:964 (1) - why not misalign this slightly? 01:43:541 (4) - is slightly up from where the line of the previous slider is, so why not make the circle after it slightly off too? :3 maybe... because this is a long white line's beat? and this is normal diff, but ur idea is good, i accept this
01:50:302 (4) - i think from here on this is good usage, difficulty curve etc. QVQ really? orz
02:08:048 (1) - add a repeat maybe? seems to rhythm a bit better... ??? the rhythem here is just same as before lol
02:19:457 (1) - I would suggest moving this closer to x408y160 as it seems to fit the curvature of this map better... as how 02:17:766 (1,2,3) - forms a sort of triangle, i think it would be good to move it... feel free to ignore if u don't like, also tell me if u want me to explain more... i choose no change. explain: thou as u said there're triangle flow before this, 02:18:612 (3,1) - the movement is still fine to most players even newbies, not only because the rhythm and composing obviously showed what the next note should be hit and move, but also as a nc long white line's note that totally give a strong impression of players. what's further more, the slider and pattern after this is just made for this note's position here, so i think this is just fine.
02:39:739 (1) - i think this is kinda odd position compared to last note... maybe either move this combo to the left or right some? it seems to be too much of a straight up flow i think compared to the rest of the map... haha, this is just another triangle flow here, so just let it be like this lol

Hard
hs rythmn change suggestion at beginning, all these go together!
what the fffffffffffffffffffffffffffffffffffffffk...... thou checked all of them... as i said before, this is just a systemical hs set, and no mods down there fits it... so... so sorry for no accepted... orzzz
00:00:865 (1) - add clap to start
00:01:498 (2) - remove clap from end
00:02:555 (1) - add clap to start
00:03:189 (2) - remove clap from end
00:04:245 (1) - add clap to start
00:05:513 (3) - remove clap[/color]

00:00:865 (1) - remove finish from start
00:08:048 (2) - try snap with DS 1.3x
00:16:499 (2,3,4) - something about this is... off... try remapping and testing this a few times, as it feels weird imo as it is
00:47:766 (4) - add finish to beginning
01:11:957 (1) - add a repeat and move 01:12:273 (2) - 1/4 over and remove a repeat from that
01:15:020 (6) - add clap to start
01:37:626 (2) - you should misalign it, as you do in beginning and other parts
01:44:387 (2) - ^
01:48:084 (3,4,5) - add repeats to all and move notes to fit, as per rhythm
01:51:147 (2) - too close to middle of previous slider!! move farther forward!! i think this is very awkward to play orz
01:52:837 (2) - misalign 01:56:218 (2) - same
02:01:605 (3,4,5) - add repeats to all and move notes to fit, as per rhythm
02:05:196 (3) - remove 1 repeat off end and add 1/4 slider @ 02:05:618
02:11:957 (3) - ^
02:42:908 (6) - add clap to start of slider
01:28:752 (1) - remove finish

Insane
Drain +1 ok
OD +1 ok
00:00:865 (1) - remove finish nope
01:28:752 (1) - ^ nope

no

Lunatic
00:00:865 (1) - remove finish nope
01:28:752 (1) - ^ nope

no

Extra
nice cs hahaha
no
no
no
no
no
00:00:865 (1) - remove finish all nope for hs mods, sorry
01:28:752 (1) - ^
03:03:400 (1) - ^
00:37:414 (5) - ^ from end
no
no
no
no
these are all based on idea u used at end, with flow & etc blablabla
00:11:005 (3) - ctrl+G? nope
00:17:766 (3) - ^ nope
00:24:315 (2) - ^ nope
00:27:273 (5) - ^ nope
00:27:696 (7) - ^ nope
00:51:991 (1) - ^ especially on this one nope, what i wanna express is 00:52:414 (3) - is just a bigger jump than 00:51:675 (4,5,1,2) - has, so still reject here
00:53:682 (1) - ^ nope
01:38:893 (3) - ^ nope
01:52:202 (2) - ^ nope, flow here is good
01:54:949 (4) - ^ nope
01:55:371 (6) - ^ nope
02:15:125 (2) - ^ nope, thou still a good idea, i think now is better to be played
02:18:611 (3) - ^ nope, not good
02:19:878 (1) - ^ nope, wanna keep 1's head at the center
02:21:569 (1) - ^ nope
02:24:738 (4) - ^ nope
02:29:386 (8) - ^ nope
no u supposed me say this? lolol
no
no
no
00:35:513 (1,2) - add finish to starts of sliders
00:42:273 (4,5) - ^
00:45:653 (4,5) - ^
02:03:400 (2,3) - ^
02:06:780 (4,5) - ^
02:10:160 (4,5) - ^
02:13:540 (4,5) - ^
YES
01:07:203 (1,2) - ... i don't think this is ok in this spot
hahaha now i know why u call this ur best mod ever orz

mea ieeya en yor zwihander omg can't understand this orz
its done ;;
thx for modding!
[CSGA]Ar3sgice

[Seraphin] wrote:

mea ieeya en yor zwihander
hymmnos语

可惜我不会

tieba.baidu.com/p/711745403 wrote:

mea 私 ミーァ 中央正纯律(共通语)
ieeya 希望 イーヤ 中央正纯律(共通语)
en そして、~だから、~ために エン 中央正纯律(共通语)
yor あなた ヨア 中央正纯律(共通语)
zwihander 胜利(する)、胜ち ツヴァイヘンデル
[Seraphin]

[CSGA]Ar3sgice wrote:

[Seraphin] wrote:

mea ieeya en yor zwihander
hymmnos语

可惜我不会

tieba.baidu.com/p/711745403 wrote:

mea 私 ミーァ 中央正纯律(共通语)
ieeya 希望 イーヤ 中央正纯律(共通语)
en そして、~だから、~ために エン 中央正纯律(共通语)
yor あなた ヨア 中央正纯律(共通语)
zwihander 胜利(する)、胜ち ツヴァイヘンデル
en = for (于)?

next time, I use Ar Ciela

Hollow Wings wrote:

[Seraphin] wrote:

it is time.

warning: this mod contains large images ;;

reminder: these are suggestions not requirements, you do not need to apply these if you don't want to

plz no kill me
this maybe too much mod, I am trying to not override ur thinking... hahahahahaha yeah ur mod is so long~ orz

General
I would increase the audio lead-in if I were you ww i've asked some bats about the lead-in issue, they said all maps' lead-in will be reset when ranked, so just let it go

Nice Combo Color! now i think no combo color issues here, maybe orz

Easy
OD or HP drain +1, the map is too hard for so easy OD or drain I think! :x no problem
00:01:287 - 00:02:977 - add notes here! from 00:04:667 (3) - on, you have notes there, I think you should add them for consistency! hmm, i just wanna different rhythm here, that plays more different as well 0.0
00:11:851 (2) - ok, this one might be kinda hard to explain... see the flow you put for 00:08:470 (3,1,2) - ? it is like a downward slope, no? specifically, look at how the cursor goes in a straightish horizontal diagonal line.

now, look at 00:11:851 (2) -.

now, the flow is like a steep slope... i think this is unexpected for many new player, and even for me it felt weird orz
I was expecting it to be more like this.

It seemed like a back-and-forth pattern :)
I can tell you were trying to move the flow in more of a curve shape, but in repeat sliders like 00:10:160 (2) - it does not seem good to suddenly change the flow, especially how this is more of a flowy map and it is an easy. I leave it up to you to change the rest of the map to fit this if you choose to apply this.
well, i read this mod in detail and i think i've caught ur mind. yeah i didn't thought this is a weird pattern to newbies coz i just rarely played easy diffs. here, i found an easy way to fix this issue: just change 00:10:160 (2) - 's direction and all flows should be better now, u can recheck my fixing if u got time. ok, i do think you should change a bit more maybe, but i like idea
00:16:921 (3) - shouldn't this be placed around x88 y98 to finish your diagonal flow? i don't know.... ww i think this is just fine here
01:07:203 (2) - I don't think this is good place for slight rythmn change... i think u should change back to two note then slider still for this one...
I think you are trying to add uniqueness... but map is already changeable enough, and this is too much for new player imo too :( oh actually, the rhythm in this diff is just lack of changing, so i made this pattern to give some different feeling, hope u can understand that all objs r set at white line is already a boring idea to any map imo but as for ur flow suggesions before, here i just changed the slider's dirction for a better composing to newbie players :3
01:12:273 (2,1) - ^ although u can leave 01:13:541 (1) - the same maybe if u want ^
01:27:907 (2,1) - no finishes here please... not strong enough to warrant finish.. it is kinda strong end, so maybe custom clap (?) but I think finish is too much in the original song's track there also be a strong crash beat here, so i think this is just fine (maybe a bit too strong but as for this is near the end part before breaking i think this plays just good) then maybe u can make volume 10-20% quieter
01:38:047 (2,1,2) - i think this flow is too different compare to 01:36:357 (3,1,2) - , previous is fun abstract flow but this is more standard, boring almost :x haha omg, boring a easy diff already exist to be lol, just patterns for newbies~ so take it easy~
01:46:076 (2) - same as 01:07:203 (2) - as same one above
01:57:906 (2,3) - why change back now? i think u should have some consistence, change this and parts right after to repeat slider instead of note-slider haha i think u just got wrong timing to objs, actually second parts rhythm is totally same to first part, still is not a good idea q:
02:21:569 (2) - blablabla you know 02:26:639 (2) - also as same one above
02:35:090 (2) - 02:40:160 (2) - im starting to like these rhythm changes... maybe no change? lol no change is more boring! lol

Normal
Drain +1 ok
00:01:287 - 00:02:977 - add notes, same idea as in easy mod keep this right now, let's see if others mentioned this
00:17:344 (4,1) - how about something more like this? for keeping the ds and flow, nope

00:59:386 (4) - place more around x64y72 and move the end node up a bit... this is too hard for beginners... and also plays kinda weird... I don't know what you were trying to do here? yeah, weird here, i changed all these pattern here.
01:07:625 (3) - remove all hs 01:08:470 (1) - remove clap from middle repeat and add to start of slider nope, this is good~ OVQ
01:09:949 - maybe add a note here? i dunno if its too hard tho D: blank here is better imo
01:10:160 (1) - clap nope, the hs is systemical, i won't change them easily. i won't reply to hs mod after this unless i accept it. 0.0
01:11:639 - maybe add a note here? blank here is better as well imo
01:27:062 (1,2) - this is kinda... odd... orz hmm? i think this got no problem it just seems real empty, maybe make (1) slider?
01:27:907 (2,3,1) - same thing as in easy mod, no finish here I think
01:36:357 (3,4,1) - same as in 00:17:344 (4,1) - , but i think this one even more needs it yeah, this is just good, fixed
01:38:471 (3) - same idea as in 00:59:386 (4) - here no change
01:43:964 (1) - why not misalign this slightly? 01:43:541 (4) - is slightly up from where the line of the previous slider is, so why not make the circle after it slightly off too? :3 maybe... because this is a long white line's beat? and this is normal diff, but ur idea is good, i accept this
01:50:302 (4) - i think from here on this is good usage, difficulty curve etc. QVQ really? orz
02:08:048 (1) - add a repeat maybe? seems to rhythm a bit better... ??? the rhythem here is just same as before lol
02:19:457 (1) - I would suggest moving this closer to x408y160 as it seems to fit the curvature of this map better... as how 02:17:766 (1,2,3) - forms a sort of triangle, i think it would be good to move it... feel free to ignore if u don't like, also tell me if u want me to explain more... i choose no change. explain: thou as u said there're triangle flow before this, 02:18:612 (3,1) - the movement is still fine to most players even newbies, not only because the rhythm and composing obviously showed what the next note should be hit and move, but also as a nc long white line's note that totally give a strong impression of players. what's further more, the slider and pattern after this is just made for this note's position here, so i think this is just fine.
02:39:739 (1) - i think this is kinda odd position compared to last note... maybe either move this combo to the left or right some? it seems to be too much of a straight up flow i think compared to the rest of the map... haha, this is just another triangle flow here, so just let it be like this lol

Hard
hs rythmn change suggestion at beginning, all these go together!
what the fffffffffffffffffffffffffffffffffffffffk...... thou checked all of them... as i said before, this is just a systemical hs set, and no mods down there fits it... so... so sorry for no accepted... orzzz what about other mod below space? only the ones in this section are hs...
00:00:865 (1) - add clap to start
00:01:498 (2) - remove clap from end
00:02:555 (1) - add clap to start
00:03:189 (2) - remove clap from end
00:04:245 (1) - add clap to start
00:05:513 (3) - remove clap[/color]

00:00:865 (1) - remove finish from start
00:08:048 (2) - try snap with DS 1.3x some like this are not hs...? QVQ
00:16:499 (2,3,4) - something about this is... off... try remapping and testing this a few times, as it feels weird imo as it is
00:47:766 (4) - add finish to beginning
01:11:957 (1) - add a repeat and move 01:12:273 (2) - 1/4 over and remove a repeat from that
01:15:020 (6) - add clap to start
01:37:626 (2) - you should misalign it, as you do in beginning and other parts
01:44:387 (2) - ^
01:48:084 (3,4,5) - add repeats to all and move notes to fit, as per rhythm
01:51:147 (2) - too close to middle of previous slider!! move farther forward!! i think this is very awkward to play orz
01:52:837 (2) - misalign 01:56:218 (2) - same
02:01:605 (3,4,5) - add repeats to all and move notes to fit, as per rhythm
02:05:196 (3) - remove 1 repeat off end and add 1/4 slider @ 02:05:618
02:11:957 (3) - ^
02:42:908 (6) - add clap to start of slider
01:28:752 (1) - remove finish

Insane
Drain +1 ok
OD +1 ok
00:00:865 (1) - remove finish nope
01:28:752 (1) - ^ nope

no

Lunatic
00:00:865 (1) - remove finish nope
01:28:752 (1) - ^ nope

no

Extra
nice cs hahaha
no
no
no
no
no
00:00:865 (1) - remove finish all nope for hs mods, sorry
01:28:752 (1) - ^
03:03:400 (1) - ^
00:37:414 (5) - ^ from end
no
no
no
no
these are all based on idea u used at end, with flow & etc blablabla
00:11:005 (3) - ctrl+G? nope
00:17:766 (3) - ^ nope
00:24:315 (2) - ^ nope
00:27:273 (5) - ^ nope
00:27:696 (7) - ^ nope
00:51:991 (1) - ^ especially on this one nope, what i wanna express is 00:52:414 (3) - is just a bigger jump than 00:51:675 (4,5,1,2) - has, so still reject here
00:53:682 (1) - ^ nope
01:38:893 (3) - ^ nope
01:52:202 (2) - ^ nope, flow here is good
01:54:949 (4) - ^ nope
01:55:371 (6) - ^ nope
02:15:125 (2) - ^ nope, thou still a good idea, i think now is better to be played
02:18:611 (3) - ^ nope, not good
02:19:878 (1) - ^ nope, wanna keep 1's head at the center
02:21:569 (1) - ^ nope
02:24:738 (4) - ^ nope
02:29:386 (8) - ^ nope
no u supposed me say this? lolol maybe? hue
no
no
no
00:35:513 (1,2) - add finish to starts of sliders
00:42:273 (4,5) - ^
00:45:653 (4,5) - ^
02:03:400 (2,3) - ^
02:06:780 (4,5) - ^
02:10:160 (4,5) - ^
02:13:540 (4,5) - ^
YES
01:07:203 (1,2) - ... i don't think this is ok in this spot
hahaha now i know why u call this ur best mod ever orz

mea ieeya en yor zwihander omg can't understand this orz i think maybe i slap [csga]ar3sgice
its done ;;
thx for modding!
Topic Starter
Hollow Wings

[CSGA]Ar3sgice wrote:

[Seraphin] wrote:

mea ieeya en yor zwihander
hymmnos语

可惜我不会 这你都懂??ar3姥爷勃学啊OVQ,看了下面果然还是没明白orz

tieba.baidu.com/p/711745403 wrote:

mea 私 ミーァ 中央正纯律(共通语)
ieeya 希望 イーヤ 中央正纯律(共通语)
en そして、~だから、~ために エン 中央正纯律(共通语)
yor あなた ヨア 中央正纯律(共通语)
zwihander 胜利(する)、胜ち ツヴァイヘンデル
en = for (于)? idk... but yeah maybe it is

next time, I use Ar Ciela

Hollow Wings wrote:

[Seraphin] wrote:

it is time.

warning: this mod contains large images ;;

reminder: these are suggestions not requirements, you do not need to apply these if you don't want to

plz no kill me
this maybe too much mod, I am trying to not override ur thinking... hahahahahaha yeah ur mod is so long~ orz

General
I would increase the audio lead-in if I were you ww i've asked some bats about the lead-in issue, they said all maps' lead-in will be reset when ranked, so just let it go

Nice Combo Color! now i think no combo color issues here, maybe orz

Easy
OD or HP drain +1, the map is too hard for so easy OD or drain I think! :x no problem
00:01:287 - 00:02:977 - add notes here! from 00:04:667 (3) - on, you have notes there, I think you should add them for consistency! hmm, i just wanna different rhythm here, that plays more different as well 0.0
00:11:851 (2) - ok, this one might be kinda hard to explain... see the flow you put for 00:08:470 (3,1,2) - ? it is like a downward slope, no? specifically, look at how the cursor goes in a straightish horizontal diagonal line.

now, look at 00:11:851 (2) -.

now, the flow is like a steep slope... i think this is unexpected for many new player, and even for me it felt weird orz
I was expecting it to be more like this.

It seemed like a back-and-forth pattern :)
I can tell you were trying to move the flow in more of a curve shape, but in repeat sliders like 00:10:160 (2) - it does not seem good to suddenly change the flow, especially how this is more of a flowy map and it is an easy. I leave it up to you to change the rest of the map to fit this if you choose to apply this.
well, i read this mod in detail and i think i've caught ur mind. yeah i didn't thought this is a weird pattern to newbies coz i just rarely played easy diffs. here, i found an easy way to fix this issue: just change 00:10:160 (2) - 's direction and all flows should be better now, u can recheck my fixing if u got time. ok, i do think you should change a bit more maybe, but i like idea
00:16:921 (3) - shouldn't this be placed around x88 y98 to finish your diagonal flow? i don't know.... ww i think this is just fine here
01:07:203 (2) - I don't think this is good place for slight rythmn change... i think u should change back to two note then slider still for this one...
I think you are trying to add uniqueness... but map is already changeable enough, and this is too much for new player imo too :( oh actually, the rhythm in this diff is just lack of changing, so i made this pattern to give some different feeling, hope u can understand that all objs r set at white line is already a boring idea to any map imo but as for ur flow suggesions before, here i just changed the slider's dirction for a better composing to newbie players :3
01:12:273 (2,1) - ^ although u can leave 01:13:541 (1) - the same maybe if u want ^
01:27:907 (2,1) - no finishes here please... not strong enough to warrant finish.. it is kinda strong end, so maybe custom clap (?) but I think finish is too much in the original song's track there also be a strong crash beat here, so i think this is just fine (maybe a bit too strong but as for this is near the end part before breaking i think this plays just good) then maybe u can make volume 10-20% quieterorz actually i feel just a excited feeling when play this part, like just... hit the hitboard wiht a power may easily break it. so i make these hs volume as high as possible 0.0
01:38:047 (2,1,2) - i think this flow is too different compare to 01:36:357 (3,1,2) - , previous is fun abstract flow but this is more standard, boring almost :x haha omg, boring a easy diff already exist to be lol, just patterns for newbies~ so take it easy~
01:46:076 (2) - same as 01:07:203 (2) - as same one above
01:57:906 (2,3) - why change back now? i think u should have some consistence, change this and parts right after to repeat slider instead of note-slider haha i think u just got wrong timing to objs, actually second parts rhythm is totally same to first part, still is not a good idea q:
02:21:569 (2) - blablabla you know 02:26:639 (2) - also as same one above
02:35:090 (2) - 02:40:160 (2) - im starting to like these rhythm changes... maybe no change? lol no change is more boring! lol

Normal
Drain +1 ok
00:01:287 - 00:02:977 - add notes, same idea as in easy mod keep this right now, let's see if others mentioned this
00:17:344 (4,1) - how about something more like this? for keeping the ds and flow, nope

00:59:386 (4) - place more around x64y72 and move the end node up a bit... this is too hard for beginners... and also plays kinda weird... I don't know what you were trying to do here? yeah, weird here, i changed all these pattern here.
01:07:625 (3) - remove all hs 01:08:470 (1) - remove clap from middle repeat and add to start of slider nope, this is good~ OVQ
01:09:949 - maybe add a note here? i dunno if its too hard tho D: blank here is better imo
01:10:160 (1) - clap nope, the hs is systemical, i won't change them easily. i won't reply to hs mod after this unless i accept it. 0.0
01:11:639 - maybe add a note here? blank here is better as well imo
01:27:062 (1,2) - this is kinda... odd... orz hmm? i think this got no problem it just seems real empty, maybe make (1) slider? what i want is just a blank here... well, if it's not that fit to other modders and testers, or even players, i'll consider to change this 0.0
01:27:907 (2,3,1) - same thing as in easy mod, no finish here I think
01:36:357 (3,4,1) - same as in 00:17:344 (4,1) - , but i think this one even more needs it yeah, this is just good, fixed
01:38:471 (3) - same idea as in 00:59:386 (4) - here no change
01:43:964 (1) - why not misalign this slightly? 01:43:541 (4) - is slightly up from where the line of the previous slider is, so why not make the circle after it slightly off too? :3 maybe... because this is a long white line's beat? and this is normal diff, but ur idea is good, i accept this
01:50:302 (4) - i think from here on this is good usage, difficulty curve etc. QVQ really? orz
02:08:048 (1) - add a repeat maybe? seems to rhythm a bit better... ??? the rhythem here is just same as before lol
02:19:457 (1) - I would suggest moving this closer to x408y160 as it seems to fit the curvature of this map better... as how 02:17:766 (1,2,3) - forms a sort of triangle, i think it would be good to move it... feel free to ignore if u don't like, also tell me if u want me to explain more... i choose no change. explain: thou as u said there're triangle flow before this, 02:18:612 (3,1) - the movement is still fine to most players even newbies, not only because the rhythm and composing obviously showed what the next note should be hit and move, but also as a nc long white line's note that totally give a strong impression of players. what's further more, the slider and pattern after this is just made for this note's position here, so i think this is just fine.
02:39:739 (1) - i think this is kinda odd position compared to last note... maybe either move this combo to the left or right some? it seems to be too much of a straight up flow i think compared to the rest of the map... haha, this is just another triangle flow here, so just let it be like this lol

Hard
hs rythmn change suggestion at beginning, all these go together!
what the fffffffffffffffffffffffffffffffffffffffk...... thou checked all of them... as i said before, this is just a systemical hs set, and no mods down there fits it... so... so sorry for no accepted... orzzz what about other mod below space? only the ones in this section are hs... sry for missing, because of lots of "add" words, i just skip some mods when first checking... i'll check them now
00:00:865 (1) - add clap to start
00:01:498 (2) - remove clap from end
00:02:555 (1) - add clap to start
00:03:189 (2) - remove clap from end
00:04:245 (1) - add clap to start
00:05:513 (3) - remove clap[/color]

00:00:865 (1) - remove finish from start
00:08:048 (2) - try snap with DS 1.3x some like this are not hs...? QVQ just keep ds with 1.2x here is good imo
00:16:499 (2,3,4) - something about this is... off... try remapping and testing this a few times, as it feels weird imo as it is hmm... i see no problem thou... 0.0
00:47:766 (4) - add finish to beginning
01:11:957 (1) - add a repeat and move 01:12:273 (2) - 1/4 over and remove a repeat from that
01:15:020 (6) - add clap to start
01:37:626 (2) - you should misalign it, as you do in beginning and other parts haha, maybe just try different patterns
01:44:387 (2) - ^ ^
01:48:084 (3,4,5) - add repeats to all and move notes to fit, as per rhythm nope... the rhythm now is good and correct 0.0
01:51:147 (2) - too close to middle of previous slider!! move farther forward!! i think this is very awkward to play orz this is called "overlap pattern" which is just as same difficult as maybe "jump pattern", i think here this is fine 0.0
01:52:837 (2) - misalign 01:56:218 (2) - same ^
02:01:605 (3,4,5) - add repeats to all and move notes to fit, as per rhythm ^
02:05:196 (3) - remove 1 repeat off end and add 1/4 slider @ 02:05:618 nope... why?? the rhythm now is just following the electric beat fine 0.0
02:11:957 (3) - ^ ^
02:42:908 (6) - add clap to start of slider
01:28:752 (1) - remove finish

Insane
Drain +1 ok
OD +1 ok
00:00:865 (1) - remove finish nope
01:28:752 (1) - ^ nope

no

Lunatic
00:00:865 (1) - remove finish nope
01:28:752 (1) - ^ nope

no

Extra
nice cs hahaha
no
no
no
no
no
00:00:865 (1) - remove finish all nope for hs mods, sorry
01:28:752 (1) - ^
03:03:400 (1) - ^
00:37:414 (5) - ^ from end
no
no
no
no
these are all based on idea u used at end, with flow & etc blablabla
00:11:005 (3) - ctrl+G? nope
00:17:766 (3) - ^ nope
00:24:315 (2) - ^ nope
00:27:273 (5) - ^ nope
00:27:696 (7) - ^ nope
00:51:991 (1) - ^ especially on this one nope, what i wanna express is 00:52:414 (3) - is just a bigger jump than 00:51:675 (4,5,1,2) - has, so still reject here
00:53:682 (1) - ^ nope
01:38:893 (3) - ^ nope
01:52:202 (2) - ^ nope, flow here is good
01:54:949 (4) - ^ nope
01:55:371 (6) - ^ nope
02:15:125 (2) - ^ nope, thou still a good idea, i think now is better to be played
02:18:611 (3) - ^ nope, not good
02:19:878 (1) - ^ nope, wanna keep 1's head at the center
02:21:569 (1) - ^ nope
02:24:738 (4) - ^ nope
02:29:386 (8) - ^ nope
no u supposed me say this? lolol maybe? hue
no
no
no
00:35:513 (1,2) - add finish to starts of sliders
00:42:273 (4,5) - ^
00:45:653 (4,5) - ^
02:03:400 (2,3) - ^
02:06:780 (4,5) - ^
02:10:160 (4,5) - ^
02:13:540 (4,5) - ^
YES
01:07:203 (1,2) - ... i don't think this is ok in this spot
hahaha now i know why u call this ur best mod ever orz

mea ieeya en yor zwihander omg can't understand this orz i think maybe i slap [csga]ar3sgice no~~ don't bully him, he's my benefactor ;w;
its done ;;
thx for modding!
[Seraphin]

Hollow Wings wrote:

mea ieeya en yor zwihander omg can't understand this orz i think maybe i slap [csga]ar3sgice no~~ don't bully him, he's my benefactor ;w; but.... :<
its done ;;
thx for modding!

Hollow Wings wrote:

这你都懂??ar3姥爷勃学啊OVQ,看了下面果然还是没明白orztranslation: I hope for your success.
Koiyuki


M4M,就算你全reject也说到做到,就当做凑数也行啊

  1. Black——My personal suggestions.
  2. Bold——Highly recommended.
  3. Red——Unrankable, you must fix it.

[General]
  1. rank之路修远兮,还是先手动加下audio-leadin吧,20ms也太少了,方便一下人家试图啊

[Easy]
  1. 00:47:766 - 00:48:189 - 这里两个kiai加的莫名其妙,前面一个去掉吧
  2. 01:35:090 - 这个kiai也去掉

[Normal]
  1. 00:01:498 (2,2) - 白线有鼓为什么不跟啊,normal搞这节奏很confuse的,别说你跟钢琴啊后面不就又跟鼓了么
  2. 00:13:963 (4,2) - 这个遮挡有点high,后面也一样
  3. 00:40:160 (1,2) - http://puu.sh/6CilD.jpg
  4. 01:00:020 (1,2) - normal还是避免遮挡的好,不要给狗找到空子钻(后面遮挡不说了……)
  5. 01:19:245 (2) - 有点看不懂节奏

    后面既然是复制黏贴,所以对应着看就行了

[Hard]
  1. OD+1
  2. 00:28:752 (3) - 往右边放
  3. 02:21:253 (1,2,3) - 不平行,这么比较明显

    DS太小感觉排版很不舒服,美观度不够,问题不大

[Insane]

  • 就我个人看来没啥问题,就是打的时候很没意思

[Lunatic]
  1. 00:04:879 (1) - ctrl+g之类的换个方向,我感觉比较好
  2. 00:33:823 (2,1,2,1,2) - http://puu.sh/6Cj7C.jpg
  3. 02:01:604 (1,2,1,2,1,2) - http://puu.sh/6CjeZ.jpg

[Extra]
  1. 00:54:949 (1) - 教练这个1不在中间!!

    真摸不动,我放弃了,地球人和你到底有什么仇!!
axschiming
[Easy]
00:43:964 (2) - 能换成个半拍的滑条吧,向后缩到红线那,然后加Finish?再给后面的长白线Finsh啥的。。
02:05:090 (2) - ^
02:11:851 (2) - ^
00:46:921 (1) - 中间的Finish有点蛋疼
02:14:808 (1) - ^

节奏太丰满了点,要不要去掉几个?否则哪天谁谁谁又找个妹妹弟弟姐姐叔叔啥的又美丽。



[Normal]
00:43:964 (2,3) - 拉到红线去?我觉得一个1拍的滑条也不错
00:49:034 (3) - 出界。。
01:00:020 (1) - 最后一个折返我觉得可以单独出来
01:13:541 (1) - ^
02:00:020 (2,3,1) - 这一坨都出界了啊。
02:05:091 (2,3) - 同1
02:11:852 (2,3) - ^

我感觉还是有点难,00:13:118 (2,3,4,1,2)这个梗不好读啊之类的啥的,还有其实我觉得01:15:231到01:26:005之间能多放些Finish,这种抑段下特别响的Finish我觉得挺好的。。

[Hard]
00:35:513 (2) - 卧槽这个音效超违和,后面这个节奏的也是
00:47:766 (4) - 建议给个NC,最好和3不同方向

感觉确实没啥摸,卧槽还是难。。。


[Insane]
00:09:105 (6) - 做个短滑条:3
00:20:196 (3,4) - 拼成短滑条?跟后面的2连的节奏不太一样
01:27:907 (3,4,5,6,1) - 做的跳些,或者说前面不要太跳。顺便套个NC
02:55:795 (3,4,5,6,1) - ^
01:43:119 (3,5) - 3(160,216),5(176,136)
02:30:125 (5,6,7,8) - 你这是收买人命


[Lunatic]
01:48:400 (1,2) - 感觉可以和后面的12平行下

我摸不动了,妈呀你这是跟地之色一个难度的啊

[Extra]
00:01:498 (2) - HR后过界
00:02:344 (2) - ^
00:21:780 (2,3,2) - ^
00:31:921 (2,3) - ^
00:40:794 (4) - ^
01:06:886 (4,6,2,4) - ^
01:17:872 (7,8,12,13) - ^
01:19:773 (9,10,11) - ^
01:37:097 (3) - ^
01:56:428 (2,3) - ^
02:16:076 (1) - ^
02:30:653 (4) - ^

可能还有很多,自己检查下,HWstyle我真的摸不动了Orz

祝早日rank,排列十分服气,射一颗,还有,我是地球人
pw384
CS2,吓尿了

占位,说不定来补一个mod

EDIT:


BG是你画的吗
EX不开AR10简直没法读图

mod info:
Black: Suggestions.
Bule: Emphasis suggestions.
Red: Unrankable stuffs. Must be fixed.


[EX]
  1. 00:51:463 (3) - 建议移动到(136,368),这样一是读图不会出错(把(2,3)读成1/2),二是00:50:724 (3) - 以及00:51:358 (2,3) - 的绝对间距一致
  2. 01:06:675 (3) - 教练这个没有和01:05:407 (6) - 对称!!!!111111
  3. 01:27:801 (4) - 和前后的间距可以拉大233
  4. 02:32:872 (3) - 同理,可以移动一下使得2,3与1,3的绝对间距一样,比方说移动到(168,72)(这里的话(2)(3)和之后的滑条的头尾的间距也一样了的说,还会好看一点吧)
  5. 教练我打这图没有开easy啊!!!!111111!!!11111


[L]
  1. 00:00:231 (2,3) - 调换位置怎么样 0.0?
  2. 00:09:210 - 那么鬼畜的图这里应该也要加一个note啊11111
  3. 00:15:970 - ^同理!!11,后面一样的地方就不说了
  4. 03:02:977 (1,2) - (nazi)这两个note不完全平行啊,[/strike]两个向量的差是(1像素,1像素)[/strike]重新复制粘贴一下吧
Topic Starter
Hollow Wings

[Minakami Yuki] wrote:



M4M,就算你全reject也说到做到,就当做凑数也行啊 我来时隔三个月的check mod

  1. Black——My personal suggestions.
  2. Bold——Highly recommended.
  3. Red——Unrankable, you must fix it.

[General]
  1. rank之路修远兮,还是先手动加下audio-leadin吧,20ms也太少了,方便一下人家试图啊 传说rank后leading会自动调整所以我还是等bat来搞这个吧如果rank的话,试图其实也没差啦都那么坑了开头坑一下已经无所谓了

[Easy]
  1. 00:47:766 - 00:48:189 - 这里两个kiai加的莫名其妙,前面一个去掉吧 全图统一了kiai。。。噗,先这样再说
  2. 01:35:090 - 这个kiai也去掉 ^

[Normal]
  1. 00:01:498 (2,2) - 白线有鼓为什么不跟啊,normal搞这节奏很confuse的,别说你跟钢琴啊后面不就又跟鼓了么 整体节奏调整了一下
  2. 00:13:963 (4,2) - 这个遮挡有点high,后面也一样 normal放这个遮挡应该还不算太过分吧233,好吧好吧都改了,不过有些改起来太麻烦的我就让它去了OVQ
  3. 00:40:160 (1,2) - http://puu.sh/6CilD.jpg NND链接失效了hhh
  4. 01:00:020 (1,2) - normal还是避免遮挡的好,不要给狗找到空子钻(后面遮挡不说了……)
  5. 01:19:245 (2) - 有点看不懂节奏 这个倒是还好

    后面既然是复制黏贴,所以对应着看就行了

[Hard]
  1. OD+1 ok
  2. 00:28:752 (3) - 往右边放 ok
  3. 02:21:253 (1,2,3) - 不平行,这么比较明显 调了下

    DS太小感觉排版很不舒服,美观度不够,问题不大 怒跪

[Insane]

  • 就我个人看来没啥问题,就是打的时候很没意思 继续怒跪,我的脑洞也有穷尽的时候

[Lunatic]
  1. 00:04:879 (1) - ctrl+g之类的换个方向,我感觉比较好 现在这样我觉得挺好的
  2. 00:33:823 (2,1,2,1,2) - http://puu.sh/6Cj7C.jpg 图全挂了
  3. 02:01:604 (1,2,1,2,1,2) - http://puu.sh/6CjeZ.jpg 蜡烛

[Extra]
  1. 00:54:949 (1) - 教练这个1不在中间!! 233这个只是开头的nc而已不是第三白线的nc所以嘛orzzz

    真摸不动,我放弃了,地球人和你到底有什么仇!! OVQQQQQ

axschiming wrote:

[Easy]
00:43:964 (2) - 能换成个半拍的滑条吧,向后缩到红线那,然后加Finish?再给后面的长白线Finsh啥的。。节奏都不想动。。。
02:05:090 (2) - ^
02:11:851 (2) - ^
00:46:921 (1) - 中间的Finish有点蛋疼 音效就这样吧233
02:14:808 (1) - ^

节奏太丰满了点,要不要去掉几个?否则哪天谁谁谁又找个妹妹弟弟姐姐叔叔啥的又美丽。 NND现在图又要被说boring了真是蜡烛233



[Normal]
00:43:964 (2,3) - 拉到红线去?我觉得一个1拍的滑条也不错 节奏依旧不想动233
00:49:034 (3) - 出界。。 纳尼??
01:00:020 (1) - 最后一个折返我觉得可以单独出来 多折几下多好玩啊噗
01:13:541 (1) - ^ ^
02:00:020 (2,3,1) - 这一坨都出界了啊。 wpcap哪里出界了233
02:05:091 (2,3) - 同1
02:11:852 (2,3) - ^

我感觉还是有点难,00:13:118 (2,3,4,1,2)这个梗不好读啊之类的啥的,还有其实我觉得01:15:231到01:26:005之间能多放些Finish,这种抑段下特别响的Finish我觉得挺好的。。 这还难233,沙包的世界我不懂OVQ

[Hard]
00:35:513 (2) - 卧槽这个音效超违和,后面这个节奏的也是 纳尼?!我超喜欢好吗!
00:47:766 (4) - 建议给个NC,最好和3不同方向 不好

感觉确实没啥摸,卧槽还是难。。。 卧槽OVQ


[Insane]
00:09:105 (6) - 做个短滑条:3 这个倒是没必要,节奏不是这么来的
00:20:196 (3,4) - 拼成短滑条?跟后面的2连的节奏不太一样 这里就这样吧
01:27:907 (3,4,5,6,1) - 做的跳些,或者说前面不要太跳。顺便套个NC 蛮跳了啦233
02:55:795 (3,4,5,6,1) - ^
01:43:119 (3,5) - 3(160,216),5(176,136) 不要~
02:30:125 (5,6,7,8) - 你这是收买人命 借你一条要不w


[Lunatic]
01:48:400 (1,2) - 感觉可以和后面的12平行下 要的就是不平行啦

我摸不动了,妈呀你这是跟地之色一个难度的啊 这个简单点

[Extra]
00:01:498 (2) - HR后过界 我擦过界是这个意思啊?虽然你挑了很多但我一个都不打算改耶,柑橘这不是个事儿啊0.0
00:02:344 (2) - ^
00:21:780 (2,3,2) - ^
00:31:921 (2,3) - ^
00:40:794 (4) - ^
01:06:886 (4,6,2,4) - ^
01:17:872 (7,8,12,13) - ^
01:19:773 (9,10,11) - ^
01:37:097 (3) - ^
01:56:428 (2,3) - ^
02:16:076 (1) - ^
02:30:653 (4) - ^

可能还有很多,自己检查下,HWstyle我真的摸不动了Orz 所以说到底什么是HW style 噗。。。

祝早日rank,排列十分服气,射一颗,还有,我是地球人这图能rank我就继续作图不afk了,小圆都被拍死这图hhhh OVQ

384059043 wrote:

CS2,吓尿了 CS7吓不尿人CS2就尿了么orz

占位,说不定来补一个mod

EDIT:


BG是你画的吗 是啊
EX不开AR10简直没法读图 我也这么觉得,不过地黄色那次以后我对ar10有阴影了,这次就先这样吧233

mod info:
Black: Suggestions.
Bule: Emphasis suggestions.
Red: Unrankable stuffs. Must be fixed.


[EX]
  1. 00:51:463 (3) - 建议移动到(136,368),这样一是读图不会出错(把(2,3)读成1/2),二是00:50:724 (3) - 以及00:51:358 (2,3) - 的绝对间距一致 噗,这里只能说你木有理解我这么摆的意思,总之这边我觉得要大一点,理由你看后面kiai就懂了
  2. 01:06:675 (3) - 教练这个没有和01:05:407 (6) - 对称!!!!111111 这里对称不好看11111
  3. 01:27:801 (4) - 和前后的间距可以拉大233 由于是从5才开始high起来的所以这边ds就小点好了
  4. 02:32:872 (3) - 同理,可以移动一下使得2,3与1,3的绝对间距一样,比方说移动到(168,72)(这里的话(2)(3)和之后的滑条的头尾的间距也一样了的说,还会好看一点吧)我会跟你说我一开始摆的跟你说的一样后来故意拉成现在这个样子的么
  5. 教练我打这图没有开easy啊!!!!111111!!!11111 啊!!11111


[L]
  1. 00:00:231 (2,3) - 调换位置怎么样 0.0? 换了这四个的顺序
  2. 00:09:210 - 那么鬼畜的图这里应该也要加一个note啊11111 唔。。。不太想加呢。。。0.0
  3. 00:15:970 - ^同理!!11,后面一样的地方就不说了 0.0
  4. 03:02:977 (1,2) - (nazi)这两个note不完全平行啊,[/strike]两个向量的差是(1像素,1像素)[/strike]重新复制粘贴一下吧
wpcap强迫症么,改了
thx all for modding!!! and sry for late lazy checking!!! OVQ
Autumn

Easy

  1. 01:35:512 (1) - 这里根据节奏貌似是要下NC,不过我觉得不必要..或者直接删掉01:35:090 (1) -

Normal

  1. 没问题...这个难度撑一下三围比较适合当Hard...等等那Hard怎么办啊

Hard

  1. 00:00:865 (1) - 这个跟前面不平行啊..我强迫症
    折返短滑条有点多啊,夹在单点里面读起来玩hard的会不会很紧张

Insane

  1. 00:33:611 (4,5,6) - 这个串不直
  2. 01:57:908 (3,4,5) - ^
  3. 02:35:513 (9) - NC

Lunatic

  1. 00:32:555 (3) - 做一个停顿效果不错,然后00:32:978 (1,2) - 往左下摆就不会挡住00:32:555 (3) - ,这随你了
  2. 00:45:653 (2) - 遮挡。往右移几格。你大概还需要对齐00:44:808 (1) -

    不知为何这个难度我读起来十分吃力...好像是因为四分拍间距比较大,有一些小跳夹杂在flow里面
    有点像吃煎蛋的时候里面有没化开的盐巴,每一个都是惊喜

Extra

  1. 02:02:555 (1) - 被02:02:027 (5) - 挡住了,稍微转一转往下摆一点

我这样写mod是不是太不严肃了 我没文笔,跟写小学生作文一样 :(
Topic Starter
Hollow Wings

Autumn wrote:


Easy

  1. 01:35:512 (1) - 这里根据节奏貌似是要下NC,不过我觉得不必要..或者直接删掉01:35:090 (1) - 故意加的,不动

Normal

  1. 没问题...这个难度撑一下三围比较适合当Hard...等等那Hard怎么办啊 这显然是normal啊orz

Hard

  1. 00:00:865 (1) - 这个跟前面不平行啊..我强迫症 改了
    折返短滑条有点多啊,夹在单点里面读起来玩hard的会不会很紧张 不知道呢,直接打起来还好,dt开了可能切指有点难

Insane

  1. 00:33:611 (4,5,6) - 这个串不直 fixed
  2. 01:57:908 (3,4,5) - ^ ^
  3. 02:35:513 (9) - NC nc不想动

Lunatic

  1. 00:32:555 (3) - 做一个停顿效果不错,然后00:32:978 (1,2) - 往左下摆就不会挡住00:32:555 (3) - ,这随你了 遮挡是故意的
  2. 00:45:653 (2) - 遮挡。往右移几格。你大概还需要对齐00:44:808 (1) - 直接动了下位置

    不知为何这个难度我读起来十分吃力...好像是因为四分拍间距比较大,有一些小跳夹杂在flow里面 全图都是读图梗,怀疑世人会无法接受,rank看天意吧
    有点像吃煎蛋的时候里面有没化开的盐巴,每一个都是惊喜 有点像吃米饭的时候里面没挑掉的石子,每一个都是坑爹

Extra

  1. 02:02:555 (1) - 被02:02:027 (5) - 挡住了,稍微转一转往下摆一点 这种overlap就不用在意了啦
居然没吐槽cs2,你也习惯了我的作风了吗hhh
我这样写mod是不是太不严肃了 我没文笔,跟写小学生作文一样 :( 多喜感啊,而且朴实的语句才有味道啊,太过深邃华丽的字句只会让人看着疲乏
thx for modding
明天我再check
那些aimod里是说kiai太短不用在意
G S X
这么好的图为什么不rank啊
Fatfan Kolek
Bad mod inc! No Kds pls. :c

[Easy]
  1. 00:04:667 (3,1) - I'd delete these two notes to follow your previous structure since there isn't a need to emphasize the music you hear there.
  2. 00:37:203 (2,1) - The flow here seems a bit odd to me and might confuse new players aswell.
  3. 00:40:584 (2,1) - ^
  4. 01:20:301 (1) - Make this slider shorter and let it end on 01:21:146 - to emphasize this part since you've missed it. If you do so, add a circle on 01:21:569 - then.
  5. 02:48:188 (1) - ^
  6. 03:02:977 (1,1) - From my personal experience I'd say you should place a slider there. It's hard to catch circles right after a break.
[Normal]
  1. 00:41:428 (1) - I think it looks better if it is parallel like this. http://puu.sh/boZCM/cf082f904c.jpg
  2. 00:49:034 (3) - This touches the hp bar. Place it not that near to the top.
  3. 01:27:907 (2) - To follow your previous structure I'd say that you place this on 01:27:696 - and leave the following part like it is at the moment. Just fix the spacing then.
  4. 02:55:794 (2) - ^
  5. 03:02:977 (1,1) - Same suggestion as mentioned in Easy.
Alright, I think these diffs are the only ones I can mod properly since I don't know what I can say about the other diffs orz. ;w; Pretty nice mapset in my opinion! :3 Deserves a starrrr. Love ya HW!♥
69653863
8-)

Important notes and details, please read first
Formatting details:
  1. Red is unrankable and must be fixed.
  2. Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
  3. Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.
Additional notes:
  1. I cannot mod special game modes.
  2. Please reply to my mods, I always looking forward to the replies so I could improve better.
  3. If you think one or more points on my mod is unclear, feel free to ask about it.
Some useful links for mapping:
  1. Analyzing flow in beatmaps
  2. Mapping polarity
  3. How to make beautiful sliders
  4. How to make beautiful sliders (advanced)
  5. Difficulty naming
  6. Advanced Timing

no sb? _(:3

[ General]
  1. Set Audio lead in to 1480, notes start early o:
  2. Current yellow combocolour is too bright ._. try to use 251,193,19 (RGB) ?
  3. 03:02:977 - why bother to map a short pattern here D:?

[ Easy]
  1. Decent enough but next time maybe try to add more 2/1 sliders (long sliders) for pattern variations. It's kinda boring to play everything in 1/1 ._.
  2. not sure if 2 repeats in a slider is a good idea in Easy?
  3. 00:37:203 (2,1) - Too close o: look at the spacing between the sliderbodies (not between slidertail and head)
  4. 01:04:245 (3,2) - spacing :<
  5. from playability side, this diff is already good imo :0

[ Normal]
  1. 00:16:498 (2,3,4) - pretty confusing imo
  2. 00:26:217 (1,2) - same here?
  3. 00:57:062 (2,3,1) - confusing too, looks like triplet idk
  4. 00:59:175 (3,4) - merge like http://puu.sh/bp0SE.jpg ?
  5. 01:12:696 (3,4) - same here too?
  6. 01:58:330 (3,4,1) - I like this <3
  7. 02:08:470 - you can add note here you know :3

[ Hard]
  1. AR7.5?
  2. 00:21:569 (2,4) - not parallel straight enough 0.0 is this intentional? copy paste to fix it?
  3. 00:48:505 (2,3) - this circle is weird to play :/ maybe just merge with the next kickstream slider? 00:48:611 (3) -
  4. 01:02:027 (2) - same here o:
  5. 01:08:260 (5,6) - since you didn't put circles elsewhere, why don't you just merge these into a kickstream slider?
  6. 01:39:950 (4,5,6) - confusing 0.0
  7. 02:16:393 (2) - check my mod for previous part 00:48:505 (2,3) - o.0
  8. 02:29:914 (2) - same?

[ Insane]
  1. fun diff <333
  2. AR8.5? is Insane so it's ok ;w;

[ Extra]
  1. I thought in 2hu maps, after Lunatic is named Phantasm/Overdrive? idk I don't play 2Hhu much but that should be it ;w;
  2. AR9.3? so maps looks less cluttered OvO

ahhhhh map is good already, I don't have much issues with it :0 take a !
P A N
IRC mod :3

SPOILER
16:07 P A N: well my suggestion
16:07 P A N: the part that bother me is
16:07 P A N: 01:06:886 - this stream
16:08 Hollow Wings: haha ok
16:08 P A N: it's..
16:08 Hollow Wings: well, actually this is just notes rather than stream lol
16:09 P A N: 01:07:203 (1) - spacing is too far but
16:09 P A N: I know you want to place it on center to keep consistent
16:09 P A N: because clap sound
16:10 Hollow Wings: so maybe i can just move those 01:06:886 (4,5,6,1,2,3,4) - notes a bit upper>?
16:10 Hollow Wings: yeah indeed www
16:10 Hollow Wings: i mean 01:06:886 (4,5,6) - and 01:07:308 (2,3,4) -
16:10 Hollow Wings: and shorter the ds to 01:07:203 (1) -
16:10 P A N: yea yea sec
16:10 Hollow Wings: ok www
16:11 P A N: you are right, they should move up but
16:11 P A N: it will overlap with the slider
16:11 P A N: so I'm thinking other way
16:11 P A N: or you don't mind?
16:11 P A N: D:
16:11 Hollow Wings: oh
16:12 Hollow Wings: maybe i can ctrl+j them and that overlap can be accepted imo
16:12 Hollow Wings: or u got better idea?
16:12 P A N: ctrl+j on which note
16:13 Hollow Wings: forget it, its bad
16:13 P A N: what about
16:13 P A N: change the placement of slider
16:14 P A N: http://puu.sh/bp544/ab373a127b.jpg
16:14 P A N: what about this?
16:15 P A N: it will more flow than place the slider on center
16:15 Hollow Wings: u fucking awesome modder PAN!!!
16:15 Hollow Wings: changed
16:15 Hollow Wings: wow
16:16 P A N: omg LOL
16:16 Hollow Wings: this is just amazing
16:16 P A N: but I didn't move 6 yet
16:16 P A N: I mean next note of this set
16:16 P A N: the spacing is a bit far if you see
16:17 Hollow Wings: that's nazi issue
16:17 Hollow Wings: just ignore lol
16:17 P A N: ok
16:19 P A N: 01:11:745 (3) - is this spacing too big?
16:19 P A N: almost equal to 1/2
16:19 P A N: nvm
16:20 P A N: maybe ok
16:20 Hollow Wings: hmm
16:20 Hollow Wings: those spacing patterns like this r actually a bit confusing indeed
16:20 Hollow Wings: but i just follow that piano melody and it works good when i req some testers play it
16:21 P A N: yea
16:21 P A N: that's why it's ok XD
16:21 Hollow Wings: lol www :3
16:22 P A N: 01:27:379 (2) -
16:22 P A N: I think this pattern can be better
16:22 Hollow Wings: what is it
16:23 Hollow Wings: better ones 0.0
16:24 P A N: http://puu.sh/bp5yI/88e9892d64.jpg
16:24 P A N: make it symmetry
16:24 Hollow Wings: wtffffffffffffffffffffffffffffffffff
16:24 P A N: wat
16:24 Hollow Wings: just
16:24 Hollow Wings: e
16:24 Hollow Wings: x
16:25 Hollow Wings: c
16:25 Hollow Wings: e
16:25 Hollow Wings: l
16:25 Hollow Wings: e
16:25 Hollow Wings: n
16:25 Hollow Wings: t
16:25 P A N: lol
16:30 P A N: 02:40:794 (5) - don't ctrl+g this? :(
16:31 Hollow Wings: uh
16:31 Hollow Wings: this is ok imo
16:31 Hollow Wings: ctrl+g is ok as well
16:31 Hollow Wings: i just prefer the recent one 0.0
16:31 P A N: I just want to make it easier ahaha
16:31 P A N: since music is balance not stronger
16:31 Hollow Wings: haha i know yeah xD
16:31 P A N: that's it for extra
16:32 Hollow Wings: well
16:32 Hollow Wings: i can play piano of this song
16:32 Hollow Wings: this part is the most highly difficult of that score
16:33 P A N: ok I give up
16:33 P A N: ahahaha
16:33 Hollow Wings: i can't even play it without my hands moving
16:33 Hollow Wings: ;w;
16:33 Hollow Wings: no ur suggesion is ok
16:33 Hollow Wings: it's my bad to insist what i really like ;w;
16:33 P A N: no no I don't know how to play piano
16:33 P A N: but you can
16:33 P A N: beleive in who can play it is better
16:33 Hollow Wings: lol alright w
16:34 Hollow Wings: orz ;w;
16:35 P A N: no note on this beat? 00:31:182 -
16:36 Hollow Wings: lunatic diff now? lol
16:36 P A N: I mean Lunatic
16:36 P A N: lol
16:36 Hollow Wings: yeah no note there
16:36 Hollow Wings: i follow different track in lun diff
16:36 Hollow Wings: ex is electric+drum track
16:36 Hollow Wings: lun is drum+bass track
16:37 Hollow Wings: thou not follow them all the time
16:37 Hollow Wings: u see this song's tracks r various
16:37 Hollow Wings: u can just shift and follow what u love anyway lol
16:37 P A N: ya
16:38 P A N: I think lunatic is already fine
16:38 P A N: nothing bother me
sammy711
from In-game
玛德 这奇葩图不太敢摸
(没摸排版和节奏,因为就算我写了估计也不会改...
[General]
Wide-screen off 没Storyboard

[Easy]
02:00:865 (1) - 滑条头whistle 滑条尾clap
[Normal]
02:22:837 (1) - 滑条头whistle
[Lunatic]
01:41:005 (3,4,1,2,1) - 这段不像别的diff一样下clap? 听起来有点不舒服
[Extra]
02:29:386 (8) - 滑条头clap


不敢摸...就这样好了
Topic Starter
Hollow Wings

Fatfan Kolek wrote:

Bad mod inc! No Kds pls. :c lol still kd coz they helped

[Easy]
  1. 00:04:667 (3,1) - I'd delete these two notes to follow your previous structure since there isn't a need to emphasize the music you hear there. i deleted one
  2. 00:37:203 (2,1) - The flow here seems a bit odd to me and might confuse new players aswell. hmm, seems like the bpm is low with big circle, i think it's fine here
  3. 00:40:584 (2,1) - ^ ^
  4. 01:20:301 (1) - Make this slider shorter and let it end on 01:21:146 - to emphasize this part since you've missed it. If you do so, add a circle on 01:21:569 - then. lol, this part doesn't require so much beats imo, thou ur idea is good but consider to this is an easy diff, so i just wanna keep this
  5. 02:48:188 (1) - ^ ^
  6. 03:02:977 (1,1) - From my personal experience I'd say you should place a slider there. It's hard to catch circles right after a break. consider 00:05:935 (3,1) - and 01:35:090 (1,1) - part with same patterns, i'd like to keep 0.0
[Normal]
  1. 00:41:428 (1) - I think it looks better if it is parallel like this. http://puu.sh/boZCM/cf082f904c.jpg changed into another style
  2. 00:49:034 (3) - This touches the hp bar. Place it not that near to the top. changed
  3. 01:27:907 (2) - To follow your previous structure I'd say that you place this on 01:27:696 - and leave the following part like it is at the moment. Just fix the spacing then. lol this is just some kind of track shifting, leave it like this lol
  4. 02:55:794 (2) - ^ ^
  5. 03:02:977 (1,1) - Same suggestion as mentioned in Easy. ^
Alright, I think these diffs are the only ones I can mod properly since I don't know what I can say about the other diffs orz. ;w; Pretty nice mapset in my opinion! :3 Deserves a starrrr. Love ya HW!♥ Fatfan Kolek♥

inverness wrote:

8-)

Important notes and details, please read first
Formatting details:
  1. Red is unrankable and must be fixed.
  2. Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
  3. Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.
Additional notes:
  1. I cannot mod special game modes.
  2. Please reply to my mods, I always looking forward to the replies so I could improve better.
  3. If you think one or more points on my mod is unclear, feel free to ask about it.
Some useful links for mapping:
  1. Analyzing flow in beatmaps
  2. Mapping polarity
  3. How to make beautiful sliders
  4. How to make beautiful sliders (advanced)
  5. Difficulty naming
  6. Advanced Timing

no sb? _(:3 nope _(:3

[ General]
  1. Set Audio lead in to 1480, notes start early o: it may fixed automatically if it ranked, leave it maybe 0.0
  2. Current yellow combocolour is too bright ._. try to use 251,193,19 (RGB) ? no, it's already orange color lol, recent one is good imo
  3. 03:02:977 - why bother to map a short pattern here D:? like some kind of endless recall... "plz play this map again" lol

[ Easy]
  1. Decent enough but next time maybe try to add more 2/1 sliders (long sliders) for pattern variations. It's kinda boring to play everything in 1/1 ._. i'll watch out that next time (poor mapper i am lol
  2. not sure if 2 repeats in a slider is a good idea in Easy? already fixed all
  3. 00:37:203 (2,1) - Too close o: look at the spacing between the sliderbodies (not between slidertail and head) changed to another style
  4. 01:04:245 (3,2) - spacing :< fixed a bit
  5. from playability side, this diff is already good imo :0 lol ok www

[ Normal]
  1. 00:16:498 (2,3,4) - pretty confusing imo lol why?
  2. 00:26:217 (1,2) - same here? ^?
  3. 00:57:062 (2,3,1) - confusing too, looks like triplet idk like some kind of reading patterns to noobs? orz
  4. 00:59:175 (3,4) - merge like http://puu.sh/bp0SE.jpg ? consider to composing, nice one, but i really wanna follow those beats here, so i may keep this rhythm style
  5. 01:12:696 (3,4) - same here too? ^
  6. 01:58:330 (3,4,1) - I like this <3 ok w
  7. 02:08:470 - you can add note here you know :3 uh... i wanna try different rhythm here orz

[ Hard]
  1. AR7.5? nope? orz
  2. 00:21:569 (2,4) - not parallel straight enough 0.0 is this intentional? copy paste to fix it? it's just like this, if i do perfect parallel here, composing will be wired in some way. maybe there's better ones, thou i think this is fine
  3. 00:48:505 (2,3) - this circle is weird to play :/ maybe just merge with the next kickstream slider? 00:48:611 (3) - actually it's better in playing with that note now, u can try with ur stuff and mine. merge that into the repeating slider will confuse players a bit in catching rhythm here
  4. 01:02:027 (2) - same here o: ^
  5. 01:08:260 (5,6) - since you didn't put circles elsewhere, why don't you just merge these into a kickstream slider? ^
  6. 01:39:950 (4,5,6) - confusing 0.0 improve ur reading skill man www
  7. 02:16:393 (2) - check my mod for previous part 00:48:505 (2,3) - o.0 0.o
  8. 02:29:914 (2) - same? ^

[ Insane]
  1. fun diff <333 <333
  2. AR8.5? is Insane so it's ok ;w; ar8 is for dt players lol

[ Extra]
  1. I thought in 2hu maps, after Lunatic is named Phantasm/Overdrive? idk I don't play 2Hhu much but that should be it ;w;
  2. AR9.3? so maps looks less cluttered OvO if i choose i'll seclect ar10 lol, thou idk if it's appropriate here, and ar9 seems good as well coz it's low bpm. we know cs2's extra not well, so ar9 is the best choice here imo.

ahhhhh map is good already, I don't have much issues with it :0 take a ! thx for taking care and the star :3

sammy711 wrote:

from In-game
玛德 这奇葩图不太敢摸 噗。。。
(没摸排版和节奏,因为就算我写了估计也不会改... 姆。。。
[General]
Wide-screen off 没Storyboard 全开也没事的

[Easy]
02:00:865 (1) - 滑条头whistle 滑条尾clap fixed
[Normal]
02:22:837 (1) - 滑条头whistle fixed
[Lunatic]
01:41:005 (3,4,1,2,1) - 这段不像别的diff一样下clap? 听起来有点不舒服 确实,这个难度是用了不同的节奏,所以用不同的下hs法
[Extra]
02:29:386 (8) - 滑条头clap 这里是故意没加


不敢摸...就这样好了 肿么这样!OVQ
thx for modding!
Low
ircmod
4:39 Low: normal-hitfinish.wav is just the default normal finish
14:39 Low: i think you need to remove it, unless i'm wrong
14:40 Hollow Wings: oh
14:40 Hollow Wings: i larger the default one's volume a lt
14:40 Hollow Wings: lot*
14:40 Low: oh, ok
14:40 Hollow Wings: or it'll be too quiet imo
14:41 Low: rainbow hitsounds
14:41 Low: hitcolors *
14:42 Hollow Wings: yeah www
14:43 Low: 01:23:682 (1) - goes offscreen'
14:44 Hollow Wings: ok i'll fix this
14:44 Low: 01:58:329 (2) - goes offscreen
14:44 Hollow Wings: lol fixed
14:45 Low: 02:44:808 (1,1) - DS
14:45 Low: looks weird
14:45 Low: hmma actually nvm
14:45 Hollow Wings: ohhh big mistake
14:45 Low: oh? it was a mistake?
14:46 Hollow Wings: lol, anyway
14:46 Hollow Wings: i'll fix this
14:46 Hollow Wings: oh, it's to me thou
14:46 Low: 02:48:188 (1,1,1,1) -
14:46 Low: this whole section uses different spacing
14:46 Low: yeah, you should fix
14:46 Hollow Wings: i pretend to snap ds in the whole diff in easy
14:46 Hollow Wings: yeah indeed
14:47 Low: ok, easy is clear. tell me when you're ready to move on to normal
14:47 Hollow Wings: ok, wait a sec
14:51 Hollow Wings: done!
14:52 Low: kk
14:52 Hollow Wings: :3
14:54 Low: 00:33:822 (2) - http://prntscr.com/4kmli0
14:54 Low: looks better imo.
14:54 Low: normal diff
14:54 Hollow Wings: orz, bad chinese network
14:54 Hollow Wings: can't open that site w
14:54 Low: ok ill puush
14:55 Hollow Wings: thx ;w;
14:56 Low: http://puu.sh/bpFgc/0012e5b28f.jpg
14:56 Hollow Wings: oh i see
14:56 Hollow Wings: changed yep
14:56 Hollow Wings: 01:48:190 (2,3) - and this as well
14:56 Low: kk
14:57 Low: 00:47:344 (2,3) - and this
14:57 Low: ww
14:57 Hollow Wings: right w
14:59 Low: 02:22:837 (1) - align with 02:23:893 (2)
15:00 Low: like this http://puu.sh/bpFAK/983bafea3b.jpg
15:00 Hollow Wings: ok w
15:01 Hollow Wings: but a bit different with the arrow's point
15:01 Low: kk
15:01 Low: normal diff clear
15:01 Low: hard diff now
15:01 Hollow Wings: ok :3
15:03 Low: brb a sec
15:04 Hollow Wings: ok 0.0
15:04 Low: ok back lol
15:04 Hollow Wings: lol so fast! XD
15:10 Low: hard clear
15:10 Hollow Wings: ok w
15:11 Low: insane diff
15:11 Low: 00:47:660 (4) - delete
15:11 Low: 00:47:344 (3) - extend repeat.
15:11 Low: makes more sense rhythmically imo.
15:12 Hollow Wings: ok
15:12 Hollow Wings: right
15:12 Hollow Wings: changed
15:12 Low: 00:54:421 (10) - ctrl + g for better flow
15:13 Hollow Wings: oh this is not that well ;w;
15:13 Low: ok
15:13 Hollow Wings: ctrl+g makes this actually more harder to play
15:13 Hollow Wings: and anti-flow here can emphasis the beat here, that's fit imo :3
15:13 Low: hmmmm ok
15:13 Hollow Wings: >.<
15:14 Low: 02:15:548 (4) - remove
15:14 Low: 02:15:232 (3) - extend
15:14 Hollow Wings: done
15:15 Low: insane clear
15:16 Hollow Wings: w
15:16 Low: lunatic: od 7.5 or 8 plz
15:16 Low: too easy
15:16 Hollow Wings: od 7.5? lol
15:16 Low: yeah
15:16 Hollow Wings: i choose od 8 w
15:16 Low: kk
15:17 Hollow Wings: ww
15:17 Hollow Wings: well then extra diff needs od 8 as well w
15:18 Low: yep
15:18 Low: or 8.5 :3
15:18 Hollow Wings: lol dont wanna .5 in this map www
15:18 Low: kk
15:18 Hollow Wings: and maybe od9 is too high lol
15:22 Low: lunatic clear
15:23 Low: some tricky spacings, but its readable because you use consistent rhythms.
15:23 Hollow Wings: >.<
15:23 Hollow Wings: yeah that's why i do that w
15:26 Low: i wish cs0 was rankable
15:26 Hollow Wings: i wish it as well lol
15:27 Hollow Wings: but it was defined by ppy: cs lower than 2 r unplayble www
15:27 Hollow Wings: so the lowest cs is 2 now
15:29 Low: i can't find anything in extra
15:29 Low: so... mapset clear
Topic Starter
Hollow Wings

Low wrote:

ircmod
4:39 Low: normal-hitfinish.wav is just the default normal finish
14:39 Low: i think you need to remove it, unless i'm wrong
14:40 Hollow Wings: oh
14:40 Hollow Wings: i larger the default one's volume a lt
14:40 Hollow Wings: lot*
14:40 Low: oh, ok
14:40 Hollow Wings: or it'll be too quiet imo
14:41 Low: rainbow hitsounds
14:41 Low: hitcolors *
14:42 Hollow Wings: yeah www
14:43 Low: 01:23:682 (1) - goes offscreen'
14:44 Hollow Wings: ok i'll fix this
14:44 Low: 01:58:329 (2) - goes offscreen
14:44 Hollow Wings: lol fixed
14:45 Low: 02:44:808 (1,1) - DS
14:45 Low: looks weird
14:45 Low: hmma actually nvm
14:45 Hollow Wings: ohhh big mistake
14:45 Low: oh? it was a mistake?
14:46 Hollow Wings: lol, anyway
14:46 Hollow Wings: i'll fix this
14:46 Hollow Wings: oh, it's to me thou
14:46 Low: 02:48:188 (1,1,1,1) -
14:46 Low: this whole section uses different spacing
14:46 Low: yeah, you should fix
14:46 Hollow Wings: i pretend to snap ds in the whole diff in easy
14:46 Hollow Wings: yeah indeed
14:47 Low: ok, easy is clear. tell me when you're ready to move on to normal
14:47 Hollow Wings: ok, wait a sec
14:51 Hollow Wings: done!
14:52 Low: kk
14:52 Hollow Wings: :3
14:54 Low: 00:33:822 (2) - http://prntscr.com/4kmli0
14:54 Low: looks better imo.
14:54 Low: normal diff
14:54 Hollow Wings: orz, bad chinese network
14:54 Hollow Wings: can't open that site w
14:54 Low: ok ill puush
14:55 Hollow Wings: thx ;w;
14:56 Low: http://puu.sh/bpFgc/0012e5b28f.jpg
14:56 Hollow Wings: oh i see
14:56 Hollow Wings: changed yep
14:56 Hollow Wings: 01:48:190 (2,3) - and this as well
14:56 Low: kk
14:57 Low: 00:47:344 (2,3) - and this
14:57 Low: ww
14:57 Hollow Wings: right w
14:59 Low: 02:22:837 (1) - align with 02:23:893 (2)
15:00 Low: like this http://puu.sh/bpFAK/983bafea3b.jpg
15:00 Hollow Wings: ok w
15:01 Hollow Wings: but a bit different with the arrow's point
15:01 Low: kk
15:01 Low: normal diff clear
15:01 Low: hard diff now
15:01 Hollow Wings: ok :3
15:03 Low: brb a sec
15:04 Hollow Wings: ok 0.0
15:04 Low: ok back lol
15:04 Hollow Wings: lol so fast! XD
15:10 Low: hard clear
15:10 Hollow Wings: ok w
15:11 Low: insane diff
15:11 Low: 00:47:660 (4) - delete
15:11 Low: 00:47:344 (3) - extend repeat.
15:11 Low: makes more sense rhythmically imo.
15:12 Hollow Wings: ok
15:12 Hollow Wings: right
15:12 Hollow Wings: changed
15:12 Low: 00:54:421 (10) - ctrl + g for better flow
15:13 Hollow Wings: oh this is not that well ;w;
15:13 Low: ok
15:13 Hollow Wings: ctrl+g makes this actually more harder to play
15:13 Hollow Wings: and anti-flow here can emphasis the beat here, that's fit imo :3
15:13 Low: hmmmm ok
15:13 Hollow Wings: >.<
15:14 Low: 02:15:548 (4) - remove
15:14 Low: 02:15:232 (3) - extend
15:14 Hollow Wings: done
15:15 Low: insane clear
15:16 Hollow Wings: w
15:16 Low: lunatic: od 7.5 or 8 plz
15:16 Low: too easy
15:16 Hollow Wings: od 7.5? lol
15:16 Low: yeah
15:16 Hollow Wings: i choose od 8 w
15:16 Low: kk
15:17 Hollow Wings: ww
15:17 Hollow Wings: well then extra diff needs od 8 as well w
15:18 Low: yep
15:18 Low: or 8.5 :3
15:18 Hollow Wings: lol dont wanna .5 in this map www
15:18 Low: kk
15:18 Hollow Wings: and maybe od9 is too high lol
15:22 Low: lunatic clear
15:23 Low: some tricky spacings, but its readable because you use consistent rhythms.
15:23 Hollow Wings: >.<
15:23 Hollow Wings: yeah that's why i do that w
15:26 Low: i wish cs0 was rankable
15:26 Hollow Wings: i wish it as well lol
15:27 Hollow Wings: but it was defined by ppy: cs lower than 2 r unplayble www
15:27 Hollow Wings: so the lowest cs is 2 now
15:29 Low: i can't find anything in extra
15:29 Low: so... mapset clear
thx a lot Low!! >.<
Autumn
Ranked!
Myxo
The Easy and Normal really need improvement before they can get ranked imo.

[Easy]

  1. I disagree with your rhythm at the beginning. You got low density at 00:00:020 (1,1) - and then higher density at 00:04:667 (2,1,2) - although it seems to be the same music. Please decide for one version.
  2. 00:19:456 (1) - A slider with an angle as sharp as this doesn't seem appropriate for an Easy. Although it's readable, it just doesn't fit the straight-forward movement that newbies need to get used to the game. Please, make the angle softer.
  3. The same applies for: 00:32:977 (1) - 00:44:808 (1) - 01:00:020 (1) - 01:13:541 (1) - 01:20:301 (1) - 01:47:344 (1) - 02:27:907 (1) - 02:41:428 (1) - 02:51:569 (1) -
  4. 00:38:048 (1,1) - The movement here is too complex, since the angles are too sharp. Newbies will likely click the tail of 00:40:583 - since it's closer to the previous object. I'd ctrl+g it and place somehow like this: http://puu.sh/byKBc/5c3db9d5e5.jpg
  5. There are similar patterns like the above one, but they are not as extreme, so I won't list them here.
  6. 02:44:808 (1,1) - Stacking their slidertails will likely confuse many newbies - Remember that this is the easiest diff! Make the movement more straight-forward and without the stack, for example: http://puu.sh/byKWL/8db431f5e5.jpg
  7. Consider placing NCs every 2nd measure instead of in every measure. At the moment your combos only contains 1-3 objects.
[Normal]

  1. The density of this Normal is so high at some sections, while the Easy's density was very low. It needs to be reduced for a proper spread:
    1. 00:00:865 (1,2) - 3/4-gaps on 140 BPM is a no-no! This rhythm is clearly on a Hard-level. Replace it by something more fitting for this difficulty level, for example: 00:00:865 (1,2) - http://puu.sh/byLiB/50518269d3.jpg This applies for all the patterns where you used 3/4-gaps!
    2. 00:06:780 (3) - 1/4-sliders are too fast as well. It's something that you except in a Hard diff, not in Normal. Please, replace all of them, for example with 1/2-sliders!
  2. 00:00:020 (1,1) - The slight overlap looks rather sloppy, nothing I'd recommend you to do in a Normal.
  3. 00:16:498 (2,3) - Back-and-forth movement like this is very complex to read for lower-skilled players. You could try something like this: http://puu.sh/byLtT/f912fca1a4.jpg Same applies for simlar patterns, for example 00:17:766 (1,2)
  4. 00:25:372 (3,4,1,2,3,4) - Here is another example, but this time the objects also overlap / stack so the whole pattern is pretty cramped and unreadable for the poor Normal players.
  5. Whiles these were the more important issues, there are still lots of additional complex movements where you used tricks with spacing to make the map look cool, for example 02:40:161 (2,3,4) - I wouldn't recommend to use those techniques in Normal, since they can really bother players. Also, some slidershapes look overly sharp, like I already mentioned in the Easy.
I really think your Extra diffs are not bad. I didn't check them in-depth, but they definitely are fun to play!
My only complain is that you are trying to be creative in Easy & Normal, but instead you make it very difficult to read for the newbies. Remember that, when someone joins osu!, the first thing he will probably play are Easys and Normals. It doesn't have to be special or look very great, but instead it has to be simple and understandable. If you really fix the mentioned issues, this will be a great mapset!

If you have any questions or problems with this comments, feel free to ask me ingame for help!

Good luck o3o

Btw, this is not a popped bubble, just a regular post. If you want to fix anything from this, just update and ask Low (or someone else) to repair your bubble :)
Topic Starter
Hollow Wings
thank u Desperate-kun! i'll mark ur words for lower diffs very carefully.

but it's late here now, i think i'll check ur mod tomorrow and contact low to move on if possible

OMG I JUST DID PLAYING THIS WHOLE EVENING WTF I DIDN'T NOTICE UR POST SRY FOR THAT ORZ ;W;

edit: work late today (from 8:00 a.m. to 12:00 p.m. wtf), sry for delay the checking but i have to say i'll leave it till tomorrow ;w;
Topic Starter
Hollow Wings

Desperate-kun wrote:

The Easy and Normal really need improvement before they can get ranked imo. ok checking mods now, sry for delay ;w;

[Easy]

  1. I disagree with your rhythm at the beginning. You got low density at 00:00:020 (1,1) - and then higher density at 00:04:667 (2,1,2) - although it seems to be the same music. Please decide for one version. got it, i'll choose the easier ones
  2. 00:19:456 (1) - A slider with an angle as sharp as this doesn't seem appropriate for an Easy. Although it's readable, it just doesn't fit the straight-forward movement that newbies need to get used to the game. Please, make the angle softer. ok, changed
  3. The same applies for: 00:32:977 (1) - 00:44:808 (1) - 01:00:020 (1) - 01:13:541 (1) - 01:20:301 (1) - 01:47:344 (1) - 02:27:907 (1) - 02:41:428 (1) - 02:51:569 (1) - all changed. thx for this tip desperate-chan, i'll watch out my slider style in lower diffs from now on.
  4. 00:38:048 (1,1) - The movement here is too complex, since the angles are too sharp. Newbies will likely click the tail of 00:40:583 - since it's closer to the previous object. I'd ctrl+g it and place somehow like this: http://puu.sh/byKBc/5c3db9d5e5.jpg i got ur idea and also changed. now i know it's more appropriate to set common flow stuffs rather than anti-jump setting, yes
  5. There are similar patterns like the above one, but they are not as extreme, so I won't list them here. hmm, checked and other ones r light ones, so i'll just leave them as well w
  6. 02:44:808 (1,1) - Stacking their slidertails will likely confuse many newbies - Remember that this is the easiest diff! Make the movement more straight-forward and without the stack, for example: http://puu.sh/byKWL/8db431f5e5.jpg changed
  7. Consider placing NCs every 2nd measure instead of in every measure. At the moment your combos only contains 1-3 objects. changed to another nc style in the whole diff, and i think it's better than the previous one :3
[Normal]

  1. The density of this Normal is so high at some sections, while the Easy's density was very low. It needs to be reduced for a proper spread: no problem
    1. 00:00:865 (1,2) - 3/4-gaps on 140 BPM is a no-no! This rhythm is clearly on a Hard-level. Replace it by something more fitting for this difficulty level, for example: 00:00:865 (1,2) - http://puu.sh/byLiB/50518269d3.jpg This applies for all the patterns where you used 3/4-gaps! lol, sry for that, all changed
    2. 00:06:780 (3) - 1/4-sliders are too fast as well. It's something that you except in a Hard diff, not in Normal. Please, replace all of them, for example with 1/2-sliders! of course, changed
  2. 00:00:020 (1,1) - The slight overlap looks rather sloppy, nothing I'd recommend you to do in a Normal. my bad, changed
  3. 00:16:498 (2,3) - Back-and-forth movement like this is very complex to read for lower-skilled players. You could try something like this: http://puu.sh/byLtT/f912fca1a4.jpg Same applies for simlar patterns, for example 00:17:766 (1,2) wow, good idea. i'll mention this next time, changed anyway
  4. 00:25:372 (3,4,1,2,3,4) - Here is another example, but this time the objects also overlap / stack so the whole pattern is pretty cramped and unreadable for the poor Normal players. changed as well
  5. Whiles these were the more important issues, there are still lots of additional complex movements where you used tricks with spacing to make the map look cool, for example 02:40:161 (2,3,4) - I wouldn't recommend to use those techniques in Normal, since they can really bother players. Also, some slidershapes look overly sharp, like I already mentioned in the Easy. for thos reading patterns, except those ones u pointed out, i'll regard others as ok-level to u and keep them www. and sure some of the sliders' shape r too sharp for noobs to read and aim, i fixed some ones really need to be changed like ur words in easy diff's mods
I really think your Extra diffs are not bad. I didn't check them in-depth, but they definitely are fun to play! thx a lot!
My only complain is that you are trying to be creative in Easy & Normal, but instead you make it very difficult to read for the newbies. Remember that, when someone joins osu!, the first thing he will probably play are Easys and Normals. It doesn't have to be special or look very great, but instead it has to be simple and understandable. If you really fix the mentioned issues, this will be a great mapset! lol orz, actually i'm not trying to give creative settings in lower diffs, u can regard those maps as a immature mapper's result orz ;w; thou i learnt a lot now, thank u!

If you have any questions or problems with this comments, feel free to ask me ingame for help! ok, if i need them, i will! :3

Good luck o3o >.<

Btw, this is not a popped bubble, just a regular post. If you want to fix anything from this, just update and ask Low (or someone else) to repair your bubble :) ok i see
thx for modding!
Myxo
Nice fixes! It really improved a whole lot! Good job :3
Low
rechecked and everything is fine.
Topic Starter
Hollow Wings
thank u Desperate-kun and Low! >.<
Natteke desu
Increase ar in hard to 7.5, it will make whole diff much more enjoyable
Decrease OD in Linatic by 1
Increase HP drain in Extra by 1
[Extra]
00:06:463 (2) - honestly rhytm feels much better without that note
00:15:020 (2,3) - slider should start from the red tic (like you done earlier)
00:23:576 (3,4) - slider will fit here much better because of that sound in music
00:25:265 (3,4) - same
00:32:766 (2,3) - ctrl + g will flow better
00:37:414 (5) - try to add soft additions on head
00:40:372 (2,3) - consider adding a slider here : 00:40:583 (4) - . With this you can map important beat in music, plus it giving a cool emphasing for that kitteh meow sound in music, also if you accept it, add finish with normal sampleset and soft additons on head
00:48:083 (8,1) - that jump way too big, pease, move it to 378|53 or so
00:56:428 (2,3) - again
00:59:386 (4,1) - again, it's too big
01:09:949 (2,3) - and again
01:11:639 (2,3) - and again :(
Well, please, nerf all of these giant jumps. Don't get me wrong, i love the idea, but it's too hard to catch them properly. (extra have more same stuff about jumps, but since you using them in simmilar moments i leave it for you)
01:13:963 (1,2,3,4) -
01:21:041 (5,6) - you could mark spacing change which goes after these two objects by adding NC here 01:21:041 (5) -
01:28:224 (7,8) - nononono too big
01:42:907 (2,3) - same thing about slider which i mentonied here 00:15:020 (2,3) -
02:00:653 (2,3) - ctrl + g?
02:04:667 (1,2,3,4) - should be mapped like this
02:05:301 (5) - same finish suggestion
02:16:287 (2) - 02:43:118 (1) - don't poiting big jumps here (said about them earlier)
02:48:928 (5) - see my NC suggestion in simmilar moment

[Lunatic]
00:29:175 (3) - consider moving it to 443|203 or so, it will help with flow
00:49:773 (2,1) - this kind of anti-jumps plays too harsh (again, check them by yourself), best way to make it much enjpyable is : use DS
01:21:041 (5) - same NC suggestion with extra
01:27:801 (5) - ^
01:40:371 (3,4,1) - it feels soo bad when you play it :(, 01:40:371 (3,4) - make spacing between them consistent
01:43:858 (4) - add a note, because of music, you could do it like that :
01:45:548 (5) - same
01:59:069 (5) - and again
02:05:301 (3,4) - please, avoid that kind of antijump, because it plays kinda sad.
02:14:175 (3,1) - same, but now, consider stacking them 02:14:175 (3,1) -
02:16:076 (1) - 02:41:322 (2) - again these jumps and anti-jumps :(
02:48:928 (5) - that NC suggestion again
02:55:688 (5) - and again

[Normal]
01:00:020 (1) - no no no, avoid it please, it's a pain for guys who usually plays easy and normal diffs. Replace it by two 1/1 sliders
01:13:541 (1) - same thing
02:27:908 (1) - and again
02:41:428 (1) - and here

Rest looks acceptable
Topic Starter
Hollow Wings

EvilElvis wrote:

Increase ar in hard to 7.5, it will make whole diff much more enjoyable ok
Decrease OD in Linatic by 1 hmm... ok
Increase HP drain in Extra by 1 ok
[Extra]
00:06:463 (2) - honestly rhytm feels much better without that note ohhh that note can be really needed in the rhythm style imo ;w;
00:15:020 (2,3) - slider should start from the red tic (like you done earlier) ok, i'll change this after long time thinking (thou i just wanna do different rhythm style here...
00:23:576 (3,4) - slider will fit here much better because of that sound in music hmm... ok changed
00:25:265 (3,4) - same uhh... i wanna keep this one to keep that pattern 0.0
00:32:766 (2,3) - ctrl + g will flow better well, ok!
00:37:414 (5) - try to add soft additions on head uhh?? i think this beat can be a really heavy one so i just set normal-finish hs here, soft additions maybe not that necesarry imo 0.0
00:40:372 (2,3) - consider adding a slider here : 00:40:583 (4) - . With this you can map important beat in music, plus it giving a cool emphasing for that kitteh meow sound in music, also if you accept it, add finish with normal sampleset and soft additons on head i agree to add obj at that white section, but i'll do rhythm work in a different way: 00:40:477 (3) - i'll change this into a 1/4 slider to keep the main hit objs, coz 00:40:794 (4) - is a really important beat in string's track, so i wanna give a hit here. and also give a better composing here. ofc hs will be added
00:48:083 (8,1) - that jump way too big, pease, move it to 378|53 or so yep, moved to 377,56
00:56:428 (2,3) - again changed
00:59:386 (4,1) - again, it's too big changed and arranged composing
01:09:949 (2,3) - and again changed a bit
01:11:639 (2,3) - and again :( lol, till this one that kiai is in the most heated part, so i just wanna keep these two big jumps to emphasis that really strongly played piano beats >.< (when i play piano with this song, this part is just amazing and really hard to be played lolol
Well, please, nerf all of these giant jumps. Don't get me wrong, i love the idea, but it's too hard to catch them properly. (extra have more same stuff about jumps, but since you using them in simmilar moments i leave it for you) ok, i'll fix most of them, but still keep those really strongly ones a bit (anyway, i'll smaller all of those ds, but still keep a bit larger ones with that special part
01:13:963 (1,2,3,4) - lol nope... this gonna really hard to play if i set those composing like urs, really. zigzag jump here is much more easy to catch than a diamond in aiming
01:21:041 (5,6) - you could mark spacing change which goes after these two objects by adding NC here 01:21:041 (5) - oh it's not that necessary to give nc to notice that ds changing, 1/4 jumps r easy to catch to those people who can play this diff. and also, nc setting is in a really generall system, set nc here is a bit odd orzzz
01:28:224 (7,8) - nononono too big yep and changed to another style
01:42:907 (2,3) - same thing about slider which i mentonied here 00:15:020 (2,3) - ofc, chagned
02:00:653 (2,3) - ctrl + g? seems keep that is better than reverse, this part has different flow from the previous one, so maybe i choose just not change it 0.0
02:04:667 (1,2,3,4) - should be mapped like this hmm i really wanna give hits on every single electrical beats here, so i choose all notes here... and 3 in ur pic seems followed an other track... so i think i'll reject this... sry ;w; (btw, it's the same rhythm style like 00:36:780 (1,2,3,4) - part lol
02:05:301 (5) - same finish suggestion and same above
02:16:287 (2) - 02:43:118 (1) - don't poiting big jumps here (said about them earlier) shorter the ds here as well
02:48:928 (5) - see my NC suggestion in simmilar moment ^

[Lunatic]
00:29:175 (3) - consider moving it to 443|203 or so, it will help with flow i'll just stack it at 00:28:752 (1) - , it's better now imo
00:49:773 (2,1) - this kind of anti-jumps plays too harsh (again, check them by yourself), best way to make it much enjpyable is : use DS i see, checked all and keep some really strongly heated ones as well (distance snap will be nealy 2.0 for those jumps, but will be a bit different in detail ones). and also, i changed my pattern style into easy ones, so those jumps r easier to catch and play now, if u test play it u'll see, i promise :3
01:21:041 (5) - same NC suggestion with extra same as above
01:27:801 (5) - ^ ^
01:40:371 (3,4,1) - it feels soo bad when you play it :(, 01:40:371 (3,4) - make spacing between them consistent ok, changed
01:43:858 (4) - add a note, because of music, you could do it like that : lol, it's some kind of a hard pattern here if i do it like urs. changed but just change 01:43:752 (3) - into a 1/4 slider, for i think this part is not that like kiai's, so i choose to give a easier pattern here, and i think it's fine now :3 (and also changed the same one at 00:09:104 (3) - or other ones like this as well
01:45:548 (5) - same uhh... i wanna keep that special one with that composing as a note here lololol
01:59:069 (5) - and again yep
02:05:301 (3,4) - please, avoid that kind of antijump, because it plays kinda sad. lol, i can accept this one changed, reverse 4 and 5's position now
02:14:175 (3,1) - same, but now, consider stacking them 02:14:175 (3,1) - ok
02:16:076 (1) - 02:41:322 (2) - again these jumps and anti-jumps :( lol, why so hate anti-jumps, when it can emphasis strong beats very well www. still changed some and hope it can be better now
02:48:928 (5) - that NC suggestion again ^
02:55:688 (5) - and again^

[Normal]
01:00:020 (1) - no no no, avoid it please, it's a pain for guys who usually plays easy and normal diffs. Replace it by two 1/1 sliders truely, fixed all
01:13:541 (1) - same thing
02:27:908 (1) - and again
02:41:428 (1) - and here

Rest looks acceptable >.<
thx for modding!
Natteke desu
Aaand QUALIFIED! dumbme
pw384
Yes!
sjoy
说好的3连RANK呢
Myxo
Congratz <3
ts8zs
grats
Lanturn
Nice mapset. Love the CS on the Extra diff.
69653863
congrats on the low
Topic Starter
Hollow Wings
thank u all!!!!!!!!!!!!!

don't unqualify me again, i'll be dead >.<
Kirin
Congrats!
show more
Please sign in to reply.

New reply