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GlitchxCity - Pokemon Emerald Battle Frontier Brain Remix

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Rirakusu
From my queue :D

Legend: Orange for general stuff, red for timing stuff (you can ignore them if you want to, nothing to do with BPM, just volume settings), and black for note placements.

[Easy]
1. Recommend HP 2, OD 2, AR 3 (because AR 2 is too slow compared to your SV).
2. 00:05:221 (1,2) - I think they are not identical right? Try to make them identical and fit them like this.
3. Move first timing point from 00:02:695 to 00:00:168 (offset 168, that's it) and change volume to 20% (will ramp up later).
4. 00:05:220 add new timing point (inherited one) with volume 35%.
5. 00:10:273 add new timing point (inherited one) with volume 40% and another at 00:12:799 with volume 60%.
6. 00:17:852 add new timing point (inherited one) with volume 55%.
7. 00:43:115 add new timing point (inherited one) with volume 70%.
8. 01:08:378 add new timing point (inherited one) with volume 30%.
9. 01:13:431 add new timing point (inherited one) with volume 50%.

10. 01:23:537 (3) - new combo.
11. 01:23:536 new timing point (inherited one) with volume 45%.
12. 01:31:746 new timing point (inherited one) with volume 70%.
13. 01:48:483 timing point 100% volume (no changes here i think)

14. 01:51:326 (3) - don't repeat so much. Just a long slider will do. Or just reverse once.
15. 01:56:378 (3) - same.

Done for easy diff. Use the volume settings for the rest of the diffs if you want to.

[Normal]
1. 00:27:326 (3,1,2,3) - DS change detected. Try to use the same DS for the whole diff if possible. P/s: I've detected more DS changes over your map ;;
2. 00:33:010 (3,1) - fix this blanket please.

[Advanced]
1. 00:12:800 (5) - separate into more sliders please. Too many reverses for this slider.
2. 00:14:063 (1) - Separate into two spinners (for two parts of the music) or use slider for the first part.
3. 00:57:326 (1,2,3,4) - fix this square.
4. 01:15:958 (5) - Try not to reverse that much. Use two sliders and one circles is the best choice (i think)

[Hard]
1. 00:35:537 (3,4,5) - Try not to overlap.
2. 01:28:589 (1,2,3,4) - The fourth slider looks a little...? Try to continue the pattern instead of changing it, which is not really nice in playing.

[Insane]
1. 00:21:642 (4) - Separate this into multiple sliders.
2. 00:36:800 (3) - Same.
3. 00:49:748 (1,2,3) - I don't recommend this. Even it's rankable (i'm still not sure about that) it's going to be confusing. So just move it away from the slider path.
4. 01:30:800 (13) - the last finish sounds strange. i think a whistle is better.

All done! Please give me some feedback (especially for the hitsound settings!) Thanks!.
Topic Starter
TaikuGx

jinhang_ang wrote:

From my queue :D

Legend: Orange for general stuff, red for timing stuff (you can ignore them if you want to, nothing to do with BPM, just volume settings), and black for note placements.

[Easy]
1. Recommend HP 2, OD 2, AR 3 (because AR 2 is too slow compared to your SV). done
2. 00:05:221 (1,2) - I think they are not identical right? Try to make them identical and fit them like this. done
3. Move first timing point from 00:02:695 to 00:00:168 (offset 168, that's it) and change volume to 20% (will ramp up later).
4. 00:05:220 add new timing point (inherited one) with volume 35%.
5. 00:10:273 add new timing point (inherited one) with volume 40% and another at 00:12:799 with volume 60%.
6. 00:17:852 add new timing point (inherited one) with volume 55%.
7. 00:43:115 add new timing point (inherited one) with volume 70%.
8. 01:08:378 add new timing point (inherited one) with volume 30%.
9. 01:13:431 add new timing point (inherited one) with volume 50%.[/color] I added a few of the inherited point to adjust the hitsound volume. Still I didn´t lower it quite to the amount you suggested because I like getting proper feedback while playing the song through hitsounds (hope that´s understandable haha) Lowering the volume is okay for me but not to that extend :D
10. 01:23:537 (3) - new combo. done
11. 01:23:536 new timing point (inherited one) with volume 45%.
12. 01:31:746 new timing point (inherited one) with volume 70%.
13. 01:48:483 timing point 100% volume (no changes here i think)

14. 01:51:326 (3) - don't repeat so much. Just a long slider will do. Or just reverse once. done
15. 01:56:378 (3) - same.

Done for easy diff. Use the volume settings for the rest of the diffs if you want to.

[Normal]
1. 00:27:326 (3,1,2,3) - DS change detected. Try to use the same DS for the whole diff if possible. P/s: I've detected more DS changes over your map ;;I found 3 parts where the DS was changed. 01:13:431 (1,2) - and 01:58:905 (4,5,6,7) - and 02:01:431 (1,2,3,4) -
2. 00:33:010 (3,1) - fix this blanket please. done

[Advanced]
1. 00:12:800 (5) - separate into more sliders please. Too many reverses for this slider. done
2. 00:14:063 (1) - Separate into two spinners (for two parts of the music) or use slider for the first part.
I used 4 circles for the first part. I think the first of the 2 spinners would have been too short.
3. 00:57:326 (1,2,3,4) - fix this square. That wasn´t supposed to be a square. Won´t change it.
4. 01:15:958 (5) - Try not to reverse that much. Use two sliders and one circles is the best choice (i think)yeah that´s better. done

[Hard]
1. 00:35:537 (3,4,5) - Try not to overlap. done
2. 01:28:589 (1,2,3,4) - The fourth slider looks a little...? Try to continue the pattern instead of changing it, which is not really nice in playing. done

[Insane]
1. 00:21:642 (4) - Separate this into multiple sliders. done
2. 00:36:800 (3) - Same. done
3. 00:49:748 (1,2,3) - I don't recommend this. Even it's rankable (i'm still not sure about that) it's going to be confusing. So just move it away from the slider path. pretty sure it´s rankable. And I think it´s really easy to read. 00:48:169 (3,4,5,6,7,1,2,3) - is supposed to create kind of a Pokeball pattern. Won´t remove it unless other modders mention it as well.
4. 01:30:800 (13) - the last finish sounds strange. i think a whistle is better. Feels like I´m missing something if I leave out the finish. So I changed it to finish AND whistle. Sounds pretty good IMO

All done! Please give me some feedback (especially for the hitsound settings!) Thanks!.
Big Thanks for your mod! I really appretiate it. I think it helped a lot to improve the map. I guess I won´t use these bigger repetitive sliders anymore :)
Also thank you for the volume suggestions as I mentioned above :)
Hollow Wings
from Scorpiour's Modding Queue

no kd

Insane

  1. lol, like an old style map, thou idk why u map things like this
  2. generally fine with those rhythms and composing, i just don't know how to mod map like this www but tbh, this is some kind of fun map to me, take a star
  3. tiny mod:
  4. 00:25:274 (4,5) - maybe avoid this overlap
  5. 00:30:327 (4,5) - ^
  6. 00:34:748 (3,4,5,6,7) - why miss so much beats here?
  7. 01:21:642 (5,6) - avoid overlap here as well
thou this maps' not that mapped in main style and it's not my type, u still can try to rank it, and i wish u success

good luck
DeletedUser_1574070
So.. What should we do

why don't u add combocolours?
it seems u changed sv there so u should snap your notes
and i couldn't understand your sense of NCs...


[Insane]

00:14:063 (1,2,3,4,5,6,7,8,9,10,11,12,13) - i would use short kicksliderstream here
00:24:800 (1,2,3,4,5) - same spacing needed
00:29:853 (1,2,3,4,5) - ^
00:31:274 (1) - stack with 00:29:695 (5) -
01:21:642 (5,6) - awkward overlapping
01:37:905 (6,7) - basket more

[Hard]

00:10:588 (3,6) - how about making these same shape?
00:55:116 (5,6) - ^


well, i think i should sleep.... remind me later if you need mods for other difficulties
Topic Starter
TaikuGx

Kloyd wrote:

So.. What should we do

why don't u add combocolours? I feel like everyone is playing with custom skins anyway. Gonna change it though
it seems u changed sv there so u should snap your notes I used DS in 95% of the song and I didn´t change SV so I dunno what you mean.
and i couldn't understand your sense of NCs... I used NC when I thought a new part begins. Maybe you have some suggestions on how to improve it?


[Insane]

00:14:063 (1,2,3,4,5,6,7,8,9,10,11,12,13) - i would use short kicksliderstream here Nah, I wanna keep this stream
00:24:800 (1,2,3,4,5) - same spacing neededdone
00:29:853 (1,2,3,4,5) - ^ done
00:31:274 (1) - stack with 00:29:695 (5) - done
01:21:642 (5,6) - awkward overlappingdone
01:37:905 (6,7) - basket moredone

[Hard]

00:10:588 (3,6) - how about making these same shape?done
00:55:116 (5,6) - ^done


well, i think i should sleep.... remind me later if you need mods for other difficulties
Thanks for tha mod so far! I´m gonna remind you for the other diffs :)

Hollow Wings wrote:

from Scorpiour's Modding Queue

no kd

Insane

  1. lol, like an old style map, thou idk why u map things like this Personally I don´t like maps where you need a good amount of aim (on higher diffs). I just enjoy playing maps like this one so I mapped accordingly.
  2. generally fine with those rhythms and composing, i just don't know how to mod map like this www but tbh, this is some kind of fun map to me, take a starthanks :D
  3. tiny mod:
  4. 00:25:274 (4,5) - maybe avoid this overlapdone
  5. 00:30:327 (4,5) - ^done
  6. 00:34:748 (3,4,5,6,7) - why miss so much beats here?I felt like adding at least one section which is a little jumpy. IMO it fits there well.
  7. 01:21:642 (5,6) - avoid overlap here as welldone
thou this maps' not that mapped in main style and it's not my type, u still can try to rank it, and i wish u success

good luck
Thanks for the tiny mod and the star! Really appretiate it.
SoGa
Hi From SoGa's Modding Queue

Sinice im newb , this mod will be helpless . i hope u can reply this mod then i can learn something from it ,Thank you !

[Gneral]
  1. Set AudioLeadin to 2000Ms .
[Easy]

  1. 00:38:063 (1,2,3,4,1,2,3,4) - Avoid it
  2. 01:58:905 (1,2,3,4,1,2,3,4) - ^ too hard for ez
  3. 00:12:799 (3,4,5,6) - ^ idk this one , but if u want to keep it there,keep it
  4. 00:45:641 (1,2) - Whistle
[Normal]

  1. 00:10:273 (1,2,3,4) - Use clap or whistle but no finish , or just remove finish
  2. 00:12:800 (1,2,3,4,5,6) - Clap
  3. 00:43:115 (1) - if 1-2-3-4 r just DS,why this one is jumped
[Hard]
  1. 01:26:695 (3) - Ctrl+G?
Nothing else i can mod ..
sry for this poor mod ._.
Gl and good map ~
Topic Starter
TaikuGx

SoGa wrote:

Hi From SoGa's Modding Queue

Sinice im newb , this mod will be helpless . i hope u can reply this mod then i can learn something from it ,Thank you !

[Gneral]
  1. Set AudioLeadin to 2000Ms . This option was removed --> https://www.dropbox.com/s/t6u60qgciozbv ... 175654.jpg Nvm, I'm stupid. Fixed it.
[Easy]

  1. 00:38:063 (1,2,3,4,1,2,3,4) - Avoid it Pretty sure it´s not too hard for easy. Even if the player is new to the game, he has plenty of time to aim for the circles.
  2. 01:58:905 (1,2,3,4,1,2,3,4) - ^ too hard for ez ^
  3. 00:12:799 (3,4,5,6) - ^ idk this one , but if u want to keep it there,keep it dunno what´s wrong about it
  4. 00:45:641 (1,2) - Whistle fits pretty well there. done.
[Normal]

  1. 00:10:273 (1,2,3,4) - Use clap or whistle but no finish , or just remove finish that´s a hitsound pattern that i´ve used throughout all the difficulties.
  2. 00:12:800 (1,2,3,4,5,6) - Clap see ^
  3. 00:43:115 (1) - if 1-2-3-4 r just DS,why this one is jumped done


[Hard]
  1. 01:26:695 (3) - Ctrl+G? done
Nothing else i can mod ..
sry for this poor mod ._.
Gl and good map ~
Although I will only follow a few of your suggestions, they helped to improve my map. Thanks for the mod :)
Phos-
Hi, mod here~ any questions about my mod then feel free to PM me ingame.

[General]

You need to add a preview point on all diffs in order for it to be rankable. A preview point is the point in the music that plays while your in the song selection screen. Add one by going to the gray "Timing" tab at the top of the screen and select "Set Current Position as Preview Point"

I've noticed that outside the occasional finish heavy part, there's almost no other hitsounds used. Try adding more claps or whistles

02:06:483 (1) - You really should map more of the song, it clearly isn't finished yet, so it doesn't make any sense to have it end here.

[Easy]

00:12:800 (3,4,5,6) - Considering that this is an easy diff, newer players will have a confusing time trying to hit these due to all the repeats and the odd size of the sliders. I also find that there are way too many finishes here, so consider toning it down a bit.

00:52:115 (2,5) - I recommend adding circles in these places, since you can clearly hear a note play in the music.

01:40:273 (4,2) - Would sound a lot better if you move these two 1/2 back and extend them a bit, so that it looks like this on the timeline:


01:48:799 (1,2) - You should make these look the same so it looks nicer and more presentable.

01:58:905 (1,2,3,4,1,2,3,4) - Way too many finishes here, so tone it down a bit. How about only adding finishes on the downbeats? (The big white tick)

[Normal]

00:50:695 (1,2,3,4) - This diamond shape looks a little sloppy. I suggest rearranging the notes a bit so it looks more like this:


01:33:642 (1,2) - Just a personal opinion but I don't like the looks of these sliders. I feel that they don't look nice and that they don't really resemble anything.

01:41:221 (1) - Curve this a bit more so it is consistent with 01:41:852 (2,3,4) -

[Advanced]

00:09:010 (4,5) - Curve (5) a bit more so it looks identical to (4). I think it would look nicer that way.

00:13:431 (7) - Add a finish on the slider head, I feel that it will sound a lot more consistent and nicer.

00:57:326 (1,2,3,4) - This square pattern seems slightly asymmetrical tbh. To fix this, you cold try moving (3) to x:165 y:303 and (4) to x:133 y:175.

01:45:326 (4,5) - These sound really out of place since a huge chunk of the notes before it had finishes as well, so I suggest you add finishes on these.

01:52:589 (2) - Move this to x:376 y:128 to fix the bad blanket over 01:52:273 (1) -

[Hard]

00:09:326 (2,4) - These two notes should be in line with eachother for consistency and so that the entire pattern looks nicer.

00:35:537 (3,4,5) - The borders of these slider edges seem a bit too close imo, try moving them further apart.

00:41:852 (1) - This spinner seems a little unnecessary. You should stick to mapping the dominant instrument in the music like you have with 00:40:589 (1,2,3,4,5,6) - so that it's more consistent.

00:55:431 (6) - I think it would flow and play a lot better if you ctrl+g this.

[Insane]

This difficulty has lots of unsnapped objects. To fix this, go to the gray "Timing" tab and select "Resnap All Notes". This may not resnap all the notes however, and you may have to snap the rest manually.

00:24:169 (4) - I think it would look a lot nicer if you made this a symmetrical slider, at the moment it doesn't look very good. Try this:


00:40:590 (1,2,3,4) - I mentioned this in hard as well, I suggest mapping out the spinner.

00:53:536 (6,7,8) - I don't see why you've only given (6) a whistle. Either replace the whistles with finishes or replace the finishes on (7,8) with whistles.

Well, that's it from me. Good luck with rank!
Topic Starter
TaikuGx

Fluttershy03 wrote:

Hi, mod here~ any questions about my mod then feel free to PM me ingame.

[General]

You need to add a preview point on all diffs in order for it to be rankable. A preview point is the point in the music that plays while your in the song selection screen. Add one by going to the gray "Timing" tab at the top of the screen and select "Set Current Position as Preview Point" Didn´t even know that there is something like that haha. Thanks!

I've noticed that outside the occasional finish heavy part, there's almost no other hitsounds used. Try adding more claps or whistles I´ve used hitsounds where I thought they would fit the most. I´d appretiate suggestions :D

02:06:483 (1) - You really should map more of the song, it clearly isn't finished yet, so it doesn't make any sense to have it end here. That´s the part where the song starts from the beginning again. I left in the 30 secs so you still hear the song while in the result screen

[Easy]

00:12:800 (3,4,5,6) - Considering that this is an easy diff, newer players will have a confusing time trying to hit these due to all the repeats and the odd size of the sliders. I also find that there are way too many finishes here, so consider toning it down a bit. done

00:52:115 (2,5) - I recommend adding circles in these places, since you can clearly hear a note play in the music. I left them out cuz I thought it would be pretty hard for beginners to hit circles on a red tick. Fixed it though.

01:40:273 (4,2) - Would sound a lot better if you move these two 1/2 back and extend them a bit, so that it looks like this on the timeline: Definitely better like this! Fixed.


01:48:799 (1,2) - You should make these look the same so it looks nicer and more presentable. done

01:58:905 (1,2,3,4,1,2,3,4) - Way too many finishes here, so tone it down a bit. How about only adding finishes on the downbeats? (The big white tick) done

[Normal]

00:50:695 (1,2,3,4) - This diamond shape looks a little sloppy. I suggest rearranging the notes a bit so it looks more like this: done


01:33:642 (1,2) - Just a personal opinion but I don't like the looks of these sliders. I feel that they don't look nice and that they don't really resemble anything. done

01:41:221 (1) - Curve this a bit more so it is consistent with 01:41:852 (2,3,4) - done

[Advanced]

00:09:010 (4,5) - Curve (5) a bit more so it looks identical to (4). I think it would look nicer that way. done

00:13:431 (7) - Add a finish on the slider head, I feel that it will sound a lot more consistent and nicer. done

00:57:326 (1,2,3,4) - This square pattern seems slightly asymmetrical tbh. To fix this, you cold try moving (3) to x:165 y:303 and (4) to x:133 y:175. done

01:45:326 (4,5) - These sound really out of place since a huge chunk of the notes before it had finishes as well, so I suggest you add finishes on these. done

01:52:589 (2) - Move this to x:376 y:128 to fix the bad blanket over 01:52:273 (1) - done

[Hard]

00:09:326 (2,4) - These two notes should be in line with eachother for consistency and so that the entire pattern looks nicer. done

00:35:537 (3,4,5) - The borders of these slider edges seem a bit too close imo, try moving them further apart. Did this on purpose. I actually don´t know what´s wrong with that

00:41:852 (1) - This spinner seems a little unnecessary. You should stick to mapping the dominant instrument in the music like you have with 00:40:589 (1,2,3,4,5,6) - so that it's more consistent. done

00:55:431 (6) - I think it would flow and play a lot better if you ctrl+g this. done

[Insane]

This difficulty has lots of unsnapped objects. To fix this, go to the gray "Timing" tab and select "Resnap All Notes". This may not resnap all the notes however, and you may have to snap the rest manually.

00:24:169 (4) - I think it would look a lot nicer if you made this a symmetrical slider, at the moment it doesn't look very good. Try this: done


00:40:590 (1,2,3,4) - I mentioned this in hard as well, I suggest mapping out the spinner. done

00:53:536 (6,7,8) - I don't see why you've only given (6) a whistle. Either replace the whistles with finishes or replace the finishes on (7,8) with whistles. Oops. I actually gave all of them a finish and tried out whistles a few hours ago. I just forgot to change it back for the first slider

Well, that's it from me. Good luck with rank!
Thanks A LOT for this mod!! I really feel like this improved the map immensely! Take your Kudosu :)
MirinH
hi, from paper modding team
[Easy]
In the easy and normal diffs we need follow the distance snap rules
u must map the hole map with ds=1
u need check ai mod a fix those prob
[Advanced]
Y 2 hard diffs lol
[Hard]
00:43:115 - maybe add a note?
00:49:115 (1,3) - 1 dont hit 3
[Insane]
i think ar 8.5 is better cause u dont have many crazy jumps and 8.5 is better for people who can dt this map
00:15:325 (1) - add a note at start and put the spiner right next to the note
00:43:115 - same as hard
02:07:510 - u need done the song anyways
gl!
sry for poor mod
Topic Starter
TaikuGx

Alex Li wrote:

hi, from paper modding team
[Easy]
In the easy and normal diffs we need follow the distance snap rules
u must map the hole map with ds=1
u need check ai mod a fix those prob fixed the whole diff.
[Advanced]
Y 2 hard diffs lol why not? dunno what's wrong with that
[Hard]
00:43:115 - maybe add a note? done
00:49:115 (1,3) - 1 dont hit 3 fixed the overlap
[Insane]
i think ar 8.5 is better cause u dont have many crazy jumps and 8.5 is better for people who can dt this map I already tested 8,5 and I prefer 9. If people can't dt this map, they should HDHR it :)
00:15:325 (1) - add a note at start and put the spiner right next to the note nope
00:43:115 - same as hard done
02:07:510 - u need done the song anyways I left ~25 secs outro in so you can still hear the song while in the result screen. I mapped >80% of the song so I fulfill the ranking criteria
gl!
sry for poor mod
Thanks for the mod! It definitely helped to fix some issues :)
The Girls
Mod queue~

[General]
Metadata: None of the tags you have at the moment are necessary as they are just repeats of Title and Artist. Try others like "Video Game, 3rd Generation" idk...whatever you do, the ones you have right now aren't really necessary.
I don't think you need that many levels when they are fairly similar. You just increase the distance slightly. Idk. I'd probably get rid of one and focus on the rest.


[Easy]
  1. 00:50:694 (1) - Blanket.
  2. 00:55:746 (3, 4) - Better if you fill up like this:
  3. 01:08:378 (1) - Straighten this up so that its parallel to (2).
  4. 01:43:746 (4) - Reverse the slider one more time.
  5. 01:58:904 - You should be a little more creative with this section. It's dull as it is now.
[Normal]
  1. 00:00:168 (1) - Blanket.
  2. 00:21:641 (1) - Stack . Your AR is too slow for it. Makes it look sloppy.
  3. 00:24:483 (3) - ^
  4. 00:27:957 (1) - Blanket (1) around both sliders. Make sure its in the center. If you blanket to two different times of the AR, it looks ugly.
  5. 00:30:483 (5) - Blanket around next slider.
  6. 00:38:062 (2, 3, 4, 5) - Make sure the diamond is symmetrical. Don't free hand this, you can achieve by simply Copying and pasting 4 hitnotes on the Y- Axis, then Ctrl + R it 90 degrees. Drag all 4 notes into place. Adjust distance between them by using Ctrl + S.
  7. 00:40:589 (1, 2, 3, 4) - ^
  8. 01:33:010 (5) - Blanket.
  9. 01:38:694 & 01:43:746 - End the spinners on the next beat. Its fine, it won't be too fast for the combo.
  10. 01:47:220 (4) - This should be a slider.
[Advanced]

  1. 00:02:062 (3) - Blanket. I think you should be mindful of how you position your sliders around your hit circles in general. I don't see you putting any effort into blanketing at times.
  2. 00:06:483 (4) - Blanket.
  3. 00:40:589 - Combo hexagon or pentagon. Right now its messy.
  4. 00:44:062 (2) - Blanket.
  5. 01:18:957 (2, 3) - The music isn't consistent with the combo. Just make it one slider with the start and end points the note changes.
[Hard]
  1. 00:50:694 (1, 2, 3, 4) - Center the combo.
  2. Your AR should be lower for Hard level.
GL with your map
Topic Starter
TaikuGx

The Girls wrote:

Mod queue~

[General]
Metadata: None of the tags you have at the moment are necessary as they are just repeats of Title and Artist. Try others like "Video Game, 3rd Generation" idk...whatever you do, the ones you have right now aren't really necessary. Wow, I didn't even realize that my tags make no sense lol.
I don't think you need that many levels when they are fairly similar. You just increase the distance slightly. Idk. I'd probably get rid of one and focus on the rest. Dunno what's wrong about having a good difficulty spread. Pretty sure that it is a difference for newer players whether they play a 1,4 or a 1,85 star map.


[Easy]
  1. 00:50:694 (1) - Blanket. I just put the circle to where it creates a better flow. No need for blanket IMO
  2. 00:55:746 (3, 4) - Better if you fill up like this: I think that sliders that reverse more than 1 time rather confuse new players. Not going to change it
  3. 01:08:378 (1) - Straighten this up so that its parallel to (2). done
  4. 01:43:746 (4) - Reverse the slider one more time. see ^ . I changed it to 4 separate sliders though.
  5. 01:58:904 - You should be a little more creative with this section. It's dull as it is now. changed a little there
[Normal]
  1. 00:00:168 (1) - Blanket. done
  2. 00:21:641 (1) - Stack . Your AR is too slow for it. Makes it look sloppy. Doesn't make much sense for me tbh.
  3. 00:24:483 (3) - ^ same ^
  4. 00:27:957 (1) - Blanket (1) around both sliders. Make sure its in the center. If you blanket to two different times of the AR, it looks ugly. fixed the blanket. Don't know what you mean with the AR.
  5. 00:30:483 (5) - Blanket around next slider. done
  6. 00:38:062 (2, 3, 4, 5) - Make sure the diamond is symmetrical. Don't free hand this, you can achieve by simply Copying and pasting 4 hitnotes on the Y- Axis, then Ctrl + R it 90 degrees. Drag all 4 notes into place. Adjust distance between them by using Ctrl + S. done
  7. 00:40:589 (1, 2, 3, 4) - ^
  8. 01:33:010 (5) - Blanket.
  9. 01:38:694 & 01:43:746 - End the spinners on the next beat. Its fine, it won't be too fast for the combo. I thought beginners would need more time to recover after a spinner. Changed it though.
  10. 01:47:220 (4) - This should be a slider. I disagree.
[Advanced]

  1. 00:02:062 (3) - Blanket. I think you should be mindful of how you position your sliders around your hit circles in general. I don't see you putting any effort into blanketing at times. Well, it's my first mapset. I'm just inexperienced. :)
  2. 00:06:483 (4) - Blanket. done
  3. 00:40:589 - Combo hexagon or pentagon. Right now its messy. done
  4. 00:44:062 (2) - Blanket. done
  5. 01:18:957 (2, 3) - The music isn't consistent with the combo. Just make it one slider with the start and end points the note changes. done
[Hard]
  1. 00:50:694 (1, 2, 3, 4) - Center the combo. done
  2. Your AR should be lower for Hard level. I prefer AR 8 for hard diffs.
GL with your map
Thanks for the mod! I definitely have to work on using blankets more consistently.
Ichigaki
Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [AllMode] Modding Queue ♪


[General]
  1. How about add 'Rayquaza' on tags? since Rayquaza is the mascot of Pokemon Emerald
  2. Diff spread here is not suitable, Easy - Normal - Advanced - Hard - Insane, how about remove Advanced?
  3. Please read t/208596 by inverness to learn how to make a neat sliders
[Easy]
  1. AR too fast, change to 2
  2. I highly suggest you to use Distance Snap here, maybe 1.0x or 0.8x
    -----------
  3. 00:00:168 (1,2) - How about to make this as a blanket?
  4. 00:02:695 (3) - This slider is not fit with the song, the beat here is stopped at 00:03:483 -
  5. 00:03:958 (4) - This circle is too close to make it as blanket, maybe
  6. 00:52:115 (2) - Not recommended in easy
  7. 00:54:641 (1) - Same as above
  8. 01:08:379 (1) - Move this to 01:08:694 - and change the end point of the slider to 01:09:010 -
    ----------
  9. 01:09:326 (2) - Decrease the end point to the last white tick and add a circle to 01:09:957 -
  10. 01:10:905 (4) - Same problem as above and add a circle to 01:11:536 -
  11. 01:11:852 (5) - Same problem as above and add a circle to 01:12:483 -
    ----------
  12. 01:17:221 (3) - You can remove this, it's broke your pattern because there's no sound like 01:15:958 (2) -
  13. 01:18:484 (1) - Decrease the end point to 01:19:746 - and add circle at 01:20:378

Just that, sorry because i'm only mod the easy, so you can (not) kudos me~

Good luck~ ;)
Topic Starter
TaikuGx

ichia7x wrote:

Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [AllMode] Modding Queue ♪


[General]
  1. How about add 'Rayquaza' on tags? since Rayquaza is the mascot of Pokemon Emerald yeah gonna do that
  2. Diff spread here is not suitable, Easy - Normal - Advanced - Hard - Insane, how about remove Advanced? Why would I remove a diff? I've seen many mapsets with more than one hard diff.
  3. Please read t/208596 by inverness to learn how to make a neat sliders
[Easy]
  1. AR too fast, change to 2 Most easy diffs use AR3. When I started off with this map I chose AR2 for easy but I was told by another modder to change it to AR3
  2. I highly suggest you to use Distance Snap here, maybe 1.0x or 0.8x I've used distance snap 1.0x throughout the whole song.
    -----------
  3. 00:00:168 (1,2) - How about to make this as a blanket? already looks like blanket to me tbh.
  4. 00:02:695 (3) - This slider is not fit with the song, the beat here is stopped at 00:03:483 - done
  5. 00:03:958 (4) - This circle is too close to make it as blanket, maybe Not sure about that
  6. 00:52:115 (2) - Not recommended in easy I tried to avoid placing circles on red ticks but in this case it just needs to be there IMO
  7. 00:54:641 (1) - Same as above ^
  8. 01:08:379 (1) - Move this to 01:08:694 - and change the end point of the slider to 01:09:010 - Why should I do that? As it is now, the slider head and tail are exactly on the beats.
    ----------
  9. 01:09:326 (2) - Decrease the end point to the last white tick and add a circle to 01:09:957 -
  10. 01:10:905 (4) - Same problem as above and add a circle to 01:11:536 -
  11. 01:11:852 (5) - Same problem as above and add a circle to 01:12:483 - Won't change this part. Nothing wrong with it
    ----------
  12. 01:17:221 (3) - You can remove this, it's broke your pattern because there's no sound like 01:15:958 (2) - done
  13. 01:18:484 (1) - Decrease the end point to 01:19:746 - and add circle at 01:20:378 I disagree

Just that, sorry because i'm only mod the easy, so you can (not) kudos me~

Good luck~ ;)
Thanks for the mod! I'll use some of your suggestions.
Cerulean Veyron
Hey! From my mod form.

RAYQUAZA BEEGEE!! HYPOR BEEM!! >8V
[> General <]
  1. - Do backgrounds should be 1024x768 or the current one? I might think you should resize it a bit.
  2. - IMO, The "Advanced" diff sounds like an Insane diff, not Hard.
  3. - I think the kiai should start on 01:48:799 - due i can hear a stronger beat than the current one.
  4. - Nazi, on the source, How about "Pokémon Emerald"?
  5. - Add more information on tags, Like "Game freak", "Nintendo", "Hoenn"... or any other related.
  6. - Check AiMod on every diffs in the mapset, It's just some nazi stuffs like unsnapped notes and so on.
[> Easy <]
  1. 00:01:431 (2,3) - Nice, but I recommend a little blanket here, Keep your spacing.
  2. 00:06:484 (2,3) - The pattern looks broken, flow is broken too, How about a blanket here? or a parallel?
  3. 00:07:747 (3,4) - Can this pattern look fitting here for you? > http://puu.sh/bjGWY/1d0bcbbb3b.png
  4. 00:12:800 (3,4,5,6) - Too straightic, make a Square or a Diamond formation here.
  5. 00:17:852 (1,2) - Same as 00:01:431 (2,3) -
  6. 00:20:379 (3) - Move the last point of slider to x:104|y:376, Flow will still be the same, But it would be the same pattern on 00:07:747 (3,4) -.
  7. 00:26:695 (4,1,2) - I don't understand the flow here, Well, this is just a thought, Make a blanket or a Curve formation here.
  8. 00:30:484 (3) - A bit of symmetry when rotating this clockwise by 10 with the previous slider, and a little blanket too.
  9. 00:35:537 (4,5) - Blanket each other's slider tail? it would fit better here.
  10. 00:38:063 (1,2,3,4) - Try to rotate these circles like the next notes you did, but in the opposite way.
  11. 00:43:115 (1,2) - Make a blanket here to form a full blanket on the circle. The slider doesn't do something special, just a reversed slider following the song track with no good flow.
  12. 00:55:747 (3,4) - Make a symmetry here, just curve the slider (4) like the slider (3), and you'll make one.
  13. 01:15:958 (2,1) - Looks quite an overlap, spacing is short here too.
  14. 01:17:220 - Add a circle or a slider here, strong beats somehow shouldn't be ignored. Also, add on the next beats.
  15. 01:22:273 - ^
  16. 01:23:536 (1,2) - How about a blanket to form a Claw formation?
  17. 01:38:063 (2,3) - Correct the blanket here.
  18. 01:40:114 (4) - A little more curve on this slider.
  19. 01:43:746 (4) - Add Finish on slider head? You've add a few on the previous tracks on the fittable beat, How about here?
  20. 01:50:062 (2) - Move this slider to x:212|y:316. Players would think it's a nice Half Circled formation.
  21. 01:48:799 (1) - Same as 01:43:746 (4) -, and since it's the starting of chorus, it should be a very strong beat and a strong hitsound is needed here.
  22. 01:53:852 (1,2) - Blanket here, keep your spacing.
  23. - I think this diff looks great and it's spaced well, but when i played this diff, i don't feel right without hitsounds, like a clap, or not a lot of whistles and finishes. I suggest that you need to add as much as it fits the song track's rhythm. It might leave players a fresh playing with it, so try adding those.
[> Normal <]
  1. 00:00:168 (1,3) - Stack by move the slider (3) downgrid to slider (1).
  2. 00:02:695 (3,1,2,3) - You should've made a triangle formation here, althought stacking slider (3) on circle (3) would be much better. Also, swap NC 00:03:958 (1) - on 00:05:221 (3) - since there's a stronger new track for a better combo consistency.
  3. 00:05:852 (5,1,2) - Likely need a blanket here, or make a triangle formation.
  4. 00:07:431 (2,5) - Same as 00:00:168 (1,3) - , but leftgrid.
  5. 00:14:695 (6) - Ctrl + G? better flow.
  6. 00:18:483 (2,3,4) - Almost a triangle form, just move slider (4) on x:140|y:140. The spacing is close anyway.
  7. 00:22:273 (3,3) - Try your best stacking this, it'd break the spacing, but remake the previous notes to let these two circles stack.
  8. 00:23:852 (2,1) - ^
  9. 00:28:273 (2,3,4) - Same reason as 00:18:483 (2,3,4) -, just move a bit leftgrid with slider (4).
  10. 00:32:379 (8) - Same as 00:14:695 (6) -, and watch the spacing.
  11. 00:34:589 (4,5,6) - Correct the blanket here.
  12. 00:43:116 (1) - Add finish? same reason, strong beat.
  13. 00:49:431 (4,2) - Really close to be an overlap, split them or stack.
  14. 00:56:379 (2,5) - ^, I know you're making a blanket here, but i prefer stacking or splitting.
  15. 01:09:642 (3,4) - Same as 00:34:589 (4,5,6) -
  16. 01:10:273 (4,5,3) - Totally an overlap, try a Claw formation here.
  17. 01:12:800 (4,5,1) - A triangle form needed here, watch the spacing.
  18. 01:20:379 (4,5,3) - Same as 01:10:273 (4,5,3) -
  19. 01:22:273 (3,3) - Same as 00:07:431 (2,5) -
  20. 01:29:852 (4,2) - Overlap, a new mini game, Split or Stack.
  21. 01:37:431 (4,5) - Correct the blanket here.
  22. 01:38:695 (1) - I don't feel the song track needs a spinner here, to avoid inconsistencies of notes and spinners, remove and add circles or sliders.
  23. 01:47:221 (4,1) - Spacing looks REALLY close, which breaks the spacing consistency, Short spacing is okay for Hard and Insanes, but not on Easy and Normals.
  24. 01:55:116 (3,4,5) - Make a full blanket on circle (4) with slider (5).
  25. 01:58:273 (3,6) - Stack? keep the triangle formation flow well.
  26. - Same reason as the previous diff, add more hitsounds.
[> Hard <]
  1. 00:01:431 (4,5,6,7) - Make a square or a diamond formation here.
  2. 00:06:483 (5,6,7,1) - Flow is good, but i recommended this ^
  3. 00:08:379 (4,5) - Make a little jump here > http://puu.sh/bjLya/506e28464d.png
  4. 00:09:010 (1,2,3,4) - Same reason, too straightic, You should remake as how you did on 00:36:800 (1,2,3,4) - , There are also more examples on other parts too.
  5. 00:10:273 (1,2,3) - Instead of stacking, Try this at least, players gets bored when click on 1/2 beat circles on the same place. Just move the stacked second circle to x:28|y:264 > http://puu.sh/bjLFC/0a5b1c3feb.png
  6. 00:10:905 (4,5,6) - ^, Circle (5) on x:144|y:16
  7. 00:11:537 (1,2,3) - ^, Circle (2) on x:132|y:184, which almost forms a triangle.
  8. 00:12:168 (4,5,6) - ^, Circle (5) on x:424|y:64
  9. 00:14:063 (1,2,3,4,5,6) - Almost the same reason as the patterns above, But in addition curving the flow would be much better for a Hard diff.
  10. 00:18:168 (2) - Ctrl + G, It'd perform a good flow with a little jump to the next slider.
  11. 00:19:116 (5) - ^
  12. 00:20:379 (5,2) - A little overlap just for a blanket? Sometimes, following the flow is much improtant than blanket.
  13. 00:22:905 (1,3) - Stack together? It'll show good performance on the flow.
  14. 00:23:537 (4,6) - ^
  15. 00:24:168 (1,3) - ^
  16. 00:24:484 (3,4) - Correct the blanket here.
  17. 00:28:273 (2) - Same as 00:18:168 (2) -
  18. 00:30:484 (3,5,1,4) - Same reason as the previous diff, "Try your best stacking them".
  19. 00:34:273 (5,1) - Making a Parallel with slider (4) and overlapped, try changing the position.
  20. 00:38:695 (1) - Remove NC, Still the same track.
  21. 00:39:958 (1) - ^
  22. 00:40:589 (1,2,3,4,5,6) - Straightic, It looked overmapped to me, but i think curving a few patterns here would make sense for the track's rhythm.
  23. 00:43:273 (2,3) - Blanket each other, same reason as before, slider (2) doesn't do anything special but following tracks.
  24. 00:46:431 (2) - How about stacking this circle on the slider 00:45:958 (4) -'s head? it would be a good flow here.
  25. 00:47:694 (7) - ^
  26. 00:55:747 (1,2,3) - Make a Claw formation here, I'll give an example a bit > http://puu.sh/bjMKQ/f27902d301.png
  27. 00:57:010 (6) - What does this 1/4 reversed slider follows? i don't here any beat on the reversing beat, Reposition the slider.
  28. 01:09:642 (5,6) - Same as 00:24:484 (3,4) -
  29. 01:12:168 (5,1) - Overlap, try stacking or make a diamond formation.
  30. 01:18:484 (1) - Curve a bit more, so it blankets better on the circle.
  31. 01:25:116 (6,3) - Stack slider tail.
  32. 01:31:273 (1,2,3) - Same as 00:24:484 (3,4) -, Although you can make a better Cycle formation here > http://puu.sh/bjN8T/33d4f5b0f4.png
  33. 01:33:326 (8) - Same as 00:18:168 (2) -
  34. 01:37:747 (6,7) - I prefer replacing these two circles as a slider and make a Cycle formation with previous two sliders as 01:31:273 (1,2,3) -.
  35. 01:43:747 (1) - Same reason from the previous diffs, Add finish.
  36. 01:48:800 (1,4,1) - A bit overlap, play Split or Stack, or make a triangle formation here.
  37. 01:51:326 (3,4,5,6,1,2,3,4) - The Hexagon formation you did here is good, but remake it nicer since it's too neat for the track's rhythm.
  38. 01:53:852 (1,2,3) - Same as 00:10:273 (1,2,3) -, but just try moving the second circle front of the slider's head position for that kind of flowing.
  39. 01:54:484 (4,5,6) - ^
  40. 01:58:273 (7) - Same as 00:18:168 (2) -
  41. 02:00:168 (6) - You should shorten this slider as a 1/2 beat slider, I can hear a good beat there, Add a circle next to it too.
  42. - Like other diffs, Add more hitsounds for better hearing ability for a player to have fun with this diff, But i actaully see awesome patterns and flows on the parts i don't mention here, Nice! d(^3^d)
[> Insane <]
  1. - I'd likely want to say for this diff that the issues I've found on the previous diffs are the same, so try to find them and check here. So now, I'll just focus on flows, patterns, and a few of NCs.
  2. 00:05:536 (1,2) - Swap placement? just change their rhythm place on the timeline, don't change any on the grid.
  3. 00:09:168 (3) - Curve to keep the flow smoother.
  4. 00:11:220 (3,4) - I prefer this kind of jump, It'd be smoother for Insane players to read it's note. > http://puu.sh/bjOGM/3e2d6bab17.png
  5. 00:11:852 (5,6) - ^
  6. 00:12:799 (1,2,3,4,5,6) - This pattern needs bigger spacing like how you did on the previouse notes than 0.8x spacing. Since the rhythm is a bit tough here, spacing should be tough here as well.
  7. 00:21:641 (4,5,6) - Likely the same reason as the previous diff, Move the circle (5) on the slider 00:22:273 (7) - , This'll be on other parts as well.
  8. 00:22:273 (7) - Make a bit of jump here? Also, Ctrl + G, same reason.
  9. 00:24:957 (2,4) - Ctrl + G these two sliders, better flow.
  10. 00:30:010 (2,4) - ^
  11. 00:36:799 (3,4,5) - Same as 00:21:641 (4,5,6) -
  12. 00:40:904 (2,4) - Same as 00:24:957 (2,4) -, inb4 It'll form a great spacing.
  13. 00:46:273 (1,3) - Swap NC, new track. Also, Ctrl + G with slider (2) on 00:46:589 (2) - .
  14. 00:49:746 (1,2,3) - Is this overlap on purpose? It looks like an old mapping style since 2009, Try curving the slider for blanket, or replace as 1/2 beat sliders. Also, Swap NC with circle (4) on 00:50:694 (4) - , New track.
  15. 00:52:115 (7,1) - Swap NC, same reason.
  16. 00:54:957 (9,1) - ^
  17. 00:57:010 (3,4,5,6,7,8,9,10,11) - I don't feel the song that needs a stream here...Or you're following your own track?
  18. 01:15:957 (6) - Ctrl + G, better flow on the parallel.
  19. 01:22:904 (1,2,3,4,1) - Straightic flow again, Make a Claw formation.
  20. 01:23:694 (2,6) - Stack
  21. 01:29:852 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Make a style on this stream here instead of stacking, like how you did on 00:14:062 (1,2,3,4,5,6,7,8,9,10,11,12,13) - or make a Wavy stream formation.
  22. 01:33:957 (2,4) - Just my thoughts, Ctrl + G?
  23. 01:37:115 (3,4) - Make a bit more spacing here for symmetry grid. Also, move slider (4) upgrid a little.
  24. 01:37:746 (5,6,7) - Correct the blanket here, And move circle (6) on slider (7)'s head.
  25. 01:45:641 (11,12) - Blanket each other. Also, Ctrl + G on slider (12) for better flow.
  26. 01:55:115 (5) - Same as 01:33:957 (2,4) -
  27. 01:59:536 (1,4) - Stack.
  28. - All suggestions i've said on previous diffs are the same reasons... Add more hitsounds and find more pattern issues, Especially this diff, It needs work with hitsounds. Since an Insane has a lot of note speards, It should a lot of hitsounds, but still... GJ with the great jumps! d(^3^d)

A big mod?? hmhmmmm... Yep... BIG MOD!!! Which i hate making one. I hope you have your time to handle it o.o
I'm sure this has a great potential to be ranked, Good Luck with your map!! \8D/
Topic Starter
TaikuGx

Gray Veyron wrote:

Hey! From my mod form.
Wooo super long mod!
RAYQUAZA BEEGEE!! HYPOR BEEM!! >8V
[> General <]
  1. - Do backgrounds should be 1024x768 or the current one? I might think you should resize it a bit. done
  2. - IMO, The "Advanced" diff sounds like an Insane diff, not Hard. Any idea for the name?
  3. - I think the kiai should start on 01:48:799 - due i can hear a stronger beat than the current one.
  4. - Nazi, on the source, How about "Pokémon Emerald"? No Pokemon map uses the é so I didn't use it :)
  5. - Add more information on tags, Like "Game freak", "Nintendo", "Hoenn"... or any other related. gonna add them
  6. - Check AiMod on every diffs in the mapset, It's just some nazi stuffs like unsnapped notes and so on. Actually I already checked it for every diff
[> Easy <]
  1. 00:01:431 (2,3) - Nice, but I recommend a little blanket here, Keep your spacing. done
  2. 00:06:484 (2,3) - The pattern looks broken, flow is broken too, How about a blanket here? or a parallel? Changed it to blanket
  3. 00:07:747 (3,4) - Can this pattern look fitting here for you? > http://puu.sh/bjGWY/1d0bcbbb3b.png ^
  4. 00:12:800 (3,4,5,6) - Too straightic, make a Square or a Diamond formation here. done
  5. 00:17:852 (1,2) - Same as 00:01:431 (2,3) - done
  6. 00:20:379 (3) - Move the last point of slider to x:104|y:376, Flow will still be the same, But it would be the same pattern on 00:07:747 (3,4) -. done
  7. 00:26:695 (4,1,2) - I don't understand the flow here, Well, this is just a thought, Make a blanket or a Curve formation here. Changed the pattern
  8. 00:30:484 (3) - A bit of symmetry when rotating this clockwise by 10 with the previous slider, and a little blanket too. ^
  9. 00:35:537 (4,5) - Blanket each other's slider tail? it would fit better here. Gonna keep it.
  10. 00:38:063 (1,2,3,4) - Try to rotate these circles like the next notes you did, but in the opposite way. done
  11. 00:43:115 (1,2) - Make a blanket here to form a full blanket on the circle. The slider doesn't do something special, just a reversed slider following the song track with no good flow. done
  12. 00:55:747 (3,4) - Make a symmetry here, just curve the slider (4) like the slider (3), and you'll make one. done
  13. 01:15:958 (2,1) - Looks quite an overlap, spacing is short here too. done
  14. 01:17:220 - Add a circle or a slider here, strong beats somehow shouldn't be ignored. Also, add on the next beats. I actually had a slider there but the previous modder told me to remove it... I guess I'll add something again.
  15. 01:22:273 - ^ ^
  16. 01:23:536 (1,2) - How about a blanket to form a Claw formation? done
  17. 01:38:063 (2,3) - Correct the blanket here. done
  18. 01:40:114 (4) - A little more curve on this slider. done
  19. 01:43:746 (4) - Add Finish on slider head? You've add a few on the previous tracks on the fittable beat, How about here? fits pretty well. done.
  20. 01:50:062 (2) - Move this slider to x:212|y:316. Players would think it's a nice Half Circled formation. done
  21. 01:48:799 (1) - Same as 01:43:746 (4) -, and since it's the starting of chorus, it should be a very strong beat and a strong hitsound is needed here. done
  22. 01:53:852 (1,2) - Blanket here, keep your spacing.
  23. - I think this diff looks great and it's spaced well, but when i played this diff, i don't feel right without hitsounds, like a clap, or not a lot of whistles and finishes. I suggest that you need to add as much as it fits the song track's rhythm. It might leave players a fresh playing with it, so try adding those. done
[> Normal <]
  1. 00:00:168 (1,3) - Stack by move the slider (3) downgrid to slider (1).
  2. 00:02:695 (3,1,2,3) - You should've made a triangle formation here, althought stacking slider (3) on circle (3) would be much better. Also, swap NC 00:03:958 (1) - on 00:05:221 (3) - since there's a stronger new track for a better combo consistency. done
  3. 00:05:852 (5,1,2) - Likely need a blanket here, or make a triangle formation. fixed the blanket
  4. 00:07:431 (2,5) - Same as 00:00:168 (1,3) - , but leftgrid. done
  5. 00:14:695 (6) - Ctrl + G? better flow. done
  6. 00:18:483 (2,3,4) - Almost a triangle form, just move slider (4) on x:140|y:140. The spacing is close anyway. done
  7. 00:22:273 (3,3) - Try your best stacking this, it'd break the spacing, but remake the previous notes to let these two circles stack. I'd prefer not to stack them
  8. 00:23:852 (2,1) - ^ done
  9. 00:28:273 (2,3,4) - Same reason as 00:18:483 (2,3,4) -, just move a bit leftgrid with slider (4). done
  10. 00:32:379 (8) - Same as 00:14:695 (6) -, and watch the spacing. done
  11. 00:34:589 (4,5,6) - Correct the blanket here. done
  12. 00:43:116 (1) - Add finish? same reason, strong beat. done
  13. 00:49:431 (4,2) - Really close to be an overlap, split them or stack. I changed 00:51:168 (2,3) - their positions
  14. 00:56:379 (2,5) - ^, I know you're making a blanket here, but i prefer stacking or splitting. I stacked 00:56:379 (2,3) - so there is no overlap anymore
  15. 01:09:642 (3,4) - Same as 00:34:589 (4,5,6) - done
  16. 01:10:273 (4,5,3) - Totally an overlap, try a Claw formation here. done
  17. 01:12:800 (4,5,1) - A triangle form needed here, watch the spacing. done
  18. 01:20:379 (4,5,3) - Same as 01:10:273 (4,5,3) - done
  19. 01:22:273 (3,3) - Same as 00:07:431 (2,5) - done
  20. 01:29:852 (4,2) - Overlap, a new mini game, Split or Stack. done
  21. 01:37:431 (4,5) - Correct the blanket here. done
  22. 01:38:695 (1) - I don't feel the song track needs a spinner here, to avoid inconsistencies of notes and spinners, remove and add circles or sliders. done
  23. 01:47:221 (4,1) - Spacing looks REALLY close, which breaks the spacing consistency, Short spacing is okay for Hard and Insanes, but not on Easy and Normals. done
  24. 01:55:116 (3,4,5) - Make a full blanket on circle (4) with slider (5). done
  25. 01:58:273 (3,6) - Stack? keep the triangle formation flow well. done
  26. - Same reason as the previous diff, add more hitsounds. done
[> Hard <]
  1. 00:01:431 (4,5,6,7) - Make a square or a diamond formation here. done
  2. 00:06:483 (5,6,7,1) - Flow is good, but i recommended this ^ gonna leave it as it is
  3. 00:08:379 (4,5) - Make a little jump here > http://puu.sh/bjLya/506e28464d.png done
  4. 00:09:010 (1,2,3,4) - Same reason, too straightic, You should remake as how you did on 00:36:800 (1,2,3,4) - , There are also more examples on other parts too. done
  5. 00:10:273 (1,2,3) - Instead of stacking, Try this at least, players gets bored when click on 1/2 beat circles on the same place. Just move the stacked second circle to x:28|y:264 > http://puu.sh/bjLFC/0a5b1c3feb.png honestly I like the stacked circles there way more.
  6. 00:10:905 (4,5,6) - ^, Circle (5) on x:144|y:16
  7. 00:11:537 (1,2,3) - ^, Circle (2) on x:132|y:184, which almost forms a triangle.
  8. 00:12:168 (4,5,6) - ^, Circle (5) on x:424|y:64 ^
  9. 00:14:063 (1,2,3,4,5,6) - Almost the same reason as the patterns above, But in addition curving the flow would be much better for a Hard diff. done
  10. 00:18:168 (2) - Ctrl + G, It'd perform a good flow with a little jump to the next slider. done
  11. 00:19:116 (5) - ^ done
  12. 00:20:379 (5,2) - A little overlap just for a blanket? Sometimes, following the flow is much improtant than blanket. done
  13. 00:22:905 (1,3) - Stack together? It'll show good performance on the flow. done
  14. 00:23:537 (4,6) - ^ done
  15. 00:24:168 (1,3) - ^ done
  16. 00:24:484 (3,4) - Correct the blanket here. done
  17. 00:28:273 (2) - Same as 00:18:168 (2) - I think Ctrl+G would break the flow here
  18. 00:30:484 (3,5,1,4) - Same reason as the previous diff, "Try your best stacking them". done
  19. 00:34:273 (5,1) - Making a Parallel with slider (4) and overlapped, try changing the position. done
  20. 00:38:695 (1) - Remove NC, Still the same track. done
  21. 00:39:958 (1) - ^ done
  22. 00:40:589 (1,2,3,4,5,6) - Straightic, It looked overmapped to me, but i think curving a few patterns here would make sense for the track's rhythm. created a new pattern here
  23. 00:43:273 (2,3) - Blanket each other, same reason as before, slider (2) doesn't do anything special but following tracks. done
  24. 00:46:431 (2) - How about stacking this circle on the slider 00:45:958 (4) -'s head? it would be a good flow here. I don't like playing maps myself where circles are hidden behind previous sliders. Won't change it
  25. 00:47:694 (7) - ^ ^
  26. 00:55:747 (1,2,3) - Make a Claw formation here, I'll give an example a bit > http://puu.sh/bjMKQ/f27902d301.png done
  27. 00:57:010 (6) - What does this 1/4 reversed slider follows? i don't here any beat on the reversing beat, Reposition the slider. changed it to circle + reversed 1/4 slider
  28. 01:09:642 (5,6) - Same as 00:24:484 (3,4) - done
  29. 01:12:168 (5,1) - Overlap, try stacking or make a diamond formation. done
  30. 01:18:484 (1) - Curve a bit more, so it blankets better on the circle. done
  31. 01:25:116 (6,3) - Stack slider tail. done
  32. 01:31:273 (1,2,3) - Same as 00:24:484 (3,4) -, Although you can make a better Cycle formation here > http://puu.sh/bjN8T/33d4f5b0f4.png done
  33. 01:33:326 (8) - Same as 00:18:168 (2) - done
  34. 01:37:747 (6,7) - I prefer replacing these two circles as a slider and make a Cycle formation with previous two sliders as 01:31:273 (1,2,3) -. done
  35. 01:43:747 (1) - Same reason from the previous diffs, Add finish. done
  36. 01:48:800 (1,4,1) - A bit overlap, play Split or Stack, or make a triangle formation here. done
  37. 01:51:326 (3,4,5,6,1,2,3,4) - The Hexagon formation you did here is good, but remake it nicer since it's too neat for the track's rhythm. Not sure about that
  38. 01:53:852 (1,2,3) - Same as 00:10:273 (1,2,3) -, but just try moving the second circle front of the slider's head position for that kind of flowing. see above
  39. 01:54:484 (4,5,6) - ^ ^
  40. 01:58:273 (7) - Same as 00:18:168 (2) - done
  41. 02:00:168 (6) - You should shorten this slider as a 1/2 beat slider, I can hear a good beat there, Add a circle next to it too. done
  42. - Like other diffs, Add more hitsounds for better hearing ability for a player to have fun with this diff, But i actaully see awesome patterns and flows on the parts i don't mention here, Nice! d(^3^d) Thanks! Added many hitsounds
[> Insane <]
  1. - I'd likely want to say for this diff that the issues I've found on the previous diffs are the same, so try to find them and check here. So now, I'll just focus on flows, patterns, and a few of NCs.
  2. 00:05:536 (1,2) - Swap placement? just change their rhythm place on the timeline, don't change any on the grid. This would break the flow IMO
  3. 00:09:168 (3) - Curve to keep the flow smoother. done
  4. 00:11:220 (3,4) - I prefer this kind of jump, It'd be smoother for Insane players to read it's note. > http://puu.sh/bjOGM/3e2d6bab17.png done
  5. 00:11:852 (5,6) - ^ done
  6. 00:12:799 (1,2,3,4,5,6) - This pattern needs bigger spacing like how you did on the previouse notes than 0.8x spacing. Since the rhythm is a bit tough here, spacing should be tough here as well. done
  7. 00:21:641 (4,5,6) - Likely the same reason as the previous diff, Move the circle (5) on the slider 00:22:273 (7) - , This'll be on other parts as well. done
  8. 00:22:273 (7) - Make a bit of jump here? Also, Ctrl + G, same reason. done
  9. 00:24:957 (2,4) - Ctrl + G these two sliders, better flow. done
  10. 00:30:010 (2,4) - ^ done
  11. 00:36:799 (3,4,5) - Same as 00:21:641 (4,5,6) - done
  12. 00:40:904 (2,4) - Same as 00:24:957 (2,4) -, inb4 It'll form a great spacing. done
  13. 00:46:273 (1,3) - Swap NC, new track. Also, Ctrl + G with slider (2) on 00:46:589 (2) - . NC done. I disagree with Ctrl+G
  14. 00:49:746 (1,2,3) - Is this overlap on purpose? It looks like an old mapping style since 2009, Try curving the slider for blanket, or replace as 1/2 beat sliders. Also, Swap NC with circle (4) on 00:50:694 (4) - , New track. yeah I did that on purpose. It's supposed to form a Pokeball pattern 00:48:325 (1,2,3,4,5,6,7) -
  15. 00:52:115 (7,1) - Swap NC, same reason. done
  16. 00:54:957 (9,1) - ^ done
  17. 00:57:010 (3,4,5,6,7,8,9,10,11) - I don't feel the song that needs a stream here...Or you're following your own track? Fits pretty welle there IMO
  18. 01:15:957 (6) - Ctrl + G, better flow on the parallel. done
  19. 01:22:904 (1,2,3,4,1) - Straightic flow again, Make a Claw formation. I actually like it like it is
  20. 01:23:694 (2,6) - Stack done
  21. 01:29:852 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Make a style on this stream here instead of stacking, like how you did on 00:14:062 done (1,2,3,4,5,6,7,8,9,10,11,12,13) - or make a Wavy stream formation.
  22. 01:33:957 (2,4) - Just my thoughts, Ctrl + G? done
  23. 01:37:115 (3,4) - Make a bit more spacing here for symmetry grid. Also, move slider (4) upgrid a little. done
  24. 01:37:746 (5,6,7) - Correct the blanket here, And move circle (6) on slider (7)'s head. done
  25. 01:45:641 (11,12) - Blanket each other. Also, Ctrl + G on slider (12) for better flow. done
  26. 01:55:115 (5) - Same as 01:33:957 (2,4) - done
  27. 01:59:536 (1,4) - Stack. done
  28. - All suggestions i've said on previous diffs are the same reasons... Add more hitsounds and find more pattern issues, Especially this diff, It needs work with hitsounds. Since an Insane has a lot of note speards, It should a lot of hitsounds, but still... GJ with the great jumps! d(^3^d) done!

A big mod?? hmhmmmm... Yep... BIG MOD!!! Which i hate making one. I hope you have your time to handle it o.o
I'm sure this has a great potential to be ranked, Good Luck with your map!! \8D/
Wheew, incredible mod! Thanks so much for all the tips! They improved this map by A LOT! Your mod deserves more than just one kudosu haha :)
Hisoka
EASY:

HP auf 2? :D 1 is ja wirklich nix...

00:10:273 (1,2) Die sind nicht ganz perfekt symmetrisch (Falls du das wolltest)
00:26:695 (4,1) Benutz die gleichen slider für 4 und 1, sieht schöner aus ;)
00:33:010 (1,2,3) DS-Fehler
00:53:221 (4,1,2) ^
01:13:431 (1) Der is auch nciht ganz perfekt :P
01:51:325 (3) Vielleicht machst du hier die Knicke im Takt

NORMAL:

00:25:431 (1,2,3) Total kleinlich, aber das Blanket könnte noch was besser sein ;)
01:15:010 (2,3,4) Sieht unschön aus
01:18:484 (1,2,3) ^
IN der Kiai-Time allgemein nochmal nach den Sliderblankets gucken, am Anfang des songs sind die perfekt und hier manchmal etwas abweichend

ADVANCED:

Evtl. AR und OD höher?

Allgemein auch hier auf blankets achten.
01:26:063 (1,2) Hier die selben Slider gespiegelt nehmen?
Rythmus ist hier perfekt, eigentlich nciht viel zu sagen außer den paar schönheitssachen

HARD:

00:57:010 (6,7) Irgendwie mag ich das nicht so (Warum auch immer :D)
01:20:379 (2) Viele solcher Slider sind nicht ganz punktysmmetrisch, das kannst du korrigieren, indem du in der mitte des sliders nen roten sliderpoint setzt, und um diesen punkt auf den beiden seiten symmetrisch gleich weiße punkte setzt ;)
01:26:063 (2) Auch der hier ist nicht symmetrisch
01:29:852 (1,1) Zu kurzer Abstand (Zeitlich)

INSANE:

00:26:694 (3) Was hast du da gemacht? :D Probier diese Wellenslider auf jeden Fall mal mit rotem sliderpoint in der mitte
00:52:589 (1) Solche Stellen liebe ich <3
Geile Hitsounds im Kiai-part


Allgemein ne supergeile Map, aber ich glaube, die würde noch nciht geranked werden, weil die Blankets ab Normal nicht genau gemacht sind. Es ist fürs Ranking essentziell, dass du die Slider gleichmaßig und symmetrisch hast und nicht irgendwie zusammengezogen; das ist der einzige kritikpunkt! :)
Finde Insane megageil :D Kriegst nen Star. Aber geh nochmal aus optischen Gesichtspunkten die Diffs durch und mach alles was schöner ;)
Topic Starter
TaikuGx

HouseForever wrote:

EASY:

HP auf 2? :D 1 is ja wirklich nix... Ist ja auch Easy :D

00:10:273 (1,2) Die sind nicht ganz perfekt symmetrisch (Falls du das wolltest) fixed
00:26:695 (4,1) Benutz die gleichen slider für 4 und 1, sieht schöner aus ;) fixed
00:33:010 (1,2,3) DS-Fehler fixed
00:53:221 (4,1,2) ^ fixed
01:13:431 (1) Der is auch nciht ganz perfekt :P fixed
01:51:325 (3) Vielleicht machst du hier die Knicke im Takt Mhm, ne den lass ich so

NORMAL:

00:25:431 (1,2,3) Total kleinlich, aber das Blanket könnte noch was besser sein ;) ok, hab den einen Millimeter gefixt xD
01:15:010 (2,3,4) Sieht unschön aus fixed
01:18:484 (1,2,3) ^ Was sieht daran denn unschön aus? O.o
IN der Kiai-Time allgemein nochmal nach den Sliderblankets gucken, am Anfang des songs sind die perfekt und hier manchmal etwas abweichend

ADVANCED:

Evtl. AR und OD höher? Ne, ich finds für 2,3 Sterne Map angemessen

Allgemein auch hier auf blankets achten. Werd ich noch machen.
01:26:063 (1,2) Hier die selben Slider gespiegelt nehmen? fixed
Rythmus ist hier perfekt, eigentlich nciht viel zu sagen außer den paar schönheitssachen Danke :D

HARD:

00:57:010 (6,7) Irgendwie mag ich das nicht so (Warum auch immer :D) Werd ich so lassen^^
01:20:379 (2) Viele solcher Slider sind nicht ganz punktysmmetrisch, das kannst du korrigieren, indem du in der mitte des sliders nen roten sliderpoint setzt, und um diesen punkt auf den beiden seiten symmetrisch gleich weiße punkte setzt ;) fixed
01:26:063 (2) Auch der hier ist nicht symmetrisch fixed
01:29:852 (1,1) Zu kurzer Abstand (Zeitlich) Wenn ein Spinner dazwischen ist, muss ich eig nicht auf exaktes Spacing achten. Vor allem bei der Hard diff.

INSANE:

00:26:694 (3) Was hast du da gemacht? :D Probier diese Wellenslider auf jeden Fall mal mit rotem sliderpoint in der mitte Ich frag mich grad selber, was ich da gemacht hab :D
00:52:589 (1) Solche Stellen liebe ich <3 Nicht nur du :)
Geile Hitsounds im Kiai-part


Allgemein ne supergeile Map, aber ich glaube, die würde noch nciht geranked werden, weil die Blankets ab Normal nicht genau gemacht sind. Es ist fürs Ranking essentziell, dass du die Slider gleichmaßig und symmetrisch hast und nicht irgendwie zusammengezogen; das ist der einzige kritikpunkt! :)
Finde Insane megageil :D Kriegst nen Star. Aber geh nochmal aus optischen Gesichtspunkten die Diffs durch und mach alles was schöner ;)
Danke für den Mod. Hat auf jeden Fall ein wenig verbessert :)
micchi_chi
Hi~ coming from my modding Q~
Sorry for the wait :)
Let's go~

[General]
  1. First, you don't seem to set combo color don't you? I don't know if you actually don't know or was done on purpose, but you can set it from song setup ---> colours. I suggest to use greenish color to match with the background, but you also can add other colors like yellow or gray :)
  2. I think widescreen support is used for storyboard and you don't seem to have any... So you can just untick the option... I just heard this from other mod, I don’t actually sure myself. Ignore this if I’m the only one to tell you this

[Easy]
  1. Check AiMod (ctrl+shift+A) there's one unsnapped object. And then tick the "Check distance snap" option, you'll find some DS problem, fix it. (Normal and Easy shouldn't have any DS problem)
  2. 00:05:221 (1,2) - Make them identical maybe
  3. 00:17:852 (1,2) - ^
  4. 00:22:905 (6) - I think NC here would be better than here 00:23:537 (1) -
  5. 00:39:326 (3,1) - I don't know if this was done of purpose, but it actually looks better if you stack them
  6. 00:48:168 (3,4) - Try to blanket better
  7. 01:08:378 (1,2) - Make them identical
  8. 01:38:695 (3) - I suggest NC here because it some kind of verse change
  9. 01:43:747 (4,5,6,7) - I think it would be better if you tilt them the other way, since the flow from 01:43:431 (3) - to 01:43:747 (4) - would be better if you do so. http://puu.sh/bnxq5/2acb2ec7a6.jpg
  10. 01:48:799 (1,2) - You better blanket their bodies... Just like this http://puu.sh/bnxtT/6173f10ffe.jpg
  11. 01:53:852 (1,2) - Make them identical
  12. That's all

[Normal]
  1. Check AiMod and check your distance snap, there's also some problems
  2. 00:02:695 (3,4) - Better blanket (4)'s body with (3)... http://puu.sh/bnxFZ/c5026cf690.jpg
  3. 00:19:747 (4,1) - Stack properly
  4. 00:25:431 (1,2) - Blanket~!
  5. 00:30:483 (6) - NC
  6. 00:40:589 (1,2,3,4) - I think you might try this for Normal http://puu.sh/bny5S/e5d3961a63.jpg I did this on the playfield http://puu.sh/bnxXU/197fe14225.jpg You can try other pattern though
  7. 00:48:168 (1,2) - Nazi mod : Blanket better
  8. 01:08:379 (1,2) - Just make them identical
  9. 01:18:484 (1,2) - ^
  10. 01:25:431 (5,1) - Better blanket
  11. 01:58:905 (4) - NC here, new verse
  12. 02:06:484 (1) - Wow, such troll on Normal XD

[Advanced]
  1. Normal+? Some people sure have time o-o
  2. 00:02:063 (3,4) - Blanket~!
  3. 00:02:695 (4,5) - ^
  4. 00:20:379 (2,3) - ^
  5. 00:29:852 (5,1) - ^
  6. 00:38:695 (1,2,3,4) - Their placement seems to be random, just make a square maybe... http://puu.sh/bnyvk/cf771d753b.jpg
  7. 01:13:431 (6) - NC here instead of here 01:14:695 (1) - change of verse
  8. 01:44:695 (3) - Make a reverse maybe
  9. That's all

[Hard]
  1. Seems nice enough... Nazi mode activated
  2. 00:03:958 (4) - For sound like this, I would prefer 1/8 slider... http://puu.sh/bnyLO/0557427b7c.jpg
  3. 00:06:484 (5) - NC
  4. 00:07:116 (1) - Remove NC and NC here instead 00:07:747 (3) -
  5. 00:12:800 (1,2,3,4) - Looks like random placement, maybe make some kind of pattern out of it
  6. 00:17:852 (1,2) - Make identical
  7. 00:18:168 (2,3) - Better blanket
  8. 00:18:168 (2,4) - Blanket their bodies
  9. 00:19:431 (6,1) - Blanket~!
  10. 00:29:221 (5) - NC
  11. 00:29:852 (1) - Remove NC, NC here instead 00:30:484 (3) -
  12. 00:31:116 (4) - Move the end a bit, try x:464, y:128, flow would be better
  13. 00:31:431 (5,1) - Make them parallel
  14. 00:31:431 (5,4) - Stack properly
  15. 00:33:010 (1,3) - Blanket the bodies better
  16. 00:33:642 (3,5) - ^
  17. 00:34:273 (5,6) - Blanket
  18. 00:41:852 (7,8) - Just keep the pattern here 00:40:589 (1,2,3,4,5,6) - and NC here too 00:41:852 (7) -
  19. 00:44:379 (5) - NC
  20. 00:55:116 (5,6) - Make them identical
  21. 00:57:010 (6) - NC here instead of here 00:57:641 (1) -
  22. 01:16:116 (4) - I think it would be better to place this below (5), better flow http://puu.sh/bnzcz/7d5e6fd00c.jpg I modify the (5) a bit in the pict
  23. 01:20:852 (3) - I think better change this to circle, start a slider here 01:21:010 and swap their places 01:21:326 (5,6) - http://puu.sh/bnzi9/f766e164f5.jpg Fit the song better
  24. 01:29:852 (1) - There's some challenging sound here, maybe use 1/4 reverse slider for hard instead of spinner. http://puu.sh/bnznJ/9937f42982.jpg
  25. 01:32:379 (5) - NC
  26. 01:46:116 (1) - I think stop the spinner here 01:47:852 Because the sound stops there. And just let the next part empty
  27. If you apply the mod above, add a note here 01:48:483
  28. 01:51:642 (4) - Delete this note and increase 01:51:326 (3) - reverse so it would end here 01:51:641 http://puu.sh/bnAbT/4d2b0481ae.jpg
  29. 01:56:378 (5,1) - ^ Basically the same idea
  30. 01:57:642 (5) - NC
  31. 01:58:589 (8) - Add one more reverse and DS with the next note
  32. 02:03:168 (9) - Delete this note, move 02:03:325 (1,2) - 1/2 tick forward and add a note here http://puu.sh/bnAar/bee0a9ab1f.jpg

[Insane]
  1. Check AiMod, there are some unsnapped object end
  2. 00:33:010 (5,6) - Blanket better
  3. 00:45:641 (6) - NC
  4. 00:53:220 (5) - ^
  5. 01:13:431 (5) - NC here instead of here 01:14:378 (1) -
  6. 01:15:957 (6) - NC
  7. 01:32:378 (6) - ^
  8. 01:45:010 (3) - ^
  9. 01:46:273 (1) - End the spinner here 01:47:852
  10. 01:53:615 Add a note
  11. That's all, good map. No, I'm not getting lazy because of there's 5 diffs or something, definitely no...

Overall, it's a nice map
But you still can improve, like blanketing, NC-ing, and stuff~
Good luck~! ^^
Topic Starter
TaikuGx

hanyuu_nanodesu wrote:

Hi~ coming from my modding Q~
Sorry for the wait :)
Let's go~

[General]
  1. First, you don't seem to set combo color don't you? I don't know if you actually don't know or was done on purpose, but you can set it from song setup ---> colours. I suggest to use greenish color to match with the background, but you also can add other colors like yellow or gray :) I always have the feeling like everybody disables song skins anyway so...
  2. I think widescreen support is used for storyboard and you don't seem to have any... So you can just untick the option... I just heard this from other mod, I don’t actually sure myself. Ignore this if I’m the only one to tell you this uhm okay?

[Easy]
  1. Check AiMod (ctrl+shift+A) there's one unsnapped object. And then tick the "Check distance snap" option, you'll find some DS problem, fix it. (Normal and Easy shouldn't have any DS problem) I actually thought I already fixed everything. oh well...
  2. 00:05:221 (1,2) - Make them identical maybe done
  3. 00:17:852 (1,2) - ^ they already are identical (Ctrl+C,+H, +J)
  4. 00:22:905 (6) - I think NC here would be better than here 00:23:537 (1) - yup, done
  5. 00:39:326 (3,1) - I don't know if this was done of purpose, but it actually looks better if you stack them it was supposed to be stacked. I didn't went nazi enough there :)
  6. 00:48:168 (3,4) - Try to blanket better done
  7. 01:08:378 (1,2) - Make them identical looks fine to me
  8. 01:38:695 (3) - I suggest NC here because it some kind of verse change nope. I use NCs on the strong beats here
  9. 01:43:747 (4,5,6,7) - I think it would be better if you tilt them the other way, since the flow from 01:43:431 (3) - to 01:43:747 (4) - would be better if you do so. http://puu.sh/bnxq5/2acb2ec7a6.jpg done
  10. 01:48:799 (1,2) - You better blanket their bodies... Just like this http://puu.sh/bnxtT/6173f10ffe.jpg Won't change it.
  11. 01:53:852 (1,2) - Make them identical done
  12. That's all

[Normal]
  1. Check AiMod and check your distance snap, there's also some problems Done
  2. 00:02:695 (3,4) - Better blanket (4)'s body with (3)... http://puu.sh/bnxFZ/c5026cf690.jpg yeah looks way better
  3. 00:19:747 (4,1) - Stack properly
  4. 00:25:431 (1,2) - Blanket~!
  5. 00:30:483 (6) - NC
  6. 00:40:589 (1,2,3,4) - I think you might try this for Normal http://puu.sh/bny5S/e5d3961a63.jpg I did this on the playfield http://puu.sh/bnxXU/197fe14225.jpg You can try other pattern though nah, gonna keep it
  7. 00:48:168 (1,2) - Nazi mod : Blanket better done
  8. 01:08:379 (1,2) - Just make them identical done
  9. 01:18:484 (1,2) - ^ not supposed to look the same
  10. 01:25:431 (5,1) - Better blanket done
  11. 01:58:905 (4) - NC here, new verse done
  12. 02:06:484 (1) - Wow, such troll on Normal XDrage-generator ON! They actually have enough time to react ;)

[Advanced]
  1. Normal+? Some people sure have time o-o First I had 4 diffs. advanced was normal and normal was easy. But since I was lacking a real easy I just added another diff -> 5 diffs
  2. 00:02:063 (3,4) - Blanket~! done
  3. 00:02:695 (4,5) - ^ done
  4. 00:20:379 (2,3) - ^ done
  5. 00:29:852 (5,1) - ^ I went tryhard yesterday to blanket it as good as possible... Tried to fix it though
  6. 00:38:695 (1,2,3,4) - Their placement seems to be random, just make a square maybe... http://puu.sh/bnyvk/cf771d753b.jpg I kept the pattern but changed the position of 4 for better symmetry
  7. 01:13:431 (6) - NC here instead of here 01:14:695 (1) - change of verse done
  8. 01:44:695 (3) - Make a reverse maybe Nope, doesn't fit the music
  9. That's all

[Hard]
  1. Seems nice enough... Nazi mode activated
  2. 00:03:958 (4) - For sound like this, I would prefer 1/8 slider... http://puu.sh/bnyLO/0557427b7c.jpg I prefer the 1/4
  3. 00:06:484 (5) - NC changed NC to 00:06:800 (1) -
  4. 00:07:116 (1) - Remove NC and NC here instead 00:07:747 (3) - ^
  5. 00:12:800 (1,2,3,4) - Looks like random placement, maybe make some kind of pattern out of it no pattern intended. Just for the flow
  6. 00:17:852 (1,2) - Make identical done
  7. 00:18:168 (2,3) - Better blanket done
  8. 00:18:168 (2,4) - Blanket their bodies done
  9. 00:19:431 (6,1) - Blanket~! done
  10. 00:29:221 (5) - NC done
  11. 00:29:852 (1) - Remove NC, NC here instead 00:30:484 (3) - done
  12. 00:31:116 (4) - Move the end a bit, try x:464, y:128, flow would be better gonna keep it since i changed 00:31:431 (5) - anyway
  13. 00:31:431 (5,1) - Make them parallel Made it parallel so 00:31:431 (5,4) - can be stacked without messing up the ds completely
  14. 00:31:431 (5,4) - Stack properly done
  15. 00:33:010 (1,3) - Blanket the bodies better it's already fine IMO
  16. 00:33:642 (3,5) - ^ done
  17. 00:34:273 (5,6) - Blanket done
  18. 00:41:852 (7,8) - Just keep the pattern here 00:40:589 (1,2,3,4,5,6) - and NC here too 00:41:852 (7) - done
  19. 00:44:379 (5) - NC done
  20. 00:55:116 (5,6) - Make them identical done
  21. 00:57:010 (6) - NC here instead of here 00:57:641 (1) - done
  22. 01:16:116 (4) - I think it would be better to place this below (5), better flow http://puu.sh/bnzcz/7d5e6fd00c.jpg I modify the (5) a bit in the pict I don't like the look of your pattern tbh. I changed it to a triangle pattern instead
  23. 01:20:852 (3) - I think better change this to circle, start a slider here 01:21:010 and swap their places 01:21:326 (5,6) - http://puu.sh/bnzi9/f766e164f5.jpg Fit the song better way better. I wasn't satisfied with my solution anyway
  24. 01:29:852 (1) - There's some challenging sound here, maybe use 1/4 reverse slider for hard instead of spinner. http://puu.sh/bnznJ/9937f42982.jpg Don't like that tbh
  25. 01:32:379 (5) - NC done
  26. 01:46:116 (1) - I think stop the spinner here 01:47:852 Because the sound stops there. And just let the next part empty
  27. If you apply the mod above, add a note here 01:48:483 note added but i ended the spinner at 01:48:168 -
  28. 01:51:642 (4) - Delete this note and increase 01:51:326 (3) - reverse so it would end here 01:51:641 http://puu.sh/bnAbT/4d2b0481ae.jpg I don't like reversed sliders with more than one reverse when there isn't much time to the next object
  29. 01:56:378 (5,1) - ^ Basically the same idea ^
  30. 01:57:642 (5) - NC done
  31. 01:58:589 (8) - Add one more reverse and DS with the next note see above
  32. 02:03:168 (9) - Delete this note, move 02:03:325 (1,2) - 1/2 tick forward and add a note here http://puu.sh/bnAar/bee0a9ab1f.jpg Doesn't fit the pattern I've used before

[Insane]
  1. Check AiMod, there are some unsnapped object end well, it's insane so there are supposed to be jumps which are unsnapped
  2. 00:33:010 (5,6) - Blanket better
  3. 00:45:641 (6) - NC
  4. 00:53:220 (5) - ^
  5. 01:13:431 (5) - NC here instead of here 01:14:378 (1) -
  6. 01:15:957 (6) - NC
  7. 01:32:378 (6) - ^
  8. 01:45:010 (3) - ^
  9. 01:46:273 (1) - End the spinner here 01:47:852
  10. 01:53:615 Add a note All done!
  11. That's all, good map. No, I'm not getting lazy because of there's 5 diffs or something, definitely no...

Overall, it's a nice map
But you still can improve, like blanketing, NC-ing, and stuff~
Good luck~! ^^
Thanks for the mod! The NC tips and other suggestions sure helped a lot!
Lurei
Hi there. M4M req. at my queue.
A Pokemon fan, huh? Well, you're good, so I think the mod will be short.

[Easy]

  1. 00:12:800 (3,4,5,6) - 1/2 sliders in Easy are hard to follow, especially if they have a reverse (SV makes those sliders needlessy short). Better map this differently.
  2. 00:39:326 (3,1) - Um. Not many Easy players will see this coming. Better unstack those notes.
  3. 01:40:114 (4) - AiMod must be bugged, 'cause it says this thing's end isn't snapped.
  4. 02:00:168 (3) - Same as what I first said.
  5. 02:02:694 (3) - ^^
[Normal]

  1. 00:38:063 (3) - You should place a New Combo (NC) on this, because the rythmm changes.
  2. 00:45:642 (1) - Remove the whistle hitsound at the end, since it doesn't really fit there.
I'm not really sure how to mod "Advanced", so I'll skip that one.

[Hard]

  1. 00:55:747 (1,2,3) - Better put those in a tornado-like arrangement (estetical reasons).
  2. 01:45:958 (8) - Insert a finish hitsound.
[Insane]

  1. OMG, such a fun diff.
  2. 00:02:062 (1,2) - Those sliders's ends are unsnapped.
Hm... it really was a short mod. Good map!
Good luck getting this ranked! :)
Topic Starter
TaikuGx

LixRei wrote:

Hi there. M4M req. at my queue.
A Pokemon fan, huh? yuuuup Well, you're good, so I think the mod will be short.

[Easy]

  1. 00:12:800 (3,4,5,6) - 1/2 sliders in Easy are hard to follow, especially if they have a reverse (SV makes those sliders needlessy short). Better map this differently. Disagree with that. The player just has to hold the curser in place. And since the pattern is really easy to understand and follow there shouldn't be any problems. Aside from that the reversed sliders fit the music better than anything that's not 1/2
  2. 00:39:326 (3,1) - Um. Not many Easy players will see this coming. Better unstack those notes. I like the pattern. Players have a lot of time to react to the stack
  3. 01:40:114 (4) - AiMod must be bugged, 'cause it says this thing's end isn't snapped. yeah probably
  4. 02:00:168 (3) - Same as what I first said. same as I said first :)
  5. 02:02:694 (3) - ^^ ^^
[Normal]

  1. 00:38:063 (3) - You should place a New Combo (NC) on this, because the rythmm changes. done
  2. 00:45:642 (1) - Remove the whistle hitsound at the end, since it doesn't really fit there. Mkay, done[/color]
I'm not really sure how to mod "Advanced", so I'll skip that one.

[Hard]

  1. 00:55:747 (1,2,3) - Better put those in a tornado-like arrangement (estetical reasons). What's wrong with my pattern?
  2. 01:45:958 (8) - Insert a finish hitsound. Doesn't fit the music since it hasn't reached its climax
[Insane]

  1. OMG, such a fun diff. Thanks :)
  2. 00:02:062 (1,2) - Those sliders's ends are unsnapped. Don't know how to fix this tbh. Using another DS doesn't change anything as well. It's not about the spacing I think. AiMod tells me that the sliderend is not on a beat which I can't really understand...
Hm... it really was a short mod. Good map!
Good luck getting this ranked! :)
Thanks for the mod. I'll use a few of your suggestions. And thanks for the star! :)
-Nya-
Hello! From Nya's Standard Modding Queue
Well, here's my mod:

Easy:
To fix the object’s end that is not snapped, just move that slider away a bit and then move it back again where it has to be. It worked when I did it.Change the combo colours to support the background?Maybe change the HP to a 2, so that it’s the same as the overall difficulty00:00:168 (1,2) – Blanket this better (Use the approach circle of this slider: 00:01:431 (2) – 00:04:589 (5,1) – Blanket? Or improve this blanket: 00:05:221 (1,2) – 00:10:273 (1,2) – These sliders can look better. Something like this:
Make sure that this slider: 00:11:536 (2) –looks the same then00:17:852 (1,2) –Try to improve this blanket as well00:34:272 (3,4) -^00:39:326 (3) –Place this circle here: X:140 Y:17800:39:958 (4) –Place this one here: X:141 Y:34400:38:062 (1,2,3,4,1,2,3,4) –Just make sure these hitcircles are placed in-line with each other and perfectly on top of each other00:41:221 (2) –Stack this better. Move this hitcircle to this spot: X:301 Y:17801:10:905 (4,5) –This blanket can be improved a tiny bit01:15:958 (2) –Place this slider here: X:296 Y:196? Then it’s in the middle of the previous slider02:03:325 (4) –Just move this hitcircle a bit to this spot: X:304 Y:128

Normal:
Change the combo colours?Change the OD and AR to a 3?00:02:695 (3,4) – Improve the blanket00:03:957 (4,5) - ^00:12:168 (4) – Move this slider’s tail to this spot: X:164 Y:2800:25:431 (1,2) – This blanket can also be improved (Remember to use the approach circle)00:38:063 (1) – Rather place it here: X:352 Y:22500:49:115 (3,4) – Blanket can be improved a tiny bit01:22:273 (3,1) - ^01:33:010 (4,1) - ^01:36:484 (2) – Curve less so it looks like this one: 01:37:431 (4) – Maybe add a slider from here: 01:45:641 – to here: 01:45:957 –

Advanced:
Combo coloursChange the OD to a 4 or 5 since it’s an advanced diff00:02:063 (3,4) – Improve blanket00:08:379 (3) – Just move this slider upward a tiny bit till the Y is here: 33200:12:799 (5,6,7,8,1) – Maybe move these notes a bit further away from each other. It looks too much packed together00:18:958 (4,5) – Rather stack them on top of each other?00:20:379 (2,3) – Improve the blanket00:24:799 (1,2,3) – Move a bit further away from each other? It’s just my opinion00:29:221 (4,5) – Blanket or make this slider similar to this slider: 00:29:221 (4) – 00:38:062 (5,2) – Improve this stack. Move this circle: 00:39:326 (2) – to this spot: X:357 Y:25700:45:642 (1,2,3) – Improve blanket00:46:589 (2,4) – Stack?01:10:273 (4,2,3) – Stack the two hitcircles on the slider’s head01:17:852 (3,4) – Rather stack on top of each other to prevent confusion01:50:063 (3,4,5,6,7) – Again too compact02:01:116 (4,1) – Stack properly

Hard:
Combo colours and lower the AR to a 700:13:431 (3,6) – Stack?00:28:273 (2,2) – It’ll look neater if you stack this00:31:747 (1) – Move the slider to this X spot: 29100:34:273 (5,6) – Blanket by curving the slider more00:52:589 (5,1) – Stack the circle on the slider’s head01:27:325 (3) – Move this slider a bit downward; it’s too close to the previous slider01:37:116 (4) – Don’t curve this slider so much; make it look like the other sliders

Overall, good mapset. There is just some blankets that need fixing.
Good Luck! :D
Topic Starter
TaikuGx

-Nya- wrote:

Hello! From Nya's Standard Modding Queue
Well, here's my mod:

Easy:
To fix the object’s end that is not snapped, just move that slider away a bit and then move it back again where it has to be. It worked when I did it.Change the combo colours to support the background? Mhm, 3 modders mentioned this so far. I guess I need to do this :)Maybe change the HP to a 2, so that it’s the same as the overall difficulty Yeah gonna do it00:00:168 (1,2) – Blanket this better (Use the approach circle of this slider: 00:01:431 (2) – done00:04:589 (5,1) – Blanket? Or improve this blanket: 00:05:221 (1,2) – done00:10:273 (1,2) – These sliders can look better. Something like this: done
Make sure that this slider: 00:11:536 (2) –looks the same then 00:17:852 (1,2) –Try to improve this blanket as well done00:34:272 (3,4) -^ done00:39:326 (3) –Place this circle here: X:140 Y:178 done00:39:958 (4) –Place this one here: X:141 Y:344done00:38:062 (1,2,3,4,1,2,3,4) –Just make sure these hitcircles are placed in-line with each other and perfectly on top of each other done00:41:221 (2) –Stack this better. Move this hitcircle to this spot: X:301 Y:17801:10:905 (4,5) –This blanket can be improved a tiny bit done01:15:958 (2) –Place this slider here: X:296 Y:196? Then it’s in the middle of the previous slider done02:03:325 (4) –Just move this hitcircle a bit to this spot: X:304 Y:128 nah, it's supposed to be in the middle the pattern. I changed the direction of the previous slider a bit though

Normal:
Change the combo colours?Change the OD and AR to a 3? nope00:02:695 (3,4) – Improve the blanket done00:03:957 (4,5) - ^ done00:12:168 (4) – Move this slider’s tail to this spot: X:164 Y:28 Doesn't fit with the DS. I changed otherwise00:25:431 (1,2) – This blanket can also be improved (Remember to use the approach circle) done00:38:063 (1) – Rather place it here: X:352 Y:225 done00:49:115 (3,4) – Blanket can be improved a tiny bit done01:22:273 (3,1) - ^ done01:33:010 (4,1) - ^ done01:36:484 (2) – Curve less so it looks like this one: 01:37:431 (4) – doneMaybe add a slider from here: 01:45:641 – to here: 01:45:957 – done . added a spinner afterwards and removed the 4 circles

Advanced:
Combo coloursChange the OD to a 4 or 5 since it’s an advanced diff I'll consider it00:02:063 (3,4) – Improve blanket done00:08:379 (3) – Just move this slider upward a tiny bit till the Y is here: 332 Dunno why I should do this. Doesn't look good anymore then00:12:799 (5,6,7,8,1) – Maybe move these notes a bit further away from each other. It looks too much packed together nope, that's the map style that I've used throughout the whole diff00:18:958 (4,5) – Rather stack them on top of each other? nope, I don't stack 1/2 in this diff anywhere00:20:379 (2,3) – Improve the blanket done00:24:799 (1,2,3) – Move a bit further away from each other? It’s just my opinion nope00:29:221 (4,5) – Blanket or make this slider similar to this slider: 00:29:221 (4) – done00:38:062 (5,2) – Improve this stack. Move this circle: 00:39:326 (2) – to this spot: X:357 Y:257 done00:45:642 (1,2,3) – Improve blanket done00:46:589 (2,4) – Stack? nope01:10:273 (4,2,3) – Stack the two hitcircles on the slider’s head doesn't seem nessecary for me. There is a lot of time between them01:17:852 (3,4) – Rather stack on top of each other to prevent confusion dunno why this would confuse players. The spacing is constant01:50:063 (3,4,5,6,7) – Again too compact see above02:01:116 (4,1) – Stack properly done

Hard:
Combo colours and lower the AR to a 7 nope, I like 8 more00:13:431 (3,6) – Stack? nah, gonna keep it00:28:273 (2,2) – It’ll look neater if you stack this done00:31:747 (1) – Move the slider to this X spot: 291 done00:34:273 (5,6) – Blanket by curving the slider more going to keep it since I'd remove the blanket of 00:33:642 (3,5) - otherwise00:52:589 (5,1) – Stack the circle on the slider’s head done01:27:325 (3) – Move this slider a bit downward; it’s too close to the previous slider it's supposed to be in between the previous sliders. Won'd change it01:37:116 (4) – Don’t curve this slider so much; make it look like the other sliders done

Overall, good mapset. There is just some blankets that need fixing.
Good Luck! :D
Thanks a lot for this mod. I changed a lot you've suggested :)
Jonarwhal
Hey m4m

Easy-
SPOILER
  1. 01:08:378 (1,2) - these should look the same
  2. 01:10:905 (4,5) - blanket?
  3. 01:13:431 (1) - this should look equal on both sides
    or at least closer to equal https://imgur-archive.ppy.sh/eescgwc.jpg?1
  4. 01:15:958 (2) - if you took that last one, also put this at about x-324 y-228
  5. 01:18:483 (1) - put the tail of this at about x-40 to match head
  6. 01:27:326 (2) - this should be directly under (1) at about x-134 y-236
Normal-
SPOILER
  1. 00:06:484 (1,2) - blanket? if you do, also move (3) and make (4) look like (1)
  2. 00:17:852 (1,2) - if this is a blanket then fix it
  3. 00:22:589 (4,1) - ^
  4. 00:24:800 (4,1) - ^
  5. 00:25:431 (1,2) - ^
    I'll stop with that now
  6. 00:33:325 (2,3,4) - make (3) blanket (2)'s tail and stack (4) with 00:32:379 (3) - this head
  7. 00:46:905 (2) - flip horizontally and reverse selection
Advanced-
SPOILER
well can't find anything :o except for blankets which I said I wouldn't talk about
Hard-
SPOILER
  1. 00:15:010 (6) - stack to 00:13:431 (3) - this
  2. 00:46:273 (3,4,5) - I dislike the triple clap, try removing (4)'s clap
  3. 00:47:537 (3,4,5) - ^
  4. 01:41:221 (1) - this and 01:42:642 (4) - this should stack
Insane-
SPOILER
  1. 00:10:273 (1) - combo that starts here is long, I would split it
    if you do that add nc 00:26:694 (4) - here 00:31:746 (1) - and here
  2. 00:18:168 (2,3,1,2) - move these all a bit right
  3. 00:21:325 (3,4) - spacing is kinda wierd
  4. 01:16:589 (3) - don't these sliders look like this? https://imgur-archive.ppy.sh/u6QpsE7.jpg?1

Good Luck!! :D
fm4a93au04
Hello , from my queue ~

fm4a93au04's standard modding queue

As my rule , E / N / H modding =..= .

Modding
[General]

Recut it . Maybe fade out from 02:07:746 to 02:11:536 … or sometting .

Anyway 02:07:746 ~ 02:32:190 is unnecessary .

[Easy]

00:00:168 (1,2) – End W ( whistle ) ?

00:02:695 (3) -00:03:168 W .

00:03:958 (4) – F ( finish ) .

00:12:800 (3,4,5,6) – Make a gradrualy increasing sound ?



Make it increase 5% vol. every green line maybe … Try your own style ~

00:55:747 (3,4) – Try this :



[Normal]

Uh … I will recomand some sound at end . So I don’t focus on sound bellow .

In fact … I’m not very like S …… some other sound can performance better in this map .

00:30:484 (1,2) -



Referance . Let 1 and 2 apart a little .


00:37:431 (2) –



^ .

01:21:010 (1,2,3) - ^ .



01:27:326 (2,3) – Not pretty imo .

01:29:852 (4,1) – Fix spacing ( x0.53 ) . Maybe :






Reference .

01:57:326 (1,2,3) – Fix blanket .

01:43:746 (1,2) – Reference .



02:00:168 (3,4,1) - ^ .



[Advece]

00:45:642 (1,2,3,4) – Blanket ?

00:48:168 (1,3) – Reference .



00:56:378 (3,4,1) - ^ .



Try to make team looks like symmetry .

01:18:799 – Add note ?

Uh … Why not fuse Advence and N to a new N ? Since they are very similar …

E / N / H / I is just enough , no need to create a Advence …

[Hard]

00:00:483 – Add a note ?

00:08:695 (7) – Move to ( x,y ) – ( 420 , 105 ) .

00:52:589 (5,1) – Try to avoid this overlap . Not pretty imo . You can move it to 00:52:589 (5) . ‘s end .

[Recomand Sound]

http://puu.sh/bqhRi/4d3a2ae041.rar

I don’t like S-C , so I do a sound map ( sound testing ) for you =..= .

As a reference , hope you like it ~

If you don’t know how to import sound to your map , then PM me .

I think those sound performance better then S-C so …… I make a sound map by myself ……

I done a little of this song , since I think it’s enough .

If you like it , try to compose in your style .

Good luck to your map ~
Topic Starter
TaikuGx

jonawaga wrote:

Hey m4m

Easy-
SPOILER
  1. 01:08:378 (1,2) - these should look the same done
  2. 01:10:905 (4,5) - blanket? it's already a blanket
  3. 01:13:431 (1) - this should look equal on both sides done
    or at least closer to equal https://imgur-archive.ppy.sh/eescgwc.jpg?1
  4. 01:15:958 (2) - if you took that last one, also put this at about x-324 y-228 changed the coordinates according to my slider
  5. 01:18:483 (1) - put the tail of this at about x-40 to match head no need to change that. this lightning wasn't supposed to by symmetrical
  6. 01:27:326 (2) - this should be directly under (1) at about x-134 y-236 It's actually x:144 but thanks for the tip, i fixed it
Normal-
SPOILER
  1. 00:06:484 (1,2) - blanket? if you do, also move (3) and make (4) look like (1) done
  2. 00:17:852 (1,2) - if this is a blanket then fix it done
  3. 00:22:589 (4,1) - ^ it's already perfect. check the approachcircle
  4. 00:24:800 (4,1) - ^ ^
  5. 00:25:431 (1,2) - ^ ^
    I'll stop with that now I honestly have no idea what you don't like about these blankets O.o
  6. 00:33:325 (2,3,4) - make (3) blanket (2)'s tail and stack (4) with 00:32:379 (3) - this head done
  7. 00:46:905 (2) - flip horizontally and reverse selection
Advanced-
SPOILER
well can't find anything :o except for blankets which I said I wouldn't talk about
Hard-
SPOILER
  1. 00:15:010 (6) - stack to 00:13:431 (3) - this Very delayed overlap. It also would destroy the pattern 00:14:063 (1,2,3,4,5,6) -
  2. 00:46:273 (3,4,5) - I dislike the triple clap, try removing (4)'s clap I like it. Not gonna change it
  3. 00:47:537 (3,4,5) - ^ ^
  4. 01:41:221 (1) - this and 01:42:642 (4) - this should stack Didn't stack but changed the pattern
Insane-
SPOILER
  1. 00:10:273 (1) - combo that starts here is long, I would split it I'll consider it
    if you do that add nc 00:26:694 (4) - here 00:31:746 (1) - and here done
  2. 00:18:168 (2,3,1,2) - move these all a bit right done
  3. 00:21:325 (3,4) - spacing is kinda wierd dunno why. DS is constant
  4. 01:16:589 (3) - don't these sliders look like this? https://imgur-archive.ppy.sh/u6QpsE7.jpg?1 done

Good Luck!! :D
Thanks for the mod.
Topic Starter
TaikuGx

fm4a93au04 wrote:

Hello , from my queue ~

fm4a93au04's standard modding queue

As my rule , E / N / H modding =..= .

Modding
[General]

Recut it . Maybe fade out from 02:07:746 to 02:11:536 … or sometting .

Anyway 02:07:746 ~ 02:32:190 is unnecessary . I actually enjoy listening to the song while in the result screen. And I've met the ranking criteria by mapping 80% of the song

[Easy]

00:00:168 (1,2) – End W ( whistle ) ? nope, I didn't want to use hitsounds in the very first part in all diffs

00:02:695 (3) -00:03:168 W . ^

00:03:958 (4) – F ( finish ) . ^

00:12:800 (3,4,5,6) – Make a gradrualy increasing sound ? I'll consider it



Make it increase 5% vol. every green line maybe … Try your own style ~

00:55:747 (3,4) – Try this : yeah sounds better, done



[Normal]

Uh … I will recomand some sound at end . So I don’t focus on sound bellow .

In fact … I’m not very like S …… some other sound can performance better in this map .

00:30:484 (1,2) -



Referance . Let 1 and 2 apart a little . done


00:37:431 (2) –



^ . done

01:21:010 (1,2,3) - ^ .



01:27:326 (2,3) – Not pretty imo . done

01:29:852 (4,1) – Fix spacing ( x0.53 ) . Maybe : done, changed it differently though






Reference .

01:57:326 (1,2,3) – Fix blanket . done

01:43:746 (1,2) – Reference . done



02:00:168 (3,4,1) - ^ . done



[Advece] It's Advance lol :D

00:45:642 (1,2,3,4) – Blanket ? It's already a perfect blanket. Check the approchcircle. I stacked 2 and 4 though

00:48:168 (1,3) – Reference . done



00:56:378 (3,4,1) - ^ . done



Try to make team looks like symmetry . done

01:18:799 – Add note ? nope there is no note in the song

Uh … Why not fuse Advence and N to a new N ? Since they are very similar …

E / N / H / I is just enough , no need to create a Advence … I changed the difficulty settings for this diff. Plays more different from Normal. I don't want to delete this diff

[Hard]

00:00:483 – Add a note ? nope

00:08:695 (7) – Move to ( x,y ) – ( 420 , 105 ) . done

00:52:589 (5,1) – Try to avoid this overlap . Not pretty imo . You can move it to 00:52:589 (5) . ‘s end . done

[Recomand Sound]

http://puu.sh/bqhRi/4d3a2ae041.rar

I don’t like S-C , so I do a sound map ( sound testing ) for you =..= .

As a reference , hope you like it ~

If you don’t know how to import sound to your map , then PM me .

I think those sound performance better then S-C so …… I make a sound map by myself ……

I done a little of this song , since I think it’s enough .

If you like it , try to compose in your style .
I tried your custom sounds but I prefer the default ones tbh. But thanks a lot for the suggestion, I really appretiate it! But it's especially the clap that doesn't seem to fit very well IMO.

Good luck to your map ~
Thanks for the mod :)
jyu
Hi, from queue :) it's kinda late, i'm sorry :')

[General]

  1. 1. I suggest you not to use black as your combo colour, because the bg is kinda dark and it's really hard to read black combo since they kinda blend in, and it's also really harder to read with custom skin. also from Ranking Criteria
  2. 2. Add 'Junichi Masuda' to Tags, because he's the original composer. or you can ask a BAT about it.
  3. 3. Uncheck Letterbox during Breaks and Widescreen Support in Song Setup, since you have no storyboard
  4. 4. idk just saying, it's the first time i saw an Advanced diff in E/N/H/I spread. idk if a BAT will point this out, but you might want to see this t/178700&start=0
[Easy]

  1. 00:20:379 (3) - clap at slider's reverse arrow?
  2. 00:21:957 - 00:22:589 -
  3. 00:58:431 - i suggest adding spinner from 00:58:431 - and ends at 01:00:799 - since there's still a long note at those interval and it feels kinda weird when it ends at 00:58:273 (5) -
  4. 01:10:905 (4) - nc
[Normal]

  1. 00:17:852 (1) - add clap at slider's tail? it fits the song
  2. 00:18:484 (2,3,4) -
  3. 00:20:379 (5) - clap at slider's tail? same reason ^
  4. 00:23:221 (1,2) - add clap at slider's head? same reason ^
  5. 00:24:484 (3) - add clap?
  6. 00:25:115 - ^
  7. 00:58:431 - same like easy, i suggest adding spinner from 00:58:431 - and ends at 01:00:799 - since there's still a long note at those interval
  8. 01:13:431 (1) - adding whistle at slider's head seems nice
  9. 01:23:852 - 01:24:483 - 01:25:116 (4) - 01:25:746 - add clap?
  10. 01:48:800 (2) - add clap at slider's head, since it's actually the start of the kiai
[Advanced]

  1. 00:07:116 (5) - move slider to 172|172 and move the second node point to 204|232 . looks better http://puu.sh/bx3W2/17fd81fc29.jpg
  2. 00:19:431 - add clap?
  3. 00:20:062 - ^
  4. 00:21:325 - ^
  5. 00:21:957 - 00:22:589 - ^
  6. 00:23:220 - 00:23:852 - 00:24:483 - ^
  7. 00:25:115 - ^
  8. 00:24:800 (1,3) - switch nc
  9. 00:58:431 - same like other diffs, i suggest adding spinner from 00:58:431 - and ends at 01:00:799 - since there's still a long note at those interval
  10. 01:25:746 - add clap?
  11. 01:28:905 (4) - 01:29:852 (1) - ^
  12. 01:44:695 (3) - how about making this a reversed slider? and then change the pattern afterwards. if you follow, then remove finish at 01:45:010 - http://puu.sh/bx3Ys/54e5657436.jpg
  13. 01:46:273 (1) - add finish? you added one in normal
[Hard]

  1. 00:00:642 (2,3) - the anti jump is kinda awkward. if you stack (3) with (2)'s tail, it will kinda accent the ds changes and seems better idk
  2. 00:18:168 (2,4,6) - add clap at slider's head?
  3. 00:58:431 - same like other diffs, i suggest adding spinner from 00:58:431 - and ends at 01:00:799 - since there's still a long note at those interval
  4. 01:38:695 (1,2,3,4) - to make better formation, place (3) at 440|348 and (4) at 312|236? http://puu.sh/bx44S/b9f239a485.jpg
  5. 01:48:483 (1) - add finish? you added one in normal
[Insane]

  1. 00:18:168 - 00:18:799 - 00:19:431 - 00:20:062 - 00:20:694 - 00:21:325 (3) - 00:21:957 - 00:22:589 (5) - add clap at those points?
  2. 00:23:220 - 00:23:852 - 00:24:483 - 00:25:115 - ^
  3. 00:58:431 - same like other diffs, i suggest adding spinner from 00:58:431 - and ends at 01:00:799 - since there's still a long note at those interval
  4. 01:25:431 (1) - clap at slider's tail?
  5. 01:26:378 - 01:27:010 - 01:27:641 - 01:28:273 - add clap at those points?
i think that's all. the map's quite nice :) sorry if i can't help much :'(
goodluck~
aigoh
Hi Taiku! From my modding queue from 142,344,345 years ago! I’ll only mod easy and insane!
Overall, nice, clean map! Hopefully it gets ranked :D

Modddddinggg
[General]
1) Don’t use black as combo color. Many players use 100% background dim, so they won’t be able to see the black approach circles. I suggest using light gray or purple instead.
2) Metadata looks good for all difficulties. Image size and quality looks good.
3) The difficulty named “advanced” gives the impression that it should be harder than hard or insane. Change the difficulty name to “Normal +”

[Easy]
[*Timing]
No issue

[*composing]
01:40:114 (4) – object end’s not snapped
01:18:483 (1) – nice slider ;) Pika pika!

[*hitsounds]
00:20:379 (3) – add clap on the reverse arrow.
00:21:641 (4,5) –clap on slider tails.
01:38:695 (3) – 01:41:221 (1) - drum clap on reverse arrow, and drum whistle on tail.
01:40:115 (4) – 01:42:641 (2) - drum clap on head, drum whistle on tail.
01:44:378 (2) -01:45:641 (4) –drum whistle on slider head.
01:45:010 (3) –drum clap on slider head.

[Insane]
[*Timing]
No issue

[*composing]
00:02:062 (3) -00:02:378 (4) –object end is not snapped. Do ctrl+shift+A to check Ai mod. If you can’t get rid of the notice from extending/reducing slider lengths, I suggest making new sliders. It’s just osu being retarded.

[*hitsounds]
00:18:168 (2) - 00:18:799 (1) –00:19:431 (3) - 00:20:062 (4) - 00:20:694 (1) - 00:21:325 (3) - 00:21:957 (3) - 00:22:589 (5) - 00:25:115 (3) - clap on slider head or the note

00:22:904 (1) – 00:23:536 (3) - 00:24:168 (5) - clap on slider tail
00:26:694 (1) – 00:31:746 (1) - drum clap on slider head and tail, 00:27:641 (3) – 00:32:694 (3) - 00:36:799 (1) - drum clap

00:27:957 (1) – 00:28:589 (3) - 00:29:220 (5) - 00:33:010 (1) - 00:33:641 (3) - 00:34:273 (5) - drum clap on slider head

00:29:852 (1) –00:37:431 (4) - 00:38:062 (1) - 00:38:694 (1) - 00:39:325 (1) - 00:39:957 (1) - 00:40:589 (1) - 00:41:220 (3) -00:41:852 (1) - 00:42:483 (9) - 00:44:062 (4) - 00:44:694 (2) - 00:45:641 (1) - 00:46:273 (3) - 00:46:904 (1) - 00:47:536 (7) - 00:48:168 (1) - 00:48:799 (3) -00:49:431 (5) - drum clap on slider head or the note

00:43:273 (2) –Drum clap on reverse arrow
00:45:010 (4) –drum clap on slider tail
00:50:062 (8) –drum clap on slider head
00:56:062 (2) – this is missing hitsound. Add whistle.
01:25:431 (1) –clap on slider tail
01:26:062 (2) – 01:26:694 (3) - 01:27:325 (4) - 01:27:957 (5) - add clap on second reverse arrow
01:28:904 (2) –01:29:536 (5) - add clap

01:31:273 (2) –01:36:325 (2) - drum clap on reverse arrow
01:32:062 (4) –01:32:694 (2) - 01:33:325 (4) - 01:33:957 (2) - 01:34:589 (4) - 01:35:220 (4) - 01:35:852 (8) - 01:37:115 (4) - 01:37:746 (6) - 01:40:904 (5) - 01:45:010 (1) - 01:45:641 (9) - drum clap on slider head or the note

01:38:062 (8) – 01:44:062 (2) - drum clap on slider tail
01:44:062 (2) –drum clap on slider head, drum whistle on slider tail
01:48:483 (1) –I think drum clap sound is closer to the background music
01:48:799 (5) – finish, instead of clap

Try reading this modding guide. I found this really helpful: t/133062
Krfawy
Hello! Well... I didn't expect to be so late, but I forgot I accepted to mod this map and it went as it went... Yeah that is my record - being 3 months late. I'm heartily sorry. ;______;

General
  1. I advice using different colours since now they are a bit too intense comparing to the background IMO. I advice to use those below. [u]Even if you won't use any of them, you must change the black colour because there were some quarrels between mappers and QATs I believe because the most black colour and the most white are not rankable I believe.[u]
    Colo(u)r codes
    Combo1 : 251,230,79
    Combo2 : 48,169,79
    Combo3 : 186,45,24
    Combo4 : 53,53,53
  2. Disable Widescreen Support since there's no SB in the mapset.
  3. Generally I can say some kind of sliders in your mapset can be 'improved' by making them more nowadays. For example in Advanced sliders like 01:26:062 (1,2) - those two or in Hard 01:20:379 (2) - or in Normal 01:26:063 (1) - look not so interesting and many BATs and QATs would want to change them becuse the mapset is not as polished as it would be. I like this kind of 'imperfect' but now mapsets have to be as polished as it's possible even if it means the mapsets have to be less playable and look good.
Easy
  1. 00:15:326 (1) - I highly recommend to use a break instead a spinner here. The easiest difficulty must have longer breaks between spinner and another notes. Many mapsets got unranked just because of too short spinners in Easies and Normals! Well, I don't really think it's the best thing to use a spinner here, so it'd be better to make some empty space or a break.
  2. 01:46:273 (1) - The same issue as above.
Normal
  1. 01:16:747 (1) - I am wondering if it's OK to shorten this slider to 01:17:852 - I mean it must be shortened, but I think this moment is enough, at least IMO.
  2. 01:46:115 (1) - Well, I advice to make a break here because a shortened spinner wouldn't match the music I think...
Hard
  1. 00:34:273 (5,6) - Improve the blanket since you can make awesome ones!
  2. 00:45:642 (1) - When I play this moment I have a want to click it in the opposite direction. Can you CTRL + G this slider, please? I think it will be better to play and look since this would make a better transition between notes and could keep that pattern from the previous note to another one.
  3. 02:03:958 (1) - Maybe remove the finish because now it's too loud and I think that one at the very end of the map is better when it's the only finish.
Well, I don't know why but I don't really want to advice something more. Probably because:
  1. This mapset do not really have more unrankable stuff so it must be changed
  2. I kinda like it
  3. And why should I advice to change something when I can't really notice anything more?
So good luck with the mapset and I wish you keep going! :3 And again sorry for such a huge delay! Q____Q
Kotori-Chan
Why isn´t this ranked >.<
It´s so fun to play this map,awesome map+awesome song ! <3
Actiongirl
Seriously i love this beatmap! <3
Thank you~ :)
Aloisnoob39
My favorite GlitchxCity remix ! <3 THX U
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