Just did a test-play and gave a quick opinion on all diffs.
Well, you've improved a lot. Keep gong in that direction!
~~~~~~~~~~~~~~~~~~~~~~
Best of luck!
IRC log
21:41 TaikuGx: hey I´ve created a whole new mapset. would you mind having a look at it?
21:41 *TaikuGx is listening to [http://osu.ppy.sh/b/477214 GlitchxCity - Pokemon Emerald Battle Frontier Brain Remix]
21:42 -Bakari-: Give me some time to download it :3/
21:52 -Bakari-: just testplayed Insane and Hard, they both look pretty nice
21:52 TaikuGx: thanks :)
21:53 TaikuGx: do you have the time to mod parts that you would improve?
21:53 TaikuGx: i really wanna try to get this map ranked
21:54 *-Bakari- is editing [http://osu.ppy.sh/b/477215 GlitchxCity - Pokemon Emerald Battle Frontier Brain Remix [Normal]]
21:54 -Bakari-: The most important thing is that your Normal is too hard to be the easiest diff
21:55 -Bakari-: it should have a star rating below 2,00
21:55 -Bakari-: try to use less 1/2
21:55 -Bakari-: after all, this is the easiest diff
21:55 TaikuGx: but that isnt necessary is it?
21:55 -Bakari-: and 190 BPM
21:56 -Bakari-: well, alternatively, you can make an Easy
21:56 -Bakari-: which also would be nice
21:56 TaikuGx: ive seen many maps with 2+ star ratings on the lowest difficulty
21:56 -Bakari-: And they're either going for approval or a pretty old ones
21:56 -Bakari-: the star-rating system has changed recently
21:56 TaikuGx: mhm okay
21:56 TaikuGx: true
21:57 TaikuGx: i might change the difficulty to normal+ and add easy
21:58 -Bakari-: nah, you can keep the Normal as it is, if you add an easy
21:58 TaikuGx: okay
21:59 *-Bakari- is editing [http://osu.ppy.sh/b/477213 GlitchxCity - Pokemon Emerald Battle Frontier Brain Remix [Hard]]
21:59 -Bakari-: 00:03:923 (4) - it's hard to tell how many repeats each slider has
22:00 -Bakari-: I think that you can break such sliders into a few 1/4 sliders with 1-2 repeats to make them more understandable
22:00 TaikuGx: okay ill change it to 4 separate reverse sliders
22:02 -Bakari-: 00:37:081 (2,3,4) - maybe we should replace his one with a slider
22:02 -Bakari-: it seems a bit random, tbh
22:03 -Bakari-: some overlaps like 01:19:396 (5,6) - look rather untidy and it'd be great to avoid them
22:04 -Bakari-: 01:51:291 (3,5) - / 01:53:502 (5) - / 01:56:344 (5,3,6) - same thing about the number of repeats
22:05 -Bakari-: there is NO way to understand them unless you have a great reading skills
22:05 -Bakari-: and when you have such skill, you wouldn't play a Hard diff :P
22:06 -Bakari-: oh, and back to Normal
22:06 *-Bakari- is editing [http://osu.ppy.sh/b/477215 GlitchxCity - Pokemon Emerald Battle Frontier Brain Remix [Normal]]
22:06 -Bakari-: 00:12:765 (5,1) - no. this is unrankable to have two objects at the same tick
22:07 TaikuGx: oops
22:07 -Bakari-: 00:12:133 (4,5) - the same about the number of repeats + jumps are not a good idea for a Normal diff :(
22:07 TaikuGx: didnt realize that
22:07 -Bakari-: 00:24:765 (1,2,3) - I have doubts about the lower spacing, but it seems readable and pretty easy to understand, so it should be fine
22:07 TaikuGx: well the jumps are super slow
22:08 -Bakari-: the point is that they're still jumps
22:09 -Bakari-: 01:52:238 (1,3) - these two are stacked in a really confusing way
22:10 -Bakari-: 02:06:449 (1) - feels unexpected, too sudden and maybe even cruel for a normal diff
22:11 TaikuGx: ive put that last circle in every difficulty
22:11 TaikuGx: really wanna kaap it
22:11 TaikuGx: keep*
22:11 -Bakari-: might be a rage-generator, but well, if you want to, who am I to stop you? :)
22:11 TaikuGx: maybe i can shorten the spinner so the player has more time to react
22:12 TaikuGx: haha
22:12 -Bakari-: okay, now to the insane
22:12 -Bakari-: 01:29:818 (1,2,3,4,5,6,7,8,9,10,11,12,13) - just a reminder that osu! unstacks circles to make them readable
22:13 -Bakari-: so, the DS is broken in-game
22:13 TaikuGx: yeah i know
22:14 TaikuGx: i already repositioned them so it fits
22:17 -Bakari-: nice choice of the music, by the way
22:18 TaikuGx: i just love glitchycity´s remixes
22:18 TaikuGx: theyre simply great
22:19 -Bakari-: ah, I am kinda retarded
22:19 -Bakari-: just noticed
22:19 -Bakari-: that you've used only 50% of the mp3
22:19 TaikuGx: huh?
22:19 -Bakari-: mind cutting the unused 49% percent?
22:19 TaikuGx: nope
22:19 TaikuGx: im gonna do that
22:20 -Bakari-: well, that's a huge improvement from what I've seen before, I should say <3
22:21 TaikuGx: thanks :) glad to hear that
22:21 TaikuGx: anything about the insane diff you dont like?
22:21 TaikuGx: cuz this is the most important one for me
22:22 -Bakari-: uh, yeah
22:23 -Bakari-: 01:52:238 (7,8) - try to unstack them from the previous sliders, so they get more readable
22:24 TaikuGx: mhm i did this on purpose. gonna change it tho
22:24 -Bakari-: 01:53:818 (6) - use playback rate 25%, i should be finished on the red tick, i think
22:25 -Bakari-: 00:36:765 (3) - and the sliders are here @.@/
22:26 -Bakari-: 00:43:239 (1) - might appear too fast after the spinner, even for an Insane diff @.@
22:27 TaikuGx: 01:53:818 (6) - mhm i dont wanna connect these with 01:54:055 (1,2) - those
22:27 TaikuGx: and i have to do that if the green ones end on the red tick
22:27 -Bakari-: well, it fits with the music, so that would make sense
22:27 -Bakari-: but it's up to you, I am just ~suggesting~, after all :P
22:28 -Bakari-: 00:21:607 (4) - the sliders with an insanely huge number of repeats are back ;_;
22:28 TaikuGx: i think im going to replace 01:53:818 (6) - with a circle
22:29 -Bakari-: and a circle at 01:53:975 - then
22:29 TaikuGx: yeah didnt wanna make too many streams at the beginning
22:30 -Bakari-: https://osu.ppy.sh/forum/t/55282 - 01:58:870 (5,6) -
22:30 -Bakari-: just reminding you :P
22:37 TaikuGx: well thanks for your help :)
22:38 -Bakari-: anytime :)
22:38 TaikuGx: wanna post something here https://osu.ppy.sh/forum/t/233699 so i can give you kudosu?
Well, you've improved a lot. Keep gong in that direction!
~~~~~~~~~~~~~~~~~~~~~~
Best of luck!