bluedoom57 wrote:
I was going to post this on my earlier topic "advice on how to quit", but it was locked for some reason or another. So I'll just make a new thread for it. This was responding to someone who asked why I didn't like it, and I have a few reasons.
For one thing, the beatmaps are pretty often not even NEARLY on track with the song being played. They tend to have a lot of solo beats or sliders (good lord I hate sliders) that are in absolute no relation to the song whatsoever, and only serve to throw everything off. I've tried adjusting that universal offset thing, and it either has no effect, or it makes things far worse.
Sliders are easily my least favorite part about the game. Even if they do match up to the song, there are plenty of times that they simply don't work. I'll keep my cursor in the little circle, and I'll keep the button held down as usual, but the game just decides "Eh, we want to give you a mistake anyway." Even when this doesn't happen, moving from one slider to another more often than not results in a mistake, because that also doesn't seem to work at all. I've tried alternating keys, using the same key and pressing quicker, I've tried timing it differently, I've tried both of my keyboards, and it randomly decides whether or not it will work.
The difficulty stars are pretty much useless in my opinion, because it's always on a song by song basis anyway. One song with three stars miight be infinitely easier than another song with one star. I've been told that this is due to there being so many community made maps, but if that's the case, I'd rather the difficulty not even be there.
Another thing that I don't like personally, is the way that your health decreases even when you haven't made any mistakes. I miss a few notes here or there, my health goes down, fine. But even when I make up for it by hittiing more notes, my health barely comes back at all. And it continues to go down on it's own, so if there's a small amount of time where there aren't any notes, I fail. I fail because there were no notes for me to even hit? That seems pretty shitty to me. This particular problem I have isn't as prevalent as the others, due to the fact that *usually* the game stops the health from going down when there aren't notes for a bit. But failing because of it happens enough for it to still bother me. I've been told just to "turn on the no fail mode", but that seems pointless. If there's no risk whatsoever, there's no game. If there's no game, there's no point in playing. If there's no point in playing, I might as well just listen to the music on YouTube or something. To me, it's a pointless option, and I'd rather just have some kind of way to make the health not decrease over time.
My biggest problem I have with the game, which is entirely a personal problem, is that I can't quit, even though I very much want to. It's addicted me in a very poor way, and I can't get away from it. All I do whenever I play it, is complain about everything in it. Every little detail just makes me want to smash my computer, but I can't quit.
There'll be people commenting on this probably, telling me how I'm wrong about each of these things. There'll be those who call me an idiot, that's fine. There are those who will tell me to work to get better, but I'm not interested in getting better. I'm only posting this because I was asked to in a previous post, as I said previously. These are the reasons I dislike the game, here you go.
In order:
You're playing easies and normals. There simply isn't enough note density at those difficulties to properly fit the song, and not a whole lot of effort goes into such easy maps anyway, so the quality is only ever gonna be so-so. It gets much better once you get to hards and up because there's a lot more creative freedom for the mapper and more attention from modders and BATs. As for the timing, I guarantee you that if you're playing remotely recent maps the timing is more than adequate, especially for the low ODs you're playing at.
Sliders are something that confuse lots of new players, so let me state very clearly for you as someone who plays at a (relatively) high level that they work perfectly. This is a "play more" issue.
Difficulty stars are an excellent approximation of a map's difficulty, but you have to remember that they're only based on object density and spacing, meaning they ignore pattern complexity and stylistic differences. A map that caters to your strengths will be easier than one that doesn't, plain and simple, and because of this the star rating should always be taken with a grain of salt. It is fairly accurate, however, and infinitely better than the previous iteration in which everything hard and up was five stars.
Drain sections are just something you have to get used to. The submission process prevents unplayable maps from being ranked, so drain is essentially an accuracy wall that scales inversely with note density. It sucks sometimes, but it is what it is.
In the end there's no real reason to quit. The best thing about osu! is that if you don't care about rank decay you can play as much or as little as you want.