Kiiwaaa ヾ( ´・∀・`)ノ
As per your request in-game, I hope I'm not too late for this x3
Let's go!
If there's something you didn't understand or if the images and links are messed up, feel free to state so and I'll try my best to explain it better!
I guess that's all I can do for now, hope it helped!
And I'm pretty sorry if I can't help much, Mao practically fix everything there x'D
Anyway, great map as always Kiiwa! (ノ◕ヮ◕)ノ ~~☆
As per your request in-game, I hope I'm not too late for this x3
Let's go!
[General]
- As Mao mentioned above, add those tags since it's practically everything you should put there lol
- Remember to put the preview point! You can try putting it at 00:56:827 - where the kiai start :3
- Check AImod as a few of stuffs are missing!
[Insane]
- 00:11:827 (3) - hmm This last beat is a bit awkward to play imo. Since this is the last slider of this section and it goes to break right away, it would be nice to end it with a click, like what you did in 00:20:327 (4) - :3 So yeah, consider arranging the rhythm to be like this You can also try to put a jump with that(which I prefer :b), but since it's still in the beginning and all, it's up to you ovo
- 00:18:827 (1,2,3) - You sure don't want to put a jump between these two? Since all kind of pattern that are like this use a jump(even I think 00:16:827 (1,2,3) - is a bit too big :p), consider using a jump too here :3 How about arranging the pattern like this :p You should know better, but I think that one worked too, with the slider leniency and all ;D
- 00:31:827 (3,4,5,6) - mm the gap here feels a bit too empty imo, considering how the rhythm is mapped on parts like 00:28:493 (6,7,1) - :< So yeah, consider filling this gap with circles to match the rhythms on the other part, you can even try to make an antijump pattern like this one :3 You can also use a combination of sliders here, but anyhow, consider filling this gap here, since it kinda feel awkward to play :'3
- 00:35:827 (4,5) - Just an idea, but I think it would be cool if you reduce the SV here since this slider lands exactly on the vocal and it is somewhat breathy, you can use a slow slider to make a slider hold effect to emphasize that :3 Making it a jump would also bo cool too! Suggestionhttp://puu.sh/a4Yxh/ef8e0780d2.jpg
- 00:45:827 (2,5,1) - I'm expecting a jump here, though it may be just me :b The timing for jump is pretty nice here considering the vocal and you haven't used jump for quite a while in this section. Consider adding one here :>
- 01:24:327 (6) - I don't think the finish fit here imo, it sounded so sudden and itsn't exactly fit for this part :< You can try using the default soft whistle for this, it isn't as powerful as the finish and it will emphasize the vocal better than the finish too imo
- 01:27:327 (2) - mm I don't really like this sharp slider, since this one is following the vocal, having a curvy slider would fit better imo
- Pretty map! It was really Kiiwa-ish with beaitiful slider shapes, funny jumps and all! A few of the flows are pretty tricky, but it is all okay though owob
[Irre's]
- 00:33:827 (3) - hmm this slider is a bit awkward to play imo, it is the only one that uses a pause on a mid-section, unlike the other ones where you put the pause on the end of the vocal section (like 00:32:493 - for example). If you want to make a pause here, it would play better if you ended it with a click imo owo So yeah, consider adding another circle at 00:34:493 - or you can keep the pause and arrange the rhythm at 00:34:660 (4) -, though I would prefer the former since the shape of 00:34:660 (4) - is really nice to be changed :3
- 01:03:327 (1) - Eh I think this slider is a bit too far from 01:02:827 (1) - to be a Hard imo x_x The flow is also the exact opposite of the natural flow which makes the play a bit uncomfotable :'< So yeah, I think it would be more appropriate to just ctrl g this one imo :'D It would make it more playable and less surprising for players
- 01:11:993 - I think it would be better if you fill this gap here. The vocal may have stopped, but I was expecting more circles here since it will leads to the next kiai, I even expect jumps to be here lol. So yeah, consider adding a circle here to make the play more fun :b You can try stacking it with (1) to make a divided jumpy pattern, the jump may get a bit high, but being a kiai lead in, it should be that way~
- 01:28:160 (6,7) - uhh Irre this spacing is just really big annd the flow to the 01:28:327 (7) - isn't exactly nice ;w; Consider moving them closer!
01:26:827 (1,2,3) - Consider making these two blanket each other? Currently (1) looked like an off blanket e.e If not, you can just make (1) a straight slider~ - whee Irre! The map is fun and all but I think a few parts are a bit unfitting to be a Hard(was this an Insane before?) x_x Though aside from that it was pretty fun to play with the jumpy patterns o3ob Consider renaming this to Irre's Special Hard? xD
[EvilElvis']
- 00:24:827 (1,2) - Consider fixing the curve on the tail of (1) a bit? The blanketting seems a bit off there
- 00:50:493 (3) - Eh did you intentionally put this here? If you didn't consider moving it a bit more left so that (2) can blanket (3) better
- 00:54:827 (1,1) - The distance between these two is a bit too close lol, unlike the other notes. It doesn't really affect gameplay, but you can try moving 00:55:493 (1) - (and the other two above it of course) to someplace higher to make the pattern much neater
- 01:02:327 (4,1) - I don't really like the flow between these two imo :< The way (1) positioned is making it hard to reach with a natural flow, so the cursor gets a bit cranky there ;w; I'd suggest to arrange the pattern around a bit while trying to follow the natural flow, you can try my suggestion here
- Nice map! I can't follow a few of the rhythms in the first time, but It's actually easy to grasp them lol. Sorry for not being able to help much, the map's already nice as is owob
[Normal]
- waa Please choose another name beside Normal, as you CAN'T put jumps on Normal x_x I'll continue to mod this as a Hyper! :3
- 00:09:827 (1,2) - Consider giving them slight spacing just like you did on 00:17:827 (1,2) - since it looked nicer that way, it will also make your pattern consistent.
- 00:30:827 (1,2,3) - hmm did you intentionally make this pattern here different with 00:26:827 (1,2,3) -? Because the spacing pattern is the complete opposite of each other :< If you did, consider fixing them to keep the consistency on your set
- 01:01:827 (3,1) - As of 00:09:827 (1,2) -, consider giving these two a slight distance since it goes really nice with the next pattern at 01:02:827 (1,2) - :3
- 01:04:826 (1) - I really expect this to be a jump really. Beside that the beat is really strong here(it's even emphasized by the finish), the jump is also fit with the patterns before it on 01:02:827 (1,2,1,2) -, where the distance is tricky :3 You can try to arrange them apart like this
- Remember to rename the diff to anything other than Normal(this was Hyper right?), since Normal requires you to make stuffs sticks to the rules(i.e jumps, spacings, etc) and this map has quite a lot of them orz
[Easy]
- 00:16:827 (1,2) - I really suggest not to use stacking on Easy diffs, it can lead to beginners clicking (2) too early e.e Use normal spacings for this one, it doesn't take much arrangement on the pattern too :3
- 00:36:827 (1) - This repeat feels really off and is a bit weird to play tbh :< You mostly follow the vocal since the beginning, so this may throw beginners off - 1/3 isn't exactly easy for beginners ;w; I'd say arrange this rhythm to a 1/1 and this will work well. You can try my suggestion here If you like, I've also arranged all the corresponding notes so that they will snap with the right DS :3
120,232,36827,38,0,P|60:233|24:168,1,130,0|0,0:0|0:0,0:0:0:0:
76,44,37827,2,0,P|116:100|100:156,1,130,8|0,0:0|0:0,0:0:0:0:
164,284,38827,1,0,0:0:0:0:
28,240,39327,1,0,0:0:0:0:
48,380,39827,6,0,P|98:383|140:371,1,86.6666666666667,8|0,0:0|0:0,0:0:0:0:
180,372,40327,38,0,P|215:355|247:299,1,86.6666666666667
260,272,40827,6,0,L|257:121,1,130,4|0,0:0|0:0,0:0:0:0: - 01:18:327 (2) - This too, is also a stacked and I'm sure this will make beginners stumble :'< Please use normal spacing for this slider orz
- 01:23:327 (1,2) - As above, this too, is not really good to be on Easy :'< Circles at slider's ends are hard to recognize and is a easy miss. Please also snap this one normally as the DS ;w;
- A pretty tricky easy, I have to say. Just fix a few of the stuffs I mentioned above and it should be good to go ouo
[Beginner]
- 00:16:827 (1,2) - Not really important but consider making (2) curved? The slider is long and it needs to be hold for quite a long time, a straight slider will plays a bit boring >.> You can try it like this, it will also flow to (3) nicely
Nothing's a trouble here, it plays well and the slider shapes are nice to look at, since we'll spend many times looking at them with the slow SV :b
I guess that's all I can do for now, hope it helped!
And I'm pretty sorry if I can't help much, Mao practically fix everything there x'D
Anyway, great map as always Kiiwa! (ノ◕ヮ◕)ノ ~~☆