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Controllable Song Rate

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +1,552
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yoyomster
I support this! (would star if i had one...) It would prevent players from reaching a "skill plateau" because it makes the learning curve smoother.
I would only use this for practicing however, so for me it doesn't need a score multiplier.
It seems difficult to balance such a multiplier correctly anyway.
TheVileOne
Overly complicated to implement and it could never be balanced even if it adjusted the multiplier accordingly. Different speed rates do not proportionately change the difficulty. A slow song can become easier than the double time version if slightly increased in speed. Same thing for faster songs with half time variations.

No support.
Kusanagi
I had almost the same idea and so I'm happy I found this post.
With a mod like this you can play your favourite beatmaps until you reach your very limit and even easier difficulties may become interesting again.
Sure, the song might sound a bit strange if it is played too fast but I guess that wouldn't matter that much in the end.
My idea would be more like a slider where you can adjust the speed.



No clue about the exact speed increase/decrease amount but something like x1,5(double-time mod) x1,6 x1,8 would be my suggestion.
Topic Starter
Bites

Kusanagi wrote:

I had almost the same idea and so I'm happy I found this post.
With a mod like this you can play your favourite beatmaps until you reach your very limit and even easier difficulties may become interesting again.
Sure, the song might sound a bit strange if it is played too fast but I guess that wouldn't matter that much in the end.
My idea would be more like a slider where you can adjust the speed.



No clue about the exact speed increase/decrease amount but something like x1,5(double-time mod) x1,6 x1,8 would be my suggestion.
Can't believe that I never saw this. This looks like it would work a lot better than a text based box. It could even be set to snap to .1 intervals!
South
id support but no votes left :(

ill bump though
TheTrueNorth
support +1 :)

I just think some pros may dislike this as you can slow down extremely difficult maps and practice a lot easier than they could have.
VoidnOwO
:)
Setsunax
I didn't know this had been requested before so i made a post about it:) Go check it out if you want to: p/2356885#p2356885. Before asking, no, i'm not trying to get the attention to me instead of this topic. I'm simply saying i agree and if you want to check out my post, please do. But supporting this topic would be a lot better than mine because it already has many stars:)
posting.php?mode=reply&f=4&t=103530#
Compa
0.1 on Big Black? Cool :')
Support
[CSGA]Ar3sgice
and we need a multiplier on user page

1000pc scenario!
Oinari-sama

[CSGA]Ar3sgice wrote:

and we need a multiplier on user page

1000pc scenario!
oi no spoilers
MwarriorHiei
this would be an amazing mod for practicing songs. you can play a song at half time and gradually increase the speed until you can play it at full speed or faster.
Bara-
Wait, so you can play easies with 4.0x, so all 1/1 notes feel like 1/4. wouldn't that be weird?
I'd say put it between 0.50 and 2.00
All with decimals, 0.5, 0.6 etc til 1.9 and 2.0
I'll dupport when this gets in :D
raww_old

theowest wrote:

I would want that for all the game modes. But only half time and double time are ranked.
+stars
iWhorse
Support. Knew this was suggested somewhere, and if i couldn't find it was going to resuggest.

Going to add that this should be completely unrankable though.

Also going to add that multipliers should go from maybe 0.25x speed to 3x speed (Might seem a bit excessive but would cover pretty much every map and every speed you could ever want as any player).

How AR would scale would certainly have to be worked out though. Same with OD, since DT changes both of these. Most likely would have to experiment around before implementing. This would also be an interesting idea because more ARs could be implemented.

Just my two cents.
Kaeru
I really like this idea. I think this should be rankable but it would have to have some heavy restrictions. Anything below normal speed would automatically force the HT score multiplier and the speed cannot ever be set lower than the current HT speed. Anything between normal speed and DT speed would have no effect on score. Finally, 1.5x speed (DT) and higher (I think 2x is a good maximum speed) will yield the same score benefits of DT. This would at least allow us to practice maps and still set scores on maps while this mod is active, but wouldn't in any way affect the current rankings.
Bara-
I'd say then.
Faster - 0.8x-0.9x
Slower - 0.3x
raww_old
more votes adsdfa
_Steve
Supporting, great Idea!
nrl

benguin wrote:

1) We wait for user-definable AR to be implemented (which I support, but this topic is so controversial that if/when it ever happens is up in the air.) Once user-definable AR is implemented, we can do away with the AR changes in the DT and HT mods and then from there we can work on doing it on a sliding scale without having to worry about AR.

2) The second option is to implement this option keeping in mind that there is going to be some AR change formula that changes on a sliding scale along with the sliding scale of the song rate change in such a way that the formula respects the old HT/DT AR changes.
I don't see why either of these is worth mentioning. The real issue stems from the fact that the current score multipliers or DT and HT are completely arbitrary, so there isn't much point to graduating them. If pp were made to be the primary scoring system I don't think there'd be any problem at all with this.
raww_old
Another great benefit from this feature RANKED is that instead of just having a small range of maps that give insane amount of pp, speeding up other maps will allow players to have a much wider variety of maps that they can gain PP from. This feature makes a lot of sense with the new PP system, since it's based on raw values (jumps and streams etc.)

If made UNRANKED only, people would still have a much wider variety of maps that they can practice on a specific BPM on, instead of having to search and search to find a map that has a good amount of streams for the bpm, etc.

It would certainly make osu! a much more versatile game, and it works for mania also who wouldn't love to see rrtyui, sayonara-bye or Wubwoofwolf beat an Extra with x1.7 speed!.
Nyxa

ztrot wrote:

I've seen so many toggle esc requests here lately not saying this is a bad idea but it really but I think it would be best if it ever was implemented to be unranked if not following the standard speeds. IMO it is one of them for fun adjustments if anything.
This could cause users to practice a map by adjusting it by .01x or something, if that would be possible. It would make the map unranked while not changing it all too much. Don't know if that's a good or bad thing.

Don't know if I support this idea, it reminds me of a hack I read about once. On top of that, if the margins are going to be within halftime and doubletime limits, they sound pretty useless to me. I'd support this if it would go from 0.5x to 2x, but, once again. Just thinking about having something similar to an existing hack as a part of osu's system makes me dislike this, even though the idea isn't a terrible one in and of itself. I just don't think it would do much good if it was unranked.

Maybe add a "HyperMode" or "UltraTime" mod that goes 2.0x instead of 1.5x? For the true Asian players. Although it would become the holy grail of pp if it were ranked. Not sure if that's a good or bad thing either. It sure as hell would bring about complaints.

I don't think peppy would ever implement this, but if he does, I only support something like a "HyperMode" mod that would speed the song up to 2x speed.
Franc[e]sco

Tess wrote:

ztrot wrote:

I've seen so many toggle esc requests here lately not saying this is a bad idea but it really but I think it would be best if it ever was implemented to be unranked if not following the standard speeds. IMO it is one of them for fun adjustments if anything.
This could cause users to practice a map by adjusting it by .01x or something, if that would be possible. It would make the map unranked while not changing it all too much. Don't know if that's a good or bad thing.

Don't know if I support this idea, it reminds me of a hack I read about once. On top of that, if the margins are going to be within halftime and doubletime limits, they sound pretty useless to me. I'd support this if it would go from 0.5x to 2x, but, once again. Just thinking about having something similar to an existing hack as a part of osu's system makes me dislike this, even though the idea isn't a terrible one in and of itself. I just don't think it would do much good if it was unranked.

Maybe add a "HyperMode" or "UltraTime" mod that goes 2.0x instead of 1.5x? For the true Asian players. Although it would become the holy grail of pp if it were ranked. Not sure if that's a good or bad thing either. It sure as hell would bring about complaints.

I don't think peppy would ever implement this, but if he does, I only support something like a "HyperMode" mod that would speed the song up to 2x speed.
It would be a hack if the score didn't increase / reduce according to the speed you set, but in this case it's perfectly fair as it would multiply score according to how fast you played the song.
Ranking it would allow players to slowly build up speed on maps they can't DT and makes practicing DT stuff easier, which is great. It's not cheating - reaching DT speed for a map will still require you to reach the same skill level, but you will be able to easily speed up the map gradually without having to use tools such as a bpm changer, and AR would also scale gradually with the speed.
Arcane

MwarriorHiei wrote:

this would be an amazing mod for practicing songs. you can play a song at half time and gradually increase the speed until you can play it at full speed or faster.
Well said~ never saw it that way but nice ^^
ayygurl
It would be cool if we could change the speed but with selecting bpm nah?
Aaron Hagger
I think the original idea works best, picking a set (equal) value between idk 0.25-4.00x speed. Have 8 stars, I've wanted to ask this for MONTHS!
- Sugoi Sugoi -
Amazing idea.. It's good for practising a song in example 0.25 then 0.30 and so on till you can do it in 1.0x
Take my 4 stars <3
Aaron Hagger
I like it because I always like playing songs quicker (especially if they have streaming!) but 1.5x is always too fast for me. A definable rate between 1-1.5x to gradually get better at higher bpm works perfect for me.
E m i
plz make it happen
ayygurl
PEPPY PLZZ
Valandril
YES PLEASE!!!
i want to be able to steadily increase the speed of a song. (like hexis)
i dont care if its unranked.
taru
I absolutely support this feature request. As someone with prior experience with Stepmania, having more precise options for song speed rate really enhances the play experience. It creates a great environment for individual song practicing and tracking your improvement. It would also be very awesome to see which top players can pass the hardest songs with the highest speeds. It's not unrealistic to implement this either. Please consider it.
Babu24
this would be 8/8 gr8 m8 if it happened
Mirt
I love this idea and hope to see it implemented ^~^
xxxd34thl0v3xxx
Yes, and i think this should be only for solo for practice, i dont want this in multiplayer.
Madokaaa
Would be so epic even if unranked
Halogen-
Starless support here; having a scalable song rate that also has an influence on the score multiplier for those who play modes where you get a score boost from DT/NC would be awesome, and would likely showcase those who have more speed than required for just DT/NC...

... on the flip-side, it would need to be balanced so that people can't just rely specifically on DT anymore than they did before a change like this happened.
Adder
HT: 0.75x speed
DT: 1.5x speed
There should have been a 1.25x speed mod
snail123O
YES WE NEED IT PEPPY ITS LIKE MCOSU please
Grassgrow
I support this idea very much :)
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