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Traktion - Ultimatum [Fire Dance/Ultimatum]

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Xiaolin
From your queue ~ ^w^
[General]
  1. How about those combo colours ~ ?
[Colours]
Combo1 : 82,82,82
Combo2 : 61,64,19
Combo3 : 85,130,151
Combo4 : 40,43,49
[Normal]
  1. Make it 1/4 beat snap divisor, 1/8 is odd ~ o.o
  2. Where's the Kiai time ~ ? :c
  3. 00:17:343 (1) - Missing clap on repeat
  4. 00:21:093 (3) - ^
  5. 00:22:968 (1,2,3) - Clap at the end of the slider
  6. 00:28:593 (3) - Clap at the first repeat, don't add it the second repeat
  7. 00:30:468 (4) - NC and normal sampleset

  1. 00:45:468 (1) - Finish
  2. 00:48:749 (4) - Clap
  3. 00:51:093 (4) - Reduce one repeat and add clap for the first repeat
  4. 00:54:843 (1,2,3,4) - Clap at the end of the slider
  5. 00:58:593 (1,3) - Clap at the repeat
  6. 01:04:218 (1,2) - Clap at the end of the slider
  7. You must add clap at the end of the slider and add clap the repeats (First repeat only)
[Insane]
  1. 00:10:546 (1,2,3,4,5,6,7) - Why you added stream at this part? Its not suitable, I suggest that you change it ~ :3
Your map needs alot of work, but the hitsounding is perfect in Insane/Hard, but in normal no ~ :c Good luck and star ~ ! ^^
Topic Starter
KuroSenpai112

Come[Back]Home wrote:

Normal
00:51:561 Clap here? Added.
00:52:499 ^ ^
00:55:311 ^ ^
00:56:249 ^ ^
00:57:186 ^ ^
00:58:124 ^ ^
00:59:061 ^ ^
01:00:936 ^ ^
01:04:686 ^ ^
I hope you know where to put the claps
01:07:968 (2) stack it with 01:06:093 (3) Done
01:18:280 Maybe something like this I did something similar to this.
01:25:780 ^^
02:14:999 - 02:43:124 Hitsounds are missing Added
02:28:593 (3) That many repeats? I dont think it fits very well Shortened it, added a note after.
02:48:280 Same like 01:18:280 ^
03:10:780 ^ ^

Hard

00:25:077 (1) Its overlapping with 00:24:374 (4) Moved
00:29:530 (7) Stack the end of the slider with the end of 00:29:061 (6) Stacked
00:56:249 (1) Ugly overlap with 00:55:780 (3) Moved
01:28:593 (5,6) Stack it with the end of 01:28:124 (4) Stacked.
01:44:296 (3) Ugly overlap with 01:44:764 (4) Moved

Insane
AR -1 I am keeping this at AR 9 due to the low BPM of the music.
And i think you should've used more curvy sliders. Seems a little boring without them.

00:22:147 (1) ctrl+g Done.
01:07:968 (3) NC Done.
01:25:546 (2) Ugly overlap with 01:25:780 (3) Moved.


Yeah thats it :3
Good luck with your Map \(^_^)/
Topic Starter
KuroSenpai112

Lapis Aoki wrote:

From your queue ~ ^w^
[General]
  1. How about those combo colours ~ ?
[Colours]
Combo1 : 82,82,82 [color=#40BF00]Changed color.[/color]
Combo2 : 61,64,19
Combo3 : 85,130,151
Combo4 : 40,43,49
[Normal]
  1. Make it 1/4 beat snap divisor, 1/8 is odd ~ o.o
  2. Where's the Kiai time ~ ? :c Forgot about it XD, added it.
  3. 00:17:343 (1) - Missing clap on repeat
  4. 00:21:093 (3) - ^
  5. 00:22:968 (1,2,3) - Clap at the end of the slider
  6. 00:28:593 (3) - Clap at the first repeat, don't add it the second repeat
  7. 00:30:468 (4) - NC and normal sampleset

  1. 00:45:468 (1) - Finish
  2. 00:48:749 (4) - Clap
  3. 00:51:093 (4) - Reduce one repeat and add clap for the first repeat
  4. 00:54:843 (1,2,3,4) - Clap at the end of the slider
  5. 00:58:593 (1,3) - Clap at the repeat
  6. 01:04:218 (1,2) - Clap at the end of the slider
  7. You must add clap at the end of the slider and add clap the repeats (First repeat only)
Someone else has already mentioned about the missing hitsounds, so they're already added.
[Insane]
  1. 00:10:546 (1,2,3,4,5,6,7) - Why you added stream at this part? Its not suitable, I suggest that you change it ~ :3
Added a note and shortened the stream to just 5 notes.

Your map needs alot of work, but the hitsounding is perfect in Insane/Hard, but in normal no ~ :c Good luck and star ~ ! ^^
Churcheell
Hello!

Insane

00:20:858 - The spacing between the circles in this stream is not quite even, consider tweaking
00:29:764 - Rotate this square a bit (ctrl shift r)
00:48:046 - Remove the overlapping here by spreading out the objects, it isn't necessary on an Insane --- ***
00:56:483 The long vertical sliders here: Change the pattern around a bit because it gets a bit repetitive
01:13:944 - ***
01:45:468 - Finish here
01:43:124 - This stream might benefit from a couple of claps in it.

Will mod other difficulties if you found this helpful!

~Churcheell
-Visceral-
[Insane]
00:04:218 (1) - Stack with prev. notes
00:15:702 (3) - Reverse
00:43:593 (1,2,3,4,5,6,7,8,9) - Make the end of this curve to the left more
01:12:889 (4) - Reverse. Jump would feel more natural later rather than where it currently is
01:39:843 (1) - Move this up to behind the endpoint rather than the startpoint
01:40:077 (2) - Stack with 01:38:436 (2)
02:03:749 (2,3) - Ctrl + G
02:39:139 (3,2) - Stack
03:17:811 (4,2) - ^
03:30:468 (9) - NC
Alot of your NCs are in really odd places. Generally you want to start a NC on the large white tick with special exceptions of course.
Also, check AiMod

[Hard]
Check combo colors.
00:22:733 (5,2) - Poorly stacked
00:30:468 (8) - NC
01:29:764 (4,3) - Poorly stacked
02:58:827 (2,3) - Could blanket
03:10:546 (6,1) - Poorly stacked
03:30:468 (3) - NC

[Normal]
Spacing should be kept consistent through the whole map in these easier diffs.

00:17:343 (1,3) - Stack
01:30:936 (1,2,3,4,1,2) - Rhythm here doesn't really sound right with this pattern.

Thanks for the testplay again :)
Topic Starter
KuroSenpai112

DoYouPlay_Osu wrote:

[Insane]
00:04:218 (1) - Stack with prev. notes Done.
00:15:702 (3) - Reverse I decided that I'll keep a jump here. No change.
00:43:593 (1,2,3,4,5,6,7,8,9) - Make the end of this curve to the left more Done.
01:12:889 (4) - Reverse. Jump would feel more natural later rather than where it currently is Done.
01:39:843 (1) - Move this up to behind the endpoint rather than the startpoint Done.
01:40:077 (2) - Stack with 01:38:436 (2) Done.
02:03:749 (2,3) - Ctrl + G Done.
02:39:139 (3,2) - Stack Done.
03:17:811 (4,2) - ^ Done.
03:30:468 (9) - NC Done.
Alot of your NCs are in really odd places. Generally you want to start a NC on the large white tick with special exceptions of course.
Also, check AiMod

[Hard]
Check combo colors.
00:22:733 (5,2) - Poorly stacked Fixed.
00:30:468 (8) - NC Done.
01:29:764 (4,3) - Poorly stacked Fixed.
02:58:827 (2,3) - Could blanket Decided not to.
03:10:546 (6,1) - Poorly stacked Fixed.
03:30:468 (3) - NC Done.

[Normal]
Spacing should be kept consistent through the whole map in these easier diffs.

00:17:343 (1,3) - Stack Done.
01:30:936 (1,2,3,4,1,2) - Rhythm here doesn't really sound right with this pattern. Don't know what you mean here :(

Thanks for the testplay again :) Thanks for modding :)
forgott3n
Random modding

Hard:
01:20:155 (7) - too close move to 200,202 or 288,256
00:37:968 - spin to 00:44:999 - maybe?
01:25:311 (6) - too close move to 144,192
01:25:780 (7) - ^ 344,96
01:37:733 (1) - Too close 01:38:671 (3) - fix?
01:45:233 (5) - move to 336,128
01:45:468 (6) - ^ 232,128
02:07:499 (5) - ^ 72,200
02:07:733 (6) - ^ 152,200
02:37:733 (2) - too close

I'm sorry if you didn't like my modding
Artavia
#modreqs! (Random Mod & M4M)


[General]

  • ■ Why set-up 1/8 beat snap? You're setting 1/8 snap. but you didn't use.

    ■ generally, The pattern is a mess... But I think that you'll not bad.
[Normal]

00:21:093 (3) - Remove whistle

00:22:968 (1) - ^

00:23:905 (2) - ^

00:57:655 (4) - Ctrl+G

01:09:374 (1,2,3) - Remove return and Increase the length of slider.

01:22:030 (4) - Move to x80 y160

01:31:874 (3,4) - Move

01:42:655 (1) - Remove NC

02:04:218 (1) - Add clap (only return part)

02:05:624 (2) - ^ (expert return part)

02:07:030 (3) - ^ (only return part)

02:56:718 (4,1) - Remove whistle

02:57:655 (1) - Remove NC

03:05:624 (5) - Move to x280 y88

03:10:311 (1) - Remove NC and 03:10:780 (2) - NC

Add patterns 03:15:307 - 03:30:702 - All levels of difficulty should end at the same timing.

[Hard]

00:18:983 - Add circle

00:46:874 (2,3) - Remove and add slider

00:49:983 - Add circle

00:50:624 (1) - Remove NC

00:51:210 (1) - Move to 00:51:093

00:56:249 (1) - Remove NC and 00:56:718 (2) - NC

01:05:155 (1) - Remove NC

01:13:944 (3) - Move to x264 y192

01:14:764 (5) - Move to x240 y320

01:17:577 - Add circle

01:18:046 - ^

01:28:944 - ^

02:07:499 (5) - Move to x88 y168

02:27:186 (4) - Move to x256 y192 and 02:27:421 (5) - Move to x152 y192

02:34:218 (5,6,7) - Stack

02:37:968 (3) - Ctrl+G

02:44:764 (1) - Remove NC

02:49:921 - Add circle

03:05:858 (1,3) - Change shape

03:13:710 (1,1,1,1,1) - hmm...? i think add return the slider.

03:27:421 (2) - Move to x296 y320

03:28:593 (1,2,3) - add return the slider.

03:30:468 (1) - Remove NC


[Insane]

00:02:225 - Add circle

00:04:100 - ^

00:11:483 (6) - NC and 00:11:718 (1) - Remove NC

00:17:577 (2) - Remove Clap (only the front part)

00:20:858 (1,2,3,4,5,6,7) - so strange.. where you focused?

00:47:108 (1,2,3) - stack

00:50:624 (2) - Move to x256 y136

00:52:499 (3) - Remove whistle

00:55:780 (3,4,5) - stack

00:59:296 (2) - Move to x264 y192 and 00:59:530 (3) - Ctrl+H,J

01:01:405 (1) - Remove NC

01:03:749 (5) - add return the slider

01:07:968 (1) - stack

01:09:491 (6) - Ctrl+G

01:33:280 (5) - Add whistle

01:36:093 (5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - No. please add different patterns.

01:42:889 - Add circle

01:43:593 (5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1) - It is the same as 01:36:093 -timing. You don't need any at the moment.

02:26:249 (1) - Remove NC and 02:26:718 (2) - NC

02:38:671 (2,3) - Remove whistle

02:39:139 (3) - Ctrl+G and Move to x456 y184

02:42:889 (4) - add return the slider

02:45:468 (4,5) - Move and NC


[End...]

  • ■ with nice song. good luck.
Topic Starter
KuroSenpai112

Artavia wrote:

#modreqs! (Random Mod & M4M)


[General]

  • ■ Why set-up 1/8 beat snap? You're setting 1/8 snap. but you didn't use.

    ■ generally, The pattern is a mess... But I think that you'll not bad.
[Normal]

00:21:093 (3) - Remove whistle Removed.

00:22:968 (1) - ^ ^

00:23:905 (2) - ^ ^

00:57:655 (4) - Ctrl+G Done.

01:09:374 (1,2,3) - Remove return and Increase the length of slider. Removed repeaters, replaced with sliders.

01:22:030 (4) - Move to x80 y160 Moved.

01:31:874 (3,4) - Move Moved

01:42:655 (1) - Remove NC Done.

02:04:218 (1) - Add clap (only return part) Done.

02:05:624 (2) - ^ (expert return part) ^

02:07:030 (3) - ^ (only return part) ^

02:56:718 (4,1) - Remove whistle Done.

02:57:655 (1) - Remove NC Done.

03:05:624 (5) - Move to x280 y88 Done.

03:10:311 (1) - Remove NC and 03:10:780 (2) - NC

Add patterns 03:15:307 - 03:30:702 - All levels of difficulty should end at the same timing. Mapped until 3:30:702

[Hard]

00:18:983 - Add circle Done.

00:46:874 (2,3) - Remove and add slider Done.

00:49:983 - Add circle Done.

00:50:624 (1) - Remove NC Done.

00:51:210 (1) - Move to 00:51:093 Done.

00:56:249 (1) - Remove NC and 00:56:718 (2) - NC Done.

01:05:155 (1) - Remove NC Done.

01:13:944 (3) - Move to x264 y192 Done.

01:14:764 (5) - Move to x240 y320 Done.

01:17:577 - Add circle Done

01:18:046 - ^ ^

01:28:944 - ^ Done.

02:07:499 (5) - Move to x88 y168 Done.

02:27:186 (4) - Move to x256 y192 and 02:27:421 (5) - Move to x152 y192 Moved.

02:34:218 (5,6,7) - Stack Done.

02:37:968 (3) - Ctrl+G Done.

02:44:764 (1) - Remove NC Done.

02:49:921 - Add circle Done.

03:05:858 (1,3) - Change shape Done.

03:13:710 (1,1,1,1,1) - hmm...? i think add return the slider. Changed the pattern.

03:27:421 (2) - Move to x296 y320 Done.

03:28:593 (1,2,3) - add return the slider. Changed the pattern.

03:30:468 (1) - Remove NC Done.


[Insane]

00:02:225 - Add circle In my opinion, this is just fine. No change for now.

00:04:100 - ^ ^

00:11:483 (6) - NC and 00:11:718 (1) - Remove NC Done.

00:17:577 (2) - Remove Clap (only the front part) Done.

00:20:858 (1,2,3,4,5,6,7) - so strange.. where you focused? Removed the stream, added jumps.

00:47:108 (1,2,3) - stack Done.

00:50:624 (2) - Move to x256 y136 Done.

00:52:499 (3) - Remove whistle Done.

00:55:780 (3,4,5) - stack Done.

00:59:296 (2) - Move to x264 y192 and 00:59:530 (3) - Ctrl+H,J Decided to keep the jump here, no change.

01:01:405 (1) - Remove NC Done.

01:03:749 (5) - add return the slider I think its fine to have these repeaters, no change for now.

01:07:968 (1) - stack Done.

01:09:491 (6) - Ctrl+G Done.

01:33:280 (5) - Add whistle Done.

01:36:093 (5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - No. please add different patterns. Removed the stream, added jumps.

01:42:889 - Add circle

01:43:593 (5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1) - It is the same as 01:36:093 -timing. You don't need any at the moment. Decided to keep this stream.

02:26:249 (1) - Remove NC and 02:26:718 (2) - NC Done.

02:38:671 (2,3) - Remove whistle Done.

02:39:139 (3) - Ctrl+G and Move to x456 y184 Decided to keep the jump here.

02:42:889 (4) - add return the slider Done.

02:45:468 (4,5) - Move and NC Done.


[End...]

  • ■ with nice song. good luck.
P o M u T a
[General]
  1. don't need 'electronic' tag. because will add Genre.
  2. maybe you not use SB. so don't need 'Widescreen Support' and 'Display storyboard in front of combo fire' check!
  3. Your SB 1365x768. you should change 1366x768! i guess.
[Normal]
  1. 00:15:468 (1) - this is symbal sound. so, add finish slider head.
  2. 00:57:655 (4,1) - oh, spacing really close. so, try 1.00 around spacing! confuse play ;w;.
  3. 01:04:218 (1) - this is overlaps (3,4). seems bit bad. try other place.
  4. 01:12:186 (4) - again, overlaps!
  5. 01:39:374 (1) - overlaps. seems bad! because normal diff!
  6. 02:08:085 x) - spinner start this time better. your spinner really fast time o.o... confuse beginner player imo.
[Hard]
  1. 00:15:468 (1) - add finish.
  2. 00:45:468 (1) - should add finish!
  3. 02:25:077 (4,1) - try (1) stack (4) tail. more seems good.
  4. 02:44:764 (6) - perfect stack better. (x:178 y:122)
  5. 03:10:546 (6,1) - hidden reverse arrow.
[Insane]
  1. 00:00:468 (1) - add finish!
  2. 00:08:671 (3,4) - please perfect symmetry. (check Ctrl+H)
  3. 00:45:468 (1) - add finish slider head.
  4. 01:13:944 (3,4) - again, try make perfect symmetry!
nice song :D
good luck!
Topic Starter
KuroSenpai112

P o M u T a wrote:

[General]
  1. don't need 'electronic' tag. because will add Genre.
  2. maybe you not use SB. so don't need 'Widescreen Support' and 'Display storyboard in front of combo fire' check!
  3. Your SB 1365x768. you should change 1366x768! i guess.
[Normal]
  1. 00:15:468 (1) - this is symbal sound. so, add finish slider head. Fixed
  2. 00:57:655 (4,1) - oh, spacing really close. so, try 1.00 around spacing! confuse play ;w;. Fixed
  3. 01:04:218 (1) - this is overlaps (3,4). seems bit bad. try other place. Sliders moved, overlap is gone!
  4. 01:12:186 (4) - again, overlaps! Fixed
  5. 01:39:374 (1) - overlaps. seems bad! because normal diff! Overlap removed.
  6. 02:08:085 x) - spinner start this time better. your spinner really fast time o.o... confuse beginner player imo.
Fixed

[Hard]
  1. 00:15:468 (1) - add finish. Added
  2. 00:45:468 (1) - should add finish! Adding a finish here doesn't sound right, no change.
  3. 02:25:077 (4,1) - try (1) stack (4) tail. more seems good. I changed the slider pattern instead here.
  4. 02:44:764 (6) - perfect stack better. (x:178 y:122) Stacked.
  5. 03:10:546 (6,1) - hidden reverse arrow. Fixed.
[Insane]
  1. 00:00:468 (1) - add finish! Added
  2. 00:08:671 (3,4) - please perfect symmetry. (check Ctrl+H) Fixed
  3. 00:45:468 (1) - add finish slider head.Fixed
  4. 01:13:944 (3,4) - again, try make perfect symmetry!Fixed
nice song :D
good luck! ありがとう!~~
_Stan
hi m4m

[Normal]
00:17:343 (1) - this slider looks not nice, try to use 3 points and make the 2nd points in middle. Like 00:24:843 (3) -
00:18:749 (2,3,4) - DS is different
00:54:374 (4,1) - blanket
01:20:155 (5,1,2) - DS is different
02:00:936 (2,3,4) - ^
02:15:468 (2) - NC

[Hard]
00:18:046 (2,3,4) - DS
00:47:577 (2,3,4) - ^
00:52:968 (3,4) - DS is different from 00:53:436 (4,5,6) -
01:32:577 (1,2,3,4) - blanket
01:40:077 (5,6) - overlap it more perfectly
01:41:483 (7,1) - blanket
02:06:796 (3,4,5) - DS
02:19:452 (3) - move to 184,280
02:43:593 (3,4,5) - DS
02:58:827 (2,3) - blanket
03:03:280 (1) - cancel NC
03:05:858 (1) - ^
03:07:968 (3) - NC (you should use NC at long white tick)

[Insane]
00:17:577 (2,3) - overlap it more perfectly
01:01:405 (3) - 01:01:874 (4) - 01:01:874 (4) - use ctrl + G I think will more comfortable and exciting
02:15:702 (2) - a little weird
02:20:624 (3) - try to NC?
02:42:421 (3,4) - blanket

great map and good luck :)
Topic Starter
KuroSenpai112

_Stan wrote:

hi m4m

[Normal]
00:17:343 (1) - this slider looks not nice, try to use 3 points and make the 2nd points in middle. Like 00:24:843 (3) - Fixed
00:18:749 (2,3,4) - DS is different Fixed
00:54:374 (4,1) - blanket Fixed
01:20:155 (5,1,2) - DS is different Fixed
02:00:936 (2,3,4) - ^ Fixed
02:15:468 (2) - NC Done.

[Hard]
00:18:046 (2,3,4) - DS Fixed
00:47:577 (2,3,4) - ^ Fixed
00:52:968 (3,4) - DS is different from 00:53:436 (4,5,6) - Fixed
01:32:577 (1,2,3,4) - blanket I think this part looks fine here without the blanket. No change.
01:40:077 (5,6) - overlap it more perfectly I changed the pattern instead.
01:41:483 (7,1) - blanket Done
02:06:796 (3,4,5) - DS Fixed
02:19:452 (3) - move to 184,280 Done.
02:43:593 (3,4,5) - DS fixed
02:58:827 (2,3) - blanket Done.
03:03:280 (1) - cancel NC
03:05:858 (1) - ^
03:07:968 (3) - NC (you should use NC at long white tick) NC moved to white ticks.

[Insane]
00:17:577 (2,3) - overlap it more perfectly Done.
01:01:405 (3) - 01:01:874 (4) - 01:01:874 (4) - use ctrl + G I think will more comfortable and exciting Fixed
02:15:702 (2) - a little weird Changed the shape of the slider
02:20:624 (3) - try to NC? Done.
02:42:421 (3,4) - blanket Done.

great map and good luck :)
fm4a93au04
For a M4M , I think I must look your map first 0.0 .

I'm a beginner modder , so ...

Let's get start it ~~ .

Normal
00:22:968 (1,2) - The last part of this song , you don't add this two whistle . So I think that is strange ...... If it is you meat to , just ignore this .

00:52:968 (1,2,3,4) - Why not let "thay" look like a square ?

00:55:780 (2) - I will prefer copy this 00:56:718 (3) to here to make them more symmetry .

00:58:593 (1) - Remove NC here .

00:58:593 (1) - Copy this 00:57:655 (4) to here and make this 01:00:468 (3) a blanket coted 4 , I think better . How do you think about that ?

01:00:468 (3) - NC .

01:06:093 (3) - Can you rotate it to make it parallel with 01:05:155 (2) ? If you don't want to , then ignore .

01:11:249 (3) - Design this slider better , leave it more space with 01:10:311 (2) . When finish 01:10:311 (2) , this 01:09:374 (1) is almost gone ( but editor can show it ) . So , I think it is no necessity to wrap 01:09:374 (1) .

02:07:030 (3) - Make a red point between it and a white point to curve the half of it and , let its half sliderbody wrap with 02:05:624 (2) . I don't know how to put a picture sorry , hope you can understand ...... maybe , I can give you the code 0.0" ?

336,104,127030,2,0,B|286:143|286:143|266:191|212:212,2,149.999990463257,0|8|0,0:0|0:0|0:0,0:0:0:0:


Just like that , try it if you like .

02:48:983 (3) - Rotate it , like this ( my English is bad , just can give you the code ...... and it is more understandable too
@v@" ) .

124,120,168983,2,2,P|108:160|136:184,1,74.9999952316285

02:53:436 (1,2,3,4) , 02:55:311 (1,2,3,4,5) - Make them symmetry ,if you don't want to , ignore plz .

03:26:718 (1) - It's too close to previous object .




Hard
01:00:936 (1,2) - Make these guys symmetry .

01:11:249 (2) - Blenket .

01:14:530 ~01:15:233 - Do something to emphasize this , add Drum sound or expend the space ( jump ) .

01:12:421 (4) - Blenket ( just like " Normal " 02:07:030 (3) ) .

01:22:968 (1,2,3,4,5,6,7) - I think distance 1.0x first and 1.4x secend is good . How do you think about that ?

01:42:186 (2) - Move it , it a little bit cover 01:41:483 (8) , try to make them more space is good in my opnions.

01:45:233 (5) - Move it , just like ( x:347 , y:154 ) make it more symmetry .

01:43:593 (1) - Here , I think you can add a 30% hitnormal sound .Not bad , try it if you like ( other part of this song can also add hitnormal 30% , exemple : 00:45:468 . 00:47:343 , ...every long white line in kiai time zone , witch with a drum soung "DON" ).

Ideas from : https://osu.ppy.sh/b/148317 , it also turn down hitnormal's vol. in it to emphasize the drum sound .

01:43:593 ~ 01:45:468 - Here , I recommend this :

01:43:827 - 60% sound vol.
01:44:178 - 50% sound vol.
01:44:647 - 40% sound vol.
01:45:116 - 30% sound vol.
01:45:468 - add a normalfinish + normalhit ( by changing sampleset to normal ) .

It will sounds like fly to the sky , higher and higher , and finally touch the border of HEAVEN ~~~ . I think it is a good idea for this song , how do you think about that ?

01:44:296 (3,4) - symmetry ?

02:52:968 (1,2,3,4) - square ?

02:52:968 (1,2) - Move it , since it is looks bad on my opinions (it's covered by blue slider ).

02:56:249 (1,2,3,4) - square ? or rhombus ?

02:58:593 ~ 03:00:233 - Change this part to emphasize back ground music . The first one I though is ... um , just look the code ...

192,128,178593,6,0,L|133:128,2,49.9999976158143,0|0|0,0:0|0:0|0:0,0:0:0:0:
216,200,178944,2,0,L|176:240,2,49.9999976158143,0|0|0,0:0|0:0|0:0,0:0:0:0:
296,200,179296,2,0,L|336:240,2,49.9999976158143,0|0|0,0:0|0:0|0:0,0:0:0:0:
320,128,179647,2,0,L|379:128,2,49.9999976158143,0|0|0,0:0|0:0|0:0,0:0:0:0:
256,88,179999,2,0,L|256:24,3,49.9999976158143,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
It is just a idea , a example , try compose it better if you want ...

03:01:405 (3,4) - Bad looking for me @v@" , they are overlap .

03:13:593 ~ 03:15:468 - Same as ( 01:43:593 ~ 01:45:468 ) .

03:20:155 (1) - Move it laft a bit . It will more symmetry .

03:28:593 (3) - ctrl+J and Move it down and right a bit and it will be ( X:359 , y:196 , prev:1.10x , next:0.92x ) just a example .

Insane
I can't find anything , and I don't know how to mod Insane diff ...... sorry .

At the last , I have something want to say . When we mod , we will
limited by what we see , we heard , we learn . So , maybe , only god can make a 100% perfect , objetive mod ( and " he " maybe have no time to do this...... ) . So , if you think my mod is too subjective for you , you can ignore it for sure . It's suggest , not order . Good luck to your map ~~ .

By the way my English is bad , plz notice me if you don't understand my word or any wrong happens , thank you .
Topic Starter
KuroSenpai112
Fixed everything except a few things. Also, I ignored the hitsounds part since normal hitsounds don't really fit this song.

fm4a93au04 wrote:

For a M4M , I think I must look your map first 0.0 .

I'm a beginner modder , so ...

Let's get start it ~~ .

[box=Normal]00:22:968 (1,2) - The last part of this song , you don't add this two whistle . So I think that is strange ...... If it is you meat to , just ignore this .

00:52:968 (1,2,3,4) - Why not let "thay" look like a square ?

00:55:780 (2) - I will prefer copy this 00:56:718 (3) to here to make them more symmetry .

00:58:593 (1) - Remove NC here .

00:58:593 (1) - Copy this 00:57:655 (4) to here and make this 01:00:468 (3) a blanket coted 4 , I think better . How do you think about that ?

01:00:468 (3) - NC .

01:06:093 (3) - Can you rotate it to make it parallel with 01:05:155 (2) ? If you don't want to , then ignore .

01:11:249 (3) - Design this slider better , leave it more space with 01:10:311 (2) . When finish 01:10:311 (2) , this 01:09:374 (1) is almost gone ( but editor can show it ) . So , I think it is no necessity to wrap 01:09:374 (1) .

02:07:030 (3) - Make a red point between it and a white point to curve the half of it and , let its half sliderbody wrap with 02:05:624 (2) . I don't know how to put a picture sorry , hope you can understand ...... maybe , I can give you the code 0.0" ?

336,104,127030,2,0,B|286:143|286:143|266:191|212:212,2,149.999990463257,0|8|0,0:0|0:0|0:0,0:0:0:0:


Just like that , try it if you like .

02:48:983 (3) - Rotate it , like this ( my English is bad , just can give you the code ...... and it is more understandable too
@v@" ) .

124,120,168983,2,2,P|108:160|136:184,1,74.9999952316285

02:53:436 (1,2,3,4) , 02:55:311 (1,2,3,4,5) - Make them symmetry ,if you don't want to , ignore plz .

03:26:718 (1) - It's too close to previous object .




Hard
01:00:936 (1,2) - Make these guys symmetry .

01:11:249 (2) - Blenket .

01:14:530 ~01:15:233 - Do something to emphasize this , add Drum sound or expend the space ( jump ) .

01:12:421 (4) - Blenket ( just like " Normal " 02:07:030 (3) ) .

01:22:968 (1,2,3,4,5,6,7) - I think distance 1.0x first and 1.4x secend is good . How do you think about that ?

01:42:186 (2) - Move it , it a little bit cover 01:41:483 (8) , try to make them more space is good in my opnions.

01:45:233 (5) - Move it , just like ( x:347 , y:154 ) make it more symmetry .

01:43:593 (1) - Here , I think you can add a 30% hitnormal sound .Not bad , try it if you like ( other part of this song can also add hitnormal 30% , exemple : 00:45:468 . 00:47:343 , ...every long white line in kiai time zone , witch with a drum soung "DON" ).

Ideas from : https://osu.ppy.sh/b/148317 , it also turn down hitnormal's vol. in it to emphasize the drum sound .

01:43:593 ~ 01:45:468 - Here , I recommend this :

01:43:827 - 60% sound vol.
01:44:178 - 50% sound vol.
01:44:647 - 40% sound vol.
01:45:116 - 30% sound vol.
01:45:468 - add a normalfinish + normalhit ( by changing sampleset to normal ) .

It will sounds like fly to the sky , higher and higher , and finally touch the border of HEAVEN ~~~ . I think it is a good idea for this song , how do you think about that ?

01:44:296 (3,4) - symmetry ?

02:52:968 (1,2,3,4) - square ?

02:52:968 (1,2) - Move it , since it is looks bad on my opinions (it's covered by blue slider ).

02:56:249 (1,2,3,4) - square ? or rhombus ?

02:58:593 ~ 03:00:233 - Change this part to emphasize back ground music . The first one I though is ... um , just look the code ...

192,128,178593,6,0,L|133:128,2,49.9999976158143,0|0|0,0:0|0:0|0:0,0:0:0:0:
216,200,178944,2,0,L|176:240,2,49.9999976158143,0|0|0,0:0|0:0|0:0,0:0:0:0:
296,200,179296,2,0,L|336:240,2,49.9999976158143,0|0|0,0:0|0:0|0:0,0:0:0:0:
320,128,179647,2,0,L|379:128,2,49.9999976158143,0|0|0,0:0|0:0|0:0,0:0:0:0:
256,88,179999,2,0,L|256:24,3,49.9999976158143,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
It is just a idea , a example , try compose it better if you want ...

03:01:405 (3,4) - Bad looking for me @v@" , they are overlap .

03:13:593 ~ 03:15:468 - Same as ( 01:43:593 ~ 01:45:468 ) .

03:20:155 (1) - Move it laft a bit . It will more symmetry .

03:28:593 (3) - ctrl+J and Move it down and right a bit and it will be ( X:359 , y:196 , prev:1.10x , next:0.92x ) just a example .

Insane
I can't find anything , and I don't know how to mod Insane diff ...... sorry .

At the last , I have something want to say . When we mod , we will
limited by what we see , we heard , we learn . So , maybe , only god can make a 100% perfect , objetive mod ( and " he " maybe have no time to do this...... ) . So , if you think my mod is too subjective for you , you can ignore it for sure . It's suggest , not order . Good luck to your map ~~ .

By the way my English is bad , plz notice me if you don't understand my word or any wrong happens , thank you .[/box]
Sellenite
Hi!m4m

[Insane]
  1. 00:20:155 (5) - overlap the reverse,better move it away
  2. 00:41:483 here start stream,so 00:41:600 add a circle
  3. 00:49:218 (1) - parallel with 00:48:749 (7) - ?
  4. 00:56:483 (1) - don't overlap completely with 00:55:780 (3) - ,I think this is hard to read and perhaps unrankable now
  5. 00:57:889 (5) - again
  6. 02:40:077 (2) - this is unrankable now
[Hard]
  1. 00:45:468 (1) - add finish
  2. 00:58:124 (5) - keep ds with 00:57:889 (4) -
  3. 01:19:686 (2) - don't stack,look like 1/4,keep ds
  4. 02:25:077 (4) - unrankable
[Normal]
  1. nothing serious~
good luck~
Topic Starter
KuroSenpai112

Sellenite wrote:

Hi!m4m

[Insane]
  1. 00:20:155 (5) - overlap the reverse,better move it away Done.
  2. 00:41:483 here start stream,so 00:41:600 add a circle Done.
  3. 00:49:218 (1) - parallel with 00:48:749 (7) - ?Now parallel.
  4. 00:56:483 (1) - don't overlap completely with 00:55:780 (3) - ,I think this is hard to read and perhaps unrankable now Altered notes
  5. 00:57:889 (5) - again ^
  6. 02:40:077 (2) - this is unrankable now Fixed
[Hard]
  1. 00:45:468 (1) - add finish Done,
  2. 00:58:124 (5) - keep ds with 00:57:889 (4) - Done.
  3. 01:19:686 (2) - don't stack,look like 1/4,keep ds Fixed
  4. 02:25:077 (4) - unrankable
Fixed

[Normal]
  1. nothing serious~
good luck~
SkinnyJommy
Hello, here's the mod from my queue!

[Insane]

wow really great map
01:07:968 (1,2,3) - maybe move these to 336, 152. i lthink it looks better

i cant really find anything wrong with this map, its just sooooo good!

GL getting this ranked :D
Topic Starter
KuroSenpai112

skinnyjimmy wrote:

Hello, here's the mod from my queue!

[Insane]

wow really great map
01:07:968 (1,2,3) - maybe move these to 336, 152. i lthink it looks better Done.

i cant really find anything wrong with this map, its just sooooo good!

GL getting this ranked :D
NoHitter
Sorry for the late mod.

[Insane]
- 00:00:468 (1,2,3,4,1,2,3,4,1,2,3,4) - While there's nothing wrong per se with these, it plays a tad dull and boring. The patterns are just square. Maybe rotate them a bit 5-15 degrees to make it more interesting flow-wise?
- 00:04:218 (1,2,3,4,1,2,3) - The overlaps here look odd. I was expecting a pattern more like: http://puu.sh/aIoCh/04b808f48c.jpg
- 00:11:483 (1,2) - Your comboing here is a bit odd. The NC is supposed to be on (2). See 00:14:530 (1,2,3,4,5,6) as a comparison
- 00:09:608 (1,2,3,4,5) - Again, perfectly straight box patterns are a bit boring IMO. Tilt a bit?
- 00:15:702 (2) - The flow is odd. I expected it to point back to (1) or at least in that general direction. Also it's a great chance to correct your distance spacing. http://puu.sh/aIoMj/d557ad598c.jpg
- 00:18:280 (4,5,6) - Not a perfect triangle.
- 00:20:155 (5) - Again, the choice of positioning is odd. Flow-wise, a better position would be http://puu.sh/aIoQ7/d80d32116d.jpg
- 00:23:436 (5,6) - Your spacing here is odd. Make spacing similar to what you did on 00:21:561 (4,5).
- 00:24:022 () - I was expecting a 1/4 slider here. Given that you used one at 00:21:796 (5,6).
- 00:24:139 (1,2,3) - Your spacing here is inconsistent nor do I see a pattern to justify it.
- 00:20:858 (1,2) - NC should be on (2) and not (1).
- 00:22:499 (1,2,3) - NC should be on (3) and not (1).
- 00:24:139 (1,2,3,4) - NC should be on (4) and not (1).
- 00:26:014 (1,2,3) - NC should be on (3)
- 00:39:374 (1,2,1,2,1,2,1,2,3) - Just mirroring your previous combo is boring IMO. Change it to a different pattern (maybe one more difficult since you're building up for the chorus here).
- 00:44:296 (7,8,9) - Ending it in a straight line when the stream by far was a curve? IMO make it end in a curve.
- 00:45:936 (2) - Again, odd choice of placement with flow. I suggest you read tutorials like t/86329 for better understanding of placement.
- 00:50:624 (2,3) - Sudden spacing change here is confusing.
- 01:07:264 (1,2) - Move these closer. IMO they're spaced quite far away. See: 01:09:139 (5,6) -
- 01:13:358 (1,2) - Inconsistent spacing when compared to the rest of the combo.
- 01:22:968 (1,2,3,4,5,6,1,2,3) - Same comment about box patterns and how they play boringly IMO :(
- 01:42:421 (4,5) - Flow issues, change into oval flow(I'm assuming you already read that thread I linked earlier)
- 02:04:452 (1,2,3,1,2,3) - It's not intuitive to lower spacing like that. After you previous combos had higher spacing.
- 02:08:671 (1,2) - (2) should be the one NC'd.
- 02:10:780 (5) - NC here.
- 02:14:061 (5,1,2) - If you follow the music, the stream should end here. Fill in the 1/4 gaps.
- 02:22:499 (1) - After that downbeat sound at 02:22:968, people won't expect another repeat. It's confusing and plays oddly.
- 02:41:952 (2,3,4) - IMO it plays weirdly that (4) is spaced less than (2) here when they have the same distance in timing. (Both are 1/2 spaced from (3))
- 02:53:202 (7,8,9) - Flow issues.
- There are a bit more flow issues which I highly suggest you fix. Go through the combos and see if their flow can be improved more. Even jump-style maps like these need proper flow :)

[Hard]
- Much better than Insane, but some flow issues still persist.
- Also those IMO boring straight patterns like 00:27:655 (1,2,3,4,5) - :(
- I'll refrain from commenting on those patterns which fall under the above two statements, but please consider changing them.
- Please fix those inconsistent spacing as well.
- 00:29:530 (7) - This plays just oddly. I suggest you change the pattern here.
- 01:16:874 (1,2,6) - This part is a bit too clustered (with all of those overlaps) and is hard to read.
- 02:02:343 (5) - NC here. Also, this combo plays too plainly (box pattern again...)
- 02:23:671 (5,1) - Inconsistent spacing. Look at those compared to 02:21:093 (3,4,5). they look so similar.
- 02:49:686 (3,4) - Inconsistent spacing.Actually this combo up until the next one 02:50:389 (6,1,2) - have all inconsistent spacing.

[Normal]
- Same comment re: flow and those straight patterns.
- Other than that, fine!
Topic Starter
KuroSenpai112

NoHitter wrote:

Sorry for the late mod.

[Insane]
- 00:00:468 (1,2,3,4,1,2,3,4,1,2,3,4) - While there's nothing wrong per se with these, it plays a tad dull and boring. The patterns are just square. Maybe rotate them a bit 5-15 degrees to make it more interesting flow-wise?
- 00:04:218 (1,2,3,4,1,2,3) - The overlaps here look odd. I was expecting a pattern more like: http://puu.sh/aIoCh/04b808f48c.jpg
- 00:11:483 (1,2) - Your comboing here is a bit odd. The NC is supposed to be on (2). See 00:14:530 (1,2,3,4,5,6) as a comparison
- 00:09:608 (1,2,3,4,5) - Again, perfectly straight box patterns are a bit boring IMO. Tilt a bit?
- 00:15:702 (2) - The flow is odd. I expected it to point back to (1) or at least in that general direction. Also it's a great chance to correct your distance spacing. http://puu.sh/aIoMj/d557ad598c.jpg
- 00:18:280 (4,5,6) - Not a perfect triangle.
- 00:20:155 (5) - Again, the choice of positioning is odd. Flow-wise, a better position would be http://puu.sh/aIoQ7/d80d32116d.jpg
- 00:23:436 (5,6) - Your spacing here is odd. Make spacing similar to what you did on 00:21:561 (4,5).
- 00:24:022 () - I was expecting a 1/4 slider here. Given that you used one at 00:21:796 (5,6).
- 00:24:139 (1,2,3) - Your spacing here is inconsistent nor do I see a pattern to justify it.
- 00:20:858 (1,2) - NC should be on (2) and not (1).
- 00:22:499 (1,2,3) - NC should be on (3) and not (1).
- 00:24:139 (1,2,3,4) - NC should be on (4) and not (1).
- 00:26:014 (1,2,3) - NC should be on (3)
- 00:39:374 (1,2,1,2,1,2,1,2,3) - Just mirroring your previous combo is boring IMO. Change it to a different pattern (maybe one more difficult since you're building up for the chorus here).
- 00:44:296 (7,8,9) - Ending it in a straight line when the stream by far was a curve? IMO make it end in a curve.
- 00:45:936 (2) - Again, odd choice of placement with flow. I suggest you read tutorials like t/86329 for better understanding of placement.
- 00:50:624 (2,3) - Sudden spacing change here is confusing.
- 01:07:264 (1,2) - Move these closer. IMO they're spaced quite far away. See: 01:09:139 (5,6) -
- 01:13:358 (1,2) - Inconsistent spacing when compared to the rest of the combo.
- 01:22:968 (1,2,3,4,5,6,1,2,3) - Same comment about box patterns and how they play boringly IMO :(
- 01:42:421 (4,5) - Flow issues, change into oval flow(I'm assuming you already read that thread I linked earlier)
- 02:04:452 (1,2,3,1,2,3) - It's not intuitive to lower spacing like that. After you previous combos had higher spacing.
- 02:08:671 (1,2) - (2) should be the one NC'd.
- 02:10:780 (5) - NC here.
- 02:14:061 (5,1,2) - If you follow the music, the stream should end here. Fill in the 1/4 gaps.
- 02:22:499 (1) - After that downbeat sound at 02:22:968, people won't expect another repeat. It's confusing and plays oddly.
- 02:41:952 (2,3,4) - IMO it plays weirdly that (4) is spaced less than (2) here when they have the same distance in timing. (Both are 1/2 spaced from (3))
- 02:53:202 (7,8,9) - Flow issues.
- There are a bit more flow issues which I highly suggest you fix. Go through the combos and see if their flow can be improved more. Even jump-style maps like these need proper flow :)

[Hard]
- Much better than Insane, but some flow issues still persist.
- Also those IMO boring straight patterns like 00:27:655 (1,2,3,4,5) - :(
- I'll refrain from commenting on those patterns which fall under the above two statements, but please consider changing them.
- Please fix those inconsistent spacing as well.
- 00:29:530 (7) - This plays just oddly. I suggest you change the pattern here.
- 01:16:874 (1,2,6) - This part is a bit too clustered (with all of those overlaps) and is hard to read.
- 02:02:343 (5) - NC here. Also, this combo plays too plainly (box pattern again...)
- 02:23:671 (5,1) - Inconsistent spacing. Look at those compared to 02:21:093 (3,4,5). they look so similar.
- 02:49:686 (3,4) - Inconsistent spacing.Actually this combo up until the next one 02:50:389 (6,1,2) - have all inconsistent spacing.

[Normal]
- Same comment re: flow and those straight patterns.
- Other than that, fine!
Fixed everything!
jtd1
Hello, M4M from your queue.

General

Tags conflicts - All 3 have different tags. Use Normal's tags in all of the difficulties.
Preview time conflicts - Insane has a different preview time to Normal and Hard. Fix by going into the Notepad file and changing it there.

Normal

There's a bit of unusual spacing in this difficulty, that's really the only problem - I'll highlight some examples here. The note placement and everything like that is fine to me.

00:19:686 (4,1,2,3) - This is ok, but I think some players might be confused by this. Perhaps try a cross style pattern here?
eg:
00:52:968 (1,2,3,4,1) - ^ Maybe a regular pentagon pattern, eg: (Rotated the slider so you can see the pattern)

00:57:655 (4,5) - This doesn't look great. Change (5) to make a smoother blanket.

01:01:874 (1,2,3,4,5) - Bit awkward to play. Perhaps a Pentagon / Star Pattern again?

01:07:499 (1,2,3,4) - ^ Square / Diamond pattern?

01:11:249 (3,4,5,6,7) - You can arrange this a bit better.

01:19:686 (4,5,1,2,3,4,5) - Make (4,5) into the diamond pattern of (1,2,3,4,5)

01:22:968 (1,2,3,4,5,6) - Circular pattern or something? This pattern looks a bit strange.

01:38:905 (4) - Keep in line with (3) ?

01:42:655 (6) - Put the starting point on (4) and make the end point go in line with (3)
Eg:
02:27:655 (1) - Keep in line with (4)

02:31:874 (3) - Keep in line with (1) (Same y coordinate)

02:39:843 (2) - Overlap onto 02:38:436 (3) ?

Hard

00:17:108 (8) - Make it have the same y coordinate as (5) and move (1) onto this - Keeps the pattern similar.

00:21:093 (1,2,3,4,5) - This pattern is a bit odd - Change the spacing?

00:29:530 (7,8) - Do the same with this as you've done with (5,6) to form something like below, and put (8) on the middle point where (7) ends.
Eg:
00:52:733 (1,2) - Put a note on the blue tick before (1), there are 3 notes here.

00:53:905 (5,6,1) - I don't like overlap like this, move (1) away from (5)

01:05:858 (4) - Move onto (1,2,3) like you have done, like so:

01:09:843 (1) - Make (1) have the same x coordinate as (2,3)

02:30:702 (1) - Delete NC
02:31:171 (2) - Add NC
02:32:577 (1) - Delete NC
02:33:046 (2) - Add NC
02:49:218 (1,2,3,4) - Make this into a proper square pattern

02:52:968 (1,2,3,4,1,2) - This looks like a wonky hexagon - Change or fix please?

03:00:233 (7) - Put into place to make (4,5,6,7) a proper square pattern

Insane

Please note, I'm not very good at modding Insanes

00:00:702 (2,3,4) - Ctrl+G?

00:10:780 (1,2,3,4,5) - Overmap? Remove some notes?

00:14:530 (1,2,3,4,5) - ^

00:18:046 (3,4,5,6) - Make into square / rectangle pattern?

00:19:921 (4,5,6,7,8) - Not sure about this pattern. Move (7,8)?

00:21:093 (1,2) - Ctrl+G?

00:24:843 (4,5,6,7,8) - Overmap?

00:26:718 (1,2,3,4,5) - Not sure about this pattern...

00:39:843 (1,2,1,2,1,2,3) - Why the sudden change in jumps?

01:06:093 (5,6,7) - Confusing pattern?

01:17:577 (2,3) - Ctrl+G?

01:20:624 (4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Unsure about some of this stream - I think some notes can be taken out. Can you check this please?

01:28:241 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11) - ^

01:43:124 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1) - ^

02:50:624 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - ^

02:54:843 (1,2,3,4) - Make into Diamond pattern?

02:58:124 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - Unsure about this

Told you I wasn't good at modding Insanes :p

Solid map though - Good luck getting this ranked!
Topic Starter
KuroSenpai112

jtd1 wrote:

Hello, M4M from your queue.

General

Tags conflicts - All 3 have different tags. Use Normal's tags in all of the difficulties.
Preview time conflicts - Insane has a different preview time to Normal and Hard. Fix by going into the Notepad file and changing it there.

Normal

There's a bit of unusual spacing in this difficulty, that's really the only problem - I'll highlight some examples here. The note placement and everything like that is fine to me.

00:19:686 (4,1,2,3) - This is ok, but I think some players might be confused by this. Perhaps try a cross style pattern here?
eg:
00:52:968 (1,2,3,4,1) - ^ Maybe a regular pentagon pattern, eg: (Rotated the slider so you can see the pattern)

00:57:655 (4,5) - This doesn't look great. Change (5) to make a smoother blanket.

01:01:874 (1,2,3,4,5) - Bit awkward to play. Perhaps a Pentagon / Star Pattern again?

01:07:499 (1,2,3,4) - ^ Square / Diamond pattern?

01:11:249 (3,4,5,6,7) - You can arrange this a bit better.

01:19:686 (4,5,1,2,3,4,5) - Make (4,5) into the diamond pattern of (1,2,3,4,5)

01:22:968 (1,2,3,4,5,6) - Circular pattern or something? This pattern looks a bit strange.

01:38:905 (4) - Keep in line with (3) ?

01:42:655 (6) - Put the starting point on (4) and make the end point go in line with (3)
Eg:
02:27:655 (1) - Keep in line with (4)

02:31:874 (3) - Keep in line with (1) (Same y coordinate)

02:39:843 (2) - Overlap onto 02:38:436 (3) ?

Hard

00:17:108 (8) - Make it have the same y coordinate as (5) and move (1) onto this - Keeps the pattern similar.

00:21:093 (1,2,3,4,5) - This pattern is a bit odd - Change the spacing?

00:29:530 (7,8) - Do the same with this as you've done with (5,6) to form something like below, and put (8) on the middle point where (7) ends.
Eg:
00:52:733 (1,2) - Put a note on the blue tick before (1), there are 3 notes here.

00:53:905 (5,6,1) - I don't like overlap like this, move (1) away from (5)

01:05:858 (4) - Move onto (1,2,3) like you have done, like so:

01:09:843 (1) - Make (1) have the same x coordinate as (2,3)

02:30:702 (1) - Delete NC
02:31:171 (2) - Add NC
02:32:577 (1) - Delete NC
02:33:046 (2) - Add NC
02:49:218 (1,2,3,4) - Make this into a proper square pattern

02:52:968 (1,2,3,4,1,2) - This looks like a wonky hexagon - Change or fix please?

03:00:233 (7) - Put into place to make (4,5,6,7) a proper square pattern

Insane

Please note, I'm not very good at modding Insanes

00:00:702 (2,3,4) - Ctrl+G?

00:10:780 (1,2,3,4,5) - Overmap? Remove some notes?

00:14:530 (1,2,3,4,5) - ^

00:18:046 (3,4,5,6) - Make into square / rectangle pattern?

00:19:921 (4,5,6,7,8) - Not sure about this pattern. Move (7,8)?

00:21:093 (1,2) - Ctrl+G?

00:24:843 (4,5,6,7,8) - Overmap?

00:26:718 (1,2,3,4,5) - Not sure about this pattern...

00:39:843 (1,2,1,2,1,2,3) - Why the sudden change in jumps?

01:06:093 (5,6,7) - Confusing pattern?

01:17:577 (2,3) - Ctrl+G?

01:20:624 (4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Unsure about some of this stream - I think some notes can be taken out. Can you check this please?

01:28:241 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11) - ^

01:43:124 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1) - ^

02:50:624 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - ^

02:54:843 (1,2,3,4) - Make into Diamond pattern?

02:58:124 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - Unsure about this

Told you I wasn't good at modding Insanes :p

Solid map though - Good luck getting this ranked!
Fixed everything except some things in insane!
CrazyrabbitKGE
[Normal]
00:28:124 (2) - 152 64
00:28:593 (3) - 152 216 for the sake of symmetry!

generally, it seems like you are using too many circles that are only doing dun dun dun dun on the white lines; doesn't really fit the music and makes the map boring. It's okay to go a little bit tougher on the player because it's normal diff, not easy, you know. This can be also applied on the Hard diff.

[Hard]
00:19:686 (2,3) -
from 00:21:903 to 00:30:468 - ^ suggest you to do the same/similar thing.

eh, this is not mapped according to the song very much. you need to try harder to express the rhythm or melody or whatever with your beatmap.

[Insane]
You know what I'm going to say, right? Also, there are almost no curved sliders in this map. In terms of aesthetics I don't think that will be good.
01:20:624 (4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - I would not put a stream here...
01:28:241 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11) - yeah maybe it is the place for a stream but... heh, ambiguous.
01:35:624 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) - bad jumps that hinder playability.
02:07:968 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4) - ^

there are other stuffs that needs to be pointed out but we all don't want to hear the same thing again, and I'm sure you already got what I have in my mind.
I have a strong urge to do a GD because the song is so good but I don't think I got a time for that... sry.
That's it, good luck with your map!
Topic Starter
KuroSenpai112

CrazyrabbitKGE wrote:

[Normal]
00:28:124 (2) - 152 64 Moved.
00:28:593 (3) - 152 216 for the sake of symmetry! Moved.

generally, it seems like you are using too many circles that are only doing dun dun dun dun on the white lines; doesn't really fit the music and makes the map boring. It's okay to go a little bit tougher on the player because it's normal diff, not easy, you know. This can be also applied on the Hard diff.

[Hard]
00:19:686 (2,3) - Done.
from 00:21:903 to 00:30:468 - ^ suggest you to do the same/similar thing.

eh, this is not mapped according to the song very much. you need to try harder to express the rhythm or melody or whatever with your beatmap.

[Insane]
You know what I'm going to say, right? Also, there are almost no curved sliders in this map. In terms of aesthetics I don't think that will be good.
01:20:624 (4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - I would not put a stream here... Removed stream
01:28:241 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11) - yeah maybe it is the place for a stream but... heh, ambiguous. Kept the stream here.
01:35:624 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) - bad jumps that hinder playability. Shortened the distance
02:07:968 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4) - ^ Because the song is escalating, Im gonna keep the jumps here.

there are other stuffs that needs to be pointed out but we all don't want to hear the same thing again, and I'm sure you already got what I have in my mind.
I have a strong urge to do a GD because the song is so good but I don't think I got a time for that... sry.
That's it, good luck with your map!
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