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Autobahn - Aki no Kaze

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Scorpiour
Marked for kds award mod, count from 2000kds and you still have two more chance to ask for mod when you reach 2100 and 2200 kds.
Neta
From my modding queue

[General]
  1. I think hitsound 100% is little big. 70~80% will be better

[Normal]
  1. 01:40:435 (3) - Make like 03:08:835 (1,2,3) - this will be better
  2. 02:19:235 (1,2,3) - DS miss? make same distance

[Hard]
  1. 00:51:635 (2) - make distance same with 00:51:435 (1,3) - will be nice. move to 308,308
  2. 03:24:835 (2) - Ctrl + G looks better i think

[Insane]
  1. 00:40:235 (2,3,4,7,8,9) - these triplets distance is little weird use same distance
  2. 00:44:335 (6) - i think this looks better
  3. 01:46:035 (3) - move to 176, 128 to make distance same with 01:45:635 (1,2,3) -
  4. 02:15:635 (5,6,7) - make straight looks nice
  5. 02:47:435 (4,5) - i think make 02:47:435 (4) - this to note is better. really confusing since i played

GL~
Topic Starter
Leorda
no change for Lunatic... do little change for Normal and Hard

thx and sorry for long delay
HabiHolic
star~
samplefish
Hi Leorda! trying for m4m.

[Normal]
01:32:035 (2,1) - could blanket these better
01:39:235 (1,3) - stack these like you did 03:08:835 (1,3) -
01:47:235 (1,3) - end these 1/2 earlier?
02:21:235 (1,1) - try something else to not have these overlap?

[Hard]
00:50:035 (3) - ctrl-g
01:43:035 (4) - feels weird to play

[Lunatic]
i feel od8 is high for ar8 150bpm, i would consider to have od7 to be less harsh on people trying for dt.

00:40:235 (2,9) - probably intentional, but i think same spacing looks better
01:18:435 (1,3) - make these have the same curve
01:36:635 (2,4) - stack better
01:39:235 (1,4) - ^
02:11:835 (2,1) - ^
03:06:235 (2,4) - ^
03:08:835 (1,4) - ^

felt like i was modding a ranked map, sorry if it wasnt helpful. :P
Mira-san
Hello! For M4M (if my post didn't get accepted, a normal mod then).

Normal

00:44:835 (1) - Fix this blanket over (2).
00:51:235 (1,2,3,4) - Make this pattern perfect and move 00:50:835 (4) - to the center of the pattern.
00:52:835 (1) - |suggestion| Make this slider blanket (3) |suggestion|
01:23:235 (2) - Fix the shape of this slider so it would look better. Looks kinda weird imo.
01:26:435 (2) - Same goes for here. ^
02:24:835 (3) - Move to x:24 y:168
02:43:235 (1) - Move to x:87
02:52:835 (1,2,1) - imo would be better if there was a straight flow here.

Hard

00:49:235 (3) - Fix the end part pls. The end joints are kinda weird for me tho hahaha.
03:15:235 (4,5,6) - I believe this can be better.

All blankets that need fixes/improvement.
01:51:035 (2)
02:12:435 (3)
02:44:435 (4)
02:51:835 (2)
02:54:435 (1)

Lunatic

00:41:035 (7,8,9) - wot
00:55:835 (4) - Move to x:436 y:127
00:56:035 - 00:57:635: Putting triples starting on a white tick doesn't sound good as triples starting on a red tick. I suggest making it like this:

If possible, do this on 02:15:635 - 02:16:035.
On cases like the rhythm on kiai, it's ok if they start on the white tick.
02:39:435 (5,6,1) - Weird distance spacing here. Please fix.
02:53:435 (2) - Stack with 02:52:435 (5) properly.
All blankets that need fixes/improvement.
01:41:435 (3)
01:47:235 (1)
02:37:435 (3,4)
03:16:835 (1)
03:21:235 (3)
03:23:235 (1)

Good luck! :D
Liiraye
m4m -> https://osu.ppy.sh/s/172300

Lunatic


00:40:235 (2,3,4,7,8,9) these triples have really odd spacing https://osu.ppy.sh/ss/1669901 why not make them consise?

02:47:435 (4) - kinda confused me with the repeat position. Try pointing it down (or up) like this? https://osu.ppy.sh/ss/1669757
like you did here 02:21:835 (4) -

Highly suggestive thought - since these notes 02:49:135 (6) - 02:51:735 (3) - 02:54:935 (3) - are considered overmapped, wouldn't it be better to use them in a consistent pattern? Right now they are starting on irregular stanzas.

I honestly think they will play better if they play like the first triple: 02:49:035 (5,6) - to do that, start this triple 02:51:735 (3) - over here 02:52:235 like this https://osu.ppy.sh/ss/1669796

as well as the last triple (02:54:935 (3) -) over here 02:55:435

00:56:435 (2,3,4) - same on this one actually, doesnt it sound better if you map it this way? https://osu.ppy.sh/ss/1669833
starting triples on white ticks usually sounds weird, and throughout your map you mostly use them on reds.

02:15:635 (5,6,7) - would like to see this triple start here as well 02:15:435

I have no problems with the hitsounds. Good job :)

Hard


01:44:635 (3) - whistle
02:47:235 (3) - whistle
03:15:235 (4) - just my preference, how about removing whistle here? The tone of the synth drops on this note so I guess it would add a bit to the effect of the song :D

can't find any other inconsistencies in this diff. =w=b

Normal


00:49:635 (1) - whistle
03:07:635 (2) - whistle on sliderend
03:14:035 (1) - wouldn't it be better to start this slider here? 03:14:235 - since it has a higher tone than the white tick?


Sorry couldn't find more issues. Good luck with rank x)
Eni
hello from your queue

[General]
  1. Nothing
[Storyboard]
  1. I personally start elements on the 1/1 to follow the beats but I am curious. What made you choose 1/2s as your starting point? Either way works, but why did you decide on 1/2 over 1/1?
  2. Any plans to support widescreen format?
[Normal]
  1. 02:12:835 (1,2,3) -, 02:16:035 (1) -, 02:19:235 (1,2,3) - I do not understand why you put 1/2 beats and/or triplets here. You do not do this for any other part of the map and it can be hard to follow for the novice. I strongly recommend that you change these parts to 1/1 to follow the same pattern as e.g: 02:28:835 (1,2,3,4) - and i.e: 00:49:635 (1,2,3,4,1,2,3,4) -
  2. 02:44:835 (1,2,1,2) - I personally find this pattern confusing, going up then down, then right, then back up. Consider changing to something that flows more naturally.
  3. 03:08:835 (1,2,3) - This is the only time in the whole map that you stack circle 3 behind slider 1 in a pattern like this. Consider changing it to match e.g: 03:15:235 (2,3,4) -.
[Hard]
  1. 01:26:435 (2,3) - I personally find these straight slider repeats side-by-side to look bad. I strongly recommend that you add a curve on them like so:


    ~
  2. 02:25:235 (5,1) - Interesting pattern here
  3. 02:28:835 (1) - You must move this slider to x: 265 y:59 to properly stack with 02:27:835 (2) -.
  4. 02:39:835 (4) - You must move this circle to x:463 y:320 to properly stack with 02:39:235 (3) -.
  5. 02:45:835 (4) - You must move this circle to x:296 y:281 to properly stack with 02:45:235 (2) -.
  6. 02:52:235 (3,4) - You must move these objects to x:145 y:79 to properly stack with 02:51:235 (1) -.
  7. 03:23:235 (1,2) - Change this pattern to make it look nicer? Reflect over y-axis / x-axis for emphasis of end of song?
Good luck
Topic Starter
Leorda
fix some of your mod~ thx everyone

(can't reply because my netbook can't stand this lag)
Milan-
Hi!, here's my newbie mod for m4m if you think it was useful >.<

[General]
  1. Your timelines are not snapped1/6 ok xd
[Normal]
  1. 00:40:835 (2,3,1) - align this correctly http://puu.sh/9U5PF/3dbb5ce872.jpg
  2. 00:41:635 (1,1) - improve blanket
  3. 00:44:835 (1) - do it like this >http://puu.sh/9U6d0/ca65de76be.jpg looks cleaner
  4. 00:46:435 (1) - i'd rotate it and stack these 00:46:035 (3,2) -
  5. 00:50:035 (2) - a bit up and-
  6. 00:50:435 (3) - move it to y336 'cause of 00:49:635 (1) -
  7. 00:50:835 (4,1,2,3,4) - this just doesnt look clean/fine. Make it nicier/neatier.
  8. 00:59:235 (1,2,1) - improve blankets
  9. 01:23:235 (2,1) - blanket?
  10. 01:26:435 (2) - x164 y132? for something like this >http://puu.sh/9U6GT/d82251f113.jpg may need to be rotated
  11. 01:43:035 (2) - look nicier at x456 y112 imo
  12. 01:46:835 (3) - I'd move it like you did here 01:45:635 (1,2) - up to you
  13. 01:47:235 (1,3) - they are not symmetrical >http://puu.sh/9U6Z5/cd6dbe5fb2.jpg
  14. 01:50:435 (1,2,3) - align them correctly
  15. 02:11:035 (4,1) - look better a bit up imo, like y256
  16. 02:10:435 (3,1) - overlap them correctly. You could also overlap the entire slider. Something like this >http://puu.sh/9U7mV/e3c3092adb.jpg
  17. 02:13:635 (4,1) - blanket?
  18. 02:16:035 (1,1) - you could blank it
  19. 02:17:635 (1,2) - doesn't seem to flow correctly imo
  20. 02:19:235 (1,2,3) - this kind of pattern is ok for normal?
  21. 02:21:635 (2,3,1) - try to not touch 02:21:235 (1) - ?
  22. 02:25:635 (1,1) - same Y?
  23. 02:28:835 (1,1) - you can improve this blanket
  24. 02:35:635 (1,2) - doesnt flow very well, move (1) a bit up i guess
  25. 02:43:235 (1,1) - use same Y here
  26. 02:47:235 (2,1) - same X here
  27. 02:48:035 (1,2,3,4) - copy paste one of those, they are not symmetrical
  28. 02:52:835 (1) - the right point should be y60
  29. 02:52:835 (1,2,1) - align this? >http://puu.sh/9U88k/fe91877782.jpg
  30. 03:01:635 (2,1) - blanket? >http://puu.sh/9U8kV/c751852191.jpg
  31. 03:13:235 (3,2) - if you can overlap these could be nice
  32. 03:16:835 (1) - why didnt you did it like 03:18:435 (2) - ?
  33. 03:16:835 (1,2) - doesnt flow well for me, anyways could be better if you move 03:18:435 (2) - at x251 y221 >http://puu.sh/9U8Ex/84a43823c3.jpg
  34. 03:18:435 (2,2) - why not overlap?
[Hard]
  1. 00:40:035 (1,2) - Improve blanket
  2. 00:42:835 (3,1) - ^^
  3. 00:44:035 (2) - would be nice to move it to 00:42:235 (2) - head
  4. 00:47:235 (2,3) - blanket
  5. 01:32:435 (3) - same Y on head and tail?
  6. 01:33:635 (3,1) - same X ?
  7. 01:35:635 (3) - i dont know why you moved it up, if it was for the blanked, Improve it
  8. 01:37:635 (1) - move it to x285 'cause of 01:37:235 (5) -
  9. 01:39:235 (1,3) - their tails should be at the same Y
  10. 01:40:835 (1) - y268, they are way too close
  11. 01:43:035 (4) - i dont know if it'd be good flow , but try this >http://puu.sh/9U2HF/e0ab89c632.jpg And improve this blanket 01:42:835 (3,5) -
  12. 01:46:035 (2) - 1grid down maybe?
  13. 01:47:635 (2) - use DS 1x, they are a bit too close
  14. 01:54:835 (3) - ^^
  15. 01:50:835 (1,2,3) - - blanket
  16. 01:55:835 (2,3) - ^^
  17. 02:12:435 (3,1) - doesnt flow very well imo
  18. 02:16:035 (1,2) - blanket
  19. 02:16:435 (2) - should end at y112 or move 02:17:035 (3,4) - to y114
  20. 02:17:235 (4,1) - tail with head, same Y
  21. 02:18:235 (2) - move to y335 to cover 02:17:635 (1) - tail
  22. 02:20:435 (5,1) - improve blanket >http://puu.sh/9U3kY/63de2b8aa3.jpg better?
  23. 02:21:635 (2) - ^^
  24. 02:21:635 (2,3,1) - they are not exactly align if you wanted that
  25. 02:24:635 (4,5) - ^^
  26. 02:28:835 (1,3) - use same slider here 'cause they are not. >http://puu.sh/9U3As/ee4cf8c033.jpg
  27. 02:30:235 (5,1) - doesn't flow well imo
  28. 02:30:435 (1,2) - blanket
  29. 02:36:835 (1) - first part a bit more curved for better blanket? like >http://puu.sh/9U3PT/b8dbc6d298.jpg
  30. 02:37:635 (3) - use DS 1x, they are a bit too close
  31. 02:38:435 (1,2,3) - not exactly align
  32. 02:41:635 (1) - too close
  33. 02:43:835 (3,4) - improve this blanket >http://puu.sh/9U4dn/9c40b7709f.jpg
  34. I don't play hard very often, but is it ok for the difficulty? 02:45:235 (2,3,4,5) - 02:48:435 (3,4,5,6) -
  35. 02:46:035 (5,1) - improve blanket?
  36. 02:47:235 (3) - first part more curved?
  37. 02:48:035 (1) - try to move slider before, so it overlaps with 02:46:435 (1) - tail
  38. 02:49:635 (1,2,3) - this can be improved
  39. 02:50:235 (3,4,5,1) - do it like this >http://puu.sh/9U4Il/f509c0b671.jpg
  40. 02:51:235 (1,3,4) - not exactly stacked
  41. 02:52:835 (1,2,3,4) - align this 'cause it looks bad https://osu.ppy.sh/ss/1777192
  42. 03:02:035 (3,1) - do it correctly
  43. 03:03:235 (3,4,1) - triangle? >http://puu.sh/9U52f/9b720cb9e3.jpg (or same x on (3) and (1))
  44. 03:04:635 (2) - cover 03:04:035 (1) - head?
  45. 03:08:835 (1,3) - tails should be at the same Y
  46. 03:10:435 (1) - use DS 1x, they are a bit too close
  47. 03:12:435 (3,4,1) - align them?
  48. 03:13:635 (1,2,3,4,5,6) - didnt find any kind of shape if you meant one xD
  49. 03:21:235 (3) - move it to y57 'cause of 03:20:035 (1) -
  50. 03:22:235 (2) - since it's 1.07 prev, should be the same for next object i guess
  51. 03:22:835 (3) - try to make this at y192 and then use ctrl+j on 03:24:835 (2) - (something like this >https://osu.ppy.sh/ss/1777222)
[Lunatic]
  1. did you really use small grid?
  2. 00:42:235 (3,4) - Improve blanket created > http://puu.sh/9TOFx/de081e13da.jpg
  3. 00:43:235 (1,2) - these dont end at the same point. They should.
  4. 00:44:035 (3) - start it at x337
  5. 00:44:035 (3,4,5,6,7) - kind of bad flow, don't you think? Try making a circle with the slider instead. Like this (just more perfect) >http://puu.sh/9TOZx/c977d38661.jpg
  6. Otherwise, 00:44:435 (7,1) - (7) should blanket > http://puu.sh/9TP7d/a54bf50783.jpg
  7. 00:44:835 (1,3) - do them symmetrical. Also try to not touch (1) head with (3) tail, making them more curved should be fine.
  8. 00:46:435 (1,2) - improve blanket
  9. 00:47:235 (3,6) - ^same
  10. 00:47:635 (5) - I see 1x DS almost all over the map, here's 1.14x. Try using 1x too.
  11. 00:48:635 (2) - this should start a bit down, but you're overlapping >.<. So, try rotating this 00:48:035 (1) - like 45°
  12. 00:49:435 (4,1) - Improve blanket
  13. 00:49:435 (4) - Should be like x312 y124 to align better
  14. 00:50:435 (3) - start it at x256 maybe, so it'd be at the same x as 00:51:635 (2) -
  15. From here 00:51:635 (2) - move a bit down so it doesnt touch 00:50:435 (3) - at all. Also, use ctrl+j on that, seems better >http://puu.sh/9TQ3Q/aaf57ba179.jpg
  16. 00:51:935 (3) - why DS 0.88x?
  17. 00:52:835 (1,2,3) - Here you could either align 00:52:835 (1,2) - or use the same Y on 00:52:835 (1,3) - or rotate 00:53:235 (3) - and other shape for 00:53:635 (4) - .So, it has better flow?
  18. 00:53:635 (4,1) - (4)tail should be at the same X that 00:54:435 (1) -
  19. 00:55:035 (2,4) - overlap them correctly
  20. 00:56:035 (1,2,3,4) - try this instead? >http://puu.sh/9TQGM/66003b292a.jpg with 00:56:035 (1,3) - same Y
  21. 00:57:435 (5,1) - try making the slider more curved 'cause of it >http://puu.sh/9TQMx/1fe2ef6e3c.jpg
  22. 00:58:435 (3,4) - Improve blanket
  23. 00:58:235 (2,1) - they dont overlap correctly
  24. 00:59:235 (1,3) - blanket >http://puu.sh/9TR0R/1679c15ca5.jpg
  25. 01:01:835 (3) - move it a bit left, x444
  26. 01:18:435 (1,2) - stack tail with head.
  27. 01:20:835 (2,1) - imrprove blanket
  28. 01:21:635 (1,2) - dont you want to make them like you did here 01:18:435 (1,2) - ?
  29. 01:22:235 (2,1) - make (1) a bit more curved 'cause of it>http://puu.sh/9TRGT/2d4c7b2540.jpg .Also, would improve blanket with 01:24:035 (2) - (or overlap 01:24:035 (2) - with 01:22:835 (3) - )
  30. 01:24:035 (2) - make it symmetrical? i mean tail and head at the same X. So it connects better with 01:24:835 (1) -
  31. 01:26:035 (3,2) - same Y?
  32. 01:27:235 (2,1) - this blanket can be improved
  33. 01:28:635 (2,3) - same^
  34. 01:28:035 (1,3) - make (3) a bit more curved
  35. 01:29:635 (1) - start it at 01:28:035 (1) - tail
  36. 01:33:435 (2,3) - blanket?
  37. 01:35:035 (2) - a bit up ? >http://puu.sh/9TSr0/22200f04a8.jpg
  38. 01:35:235 (3,4,1) - align this? >http://puu.sh/9TUu5/ee4089bded.jpg
  39. 01:36:635 (2,4) - overlap correctly
  40. 01:37:035 (3,4,5) - also, you can rotate for like -5° and move 01:37:635 (1) - to keep the flow, looks better imo
  41. 01:38:235 (2,3) - improve blanket
  42. 01:39:235 (1,4) - ovelap correctly
  43. 01:40:835 (1,3,4) - - imrprove blanket > http://puu.sh/9TUQK/426ae7dba4.jpg
  44. 01:42:435 (1) - a bit up left for better blanket
  45. 01:43:035 (3) - this should end at x320
  46. 01:44:635 (4,5) - blankets >http://puu.sh/9TV74/1f36340435.jpg
  47. 01:45:635 (1,2,3,4) - It is not very symmtrical. Try to find the appriate place for (4) (x242 y74 maybe) >http://puu.sh/9TVF2/2e160ec0a1.jpg
  48. 01:46:235 (4,5) - blankets?
  49. 01:46:235 (4,2) - i dont know if you meant to be the same, but they aren't.
  50. 01:47:235 (1) - seems a bit less curved that It should be
  51. 01:47:835 (2,3) - improve blanket
  52. 01:50:835 (2) - make it symmetrical, same Y on tail and head?
  53. 01:56:635 (11,12,1) - you did this little curve on purpose?
  54. 02:09:635 (1,5,6,10) - align those?
  55. 02:11:835 (2,1) - ovelap correctly
  56. 02:12:435 (3) - improve blanket
  57. 02:15:635 (5,6,7) - a bit up?
  58. 02:16:035 (1) - up up, almost touching prev object
  59. 02:16:835 (3) - make the first part more curved 'cause of 02:16:635 (2) -
  60. 02:18:835 (3,1) - this doesnt look nice
  61. 02:18:835 (3) - maybe cover his tail behind 02:18:235 (2) - slide
  62. 02:20:835 (1) - should be at x280 imo
  63. 02:21:435 (2,4) - same Y?
  64. 02:22:835 (3,5) - improve this
  65. 02:23:235 (5) - second part is not straight (don't forget to align with this 02:23:835 (6) - after)
  66. 02:23:835 (6,1) - improve blanket
  67. 02:26:435 (3,4) - ^^
  68. 02:24:035 (1,2) - same X ?
  69. 02:27:235 (1,4) - dont touch each other
  70. 02:30:435 (1) - same Y on tail and head for better blanket
  71. 02:31:635 (4) - blanket
  72. 02:37:435 (3) - rotate it a bit like +8°
  73. 02:39:435 (5,6) - improve blanket
  74. 02:42:435 (3,4,1,3,5) - align this
  75. 02:42:835 (4,2,4,1) - same^^?
  76. 02:45:435 (3,4,5) - triangle? 02:46:235 (5) - move it to x160 y116 or so
  77. Anyways, 02:46:235 (5,1) - doesnt flow very well imo
  78. 02:46:435 (1,2) - blanket
  79. 02:48:235 (2,3,4) - align?
  80. 02:51:235 (1,2) - blanket
  81. 02:52:435 (5,1) - ^^
  82. 02:52:435 (5,2) - copy paste one of these
  83. 02:57:635 (1) - start at y160
  84. 03:04:835 (3) - move it to y154 'cause of 03:04:035 (1) -
  85. 03:04:835 (3,4,1) - align this >https://osu.ppy.sh/ss/1777016
  86. 03:06:235 (2,4) - doesnt overlap correctly
  87. 03:07:035 (5,1) - they dont conect very well imo, try rotating 03:06:635 (3,4,5) - maybe
  88. 03:07:235 (1,2,3) - improve blankets?
  89. 03:08:835 (1,4) - overlap correctly
  90. 03:10:435 (1,3,4) - improve blankets
  91. 03:12:635 (3) - should end at y104 or move 03:13:135 (1,2,3,4,5) - to y102
  92. 03:13:535 (5,1) - move it to x316
  93. 03:14:235 (2) - maybe move it a bit down so 03:14:835 (3) - dont touch 03:13:635 (1) - ?
  94. 03:15:235 (1,2) - improve blanket
  95. 03:16:435 (3) - a bit differente like this >http://puu.sh/9U0cY/3fdf831762.jpg
  96. 03:18:035 (3) - this shape doesnt fit with the following slider?
  97. 03:21:635 (1,2,3,1) - align (1)? >https://osu.ppy.sh/ss/1777058
  98. 03:22:835 (3,1) - blanket
  99. 03:24:435 (3,1) - move it a up left so, (1) is blanket of 03:23:835 (2) - Something like this >http://puu.sh/9U0wC/4b717722b5.jpg
That's all I got, Good luck <3

Ps:my english sucks
RandF
M4M request :D

[General]
  1. if singer is vocaloid, artist should include composer "Autobahn". (ring suzune is very rare vocaloid~)
    :arrow: t/202584
  2. combocolor 1 and 2 are too similar to distinguish
[SB]
  1. title.png: 秋
  2. 01:30:435~01:31:235- SBload is more than 5.0x. that's unkind for low spec PC...
  3. 14.png: deep blue color is hard to see...
  4. 02:35:235~ "嗚呼" is not visible. layer's order is correct?
[Normal]
  1. 01:51:835 (2) - delete
  2. 02:12:835 (1,2,3) - i prefer to combine into 1 slider for easiest diff
  3. 02:19:235 (1,2,3) - ^
  4. 02:22:235 (3) - delete
  5. 02:35:635 (1) - a little difficult. I suggetst to move near the center
  6. 03:07:635- normal hitsound?
  7. 03:18:435 (2,1) - make symmetric
  8. 02:36:835 (1,2,1) - a little hard for easiest diff?
  9. 02:46:235 (2,1,2,1) - ^
  10. 02:52:835 (1,2,1) - ^
[Hard]
  1. 01:34:235 (4) - I prefer to delete
  2. 03:03:835 (4) - ^
[Lunatic]
  1. 01:23:235 (1,2) - blanket correctly
  2. 01:36:635 (2,4) - stack correctly
  3. 01:39:235 (1,4) - ^
  4. 02:27:235 (1,4) - avoid overlap
  5. 03:08:835 (1,4) - stack correctly
nice SB and fine mapping! ~☆
~Good Luck~
LucyS
Hello m4m

[Hard]
00:47:235 (2) - Move the last node to x164 y276, for better the blanket
00:49:235 (3) - Align correctly with 00:48:635 (2) Move third node to x340 y88.
00:54:435 (1) - Space here is a little awkward, try this http://puu.sh/ai5Xz/a5f115988d.jpg
01:40:835 (1) - same ^ move a little down
01:26:435 (2,3) - i suggest this here http://puu.sh/ai61C/664a18bba8.jpg
Fix the blanket: Move 01:56:435 (3) - to x360 y132
02:11:035 (7) - Delete this note? i think better
02:16:035 (1) - Move the middle node to y340.
02:40:835 (2,1) - So close...
03:10:435 (1) - Move one grid up
03:21:235 (3) - Fix the spacing

[Normal]
02:13:635 (4,1) - Fix this blanket
03:15:235 - My suggest: http://puu.sh/ai6SH/6dbaceb515.jpg
03:18:435 (2,1) - For more symmetry here, copy 03:18:435 (2) - and flip horizontally in place of 03:20:035 (1) .

[Lunatic]
01:19:035 (2,3) - Overlap awkward, disable the grid snap and move the middle node to x157 y116 and the last node to x216 y121
01:23:235 (1) - ^ move last node to x272 y144
01:29:235 (3) - ^ move middle node to x218 y287, last node to x185 y305
01:41:135 (2) - For you fix the blanket: move the middle node to x169 y132 and the last node to x227 y37.
03:26:035 (3) - Unstack this? looks awkward for me.

That's all, Good Luck!
Jaltzu
NORMAL
01:26:435 (2) - 'Center' this with 01:24:835 (1) so they look more symmetrical.
01:34:435 (1,2,1) - Fix this "double blanke". Slider 2 is a bit off.
01:52:035 (3,1) - Tweak this blanket too.

HARD
01:35:035 (2) - Make this overlap 01:34:435 (1) tail fully.
02:22:235 (3) - Too far from slider 2.
02:29:435 (2) - ↑↑Same, but only tiny error.
02:30:035 (4) - ↑↑
02:51:235 (1,4) - Tiny adjustment for stacking.
03:04:635 (2) - Same as the first comment on this diff.

LUNATIC
00:40:435 (4,5) - These circles don't flow really smoothly. Maybe move 00:40:435 (4,5) - a bit?
00:55:035 (2,4) - Stack correctly
01:36:635 (2,4) - ↑↑
02:11:835 (2,1) - ↑↑
02:41:635 (1) - You could move this so it overlaps 02:40:835 (2) - slider's head completely.
02:49:135 (6) - This circle is a bit confusing; slider 4 overlaps it partly => harder to read.
02:51:235 (1,2,3,4) - Maybe arrange these so that 02:51:835 (4) overlaps the head of 02:51:235 (1) ?
03:20:035 (1,2) - Make slider 1's tail and slider 2 a better blanket.

I'm mostly just nitpicking...

M4M
If this helps, consider it as m4m for my map.
If not, just ignore.
Modding just 1 or 2 diff is more than enough. Priority for the hardest one.

PS. I already made NM request in your queue, but it didn't fit to current slots. In case you wonder about that...
Thanks
xxdeathx
hi, m4m from your queue.

[Normal]
  1. HP drain -1 please, too high for normal
  2. 00:57:635 (1) - i really don't like this slider repeating on the red tick here. it's ignoring both the vocals and the beat on the white ticks, which you should really map on.
  3. 01:33:835 (3,4) - double 1/2 circles that aren't stacked are surprisingly hard to read compared to stacked ones that they're used in insanes. i recommend stacking these.
  4. 02:12:835 (1,2,3) - same as ^ but triples
  5. 02:13:635 (4,1) - starting point of (4) is closer to (1) than ending point for blanket
  6. 02:25:635 (1,1) - same thing i said earlier about mapping white ticks here, highly recommended
  7. 02:48:035 (1,2,3,4) - small things here: (1) and (4) aren't on the same y coordinate and (2) and (3) aren't the same x units away from their respective sliders
  8. 03:05:635 (2,1) - blanket is a bit far in the middle
  9. 03:07:635 (2,3) - if you move these next to each other, you'll see that they aren't exactly parallel
  10. 03:16:835 (1,2) - should blanket these
[Hard]
  1. HP drain -1? it's a little high
  2. 00:50:635 (4,5) - 00:52:835 (1,2,3) - stacked blankets kind of look weird when you're playing because of the way the game shifts stacked objects a little
  3. 01:35:035 (2) - move down a little to completely cover end of 01:34:435 (1) ?
  4. 01:42:835 (3,5) - can blanket
  5. 02:25:635 (1,3,1) - should make all of these the same shape
  6. 02:51:235 (1,2) - blanket can be improved
  7. 03:04:635 (2) - move up a little to completely cover end of 03:04:035 (1)
  8. 03:06:035 (3) - how about move this to the same x coordinate as 03:05:635 (1) so it's symmetrical with respect to an axis extending from the slider?
  9. 03:12:435 (3,5) - blanket
[Lunatic]
  1. OD8 is a little high for 4 star map
  2. 00:46:435 (1,2,3) - blanketing is a little off
  3. 00:49:435 (4,1) - ^
  4. 01:03:235 (9) -do you want toNC here because it's a lot of notes to stay consistent with 02:32:835 (1) -
  5. 01:23:235 (1,2) - improve blanket
  6. 01:31:635 (3,4) - middle of slider is too far for blanket
  7. 01:56:035 (5) - to keep up with the placement of the previous circles you can move (5) to (200, 152) but you'll have to change the stream that comes after or it'll go off the grid
  8. 02:16:035 (1) - the flow is a lot better if you move this to (288, 208) and maybe adjust the position of 02:16:635 (2,3)
  9. 02:18:835 (3,1) - overlap is kind of ugly, if you fully stack like 02:26:835 (4,1) or separate them it'll look better
  10. 02:23:835 (6,1) - nazi blanket, repeat arrow end is too far
  11. 02:30:235 (6,1) - i check blankets by using the approach circle of the object being blanketed like this http://puu.sh/aks9j/85831cb536.png
  12. 02:37:435 (3) - can blanket 02:36:835 (1)
  13. 02:49:635 (1,2) - improve this blanket
  14. 03:10:235 (5,1,2) - more nazi blanketing
it was hard to find issues with things like flow so i could only point out small aesthetic stuff like blankets >.<
Topic Starter
Leorda
thx guys for your modpost

some mods from you guys are fixed~
Scorpiour
Hi there~~modding ticket~~

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[General]
  1. -8ms to offset (27227), and don't forget your SB offset
  2. Add ZUN to tags
[Lunatic]
  1. 00:40:235 (2,3,4) - actually , this kinda triplet could be stack or make it like this:
    also 00:41:035 (7,8,9) - , higher spacing may make here more neat
  2. 02:09:835 (2,3,4) - 02:10:635 (7,8,9) - ^
[Hard]
  1. 00:50:035 (3) - ctrl+g for better flow?
[Normal]
  1. 01:33:835 (3,4) - in think a 1/2 slider here is better
  2. 02:43:035 (2) - could be removed
  3. 02:46:235 (2) - ^
  4. 03:03:435 (3,4) - also suggest a slider here
That's all, call me back to recheck when you're ready~
Topic Starter
Leorda
no change for Lunatic because it's fine

others are fixed
Scorpiour
[General]
  1. Inconsistent Uninherited Timing Point and Unsnapped Kiai
Topic Starter
Leorda

Scorpiour wrote:

[General]
  1. Inconsistent Uninherited Timing Point and Unsnapped Kiai
done~
Scorpiour
bubbled~~!!
Topic Starter
Leorda

Scorpiour wrote:

bubbled~~!!
arigato~
Beren
ganbatte :D
jonathanlfj
Happy Birthday!

[General]
i dont seen line.png used anywhere in the sb, maybe remove it?

[Normal]
Since this is the lowest difficulty for the set, try AR4 instead to make it easier to follow for newbies
00:57:627 (1) - whistle end? also normal sample on 00:58:827 (2)
01:28:027 (1) - this spinner has a note following too soon after it, i suggest you shorten it to 01:29:627 and add a note at 01:31:227 instead
01:47:227 (1,2,3) - would be cool symmetry if you could center this
02:25:627 (1,2,1,2) - same as 00:57:627 (1,2)
02:32:027 (1) - same as 01:28:027 (1)
02:48:027 (1,2,3,4) - try forming it like this: 02:57:627 (1) - same as 01:28:027 (1)
03:07:627 (2) - whistle end?

[Hard]
01:33:427 (2,3,4,1) - try forming a triangle pattern here, would look better
01:44:627 (3) - i would shorten this to 01:45:027 and add a note at 01:45:227, matches the music better
02:45:227 (2,3,4,5) - for some reason i found this back and forth pattern a but difficult to read (since the manual stack overlaps the slider body), you can try placing 02:45:827 (4) on 02:46:427 (1)
02:52:227 (3,4) - because of stack leniency this pattern doesn't look good under 02:51:227 (1), i would move it to x:172 y:160
03:15:227 (4) - do a NC here to make the 3/4 to 1/2 transition easier to read

[Insane]
For a song at this bpm i recommend using OD7 or 7.5, currently the long streams are accuracy killer since low bpm streams are harder to keep consistency
01:30:427 (1,2,3,4) - because of the way the music builds up here, i would give these more spacing, preferably not overlapping to also make them easier to follow: 02:40:027 (1) - whistle start?
02:47:427 (4,5) - this could throw off players since it plays very differently from 02:21:827 (4,5) which covers a similar rhythm. Having the two use the same rhythm would be much better
02:56:027 (1) - whistle start
02:58:427 (9) - forgot NC
03:13:527 (5,1) - was this offset intentional? plays a bit weird...

Thats about all, let me know afterwards
EDIT: oh snap i didnt see Scorpiour's bubble, i guess i can just rank it afterwards
Topic Starter
Leorda
all fixed

thx jonathanlfj
jonathanlfj
HAPPY BIRTHDAY
Topic Starter
Leorda
arigato!! >.<
Lust
Welcome back Leorda!
Satellite
HAPPY BIRTHDAY!
riffy
Happy (late) birthday! ♥
Topic Starter
Leorda
thx Lust, Satellite and Bakari~

and yes, I'm back :D
xxdeathx
good job!
Topic Starter
Leorda

xxdeathx wrote:

good job!
thank you~
Scorpiour
happy birthday :)
Celizavia
happy birthday :D
and congrats!!
Asphyxia
Happy Birthday and grats! :)
Xiaolin
Happy birthday and gratz ^^
Lach
Feels like 2011 up in here with a vocaloid as the artist even though people pointed it out several times
Topic Starter
Leorda
even I don't who they are (except Scor), they're kind btw~

thanks all~

Lach wrote:

Feels like 2011 up in here with a vocaloid as the artist even though people pointed it out several times
um... should I change it to "Autobahn" as artist?
Andrea
~Lunatic~
  1. 02:47:427 (4,5) - The spacing is wrong here, it must be fixed.
Hopefully you'll get this qualified again soon! Good old style maps~
p3n
You need to fix the Artist/Title:

Arrangement is by Autobahn
Song Text is by かませ虎 Kamase Tora

Choose one as your Artist (remove new Artist from Tags, add the other one to Tags). Both would be correct as Artist depending on what part you value more.

リング・スズネ and Ring Suzune = Tags only because this is just the Vocaloid bank used by the real Artist...

幽閉サテライト = Tags (Unicode for Yuuhei Satellite)




Some unrankable sprites in your SB:

[Storyboard]

AUTUMN BIG.png
MINI SNOW.png

exceed the maximum size (see RC).

OP effect.png
AUTUMN BIG.png
AUTUMN.png

need to be cropped properly (too much unnecessary transparency in image border).

Make sure to scale the images in your .osb after you resize them.


[Lunatic]
02:47:427 (4,5) - Andrea already mentioned this. It is nothing to unrank this map but it is still inconsistent with everything else in this diff. Either stack it or space it properly so it fits the rest of your map. Otherwise good to see some oldschool mapping ranked :)
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