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Halozy - Genryuu Kaiko

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Irreversible
i think i need a second cursor for the last part
Horo
ponies dont have modding rights
ZiRoX
Sentimental Skyscraper is enough suffering, please ;;
wasonz
new mapping style
:o :o :o :o :o

I want to mod this :lol:
But I never modding standard before , sorry :P


Noob Mod
03:00:579 (2) -
03:06:128 (2) -
because i see you did 03:01:966 (1,1) - that blue slider inside pink slider

04:02:313 (9) - remove clap hitsound or 04:00:925 (9) - add clap hit sound

04:27:631 (1) - new combo here and 04:32:139 (1) - new combo with red color ~

:( If this not help no kds please ;)

Good Luck ~ :lol:

ok ... enough star
Zeraph
just leaving my mark on what will be a landmark of mapping history.
Farex_old
Is this a parody?
pw384
看的我意识模糊 star*4
Soarezi
If this gets mapped, i don't know what to do with my life anymore
Sharlo
从玩的角度上来说 我觉得这图有点无聊
一堆stream 短滑条基本没什么变化
打了1/3就已经开始感到闷了
音效的话觉得很棒
比较喜欢感伤摩天楼 玩起来很有趣
Topic Starter
Hollow Wings
Well, firstly, to all people noticed this map: thx for taking care of this, whatever how u feel about it, the map is just like this.

(thou i'm a bit curious about why lots of people know this map except those testers who i request to... lol


imoutosan wrote:

谁指指点点了 不就是说一句而已嘛 小气 哼 结果不还是要摸了 切切切~
嘛 我是个很好的人 不会因为被误解就生气啦
--- 角色扮演到此为止 忘了吧 ---
这次我学滑头了 本着学脑洞的原则看的图 估计mod没啥意思了 抱歉 我觉得你好认真啊,我只是随口一说orzzz我不应该这么调戏纯真的小正太的OVQ

From request

[General]

下回来点新花样吧 又是健谈的左手和胡来的右手长长长长stream和直线拉回跳 我还是更喜欢cs2爱丽丝 对你来说,这图难道不是所谓的新花样吗?作为猎奇党的我只是在尝试各种可能性,这种你喜欢,那种你不喜欢而已
[啥来着 忘了]

长stream没啥可说的 我是觉得你下了音效不如按音效拆开 那样不好
短滑条从来都不懂 跳过

00:11:330 (1) - crtl+g 头的音高比尾高 不过我估计你不会改 老实说改了确实更好点,但我不改
00:44:451 (15) - ctrl+g更有甩出去的感觉 你是说尾巴往右边拖吧?问题是没地方放了orz,这里还是先这样
00:45:665 (1,2,3,4,5) - 甩出个新音色 用同样的梗不够炫酷 改间距逐渐加大吧 不要。。。逐渐增大似乎很好但是不要。。。
02:03:353 (1,2,3,4,5) - ^ 另外addition normal不加音效有啥用 hitnormal本身变了
04:49:827 (1,2,3,4) - ^ 嘛 不过这个倒随便了 233
01:12:198 (2) - 1转向了很合曲也挺不错 2为啥不这么来…… 没看懂233这里似乎没啥问题啊噗
01:18:873 (1) - 这必要?我觉得你能搞个更好点的东西 你高估我了hhh这里我柑橘挺好,你觉得能改成啥样。。。
02:36:561 (1) - ^ ^
02:20:347 - 我倾向于在这里就加回原速 不好
03:53:469 (1,2,3,1,2,3,4) - 老实说滑条角度有变化后没有了那种折来折去的感觉 所以不如和前面一样…… 我当然也考虑过啦,但测试后发现,这么搞的话由于sv很高,导致这样会更难读以及更难玩,所以就这样不动好了

耸耸肩 我感觉我看到了一位画龙的宫廷御用画师 你来雇我有工钱吗hhh我其实也没摆的那么好orz

mod之前刚推完一个致郁的gal 语气不对请多多包涵 都说你太认真了啦233

ColdTooth wrote:

im really not liking these maps anymore, so dont be mad that i am going to rant, but i'll mod w/ my ranting

apologies if i insult your mapping in any way shape or form, these are my suggestions, and you can ignore me anytime

if this gets ranked i'll just quit this game any suggestions r welcome. i've already recieved lots of "f word" and "s word", ur rant r harmless lol.

BOX OF RANT, DO NOT LOOK AT THIS IF YOU DONT WANT TO SEE RANT
00:11:937 (1,1,2,1,2,1,2,1,2,1,2,1,2,3,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,1,2) - With this funky transition from earlier, this really doesn't flow right. It's also very confusing call them patterns maybe? and call them another kind of flow maybe?

00:23:816 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - and for the rest of the streams. I can't even see these as streams. Infact I don't hear alot of 1/4ths in this part. then listen it again, and again, we will see.

00:34:566 (1,2,3,4) - ugh. I dislike spaced streams after streaming i like

00:34:827 (4,1,2) - I really also streams that are on another stream cool right?

00:43:238 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - isn't this overkill? I mean, come on... lol

00:45:665 (1,2,3,4,5) - Oh my gosh... i have no words as well

00:51:214 (2,1) - Gets old that sliders are overlapping like this, it doesn't fit in right it doesn't fit to almost all of players' reading skill, only

01:09:596 (1,2,3,4) - Another overkill pattern this is easy, i mean that easy, not another one

01:19:307 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - I know it's nice. But do we really have to have a loooong stream throughout this kiai that most of the time it doesn't flow? i wanna have it, that's all. hmm, and they're always set with flow.

01:20:521 (15,1) - (spacing here is 4.20 haha) Oh my god... 1/4 jump halfway across the screen right

01:26:070 (15,1) - holy shit that's what it tastes like? xddd

01:27:283 (13,14,15) - This is a really bad overlap if you ask me. overlaps like this r always the best ones in my dictionary

01:27:631 (1,2,3,4,5,6,7,8) - what is this composing maybe?

01:31:619 (15,1) - Another jump that isn't appreciated

01:35:954 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - This can get REALLY confusing in between comboes ok

01:45:665 (1,2,3,4) - I like 00:27:977 (1,2,3,4) - these better nope for they're set like this on purpose

01:59:884 (5,6,7,8) - Again w/ the overlapping streams w

02:00:925 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - Starting to realize why I hate spaced streams lol

02:06:128 (2,1,2) - This should be banned from mapping. One, the triplet is below where 2 has began, and two, both sliders are overlapping actually, u can see lots of patterns like this in ranked maps nowaday, check them by urself

02:07:515 (2,1,2) - Here as well ^

02:11:677 (2,1,2) - Another one of those triple far away from the end of a slider, although this one isn't as painful as the others ^, and in fact, they're the same to players

02:36:995 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - These streams are really confusing and are hard to follow in shape not really if u can stream a bit in this map

02:50:174 (9,10,11,12,13,14,15,1) - Why. why why

02:59:191 (1,2,1,1,2,1,1,2,1,1,2,3) - I think it's better if the shapes actually lined up w/ one another, or in symmetry i hate symmetry

03:43:584 (1,2,3,4,5,6,7,8,9,10,11,12) - Somewhat less overkill of those streams, although annoying to hit it's easy, u know what i mean

03:51:908 (1,2,3,4,5,6,7,8) - Getting really annoying, and confusing after a while after lots of testing, this is acceptable

03:56:071 (1,2,3,4,5,6) - Somewhat overlap hmm?

03:58:845 (1,2,3,4,5,6,7,8) - I can't even read this, or maybe it's just a lot of sliders in an odd shape best part in this map imo

04:00:231 (1,2,3,4,5,6,7,8) - and the other two streams like this after it, is very confusing they come from feeling

04:05:781 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Overlapping stream so?

04:17:920 (13,14,15,16) - Why is this stopping in the middle of the stream? pattern+feeling=this

05:00:925 (2,3,4,5,1) - hnnnngg welcome to osu!

no kds btw

again i am sorry if i insult your mapping style
i'm still have fun with ur feedback lol

ZZHBOY wrote:

今天玩了下发现02:24:162 (8,9,10,11,1) - 这里好像因为那个自动调stack的玩意让前几个圈碰到血条了你看看要不要改一下 看的真仔细呢,很不错哦。这个应该没事,就这样吧
no kds

Irreversible wrote:

i think i need a second cursor for the last part play this in tag game? www

[I]MMoRTal[S] wrote:

new mapping style
:o :o :o :o :o

I want to mod this :lol:
But I never modding standard before , sorry :P sorry for late reply orz


Noob Mod
03:00:579 (2) - good, changed, but with a bit differences
03:06:128 (2) - ^
because i see you did 03:01:966 (1,1) - that blue slider inside pink slider alright lol

04:02:313 (9) - remove clap hitsound or 04:00:925 (9) - add clap hit sound hs work r all done in a general system, and these r set on purpose. i know what u mean here, but no change, sorry ;w;

04:27:631 (1) - new combo here and 04:32:139 (1) - new combo with red color ~ gooood, changed

:( If this not help no kds please ;)

Good Luck ~ :lol:

ok ... enough star WHAT, THE, FARK...... orzzz thx... ;w;

Sharlo wrote:

从玩的角度上来说 我觉得这图有点无聊
一堆stream 短滑条基本没什么变化
打了1/3就已经开始感到闷了
音效的话觉得很棒
比较喜欢感伤摩天楼 玩起来很有趣
夏罗妹子怎么来看我图了orzzz,至于这图嘛。。。猎奇党的世界观是扭曲的,不用太在意啦
一定要给个解释的话,你就理解成:一定要用各种梗堆出来的图才是好图吗,我就不信并且要试着反其道而行,于是我就只用一个梗堆出一张图来,大概是这个意思
thx for modding!! i'm still working on this map's storyboard in a very low progressing speed, hope enjoy this if u like it now OVQ
Sharlo

Hollow Wings wrote:

Well, firstly, to all people noticed this map: thx for taking care of this, whatever how u feel about it, the map is just like this.

(thou i'm a bit curious about why lots of people know this map except those testers who i request to... lol
因为MP房里有人开了……然后以讹传讹【不对
orbital gun

Soarezi wrote:

If this gets mapped, i don't know what to do with my life anymore
^^^^^^^^^^^^^^^^^^^^^^^^^^ a million times ^
Autumn
你这串图让我的小超级本欲仙欲死,只能开25%看

SPOILER
  1. Normal Finish有点破音,用Au降低一点音量,或者直接找我去破音
  2. 00:11:330 (1) - 弄个婉转一点的,目前这个一点也没有这首歌那种柔肠寸断的感觉,还有遮挡
    http://osu.ppy.sh/ss/1840460
  3. 03:13:064 (1) - 这个形状好奇怪,你把那个拐弯的锚点放到03:14:451 -这边正好有个音 ,和03:13:758 - 这里一样处理
  4. 02:50:868 (1,2,3) - 遮挡有点厉害,滑条出来的时候串还没打完

  5. 04:11:243 (16) - 往左边移个四五格,有个弧度
  6. 04:20:001 (5) - 这个遮挡没必要把,往右移两三格形成人字型flow更顺滑,毕竟后一个NC就是一个整体,这个note作为整体的一部分是不是突兀了一点
  7. 最后一段kiai不是有两小节嘛,你前面全是竖着的滑条,后面可以全弄横着的滑条玩玩
最后,教教那些只会mapping的什么叫designing,从配色到BG到SB,再从音效到节奏、滑条和flow表达的味道
69653863
still waiting for SB ;___;
onehundred1
You should retire from mapping. This is fucking shit.
Pizzicato
rank this so we can get to see how many dislikes it will get!
Soarezi

Pizzicato wrote:

rank this so we can get to see how many dislikes it will get!
or to see how many people will say its a good map because rrtyuis probably gonna SS
Pizzicato
that's some intense fanboyism
Wishy
I like the style and it's fun to play but why the streams? I don't feel like it has anything to do with the music.

I mean they are fun and everything but I don't understand how they fit.
silmarilen

hurry up bats
Bonzi
:> Some suggestions.

[Mysterious Hymn]
  1. The transition between 00:23:295 (3) - and 00:23:469 (1) - is pretty big, just saying. in the majority of cases, the player will end up with a 100/slidebreak because of the massive spacing and ankward movement. Consider making it more simple to play. For example, making 00:23:295 (3) - only a circle would be nice.
  2. 00:31:966 (15) - I recognize where you want to place the slider's end, but the curve of the slider itself looks ugly :<. Try to move this slider end elsewhere.
  3. 00:45:665 (1,2,3,4,5) - WHOA
  4. 00:52:255 (3) - I think nobody would ever able to read this on sightread. I mean, try it yourself, you'll se that the jump between 00:52:255 (3) - and 00:52:428 (1) - is pretty big and unintuitive.
  5. 01:05:434 (1,2,1,2,1,2,3) - This is also pretty unintuitive :/.
  6. 01:40:983 (3) - Here, i will take a moment. Unlike 00:23:295 (3) - , this is just a circle , and that makes the pattern more simple to read and play. Hope you have understood.
  7. 01:49:654 (15) - just like i said a few lines above, i don't particulary like the slider body :/
  8. 02:22:428 (3) - maybe a little hard to read, but not that pain.
  9. 03:52:168 (2,3,4,5,6,7) - Think how difficult is for the player to click on the circle and then on the slider with that distance between, for example, 03:52:168 (2) - and 03:52:255 (3) - . Just reduce a bit the distance between the circle and the slider.
  10. 03:56:071 (1,2,3,4,5,6,1,2,3,4,5,6) - I can understand this, the vocals get more acute, so increasing the spacing too,but honestly ii think these are just too much to handle.
  11. 04:49:827 (1) - BIGGER WHOA
  12. 05:00:925 (2,3,4,5,1) - Gratz if you manage to get the map ranked with these,i'm thinking of how much players will be able to FC. Oh well, it will be fun >.<!
Good luck \:D/
izzydemon
that ending was amazing i'm at a loss for words, honestly
xxdeathx
omfg i can't believe this map is going for rank...lmao rrtyui couldn't come close to finishing it so its scoreboard might be like freedom dive's or big black's for a while

Vell
i would love to have this ranked just so i can sit back and enjoy the shitstorm \:D/

But seriously, most of the streams reaally feel out of place and have nothing to do with the song at all, i think you could do something better out of it.
Topic Starter
Hollow Wings

ThEBonzi wrote:

:> Some suggestions.

[Mysterious Hymn]
  1. The transition between 00:23:295 (3) - and 00:23:469 (1) - is pretty big, just saying. in the majority of cases, the player will end up with a 100/slidebreak because of the massive spacing and ankward movement. Consider making it more simple to play. For example, making 00:23:295 (3) - only a circle would be nice. that's just a sign to spread the map into two parts, u can see completely different stuffs before and after this. just consider this as the map's "true start" with the song's track as well
  2. 00:31:966 (15) - I recognize where you want to place the slider's end, but the curve of the slider itself looks ugly :<. Try to move this slider end elsewhere. agree, changed
  3. 00:45:665 (1,2,3,4,5) - WHOA lol
  4. 00:52:255 (3) - I think nobody would ever able to read this on sightread. I mean, try it yourself, you'll se that the jump between 00:52:255 (3) - and 00:52:428 (1) - is pretty big and unintuitive. i can read it without any pressure, so nearly 2/3 of testers as well. it require reading skills in playing, thou the map can't be played by noobs anyway.
  5. 01:05:434 (1,2,1,2,1,2,3) - This is also pretty unintuitive :/. just emphasis the vocal
  6. 01:40:983 (3) - Here, i will take a moment. Unlike 00:23:295 (3) - , this is just a circle , and that makes the pattern more simple to read and play. Hope you have understood. i understand, and hope u have understood mine.
  7. 01:49:654 (15) - just like i said a few lines above, i don't particulary like the slider body :/ changed as well thou
  8. 02:22:428 (3) - maybe a little hard to read, but not that pain. people who can't read this pattern will feel pain when play this map at the start
  9. 03:52:168 (2,3,4,5,6,7) - Think how difficult is for the player to click on the circle and then on the slider with that distance between, for example, 03:52:168 (2) - and 03:52:255 (3) - . Just reduce a bit the distance between the circle and the slider. i can full combo this pattern with no break myself. any pro prove that? r they noob to me? idk, still, i think this is just no issue in playing...
  10. 03:56:071 (1,2,3,4,5,6,1,2,3,4,5,6) - I can understand this, the vocals get more acute, so increasing the spacing too,but honestly ii think these are just too much to handle. follow THE song with THE pattern, that's what i did there
  11. 04:49:827 (1) - BIGGER WHOA orz
  12. 05:00:925 (2,3,4,5,1) - Gratz if you manage to get the map ranked with these,i'm thinking of how much players will be able to FC. Oh well, it will be fun >.<! there's nealy no one can fc this, but have lots of players can full combo these big spaced stream, who've been tested with my request
Good luck \:D/
thx for modding ThEBonzi! i'm appreciate that this comes as a surprising random mod :3
karterfreak
If this gets ranked... I guess it'd be perfectly okay to go rank something like this or this or even this (taiko difficulties) seeing as we'd be perfectly okay with ranking maps that aren't of very high quality, rely on gimmicky things, and are overmapped for the sake of being overmapped.

I wouldn't want to be part of ranking or bubbling something like this in its current state (though if I was a standard BAT I'd of course want to help fix issues (ex: lots of copy/paste)), and I sincerely hope that the quality of ranked standard maps by the standard BAT hasn't fallen so low that they would want to be part of this in its current state either.

(Disclaimer: The maps I linked are great as unranked maps for high level taiko players to practice on, but in a ranked system they would be incredibly bad. I feel this map falls under the same scenario, except for standard.)
Topic Starter
Hollow Wings

Tasha wrote:

If this gets ranked... I guess it'd be perfectly okay to go rank something like this or this or even this (taiko difficulties) seeing as we'd be perfectly okay with ranking maps that aren't of very high quality, rely on gimmicky things, and are overmapped for the sake of being overmapped.

I wouldn't want to be part of ranking or bubbling something like this in its current state (though if I was a standard BAT I'd of course want to help fix issues (ex: lots of copy/paste)), and I sincerely hope that the quality of ranked standard maps by the standard BAT hasn't fallen so low that they would want to be part of this in its current state either.

(Disclaimer: The maps I linked are great as unranked maps for high level taiko players to practice on, but in a ranked system they would be incredibly bad. I feel this map falls under the same scenario, except for standard.)
no, it's not overmapped, for the sake of not being overmapped. ask urself what is overmap and listen to the song carefully

i'm glad if u give suggestions to map itself, not the so-called current things

whatever, i haven't request any bats to check this map so far, coz i don't think it can be ranked now. low quality with copy/paste? ur idea. i say low quality with various patterns either

still thx for taking care of this map. no offense in words, just new opinions u can't accept, that's all
69653863
Overmapping doesn't exist.
go on HW, map is good as always :)
khan119
Guys calm down it's just a map..... and the way it is now it's obvious it won't get ranked...


Also stop being mad at HW he's also a living person with feelings so people teaming up against him is not the fair way to go at him in this situation
Zare
Really enjoyable map
supporting a rank
Stefan

Sugoi-_-Desu wrote:

Also stop being mad at HW he's also a living person with feelings so people teaming up against him is not the fair way to go at him in this situation
Oh look, someone with common sense.

Some things I want to mention:
01:53:989 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - I honestly dislike the Hitsounding here. I see your intention here but it just doesn't fit well to the music here.
01:59:538 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - ^
03:18:613 (3) - Move the red Sliderpoint at 488;328 to have a better curve transition with 03:17:226 (2): http://puu.sh/aXHOc/3d8592e012.jpg
04:15:665 (3) - I find the Clap not really fitting here, it sounds a bit too random.
Silverboxer
waiting for this to get ranked so I can drink all of the players' tears 8-)
iiyo
i heard it's really hard on standard but from playing on CTB, it's impossible to fc
Topic Starter
Hollow Wings

Stefan wrote:

Sugoi-_-Desu wrote:

Also stop being mad at HW he's also a living person with feelings so people teaming up against him is not the fair way to go at him in this situation
Oh look, someone with common sense. sry for late reply (2 mounth late lol

Some things I want to mention:
01:53:989 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - I honestly dislike the Hitsounding here. I see your intention here but it just doesn't fit well to the music here. i can partly agree with u, thou i set those hs in original style which still following beats, so i think keeping them is fine.
01:59:538 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - ^ ^
03:18:613 (3) - Move the red Sliderpoint at 488;328 to have a better curve transition with 03:17:226 (2): http://puu.sh/aXHOc/3d8592e012.jpg sure, fixed
04:15:665 (3) - I find the Clap not really fitting here, it sounds a bit too random. this is a special part in that long death stream, so i set different hs here, u can check that duo to the original song's part from 04:05:781 (1) - to 04:26:590 (1) -
thx for modding!
Goon
Sorry for the extremely long post(and if i made a formating mistake), it's basically me repeating the same suggestion at various points in the map, but i wanted to get them all.

00:26:937 (1) - add whistle
00:27:110 (2) - ^
00:27:284 (1) - ^
00:32:139 (1) - ^
00:32:313 (2) - ^
00:32:660 (5) - ^
00:33:353 (3) - ^
00:33:527 (1) - ^
00:34:047 (4) - ^
00:38:035 (1) - ^
00:38:209 (2) - ^
00:38:382 (1) - ^
01:42:545 (13) - ^
00:43:411 (3) - ^
00:44:278 (13) - ^
00:44:625 (1) - ^
01:44:625 (1) - ^
01:44:798 (2) - ^
01:46:705 (7) - ^
01:49:827 (1) - ^
01:50:001 (2) - ^
01:51:214 (1) - ^
01:55:723 (1) - ^
01:55:723 (1) - ^
01:55:897 (2) - ^
01:56:070 (1) - ^
01:51:735 (4) - ^
01:56:417 (2) - ^
01:57:804 (7) - ^
02:02:139 (15) - ^
02:02:313 (1) - ^
04:31:099 (1) - ^
04:31:272 (2) - ^
04:36:301 (1) - ^
04:36:475 (2) - ^
04:37:168 (1) - ^
04:37:688 (1) - ^
04:38:209 (4) - ^
04:42:197 (1) - ^
04:42:371 (2) - ^
04:42:544 (1) - ^
04:47:573 (3) - ^
00:32:833 - remove whistle
01:44:972 - ^
01:50:174 - ^
01:51:388 - ^
01:56:243 - ^
01:56:590 - ^
04:31:619 - ^
04:37:862 - ^
04:42:717 - ^

now, about the 01:53:989 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) part, i would suggest redoing it like this:
01:53:989 (1) - hitfinish
01:54:075 (2) - no hitsound
01:54:162 (3) - here use a hitsound like this one http://puu.sh/cv1rC/bafd5ae7da.wav
01:54:248 (4) - hitfinish
01:54:335 (5) - hitclap
01:54:422 (6) - no hitsound
01:54:508 (7) - hitfinish
01:54:596 (8) - no hitsound
01:54:683 (9) - hitsound i uploaded above
01:54:855 (11) - hitwhistle and hitfinish
01:54:943 (12) - hitclap
01:55:030 (13) - hitfinish
01:55:116 (14) - no hitsound
01:55:203 (15) - hitwhistle finish and clap
liaoxingyao
HW啊
地球人跟你有什么大仇啊
Yousei
这图CTB HT 打到3/4跪了.......

对此咱只想说....

来自COD:AW的梗23333


但是这图好好玩啊OwO
希望能成功App

EDIT

最后开了HTNF....
居然能300+combo咱柑橘自己好厉害/w\(被打飞 好弱qwq
Infeh
This map is so fun to play :3
Supporting all the way to rank!
Gogo ^^/
Topic Starter
Hollow Wings

Goonychan wrote:

Sorry for the extremely long post(and if i made a formating mistake), it's basically me repeating the same suggestion at various points in the map, but i wanted to get them all. sry but i've checked ur mod and reject almost all... coz ur mods r mainly give hs suggesion, which i've worked in a really general system or style. so i'll leave most of them and give a tiny change and adjustment to some part... still thx for taking care of this.
thx for modding!

sb in, enjoy.
Scorpiour
Mod for request

[General]
  1. Add ZUN to tags
[Mysterious Hymn]
  1. 00:02:486 - i may choose to add a note her, also 00:03:873 - 00:08:035 - 00:09:423 - if you agree with the prev
  2. 00:05:434 (1) - 260:343?
  3. 01:09:943 (3,4) - ctrl+g? also 01:10:290 (1,2) - ctrl+g separately if you agree with the prev
  4. 01:17:226 (1) - a 3/4 slider might be better
  5. 01:44:972 (1,2) - ^
就先写到这里了,后面的快速看了下也是大同小异没什么本质性的地方,照着前面这几条参考愿意改的都是一个路子,不愿意也随意了。

平心而论,我还是不太赞同在这种曲子上用这种方式到处甩stream,同样的脑洞大开式的mapping style一次两次可以,但总是一个样子而且这张图还在不停的就绕着1、2个梗转来转去就让人觉得有些无聊了。

至少在看过一次之后,我暂时还没有那种“看到就认为值得给泡”的程度。我需要仔细想想,同时认为你也需要稍微认真想一下你的Mapping。

有所成名之后很容易被环境的吹捧和赞美带到里的,请不要固步自封。
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