>Traktion
I love you.
Will mod it later
I love you.
Will mod it later
Fixed everything listed, Thanks alot!K4zuya K wrote:
hi, modding from your queue. before starting, lemme tell you that all what i said here are only suggestion. it's up to you to follow it or not, but please reply this and give me some brief explanation why you don't follow it ok
OK, let's start
Normal
00:45:468 (1,2,3,4,5,6) - please use Distance Snap, use similar distance for normal
00:46:405 (3,1) - i think it's ok to stack these
00:48:280 (1,2,3) - well, same like 00:45:468 (1,2,3,4,5,6) - use similar distance since it is normal, and the new players won't get 300 here
00:52:968 (1,2,3,4,1) - i think star-shape pattern like this is better
00:54:843 (1,2,3,4) - well,something like this is not really good in normal, try to not stack these
01:00:468 (3) - well, change the shape into something like this?
01:00:468 (3,1) - well, this is not normal thing, this is hard thing, use similar distance, or press Y in edit mode to use distance snap
01:07:499 (1,2,3,4,1) - make it into star shape like in 00:52:968 (1,2,3,4,1)
01:30:936 (1,2,3,4) - and again use similar distance
01:38:436 (3,4,1) - make it into something like this or balanced triangle shape
02:14:999 (1,2) - 02:16:874 (1,2) - well, newbie will get this part wrong so this is why you need to use Distance Snap
02:19:686 (1,2,3) - better flow
02:23:905 (3,1) - if you use distance snap you can stack these
02:26:249 (2,2) - stack these
02:34:686 (3,4) - better flow
well, once more use Distance Snap or use similar distance for normal diff. There are so much irregular distance and it's not good for normal
Hard
Well, you can choose not to use distance snap for hard but please use consistent spacing, and you can use jump in several part. DS =1 is good i think
00:17:343 (1,2) - use distance snap here, too hard for hard
00:26:249 (4,5) - use consistent spacing
00:45:702 (2,3) - don't need jump here, consistent spacing
00:50:389 (4) - 160|72 for better pattern
00:56:249 (1,2) - don't need jump pattern here
01:07:733 (1,2,3,4,5) - well, everyone will get this wrong timed here, so please use some distance for 2-3, 3-4, 4-5
well, overall the pattern is good, but please use consistent spacing for hard, and you can use some jump in several parts
That's all from me,Good luck~
*This code has to be pasted in the .osu file. Paste it under [HitObjects]. Actually, find the offset (17353ms), and replace the line by this line:
435,157,17343,6,0,B|371:157|337:214|337:214|299:224,2,149.999990463257
96,264,15468,5,0,0:0:0:0:
141,175,15702,1,0,0:0:0:0:
192,264,15936,5,8,0:0:0:0:
244,349,16171,1,0,0:0:0:0:
288,264,16405,5,0,0:0:0:0:
288,264,16639,1,0,0:0:0:0:
384,264,16874,5,8,0:0:0:0:
470,214,17108,1,0,0:0:0:0:
236,348,26718,2,0,P|293:344|345:306,1,99.9999952316285
364,229,27186,2,0,P|370:179|355:132,1,99.9999952316285
INFO: All the suggestions above has been followed. However, this caused major changes regarding to Hard and Normal difficulties, and a second modding will be required to finalize the changes made.sheela901 wrote:
Hey. M4M RequestGeneral
- The mp3 file is pretty weird. It has a bit rate of 32 kb/s, but the file is 7 mb, which doesn't make sense. Here's a better mp3 file: http://puu.sh/92Kak.mp3
- There's a little watermark on the top-right. I decided to remove it. Here's the image: http://puu.sh/92Kej.jpg
- The Insane difficulty has a different preview time. The preview time has to be at 01:13:594 . Also, the tag "electronic is only present in this difficulty. You can remove it, because it'll mark it in the beatmap list.
- Remove the following tags: traktion ultimatum theforgotten5 Traktion. Traktion, because it's already mark in the artist, ultimatium is in the title, theforgotten5 is the creator of the map, which is mark in the song setup.
Normal
- -I think this difficulty was recently add, so I'm not sure if it's complete.
-The hitsounds are too loud. 60% might fit.
- 00:15:468 (1,2,3,4) - You could a curve pattern. Something like that:
- 00:17:343 (1) - Do something like that:
SPOILER*This code has to be pasted in the .osu file. Paste it under [HitObjects]. Actually, find the offset (17353ms), and replace the line by this line:
435,157,17343,6,0,B|371:157|337:214|337:214|299:224,2,149.999990463257- 00:19:218 (3,4) - Move 00:19:218 (3) to x:332 y:101, and 00:19:686 (4) to x:237 y:47, if you change 00:17:343 (1) .
- 00:21:093 (3) - Make a slider wave:
- 00:22:968 (1) - Remain the same distance between a note and a note, because it suddenly goes to 1.0x. Move it to x:306 y:150.
- 00:26:249 (2) - Same here. Move it to x:215 y:152 to make 00:25:780 (1,2,3) a curve.
- Please stay to a same distance snap, so use the distance snap function. I'm not sure if it 0.7x, 0.75x, 0.8x, etc. Here is some note:
-00:27:186 (4,1,2,3,4) .
Please PM me for another recheck when you fix the distance snap. It goes to 0.8x, and suddenly goes to 1.0x.Hard
- 00:15:468 (1,2,1,2,1,2,1,2) - Try this pattern, stacking like what you did is plain, and a bit hard:
SPOILER96,264,15468,5,0,0:0:0:0:
141,175,15702,1,0,0:0:0:0:
192,264,15936,5,8,0:0:0:0:
244,349,16171,1,0,0:0:0:0:
288,264,16405,5,0,0:0:0:0:
288,264,16639,1,0,0:0:0:0:
384,264,16874,5,8,0:0:0:0:
470,214,17108,1,0,0:0:0:0:- 00:15:936 (1,1) - Remove the new combo.
- 00:17:343 (1) - End it at 00:17:811 .
- 00:18:046 (2) - End it at 00:18:280 .
- 00:18:514 - Add a note.
- 00:18:749 (3) - Keep the same distance here by using the distance snap.
- 00:19:686 (2) - It suddenly goes to a shorter distance. Move it further.
- 00:20:624 (4) - ^
- 00:22:030 (2,3,4,5) - Try this pattern:
- 00:22:968 (1,2,3,4) - Use the distance snap.
- 00:24:843 (5) - Try not to make a sudden jump. Move 00:25:077 (1) close to the note, somewhere at x:33 y:242.
- 00:25:780 (2,3,4) - If you moved the previous the slider, move these notes to a new value:
Coordination00:25:780 (2) - x:28 y:141
00:26:014 (3) - x:106 y:80
00:26:249 (4) - x:168 y:160- 00:26:718 (5) - Add a new combo.
- 00:26:718 (5,6) - They're better when it's curve:
SPOILER236,348,26718,2,0,P|293:344|345:306,1,99.9999952316285
364,229,27186,2,0,P|370:179|355:132,1,99.9999952316285- 00:46:405 (4) - Move this to x:483 y:129 to keep the distance.
- 00:46:639 (1) - Move this to x:435 y:216.
- 00:46:874 (2) - Replace it by a single note. Having two 1/4 sliders one after is a bit hard for a hard difficulty.
- 00:47:108 (3) - Move this to x:243 y:238, and the last point to x:186 y:249, because having a note after the slider too far makes a jump.
- 00:48:046 (3) - Move this somewhere else. It has a short distance than 1.0x.
- 00:53:436 (2,3,4) - Use the same distance between them.
- 00:55:311 (2,3) - ^
- 00:56:718 (2) - Make a curve slider at x:132 y:93:
- 00:57:655 (4,5,6,7) - Make a better pattern, than stacking these notes. Don't forget to use the distance snap.
- 01:00:936 (2,3,4) - The distance got shorter here.
- 01:08:436 (3,4,5,1,2,3,4,5) - ^
- 01:11:249 (2,3,4,5,1,2,3,4,5,6,7) - Stacking like this makes the pattern unreadable. Use the distance snap, or make another pattern.
- 01:15:468 (1,2,3,4,5,6) - It got shorter. Use the distance snap.
- 01:29:061 (1,2,3,4,1,2,3,4,5,6) - ^
- 01:34:686 (1,2,3) - ^
- 01:36:093 (1,2,3,4,5,6,7) - ^
- Please check where you can the distance snap, there's too much short distance.
- 01:37:733 (1,2,3,4,5,6,7) - Stacking like this makes the pattern looks plain. You can a bit stack, but not too much. Try to let your imagination flow and try to change the pattern
- 01:43:358 (1,1,1,1,2,3) - It's hard for a hard difficulty. Try this:
- 02:04:218 (9,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - Having a continuous 1/2 notes followed like this makes the difficulty harder. Try to make another pattern, like 1/2 sliders
-It stills needs some work in this difficulty: distance, pattern, sliders. In the sliders, these are always straight. Try to make slider more alive, curve, wave, etc. This thread can help: t/37194 . Also, patterns can be found here: 61Insane
- 00:09:725 (2,5,6,8) - I think these notes don't land on a beat in the music, which makes the map overmapped. Remove them.
Ask me questions if you don't understand a mod via PM or in game. Good Luck on ranking this map.
Thanks for the mod!boseslm wrote:
I'm newbie and not good at modding right now, but I'm trying to be a good modder!Normal00:17:343 (1) - The slider's shape should be regular Adjusted.
00:48:280 (1,2) - I think these are not new combosChanged.
00:49:686 (3) - This is a new combo Changed.
01:25:780 (1) - Should not a new combo No change
01:27:186 (2) - New comboNo change.
02:07:030 (3,1) - too close This is a zig-zag pattern. No change.
02:21:093 (3) - like this This sounds a bit off. No change.HardRemoved.00:30:468 (1) - shouldn't a new comboInsane00:44:764 (1,2,3) - I think we don't need these three note, because it is a Rest in the music.These three notes are for the consistency and flow for the beatmap. No change.
[Colours][Normal]
Combo1 : 82,82,82
Combo2 : 61,64,19
Combo3 : 85,130,151
Combo4 : 40,43,49
Come[Back]Home wrote:
Normal
00:51:561 Clap here? Added.
00:52:499 ^ ^
00:55:311 ^ ^
00:56:249 ^ ^
00:57:186 ^ ^
00:58:124 ^ ^
00:59:061 ^ ^
01:00:936 ^ ^
01:04:686 ^ ^
I hope you know where to put the claps
01:07:968 (2) stack it with 01:06:093 (3) Done
01:18:280 Maybe something like this I did something similar to this.
01:25:780 ^^
02:14:999 - 02:43:124 Hitsounds are missing Added
02:28:593 (3) That many repeats? I dont think it fits very well Shortened it, added a note after.
02:48:280 Same like 01:18:280 ^
03:10:780 ^ ^
Hard
00:25:077 (1) Its overlapping with 00:24:374 (4) Moved
00:29:530 (7) Stack the end of the slider with the end of 00:29:061 (6) Stacked
00:56:249 (1) Ugly overlap with 00:55:780 (3) Moved
01:28:593 (5,6) Stack it with the end of 01:28:124 (4) Stacked.
01:44:296 (3) Ugly overlap with 01:44:764 (4) Moved
Insane
AR -1 I am keeping this at AR 9 due to the low BPM of the music.
And i think you should've used more curvy sliders. Seems a little boring without them.
00:22:147 (1) ctrl+g Done.
01:07:968 (3) NC Done.
01:25:546 (2) Ugly overlap with 01:25:780 (3) Moved.
Yeah thats it :3
Good luck with your Map \(^_^)/
Lapis Aoki wrote:
From your queue ~ ^w^
[General]
- How about those combo colours ~ ?
[Colours][Normal]
Combo1 : 82,82,82 [color=#40BF00]Changed color.[/color]
Combo2 : 61,64,19
Combo3 : 85,130,151
Combo4 : 40,43,49
- Make it 1/4 beat snap divisor, 1/8 is odd ~ o.o
- Where's the Kiai time ~ ? :c Forgot about it XD, added it.
- 00:17:343 (1) - Missing clap on repeat
- 00:21:093 (3) - ^
- 00:22:968 (1,2,3) - Clap at the end of the slider
- 00:28:593 (3) - Clap at the first repeat, don't add it the second repeat
- 00:30:468 (4) - NC and normal sampleset
Someone else has already mentioned about the missing hitsounds, so they're already added.
- 00:45:468 (1) - Finish
- 00:48:749 (4) - Clap
- 00:51:093 (4) - Reduce one repeat and add clap for the first repeat
- 00:54:843 (1,2,3,4) - Clap at the end of the slider
- 00:58:593 (1,3) - Clap at the repeat
- 01:04:218 (1,2) - Clap at the end of the slider
- You must add clap at the end of the slider and add clap the repeats (First repeat only)
[Insane]Added a note and shortened the stream to just 5 notes.
- 00:10:546 (1,2,3,4,5,6,7) - Why you added stream at this part? Its not suitable, I suggest that you change it ~ :3
Your map needs alot of work, but the hitsounding is perfect in Insane/Hard, but in normal no ~ :c Good luck and star ~ ! ^^
DoYouPlay_Osu wrote:
[Insane]
00:04:218 (1) - Stack with prev. notes Done.
00:15:702 (3) - Reverse I decided that I'll keep a jump here. No change.
00:43:593 (1,2,3,4,5,6,7,8,9) - Make the end of this curve to the left more Done.
01:12:889 (4) - Reverse. Jump would feel more natural later rather than where it currently is Done.
01:39:843 (1) - Move this up to behind the endpoint rather than the startpoint Done.
01:40:077 (2) - Stack with 01:38:436 (2) Done.
02:03:749 (2,3) - Ctrl + G Done.
02:39:139 (3,2) - Stack Done.
03:17:811 (4,2) - ^ Done.
03:30:468 (9) - NC Done.
Alot of your NCs are in really odd places. Generally you want to start a NC on the large white tick with special exceptions of course.
Also, check AiMod
[Hard]
Check combo colors.
00:22:733 (5,2) - Poorly stacked Fixed.
00:30:468 (8) - NC Done.
01:29:764 (4,3) - Poorly stacked Fixed.
02:58:827 (2,3) - Could blanket Decided not to.
03:10:546 (6,1) - Poorly stacked Fixed.
03:30:468 (3) - NC Done.
[Normal]
Spacing should be kept consistent through the whole map in these easier diffs.
00:17:343 (1,3) - Stack Done.
01:30:936 (1,2,3,4,1,2) - Rhythm here doesn't really sound right with this pattern. Don't know what you mean here
Thanks for the testplay again Thanks for modding
Artavia wrote:
#modreqs! (Random Mod & M4M)
[General][Normal]
- ■ Why set-up 1/8 beat snap? You're setting 1/8 snap. but you didn't use.
■ generally, The pattern is a mess... But I think that you'll not bad.
00:21:093 (3) - Remove whistle Removed.
00:22:968 (1) - ^ ^
00:23:905 (2) - ^ ^
00:57:655 (4) - Ctrl+G Done.
01:09:374 (1,2,3) - Remove return and Increase the length of slider. Removed repeaters, replaced with sliders.
01:22:030 (4) - Move to x80 y160 Moved.
01:31:874 (3,4) - Move Moved
01:42:655 (1) - Remove NC Done.
02:04:218 (1) - Add clap (only return part) Done.
02:05:624 (2) - ^ (expert return part) ^
02:07:030 (3) - ^ (only return part) ^
02:56:718 (4,1) - Remove whistle Done.
02:57:655 (1) - Remove NC Done.
03:05:624 (5) - Move to x280 y88 Done.
03:10:311 (1) - Remove NC and 03:10:780 (2) - NC
Add patterns 03:15:307 - 03:30:702 - All levels of difficulty should end at the same timing. Mapped until 3:30:702
[Hard]
00:18:983 - Add circle Done.
00:46:874 (2,3) - Remove and add slider Done.
00:49:983 - Add circle Done.
00:50:624 (1) - Remove NC Done.
00:51:210 (1) - Move to 00:51:093 Done.
00:56:249 (1) - Remove NC and 00:56:718 (2) - NC Done.
01:05:155 (1) - Remove NC Done.
01:13:944 (3) - Move to x264 y192 Done.
01:14:764 (5) - Move to x240 y320 Done.
01:17:577 - Add circle Done
01:18:046 - ^ ^
01:28:944 - ^ Done.
02:07:499 (5) - Move to x88 y168 Done.
02:27:186 (4) - Move to x256 y192 and 02:27:421 (5) - Move to x152 y192 Moved.
02:34:218 (5,6,7) - Stack Done.
02:37:968 (3) - Ctrl+G Done.
02:44:764 (1) - Remove NC Done.
02:49:921 - Add circle Done.
03:05:858 (1,3) - Change shape Done.
03:13:710 (1,1,1,1,1) - hmm...? i think add return the slider. Changed the pattern.
03:27:421 (2) - Move to x296 y320 Done.
03:28:593 (1,2,3) - add return the slider. Changed the pattern.
03:30:468 (1) - Remove NC Done.
[Insane]
00:02:225 - Add circle In my opinion, this is just fine. No change for now.
00:04:100 - ^ ^
00:11:483 (6) - NC and 00:11:718 (1) - Remove NC Done.
00:17:577 (2) - Remove Clap (only the front part) Done.
00:20:858 (1,2,3,4,5,6,7) - so strange.. where you focused? Removed the stream, added jumps.
00:47:108 (1,2,3) - stack Done.
00:50:624 (2) - Move to x256 y136 Done.
00:52:499 (3) - Remove whistle Done.
00:55:780 (3,4,5) - stack Done.
00:59:296 (2) - Move to x264 y192 and 00:59:530 (3) - Ctrl+H,J Decided to keep the jump here, no change.
01:01:405 (1) - Remove NC Done.
01:03:749 (5) - add return the slider I think its fine to have these repeaters, no change for now.
01:07:968 (1) - stack Done.
01:09:491 (6) - Ctrl+G Done.
01:33:280 (5) - Add whistle Done.
01:36:093 (5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - No. please add different patterns. Removed the stream, added jumps.
01:42:889 - Add circle
01:43:593 (5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1) - It is the same as 01:36:093 -timing. You don't need any at the moment. Decided to keep this stream.
02:26:249 (1) - Remove NC and 02:26:718 (2) - NC Done.
02:38:671 (2,3) - Remove whistle Done.
02:39:139 (3) - Ctrl+G and Move to x456 y184 Decided to keep the jump here.
02:42:889 (4) - add return the slider Done.
02:45:468 (4,5) - Move and NC Done.
[End...]
- ■ with nice song. good luck.
P o M u T a wrote:
[General][Normal]
- don't need 'electronic' tag. because will add Genre.
- maybe you not use SB. so don't need 'Widescreen Support' and 'Display storyboard in front of combo fire' check!
- Your SB 1365x768. you should change 1366x768! i guess.
Fixed
- 00:15:468 (1) - this is symbal sound. so, add finish slider head. Fixed
- 00:57:655 (4,1) - oh, spacing really close. so, try 1.00 around spacing! confuse play ;w;. Fixed
- 01:04:218 (1) - this is overlaps (3,4). seems bit bad. try other place. Sliders moved, overlap is gone!
- 01:12:186 (4) - again, overlaps! Fixed
- 01:39:374 (1) - overlaps. seems bad! because normal diff! Overlap removed.
- 02:08:085 x) - spinner start this time better. your spinner really fast time o.o... confuse beginner player imo.
[Hard][Insane]
- 00:15:468 (1) - add finish. Added
- 00:45:468 (1) - should add finish! Adding a finish here doesn't sound right, no change.
- 02:25:077 (4,1) - try (1) stack (4) tail. more seems good. I changed the slider pattern instead here.
- 02:44:764 (6) - perfect stack better. (x:178 y:122) Stacked.
- 03:10:546 (6,1) - hidden reverse arrow. Fixed.
nice song
- 00:00:468 (1) - add finish! Added
- 00:08:671 (3,4) - please perfect symmetry. (check Ctrl+H) Fixed
- 00:45:468 (1) - add finish slider head.Fixed
- 01:13:944 (3,4) - again, try make perfect symmetry!Fixed
good luck! ありがとう!~~
_Stan wrote:
hi m4m
[Normal]
00:17:343 (1) - this slider looks not nice, try to use 3 points and make the 2nd points in middle. Like 00:24:843 (3) - Fixed
00:18:749 (2,3,4) - DS is different Fixed
00:54:374 (4,1) - blanket Fixed
01:20:155 (5,1,2) - DS is different Fixed
02:00:936 (2,3,4) - ^ Fixed
02:15:468 (2) - NC Done.
[Hard]
00:18:046 (2,3,4) - DS Fixed
00:47:577 (2,3,4) - ^ Fixed
00:52:968 (3,4) - DS is different from 00:53:436 (4,5,6) - Fixed
01:32:577 (1,2,3,4) - blanket I think this part looks fine here without the blanket. No change.
01:40:077 (5,6) - overlap it more perfectly I changed the pattern instead.
01:41:483 (7,1) - blanket Done
02:06:796 (3,4,5) - DS Fixed
02:19:452 (3) - move to 184,280 Done.
02:43:593 (3,4,5) - DS fixed
02:58:827 (2,3) - blanket Done.
03:03:280 (1) - cancel NC
03:05:858 (1) - ^
03:07:968 (3) - NC (you should use NC at long white tick) NC moved to white ticks.
[Insane]
00:17:577 (2,3) - overlap it more perfectly Done.
01:01:405 (3) - 01:01:874 (4) - 01:01:874 (4) - use ctrl + G I think will more comfortable and exciting Fixed
02:15:702 (2) - a little weird Changed the shape of the slider
02:20:624 (3) - try to NC? Done.
02:42:421 (3,4) - blanket Done.
great map and good luck
336,104,127030,2,0,B|286:143|286:143|266:191|212:212,2,149.999990463257,0|8|0,0:0|0:0|0:0,0:0:0:0:
124,120,168983,2,2,P|108:160|136:184,1,74.9999952316285
192,128,178593,6,0,L|133:128,2,49.9999976158143,0|0|0,0:0|0:0|0:0,0:0:0:0:It is just a idea , a example , try compose it better if you want ...
216,200,178944,2,0,L|176:240,2,49.9999976158143,0|0|0,0:0|0:0|0:0,0:0:0:0:
296,200,179296,2,0,L|336:240,2,49.9999976158143,0|0|0,0:0|0:0|0:0,0:0:0:0:
320,128,179647,2,0,L|379:128,2,49.9999976158143,0|0|0,0:0|0:0|0:0,0:0:0:0:
256,88,179999,2,0,L|256:24,3,49.9999976158143,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
fm4a93au04 wrote:
For a M4M , I think I must look your map first 0.0 .
I'm a beginner modder , so ...
Let's get start it ~~ .
[box=Normal]00:22:968 (1,2) - The last part of this song , you don't add this two whistle . So I think that is strange ...... If it is you meat to , just ignore this .
00:52:968 (1,2,3,4) - Why not let "thay" look like a square ?
00:55:780 (2) - I will prefer copy this 00:56:718 (3) to here to make them more symmetry .
00:58:593 (1) - Remove NC here .
00:58:593 (1) - Copy this 00:57:655 (4) to here and make this 01:00:468 (3) a blanket coted 4 , I think better . How do you think about that ?
01:00:468 (3) - NC .
01:06:093 (3) - Can you rotate it to make it parallel with 01:05:155 (2) ? If you don't want to , then ignore .
01:11:249 (3) - Design this slider better , leave it more space with 01:10:311 (2) . When finish 01:10:311 (2) , this 01:09:374 (1) is almost gone ( but editor can show it ) . So , I think it is no necessity to wrap 01:09:374 (1) .
02:07:030 (3) - Make a red point between it and a white point to curve the half of it and , let its half sliderbody wrap with 02:05:624 (2) . I don't know how to put a picture sorry , hope you can understand ...... maybe , I can give you the code 0.0" ?336,104,127030,2,0,B|286:143|286:143|266:191|212:212,2,149.999990463257,0|8|0,0:0|0:0|0:0,0:0:0:0:
Just like that , try it if you like .
02:48:983 (3) - Rotate it , like this ( my English is bad , just can give you the code ...... and it is more understandable too
@v@" ) .124,120,168983,2,2,P|108:160|136:184,1,74.9999952316285
02:53:436 (1,2,3,4) , 02:55:311 (1,2,3,4,5) - Make them symmetry ,if you don't want to , ignore plz .
03:26:718 (1) - It's too close to previous object .
192,128,178593,6,0,L|133:128,2,49.9999976158143,0|0|0,0:0|0:0|0:0,0:0:0:0:It is just a idea , a example , try compose it better if you want ...
216,200,178944,2,0,L|176:240,2,49.9999976158143,0|0|0,0:0|0:0|0:0,0:0:0:0:
296,200,179296,2,0,L|336:240,2,49.9999976158143,0|0|0,0:0|0:0|0:0,0:0:0:0:
320,128,179647,2,0,L|379:128,2,49.9999976158143,0|0|0,0:0|0:0|0:0,0:0:0:0:
256,88,179999,2,0,L|256:24,3,49.9999976158143,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
Sellenite wrote:
Hi!m4m
[Insane][Hard]
- 00:20:155 (5) - overlap the reverse,better move it away Done.
- 00:41:483 here start stream,so 00:41:600 add a circle Done.
- 00:49:218 (1) - parallel with 00:48:749 (7) - ?Now parallel.
- 00:56:483 (1) - don't overlap completely with 00:55:780 (3) - ,I think this is hard to read and perhaps unrankable now Altered notes
- 00:57:889 (5) - again ^
- 02:40:077 (2) - this is unrankable now Fixed
Fixed
- 00:45:468 (1) - add finish Done,
- 00:58:124 (5) - keep ds with 00:57:889 (4) - Done.
- 01:19:686 (2) - don't stack,look like 1/4,keep ds Fixed
- 02:25:077 (4) - unrankable
[Normal]good luck~
- nothing serious~
skinnyjimmy wrote:
Hello, here's the mod from my queue!
[Insane]
wow really great map
01:07:968 (1,2,3) - maybe move these to 336, 152. i lthink it looks better Done.
i cant really find anything wrong with this map, its just sooooo good!
GL getting this ranked
Fixed everything!NoHitter wrote:
Sorry for the late mod.
[Insane]
- 00:00:468 (1,2,3,4,1,2,3,4,1,2,3,4) - While there's nothing wrong per se with these, it plays a tad dull and boring. The patterns are just square. Maybe rotate them a bit 5-15 degrees to make it more interesting flow-wise?
- 00:04:218 (1,2,3,4,1,2,3) - The overlaps here look odd. I was expecting a pattern more like: http://puu.sh/aIoCh/04b808f48c.jpg
- 00:11:483 (1,2) - Your comboing here is a bit odd. The NC is supposed to be on (2). See 00:14:530 (1,2,3,4,5,6) as a comparison
- 00:09:608 (1,2,3,4,5) - Again, perfectly straight box patterns are a bit boring IMO. Tilt a bit?
- 00:15:702 (2) - The flow is odd. I expected it to point back to (1) or at least in that general direction. Also it's a great chance to correct your distance spacing. http://puu.sh/aIoMj/d557ad598c.jpg
- 00:18:280 (4,5,6) - Not a perfect triangle.
- 00:20:155 (5) - Again, the choice of positioning is odd. Flow-wise, a better position would be http://puu.sh/aIoQ7/d80d32116d.jpg
- 00:23:436 (5,6) - Your spacing here is odd. Make spacing similar to what you did on 00:21:561 (4,5).
- 00:24:022 () - I was expecting a 1/4 slider here. Given that you used one at 00:21:796 (5,6).
- 00:24:139 (1,2,3) - Your spacing here is inconsistent nor do I see a pattern to justify it.
- 00:20:858 (1,2) - NC should be on (2) and not (1).
- 00:22:499 (1,2,3) - NC should be on (3) and not (1).
- 00:24:139 (1,2,3,4) - NC should be on (4) and not (1).
- 00:26:014 (1,2,3) - NC should be on (3)
- 00:39:374 (1,2,1,2,1,2,1,2,3) - Just mirroring your previous combo is boring IMO. Change it to a different pattern (maybe one more difficult since you're building up for the chorus here).
- 00:44:296 (7,8,9) - Ending it in a straight line when the stream by far was a curve? IMO make it end in a curve.
- 00:45:936 (2) - Again, odd choice of placement with flow. I suggest you read tutorials like t/86329 for better understanding of placement.
- 00:50:624 (2,3) - Sudden spacing change here is confusing.
- 01:07:264 (1,2) - Move these closer. IMO they're spaced quite far away. See: 01:09:139 (5,6) -
- 01:13:358 (1,2) - Inconsistent spacing when compared to the rest of the combo.
- 01:22:968 (1,2,3,4,5,6,1,2,3) - Same comment about box patterns and how they play boringly IMO
- 01:42:421 (4,5) - Flow issues, change into oval flow(I'm assuming you already read that thread I linked earlier)
- 02:04:452 (1,2,3,1,2,3) - It's not intuitive to lower spacing like that. After you previous combos had higher spacing.
- 02:08:671 (1,2) - (2) should be the one NC'd.
- 02:10:780 (5) - NC here.
- 02:14:061 (5,1,2) - If you follow the music, the stream should end here. Fill in the 1/4 gaps.
- 02:22:499 (1) - After that downbeat sound at 02:22:968, people won't expect another repeat. It's confusing and plays oddly.
- 02:41:952 (2,3,4) - IMO it plays weirdly that (4) is spaced less than (2) here when they have the same distance in timing. (Both are 1/2 spaced from (3))
- 02:53:202 (7,8,9) - Flow issues.
- There are a bit more flow issues which I highly suggest you fix. Go through the combos and see if their flow can be improved more. Even jump-style maps like these need proper flow
[Hard]
- Much better than Insane, but some flow issues still persist.
- Also those IMO boring straight patterns like 00:27:655 (1,2,3,4,5) -
- I'll refrain from commenting on those patterns which fall under the above two statements, but please consider changing them.
- Please fix those inconsistent spacing as well.
- 00:29:530 (7) - This plays just oddly. I suggest you change the pattern here.
- 01:16:874 (1,2,6) - This part is a bit too clustered (with all of those overlaps) and is hard to read.
- 02:02:343 (5) - NC here. Also, this combo plays too plainly (box pattern again...)
- 02:23:671 (5,1) - Inconsistent spacing. Look at those compared to 02:21:093 (3,4,5). they look so similar.
- 02:49:686 (3,4) - Inconsistent spacing.Actually this combo up until the next one 02:50:389 (6,1,2) - have all inconsistent spacing.
[Normal]
- Same comment re: flow and those straight patterns.
- Other than that, fine!
Fixed everything except some things in insane!jtd1 wrote:
Hello, M4M from your queue.
General
Tags conflicts - All 3 have different tags. Use Normal's tags in all of the difficulties.
Preview time conflicts - Insane has a different preview time to Normal and Hard. Fix by going into the Notepad file and changing it there.
Normal
There's a bit of unusual spacing in this difficulty, that's really the only problem - I'll highlight some examples here. The note placement and everything like that is fine to me.
00:19:686 (4,1,2,3) - This is ok, but I think some players might be confused by this. Perhaps try a cross style pattern here?
eg:
00:52:968 (1,2,3,4,1) - ^ Maybe a regular pentagon pattern, eg: (Rotated the slider so you can see the pattern)
00:57:655 (4,5) - This doesn't look great. Change (5) to make a smoother blanket.
01:01:874 (1,2,3,4,5) - Bit awkward to play. Perhaps a Pentagon / Star Pattern again?
01:07:499 (1,2,3,4) - ^ Square / Diamond pattern?
01:11:249 (3,4,5,6,7) - You can arrange this a bit better.
01:19:686 (4,5,1,2,3,4,5) - Make (4,5) into the diamond pattern of (1,2,3,4,5)
01:22:968 (1,2,3,4,5,6) - Circular pattern or something? This pattern looks a bit strange.
01:38:905 (4) - Keep in line with (3) ?
01:42:655 (6) - Put the starting point on (4) and make the end point go in line with (3)
Eg:
02:27:655 (1) - Keep in line with (4)
02:31:874 (3) - Keep in line with (1) (Same y coordinate)
02:39:843 (2) - Overlap onto 02:38:436 (3) ?
Hard
00:17:108 (8) - Make it have the same y coordinate as (5) and move (1) onto this - Keeps the pattern similar.
00:21:093 (1,2,3,4,5) - This pattern is a bit odd - Change the spacing?
00:29:530 (7,8) - Do the same with this as you've done with (5,6) to form something like below, and put (8) on the middle point where (7) ends.
Eg:
00:52:733 (1,2) - Put a note on the blue tick before (1), there are 3 notes here.
00:53:905 (5,6,1) - I don't like overlap like this, move (1) away from (5)
01:05:858 (4) - Move onto (1,2,3) like you have done, like so:
01:09:843 (1) - Make (1) have the same x coordinate as (2,3)
02:30:702 (1) - Delete NC
02:31:171 (2) - Add NC
02:32:577 (1) - Delete NC
02:33:046 (2) - Add NC
02:49:218 (1,2,3,4) - Make this into a proper square pattern
02:52:968 (1,2,3,4,1,2) - This looks like a wonky hexagon - Change or fix please?
03:00:233 (7) - Put into place to make (4,5,6,7) a proper square pattern
Insane
Please note, I'm not very good at modding Insanes
00:00:702 (2,3,4) - Ctrl+G?
00:10:780 (1,2,3,4,5) - Overmap? Remove some notes?
00:14:530 (1,2,3,4,5) - ^
00:18:046 (3,4,5,6) - Make into square / rectangle pattern?
00:19:921 (4,5,6,7,8) - Not sure about this pattern. Move (7,8)?
00:21:093 (1,2) - Ctrl+G?
00:24:843 (4,5,6,7,8) - Overmap?
00:26:718 (1,2,3,4,5) - Not sure about this pattern...
00:39:843 (1,2,1,2,1,2,3) - Why the sudden change in jumps?
01:06:093 (5,6,7) - Confusing pattern?
01:17:577 (2,3) - Ctrl+G?
01:20:624 (4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Unsure about some of this stream - I think some notes can be taken out. Can you check this please?
01:28:241 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11) - ^
01:43:124 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1) - ^
02:50:624 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - ^
02:54:843 (1,2,3,4) - Make into Diamond pattern?
02:58:124 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - Unsure about this
Told you I wasn't good at modding Insanes :p
Solid map though - Good luck getting this ranked!
CrazyrabbitKGE wrote:
[Normal]
00:28:124 (2) - 152 64 Moved.
00:28:593 (3) - 152 216 for the sake of symmetry! Moved.
generally, it seems like you are using too many circles that are only doing dun dun dun dun on the white lines; doesn't really fit the music and makes the map boring. It's okay to go a little bit tougher on the player because it's normal diff, not easy, you know. This can be also applied on the Hard diff.
[Hard]
00:19:686 (2,3) - Done.
from 00:21:903 to 00:30:468 - ^ suggest you to do the same/similar thing.
eh, this is not mapped according to the song very much. you need to try harder to express the rhythm or melody or whatever with your beatmap.
[Insane]
You know what I'm going to say, right? Also, there are almost no curved sliders in this map. In terms of aesthetics I don't think that will be good.
01:20:624 (4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - I would not put a stream here... Removed stream
01:28:241 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11) - yeah maybe it is the place for a stream but... heh, ambiguous. Kept the stream here.
01:35:624 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) - bad jumps that hinder playability. Shortened the distance
02:07:968 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4) - ^ Because the song is escalating, Im gonna keep the jumps here.
there are other stuffs that needs to be pointed out but we all don't want to hear the same thing again, and I'm sure you already got what I have in my mind.
I have a strong urge to do a GD because the song is so good but I don't think I got a time for that... sry.
That's it, good luck with your map!