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sakuzyo - Neurotoxin

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Topic Starter
kiddly
This beatmap was submitted using in-game submission on 2014年9月11日 at 0:43:59

Artist: sakuzyo
Title: Neurotoxin
Tags: BMS selentia bof2011 Liquefied Cyber Punk dnb drum&bass Low jacob
BPM: 180
Filesize: 4140kb
Play Time: 02:31
Difficulties Available:
  1. Another (5 stars, 697 notes)
  2. Beginner (1.58 stars, 154 notes)
  3. Hard (3.18 stars, 356 notes)
  4. Hyper (4.23 stars, 520 notes)
  5. Standard (1.98 stars, 185 notes)
Download: sakuzyo - Neurotoxin
Information: Scores/Beatmap Listing
---------------
BOF2011——Neurotoxin
This version is from the album《selentia》.
Beautiful [Hard] is made by Low!
Asagiri Mai
抢先sb 你们已经抢不过我了
Melancholy
吃驚
Axey
:roll:
Skystar
:oops:
Natteke
kiddlytoxin
[Mahua]
吓尿
Ciyus Miapah
NeroToxin xD

quickmad™, quickmod™ imean

okay go!
[I Love it xD]
im surrender (just dont HP8 CS5 ;_;) HP7 better

just cant pass this in first try, cause pattern so confusing, renamed as you miss V0.5 lol
01:22:871 (3) - ctrl+G, yea looks the next stream is an cancer and the next slow slider is have extremely shit drain if that streams missed
01:25:705 - break time in here pls, the HP still move and kill me slowly xD
01:40:038 (1,1) - so awkward, doing sudden fast slider then do some slow slider, maybe try this slider makes it better http://puu.sh/arlUd/ab8e17531d.jpg
01:45:038 (1) - thunder!
01:49:371 (4) - NC this
02:07:038 - try this pattern http://puu.sh/armbN/5264d45cf8.jpg
02:08:455 - add circle in here, cause the next notes seems have hard pattern

okay im done, sorry if my mod didnt help cause im modding too fast i think xD. have a nice day
Topic Starter
kiddly

Fort wrote:

NeroToxin xD

quickmad™, quickmod™ imean

okay go!
[I Love it xD]
im surrender (just dont HP8 CS5 ;_;) HP7 better for me I think it's tough but okay._.

just cant pass this in first try, cause pattern so confusing, renamed as you miss V0.5 lol
01:22:871 (3) - ctrl+G, yea looks the next stream is an cancer and the next slow slider is have extremely shit drain if that streams missed will this be more confusing while there's a hard stream after this? XD
01:25:705 - break time in here pls, the HP still move and kill me slowly xD fixed!
01:40:038 (1,1) - so awkward, doing sudden fast slider then do some slow slider, maybe try this slider makes it better http://puu.sh/arlUd/ab8e17531d.jpg I think players can hold it if they have heard of this song,or they focus at the slider ticks.
01:45:038 (1) - thunder! ^,and it won't cause any misses either.
01:49:371 (4) - NC this fixed!
02:07:038 - try this pattern http://puu.sh/armbN/5264d45cf8.jpg Don't it be too easy for a most difficult diff in a map?but I think it's good in a hard diff xD
02:08:455 - add circle in here, cause the next notes seems have hard pattern fixed!

okay im done, sorry if my mod didnt help cause im modding too fast i think xD. have a nice day
thank you for modding! :)
Akiyama Mizuki
>hoping new ranked kiddly map

>huehue dokidoki

btw great!
Flower
操你妈,给我个gd啊,随便啥难度
Topic Starter
kiddly

Flower wrote:

操你妈,给我个gd啊,随便啥难度
好啊,那搞个hard啊,我说真的
Anticloud
简直explo 太精彩了 吃视野给的kd也还不给他了 直接射

这个是专辑selentia里 比BMS的长了一截 就当source吧 tag就BMS bof2011 Liquefied Cyber Punk
Topic Starter
kiddly

Anticloud wrote:

简直explo 太精彩了 吃视野给的kd也还不给他了 直接射

这个是专辑selentia里 比BMS的长了一截 就当source吧 tag就BMS bof2011 Liquefied Cyber Punk
3Q~
Skystar
根據慣例專輯名不用作source
所以這裡要麼用BMS要麼就放空全部放tags吧
Heatherfield
Hi.

[Basic]
00:24:371 (1) - NC a jb?
01:45:705 (1) - ^
01:52:371 (1) - ^
02:24:372 (1) - ^

[Hyper]
00:27:705 (1) - remove NC.
00:34:205 (4) - ^
01:16:038 (5,6,1,2,3,4,5) - it's hard to read since the streams are similar in shape but different in directions.

[Another]

-gameplay & arrange-

00:06:705 (1,1) - it's too sudden for a starting pattern. I missed many times here.
01:02:371 (5) - NC
01:20:038 (4,5) - stacking seems better.
01:20:288 (6,1) - ^
01:21:371 (4,5) - ^
01:21:621 (6,1) - ^

-hitsound-

00:27:705 (2) - sampleset:normal
00:42:205 (1) - finish at the start.
00:57:371 (3) - clap at the start.
01:04:538 (2) - finish.

我也是醉了
Topic Starter
kiddly

Heatherfield wrote:

Hi.

[Basic]
00:24:371 (1) - NC a jb?
01:45:705 (1) - ^
01:52:371 (1) - ^
02:24:372 (1) - ^ fixed!

[Hyper]
00:27:705 (1) - remove NC.
00:34:205 (4) - ^ fixed!

01:16:038 (5,6,1,2,3,4,5) - it's hard to read since the streams are similar in shape but different in directions. slightly changed arranging.

[Another]

-gameplay & arrange-

00:06:705 (1,1) - it's too sudden for a starting pattern. I missed many times here.
01:02:371 (5) - NC
01:20:038 (4,5) - stacking seems better.
01:20:288 (6,1) - ^
01:21:371 (4,5) - ^
01:21:621 (6,1) - ^ fixed.

-hitsound-

00:27:705 (2) - sampleset:normal
00:42:205 (1) - finish at the start.
00:57:371 (3) - clap at the start.
01:04:538 (2) - finish. fixed.


我也是醉了
谢谢你!
Low
offset: 377. i keep getting 4~7 ms late, and this fixes it. make sure to resnap notes/timing sections. please apply this AFTER reading and applying the mod, though.

[Basic]
00:51:038 (1,2,3,4,1) - this seems too hard for a basic diff. you should turn 00:51:705 (3,4) into one slider.
01:11:705 (2) - one grid left to avoid the overlap
01:21:705 (3) - NC for consistency with 01:19:038 (1,2)
01:52:371 (1) - remove NC for consistency with 00:24:371 (4)
02:03:038 (1) - ^
02:27:538 (3) - add a soft finish at the end to match the music

[Hyper]
00:27:038 (5) - NC. the combo is really long. also, it is consistent with 00:37:705 (1)
01:00:371 (8) - NC makes sense here
01:40:371 (5) - NC here makes sense. also, it lets the player know of the anti-jumps
01:55:038 (1,2) - this is weird.. you should either add an extra repeat to (1) or space the sliders out so players don't think there's an extra repeat 0.0
02:16:203 (2) - unsnapped
02:16:371 (1,2) - same suggestion from 01:55:038 (1,2)
02:27:038 (1,2) - ^

[Another]
00:50:205 (5) - NC for consistency
00:52:871 (2) - ^
00:57:705 (1) - ^
01:14:538 (2) - the green line at the end of this slider doesn't work properly because it's unsnapped. snap it please
02:05:203 (3) - unsnapped
02:24:705 (3) - put this in line with (1,2). i don't see why you made this a jump
02:27:371 (4) - ctrl+g flows a lot better.
02:27:705 (6) - ^

very clean mapset. starred

Topic Starter
kiddly
:lol:

Low wrote:

offset: 377. i keep getting 4~7 ms late, and this fixes it. make sure to resnap notes/timing sections. please apply this AFTER reading and applying the mod, though.

[Basic]
00:51:038 (1,2,3,4,1) - this seems too hard for a basic diff. you should turn 00:51:705 (3,4) into one slider.
01:11:705 (2) - one grid left to avoid the overlap
01:21:705 (3) - NC for consistency with 01:19:038 (1,2)
01:52:371 (1) - remove NC for consistency with 00:24:371 (4)
02:03:038 (1) - ^
02:27:538 (3) - add a soft finish at the end to match the music all fixed!

[Hyper]
00:27:038 (5) - NC. the combo is really long. also, it is consistent with 00:37:705 (1)
01:00:371 (8) - NC makes sense here
01:40:371 (5) - NC here makes sense. also, it lets the player know of the anti-jumps above fixed.
01:55:038 (1,2) - this is weird.. you should either add an extra repeat to (1) or space the sliders out so players don't think there's an extra repeat 0.0 for a player that can play insane diffs,this is easy to estimate.
02:16:203 (2) - unsnapped fixed.
02:16:371 (1,2) - same suggestion from 01:55:038 (1,2)
02:27:038 (1,2) - ^

[Another]
00:50:205 (5) - NC for consistency
00:52:871 (2) - ^
00:57:705 (1) - ^
01:14:538 (2) - the green line at the end of this slider doesn't work properly because it's unsnapped. snap it please
02:05:203 (3) - unsnapped above fixed.
02:24:705 (3) - put this in line with (1,2). i don't see why you made this a jump it's coooooool 8-)
02:27:371 (4) - ctrl+g flows a lot better.
02:27:705 (6) - ^

very clean mapset. starred

thank you for modding!
Asagiri Mai
[Basic]
00:12:705 (2,3) - 这样的节奏对于新手来说难以把握,不如直接把slider延长到3的位置。
00:27:038 (3,4,1) - 怎么忽然不按照DS了?
01:00:371 (1,2,3,4) - 这样的重叠对新手也是比较难。


[Hyper]

00:42:705 (1) - 在后面的段落里这些相同的地方是没有NC的,为毛这个有……
00:43:371 (1) - ^
02:23:371 (1) - 取消NC。
02:24:704 (3) - ^

[Another]

-gameplay & arrange-

用于减速段的白色和普通段落的灰色颜色过于相近,会造成识别上的困难。
01:28:205 (3) - 这个slider真的sb
01:44:371 (4,1) - 建议把这两个物件的距离稍微分开一点,使之不重合。

-hitsound-

00:17:205 (3) - 丢了个finish
00:17:705 (1) - 滑条尾部已经完全静音了。
00:28:371 (1) - ^
02:27:705 (6) - 哨子在这里比较突兀,不如取消掉。


sb
Topic Starter
kiddly

Asagiri Mai wrote:

[Basic]
00:12:705 (2,3) - 这样的节奏对于新手来说难以把握,不如直接把slider延长到3的位置。
00:27:038 (3,4,1) - 怎么忽然不按照DS了?
01:00:371 (1,2,3,4) - 这样的重叠对新手也是比较难。 我个人感觉是可以玩的,毕竟不是面向初学者的难度。



[Hyper]

00:42:705 (1) - 在后面的段落里这些相同的地方是没有NC的,为毛这个有……
00:43:371 (1) - ^
02:23:371 (1) - 取消NC。
02:24:704 (3) - ^

[Another]

-gameplay & arrange-

用于减速段的白色和普通段落的灰色颜色过于相近,会造成识别上的困难。
01:28:205 (3) - 这个slider真的sb 由于版本的差异你看到的那个slider应该已经不存在了
01:44:371 (4,1) - 建议把这两个物件的距离稍微分开一点,使之不重合。 我感觉稍微分开一点使得互相之间的圈没有重叠就可以了


-hitsound-

00:17:205 (3) - 丢了个finish
00:17:705 (1) - 滑条尾部已经完全静音了。
00:28:371 (1) - ^
02:27:705 (6) - 哨子在这里比较突兀,不如取消掉。


sb
除了有红字标注的地方都改正了,感谢
Jenny
IRC stuff - general things with specific examples and suggestions on Another
16:11 Jenny: 00:15:871 (8) -
16:11 Jenny: pls balance ;a;
16:11 Jenny: 00:18:705 (1,2) - weird shapes ;a;
16:11 Jenny: 00:18:871 - feels weird having those strong hitsounds on no click
16:12 kiddly: -0-
16:12 Jenny: pls
16:12 Jenny: I like your maps
16:12 Jenny: but they could be betterrrrrrrrrr ;a;
16:12 kiddly: let me see
16:13 Jenny: 00:36:371 (1,2,3,1,2,3) - this is wronggg
16:13 Jenny: the new pattern starts 00:37:038 (2) - here, not 00:36:871 (1) - here
16:16 kiddly: I do this just for visual consistency
16:17 Jenny: http://puu.sh/aQLCT/e2e845b8df.osu
16:17 Jenny: look . 3.
16:17 Jenny: ~ didn't really hitsound the alternative part, but you get the idea?
16:18 kiddly: I get from the original BMS
16:18 Jenny: hm?
16:19 Jenny: 00:35:955 (2) - also sliders like this one are meh because you only click the weak beat >:
16:19 kiddly: hitsounds
16:21 kiddly: yr right
16:23 kiddly: let me make some changes
16:27 Jenny: I feel like a lot of people (..just about everyone) need to look out for the actual beatgrouping/musical patterning more often
16:36 kiddly: why don't you post this log to my page for a kd?(and add a mod post for me
16:37 kiddly: you can save it to your mapping notebook lol
16:37 Jenny: notebook? :V
16:37 Jenny: iunno I feel like
16:37 Jenny: all I could mention in mods
16:37 Jenny: is already on my userpage
16:37 Jenny: well not all, the beatpatterning part is hard to describe in a general theme..
16:39 Jenny: 00:08:371 (1) - http://puu.sh/aQBah/443c5fa13d.png
16:40 Jenny: 00:11:121 (4) - this one I find okay because the sliderend is on one of the strong beats and you mapped the clicks onto the hihat (?) here
16:40 Jenny: 00:11:871 (4) - this one not
16:41 Jenny: 00:18:871 (2,4) - should be more accentuated, maybe ctrl-G them or do [http://puu.sh/aQMVV/392bd65040.png this] (though you should put a jump towards 5 because that's also a strong beat)
16:42 Jenny: 00:23:038 (3,4,1,2) - this is actually one strong soundpattern and should be mapped in like, one shape (because 2 is a kind of finishing beat, I would say you should make it a triangle with 2 being in the center, the strong angle should accentuate it)
16:45 kiddly: hm
16:45 Jenny: http://osu.ppy.sh/ss/1922506 or this
16:45 Jenny: like, breaking the shape into the opposite direction gives a strong finish to it
16:46 Jenny: 00:25:705 (1,2,3,1,2,1) - this is patterned in pairs of two againb
16:47 kiddly: sometime we should work more on the visual jobs
16:47 Jenny: http://puu.sh/aQNhe/8bdd5cdcc9.png
16:47 Jenny: 00:25:705 (1,2,1,2,3,1,2,3,4,5,1,2) -
16:48 Jenny: the 1/4 sliders would have silenced/softsample endings
16:49 Jenny: 00:26:871 - 00:27:205 - 00:27:371 - 00:27:538 - 00:27:705
16:49 Jenny: that's just such a strong soundpattern
16:50 Jenny: so yeah, beat patterning
16:50 Jenny: and strong hitsounds shouldn't be on sliderends because, well, you don't click them, so the entire pressure goes away from the playing >:
16:51 Jenny: basically it's the same principles that repeat throughout the map (..and every map)
Harold Miner
Basic:
00:36:372 (1,2) - 02:04:372 (1,2) - 02:25:706 (1,2) - 没包好 可以把2往上移一点
00:52:371 (1,3) - 可以考虑把这两个叠在一起


Standard:
02:09:038 (2,3,4) - 间距?

Hyper:
00:54:705 (7,1) - 这两个做成完全平行?
01:55:705 (3,1) - 3的尾和1的头没叠好

Another:
00:22:705 (1,2,3) - 间距?

盯着看了半天啥都没看出来 真是自卑
Topic Starter
kiddly

Harold Miner wrote:

Basic:
00:36:372 (1,2) - 02:04:372 (1,2) - 02:25:706 (1,2) - 没包好 可以把2往上移一点
00:52:371 (1,3) - 可以考虑把这两个叠在一起


Standard:
02:09:038 (2,3,4) - 间距?

Hyper:
00:54:705 (7,1) - 这两个做成完全平行?
01:55:705 (3,1) - 3的尾和1的头没叠好

Another:
00:22:705 (1,2,3) - 间距?

盯着看了半天啥都没看出来 真是自卑
All fixed

感谢!
Garven
[Easy]
00:14:038 (4,2) - Easily avoidable overlap
00:27:705 (4,1) - Considering 00:27:038 (3,4,1) - are all the same timing, this isn't a well-placed jump for an Easy.
01:02:371 (4,1,2) - Considering all of the big direction changes and overlapping going on, I think this pattern isn't very fitting for an Easy - especially with these more complex rhythms. It looks like you mapped yourself into a corner - you might want to consider redesigning the part before it too.
01:55:705 (4,1) - Same thing as the copypaste from before. It'd be nice if you at least did a ctrl + h or something instead of having the exact same thing again.
It'd be nice to have a spinner somewhere so that scores aren't stagnant.

[Normal]
Really? AR 6.5 and OD 4? Fix that.
00:04:371 - Make the volume increase more gradual. It's suddenly louder here and it sounds weird.
00:27:705 (1) - Please don't use such drastic speed changes in a Normal
You know, I think I'll stop here on this difficulty. This is really high velocity/beat density for a normal... It's really iffy for a fair spread. It really needs to be toned down to still be called a Normal. I think the problem is that you mapped to this larger grid size so that snapping is really high. There's also a lot of lone hitobjects in consecutive new combos. Please don't do that.

You know, after glancing at the Hard and Insane, I think you should fix the spread from the Easy -> Normal -> Hard. It might be best to make the Normal easier velocity-wise then make a map that's between that and the current Hard since it's pretty much an easier Insane.
Topic Starter
kiddly

Garven wrote:

[Easy]
00:14:038 (4,2) - Easily avoidable overlap Fixed.
00:27:705 (4,1) - Considering 00:27:038 (3,4,1) - are all the same timing, this isn't a well-placed jump for an Easy. Fixed.
01:02:371 (4,1,2) - Considering all of the big direction changes and overlapping going on, I think this pattern isn't very fitting for an Easy - especially with these more complex rhythms. It looks like you mapped yourself into a corner - you might want to consider redesigning the part before it too. So I replaced the sliders before to make a clear pettern.
01:55:705 (4,1) - Same thing as the copypaste from before. It'd be nice if you at least did a ctrl + h or something instead of having the exact same thing again. same above.
It'd be nice to have a spinner somewhere so that scores aren't stagnant. Added a spinner at the end same as the others.

[Normal]
Really? AR 6.5 and OD 4? Fix that.
00:04:371 - Make the volume increase more gradual. It's suddenly louder here and it sounds weird. Fixed.
00:27:705 (1) - Please don't use such drastic speed changes in a Normal Increased it to 75%.
You know, I think I'll stop here on this difficulty. This is really high velocity/beat density for a normal... It's really iffy for a fair spread. It really needs to be toned down to still be called a Normal. I think the problem is that you mapped to this larger grid size so that snapping is really high. There's also a lot of lone hitobjects in consecutive new combos. Please don't do that.

You know, after glancing at the Hard and Insane, I think you should fix the spread from the Easy -> Normal -> Hard. It might be best to make the Normal easier velocity-wise then make a map that's between that and the current Hard since it's pretty much an easier Insane.
In fact, I wanted to do a normal-hard-insane-extra spread,but I had a mistake on diff naming,so it's misleading everyone.Hoping renaming them can make them more clear to see.

thank you.
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