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Hanatan - Jishou Mushoku

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Total Posts
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Topic Starter
Kiiwa
Thanks for mod! XD
Axey
<3 kiiiwa

General

didnt add preview point? or this isnt important in rules now?

kiiwa

00:24:660(x)-add note?
00:36:827(3)-Ctrl+G?
00:53:827(1,1)- remove NC
00:55:327(1,1)-^ though different pitch in vocal but the same spacing but it's up to you

Irreversible

keep your note's color the same with other diffs in the same hit timing zone?

01:05:827(1,2)-remove NC? cross-refer 00:57:827- & 01:13:827-
01:11:327(3)-change note to slider? end at 01:11:660-
01:11:827(1)-^ remove (2)?

EvilElvis

00:09:993(3,4,1)- move (4) to 00:11:160- ; move (3) to 00:10:327- , lengthen it to 00:10:660- ; remove (1)
00:12:327(6)-change it to a note? keep it the same with 00:20:327-?
00:20:827(break)-pull the break til this timing point ; if you dont know how to do, plz refer the kiiwa's diff
00:24:660(x)-add note?
00:24:827(1,2)- this is more comfortable rhythm for me http://puu.sh/9XObM/ea79f8d91f.jpg
00:28:660(x)-add note?
00:28:827(1,2)-the same problem with 00:24:827(1,2)-
00:32:827(1,2)-^
00:34:493(3)-remove the note?
00:34:827(1,2)-^ the same problem
00:35:827(3,4)- remove (4)- lengthen (3) to 00:36:160-
00:39:827(4)- the slider ends at 00:40:327- is better?
00:42:493(3)-I think you can remove this slider? or add a note on 00:42:660-?
00:43:493(2)-uhh.. a little bit strange rhythm here? change slider to two notes or just add one note on 00:43:660-? slider is fine :3
or shortern (1) to 00:43:160- and move (2) to 00:43:327- , ends at 00:43:660-
00:43:827(3,4)- remove (4) lengthen (3) to 00:44:160-
00:44:827(1,2)- the same problem with 00:43:160(1,2)-
00:50:493(2)-~00:52:160(4)-^
01:06:327(5,1)- both ctrl+g
Natteke desu
http://puu.sh/9YANV/e1ce3fb85b.osu
fixed some things (like breaks and rythms a bit) also hitsounding
Irreversible
Cool, thanks :) Fixed all.

http://puu.sh/9ZQOn.txt
Kyubey
[General]
Diffnames should show their difficulty(excepting hardest diff), you should know that. How about making something like EvilHard and IrreHard?
And why do you call diffs like the song from some bemani game? That's not forbidden, but looks pretty strange.
AiMod says something about missing files, i don't know what is it, but look at them.
And set the preview point
[Beginner]
00:12:827 - move break to this point like you did on hyper and kiiwa
00:20:827 - and here too
00:40:827 (1) - delete NC because 00:48:827 (2) - there's no NC
01:19:827 (2) - change rhythm to 1/1 slider and note 01:20:827 - here, because this beat is strong, and with finish, thats bad to finish sliders on strong beats
[Standard]
00:12:827 - same about break as in beginner
00:20:827 - same too
00:27:327 (1) - 00:31:327 (1) - 00:35:327 (1) - are you sure about this NC spam?
00:40:327 (1) - and about this too
00:41:827 (2,3) - they're touches, how about moving (3) for 1 grid right?
00:48:327 (1) - again, for me this NC is unnecessary
00:53:827 (1,1) - and again
01:08:327 (4) -
01:23:327 (1,2,3) - this can be pretty hard to read for newbies
[Hyper]
00:43:327 (1,2) - move (2) closer or further, because now overlap looks pretty ugly
00:48:827 - don't finish sliders on strong beats please, better to make slider 2/3 and add note here
00:55:827 (1,1) - how about stacking? would look better
01:11:827 (1) - this touches hpbar, how about moving pattern lower?
01:23:827 (1) - move upper please, on 16:9 screens it looks offscreen
[EvilElvis]
Добавь японские названия артиста и песни в юникодные тайтл и артист.
00:09:993 - я бы здесь поставил нота-слайдер, а не слайдер-нота, по-моему лучше звучит
00:10:660 (1) - я бы анстакнул
00:11:827 (4,5) - и это бы тоже подвинул, и пятёрку комбой выделил
00:18:160 - вот, а здесь ты поставил нота-слайдер. да ещё и 00:18:660 (6) - это добавил. может, в первой части тоже добавишь тогда? или наоборот, эту удалишь
00:20:327 (4) - либо слайдер поставь, либо начало брейка подвинь на 00:20:827 -
00:24:827 (1) - выглядит как червь в конвульсиях, честно. попробуй сделать более гладким
00:28:327 (4) - что-то этот звук как-то вообще не в тему звучит
00:32:326 (4) - как и этот
00:34:660 (5,1) - я б оверлапнул типа такого 00:36:327 (5) - да откуда ты их взял D:
00:42:493 (3) - удалить его? под вокал совсем не звучит
00:50:493 (3) - и этот
00:58:827 - что у тебя за извращения с хитсаундами на этой мапе
как и позже тоже
01:06:827 (1,2) - бланкет кривой
01:09:327 (2,3,4) - спейсинг поровнее сделай
01:17:660 (3) - этот джамп какой-то совсем не в тему, не подходит ни под трек, ни под течение остальных паттернов
[Irreversible]
00:08:118 (1,2) - really unnecessary, maybe delete them and start map from 00:08:827 - ?
00:09:827 (3,4) - bad blanket
00:16:327 - i would add here note and keep other space unmapped till 00:16:827 - , this pause would look really better
00:24:493 (2) - delete for better rhythm?
00:28:493 (5) - looks unnecessary too. 00:32:493 - like here
00:56:160 (2,3) - there's no sound, why did you add them?
01:04:826 - looks like you forgot to make volume 70% from this part
01:14:827 (1,2) - add normal finishes like you did in 1st part?
01:16:493 (2) - delete?
[Kiiwa]
00:28:493 (6) - rhythm sounds better without this note for me
00:32:493 (5) - and without this too
Didn't find more problems.

Good luck!
Irreversible

Kyubey wrote:

[Irreversible]

I also want a russian mod

00:08:118 (1,2) - really unnecessary, maybe delete them and start map from 00:08:827 - ? but i like it that way? Why is it so unnecessary D:
00:09:827 (3,4) - bad blanket fix
00:16:327 - i would add here note and keep other space unmapped till 00:16:827 - , this pause would look really better cool, but i added a note 00:16:660 - , i think it's so empty without it.
00:24:493 (2) - delete for better rhythm? yes
00:28:493 (5) - looks unnecessary too. 00:32:493 - like here I don't understand o.o
00:56:160 (2,3) - there's no sound, why did you add them? don't know.. seems so rhythm supporting for me
01:04:826 - looks like you forgot to make volume 70% from this part fixed
01:14:827 (1,2) - add normal finishes like you did in 1st part? yes
01:16:493 (2) - delete? yes

Good luck!
cool mod, thanks a lot!

Irreversible
osu file format v13

[General]
AudioFilename: hannnn.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 3
GridSize: 4
TimelineZoom: 2.799999

[Metadata]
Title:Jishou Musyoku
TitleUnicode:自傷無色
Artist:Hanatan
ArtistUnicode:花たん
Creator:Kiiwa
Version:Irreversible
Source:
Tags:Irreversible EvilElvis
BeatmapID:411343
BeatmapSetID:167000

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.72
SliderTickRate:3

[Events]
//Background and Video events
0,0,"bg1.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
827,500,4,2,0,20,1,0
8827,-100,4,1,1,70,0,1
8993,-100,4,1,1,60,0,0
12827,-133.333333333333,4,1,1,60,0,0
16827,-100,4,1,1,70,0,1
16993,-100,4,1,1,60,0,0
19827,-133.333333333333,4,1,1,60,0,0
20327,-100,4,1,1,60,0,0
24827,-100,4,1,1,70,0,1
24993,-100,4,1,1,50,0,0
55827,-149.253731343284,4,1,1,20,0,0
56827,-81.9672131147541,4,1,1,70,0,1
62827,-81.9672131147541,4,1,1,20,0,1
64826,-81.9672131147541,4,1,1,70,0,1
64826,-81.9672131147541,4,1,1,20,0,1
71827,-81.9672131147541,4,1,1,20,0,0
72827,-81.9672131147541,4,1,1,70,0,1
88327,-133.333333333333,4,1,1,20,0,1
88660,-81.9672131147541,4,1,1,20,0,0


[Colours]
Combo1 : 82,123,233
Combo2 : 74,83,91
Combo3 : 156,167,177
Combo4 : 232,34,88

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272,276,54327,6,0,P|217:289|169:260,1,114.666666666667,0|0,0:0|0:0,0:0:0:0:
320,208,54827,2,0,P|358:248|358:304,1,114.666666666667,0|0,0:0|0:0,0:0:0:0:
80,256,55327,5,0,0:0:0:0:
112,184,55493,1,0,0:0:0:0:
68,112,55660,1,0,0:0:0:0:
80,256,55827,5,4,0:2:0:0:
428,80,56160,1,0,0:0:0:0:
428,80,56327,2,0,P|384:56|336:64,1,76.8266630325929,0|0,0:0|0:0,0:0:0:0:
256,176,56827,6,0,P|348:168|368:132,1,139.893327569906,4|0,0:0|0:0,0:0:0:0:
297,115,57327,2,0,L|357:267,1,139.893327569906,8|0,0:2|0:0,0:0:0:0:
448,332,57827,2,0,P|364:316|304:380,1,139.893327569906,8|0,0:0|0:0,0:0:0:0:
240,324,58327,2,0,P|184:348|104:320,1,139.893327569906,8|0,0:2|0:0,0:0:0:0:
32,196,58827,6,0,L|172:232,1,139.893327569906,4|0,0:0|0:0,0:0:0:0:
188,144,59327,2,0,L|328:180,1,139.893327569906,4|0,0:0|0:0,0:0:0:0:
357,317,59827,2,0,P|293:353|229:301,1,139.893327569906,8|0,0:0|0:0,0:0:0:0:
160,348,60327,1,2,0:2:0:0:
12,372,60660,1,2,0:2:0:0:
80,328,60827,6,0,P|76:248|56:176,1,139.893327569906,4|0,0:0|0:0,0:0:0:0:
40,76,61327,2,0,P|111:112|183:131,1,139.893327569906,0|0,0:0|0:0,0:0:0:0:
280,164,61827,2,0,P|212:207|160:260,1,139.893327569906,8|0,0:0|0:0,0:0:0:0:
368,284,62327,2,0,P|435:240|487:187,1,139.893327569906,0|0,0:0|0:0,0:0:0:0:
472,120,62827,6,0,L|376:108,2,69.9466637849529
210,155,63327,6,0,L|280:164,2,69.9466637849529
72,132,63827,6,0,P|68:52|120:12,1,139.893327569906,8|0,0:0|0:0,0:0:0:0:
220,51,64326,2,0,P|224:131|172:171,1,139.893327569906,2|2,0:2|0:2,0:0:0:0:
146,92,64826,6,0,L|314:140,1,139.893327569906,4|0,0:0|0:0,0:0:0:0:
452,98,65326,2,0,P|384:50|328:78,1,139.893327569906,8|0,0:2|0:0,0:0:0:0:
200,196,65827,2,0,L|368:244,1,139.893327569906,4|0,0:0|0:0,0:0:0:0:
504,200,66327,2,0,P|436:152|380:180,1,139.893327569906,8|0,0:2|0:0,0:0:0:0:
316,312,66827,6,0,P|268:356|200:340,1,139.893327569906,4|0,0:0|0:0,0:0:0:0:
132,296,67327,2,0,P|52:280|4:320,1,139.893327569906,0|0,0:0|0:0,0:0:0:0:
78,366,67827,1,8,0:0:0:0:
483,262,68327,2,0,L|331:286,1,139.893327569906,2|2,0:2|0:2,0:0:0:0:
296,352,68827,6,0,P|260:276|284:228,1,139.893327569906,4|0,0:0|0:0,0:0:0:0:
170,183,69327,2,0,P|253:189|283:234,1,139.893327569906,0|0,0:0|0:0,0:0:0:0:
380,158,69827,2,0,P|332:227|278:230,1,139.893327569906,8|0,0:0|0:0,0:0:0:0:
84,176,70327,2,0,P|131:106|185:103,1,139.893327569906,0|0,0:0|0:0,0:0:0:0:
256,48,70827,5,0,0:0:0:0:
172,184,71160,1,0,0:0:0:0:
172,184,71327,2,0,L|324:224,1,139.893327569906
380,160,71827,5,8,0:0:0:0:
256,344,72160,1,0,0:0:0:0:
256,344,72327,2,0,L|176:320,1,69.9466637849529
88,292,72660,1,2,0:2:0:0:
20,112,72827,6,0,L|168:156,1,139.893327569906,4|0,0:0|0:0,0:0:0:0:
256,124,73327,2,0,B|300:32|300:32|248:48,1,139.893327569906,8|0,0:2|0:0,0:0:0:0:
263,43,73827,2,0,L|398:83,1,139.893327569906,8|0,0:0|0:0,0:0:0:0:
472,156,74327,2,0,P|480:236|448:296,1,139.893327569906,8|0,0:2|0:0,0:0:0:0:
380,360,74827,6,0,P|324:376|328:304,1,139.893327569906,4|0,1:0|0:0,0:0:0:0:
348,224,75327,2,0,P|344:162|276:160,1,139.893327569906,4|0,1:0|0:0,0:0:0:0:
192,196,75827,2,0,P|132:176|120:88,1,139.893327569906,8|0,0:0|0:0,0:0:0:0:
156,28,76327,5,0,0:0:0:0:
328,44,76660,1,0,0:0:0:0:
432,32,76827,6,0,P|428:112|488:176,1,139.893327569906,4|0,0:0|0:0,0:0:0:0:
440,304,77327,2,0,P|372:260|287:280,1,139.893327569906,0|0,0:0|0:0,0:0:0:0:
196,264,77827,2,0,P|127:263|71:304,1,139.893327569906,8|0,0:0|0:0,0:0:0:0:
51,159,78327,2,0,P|87:100|79:31,1,139.893327569906,2|2,0:2|0:2,0:0:0:0:
172,44,78827,5,4,0:0:0:0:
260,72,78993,1,0,0:0:0:0:
332,16,79160,1,0,0:0:0:0:
420,40,79327,1,0,0:0:0:0:
340,340,79660,1,0,0:0:0:0:
340,340,79827,5,8,0:0:0:0:
252,312,79993,1,2,0:0:0:0:
180,368,80160,1,0,0:0:0:0:
96,340,80327,2,0,P|68:268|100:196,1,139.893327569906,0|0,0:0|0:0,0:0:0:0:
332,44,80827,6,0,P|364:104|328:188,1,139.893327569906,4|0,0:0|0:0,0:0:0:0:
268,128,81327,2,0,L|112:144,1,139.893327569906,8|0,0:2|0:0,0:0:0:0:
24,248,81827,2,0,P|-8:308|28:392,1,139.893327569906,8|0,0:0|0:0,0:0:0:0:
96,340,82327,2,0,L|252:356,1,139.893327569906,8|0,0:2|0:0,0:0:0:0:
316,336,82827,6,0,P|376:276|364:196,1,139.893327569906,4|0,0:0|0:0,0:0:0:0:
101,171,83327,2,0,P|123:253|198:283,1,139.893327569906,0|0,0:0|0:0,0:0:0:0:
350,68,83827,2,0,P|268:46|205:96,1,139.893327569906,8|0,0:0|0:0,0:0:0:0:
316,336,84327,2,0,P|376:276|364:196,1,139.893327569906,4|0,0:2|0:0,0:0:0:0:
134,224,84827,6,0,P|143:292|196:336,1,139.893327569906,4|0,0:0|0:0,0:0:0:0:
352,208,85327,2,0,L|352:69,1,139.893327569906,0|0,0:0|0:0,0:0:0:0:
160,69,85827,2,0,L|160:208,1,139.893327569906,0|0,0:0|0:0,0:0:0:0:
316,336,86327,2,0,P|369:292|378:224,1,139.893327569906,0|0,0:0|0:0,0:0:0:0:
440,148,86827,6,0,P|412:76|416:36,1,69.9466637849529,0|0,0:0|0:0,0:0:0:0:
488,28,87160,1,0,0:0:0:0:
488,28,87327,1,4,0:2:0:0:
256,136,87660,1,0,0:0:0:0:
256,136,87827,1,8,0:0:0:0:
24,28,88160,1,4,0:2:0:0:
184,212,88327,2,0,P|148:228|88:204,1,86.0000032806398,2|0,0:2|0:0,0:0:0:0:
256,48,88827,5,4,0:0:0:0:
Natteke desu

Kyubey wrote:

[EvilElvis]
Добавь японские названия артиста и песни в юникодные тайтл и артист.
00:09:993 - я бы здесь поставил нота-слайдер, а не слайдер-нота, по-моему лучше звучитне может слайдер заканчивающийся на белом тике звучать лучше чем слайдер начинающийся с белого тика, если только в музыке есть
00:10:660 (1) - я бы анстакнул не
00:11:827 (4,5) - и это бы тоже подвинул, и пятёрку комбой выделилне
00:18:160 - вот, а здесь ты поставил нота-слайдер. да ещё и 00:18:660 (6) - это добавил. может, в первой части тоже добавишь тогда? или наоборот, эту удалишьне
00:20:327 (4) - либо слайдер поставь, либо начало брейка подвинь на 00:20:827 - я уже подвинул, киива не апдейтнула
00:24:827 (1) - выглядит как червь в конвульсиях, честно. попробуй сделать более гладким а мне норм
00:28:327 (4) - что-то этот звук как-то вообще не в тему звучит
00:32:326 (4) - как и этот
00:34:660 (5,1) - я б оверлапнул типа такого 00:36:327 (5) - да откуда ты их взял D:
00:42:493 (3) - удалить его? под вокал совсем не звучит
00:50:493 (3) - и этот
00:58:827 - что у тебя за извращения с хитсаундами на этой мапе
как и позже тоже
01:06:827 (1,2) - бланкет кривой
01:09:327 (2,3,4) - спейсинг поровнее сделай
01:17:660 (3) - этот джамп какой-то совсем не в тему, не подходит ни под трек, ни под течение остальных паттернов
Короче, все нет кроме последнего и последнего бланкета
http://puu.sh/a3crG/f960912dd0.osu
Mao


Mod by ingame request. I love Hanatan <3


  1. Unrankable Issue/Highly Suggested
  2. Comment/Opinion

General
  1. The Difficulty Names of the Insanes are unrankable according to the following Extract of the Ranking Criteria which says that you aren't allowed to name a difficulty just after its creator without clearely mentioning the difficulty level.

    Ranking Criteria wrote:

    A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to an username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
  2. Check AiMod, missing files, no preview point etc.
  3. Kiai's are inconsistent, the first one is in Elvis' diff shorter than in the other ones
  4. Inconsistent Metadata, Elvis' diff is missing the Unicode Artist as well as Title
  5. The actual song's Title is "Jishou Mushoku"
  6. Why did you use a Beatmania spread? Also, it's not Standard, it's Normal in Beatmania.
  7. Tags:
    cut | It's a cut Version so please add this to the Tags
    nekobolo | Song's original Composer
    ねこぼーろ | Unicode of the original Composer
    Utaite | Hanatan is an Utaite
    Hatsune Miku | Original Singer
    Vocaloid | It's a vocaloid cover so that should be added
    Self-Inflicted Achromatic | Official translated Song Name
  8. /Highly Suggested/ - Please remove this weird Slidertick Hitsound, it feels so weird and makes the Map sound forced. Especially in Normal and Easy where the Sliders are pretty long it feels so out of place and rhythmically wrong.
  9. I dunno, it's a Vocaloid Cover so I think the BG is kinda unfitting here. Also the dark grey combo color is just barely visible but that's probably just me though.

Beginner
  1. Drag the Breaks to the downbeat where they actually start on as you did in Hyper and your Insane
  2. 00:28:827 (1) - The flow from the previous object into this one could be slightly imrpoved by moving this a bit to the lower right as well as rotating it a bit as seen in the Screenshot below. That would result in a better transition and a smoother flow.
  3. The rest of the diff looks fine to me, very clean except of this Slidertick spam which sounds extremely weird due to the hitsounds.

Standard
  1. Drag the Breaks to the downbeat where they actually start on as you did in Hyper and your Insane
  2. 00:16:827 (1,2) - I don't really see a reason for stacking them tbh. If you want to keep the stack, also stack 00:08:827 (1,2) - because of consistency :/
  3. 00:36:827 (1) - This felt pretty weird ingame since you've ignored 00:37:327 - which is the strongest Note in the music at this point which would need the most emphasis here. This being so unintuitively short made it feel so fast which made me almost sliderbreak owo Try one of these:
  4. 00:39:327 (4) - DS to the next Object
  5. 00:42:827 (3) - /Minor/ - Just a cosmetical thing here; Move it a bit to the upper right to avoid that touch since this looks a bit out of place considering that you didn't use something like this in the whole map which makes it unfitting.
  6. 00:49:827 (2) - /Minor/ - Consider to move this a bit left to improve the flow from the previous object into it. Like this you'd give the player more a wider range to aim the object which would result in a smoother way of following the Slider's Curve.
  7. 00:58:827 (1) - Why is the Spacing so big here ;_;
  8. 01:08:327 (4) - It's touching the HP Bar :<
  9. 01:11:327 (1) - Aiming this Slider feels rapid due its head and 01:10:327 (2) - 's tail being almost vertical to each other which slows the player down a lot. Consider to move 1 (as well as the following pattern ofc) more left.
  10. 01:26:827 (1,2) - Too high DS, it's inconsistent with the spacing of similiar parts of the Music.
  11. Nice diff, very clean. But as I've already said for the Easy, these Slidertci Hitsounds are so weird on this :/

Hyper
  1. 00:17:827 (1,2) - Consider to stack them to be consistent with most of your other 3/4 Sliders. You've used stacking for 00:09:827 (1,2) - as well which is basically the same so please fix it for the sake of consitency.
  2. 00:27:327 (2,3) - The transition here feels quite harsh to me. Maybe you could try to move and rotate 00:27:827 (3) - a bit so that it creates a circular shape with the previous Object. Another thing you could try is make a Slider that faces the other way to create a cool turn here. Also the spacing here feels weird since the Circle is just touching the Slider so slightly. Well, I'd suggest a higher spacing which creates a gap between the objects to keep the emphasis of the strong (3).
  3. 00:34:827 (1) - Maybe it's just me but this rhythm here feels kinda off. I mean you are ignoring the rather strong vocals at 00:34:660 - but are following the drums at 00:35:160 - which are also present at 00:34:660 - and even more supported by the vocals. This makes the rhythm feel so unfitting here ;w;
  4. 00:43:327 (1,2) - As I've suggested before, please try to move them farther of each other to avoid the slight touch but to keep the emphasis of a larger spacing.
  5. 00:48:327 (1,1) - If you listen closely you can hear that the downbeat has a really strong note on it (even emphasized by the finish). Perhaps you can CTRL+G this in terms of rhythm to get this object Clickable for a more natural feeling.
  6. 00:54:327 (2) - Try to move this a bit lower to get a wavy movement here. That would be neat here (:
  7. 00:55:827 (1,1) - Gonna agree with Kyubey here, that would actually look and play way better.
  8. 01:11:660 - Consider adding a note here to 1. cover the vocals as well as drums there and 2. to emphasize the really strong 01:11:827 (1) - as the end of the first Kiai.
  9. 01:19:827 (1,2,1) - I don't know if it's just me but the flow here feels forced due to the very long line-ish movement here. Maybe you could try something like this. Another thing bothering me here is the rhythm. As you may hear she stops singing at 01:20:327 - and starts again at 01:20:660 - so that the tick inbetween is left out so it feels kinda weird to have the Slidertick hitsound there. I'd either split it into two Circles or remove the Slidertick Hitsound here. (This doesn't go for the other Diffs as they don't seem to follow Vocals here)
  10. 01:23:827 (1) - Move this to the left so that it follows the Circular shape of the following two Sliders to improve the flow and to make the turn smoother.
  11. Well done Hard. A bit too much stacking for my taste but well, that's kinda subjective I guess. Overall you've done a good job.

EvilElvis
  1. 00:10:327 (4,1) - The gap here feels a bit weird since these two notes are kinda connected by the instrument's hold. I'd rather go for a 2/3-Slider here to cover that hold and also make the tick at 00:10:660 - unclickable since the sound isn't that strong.
  2. 00:20:827 - The break should start here since the hold of the instrument justg leads in the break but doesn't really start it so it would be a neat effect to drag it to the downbeat like this.
  3. 00:24:827 (1) - This Slider feels out of place considering that all your other wave/S-Sliders are just made with 4 Anchorpoints instead of 6 as in this case. Please consider to make this the same way as your other Sliders of this kind since here's no special emphasis needed which makes this feel really weird.
  4. 00:32:326 (4,1) - The between these notes feels really weird since there's a pretty strong note in terms of vocals as well as drums ignored at 00:32:660 - . This note should be mapped fro emphasis since it "introduces" the downbeat here so consider adding a Circle. Same goes for 00:36:660 - as well. If you apply one of this you have to apply the other one as well for the sake of consistency.
  5. 00:41:327 (1) - Perhaps you can move this to 10|85 to 1. get a more "O"-like shape with 00:41:827 (2) - which would also improve the flow due to a more fluent circular movment and 2. avoid it touching 00:40:827 (1) - since you avoid such overlaps in most cases.
  6. 00:49:327 (1,2) - Probably it's just me but moving this a bit to the lower left would improve the flow here a lot since you would give the player a lot more range to move downwards and to prepare for the turn provided by the Slider's track.
  7. 01:00:160 (4) - /Minor/ - Maybe you can move this to 285|60 to get an equal triange with (3)'s tail and (2)'s head? That would tidy the pattern up a bit imo (:
  8. 01:17:660 (3) - /Highly Suggested/ - Meh, the jump to (4) should be bigger since this emphasis is stronger on this beat which makes this jump feel so unintuitive. CTRL+G'ing 01:17:327 (2) - would actually flow really nice here.
  9. 01:20:160 (1,2,3,4) - Am I totally wrong or is this almost the same as 01:12:327 (1,1,1) - ? Due to that and the DS increase I'd suggest you to add the NCs here as well.
  10. Awesome Elvis <3

Irreversible
  1. 00:08:118 (1,2) - Irre, please. Warum sind die da? Ich meine, sie sind ja in der Musik aber das kommt total überraschend, vor allem, wenns mans das erste mal spielt ;w;
  2. 00:19:827 (3) - Nichts, was du hier machen musst, da das ja der Teil vom Pattern mit den vorherigen Slidern ist, aber ich fänds wirklich besser readable mit ner NC, wegen SV-change.
  3. 00:26:660 (5,1) - Der Übergang zwischen den Slider spielt sich recht unflüssig hier imo, weil man eigentlich entweder ne Bewegung über (5) nach oben oder nach unten erwartet. CTRL+H;J würde sich hier viel besser spielen.
  4. 00:33:827 (3) - Schieb den mal ein Stück nach links, um den Flow von der (2) hier in die (3) zu verbessern, weil die Kurven ineinander übergehen und somit der stark gebogene besser zu aimen und zu folgen ist.
  5. 00:56:160 (2) - Ich weiß nicht, ich find den Circle heir total unnötig, weil da einfach nichts ist und er sich unpassend anhört.
  6. 01:00:493 - Die Stelle hört sich total leer an. Bitte, bitte platzier hier nen Circle ;w; Ich finds einfach intuitiv wegen den Drums :/
  7. 01:04:826 - Du hast hier gefailt, zwei Timingpoints auf einmal, mit unterschiedlichen Volumen. Das hört sich mal laut, mal leise an. Bitte fix das =w=
  8. 01:28:327 (7) - Nah, ich finde der hört sich an der Stelle total doof an, wegen den komischen Slidertick hitsounds die da nen Sound machen, wo eigentlich nichtmal was ist. Ich fänds so viel besser.
  9. 01:28:827 - Wo ist denn der Kiai-Fountain hin? Bitte mach den hier wieder hin, damits consistent mit den anderen diffs ist.
  10. Ich bin kein besonders guter Freund von dem 20% Vol. zeugs weil ichs recht unpassend finde, vor allem für Noten wie 01:28:827 (1) - , die die Betonung irgendwie brauchen. Da ist doch mehr als 20% drin :<
  11. Hab dir ja schon Feedback ingame gegeben, wirklich coole Diff <3 Sehr schöne Patterns

Kiiwa
  1. That OD ;_;
  2. 00:30:327 (5,6,7,1) - This looks like a failed sqaure/diamond pattern ;_; Please adjust this in order to make it perfect.
  3. 00:36:827 (2) - I don't really see what you are following with this. I don't know, the instrument's hold ends at 00:37:160 - and hits the white tick afterwards. Well, I guess you want to keep this because of the shape but the rhythm would be waaaay better like this
  4. 00:50:827 (1,2) - Considering that both of these Sliders are the same as 00:49:327 (1,2) - for example it feels really weird to have these very small distances between them. It slows the player down for no reason and is really inconsistent with the other ones. Perhaps you can do something as seen in the Screenshot below.
  5. 01:03:827 (1) - /Comment/ - I'm not sure if it's just me but the small spacing here doesn't really work here. It feels so slowing down which shouldn't be the case since the notes here are all so similiar which should provide a constant speed movement. Rearranging the pattern would help here a lot.
  6. 01:06:327 (1) - Maybe you can try to rotate this a bit to get a blanket with 01:05:326 (2) - . That would look pretty cool here if you ask me (:
  7. 01:14:827 (1,2,3) - The flow from (1) into (2) as well as the flow from (2) into (3) feel rough to me due to the location of (2). Perhaps you can move 01:15:327 (2) - to 495|25 to get fluent transitions especially between (2) and (3) here.
  8. 01:21:327 (2) - I think a "sharp" Slider doesn't fit well here as you've used such fluent curvy shapes for all the other ones of this since the vocals are also that calm and fading. A circular shape would fit way better imo. Maybe just me though.
  9. Cool Slidershapes. I don't really like your rhythm though but I don't want to change the diff too much since it's matter of style I guess :/

Please reply! I hope it was helpful and good luck! :3 Take a star (ノ·ω·)ノ︵
Irreversible
kiiwa how about finally updating my map ><

will fix when you updated!
Topic Starter
Kiiwa
Thanks guys!
Changed the diff names, please re dl 8-)
AnreFM
Kiiwaaa ヾ( ´・∀・`)ノ

As per your request in-game, I hope I'm not too late for this x3

Let's go!


If there's something you didn't understand or if the images and links are messed up, feel free to state so and I'll try my best to explain it better!

[General]
  1. As Mao mentioned above, add those tags since it's practically everything you should put there lol
  2. Remember to put the preview point! You can try putting it at 00:56:827 - where the kiai start :3
  3. Check AImod as a few of stuffs are missing!

[Insane]
  1. 00:11:827 (3) - hmm This last beat is a bit awkward to play imo. Since this is the last slider of this section and it goes to break right away, it would be nice to end it with a click, like what you did in 00:20:327 (4) - :3 So yeah, consider arranging the rhythm to be like this You can also try to put a jump with that(which I prefer :b), but since it's still in the beginning and all, it's up to you ovo
  2. 00:18:827 (1,2,3) - You sure don't want to put a jump between these two? Since all kind of pattern that are like this use a jump(even I think 00:16:827 (1,2,3) - is a bit too big :p), consider using a jump too here :3 How about arranging the pattern like this :p You should know better, but I think that one worked too, with the slider leniency and all ;D
  3. 00:31:827 (3,4,5,6) - mm the gap here feels a bit too empty imo, considering how the rhythm is mapped on parts like 00:28:493 (6,7,1) - :< So yeah, consider filling this gap with circles to match the rhythms on the other part, you can even try to make an antijump pattern like this one :3 You can also use a combination of sliders here, but anyhow, consider filling this gap here, since it kinda feel awkward to play :'3
  4. 00:35:827 (4,5) - Just an idea, but I think it would be cool if you reduce the SV here since this slider lands exactly on the vocal and it is somewhat breathy, you can use a slow slider to make a slider hold effect to emphasize that :3 Making it a jump would also bo cool too!
    Suggestion
    http://puu.sh/a4Yxh/ef8e0780d2.jpg
  5. 00:45:827 (2,5,1) - I'm expecting a jump here, though it may be just me :b The timing for jump is pretty nice here considering the vocal and you haven't used jump for quite a while in this section. Consider adding one here :>
  6. 01:24:327 (6) - I don't think the finish fit here imo, it sounded so sudden and itsn't exactly fit for this part :< You can try using the default soft whistle for this, it isn't as powerful as the finish and it will emphasize the vocal better than the finish too imo
  7. 01:27:327 (2) - mm I don't really like this sharp slider, since this one is following the vocal, having a curvy slider would fit better imo
  8. Pretty map! It was really Kiiwa-ish with beaitiful slider shapes, funny jumps and all! A few of the flows are pretty tricky, but it is all okay though owob

[Irre's]
  1. 00:33:827 (3) - hmm this slider is a bit awkward to play imo, it is the only one that uses a pause on a mid-section, unlike the other ones where you put the pause on the end of the vocal section (like 00:32:493 - for example). If you want to make a pause here, it would play better if you ended it with a click imo owo So yeah, consider adding another circle at 00:34:493 - or you can keep the pause and arrange the rhythm at 00:34:660 (4) -, though I would prefer the former since the shape of 00:34:660 (4) - is really nice to be changed :3
  2. 01:03:327 (1) - Eh I think this slider is a bit too far from 01:02:827 (1) - to be a Hard imo x_x The flow is also the exact opposite of the natural flow which makes the play a bit uncomfotable :'< So yeah, I think it would be more appropriate to just ctrl g this one imo :'D It would make it more playable and less surprising for players
  3. 01:11:993 - I think it would be better if you fill this gap here. The vocal may have stopped, but I was expecting more circles here since it will leads to the next kiai, I even expect jumps to be here lol. So yeah, consider adding a circle here to make the play more fun :b You can try stacking it with (1) to make a divided jumpy pattern, the jump may get a bit high, but being a kiai lead in, it should be that way~
  4. 01:28:160 (6,7) - uhh Irre this spacing is just really big annd the flow to the 01:28:327 (7) - isn't exactly nice ;w; Consider moving them closer!
    01:26:827 (1,2,3) - Consider making these two blanket each other? Currently (1) looked like an off blanket e.e If not, you can just make (1) a straight slider~
  5. whee Irre! The map is fun and all but I think a few parts are a bit unfitting to be a Hard(was this an Insane before?) x_x Though aside from that it was pretty fun to play with the jumpy patterns o3ob Consider renaming this to Irre's Special Hard? xD

[EvilElvis']
  1. 00:24:827 (1,2) - Consider fixing the curve on the tail of (1) a bit? The blanketting seems a bit off there
  2. 00:50:493 (3) - Eh did you intentionally put this here? If you didn't consider moving it a bit more left so that (2) can blanket (3) better
  3. 00:54:827 (1,1) - The distance between these two is a bit too close lol, unlike the other notes. It doesn't really affect gameplay, but you can try moving 00:55:493 (1) - (and the other two above it of course) to someplace higher to make the pattern much neater
  4. 01:02:327 (4,1) - I don't really like the flow between these two imo :< The way (1) positioned is making it hard to reach with a natural flow, so the cursor gets a bit cranky there ;w; I'd suggest to arrange the pattern around a bit while trying to follow the natural flow, you can try my suggestion here
  5. Nice map! I can't follow a few of the rhythms in the first time, but It's actually easy to grasp them lol. Sorry for not being able to help much, the map's already nice as is owob

[Normal]
  1. waa Please choose another name beside Normal, as you CAN'T put jumps on Normal x_x I'll continue to mod this as a Hyper! :3
  2. 00:09:827 (1,2) - Consider giving them slight spacing just like you did on 00:17:827 (1,2) - since it looked nicer that way, it will also make your pattern consistent.
  3. 00:30:827 (1,2,3) - hmm did you intentionally make this pattern here different with 00:26:827 (1,2,3) -? Because the spacing pattern is the complete opposite of each other :< If you did, consider fixing them to keep the consistency on your set
  4. 01:01:827 (3,1) - As of 00:09:827 (1,2) -, consider giving these two a slight distance since it goes really nice with the next pattern at 01:02:827 (1,2) - :3
  5. 01:04:826 (1) - I really expect this to be a jump really. Beside that the beat is really strong here(it's even emphasized by the finish), the jump is also fit with the patterns before it on 01:02:827 (1,2,1,2) -, where the distance is tricky :3 You can try to arrange them apart like this
  6. Remember to rename the diff to anything other than Normal(this was Hyper right?), since Normal requires you to make stuffs sticks to the rules(i.e jumps, spacings, etc) and this map has quite a lot of them orz

[Easy]
  1. 00:16:827 (1,2) - I really suggest not to use stacking on Easy diffs, it can lead to beginners clicking (2) too early e.e Use normal spacings for this one, it doesn't take much arrangement on the pattern too :3
  2. 00:36:827 (1) - This repeat feels really off and is a bit weird to play tbh :< You mostly follow the vocal since the beginning, so this may throw beginners off - 1/3 isn't exactly easy for beginners ;w; I'd say arrange this rhythm to a 1/1 and this will work well. You can try my suggestion here If you like, I've also arranged all the corresponding notes so that they will snap with the right DS :3
    120,232,36827,38,0,P|60:233|24:168,1,130,0|0,0:0|0:0,0:0:0:0:
    76,44,37827,2,0,P|116:100|100:156,1,130,8|0,0:0|0:0,0:0:0:0:
    164,284,38827,1,0,0:0:0:0:
    28,240,39327,1,0,0:0:0:0:
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    260,272,40827,6,0,L|257:121,1,130,4|0,0:0|0:0,0:0:0:0:
  3. 01:18:327 (2) - This too, is also a stacked and I'm sure this will make beginners stumble :'< Please use normal spacing for this slider orz
  4. 01:23:327 (1,2) - As above, this too, is not really good to be on Easy :'< Circles at slider's ends are hard to recognize and is a easy miss. Please also snap this one normally as the DS ;w;
  5. A pretty tricky easy, I have to say. Just fix a few of the stuffs I mentioned above and it should be good to go ouo

[Beginner]
  1. 00:16:827 (1,2) - Not really important but consider making (2) curved? The slider is long and it needs to be hold for quite a long time, a straight slider will plays a bit boring >.> You can try it like this, it will also flow to (3) nicely

    Nothing's a trouble here, it plays well and the slider shapes are nice to look at, since we'll spend many times looking at them with the slow SV :b

I guess that's all I can do for now, hope it helped!
And I'm pretty sorry if I can't help much, Mao practically fix everything there x'D

Anyway, great map as always Kiiwa! (ノ◕ヮ◕)ノ ~~☆
Natteke desu

Thanks for mods guys

Mao wrote:

EvilElvis
  1. 00:10:327 (4,1) - The gap here feels a bit weird since these two notes are kinda connected by the instrument's hold. I'd rather go for a 2/3-Slider here to cover that hold and also make the tick at 00:10:660 - unclickable since the sound isn't that strong.done
    pls Kiiwa i have fixed this years ago why u don't updating mah diff :(
  2. 00:20:827 - The break should start here since the hold of the instrument justg leads in the break but doesn't really start it so it would be a neat effect to drag it to the downbeat like this.
  3. 00:24:827 (1) - This Slider feels out of place considering that all your other wave/S-Sliders are just made with 4 Anchorpoints instead of 6 as in this case. Please consider to make this the same way as your other Sliders of this kind since here's no special emphasis needed which makes this feel really weird.
  4. 00:32:326 (4,1) - The between these notes feels really weird since there's a pretty strong note in terms of vocals as well as drums ignored at 00:32:660 - . This note should be mapped fro emphasis since it "introduces" the downbeat here so consider adding a Circle. Same goes for 00:36:660 - as well. If you apply one of this you have to apply the other one as well for the sake of consistency. okay
  5. 00:41:327 (1) - Perhaps you can move this to 10|85 to 1. get a more "O"-like shape with 00:41:827 (2) - which would also improve the flow due to a more fluent circular movment and 2. avoid it touching 00:40:827 (1) - since you avoid such overlaps in most cases. here too
  6. 00:49:327 (1,2) - Probably it's just me but moving this a bit to the lower left would improve the flow here a lot since you would give the player a lot more range to move downwards and to prepare for the turn provided by the Slider's track.same
  7. 01:00:160 (4) - /Minor/ - Maybe you can move this to 285|60 to get an equal triange with (3)'s tail and (2)'s head? That would tidy the pattern up a bit imo (: why not
  8. 01:17:660 (3) - /Highly Suggested/ - Meh, the jump to (4) should be bigger since this emphasis is stronger on this beat which makes this jump feel so unintuitive. CTRL+G'ing 01:17:327 (2) - would actually flow really nice here. pls Kiiwa i have fixed this years ago why u don't updating mah diff :(
  9. 01:20:160 (1,2,3,4) - Am I totally wrong or is this almost the same as 01:12:327 (1,1,1) - ? Due to that and the DS increase I'd suggest you to add the NCs here as well.forgot about it :D
  10. Awesome Elvis <3
Also fixed all from Anre's mod

PLS UPDATE KIIWA PLS UPDATE KIIWA PLS UPDATE KIIWA PLS UPDATE KIIWA

PLS


PLS UPDATE KIIWA
PLS UPDATE KIIWA
osu file format v13

[General]
AudioFilename: hannnn.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 10327
DistanceSpacing: 1.3
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Jishou Mushoku
TitleUnicode:自傷無色
Artist:Hanatan
ArtistUnicode:花たん
Creator:Kiiwa
Version:EvilElvis' Hard
Source:
Tags:Irreversible EvilElvis cut nekobolo ねこぼーろ Utaite Hatsune Miku Vocaloid Self-Inflicted Achromatic
BeatmapID:410359
BeatmapSetID:167000

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.72
SliderTickRate:1

[Events]
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221,315,58160,1,0,0:0:0:0:
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95,313,65827,2,0,P|91:279|116:234,1,77.4000002952576,8|0,0:0|0:0,0:0:0:0:
278,330,66160,1,0,0:0:0:0:
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138,131,68327,2,0,P|95:139|-4:76,1,154.800000590515,2|0,2:0|0:0,0:0:0:0:
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244,287,72493,5,4,2:0:0:0:
131,305,72660,5,4,2:0:0:0:
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269,119,74160,1,0,0:0:0:0:
185,27,74327,2,0,L|-14:15,1,177.733334689331,0|0,0:0|0:0,0:0:0:0:
92,107,74827,38,0,L|292:121,1,177.733334689331,8|0,2:0|0:0,0:0:0:0:
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186,303,80493,5,4,2:0:0:0:
288,288,80660,5,4,2:0:0:0:
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497,116,81327,2,0,P|475:144|468:224,1,88.8666673446655
510,270,81660,1,0,0:0:0:0:
452,330,81827,2,0,P|380:314|272:365,1,177.733334689331,8|0,0:0|0:0,0:0:0:0:
118,269,82327,2,0,P|163:282|221:280,1,88.8666673446655,0|0,0:0|2:0,0:0:0:0:
273,210,82660,1,0,2:0:0:0:
181,363,82827,38,0,P|92:351|-8:393,1,177.733334689331,8|0,2:0|0:0,0:0:0:0:
29,247,83327,2,0,B|-3:151|57:189|25:73,1,177.733334689331
123,114,83827,2,0,P|112:96|103:24,1,88.8666673446655,8|0,0:0|0:0,0:0:0:0:
213,9,84160,1,0,0:0:0:0:
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485,237,84827,6,0,P|448:244|417:248,1,57.3333333333333,8|0,2:0|0:0,0:0:0:0:
449,256,85327,6,0,P|410:261|310:266,1,114.666666666667,0|0,0:0|0:0,0:0:0:0:
364,275,85827,22,0,P|292:281|168:262,1,177.733334689331,8|0,0:0|0:0,0:0:0:0:
186,348,86327,2,0,P|154:342|83:351,1,88.8666673446655,0|0,0:0|2:0,0:0:0:0:
0,274,86660,1,0,2:0:0:0:
14,153,86827,6,0,P|100:174|184:129,1,177.733334689331,8|0,2:0|0:0,0:0:0:0:
266,193,87327,2,0,B|226:88|287:129|256:4,1,177.733334689331
282,274,87827,22,0,L|258:376,1,86,8|0,0:0|0:0,0:0:0:0:
262,357,88827,5,4,0:0:0:0:
PLEASE
Irreversible
i'll apply stuff tomorrow.. for some reason all applies are gone. lol #blameirre
Topic Starter
Kiiwa
Update :3
Scorpiour
wait for irre's reply
Irreversible

Mao wrote:

Irreversible
  1. 00:08:118 (1,2) - Irre, please. Warum sind die da? Ich meine, sie sind ja in der Musik aber das kommt total überraschend, vor allem, wenns mans das erste mal spielt ;w; That's in the song, I don't see why I'm not allowed to map this.
  2. 00:19:827 (3) - Nichts, was du hier machen musst, da das ja der Teil vom Pattern mit den vorherigen Slidern ist, aber ich fänds wirklich besser readable mit ner NC, wegen SV-change. I don't want to add NC here, because it'd feel really spammed at that moment, the patterns are not too outstanding so they'd be justified, imo.
  3. 00:26:660 (5,1) - Der Übergang zwischen den Slider spielt sich recht unflüssig hier imo, weil man eigentlich entweder ne Bewegung über (5) nach oben oder nach unten erwartet. CTRL+H;J würde sich hier viel besser spielen. fixed
  4. 00:33:827 (3) - Schieb den mal ein Stück nach links, um den Flow von der (2) hier in die (3) zu verbessern, weil die Kurven ineinander übergehen und somit der stark gebogene besser zu aimen und zu folgen ist. fixed
  5. 00:56:160 (2) - Ich weiß nicht, ich find den Circle heir total unnötig, weil da einfach nichts ist und er sich unpassend anhört. I think it's supporting the rhythm quite well, but we'll see what happens with it. Waiting for more opinions.
  6. 01:00:493 - Die Stelle hört sich total leer an. Bitte, bitte platzier hier nen Circle ;w; Ich finds einfach intuitiv wegen den Drums :/ I like the way the rhythm jumps here, adding another circle would destroy the feeling for me.
  7. 01:04:826 - Du hast hier gefailt, zwei Timingpoints auf einmal, mit unterschiedlichen Volumen. Das hört sich mal laut, mal leise an. Bitte fix das =w= fixed
  8. 01:28:327 (7) - Nah, ich finde der hört sich an der Stelle total doof an, wegen den komischen Slidertick hitsounds die da nen Sound machen, wo eigentlich nichtmal was ist. Ich fänds so viel besser. Fixed in another way.
  9. 01:28:827 - Wo ist denn der Kiai-Fountain hin? Bitte mach den hier wieder hin, damits consistent mit den anderen diffs ist.
  10. Ich bin kein besonders guter Freund von dem 20% Vol. zeugs weil ichs recht unpassend finde, vor allem für Noten wie 01:28:827 (1) - , die die Betonung irgendwie brauchen. Da ist doch mehr als 20% drin :< Fixed
  11. Hab dir ja schon Feedback ingame gegeben, wirklich coole Diff <3 Sehr schöne Patterns thanks!

AnreFM wrote:

[Irre's]
  1. 00:33:827 (3) - hmm this slider is a bit awkward to play imo, it is the only one that uses a pause on a mid-section, unlike the other ones where you put the pause on the end of the vocal section (like 00:32:493 - for example). If you want to make a pause here, it would play better if you ended it with a click imo owo So yeah, consider adding another circle at 00:34:493 - or you can keep the pause and arrange the rhythm at 00:34:660 (4) -, though I would prefer the former since the shape of 00:34:660 (4) - is really nice to be changed :3 Uhm.. well I really like how it expresses the mood there, I mean the other section is basically the same except that it's clicked, right? But you're probably right about the consistency.. hmm. fixed
  2. 01:03:327 (1) - Eh I think this slider is a bit too far from 01:02:827 (1) - to be a Hard imo x_x The flow is also the exact opposite of the natural flow which makes the play a bit uncomfotable :'< So yeah, I think it would be more appropriate to just ctrl g this one imo :'D It would make it more playable and less surprising for players fixed!
  3. 01:11:993 - I think it would be better if you fill this gap here. The vocal may have stopped, but I was expecting more circles here since it will leads to the next kiai, I even expect jumps to be here lol. So yeah, consider adding a circle here to make the play more fun :b You can try stacking it with (1) to make a divided jumpy pattern, the jump may get a bit high, but being a kiai lead in, it should be that way~ but the song is calm there, why would I add jumps? :(
  4. 01:28:160 (6,7) - uhh Irre this spacing is just really big annd the flow to the 01:28:327 (7) - isn't exactly nice ;w; Consider moving them closer! okay
    01:26:827 (1,2,3) - Consider making these two blanket each other? Currently (1) looked like an off blanket e.e If not, you can just make (1) a straight slider~ yes sure
  5. whee Irre! The map is fun and all but I think a few parts are a bit unfitting to be a Hard(was this an Insane before?) x_x Though aside from that it was pretty fun to play with the jumpy patterns o3ob Consider renaming this to Irre's Special Hard? xD Well.. let's just keep hard? hahaha xD I'll try to lower the difficulty a bit tho~
Thanks!

~~~~~~~~~~~~~~~~~~~~~~~~ :) :D ;) :o >:( :( :? 8-) :lol: :x :P :oops: :cry: :| :roll: :!: :?: :idea: :arrow: :shock: KIIWA PLEASE UPDATE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~

http://puu.sh/a9qjb.txt

~~~~~~~~~~~~~~~~~~~~~~~~ :) :D ;) :o >:( :( :? 8-) :lol: :x :P :oops: :cry: :| :roll: :!: :?: :idea: :arrow: :shock: KIIWA PLEASE UPDATE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~
Topic Starter
Kiiwa
Update...
Scorpiour
Hi there~~

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[General]
  1. Use AiMod to check out your missing osb files and inconsistent tags & artistunicode plz. Plus, there are multiple osb files in the folder
[Insane]
  1. The normal-slidertick sample is heard odd...i'm sure it is overused
  2. Also i suppose the volume of normal-hitnormal need to be considered
  3. 00:31:660 - could be a note here
  4. 00:37:827 (1) - maybe two 2/3 sliders are better?
  5. 00:48:493 (2,4) - swap?
  6. 01:08:827 (1,2) - not a good flow
[EvilElvis' Hard]
  1. 00:24:827 (1,2) - i think here should be two 2/3 sliders
  2. 00:28:827 (1,2) - ^
  3. 00:28:660 - could be a note here
  4. 00:32:827 (2,3) - also two 2/3 sliders is better
  5. 00:36:660 (1) - use same overlap like 00:37:660 (3) - ?
Seriously, i think this diff should be called as Insane but not Hard

[Irreversible's Hard]
  1. 01:03:327 (2,1,2) - ctrl+g separately?
  2. 01:07:327 (2) - ^
[Hard]
  1. 00:58:327 (3) - no overlap plz
  2. 01:14:327 (3) - ^
  3. 01:23:827 (1) - weird finish
This diff is something between Hard & Normal....After look through your Normal, i suppose you can rename this diff to Normal, and remove old Normal diff.


That's all, give me a call when you're ready.
Natteke desu
All fixed \o/
H.O.
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Irreversible
Irreversible
osu file format v13

[General]
AudioFilename: hannnn.mp3
AudioLeadIn: 0
PreviewTime: 56327
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 3
GridSize: 4
TimelineZoom: 2.799999

[Metadata]
Title:Jishou Mushoku
TitleUnicode:自傷無色
Artist:Hanatan
ArtistUnicode:花たん
Creator:Kiiwa
Version:Irreversible's Hard
Source:
Tags:Irreversible EvilElvis cut nekobolo ねこぼーろ Utaite Hatsune Miku Vocaloid Self-Inflicted Achromatic
BeatmapID:411343
BeatmapSetID:167000

[Difficulty]
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CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.72
SliderTickRate:3

[Events]
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//Storyboard Layer 2 (Pass)
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//Storyboard Sound Samples
//Background Colour Transformations
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454,230,43827,2,0,P|442:166|374:138,1,114.666666666667,8|0,0:0|0:0,0:0:0:0:
270,276,44327,2,0,P|326:270|361:226,1,114.666666666667,0|0,0:0|0:0,0:0:0:0:
270,183,44827,38,0,L|126:211,1,114.666666666667,2|0,0:0|0:0,0:0:0:0:
76,200,45327,1,0,0:0:0:0:
252,48,45660,1,2,0:0:0:0:
252,48,45827,2,0,L|380:64,1,114.666666666667,8|0,0:0|0:0,0:0:0:0:
408,136,46327,1,0,0:0:0:0:
52,256,46660,1,0,0:0:0:0:
94,329,46827,6,0,L|208:344,1,114.666666666667,0|0,0:0|0:0,0:0:0:0:
300,348,47327,2,0,P|344:288|344:272,1,57.3333333333333,0|0,0:0|0:0,0:0:0:0:
256,268,47660,1,2,0:0:0:0:
165,267,47827,2,0,P|194:335|208:343,1,57.3333333333333,8|2,0:0|0:2,0:0:0:0:
256,268,48160,1,2,0:2:0:0:
302,189,48327,2,0,P|228:180|214:188,1,57.3333333333333,8|8,0:3|0:3,0:0:0:0:
256,268,48660,1,8,0:3:0:0:
400,232,48827,37,4,0:0:0:0:
64,80,49327,6,0,P|120:40|172:48,1,114.666666666667,0|2,0:0|0:0,0:0:0:0:
248,24,49827,2,0,P|312:56|380:44,1,114.666666666667,8|0,0:0|0:0,0:0:0:0:
460,128,50327,2,0,P|388:136|338:183,1,114.666666666667,0|0,0:0|0:0,0:0:0:0:
316,240,50827,38,0,L|456:264,1,114.666666666667,0|0,0:0|0:0,0:0:0:0:
337,319,51327,2,0,L|224:300,1,114.666666666667,0|2,0:0|0:0,0:0:0:0:
140,360,51827,2,0,L|280:384,1,114.666666666667,8|0,0:0|0:0,0:0:0:0:
431,260,52327,2,0,L|291:236,1,114.666666666667,0|0,0:0|0:0,0:0:0:0:
224,216,52827,6,0,P|169:168|170:116,1,114.666666666667,0|0,0:0|0:0,0:3:0:0:
318,54,53327,2,0,P|302:107|253:135,1,114.666666666667,0|2,0:0|0:0,0:0:0:0:
388,192,53827,2,0,P|442:178|490:207,1,114.666666666667,8|0,0:0|0:0,0:0:0:0:
264,288,54327,2,0,P|209:301|161:272,1,114.666666666667,0|0,0:0|0:0,0:0:0:0:
432,120,54827,2,0,P|470:160|470:216,1,114.666666666667,0|0,0:0|0:0,0:0:0:0:
224,224,55327,2,0,L|216:140,2,57.3333333333333,0|0|2,0:0|0:0|0:0,0:0:0:0:
224,224,55827,37,4,0:2:0:0:
428,80,56160,1,0,0:0:0:0:
428,80,56327,2,0,P|384:56|336:64,1,76.8266630325929,0|0,0:0|0:0,0:0:0:0:
256,176,56827,22,0,P|348:168|368:132,1,139.893327569906,4|0,0:0|0:0,0:0:0:0:
297,115,57327,2,0,L|357:267,1,139.893327569906,8|0,0:2|0:0,0:0:0:0:
448,332,57827,2,0,P|364:316|304:380,1,139.893327569906,8|0,0:0|0:0,0:0:0:0:
240,324,58327,2,0,P|184:348|104:320,1,139.893327569906,8|0,0:2|0:0,0:0:0:0:
32,196,58827,6,0,L|172:232,1,139.893327569906,8|0,2:0|0:0,0:0:0:0:
241,202,59327,2,0,P|211:264|259:337,1,139.893327569906,8|0,0:2|0:0,0:0:0:0:
392,252,59827,2,0,P|421:189|373:116,1,139.893327569906,8|0,0:0|0:0,0:0:0:0:
241,202,60327,2,0,L|73:182,1,139.893327569906,8|2,0:2|0:2,0:0:0:0:
64,256,60827,38,0,P|60:176|40:104,1,139.893327569906,4|0,1:0|0:0,0:0:0:0:
56,28,61327,2,0,P|127:64|199:83,1,139.893327569906,8|0,0:2|0:0,0:0:0:0:
256,136,61827,2,0,P|188:179|136:232,1,139.893327569906,8|0,0:0|0:0,0:0:0:0:
360,316,62327,2,0,P|427:272|479:219,1,139.893327569906,8|0,0:2|0:0,0:0:0:0:
452,120,62827,6,0,L|304:136,1,139.893327569906,8|2,0:2|0:2,0:0:0:0:
184,167,63327,2,0,L|324:152,1,139.893327569906,8|2,0:2|0:2,0:0:0:0:
108,15,63827,2,0,P|62:64|72:132,1,139.893327569906,8|2,0:0|0:2,0:0:0:0:
183,167,64326,2,0,P|229:118|220:51,1,139.893327569906,8|2,0:2|0:2,0:0:0:0:
146,92,64826,38,0,L|314:140,1,139.893327569906,4|0,0:0|0:0,0:0:0:0:
452,98,65326,2,0,P|384:50|328:78,1,139.893327569906,8|0,0:2|0:0,0:0:0:0:
200,196,65827,2,0,L|368:244,1,139.893327569906,8|0,0:0|0:0,0:0:0:0:
504,200,66327,2,0,P|436:152|380:180,1,139.893327569906,8|0,0:2|0:0,0:0:0:0:
316,312,66827,6,0,P|268:356|200:340,1,139.893327569906,8|0,0:2|0:0,0:0:0:0:
16,304,67327,2,0,P|74:268|139:287,1,139.893327569906,8|0,0:2|0:0,0:0:0:0:
88,352,67827,1,8,0:0:0:0:
483,262,68327,2,0,L|331:286,1,139.893327569906,2|2,0:2|0:2,0:0:0:0:
296,352,68827,38,0,P|260:276|284:228,1,139.893327569906,4|0,0:0|0:0,0:0:0:0:
379,158,69327,2,0,P|348:217|281:231,1,139.893327569906,8|0,0:2|0:0,0:0:0:0:
170,182,69827,2,0,P|237:180|282:231,1,139.893327569906,8|0,0:0|0:0,0:0:0:0:
84,176,70327,2,0,P|131:106|185:103,1,139.893327569906,8|0,0:2|0:0,0:0:0:0:
256,48,70827,5,2,0:2:0:0:
172,184,71160,1,0,0:0:0:0:
172,184,71327,2,0,L|324:224,1,139.893327569906,2|0,0:3|0:0,0:0:0:0:
380,160,71827,1,8,0:0:0:0:
256,344,72160,5,4,2:0:0:0:
256,344,72327,2,0,L|176:320,1,69.9466637849529,2|4,0:3|0:2,0:0:0:0:
88,292,72660,1,2,0:2:0:0:
20,112,72827,22,0,L|168:156,1,139.893327569906,4|0,0:0|0:0,0:0:0:0:
256,124,73327,2,0,B|300:32|300:32|248:48,1,139.893327569906,8|0,0:2|0:0,0:0:0:0:
263,43,73827,2,0,L|398:83,1,139.893327569906,8|0,0:0|0:0,0:0:0:0:
472,156,74327,2,0,P|480:236|448:296,1,139.893327569906,8|0,0:2|0:0,0:0:0:0:
380,360,74827,6,0,P|324:376|328:304,1,139.893327569906,8|0,0:2|0:0,0:0:0:0:
348,224,75327,2,0,P|344:162|276:160,1,139.893327569906,8|0,0:2|0:0,0:0:0:0:
192,196,75827,2,0,P|132:176|120:88,1,139.893327569906,8|0,0:0|0:0,0:0:0:0:
192,116,76327,1,8,0:2:0:0:
140,344,76660,1,0,0:0:0:0:
140,344,76827,38,0,L|288:328,1,139.893327569906,4|0,0:0|0:0,0:0:0:0:
348,224,77327,2,0,L|208:239,1,139.893327569906,8|0,0:2|0:0,0:0:0:0:
117,152,77827,2,0,P|121:70|165:40,1,139.893327569906,8|0,0:0|0:0,0:0:0:0:
275,88,78327,2,0,P|193:83|163:39,1,139.893327569906,8|2,0:2|0:2,0:0:0:0:
376,48,78827,6,0,L|396:192,1,139.893327569906,8|0,0:2|0:0,0:0:0:0:
368,276,79327,2,0,P|436:272|480:212,1,139.893327569906,8|0,0:2|0:0,0:0:0:0:
320,356,79827,2,0,P|256:328|152:368,1,139.893327569906,8|0,0:0|0:0,0:0:0:0:
96,344,80327,2,0,P|68:272|100:200,1,139.893327569906,8|0,0:2|0:0,0:0:0:0:
332,44,80827,38,0,P|364:104|328:188,1,139.893327569906,4|0,0:0|0:0,0:0:0:0:
345,170,81327,2,0,L|189:186,1,139.893327569906,8|0,0:2|0:0,0:0:0:0:
44,204,81827,2,0,P|12:264|48:348,1,139.893327569906,8|0,0:0|0:0,0:0:0:0:
30,330,82327,2,0,L|186:346,1,139.893327569906,8|0,0:2|0:0,0:0:0:0:
316,352,82827,6,8,P|376:276|364:196,1,139.893327569906,8|0,0:2|0:0,0:2:0:0:
152,128,83327,2,0,P|174:210|249:240,1,139.893327569906,8|0,0:2|0:0,0:0:0:0:
428,76,83827,2,0,P|346:54|283:104,1,139.893327569906,8|0,0:0|0:0,0:0:0:0:
316,336,84327,6,0,L|344:228,1,86.0000032806398,4|0,0:2|0:0,0:0:0:0:
332,184,84827,22,0,L|312:372,1,151.359999538086,4|0,0:0|0:0,0:0:0:0:
208,280,85327,2,0,P|112:268|68:320,1,151.359999538086,8|0,0:2|0:0,0:0:0:0:
8,196,85827,2,0,P|66:118|43:54,1,151.359999538086,8|0,0:0|0:0,0:0:0:0:
168,72,86327,2,0,P|205:161|272:173,1,151.359999538086,8|0,0:2|0:0,0:0:0:0:
264,80,86827,5,0,0:0:0:0:
151,347,87160,2,0,L|128:232,1,75.679999769043,0|0,0:0|0:2,0:0:0:0:
364,202,87827,1,8,0:0:0:0:
100,87,88160,2,0,L|192:68,1,75.679999769043,0|2,0:0|0:2,0:0:0:0:
300,344,88827,37,4,0:0:0:0:

i also fixed everything
Topic Starter
Kiiwa
Thanks, updated 8-)
Scorpiour
Bubbled~~!!
kanpakyin
Offset is obviously wrong. It should be 804 ~ 807

pop for now.
Topic Starter
Kiiwa
Update~
Xiaolin
Now bubble
kanpakyin
Rebubbled.

(ノ・ω・)ノ
Xiaolin

Lapis Aoki wrote:

Now rank
Akiyama Mizuki

Lapis Aoki wrote:

Lapis Aoki wrote:

Rank right now.
Beige
yes, Hanatan!

Rank right now!
Xiaolin

W h i t e wrote:

yes, Hanatan!

Rank right now or you're dead!
Aka
yes please
Kenezz
Kiiwa o3o

[General]
  1. Since you don't have a sb be sure to disable widescreen support in all diffs.
  2. Volcaloid & Hatsune Miku in the tags is really necessary? I mean, where's hatsune miku in this map/song?
[Normal]
  1. 00:08:807 (1,2,1,2) - Try to move all these notes slightly up, now the last slider is almost touching the bottom of the screen.
[Irreversible's Hard]
  1. AiBat said: http://puu.sh/aM5D2/e44dab21b6.png
  2. 00:08:098 (1,2) - These sliders also sound really off with playback rate 25%, I think is better if you place the sliders on the 1/16 snap divisor in this manner:
    SPOILER

    132,228,8119,38,0,L|96:224,1,32.25,0|0,0:0|0:0,0:0:0:0:
    48,172,8307,2,0,P|70:155|108:152,2,57.3333333333333,0|0|0,0:0|0:0|0:0,0:0:0:0:
    With this way the sliders fits better with the track.
[EvilElvis' Insane]
  1. 01:28:807 (1) - imo the default soft or normal finish fits better here, just like the other diffs.
[Insane]
  1. 01:11:973 (2,3) - How about Ctrl+Ging these circles? I like how the circles create a gradient of jumps o3o.
  2. 01:27:307 (2) - Maybe remove the finish at the start? imo is a bit loud.
Such a great job, I love your diffs <3
Let me know when you have applied the mod.
Topic Starter
Kiiwa
~ XD thanks for mod~

Kenezz wrote:

Kiiwa o3o

[General]
  1. Since you don't have a sb be sure to disable widescreen support in all diffs. ok done.
  2. Volcaloid & Hatsune Miku in the tags is really necessary? I mean, where's hatsune miku in this map/song? It's there because this song is originally a vocaloid song sung by Miku.
[Normal]
  1. 00:08:807 (1,2,1,2) - Try to move all these notes slightly up, now the last slider is almost touching the bottom of the screen. sure, done.
[Irreversible's Hard]
  1. AiBat said: http://puu.sh/aM5D2/e44dab21b6.png
  2. 00:08:098 (1,2) - These sliders also sound really off with playback rate 25%, I think is better if you place the sliders on the 1/16 snap divisor in this manner: well, i fixed it for irre~
    SPOILER

    132,228,8119,38,0,L|96:224,1,32.25,0|0,0:0|0:0,0:0:0:0:
    48,172,8307,2,0,P|70:155|108:152,2,57.3333333333333,0|0|0,0:0|0:0|0:0,0:0:0:0:
    With this way the sliders fits better with the track.
[EvilElvis' Insane]
  1. 01:28:807 (1) - imo the default soft or normal finish fits better here, just like the other diffs. EE wants it like this, so no change.
[Insane]
  1. 01:11:973 (2,3) - How about Ctrl+Ging these circles? I like how the circles create a gradient of jumps o3o. OKAY, i changed the order a little~
  2. 01:27:307 (2) - Maybe remove the finish at the start? imo is a bit loud. OK, thanks
Such a great job, I love your diffs <3
Let me know when you have applied the mod.
Kenezz
Well here we go.

Ranked
Topic Starter
Kiiwa
Thanks 8-)
S h i o n
ahh sorry I forgot the mod :?
but congratulations!
HabiHolic
Gratz!!!
Kaburagi Kotetsu
omg congratulations!
Beige

Kaburagi Kotetsu wrote:

omg congratulations!
\:D/ Osu! Needs More Hanatan!
Liiraye
Congrats people :D
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