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MIKA - Live Your Life

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Topic Starter
Krisom
This beatmap was submitted using in-game submission on domingo, 2 de agosto de 2020 at 19:44:06

Artist: MIKA
Title: Live Your Life
Tags: San Miguel Los Ciudadanos de un Lugar Llamado Mundo Spanish Pop English Songbook Vol.1
BPM: 104
Filesize: 3830kb
Play Time: 02:56
Difficulties Available:
  1. Bright (3,32 stars, 499 notes)
  2. Easy (1,82 stars, 145 notes)
  3. Hard (2,69 stars, 361 notes)
  4. Normal (2,11 stars, 208 notes)
Download: MIKA - Live Your Life
Information: Scores/Beatmap Listing
---------------
2014 description:
I had a blast mapping this. I hope you have a blast playing it.
Hard is dedicated to the structure mappers of old. Larto, RJ, Shinta, mm201, Mashley, Jarby, m980 and such.

Bright is dedicated to the other mappers that have always inspired me. Andrea, Yes, MoonFragrance, Aleks, Lanttu, Shinxyn, kioukiou, Kirby and many many (MANY) others.


With Love - Krisom
Dariano
First post yaaay
Go Krisom! 8-)
Kurai
What am I even supposed to find in this map ? :(

[Insane]
  1. OD 8 and HP8. Mhhh... isn't it a bit too much for this map? Especially for the HP, as you aren't using much new combo marks.
[Hard]
  1. 02:30:234 (2) - This slider is a little little little bit offscreen xD
Topic Starter
Krisom
SPOILER

Kurai wrote:

What am I even supposed to find in this map ? :(Fun \:D/

[Insane]
  1. OD 8 and HP8. Mhhh... isn't it a bit too much for this map? Especially for the HP, as you aren't using much new combo marks.
Yeah, Desperate-kun and Gonz mentioned the same

[Hard]
  1. 02:30:234 (2) - This slider is a little little little bit offscreen xD
Changed whole pattern :)

Also made the volume 80% according to an irc suggestion by desperate-kun.
Gonzvlo
la easy

02:34:272 (1,2,3,4,5,6) - Pon la nota más en el espacio del medio o ponle un NC al 4, no se... por el ritmo que se escucha atrás y por lo que es easy tal vez sea confuso cuando exactamente darle click al circulo... no sé creo que así sería más facil seguirlo, más que todo porque cantan 2 a la vez y no sabría cual seguir.
00:56:195 (5) - Y si lo terminas 1/2 antes igual que en Normal y Hard? Aunque en Insane está ahí también... creo que Insane puede ser la excepción o hazlos todos consistentes, depende de ti

nromal

00:08:888 (6) - Soy yo o la curva está horrible D:
00:38:022 (6,7,8) - Hitsounds más fuertes al 6 y 8... los whistles están muy sutiles para esta parte
01:08:888 (6) - Ay que horrible... ahi está de nuevo, desde esta perspectiva se ve peor :D
02:07:445 (4) - Y si bajas el cuatro para que no se toque con el slider anterior (OCD D:)
02:49:272 (2,1) - Revisa los otros pares de sliders de esta parte, como se relacionan. El flow entre estos 2 está malo..

jard

00:25:618 (4) - OCD mueve el 4 un poco a la izquierda...
00:38:455 (X) - Por qué no? hmm no sé, creo que el ministream le daría más fuerza al comienzo del coro, bueno el ritmo está ahí.. Sobre la dificultad creo que está bien si lo dejas exclusivamente para el comienzo del coro
00:38:743 (X) - ^
01:19:561 (11,12,13,14) - He notado estos combos largos en el mapa primero tenía mis dudas pero en los casos anteriores entiendo porque se queda todo en un combo, pero en este caso creo que debería poner uno aquí. Escucha el combo anterior, termina en esas 3 notas de mayor intensidad, creo que este podría terminar de igual manera y ese ritmo que viene antes del spinner con otro combo
02:12:349 (5,6) - bonitos blankets :3
02:39:753 (2,3,4,5,6) - Noooo, se escucha mal... Tiene que ir esa nota que va en 1/4 (02:40:474 - ) o "agrupar" el ritmo en un slider como lo hiciste más adelante. Ambas opciones las usas más adelante no sé porque en esta no, tienes que cambiar este primer combo para que vaya más acorde con las vocales ya que es lo que más intensidad tiene en esta parte de la canción-
02:53:888 (4,5) - Cuida el flow, el movimiento está muy forzado

eensane

00:05:138 (9,10,11) - No sé, el distance-snap indica que el espacio es el ideal pero sigo pensando que esto necesita tener más espacio entre ellos, cuando juegas esta parte te tienes que detener un momento para ver cuando darle click, como que interrumpe la secuencia del mapa. Pide más opinones, tal vez solo soy yo D:
00:10:186 (9,10) - ^
00:33:263 (10,11) - Aqui tambien creo que deberías exagerarlo un poco más
00:37:445 (10) - La union de este circulo con el stream está un poco "dudosa" creo, en lo que es ritmo. Me parece que está mejor con un slider http://puu.sh/ayg4F.jpg , al momento que juegas se siente más natural, prueba a ver que tal
01:10:618 (12,13,1) - Deberían tener el mismo espacio entre ellos D:? Sobre la forma, creo que el primer slider se ve muy "comprimido", tal vez si lo abres un poco se vea mejor
01:19:465 (1,2,3,4,5) - Menos comprimido como esto :d ^
01:23:888 (2) - Recuerdas el stream anterior antes del primer coro? Este va mucho mejor, supongo que es porque agregaste una nota en este punto, podrías hacer eso también en el anterior en lugar de hacerlo un slider, como prefieras
01:59:657 (1,2,3,4,5,6,7,8) - muy bueno :d
02:56:195 (11,12,13) - Y si los alineas con (7) y (10)? No sé... digo.. :s

*Tienes bastante notas fuera de la grilla, como me da pereza cambiar mi resolución fijate tú, si ninguna se sale de la ventana :P
*Tu BG con los colores de los combos está bonito pero está muy gay.. je, no, mi punto es que no hay mucho contraste y hay mucho color, en los combos amarillos y morados a veces se combinan mucho. No al punto de no poder jugar bien pero yo particularmente oscurecí un poco el BG para jugar más comodo, a lo que voy es que tu mapa se podría beneficiar del Krisom Skin o de un skin con bordes grises o parecido (lo cual se vería genial durante el Kiai) prueba a ver que tal.
*Ya creo que es todo.. (no revise cosas tecnicas como Kiai, snaps y eso porque ya estoy viejo para esas cosas, jeje. Usa ese programa aiBAT o algun esclavo que encuentres)

:U

Lo pongo en Code para disimular el mal formato :d

EDIT: lo puse normal para que no tengas que mover la barrita... soy un amor lo sé. y te deje una estrella
Topic Starter
Krisom
SPOILER

Gonzvlo wrote:

la easy

02:34:272 (1,2,3,4,5,6) - NC
00:56:195 (5) - El ritmo en Hard y Normal en esta parte sigue la letra. En Easy e Insane sigue el beat.

nromal

00:08:888 (6) - Tu y tu OCD >_>! Lo roté un poco.
00:38:022 (6,7,8) - Claps agregados
01:08:888 (6) - Lo mismo
02:07:445 (4) - Nisiquiera se alcanza a hacer un underlap D:
02:49:272 (2,1) - Voltié el par anterior horizontalmente

jard

00:25:618 (4) - Hecho
00:38:455 (X) - No a ambas. No es el ritmo que quiero para la diff.
01:19:561 (11,12,13,14) - Pensé lo mismo hace un tiempo. Hecho
02:12:349 (5,6) - Gracias amor <3
02:39:753 (2,3,4,5,6) - Veré si hay segundas opiniones, por ahora no
02:53:888 (4,5) - Voltié el patrón anterior

eensane

00:05:138 (9,10,11) - 00:10:186 (9,10) - 00:33:263 (10,11) - No a todos. He visto varios tesplays y eres el único que tiene ese problema >w<
00:37:445 (10) - Puse un circulo como en el stream posterior
01:10:618 (12,13,1) - Lo modifiqué un poco.
02:56:195 (11,12,13) - Me gusta tenerlos al centro para el final >w<

Anyone else agree with the BG blending too much with the combocolors? I've recieved this feedback twice alredy...
Luvdic
:$

[Insane]

00:18:695 (11) - Deberia terminar en 00:19:176 -
00:19:416 (12,13) - Estas dos notas tampoco estoy seguro si estan snapeados correctamente al timing... Pero se jugo bastante mal cuando le di test play
00:34:849 (3) - Quizas empezar este slider en 00:34:753 -
01:01:099 - Empezar a mapear a partir de aqui me parece mas coherente, pero bueno, ya te dije que la forma en que pongo breaks son un tanto raros ;)

[Hard]

Lo mismo sobre las notas que pudieran estar mal snapeadas, pero de verdad que no estoy seguro.

02:07:734 (5,6) - Seguiria con el mismo uso de sliders como 02:03:118 (3) - mas que todo para completar el grupo de cuatro de estos simples antes de complicar un poco mas, no se si me entiendas...
02:10:041 (11,12) - lo mismo que arriba.

[Normal]

00:34:272 (1,2,3,4,5) - Me parece mas intuitivo que siguieras los ticks blancos en vez de los rojos, y con eso quiero decir que termines el slider en el siguiente tick blanco y mover todas las notas al siguiente tick blanco.

[Easy]

00:34:272 (1) - Veo que has sobresimplificado muchos ritmos, pero no este. Este slider podria terminar 00:35:426 - todo normal, y hasta donde yo sepa, no hay simetria que debas sacrificar.

nanananankrisom, adios
Topic Starter
Krisom
SPOILER

Xanandra wrote:

:$

[Insane]

00:18:695 (11) - 00:19:416 (12,13) - Cuando empecé a mapear la canción pensé lo mismo, pero no estaba seguro. Buscaré confirmar con un experto.
00:34:849 (3) - No :)
01:01:099 - Quiero empezar con el beat, así que no \:D/

[Hard]

02:07:734 (5,6) - 02:10:041 (11,12) - Comprendo la idea, pero ya es el tercer coro con los mismos ritmos, ya han jugado el ritmo de los sliders sencillos unas 6 veces o más para este punto del mapa.

[Normal]

00:34:272 (1,2,3,4,5) - Buscaré segundas opiniones.

[Easy]

00:34:272 (1) - Cambié el patrón un poco.

nanananankrisom, adios
narakucrimson
Hola hola!

[General]
  1. Yes, I definitely agree with the combo colours blending with the background, as you said especially yellow & orange, in the lower-left corner of the background. You could try making everything that's white in the bg black instead. Or find another background :F
    (Or maybe you could change the light and hue of the colours a bit...)
  2. I know this might be insignificant, but I'm getting about -5 ms on the offset.
[Easy]
  1. No Normal whistles in the kiais? This is the only difficulty in which you didn't really use them.
  2. 00:41:195 (4) - Picky as hell but it would feel nicer if the "angle" actually followed a change in the music, maybe if it was over a tick? Like this:
    You'll probably be more creative than me :P (Also, the same goes for 02:22:734 (4) -)
  3. 00:53:888 (3,5) - It felt as if you needed a clap somewhere to match what you did in the previous half of the chorus, but check it through it follows the pattern well. It's just that these sliders "hover" over the parts where the claps should be. Just mentioning it.
  4. 01:20:426 (5) - The Normal hit here sounds off. The drums do not sound here in the music, my guess is that a simple soft hit + soft finish would suffice.
  5. 01:36:580 (3) - Lol nice, hadn't seen these in a while :P The curve section looks a little asymmetrical though, and that's due to the red points not being at the same distance from the white in the middle. An easy technique to measure this is to create a slider that's exactly the measured distance long, and then rotate it. My personal suggestion to make this smoother thought, is this:
    The same goes for all the sliders that are a copy of this one.
  6. 02:36:580 (1) - Following your combo patterns, there shouldn't be a new combo here, just sayin'
[Normal]
  1. 00:22:734 (7) - Idk, your sliders seem not to be that smooth. I would have done some sliders differently of course, so I'll at least give you an example:
    SPOILER

    And actually, without the red point in the center, you can make it even smoother.
    Again, just sayin'
  2. 02:03:118 (3) - Hahaha nice!
  3. 02:41:484 (1) - Again, following your general combo pattern, you should remove this new combo and not the next one but the other (and then repeat this process 2 more times). You get the idea. But this is breaking no rule, you could keep it.
[Hard]
  1. 00:18:118 (8) - Add a new combo please? This combo is hella long.
  2. 00:36:580 (9) - Same? I just feel these combos are way too long.
  3. I mean I really don't have much to say, except maybe for the combos; I feel that it might still be ok to have two-big-white-ticks-long combos in this difficulty...
[Insane]
  1. ...But not here. Combos here are gonna feel too long altogether, so I recommend using just combos that last just one big white.
  2. 00:18:695 (11,12,13) - As it was requested, I checked this. There's stuff in the 1/6ths, no doubt, but I really don't feel that there's a way to make it not feel weird.
    I tried this. See if you like it. Also, remove the clap from (12).
  3. 00:37:734 (11) - Ok maybe you didn't apply what I said about the new combos (which I highly suggest anyway), but you'll add a new combo here, I command you >:C
Well, your curve sliders look sloppy in most cases, but I'll let that pass :P
Nice job!
Topic Starter
Krisom
SPOILER

narakucrimson wrote:

Hola hola!

[General]
  1. Yes, I definitely agree with the combo colours blending with the background. Changed the BG
  2. I know this might be insignificant, but I'm getting about -5 ms on the offset. I confirmed the offset with deadbeat iirc.
[Easy]
  1. No Normal whistles in the kiais? Yeah, the simle rhythm would make the normal whistles feel too much imo
  2. 00:41:195 (4) - Changed the slider
  3. 00:53:888 (3,5) - Did something wih the ticks that land on the claps
  4. 01:20:426 (5) - Ok
  5. 01:36:580 (3) - Done
  6. 02:36:580 (1) - Nope :)
[Normal]
  1. 00:22:734 (7) - Changed
  2. 02:41:484 (1) - Nope \:D/
[Hard]
  1. 00:18:118 (8) - Oki
  2. 00:36:580 (9) - Nah, this one is ok.
  3. I mean I really don't have much to say, except maybe for the combos; I feel that it might still be ok to have two-big-white-ticks-long combos in this difficulty...
[Insane]
  1. ...But not here. Combos here are gonna feel too long altogether, so I recommend using just combos that last just one big white. You know I'm not going to, darling :P
  2. 00:18:695 (11,12,13) - Modified here and on Hard Didn't remove the clap.
  3. 00:37:734 (11) - Sure sure
Well, your curve sliders look sloppy in most cases Hey! I-I'm just warming up ;_;, but I'll let that pass :P
Nice job!

Changed the BG!!!
Kenezz
Todos modeando esto y yo ni enterado :(
Maeglwn
hiya

[Easy]
  1. 00:01:965 (1,2,3) - this is BOOOORIINNNNGGGGGGGGGGGGGGGGGGGGGGGGGG :( put a curve in it or something UGH LINEAR
  2. 00:03:118 (3,4) - spacing
  3. 00:08:888 (4) - this is like a carbon copy of the last slider. :( can't you change this one at all?
  4. 00:18:118 (3,4) - spacing
  5. 00:30:234 (2) - I think this slider is curved TOO much, it looks ugly looking at it unfortunately. :( maybe uncurve it a bit?
  6. 01:01:965 (1,2,3,4,5) - this same exact pattern seems to reoccur a lot.. :P not a massive deal I guess, it's consistent, that's a plus
  7. 01:20:570 (1) - either get rid of this spinner entirely, or start it on the red tick so easy players have enough time to respond from the last note
  8. 01:34:272 (1,2,3,4,1,2,3,4,5) - why is the spacing on this section so drastically different from the rest of the map for basically no reason? lol seems like a really weird change when it doesn't need one
  9. 02:01:965 (1) - this entire section seems like all copy and paste of the last kiai.. :P
  10. 02:11:195 (1,2,3,4,1,2,3,4,5,6) - same thing as 1:34
  11. 02:22:734 (4) - why not make this consistent with the last slider instead of this.. weird loopy thingy? LOL
  12. 02:35:426 (3,1) - spacing
    there's a TON of spacing issues on this. you might want to consider going back through and fixing them, spacing issues on easy/normal tend to break the map
[Normal]
  1. 00:41:772 (6,7,1) - spacing
  2. 00:48:407 (2,3) - spacing
  3. 00:52:734 (1,2,3) - flow is a little bit awkward here, maybe make it so 2 goes down and then 3 is going back up instead of 1 2 being up and 3 going down?
  4. 00:57:349 - put a note here with a finish on it to symbolize the ending of the section
  5. 01:01:965 (1,2,3,4,5,6) - krisom, the master of the copy and paste. LOL
  6. 01:11:195 (1,2,3) - spacing here is different than the rest of the section
  7. 01:18:118 (5,6) - spacing
  8. 02:16:676 (4,5) - spacing
  9. 02:21:580 (3) - offscreen/underneath the bar thing at the bottom that tracks how accurate you are idk move it ;D
  10. 02:35:426 (5,6) - spacing
  11. 02:43:791 (1,2,1) - all three of these notes have different spacing between each other :P
    I know it seems like I'm literally just pointing out solely spacing issues in this one, but aside from that the map is fine (although I still hate linear style) it's IMPERATIVE that spacing issues are resolved though
[Hard]
  • there's a ton of spacing issues in this one too.. I'm just not gonna point them out, you can look over it :P I feel like I'm getting annoying with them. they're a big deal though
  1. 00:05:426 - pause is kinda awkward here, consider mapping the claps for the pause
  2. 00:23:888 - same thing here
  3. 00:31:965 (7,8,9) - this is beautiful and all, but it's overlapping :P
  4. 01:38:888 (1,2,3,4,5,6,7,8,9,10,11) - seems to have an extremely high circle density here, try putting some sliders here to replace circles :P
  5. 01:42:349 (12,13) - make this a blanketttttttttttttttttttttttttt
  6. 02:15:811 (1,2,3,4,5,6,7,8,9,10,11) - same thing here with the density thing
  7. 02:17:397 (6,7) - you could probably curve these 2 so they flow into a more curved pattern instead of a slanted line. pull 6 down a bit more maybe
[Insane]
  1. wtf is with that CS.. LOL just stick with 4
  2. there's still a lot of spacing issues in this map too. once again, not going to go over them, but please please please please look at your spacings and make sure they're consistent unless they're a jump
  3. I also think that this map is very very triplet heavy. maybe tone it down just a little.. LOL
    there's not really a whole lot wrong with this map otherwise, at least I couldn't find anything.
good luck. it's a good map (although LINEAR ASDFIASDJFASDF) but spacing ABSOLUTELY needs to be looked at.
Topic Starter
Krisom
SPOILER

Maeglwn wrote:

hiya

[Easy]
  1. 00:01:965 (1,2,3) - No, it's a easy
  2. 00:03:118 (3,4) - It's more than readeable
  3. 00:08:888 (4) - Ok
  4. 00:18:118 (3,4) - No
  5. 00:30:234 (2) - Ok
  6. 01:01:965 (1,2,3,4,5) - That's the idea
  7. 01:20:570 (1) -Moved to red tick
  8. 01:34:272 (1,2,3,4,1,2,3,4,5) - To be consistent with the pattern.
  9. 02:01:965 (1) - It is
  10. 02:11:195 (1,2,3,4,1,2,3,4,5,6) - Same answer
  11. 02:22:734 (4) - See the first kiai, it's a copy of it
  12. 02:35:426 (3,1) - You've got to be kidding me if you think a newbie wouldn't hit that
    there's a TON of spacing issues on this. Check the structure again.
[Normal]
  1. 00:41:772 (6,7,1) - No
  2. 00:48:407 (2,3) - No
  3. 00:52:734 (1,2,3) - Moved (1) and (2) instead
  4. 00:57:349 - As I told Gonz (or was it naraku?) On Easy I just follow the beat, so this applies. In Normal and Hard I just follow the lyrics, so it doesn't. In insane, there's a mix of lyrics and beat, so I apply it again.
  5. 01:01:965 (1,2,3,4,5,6) - It's supposed to be like this in the easier diffs,
  6. 01:11:195 (1,2,3) - Intentional
  7. 01:18:118 (5,6) - Ok, I admist this one was a tad too much
  8. 02:16:676 (4,5) - What?
  9. 02:21:580 (3) - Moved
  10. 02:35:426 (5,6) - Modified
  11. 02:43:791 (1,2,1) - ...Really? Use Distance 0,9 and the difference is literally just 3 grids down for the last slider. On a slider that's a whole beat appart. On a part with the same simple rhythms.
[Hard]
  • there's a ton of spacing issues in this one too.. I'm just not gonna point them out, you can look over it :P I feel like I'm getting annoying with them. they're a big deal though I'd rather you point them out to see if it is a real issue or if it is for structure.
  1. 00:05:426 - Went for a vocal-based diff. Pauses are also part of mapping~
  2. 00:23:888 - ^
  3. 00:31:965 (7,8,9) - Nudged them a few pixels up
  4. 01:38:888 (1,2,3,4,5,6,7,8,9,10,11) - That's the idea.
  5. 01:42:349 (12,13) - Fiiiine
  6. 02:15:811 (1,2,3,4,5,6,7,8,9,10,11) - That's the idea
  7. 02:17:397 (6,7) - Good idea
[Insane]
  1. wtf is with that CS.. LOL just stick with 4 I hate CS 4 unless the map really feels like it. Also I feel in love with this CS, is not as small as 5 but not as big as 4
  2. there's still a lot of spacing issues in this map too. once again, not going to go over them, but please please please please look at your spacings and make sure they're consistent unless they're a jump Same as Hard
  3. I also think that this map is very very triplet heavy. maybe tone it down just a little.. LOL What? If anything, is not triplet heavy enough considering the vocals
    there's not really a whole lot wrong with this map otherwise, at least I couldn't find anything.
good luck. it's a good map (although LINEAR ASDFIASDJFASDF) but spacing ABSOLUTELY needs to be looked at. Well, if it is mentioned on the next few modposts I'll consider it, but again, I don't believe the spacing issues you're mentioning are really issues.
Maeglwn

Krisom wrote:

SPOILER

Maeglwn wrote:

hiya

[Easy]
  1. 00:01:965 (1,2,3) - No, it's a easy
  2. 00:03:118 (3,4) - It's more than readeable
  3. 00:08:888 (4) - Ok
  4. 00:18:118 (3,4) - No
  5. 00:30:234 (2) - Ok
  6. 01:01:965 (1,2,3,4,5) - That's the idea
  7. 01:20:570 (1) -Moved to red tick
  8. 01:34:272 (1,2,3,4,1,2,3,4,5) - To be consistent with the pattern.
  9. 02:01:965 (1) - It is
  10. 02:11:195 (1,2,3,4,1,2,3,4,5,6) - Same answer
  11. 02:22:734 (4) - See the first kiai, it's a copy of it
  12. 02:35:426 (3,1) - You've got to be kidding me if you think a newbie wouldn't hit that
    there's a TON of spacing issues on this. Check the structure again.
[Normal]
  1. 00:41:772 (6,7,1) - No
  2. 00:48:407 (2,3) - No
  3. 00:52:734 (1,2,3) - Moved (1) and (2) instead
  4. 00:57:349 - As I told Gonz (or was it naraku?) On Easy I just follow the beat, so this applies. In Normal and Hard I just follow the lyrics, so it doesn't. In insane, there's a mix of lyrics and beat, so I apply it again.
  5. 01:01:965 (1,2,3,4,5,6) - It's supposed to be like this in the easier diffs,
  6. 01:11:195 (1,2,3) - Intentional
  7. 01:18:118 (5,6) - Ok, I admist this one was a tad too much
  8. 02:16:676 (4,5) - What?
  9. 02:21:580 (3) - Moved
  10. 02:35:426 (5,6) - Modified
  11. 02:43:791 (1,2,1) - ...Really? Use Distance 0,9 and the difference is literally just 3 grids down for the last slider. On a slider that's a whole beat appart. On a part with the same simple rhythms.
[Hard]
  • there's a ton of spacing issues in this one too.. I'm just not gonna point them out, you can look over it :P I feel like I'm getting annoying with them. they're a big deal though I'd rather you point them out to see if it is a real issue or if it is for structure.
  1. 00:05:426 - Went for a vocal-based diff. Pauses are also part of mapping~
  2. 00:23:888 - ^
  3. 00:31:965 (7,8,9) - Nudged them a few pixels up
  4. 01:38:888 (1,2,3,4,5,6,7,8,9,10,11) - That's the idea.
  5. 01:42:349 (12,13) - Fiiiine
  6. 02:15:811 (1,2,3,4,5,6,7,8,9,10,11) - That's the idea
  7. 02:17:397 (6,7) - Good idea
[Insane]
  1. wtf is with that CS.. LOL just stick with 4 I hate CS 4 unless the map really feels like it. Also I feel in love with this CS, is not as small as 5 but not as big as 4
  2. there's still a lot of spacing issues in this map too. once again, not going to go over them, but please please please please look at your spacings and make sure they're consistent unless they're a jump Same as Hard
  3. I also think that this map is very very triplet heavy. maybe tone it down just a little.. LOL What? If anything, is not triplet heavy enough considering the vocals
    there's not really a whole lot wrong with this map otherwise, at least I couldn't find anything.
good luck. it's a good map (although LINEAR ASDFIASDJFASDF) but spacing ABSOLUTELY needs to be looked at. Well, if it is mentioned on the next few modposts I'll consider it, but again, I don't believe the spacing issues you're mentioning are really issues.
I LOVE YOU KRISOM :(
riffy
A random and very short mod since the map is already great.

[General]
Everybody wanna map like you, everybody wanna play your maps!~
  1. Just saying that a BG with less brigh colours would be great. And aslo, can you try to make it a bit more related to the song? Just have a feeling that this one is too bright and colours blend.
  2. Please, disable the Widescreen Support and letterboxes (optional). There is no reason to keep the widescreen support since it's for storyboards.
  3. Leaving tags absolutely empty does not seem like a good idea to me. There should be something to add to the tags, so your map will be easier to find. For example dance and alternative as somewhat like subgenre of the song.
[Easy]
  1. 00:15:811 (1,2,3) - minor - the tail of (2) seems to be placed too close to the previous hitobject. Some beginners may hit by mistake and it does not look really neat comparing to the rest of the diff. Mind re-adjusting it a bit? Example
    Note: 02:18:695 (4,6) - quite the same thing here. (6) appears kinda fast, so, players might hit it instinctively. Might be a good idea to avoid confusing them.
  2. 00:53:888 (3) - minor - the vocalist sings "turn out right" it would be kinda fun to make the slider go right as well. You can easily do some changes to make the slider go in the opposite direction since this is just a short part before the break.
    Note: 02:16:965 (2) - the same thing here, but it's just me being picky. :P

    Impressive as always!
[Normal]
  1. 00:11:195 (1,2) - brilliant! ♥
  2. 00:18:118 (4) - a new combo to emphasize the changes in music will match here pretty cool. It breaks your comboing a bit, but it feels necessary here. Give it a try.
    Note: 01:19:561 (6) - same here, I suppose.
  3. 00:53:888 (4) - same as on the easy. You'll be able to change such sliders on your own if you agree, so I won't point them out anymore. Anyway, it is just a very minor thing and it could help you to make your pattern a bit more interesting. It is totally up to you.
  4. 01:43:503 (11) - remove the circle and drag the beginning of the break here? that's what you do with the previous break, doing the same here would be a nice idea.
  5. 02:02:253 (2) - minor - how about refreshing the appearance of this slider a bit? I am pretty sure that it looks kinda untidy with the other sliders. Example
  6. 02:42:349 (2) - and - 02:51:580 (2) - minor - these sliders are overlapped with the HP Bar. Most of th players use custom skins with larger HP Bars which may result is making these sliders confusing and hardly readable. Is there any way to move them down a bit?

    I like how you've organised your rhythm. It's really cool and enjoyable. Great job!
[Hard]
  1. 01:43:503 (13) - just like with the Normal diff, removing this circle would make more sense with the rhythm and consistency.

    Perfect!
[Insane]
How about a creative name for this diff? Something like Life or Bright? The diff feels like somewhat between Hard and Insane, so cusing a custom diff name might be a nice idea.
  1. 00:19:753 (13) - to make this circle less tricky, you can turn 00:19:416 (12) - into an 1/4 slider. The clap at 00:19:561 - will get mapped, which will create more natural and enjoyable rhythm.
  2. 00:46:965 (15) - this combo gets waay too long. Mind placing a new combo here to make the vocals more epic and to give some more HP to players, so, they will stay alive.
    Note: alternatively, a new combo at 00:46:099 (10) - would be fine, too. The reason is pretty much the same vocals + too long combo chain
  3. 00:51:580 (14) - if you agree with the suggestion above, same applies here.It happens a few more times, so, care to check the diff or just ask me if you are not sure where else!
  4. 01:59:657 (1,2,3,4,5,6,7,8) - minor - a matter of preference, but I would use white anchors to give softer curves to the sliders. It will represent the drums a bit mre accurately, in my opinion.

    Just the combos being a bit too long, and nothing else. Just brilliant! ♥
I ran out of compliments and I am running out of stars, this is really something I have not seen for a long time! ~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Krisom
SPOILER

-Bakari- wrote:

A random and very short mod since the map is already great.

[General]
Everybody wanna map like you, everybody wanna play your maps!~
  1. Just saying that a BG with less brigh colours would be great. And aslo, can you try to make it a bit more related to the song? Just have a feeling that this one is too bright and colours blend.
    Ahhh I want but I also want a rainbow-colored BG ;_;
  2. Please, disable the Widescreen Support and letterboxes (optional). Ok
  3. Leaving tags absolutely empty does not seem like a good idea to me. I, on the other hand, I'm a string believer that tags should be just for things closely related to the song
[Easy]
  1. 00:15:811 (1,2,3) - Done and adjusted (4)
    Note: 02:18:695 (4,6) - Oki
  2. 00:53:888 (3) - I don't really want to map these rhythms until Hard/Normal
    Note: 02:16:965 (2) - ^

    Impressive as always!
[Normal]
  1. 00:11:195 (1,2) - Thank you! I made these myself ^w^ t/51905
  2. 00:18:118 (4) - Nice idea
  3. 00:53:888 (4) - Same as on easy
  4. 01:43:503 (11) - See my answer for Hard for an explanation
  5. 02:02:253 (2) - Yes, this looks fugly :P
  6. 02:42:349 (2) - and - 02:51:580 (2) -Nudged them a few grids down.

    I like how you've organised your rhythm. It's really cool and enjoyable. Great job!
[Hard]
  1. 01:43:503 (13) - In the first kiai, the vocals/drums go silent. On this one, they have both vocals and a cymbal to back this one up

    Perfect!
[Insane]
How about a creative name for this diff? Something like Life or Bright? Loved your idea. I'll go with Bright.
  1. 00:19:753 (13) - I like the suggestion, but I fear it will ed up making things even more complicated. Also, I don't really want to map that 1/2 clap (I wanna focus on the guitar here)
  2. 00:46:965 (15) - Added new combo on similar places. I've gotten this suggestion way too many times now :P
  3. 01:59:657 (1,2,3,4,5,6,7,8) - Not done darling, I actually like these hexagons a lot :P

    Just the combos being a bit too long, and nothing else. Just brilliant! ♥
I ran out of compliments and I am running out of stars, this is really something I have not seen for a long time! ~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!

I need background suggestions.
I really want something that has to do with circles and tons of colors (avoid black), but both BG's I've used until now have recived complains of blending with the circles D:

EDIT: Changed the background (for the third FOURTH time ;w;)
riffy

I've edited the album art a bit. The picture is somewhat neutral, so, your colours should fit and be readable, I think.
Myxo
2 Stars :3
Good luck!
xxdeathx
Hi Krisom, M4M from your queue.

[General]
nothing

[Easy]
  1. 00:24:465 - 00:29:080 - 01:10:618 - feels empty, try inserting note here
  2. 01:15:234 - ^
[Normal]
  1. 00:11:195 (1,2) - aren't these sliders named after you or something?
  2. 00:44:080 (2,3) - make middle of big slider a bit closer to small slider for blanket
  3. 00:53:311 (3,4) - ^
  4. 01:42:349 (10,11) - move middle point of slider up 1 grid for blanket
[Hard]
  1. 00:53:599 (3,5) - it will look neater if you rearrange the pattern so that these overlap
  2. 01:26:195 (5,6) - move middle slider point 2 grids to the left for perfect blanket
  3. a couple parts in this kiai time like 02:56:195 (8,9) - 02:40:041 (3,4,5,6) - 02:35:426 (5,6,7,8) - keep them consistent and have all of them either follow vocals like http://puu.sh/aYfwu/32fb50ca73.png or not, since it gets confusing to switch between following vocals and instruments
[Bright]
  1. 00:39:176 (1) - consider making this a triple to stay consistent with how the the other instances of "everybody" are mapped, like 00:41:484 (7,8,9) - and 00:43:791 (2,3,4) -
  2. 01:19:465 (1,2) - move the circle a little higher for better flow like http://puu.sh/aYeER/afe95d082c.png
  3. 02:04:705 (1,2,3,4) - use same spacing to avoid confusion
  4. 02:13:791 (1,2,3,4,5) - ^
  5. 02:16:243 (2,3,4,5) - try to use the same spacing like you did in the second kiai 01:27:349 (1,2,3,4,5) -
  6. 02:23:599 (3,4,5) - have the stream's direction match the curve of the slider
your map looks extremely clean; good luck!

my map for the is https://osu.ppy.sh/s/195492
thanks!
Topic Starter
Krisom
SPOILER

xxdeathx wrote:

[Easy]
All these blank spaces are intentional

[Normal]
  1. 00:11:195 (1,2) - Yesh they are
  2. 00:44:080 (2,3) - Done
  3. 00:53:311 (3,4) - Done
  4. 01:42:349 (10,11) - Done
[Hard]
  1. 00:53:599 (3,5) - What about my first rearranging your face >:c! Lol jk, done~
  2. 01:26:195 (5,6) - Sure
    The final part of the kiai is mapped to the background vocals, the rhythms after the final kiai are mapped to the beat
[Bright]
  1. 00:39:176 (1) - Thanks, but just after that sream I think it would be too much. Also, I think this is a good introduction to the chorus
  2. 01:19:465 (1,2) - Done
  3. 02:04:705 (1,2,3,4) - 02:13:791 (1,2,3,4,5) - Not done, this is readeable enough by this part of the map.
  4. 02:16:243 (2,3,4,5) - The difference here is that this part is "slider slider triplet", the other one was "repeat slider, triplet, slider". I feel this spacing connects better in this part.
  5. 02:23:599 (3,4,5) - Actually, that small break on the direction was intentional
Thank you o/

@Bakari: Thank for the BG, but I'll stay with this one for the time being. I usually rather have BGs retaled to the song's mood than to the song's artist, because I feel it's easier for players to connect with a mood than with an artist. 'sides, I'm planning a lyrics SB.
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