[Insane]
00:33:355 (6,1) - Make the combo start on 6 instead. Follows the beat and vocal more directly
00:54:471 (4) - This short slider doesn't feel necessary. The whole map is very easy and has mostly basic patterns and jumps. This weird offbeat slider pattern doesn't fit with the difficulty or tone of the map and will throw a lot of players off guard while playing. You can just make a single note at 00:54:471 for a more direct feel towards the vocal. http://puu.sh/a5kGK/12dfce239d.jpg An example.
01:00:355 (1) - You can remove this combo. There isn't anything in the song that signals the use of a short combo.
01:34:509 (7) - This can be a new combo. Fits well with the song's current beat and your note placement.
[Hard]
01:35:201 (3) - You can add a new combo here too, just like the Insane diff. They use the same beat placement, so it makes sense.
[Normal]
01:35:201 (4) - Same new combo suggestion.
Pretty good mapset. Call me back once you've applied the mod.
00:33:355 (6,1) - Make the combo start on 6 instead. Follows the beat and vocal more directly
00:54:471 (4) - This short slider doesn't feel necessary. The whole map is very easy and has mostly basic patterns and jumps. This weird offbeat slider pattern doesn't fit with the difficulty or tone of the map and will throw a lot of players off guard while playing. You can just make a single note at 00:54:471 for a more direct feel towards the vocal. http://puu.sh/a5kGK/12dfce239d.jpg An example.
01:00:355 (1) - You can remove this combo. There isn't anything in the song that signals the use of a short combo.
01:34:509 (7) - This can be a new combo. Fits well with the song's current beat and your note placement.
[Hard]
01:35:201 (3) - You can add a new combo here too, just like the Insane diff. They use the same beat placement, so it makes sense.
[Normal]
01:35:201 (4) - Same new combo suggestion.
Pretty good mapset. Call me back once you've applied the mod.