Yauxo
Yauxo wrote:
[Troogle's Normal]Sry didn;t quite get them > < Leave them as-is
- 00:00:006 (1) - rotate by ~ -9 selection centre for better flow into 2?
- 00:03:835 (3,4) - I'd have 3 flow directly into 4 w/o this offset
Rakuen
Rakuen wrote:
[Troogle's Normal]
00:03:516 (2) - Can blanket this oneK
00:12:771 (1,2,3) - Maybe can make this same shape and placement with 00:10:218 (1,2,3) - I think they are the same
00:20:431 (1) - It's a bit bad to space it like this in Easy or Normal, try to remain 1.0x spacing I tried but failed Q。Q
Nozhomi
Nozhomi wrote:
-Troogle's Normal :
- 00:08:942 (2,1)- Blanket them. I think they are already blanketed
- 00:12:771 (1,2,3)- Improve blanket. ^
- 00:22:665 (4,1)- ^ ^
gokugohan12468
gokugohan12468 wrote:
[Troogle's Normal]
Why don't use Google's Normal?I prefer Troogle :3
AR -1, OD +0,5, and HP +1I think the current one just fit in easy/hard
Perfect~Thx!
Mako Sakata
Mako Sakata wrote:
[Normal]I think the current hitsound is acceptable > < sry no fix
- 00:00:006 (1) - The cymbal sound still too loud, maybe you should lower the volume or you can use S:C1 whistle as cymbal sound
- 00:20:431 (1) - Same ^
- 00:28:091 (1) - Same ^
- 00:30:644 (1) - Same ^
- 00:35:750 (1,4) - Same ^
xxdeathx
xxdeathx wrote:
[Normal]fixed some
- 00:13:729 (2,3) - (nazi as hell) drag the end slider point down a bit to blanket
- 00:17:878 (1,2,3) - make the blanket distances the same; (3) looks a little closer to (2) than (1) does
Kinshara
Kinshara wrote:
Troogle's Normal
SV is too High for Normal. Please change it to 1.0 or 1.1 or something close to that.I really don't think it's high
00:02:559 (1) - fix blanket K
00:03:835 (3) - maybe make it something like: http://puu.sh/9DXb6/072d91c2aa.jpg I think current one is fine enough
00:05:112 (1,2,3,4) - favorite part of the map .3.tkx!
00:08:942 (2,1) - ehh, change it to this: http://puu.sh/9DXiR/5494555bd5.jpg DS will break then Q.Q
00:28:091 (1,2,3,4) - maybe change the orientation of this? Instead of horizontally, try a 45 degree angle?It's really hard to do so when keep the DS
00:30:006 (4,1) - align slider 1's head with slider 4's tail.Actually I have pull 1's head away from 4's tail just before
AlpacaCokelat
AlpacaCokelat wrote:
[Troogle's Normal]
00:19:792 (4,1) - i strongly suggest you not to ignore distance snap for slider art reasonI prefer art to DS since it's normal and DS can be ignored. Also a 1/4 snap will leave enough time for player to react
00:29:367 (3) - only suggestion, add finish at slider's head? finish here is a bit loud imo
00:37:027 (3) - ^^
Thank you all for modding!
Irreversible wrote:
[Troogle's Normal]
Cute Normal!Thx for that
Thx for modding :3alacat wrote:
[Normal]
- 00:19:792 (4,1) - I don't agree this part. I feel this sudden decrement of distance would confuse beginners. well, Please use a normal distace same other parts.I really want to keep this.My reason to keep it was first that there is a sudden 'stop' in the music and I think a smaller DS could fit it(better letting 00:19:792 (4,1) - stacked but I didn't manage to do so). Second is that the normal diff could have some part not following DS, And I think the previous one looker more nicer.But since I'm only the GDer I have changed as requested.
@-[ Asuna ]- Plz help me fix the aimod/combo color/kiai uniform issues...if any... Thx!
updated
osu file format v13
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Countdown: 0
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LetterboxInBreaks: 0
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Title:Plaza
TitleUnicode:プラザ
Artist:Chili Tomato
ArtistUnicode:チリトマト
Creator:-[ Asuna ]-
Version:Troogle's Normal
Source:Cosmic Break
Tags:コズミックブレイク Online Video Game sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan Xinely Jekate Troogle Google kurokami
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