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Nekomata Master feat. Shimotsuki Haruka - Element of SPADA

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Total Posts
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Topic Starter
Strawberry
:?: This beatmap was submitted using in-game submission on 2014年7月16日 at 19:48:13

Artist: Nekomata Master feat. Shimotsuki Haruka
Title: Element of SPADA
Source: beatmania IIDX 21 SPADA
Tags: iidx21 bemani arcade
BPM: 170
Filesize: 4109kb
Play Time: 02:05
Difficulties Available:
  1. Another (4.85 stars, 539 notes)
  2. Beginner (1.73 stars, 132 notes)
  3. Hyper (3.38 stars, 365 notes)
  4. Normal (2.1 stars, 202 notes)
Download: Nekomata Master feat. Shimotsuki Haruka - Element of SPADA
Information: Scores/Beatmap Listing
---------------
Click here to download this beatmap!


\q\ enjoy
thanks lkx_Shore and bakabossandy for the backgrounds(beginner/hyper)
redownload the map for initiate backgrounds if you have downloaded the older version before Jul.10th 2014.
thank you.<3
lkx_Shore
找了半天没找到太满意的...我不知道这曲子出处和歌词内容寓意,不要打我(

from this
lightr
come back please
Cyc17-
草莓姐好快qwq
一早上+中午这会儿就全DIFF补全了._.
smallboat
IRC.

Suggestion
2014-07-07 21:50 smallboat: 是草莓LOL
2014-07-07 21:50 Strawberry: 哇LOL
2014-07-07 21:51 Strawberry: 前段
2014-07-07 21:51 Strawberry: 太忙惹
2014-07-07 21:51 Strawberry: TAT!
2014-07-09 15:40 Strawberry: lol 有没有空来一发mod
2014-07-09 15:40 Strawberry: irc就可<3
2014-07-09 15:41 smallboat: 诶 應該有
2014-07-09 15:41 Strawberry: wa
2014-07-09 15:41 Strawberry: 真的
2014-07-09 15:41 Strawberry: 感谢
2014-07-09 15:41 Strawberry: ACTION is listening to [http://osu.ppy.sh/b/455138 Nekomata Master feat. Shimotsuki Haruka - Element of SPADA]
2014-07-09 15:45 smallboat: dl
2014-07-09 15:46 Strawberry: 耶
2014-07-09 15:47 smallboat: 哪個難度阿o.o
2014-07-09 15:47 Strawberry: 都可以 <3
2014-07-09 15:52 smallboat: 那就先從最難w
2014-07-09 15:53 Strawberry: hao xD
2014-07-09 15:54 smallboat: 00:12:143 (6) - 忘了nc阿? lol
2014-07-09 15:55 smallboat: 00:15:319 (11) - ^
2014-07-09 15:55 smallboat: 咦 感覺好多nc漏
2014-07-09 15:55 Strawberry: :oo
2014-07-09 15:55 smallboat: 030
2014-07-09 15:56 Strawberry: 我看看
2014-07-09 15:56 smallboat: 都十幾個cb
2014-07-09 15:56 smallboat: 00:37:554 (7) -
2014-07-09 15:57 smallboat: 01:11:437 (6) -
2014-07-09 15:57 Strawberry: 00:15:319 - 这里的改掉惹
2014-07-09 15:57 Strawberry: 连打比较多十几个也没办法;w;
2014-07-09 15:57 smallboat: 01:19:907 (8) - 我是覺得可以來個變速
2014-07-09 15:58 Strawberry: 减速?
2014-07-09 15:59 smallboat: 加,因為是爆發的..就我認為
2014-07-09 16:00 Strawberry: 噢噢!
2014-07-09 16:00 smallboat: w
2014-07-09 16:00 smallboat: 00:18:319 (4,5) - 間距好近,確定沒問題?
2014-07-09 16:01 Strawberry: 上面那里我加到1.5
2014-07-09 16:01 smallboat: 好
2014-07-09 16:02 Strawberry: 这里是刻意的lol 因为接下一个是折返回来所以打起来其实感觉还不错:p
2014-07-09 16:02 smallboat: 哦哦lol
2014-07-09 16:03 smallboat: 00:20:966 (8,9,10) - 感覺有點吵? 或許全去掉 然後 8跟10 加clap 應該有節奏感
2014-07-09 16:04 Strawberry: 恩恩 我换成10加clap 8加normal finish
2014-07-09 16:05 smallboat: 好
2014-07-09 16:06 smallboat: 01:02:790 (6) - 或許放在另一測跟轉盤近點?
2014-07-09 16:07 smallboat: 00:55:554 (1) - 好像忘了加finish
2014-07-09 16:07 Strawberry: 喔喔 加上惹
2014-07-09 16:07 smallboat: 上面那個用s c1似乎較好
2014-07-09 16:08 Strawberry: hao
2014-07-09 16:09 smallboat: 01:24:143 (7) - nc?
2014-07-09 16:10 Strawberry: 这边nc都按着节奏下的; ;
2014-07-09 16:10 smallboat: lol好
2014-07-09 16:10 Strawberry: 01:28:554 - 这里是为了易读点xD
2014-07-09 16:11 smallboat: 好0.0
2014-07-09 16:11 smallboat: 01:46:201 (11) - ctrl+g?
2014-07-09 16:12 Strawberry: 效果不错~改了
2014-07-09 16:12 smallboat: 02:02:058 (4) - stack
2014-07-09 16:13 Strawberry: 喔喔!
2014-07-09 16:13 Strawberry: fixed
2014-07-09 16:14 smallboat: 02:01:415 (2,3) - 看后面的note搭滑條都有遠點的間距 所以認為這個輕緩的音樂可以把(3)放遠點
2014-07-09 16:14 smallboat: 放這麼近 不搭
2014-07-09 16:14 Strawberry: hao
2014-07-09 16:14 Strawberry: 改到140 52
2014-07-09 16:15 smallboat: 02:04:044 這時間左右的位置好像有個聲音 (后面那個紅線我覺得要改下(?
2014-07-09 16:16 smallboat: 還是無關w?
2014-07-09 16:16 Strawberry: 唔这里我取平均了
2014-07-09 16:16 smallboat: 哦沒關係
2014-07-09 16:16 Strawberry: 毕竟是转盘感觉 。。 xD
2014-07-09 16:17 smallboat: 也是
2014-07-09 16:17 smallboat: ACTION is editing [http://osu.ppy.sh/b/455179 Nekomata Master feat. Shimotsuki Haruka - Element of SPADA [Hyper]]
2014-07-09 16:17 smallboat: 00:21:319 (5) - 尾端 s c1 finish
2014-07-09 16:18 Strawberry: hao~
2014-07-09 16:18 Strawberry: added
2014-07-09 16:18 smallboat: 咦好像不是 應該是那個清升的
2014-07-09 16:18 smallboat: 應該c2
2014-07-09 16:19 smallboat: 感覺你們好喜歡放note白線 然後spinner開頭藍
2014-07-09 16:19 Strawberry: 这边是漏掉个
2014-07-09 16:19 smallboat: 恩
2014-07-09 16:19 Strawberry: 因为怕转盘转不满2000 ><
2014-07-09 16:20 smallboat: 恩lol
2014-07-09 16:21 smallboat: 01:12:495 (1) - 是不是也忘了加
2014-07-09 16:22 Strawberry: 恩好像another也忘了。。我都补上
2014-07-09 16:22 smallboat: 01:54:848 (2) -
2014-07-09 16:23 Strawberry: 恩 其他diff也都补了
2014-07-09 16:23 Strawberry: hao
2014-07-09 16:23 Strawberry: 这里是sc1
2014-07-09 16:23 smallboat: 02:02:058 (5) - 因為45變間距了 然後也換了bpm,所以覺得來個nc來區分
2014-07-09 16:23 smallboat: 好
2014-07-09 16:23 Strawberry: 好 加le
2014-07-09 16:24 smallboat: 加了注意ano
2014-07-09 16:24 Strawberry: ?
2014-07-09 16:24 smallboat: 02:02:058 (5) - ano這邊也來nc
2014-07-09 16:24 Strawberry: o!
2014-07-09 16:24 smallboat: 如果你hyper加nc 那麼another也加
2014-07-09 16:25 Strawberry: 咦 another加玩感觉怪怪的:/
2014-07-09 16:25 smallboat: 是喔 那不加
2014-07-09 16:26 smallboat: NM圈用4好小 改成3.5看看?
2014-07-09 16:26 Strawberry: 恩算了我干脆hyper02:03:269 - 这里这个去掉
2014-07-09 16:29 smallboat: ar2不會太小?
2014-07-09 16:29 Strawberry: 那就3试试
2014-07-09 16:29 smallboat: 01:02:966 (5,1) - 這種組合確定新手能玩?
2014-07-09 16:30 smallboat: beginner
2014-07-09 16:30 smallboat: 恩只是稍微提一下
2014-07-09 16:30 Strawberry: 喔喔 这里是有点
2014-07-09 16:30 Strawberry: 其实是这个diff开始转盘是都抄another的xDD
2014-07-09 16:31 smallboat: 哦哦
2014-07-09 16:31 smallboat: 這樣放很難轉而且感覺會被黑 ww
2014-07-09 16:32 Strawberry: http://puu.sh/a3nKo/31317d64d5.jpg
2014-07-09 16:39 smallboat: 也可以
2014-07-09 16:39 Strawberry: en!
2014-07-09 16:40 smallboat: 恩差不多這些lol
2014-07-09 16:40 Strawberry: 炒鸡感谢
2014-07-09 16:40 Strawberry: 快po我去kd
2014-07-09 16:40 smallboat: w好
[GB]Rush_FTK
[General]
- 想请教一下最后那些改变BPM的红线作用是什么……新人看不太懂。

[Beginner]
- 01:05:084 这个滑条玩着不舒服。改成一个长滑条也许不错?
- 01:07:554 这里可以加一个Circle.
- 01:24:848 滑条到此为止比较好?

[Normal]
- 个人认为将beat snap divisor设置为1/4比较好。
- 00:26:790 移至 00:26:213比较好? 个人认为后者是重音比较好掌握节奏。
- 00:43:378 颠倒一下如何?这样玩起来比较顺。

===
- 00:25:554 这个Combo感觉有种飘得感觉?(尤其是6,7,8)
- 00:54:143 不舒服> <

剩下两个难度有点高深,没读懂怎么出的图……

歌很好听~不久就能被ranked了吧!
Topic Starter
Strawberry

Rush_FTK wrote:

[General]
- 想请教一下最后那些改变BPM的红线作用是什么……新人看不太懂。 这里是因为后面整个音乐有减速 所以要降bpm才能让note和bgm对上~

[Beginner]
- 01:05:084 这个滑条玩着不舒服。改成一个长滑条也许不错? 改成转盘了~
- 01:07:554 这里可以加一个Circle. 恩~added
- 01:24:848 滑条到此为止比较好? 还是有点奇怪,把滑条截止在这里后面又加了一个note :3

[Normal]
- 个人认为将beat snap divisor设置为1/4比较好。 这个随时调啦~
- 00:26:790 移至 00:26:213比较好? 个人认为后者是重音比较好掌握节奏。 唔 这里是刻意的~
- 00:43:378 颠倒一下如何?这样玩起来比较顺。 颠倒了排就有些奇怪..现在感觉还好~

===
- 00:25:554 这个Combo感觉有种飘得感觉?(尤其是6,7,8) umm??
- 00:54:143 不舒服> < QAQ感觉还行..

剩下两个难度有点高深,没读懂怎么出的图……

歌很好听~不久就能被ranked了吧!
谢谢mod :D
bossandy
草莓 <3
Topic Starter
Strawberry
剥丝 >3
Cyc17-
唔.帮助草莓姐撞我家的L4D
顺便来骗KD,如果渣摸骗的到的话

[General]
Hyper真的是Hard吗- -
一股HD打接近IN的感觉 qwq



[Beginner]
Beats
00:24:143 (4) - 这个sliider前移到00:23:790 -这里然后变成折返如何._. 总感觉空了一个拍子怪奇怪的..(填拍症orz)
01:37:554 - 这里填一拍吧>_>都是4分拍拉出来的感觉 这里填上感觉比较好


[Normal]
Beats
00:01:554 (3,4) - 4删掉.3移动到00:01:907 -然后变成折返 00:01:554 - 再增加一个circle这样好点的感觉@.@


00:26:260 (2) - 后面00:26:437 - 空了感觉..唔 大概我强迫症吧...这里还是感觉用滑条填一下尾接着DS一路过去
或者删掉3(感觉删掉3缺少这段的感觉所以感觉还是填这一路过去比较好?!)

00:32:966 - 跟节奏的话 这里似乎..漏了一个音(应该没有幻听辣!) orz


[Hyper]
Beats
01:55:201 - 这里或者01:59:260 - 调成x1.0吧 xD slider开始缓慢减速这样的感觉吧~
02:05:369 - 尾部消音._.

orz Another打了HD给草莓姐的截图只能说跪跪跪
明明一些地方感觉DS大了但是打起来却我巨爽想跪舔
就最后那一点 02:01:415 (2) - 这里这一拍感觉可以删掉吧QAQ

呜呜 我也要骗骗骗骗mu kira~
Topic Starter
Strawberry
挖超感蟹 明早改

Cyc17- wrote:

唔.帮助草莓姐撞我家的L4D ;w;
顺便来骗KD,如果渣摸骗的到的话

[General]
Hyper真的是Hard吗- - 会吗 ;w;/
一股HD打接近IN的感觉 qwq



[Beginner]
Beats
00:24:143 (4) - 这个sliider前移到00:23:790 -这里然后变成折返如何._. 总感觉空了一个拍子怪奇怪的..(填拍症orz) 这里并没有觉得不适合
01:37:554 - 这里填一拍吧>_>都是4分拍拉出来的感觉 这里填上感觉比较好 恩恩果然还是填上


[Normal]
Beats
00:01:554 (3,4) - 4删掉.3移动到00:01:907 -然后变成折返 00:01:554 - 再增加一个circle这样好点的感觉@.@ 恩然后改了下排列


00:26:260 (2) - 后面00:26:437 - 空了感觉..唔 大概我强迫症吧...这里还是感觉用滑条填一下尾接着DS一路过去 恩加一个折返然后调整下间距
或者删掉3(感觉删掉3缺少这段的感觉所以感觉还是填这一路过去比较好?!)

00:32:966 - 跟节奏的话 这里似乎..漏了一个音(应该没有幻听辣!) orz 咦这里其实没有太跟bgm..QAQ


[Hyper]
Beats
01:55:201 - 这里或者01:59:260 - 调成x1.0吧 xD slider开始缓慢减速这样的感觉吧~ 唔唔这里是想有点kiai后余热的感觉权衡一下还是感觉1.2更适合
02:05:369 - 尾部消音._. 其实效果差不多毕竟有spinnerbonus的声音:3

orz Another打了HD给草莓姐的截图只能说跪跪跪
明明一些地方感觉DS大了但是打起来却我巨爽想跪舔
就最后那一点 02:01:415 (2) - 这里这一拍感觉可以删掉吧QAQ

呜呜 我也要骗骗骗骗mu kira~
thx~~!!
mintong89
SPOILER
09:55 Strawberry:  /o\
09:55 Strawberry: mi
09:56 mintong89: straw \o/
09:56 Strawberry: xD
09:56 Strawberry: 还以为会回
09:56 Strawberry: 草
09:56 Strawberry: pu
09:56 Strawberry: (
09:57 mintong89: 那就霉吧 (不对
09:57 Strawberry: 233333
09:57 Strawberry: 有木有空看张图(短)
09:58 mintong89: o_o 好啊
09:58 Strawberry: 耶
09:58 *Strawberry is listening to [http://osu.ppy.sh/b/455090 Nekomata Master feat. Shimotsuki Haruka - Element of SPADA]
09:58 Strawberry: 戳
10:00 mintong89: 看图是mod吧?
10:01 Strawberry: 唔
10:01 Strawberry: irc说就好 :p
10:02 mintong89: 嗯嗯
10:02 mintong89: slide不消音?
10:03 Strawberry: 我听这倒是没啥感觉..
10:04 mintong89: 嗯嗯, 那就保留着吧
10:04 Strawberry: 好~
10:05 mintong89: 00:05:790 (5) - x:424 y:224?
10:05 mintong89: 刚刚好夹在花的里面
10:06 Strawberry: 喔喔不错
10:10 mintong89: 完了 找不到啥
10:11 Strawberry: QAQ
10:11 mintong89: another 明明那么好玩sad, 我找不到了
10:11 mintong89: 我跳hyper吧
10:12 Strawberry: 恩恩 蟹蟹><
10:14 mintong89: 00:13:731 (3) - 其实我觉得这个当reverse slider 然后 00:14:084 (4) - 这个不是1/4 reverse slider会好点
10:15 mintong89: 个人节奏感吧 (?
10:16 Strawberry: 我看看
10:17 Strawberry: 这里00:14:260 - 再加个note?
10:18 mintong89: 恩
10:18 Strawberry: 排列有点难处理..
10:18 Strawberry: 我先试试,没有好梗就先保留
10:19 mintong89: 嗯好
10:19 mintong89: 00:38:613 (1) - 这里结尾clap有点违和感
10:19 mintong89: 不对, 那开始有clap了 无视我吧
10:20 Strawberry: 恩恩><
10:22 mintong89: 00:56:613 (5,6,7) - 这里不如做上 下 上 的slider吧?
10:22 mintong89: 下 上 下*
10:22 Strawberry: 好
10:22 Strawberry: 改啦
10:23 mintong89: 完惹 x_x
10:24 mintong89: normal
10:24 Strawberry: hao
10:27 mintong89: 01:01:907 - 这个重音那么重我觉得是个note会比较好
10:27 Strawberry: 恩
10:27 Strawberry: 那这里01:01:378 - 做1/2 slider?
10:27 mintong89: 嗯嗯, 不错
10:28 Strawberry: 好
10:30 mintong89: 啊, 没了
10:30 Strawberry: 耶
10:31 mintong89: Beginnner 也没看到什么 x_x
10:31 Strawberry: 恩恩
10:31 Strawberry: 这样po就好辣
10:31 mintong89: 渣Mod别介意 (?
10:31 Strawberry: ><
10:32 mintong89: 嗯嗯 ><

o_o! 神图加油!
Irc modded.
riffy
Yo, modding because it's nice to see that you're back. :)

[General]
  1. Your combo colours are a bit too bright, they may easily hurt players eyes if BG image will be dimmed. Try to fade your colours a bit, this way they will look a bit better and won't trouble anyone even if BG will be dimmed.
  2. Please, disable the widescreen support. It is for storyboards only (see your .osu file). Also, disable th letterboxes because you don't have any breaks keeping this thing enabled makes no sense.
  3. If you can, try to find a 1366x768 versions of this BsG since it's the recommended size. Keeping your current BGs is also fine, but 1366x768 are preferable.
  4. No need to keep spada it's already mentioned in the title. This tag is unnecessary, so I strongly recommend you o remove it.
[Beginner]
  1. I'd go with OD2 since it will match better with the diff settings and keep players motivated to play better.
  2. 00:04:378 (3,1) - since the diff can (and surely will) be played in different-modes, you should take into consideration that this 1/4 pattern will cause some troubles to taiko/o!m players. As long as you have no specific taiko/o!m diffs you should make sure that the diff can be played in these modes. Just start the spinner at 00:05:084 - to prevent any troubles.
    Note: 01:02:966 (5,1) - and 01:08:260 (5,1) - quite the same thing here. /
  3. 00:29:084 (4) - the slider gets overlapped with a defaul HP-Bar, it makes your pattern look rather untidy and may look extremly messy with some custom skins. To avoid any problems, try to move the slider down or use Ctrl+J.
  4. 01:27:319 (2,3,4) - this pattern sounds a bit off vocals, try to drag 01:28:378 (3,4) - to 01:28:731 and a circle at 01:28:378 - to keep the downbeat mapped. It would correspond better with the vocals.
  5. 01:43:201 - are you sure about ignoring this beat? I'm sure that it sounds empty as it is now and will bug players. :(
  6. 01:45:319 (1,2,3,4,5,6,7,8,9) - the whole combo is way too long and definetly much longer than any other combo in your diff. Long combos are stressful for players, so I highly suggest you adding a new combo at (5) or (7).

    That's pretty much it. The diff itself is fine, but I still have a feeling that x1.2 multiplier wasn't neccessary here, this is the easiest diff, after all. Anyway, you did a good job and the diff seems okay, I recommend you to get some beginners to test the diff, so we can be 100% sure that it is okay.
[Normal]
  1. 00:04:731 (4,1) - I've already mentioned why such things should be avoided, just a friendly reminder to you that you should fix them in this diff as well. :)
  2. 00:51:319 (1) - minor - try to avoid overlaps with the HP-Bar, since such overlaps may look really untidy and may turn into a big problem for players with custom skin elements. example
  3. 00:54:495 (8,1) and 00:58:378 (7,1) - you can use some blanket sliders here, instead. They will give you more natural and readable flow, give them a try!
  4. 01:29:437 (8) - the combo is too long, consider adding a new combo here, so it will look better and match quite good with your rhythm. It will also make your comboing/patterns a bit more consistent!

    The whole kiai feels a bit too intense for a Normal diff, but it is well-balanced with the rest of the diff and fits perfectly in this mapset, so, yeah, I can call it a nicely-done diff!
[Hyper]
  1. OD and HP should be increased by 0,5 or by 1. This way they will bring some more challenge and will feel more balanced.
  2. 00:13:201 (1) - try to increase your DS here and make the jump more readable/noticeable? I'd go with something like x1.6 just like you did it with 00:36:143 (12,1).
  3. 00:54:495 (4,5) - the jump here feels out of place. Comparing to your previous patterns the jump here doesn't really fit and seems exaggerated. Using Ctrl+G on these two should solve the problem.
  4. 01:23:084 (1,2) - according to the rles every slider must have clean , readable and visible path from begnning and until the end. Since the curve here may be a bit cnfusing, I recommend you to make it more noticeable. Example. THe sliders will look and feel practically the same way, but it's much easier to read them.
  5. 02:00:143 (1) - try removing this new combo? It looks a bit out of your pattern and I don't think that the music suggests you to put a new combo here.

    Aprat from a couple of patterns that were rather confusing to me, it's a pretty nice Hyper. Your style is different from what most of the maps looks like now but it's still pretty cool, imo.
[Another]
  1. I'd go with OD7,5 since OD8 feels too hard for thee streams.
  2. 00:04:378 (3,1) - due to low DS here the pattern can be misread as 1/4 pattern. Consider making the DS bigger here? Personally, I'd go with stacking their tails like this although something else would be perfectly fine, too.
    Note: 00:31:731 (4,5) - pretty much the same thing here, it is too hard to read for an antijump. Try to place them closer to each other, it will probably solve the problem.
  3. 01:09:319 (4) - minor - I've already mentioned overlaps with the skin's elements. This one should be moved down, too.
  4. 01:37:201 (1,2,3,4,1) - the DS change here feels a bit random. Why don't you replace it with an 1/4 slider + 2 repeats? or you can try to keep the DS consistent here. Either way would be fine.
  5. 02:02:058 (4,3) - I'd NC them to warn players about velocity changes. You know, sudden SV changes can get a bit tricky.

    A very good diff, I liked pretty muc everything about it. Nicely done!
A solid mapset, you may need a couple more mods to make it perfect but it is pretty cool even as it is now.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
gxytcgxytc
.-.
Melt
wa
Sharlo
我来惹。
As req.

[General]
  1. Timing里02:02:058这条我觉得BPM应该是108。

[Beginner]
  1. 01:42:143 (4) - 尾巴Clap
  2. 01:43:554 (5) - Clap?
  3. 01:54:495 (4) - 改成一个1/2的滑条?
[Normal]
  1. 01:13:554 (7,8) - Blanket
  2. 01:29:437 (8) - NC个
[Hyper]
  1. 01:01:907 (1) - NC
[Another]
  1. 00:01:554 (4) - NC?
  2. 00:13:201 (11) - 我觉得这里有个Finish的音效所以这里NC比较好?
  3. 00:26:260 (3) - Clap?
  4. 00:26:613 (4,5) - Remove Clap?
  5. 00:27:672 (10) - Clap?
  6. 01:01:554 (9) - ^
  7. 01:11:437 (6) - Remove Clap?
  8. 01:13:201 (3) - Clap?
  9. 01:03:054 (1) - 用转盘似乎带不出一个强调效果 提前结束然后加多一个滑条?
  10. 01:38:966 (1) - NC
  11. 01:53:437 (6,7) - 按照我自己的flow朝向总觉得分别都Ctrl+G更顺手
Topic Starter
Strawberry

-Bakari- wrote:

Yo, modding because it's nice to see that you're back. :) heyehy :))

[General]
  1. Your combo colours are a bit too bright, they may easily hurt players eyes if BG image will be dimmed. Try to fade your colours a bit, this way they will look a bit better and won't trouble anyone even if BG will be dimmed. after consideration and practiced in tests i hope that i found the better choice, not so bright and suitaable.
  2. Please, disable the widescreen support. It is for storyboards only (see your .osu file). Also, disable th letterboxes because you don't have any breaks keeping this thing enabled makes no sense. oh i just not understand how it appeared in my diffs except another, it's really supernatural.
  3. If you can, try to find a 1366x768 versions of this BsG since it's the recommended size. Keeping your current BGs is also fine, but 1366x768 are preferable. since someone mentioned it finally, i'll unify them later(i'm lazy > v<
  4. No need to keep spada it's already mentioned in the title. This tag is unnecessary, so I strongly recommend you o remove it. ofc
[Beginner]
  1. I'd go with OD2 since it will match better with the diff settings and keep players motivated to play better. did it :>
  2. 00:04:378 (3,1) - since the diff can (and surely will) be played in different-modes, you should take into consideration that this 1/4 pattern will cause some troubles to taiko/o!m players. As long as you have no specific taiko/o!m diffs you should make sure that the diff can be played in these modes. Just start the spinner at 00:05:084 - to prevent any troubles. not very clear about that, i'll verify that with others and update it if the pattern is really a trouble for taiko
    Note: 01:02:966 (5,1) - and 01:08:260 (5,1) - quite the same thing here. /
  3. 00:29:084 (4) - the slider gets overlapped with a defaul HP-Bar, it makes your pattern look rather untidy and may look extremly messy with some custom skins. To avoid any problems, try to move the slider down or use Ctrl+J. moved them down abit :3
  4. 01:27:319 (2,3,4) - this pattern sounds a bit off vocals, try to drag 01:28:378 (3,4) - to 01:28:731 and a circle at 01:28:378 - to keep the downbeat mapped. It would correspond better with the vocals. assuredly better
  5. 01:43:201 - are you sure about ignoring this beat? I'm sure that it sounds empty as it is now and will bug players. :( added~
  6. 01:45:319 (1,2,3,4,5,6,7,8,9) - the whole combo is way too long and definetly much longer than any other combo in your diff. Long combos are stressful for players, so I highly suggest you adding a new combo at (5) or (7). added it on circle(5)

    That's pretty much it. The diff itself is fine, but I still have a feeling that x1.2 multiplier wasn't neccessary here, this is the easiest diff, after all. Anyway, you did a good job and the diff seems okay, I recommend you to get some beginners to test the diff, so we can be 100% sure that it is okay. um i had my notion that giving the song discrimination between the calm place and where is louder so the map would be much more lively even in the beginner diff :) ty~
[Normal]
  1. 00:04:731 (4,1) - I've already mentioned why such things should be avoided, just a friendly reminder to you that you should fix them in this diff as well. :)
  2. 00:51:319 (1) - minor - try to avoid overlaps with the HP-Bar, since such overlaps may look really untidy and may turn into a big problem for players with custom skin elements. example not a problem~ fixed
  3. 00:54:495 (8,1) and 00:58:378 (7,1) - you can use some blanket sliders here, instead. They will give you more natural and readable flow, give them a try!
  4. 01:29:437 (8) - the combo is too long, consider adding a new combo here, so it will look better and match quite good with your rhythm. It will also make your comboing/patterns a bit more consistent! good idea~

    The whole kiai feels a bit too intense for a Normal diff, but it is well-balanced with the rest of the diff and fits perfectly in this mapset, so, yeah, I can call it a nicely-done diff! yay great to see that. :D
[Hyper]
  1. OD and HP should be increased by 0,5 or by 1. This way they will bring some more challenge and will feel more balanced. um it's hard say, personally i don't feel there is anything strange under the present setting, however i'll notice that and ask how others say. :3
  2. 00:13:201 (1) - try to increase your DS here and make the jump more readable/noticeable? I'd go with something like x1.6 just like you did it with 00:36:143 (12,1). you're right, have improved them.
  3. 00:54:495 (4,5) - the jump here feels out of place. Comparing to your previous patterns the jump here doesn't really fit and seems exaggerated. Using Ctrl+G on these two should solve the problem. alright
  4. 01:23:084 (1,2) - according to the rles every slider must have clean , readable and visible path from begnning and until the end. Since the curve here may be a bit cnfusing, I recommend you to make it more noticeable. Example. THe sliders will look and feel practically the same way, but it's much easier to read them. changed as you showed~
  5. 02:00:143 (1) - try removing this new combo? It looks a bit out of your pattern and I don't think that the music suggests you to put a new combo here. got it, and fixed~

    Aprat from a couple of patterns that were rather confusing to me, it's a pretty nice Hyper. Your style is different from what most of the maps looks like now but it's still pretty cool, imo. hope the present will not make those confusions x3
[Another]
  1. I'd go with OD7,5 since OD8 feels too hard for thee streams. okay let's give a try.~
  2. 00:04:378 (3,1) - due to low DS here the pattern can be misread as 1/4 pattern. Consider making the DS bigger here? Personally, I'd go with stacking their tails like this although something else would be perfectly fine, too.
    Note: 00:31:731 (4,5) - pretty much the same thing here, it is too hard to read for an antijump. Try to place them closer to each other, it will probably solve the problem. i got what's your mean~ however in this diff i'd prefer to give it a bit more ideas. in these pattern the short distance plays harmonious with tha antijump, not extremely difficult to read for an another i think ><
  3. 01:09:319 (4) - minor - I've already mentioned overlaps with the skin's elements. This one should be moved down, too. hehe ofc~
  4. 01:37:201 (1,2,3,4,1) - the DS change here feels a bit random. Why don't you replace it with an 1/4 slider + 2 repeats? or you can try to keep the DS consistent here. Either way would be fine. the music here sounds like a whole stream and i'd like to keep the feeling in the arrangement of this part.
  5. 02:02:058 (4,3) - I'd NC them to warn players about velocity changes. You know, sudden SV changes can get a bit tricky. um, honestly i feel good for that since the part of music and the previous slider are all start to slow down and players are easy to get them, so long as they are playing with music. :p (also a big reason for i dislike to put nc here is - it influence the balance on looking and i can't find a solution.. ;w;

    A very good diff, I liked pretty muc everything about it. Nicely done!
A solid mapset, you may need a couple more mods to make it perfect but it is pretty cool even as it is now.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
amazing mod and they're really helpful to me. thank you bakari<3
Topic Starter
Strawberry

Sharlo wrote:

我来惹。
As req.

[General]
  1. Timing里02:02:058这条我觉得BPM应该是108。
回头再确认一下 差别真的很小

[Beginner]
  1. 01:42:143 (4) - 尾巴Clap
  2. 01:43:554 (5) - Clap?
  3. 01:54:495 (4) - 改成一个1/2的滑条?
[Normal]
  1. 01:13:554 (7,8) - Blanket
  2. 01:29:437 (8) - NC个
[Hyper]
  1. 01:01:907 (1) - NC
[Another]
  1. 00:01:554 (4) - NC? 这里还是觉得一口气下来.. 不然后面又觉得该分nc又感觉没整体..
  2. 00:13:201 (11) - 我觉得这里有个Finish的音效所以这里NC比较好? 正是因为这里有finish音效才在下一个noteNC? :d
  3. 00:26:260 (3) - Clap? 恩这边都改了
  4. 00:26:613 (4,5) - Remove Clap?
  5. 00:27:672 (10) - Clap?
  6. 01:01:554 (9) - ^ 唔kiai部分还是觉得可以摆脱前面的规律..
  7. 01:11:437 (6) - Remove Clap?
  8. 01:13:201 (3) - Clap?
  9. 01:03:054 (1) - 用转盘似乎带不出一个强调效果 提前结束然后加多一个滑条? 接太紧啊。。试了试要么去掉转盘效果也不好..先保留好了
  10. 01:38:966 (1) - NC 唔加了感觉有点又不整齐对比前后段。。
  11. 01:53:437 (6,7) - 按照我自己的flow朝向总觉得分别都Ctrl+G更顺手 可能习惯不一样TAT 总觉得这样更顺眼233
非常感谢>_<
Scorpiour
irc modded with mapper, fix some patterns in Another & Easy, also adjusted the beat in Normal

Bubbled~~!!


modlog
03:10 Strawberry: 有空看张图不~ 明天走了不知道那边还能不能上esu
03:10 Scorpiour: 噗
03:10 Scorpiour: 来吧
03:10 Strawberry: https://osu.ppy.sh/s/158899
03:11 Strawberry: 蟹蟹(递鱼
03:11 Scorpiour: irc?
03:11 Strawberry: 嗯啊
03:12 Strawberry: 你先看着..我去拾倒拾倒东西.. 还没收完行李QAQ
03:12 Strawberry: ><
03:14 Scorpiour: en
03:14 Scorpiour: 有什么建议我直接发,你看到回一下就好
03:15 Strawberry: ok
03:16 Scorpiour: 00:15:672 (2) - Insane 这个我还是觉得Ctrl+G 转回来会好一点……
03:18 Scorpiour: 00:50:966 (10) - 424:204 ?
03:19 Scorpiour: 01:53:437 (6) - 直觉上这个也应该ctrl+g一下
03:20 Strawberry: 恩 都改了
03:23 Scorpiour: 感觉Normla好多note都堆在一起了……
03:23 Scorpiour: 第二段Kiai
03:23 Strawberry: 诶
03:24 Scorpiour: 01:31:907 (1) - 大概从这里开始
03:24 Strawberry: 对这边下的比较密..
03:24 Scorpiour: 01:37:907 (2,3,4) - 这样的,能不能改成slider + repeat的结构?
03:25 Scorpiour: 01:41:790 (6,7) - 不太建议出现……对于Normal来说这个密度实在有点大,视觉上也觉得不好
03:25 Strawberry: 我看看
03:26 Strawberry: 大概知道了
03:26 Strawberry: 我先改改
03:26 Scorpiour: 恩
03:26 Scorpiour: 就是后面这段一堆1/2在一起的
03:27 Strawberry: 节奏还是偷懒了点直接跟vocal了
03:27 Scorpiour: 多用点折返来做
03:27 Scorpiour: Easy 01:54:937 (1) - 这个在Easy可能会有一点问题
03:28 Scorpiour: Spinner放到1/2间距吧
03:28 Scorpiour: 01:09:407 (1) - 这里也是
03:28 Scorpiour: 01:33:760 (1) -
03:28 Scorpiour: 00:04:819 (1) -
03:29 Scorpiour: 01:04:113 (1) -
03:29 Scorpiour: 就这些吧
03:29 Scorpiour: 弄好了并且上传完之后叫我
03:29 Strawberry: 噢噢 normal这种没问题吧?
03:29 Strawberry: 以前还真没注意过..
03:29 Scorpiour: Normal的话如果你愿意弄成1/2的最好
03:29 Strawberry: 好
03:30 Strawberry: <3
03:40 *Strawberry pokes sco
03:41 Strawberry: 这次应该ok
03:41 Scorpiour: 恩
Topic Starter
Strawberry
arigatou><
bossandy
好快速 神mapper 跪了我
smallboat

bossandy wrote:

好快速 神mapper 跪了我
wocao 我IRC才過不到2天你就泡了 太dio
Frey
想说恭喜上泡,但是好不甘心。 :(
[GB]Rush_FTK
顶一发,射一发~

[General]
- 一点小问题,不知是不是直接在客户端更新map后的毛病。除了Another以外其他三个难度背景全黑。-

马上就能rank了呢 :)
kanpakyin
Some suggestion

[Another]
  1. 01:11:084 (4,5,6) - 感覺有點不太合適阿...
  2. 01:14:966 (2) - whistle at the beginning of the slider?
  3. 01:24:143 (7) - I would add a clap here if I were you to fit the hitsound pattern.

[Hyper]
  1. 00:44:966 (8,9,10) - Nazi here, inconsistent spacing, better to fix it.
  2. 01:40:731 (3) - Maybe you can stack this at the beginning of slider (1)-, but you have to adjust the spacing after changing it.

Beginner and Normal are fine.
Topic Starter
Strawberry

kanpakyin wrote:

Some suggestion

[Another]
  1. 01:11:084 (4,5,6) - 感覺有點不太合適阿... 这边sv比较快所以打的时候直接滑过来感觉还好.. 试了下挨起来后反而有点怪怪的..
  2. 01:14:966 (2) - whistle at the beginning of the slider?
  3. 01:24:143 (7) - I would add a clap here if I were you to fit the hitsound pattern. √ added in the other diffs at the same time.

[Hyper]
  1. 00:44:966 (8,9,10) - Nazi here, inconsistent spacing, better to fix it.
  2. 01:40:731 (3) - Maybe you can stack this at the beginning of slider (1)-, but you have to adjust the spacing after changing it. i'd prefer the present pattern since we have some overlaps in this part, it looks more suitable imo. :d

Beginner and Normal are fine.
thanks a lot kpy ><[/box]
kanpakyin
Ranked.

(ノ・ω・)ノ
Topic Starter
Strawberry
<3 谢谢~!
pw384
是草莓!
Mao
Element of SPADA <33 Gratz! :D
iyasine
gratz! SRY!
Topic Starter
Strawberry
thank you guys ><
show more
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