[General]
Check the map yourself - sometimes 10% is audible, sometimes it's not. For the hitsound that aren't audible, please increase the volume a bit. (f.e. 00:00:764 (2) - )
Check aimod, there are unsnapped sliders.
[Absolution]
When I write DS or blanket, or if I'll pointing out some coordinates, it's just for aesthetics, because it's either too close, too far, or just messed up. I won't explain why I point it out.
00:03:145 (3) - DS (move further away)
00:10:764 (3) - remove whistle from body
00:12:192 (2) - I guess there is a whistle missing?
00:25:049 (4) - DS (move closer)
00:45:049 (1,2,1,2) - Unsnapped.
~
01:08:383 (4) - Even tho the sound is "longer" here, the extension sounds weird to me. I guess you emphasize the volume of the sound better, if you shorten it by 1/2.
01:11:597 - I can't hear a beat here, and the overmap doesn't fit really much. Correct me if I'm wrong, but i'd delete this circle.
01:16:002 (4) - ^
~
01:36:478 (3) - Blanket
01:42:192 (3) - blnket
01:46:954 (1) - 276 264 to get a straight line
01:59:097 (2,3,4,5) - The jump / nojump relation is quite weird here, and the song doesn't change at all, do you mind explaining me why you suddenly go with this spacing here? If you can't, please try to use the normal spacing used in this part already.
02:17:430 (1,2) - Why those extensions.. o.o 1/2 is better, and still outstanding with the slowdown, which is pretty interesting.
02:25:287 (2,3,4,5,6,1) - You used two triplets here, but only for once, I miss the consisntency, for example 02:26:954 (3) - here or 02:28:859 (1) - , you could go for circle, triplet, triplet too, well, if you want.
02:30:287 (4) - 191 99
02:30:525 (5) - 312 80
02:31:716 (1,2,1) - How about something like this to suit the time relation? What you have now is a pretty heavy antijump. http://puu.sh/9QLd7.png
~
02:51:716 (1) - blanket
03:02:192 (5) - nc to indicate the 1/4 sliders?
The part itself is fine, but not sure about the 1/4 spacing, i like it closer spaced better, but that's personal preference. Like http://puu.sh/9QLiT.png for example.
~
03:47:549 (4) - remoe that one, and make a jump with the next circle, fits the vocals better.
03:34:097 (2) - two long sliders really don't fit the vocals or the background.. i'd just go for the other rhythm you've used here, with a shortslider + circle
03:53:621 (1) - 48 24
03:53:859 (2) - 126 145
03:54:097 (3) - 80 300
03:54:573 (5) - 344 284
04:00:287 (1) - the extension doesn't fit again.
04:17:192 (2) - blanket
~
04:26:478 (5) - pls no exntesion
04:34:573 (1,2) - this one is cool tho, leave it.
~
Und hier wieder, ich versteh nicht warum du manchmal extendest und wann nicht. Wenn du schon extenden willst, dann machs konsistent. 04:57:430 (1,2) - zB hier - wäre für mich okay, aber wo sind die extensions 04:59:335 (1) - 05:01:240 (1) - etc? Vllt removest du den ersten einfach, ist weniger Aufwand xD
~
05:39:335 (3) - spacing (closer)
05:43:978 (3,4) - spacing (make it equal with the other 1/4?)
05:44:414 (5,6,7) - spacing
05:46:478 (5,6,1) - spacing (equality)
05:47:430 (2) - That's not really readable, because of the spacing again, it might be wrong read with 1/4
05:53:978 (4,5) - s p a c i n g
06:01:597 (5,6) - straight line please
06:02:192 (1) - spacing
06:04:573 (1) - I don't think anyone can read that this is 1/2
06:06:478 (2) - spacing
06:07:787 - circle missing
06:08:382 (1,2,3) - About this pattern, can you explain me why it looks like this, whereas 06:09:097 (1,2,3) - looks like.. this? xD I mean you could simply copy paste the second one and ctrl + h + j to the first one, would look better as a whole.
06:11:001 (4,5,6) - spacing (closer)
06:12:906 (4) - spacing
06:15:406 - circle
06:16:478 (1) - would map with 1/4 and not extended, as i told you yesterday
06:29:335 (1) - spacing, avoid overlap
06:36:954 (1,2,3) - spacing?
06:38:263 - circle
06:44:573 (1,2,3) - spacing
06:48:382 (2) - way too close to the previous object
06:57:668 (1,2,3) - increase the jump since it's a really strong part
07:03:620 (1,2) - I don't understand the rhythm here, you've made another one all the time at this parts :<. . well i do understand it, but consistency xD
07:06:954 (1) - 32 192 to have a lead-off jump?
06:10:287 (2) - If possible, move further away
Hab dir jez einfach mal alles rausgepointed, weil ich hab selten soviele verschiedene spacings für 1/4 gesehen. . . wäre echt einfach besser für das feeling der map es ein wenig ähnlicher zu haben.
~
07:57:906 (6,7,8,1) - Probably really misleading to read this as 1/6 and not as 1/4, move closer.
08:05:525 (4,5,6) - hm.. xD spacing seems so big to me
08:21:239 (1) - spacing, overlap
08:30:763 (1) - the downbeat should be clickable, so make it a circle please. An extension should be ok.
08:33:144 (1,2,3,4,5,6) - Thats a really hueg difficulty spike as its really really hard to play a pattern like this in compare to the rest (circle 1/4 jump). Please make sure that you have the jump from a slider > circle, not a circle > slider jump
08:46:477 (1) - overlap
08:52:668 (5,6,7,8,9,10) - not sure if readable. probably not, the 1/6 seems a bit confusing to me.
How about a really long spinner at the end?
~
The map itself got better according the rhythm, as last point let's fix up some spacing issues, then it's ready to give it a chance, I guess.
call me back, if you have a question don't hesitate asking me !
~
Check the map yourself - sometimes 10% is audible, sometimes it's not. For the hitsound that aren't audible, please increase the volume a bit. (f.e. 00:00:764 (2) - )
Check aimod, there are unsnapped sliders.
[Absolution]
When I write DS or blanket, or if I'll pointing out some coordinates, it's just for aesthetics, because it's either too close, too far, or just messed up. I won't explain why I point it out.
00:03:145 (3) - DS (move further away)
00:10:764 (3) - remove whistle from body
00:12:192 (2) - I guess there is a whistle missing?
00:25:049 (4) - DS (move closer)
00:45:049 (1,2,1,2) - Unsnapped.
~
01:08:383 (4) - Even tho the sound is "longer" here, the extension sounds weird to me. I guess you emphasize the volume of the sound better, if you shorten it by 1/2.
01:11:597 - I can't hear a beat here, and the overmap doesn't fit really much. Correct me if I'm wrong, but i'd delete this circle.
01:16:002 (4) - ^
~
01:36:478 (3) - Blanket
01:42:192 (3) - blnket
01:46:954 (1) - 276 264 to get a straight line
01:59:097 (2,3,4,5) - The jump / nojump relation is quite weird here, and the song doesn't change at all, do you mind explaining me why you suddenly go with this spacing here? If you can't, please try to use the normal spacing used in this part already.
02:17:430 (1,2) - Why those extensions.. o.o 1/2 is better, and still outstanding with the slowdown, which is pretty interesting.
02:25:287 (2,3,4,5,6,1) - You used two triplets here, but only for once, I miss the consisntency, for example 02:26:954 (3) - here or 02:28:859 (1) - , you could go for circle, triplet, triplet too, well, if you want.
02:30:287 (4) - 191 99
02:30:525 (5) - 312 80
02:31:716 (1,2,1) - How about something like this to suit the time relation? What you have now is a pretty heavy antijump. http://puu.sh/9QLd7.png
~
02:51:716 (1) - blanket
03:02:192 (5) - nc to indicate the 1/4 sliders?
The part itself is fine, but not sure about the 1/4 spacing, i like it closer spaced better, but that's personal preference. Like http://puu.sh/9QLiT.png for example.
~
03:47:549 (4) - remoe that one, and make a jump with the next circle, fits the vocals better.
03:34:097 (2) - two long sliders really don't fit the vocals or the background.. i'd just go for the other rhythm you've used here, with a shortslider + circle
03:53:621 (1) - 48 24
03:53:859 (2) - 126 145
03:54:097 (3) - 80 300
03:54:573 (5) - 344 284
04:00:287 (1) - the extension doesn't fit again.
04:17:192 (2) - blanket
~
04:26:478 (5) - pls no exntesion
04:34:573 (1,2) - this one is cool tho, leave it.
~
Und hier wieder, ich versteh nicht warum du manchmal extendest und wann nicht. Wenn du schon extenden willst, dann machs konsistent. 04:57:430 (1,2) - zB hier - wäre für mich okay, aber wo sind die extensions 04:59:335 (1) - 05:01:240 (1) - etc? Vllt removest du den ersten einfach, ist weniger Aufwand xD
~
05:39:335 (3) - spacing (closer)
05:43:978 (3,4) - spacing (make it equal with the other 1/4?)
05:44:414 (5,6,7) - spacing
05:46:478 (5,6,1) - spacing (equality)
05:47:430 (2) - That's not really readable, because of the spacing again, it might be wrong read with 1/4
05:53:978 (4,5) - s p a c i n g
06:01:597 (5,6) - straight line please
06:02:192 (1) - spacing
06:04:573 (1) - I don't think anyone can read that this is 1/2
06:06:478 (2) - spacing
06:07:787 - circle missing
06:08:382 (1,2,3) - About this pattern, can you explain me why it looks like this, whereas 06:09:097 (1,2,3) - looks like.. this? xD I mean you could simply copy paste the second one and ctrl + h + j to the first one, would look better as a whole.
06:11:001 (4,5,6) - spacing (closer)
06:12:906 (4) - spacing
06:15:406 - circle
06:16:478 (1) - would map with 1/4 and not extended, as i told you yesterday
06:29:335 (1) - spacing, avoid overlap
06:36:954 (1,2,3) - spacing?
06:38:263 - circle
06:44:573 (1,2,3) - spacing
06:48:382 (2) - way too close to the previous object
06:57:668 (1,2,3) - increase the jump since it's a really strong part
07:03:620 (1,2) - I don't understand the rhythm here, you've made another one all the time at this parts :<. . well i do understand it, but consistency xD
07:06:954 (1) - 32 192 to have a lead-off jump?
06:10:287 (2) - If possible, move further away
Hab dir jez einfach mal alles rausgepointed, weil ich hab selten soviele verschiedene spacings für 1/4 gesehen. . . wäre echt einfach besser für das feeling der map es ein wenig ähnlicher zu haben.
~
07:57:906 (6,7,8,1) - Probably really misleading to read this as 1/6 and not as 1/4, move closer.
08:05:525 (4,5,6) - hm.. xD spacing seems so big to me
08:21:239 (1) - spacing, overlap
08:30:763 (1) - the downbeat should be clickable, so make it a circle please. An extension should be ok.
08:33:144 (1,2,3,4,5,6) - Thats a really hueg difficulty spike as its really really hard to play a pattern like this in compare to the rest (circle 1/4 jump). Please make sure that you have the jump from a slider > circle, not a circle > slider jump
08:46:477 (1) - overlap
08:52:668 (5,6,7,8,9,10) - not sure if readable. probably not, the 1/6 seems a bit confusing to me.
How about a really long spinner at the end?
~
The map itself got better according the rhythm, as last point let's fix up some spacing issues, then it's ready to give it a chance, I guess.
call me back, if you have a question don't hesitate asking me !
~