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MiddleIsland - Piano Concerto No.1 ''Scream''

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Topic Starter
cmn_891127
This beatmap was submitted using in-game submission on Monday, February 09, 2015 at 1:06:06 AM

Artist: MiddleIsland
Title: Piano Concerto No.1 ''Scream''
Tags: 弦奏即興曲 kyousoukyoku dai ichiban himei 中島岬 Nakajima Misaki
BPM: 165
Filesize: 4446kb
Play Time: 01:54
Difficulties Available:
  1. Easy (1.1 stars, 93 notes)
  2. Expert (5.08 stars, 601 notes)
  3. Hard (3.01 stars, 274 notes)
  4. Insane (3.41 stars, 334 notes)
  5. Normal (2.06 stars, 159 notes)
Download: MiddleIsland - Piano Concerto No.1 ''Scream''
Information: Scores/Beatmap Listing
---------------
Thanks for all my friends who helped me this map.
  1. Lan wings
  2. zorefire
  3. 2sister
  4. Gelbana
  5. Alarido
  6. Joon
  7. -[ Asuna ]-
  8. Rush_FTK
  9. Number5
  10. xxdeathx
  11. Niva
  12. Aleks719
  13. KSHR
  14. TicClick
  15. Desperate-kun
  16. TaikuGx
  17. -kevincela-
  18. -Bakari-
  19. pandorawindy
  20. Lissette
  21. Tari
  22. EvilElvis
  23. CDFA
  24. Garven
  25. Kibbleru
  26. captin1
  27. Sonnyc
tutuhaha
既然来了,那就顺便个沙发
Lan wings
继续到处贴irc
00:02 Lan_wings: 有两个地方不是很喜欢
00:02 cmn_891127: 嗯
00:03 Lan_wings: 00:46:445 (1,2,3,4,5,6,7) -
00:03 Lan_wings: 这一段不爽
00:03 Lan_wings: 建议换梗
00:03 Lan_wings: 01:48:445 (13,1) - 还有就是这里跳远一点
00:03 Lan_wings: 01:49:263 (8,1) - 跟后面的区别
00:04 Lan_wings: 其他应该没啥
00:04 Lan_wings: 还有一个是slider后接4连的``貌似差点读成1/6
00:05 cmn_891127: 唔这个,因为好看嘛,前面两个我研究研究
00:05 Lan_wings: 最后一个问题不大
00:05 Lan_wings: 改不改都无所谓
00:05 Lan_wings: 主要是第一个建议改``第二个必须改
00:06 Lan_wings: 第二个不改真的太难读
00:07 cmn_891127: 最简单的就是每串改成7连打
00:08 Lan_wings: 也可以``
00:08 Lan_wings: 你喜欢了._.
00:08 Lan_wings: 如果你愿意抛弃这个梗的话._.
00:09 cmn_891127: 唔,我觉得不连贯的说,我想想,肿么摆串串好看
00:09 Lan_wings: 按照AHO说的这样放可以增加点刺激感
00:09 Lan_wings: 只要衔接的好
00:09 Lan_wings: 能够让人看出来这是没有断开的节奏
00:10 Lan_wings: 那么跳一下是不错的
zorefire
[Scream]
  1. you probably tried not to make the note's touch each other so 01:15:536 (3) is touching 01:14:445 (2).
  2. 01:21:355 (3) touching 01:22:445 (4).
    [Hitsounds]
    for the hit sounds hmm...
    Well that chime noise is a little bit to longish dont you think?
    If you wanna use it bring the chime noise down to 30 percent it will sound as if its part of the music which is a good thing :).
    Add timing points to bring the sound back to regular at 50 and when the chimes come again bring it to 30%
  3. Add control point and bring back to 50 00:01:536
  4. Add control point 00:10:082 and bring volume to around 15% sounds crazy but it might be better.
  5. Volume back to 50% 00:21:718
  6. 01:28:263 for here 10% might be the case for this cause soft music like this don't have the drums to block out some hitsounds even at 10% u cans still here it quit a bit loudly but that should do.
Excellent map :D!
Hope it get's ranked
Banana
居然挖出来了!
2sister
5星做的不错 连打好玩><!

Edit:不用给Kudosu

Artist - 中岛岬

Title - 钢琴协奏曲第1号曲 ''奏鸣''

Tags - Piano


↓ 图片点下面↓
Gelbana
From ~Freshly Baked Mods~
Keep in mind all personal opinion.

Scream
___________________________

  1. 00:44:264 (4) - Bit off sync
  2. 00:48:809 (2) - Maybe this?
  3. 01:44:445 (3) - Change slider maybe? Suggestion below
Stream
___________________________

  1. 01:01:536 (2) - Maybe?

There isn't much at all to mod; not that I can see anyway. Awesome song and map! :)
Alarido
Hi ^^
A Free Mod from Coffee Party Queue -- ROUND VI

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
* No complaints on General Things

[Scream]
* In general, SV (slider velocity) feels running a bit faster than it could be imo, but I seen BMP is a bit high, then it's OK since you provide an easier diff (it's up to you unless BATs rage on this)
00:12:263 (2,1,2) - This part is a bit confusing for newbies, since they can be tempted to land the cursor on 00:13:173 (2) instead on 00:12:991 (1) -- especially with Hidden mod -- because of the more natural gesture they more like will do. To fix this, I suggest: * first select 00:12:991 (1,2) and make Ctrl+G, then select only the slider and make Ctrl+G on it. Picture result will look >> http://puu.sh/3O7vn.jpg
00:42:082 (1,2,3) - Could you avoid the overlaps here? Probably, NO. But you can make a more newbie-friendly overlaps like these >> http://puu.sh/3O7JY.jpg
00:46:445 (3) - this overlapped head will be fully invisible with Hidden mod. Could be a bit better by making 00:46:445 (3,4) like >> http://puu.sh/3O7R5.jpg
01:48:627 (1,2,3,4) - They fits well to the song and flows well too, but remember that sliders with 2 our more repeats are a bit confusing for beginners, since they may expect one repeat and, if they might not see the other arrow, mighty they'll release the mouse/kbd key and lose combos ><

[Stream]
01:01:536 (2) - This slider can be a bit hard to see because of it under the previous stream.

♥ In general, I loved see the series of streams. I could call them "Bolshoy Streams" since they reminds me the acrobacies made by the Bolshoy's Ballet Crew (yeah, they are too PRO on what they do ^^ ♥)

That's it ^^

I SO loved the song ^^ Take a Star !!! And [Stream] diff is too high quality ♥ !!! Just take + a few mods and then call a BAT !

Att.
Lan wings
01:48:536敢加个circle不 就扔那串stream的尾巴就好 后面的串稍微调整一下位置什么的 间距跟这些一样就ok 01:49:263 (8,1) -
Topic Starter
cmn_891127

Alarido wrote:

Hi ^^
A Free Mod from Coffee Party Queue -- ROUND VI

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
* No complaints on General Things

[Scream]
* In general, SV (slider velocity) feels running a bit faster than it could be imo, but I seen BMP is a bit high, then it's OK since you provide an easier diff (it's up to you unless BATs rage on this)
00:12:263 (2,1,2) - This part is a bit confusing for newbies, since they can be tempted to land the cursor on 00:13:173 (2) instead on 00:12:991 (1) -- especially with Hidden mod -- because of the more natural gesture they more like will do. To fix this, I suggest: * first select 00:12:991 (1,2) and make Ctrl+G, then select only the slider and make Ctrl+G on it. Picture result will look >> http://puu.sh/3O7vn.jpg
00:42:082 (1,2,3) - Could you avoid the overlaps here? Probably, NO. But you can make a more newbie-friendly overlaps like these >> http://puu.sh/3O7JY.jpg
00:46:445 (3) - this overlapped head will be fully invisible with Hidden mod. Could be a bit better by making 00:46:445 (3,4) like >> http://puu.sh/3O7R5.jpg
01:48:627 (1,2,3,4) - They fits well to the song and flows well too, but remember that sliders with 2 our more repeats are a bit confusing for beginners, since they may expect one repeat and, if they might not see the other arrow, mighty they'll release the mouse/kbd key and lose combos ><

[Stream]
01:01:536 (2) - This slider can be a bit hard to see because of it under the previous stream.

♥ In general, I loved see the series of streams. I could call them "Bolshoy Streams" since they reminds me the acrobacies made by the Bolshoy's Ballet Crew (yeah, they are too PRO on what they do ^^ ♥)

That's it ^^

I SO loved the song ^^ Take a Star !!! And [Stream] diff is too high quality ♥ !!! Just take + a few mods and then call a BAT !

Att.

All fixed~
Thank you
Joon
hi

Hit sound modding

This map has now thinks that there is not enough Hit Sound.
Also u will need to use is the basic finish sound.
do not lead to my modding. This alone should solve a problem.

[Normal] some advice
00:21:718 (1) - 2st notes add whistle
00:23:173 (3) - ^
00:25:355 (2) - start notes add whistle
00:27:536 (1) - start notes change finish
00:28:264 (2) - 3st notes chang whistle
00:30:445 (1) - start notes change whistle
00:31:900 (3) - 1st notes change finish

good luck
Arlecchino
i'll check it
Arlecchino
Hi~
From my Queue

[General]
Your mp3 is 320kbps ,for rankable mp3 must 192kbps or below No 192+ it's unrankable
add " 弦奏即興曲 " to tags since it's the album :3
and i think you need Easy (1 or 1.5 star) see Ranking_Ctiteria

[Normal]
00:40:627 (3,1) - overlapped,how about stacking with the tail
00:44:991 (1,3) - ^
00:54:809 (2,3) - repaire this distance
01:21:354 (3,1) - ^ try to stack like 01:54:445 (5) - ctrl+g and blanketing ?

[Hard]
Check Aimod plz
00:16:809 (3) - blanket can be improved
00:19:900 (4) - blanket and stack like 00:29:718 (2,3) - change (2) to 1/2 slider and (3) too for better imo
00:34:173 (4,5,6,7) -
00:36:264 (1,2,3,4,5,6,7) - etc, make more easier ato reduce distance of 00:37:173 (7,8) -
01:10:627 (1) - remove NC
01:10:809 (7) - NC here
01:12:172 (1) - Remove Nc
01:12:264 (9) - NC here
01:16:990 (4) - NC
01:22:536 (5) - NC here
add spinner ? from 01:54:991 - to 01:56:263 - and add unherited point ,reduce volume to 20%

[Insane]
Check AiMod plz
00:05:718 (5) - move to right 1 grid for PF blanket :3
00:09:900 (3) - stack with slider
00:21:355 (7) - 1/2 slider to fit the music
00:21:718 (1,2,1,2,3,4,5) - stack properly ?
00:22:809 (1) - remove NC
00:23:173 (10) - NC here and try to all part.. like 00:24:445 (1,2,3) - and 00:27:355 (1,2,3) -
00:24:173 (6) - remove this note
00:31:355 (6,3) - stack properly ? and 00:32:809 (4) - move to (88,168) for 1.2x DS
00:50:082 (5) - blanket can be improved
00:52:991 (2) - stack with slider ?
00:59:173 (1) - blanket can be improved
01:54:991 - same as hard , add spinner ?

okay i'm still nub at modding Std but
still hope this helped
please reply my mod , make my mod be better futher
Good luck with your map~ Sorry for double post >w<)c
Topic Starter
cmn_891127

Joon wrote:

hi

Hit sound modding

This map has now thinks that there is not enough Hit Sound.
Also u will need to use is the basic finish sound.
do not lead to my modding. This alone should solve a problem.

[Normal] some advice
00:21:718 (1) - 2st notes add whistle
00:23:173 (3) - ^
00:25:355 (2) - start notes add whistle
00:27:536 (1) - start notes change finish
00:28:264 (2) - 3st notes chang whistle
00:30:445 (1) - start notes change whistle
00:31:900 (3) - 1st notes change finish

good luck
All fixed, thank you, Joon~
Topic Starter
cmn_891127

-[ Asuna ]- wrote:

Hi~
From my Queue

[General]
Your mp3 is 320kbps ,for rankable mp3 must 192kbps or below No 192+ it's unrankable
add " 弦奏即興曲 " to tags since it's the album :3
fixed
and i think you need Easy (1 or 1.5 star) see Ranking_Ctiteria

[Normal]
00:40:627 (3,1) - overlapped,how about stacking with the tail fixed
00:44:991 (1,3) - ^ nope, it will be more difficult to keep the distance
00:54:809 (2,3) - repaire this distance no enough space
01:21:354 (3,1) - ^ try to stack like it will overlap the reversearrow
01:54:445 (5) - ctrl+g and blanketing? not follow the distance

[Hard]
Check Aimod plz
00:16:809 (3) - blanket can be improved fixed
00:19:900 (4) - blanket and stack like fixed
00:29:718 (2,3) - change (2) to 1/2 slider and (3) too for better imo the rhythm need to change
00:34:173 (4,5,6,7) -
00:36:264 (1,2,3,4,5,6,7) - etc, make more easier ato reduce distance of 00:37:173 (7,8) -
it is HARD diff, I think these jump is not too difficult for this level
01:10:627 (1) - remove NC
01:10:809 (7) - NC here
01:12:172 (1) - Remove Nc
01:12:264 (9) - NC here
01:16:990 (4) - NC
01:22:536 (5) - NC here
All fixed[/color]
add spinner ? from 01:54:991 - to 01:56:263 - and add unherited point ,reduce volume to 20% nope

[Insane]
Check AiMod plz
00:05:718 (5) - move to right 1 grid for PF blanket :3 fixed
00:09:900 (3) - stack with slider fixed
00:21:355 (7) - 1/2 slider to fit the music add a note at 00:21:536
00:21:718 (1,2,1,2,3,4,5) - stack properly ? nope
00:22:809 (1) - remove NC
00:23:173 (10) - NC here and try to all part.. like 00:24:445 (1,2,3) - and 00:27:355 (1,2,3) -
I think nc is OK here
00:24:173 (6) - remove this note plz give one moment to consider it
00:31:355 (6,3) - stack properly ? and 00:32:809 (4) - move to (88,168) for 1.2x DS
00:50:082 (5) - blanket can be improved
00:52:991 (2) - stack with slider ?
00:59:173 (1) - blanket can be improved
not change
01:54:991 - same as hard , add spinner ?nope

okay i'm still nub at modding Std but
still hope this helped
please reply my mod , make my mod be better futher
Good luck with your map~ Sorry for double post >w<)c
Thank you soooooooooo much, Asuna~
you are really nice!
[GB]Rush_FTK
来拜见大触作图了=w=
新手试玩感受:

[General]
- 无关紧要的问题:第一个Kiai时间可以从00:01:065开始吗?刚开图啥都没有就冒星星有点233(在00:00:000插一个时间点。)

[Normal]
-00:21:065 这个滑条容易在第一次游戏时读图出现误解。(也许我反应力不够XD)
-00:22:883 这个点击可以距离临近的两个滑条近一点?
-01:30:156 这里有个重音,可以考虑加一个Circle。
-01:36:156 同上。
===
-00:54:883 玩着有点不舒服
-01:41:428 有点措手不及(

[Hard]
-精彩绝伦。

[Insame]
-01:03:883/01:05:337 可以加一个Circle
===
-00:02:883 不喜欢遮挡住上一个的梗……
-00:21:065 眼睛花了,看不清几个连打 ><(4连打还是勉强能看清的)

很不错的歌曲~很不错的betamap~我就收下学习了!
Topic Starter
cmn_891127

Rush_FTK wrote:

来拜见大触作图了=w=
新手试玩感受:

[General]
- 无关紧要的问题:第一个Kiai时间可以从00:01:065开始吗?刚开图啥都没有就冒星星有点233(在00:00:000插一个时间点。)
没问题

[Normal]
-00:21:065 这个滑条容易在第一次游戏时读图出现误解。(也许我反应力不够XD) 我觉得还好啊,尾端重叠应该不太影响的
-00:22:883 这个点击可以距离临近的两个滑条近一点?这个是标准距离呀
-01:30:156 这里有个重音,可以考虑加一个Circle。我会考虑,但是要重现排版了,我觉得改动的意义不大
-01:36:156 同上。^
===
-00:54:883 玩着有点不舒服
-01:41:428 有点措手不及(

[Hard]
-精彩绝伦。谢谢

[Insame]
-01:03:883/01:05:337 可以加一个Circle
===
-00:02:883 不喜欢遮挡住上一个的梗……
-00:21:065 眼睛花了,看不清几个连打 ><(4连打还是勉强能看清的)
我觉得目前还都挺好的,于是就没有改
很不错的歌曲~很不错的betamap~我就收下学习了!
非常感谢呀~~~
Number5
From Queue~
[Normal]
01:31:247 (1,2,3,4) - 有点难了...
[Hard]
打起来像Insane...
00:07:247 (6) - 有点难读
00:09:610 (1) - 最好可以放远点
00:35:247 (2,3,4) - 卡手
[Insane]
没有发现有问题……就是难度名改Extra比较好……
Topic Starter
cmn_891127

Number5 wrote:

From Queue~
[Normal]
01:31:247 (1,2,3,4) - 有点难了...
[Hard]
打起来像Insane...
00:07:247 (6) - 有点难读
00:09:610 (1) - 最好可以放远点
00:35:247 (2,3,4) - 卡手
[Insane]
没有发现有问题……就是难度名改Extra比较好……
谢谢~~
修改了一下hard小间距note的摆位,normal的slider形状~
xxdeathx
lol i realized you're the same guy who mapped Sis Puella Magica!

[Normal]
  1. lower your slider speed, 1.40 is hard-level
  2. 01:48:246 (5,6,1,2,3) - end sliders on white ticks to fit music
[Hard]
  1. WHOA THERE CALM DOWN WITH ALL THE 1/4 SLIDERS IN HARD, I CAN'T EVEN READ THEM THAT FAST
  2. 00:33:610 (1,2,3,4,5,6,7) - alright the first batch: (1, 2, 3) is barely acceptable but putting a circle in front of (4,5,6) makes it harder than it already is
  3. 00:36:338 (1,2,3,4,5,6,7) - also the way you overlap circles on the slider heads but not completely stack them. you should completely stack them so it's more clean and easier to read because the way you're doing it now it's hard to tell if there is 1 or 2 circles.
  4. 00:43:701 (1,2,3) - this kind of spacing with 1/4 sliders should be for insane
  5. 00:57:065 (6,7) - the music is a lot bouncier here so you can map it more interesting
  6. 01:22:610 (5,6,7,8,9,10,11,12) - space these out further apart so you can see them more clearly
  7. 01:27:792 (1,2,3,4) - space these apart too, i thought it was a 1/4 stream at first
  8. 01:48:246 (5,6,1,2,3) - again, stack the circles exactly on the slider head so it's easier to read because it's too hard to tell that the first slider has one circle and the second slider has two on top of it
[Insane]
  1. 00:25:429 (5,6,7,8) - i'd use repeating slider for 1/6 beats because it's hard for players to read the rhythm like this
  2. 00:29:429 (2,3,4,5) - ^ also the spacing is different
  3. 00:44:337 (1,2,3) - ^
  4. 01:48:610 (14,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - separating every set of 4 notes gives the impression that there's a 1/2 beat between them
good luck!
Topic Starter
cmn_891127

xxdeathx wrote:

lol i realized you're the same guy who mapped Sis Puella Magica!
:3

[Normal]
  1. lower your slider speed, 1.40 is hard-level it's OK
  2. 01:48:246 (5,6,1,2,3) - end sliders on white ticks to fit music no problem, fixed
[Hard]
  1. WHOA THERE CALM DOWN WITH ALL THE 1/4 SLIDERS IN HARD, I CAN'T EVEN READ THEM THAT FAST
  2. 00:33:610 (1,2,3,4,5,6,7) - alright the first batch: (1, 2, 3) is barely acceptable but putting a circle in front of (4,5,6) makes it harder than it already is fixed, change (4,5,6,7) to 4 sliders
  3. 00:36:338 (1,2,3,4,5,6,7) - also the way you overlap circles on the slider heads but not completely stack them. you should completely stack them so it's more clean and easier to read because the way you're doing it now it's hard to tell if there is 1 or 2 circles. the distance between the note and slider is closed enough
  4. 00:43:701 (1,2,3) - this kind of spacing with 1/4 sliders should be for insane I know, but you can see the [Insane] is more difficult than [Hard]
  5. 00:57:065 (6,7) - the music is a lot bouncier here so you can map it more interesting I will consider it
  6. 01:22:610 (5,6,7,8,9,10,11,12) - space these out further apart so you can see them more clearly it's OK
  7. 01:27:792 (1,2,3,4) - space these apart too, i thought it was a 1/4 stream at first it's OK
  8. 01:48:246 (5,6,1,2,3) - again, stack the circles exactly on the slider head so it's easier to read because it's too hard to tell that the first slider has one circle and the second slider has two on top of it I will consider to change the rhythm
[Insane]
  1. 00:25:429 (5,6,7,8) - i'd use repeating slider for 1/6 beats because it's hard for players to read the rhythm like this
  2. 00:29:429 (2,3,4,5) - ^ also the spacing is different
  3. 00:44:337 (1,2,3) - ^
    it is the hardest diff of this beatmap, so they are reasonable
  4. 01:48:610 (14,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - separating every set of 4 notes gives the impression that there's a 1/2 beat between them I will consider it
good luck!
Thank you, xxdeathx~
Niva
Modding Insane diff by request (:

[General]

-> The metronome's reset actually occurs first on 00:59:247 (1), not on 01:02:156 (1)... So, yep, add a timing section (4/4) on 00:59:247, but would be best if the timing section on 01:02:156 is kept as well to let the metronome sound correctly on Nightcore mode xD

[Insane]

-> Not sure whether the 0% volume on 00:08:701 is allowed (the map still automatically produces a sound here though) - if you really need a quiet sound you can try using a quiet (but not silent) sound sample there though (:

  1. 00:01:429 (2) - Use Sampleset : Normal // Addition : Soft here to emphasize the song's big drum?
  2. 00:07:247 (3) - The song actually continues here, so perhaps add another circle (with finish, probably) here and move the spinner 1/4 backwards?
  3. 00:21:065 (3,4,5,6,7) - I'd recommend a gradual volume increase here (starting from ~15% perhaps) to accompany the transition between sections here (:
  4. 00:22:883 (1,2,3,4) - The music actually goes 1/3 here instead of 1/4 - if you decided to alter this I highly recommend the usage of a slider though (as 1/3 circles are counter-intuitive here), not sure about the pattern here personally but this might work :
  5. 00:29:065 (1) - Consider CTRL+G here for a circular movement
  6. 00:44:337 (1,2,3) - The song goes quite strong here - increase the volume on these three perhaps?
  7. 00:45:065 (4,5,6) - Personally I think a slider jump would do cool here (and comfortable to play as well) xD
  8. 00:46:519 (1,2,3,4,5,6,7) - As I said in-game earlier, currently you're using a circle-slider-circle-slider-slider-slider-slider combination, while to follow the instrument perfectly the order should be slider-circle-slider-circle-slider-slider-slider (should be very easy to alter in your current stack pattern, though :3)
  9. 00:50:156 (5) - CTRL+G? Would do good here imo because you've done the same thing previously on 00:48:883 (5)
  10. 00:50:792 (9) - Consider altering this into a 1/8 slider here (as the piano goes by it?
  11. 00:55:610 (3) - Convert this into a 1/2 slider? Umm... I can't deny that the 1/1 silence here feels awkward and a note within it would play good there (there's a piano sound there as well!) - about the patterning, perhaps this would do :
  12. 00:59:974 (2,3,4,5,6,7,8,9,10) - Again, a section where a gradual volume section would do beautifully here (if not overdone~)
  13. 01:05:792 (1,2) - A minor suggestion here - add a slight curve (leftward for (1), rightward for (2)) for aesthetics?
  14. 01:06:701 (5) - New combo this? Well, I know it seems weird placing a new combo on such place but (5,6,7,8) seems VERY similar to (1,2,3,4) although they are not (one is 1/4, one is 1/6) - yep, I didn't miss here when you spectated me because I already know the song beforehand, but this would be the ultimate trap to the people who are unwary of the song ._.
  15. 01:10:610 (6) - Tested this myself, this shape plays fabulously with your (1,2,3,4,...) rather your current shape which is quite rigid :
  16. 01:18:338 (5) - Same as 01:06:701
  17. 01:24:429 (1) - Again about the 0% volume section here :3
  18. 01:28:338 (4) - Is the whistle on the slider's repeat here intentional? It breaks your hitsound consistency ._.
  19. 01:39:610 (11,12) - Suggestion here, alter these into a 1/2 slider? Considering your next (1) is the beginning of the 2nd kiai part, this jump will greatly emphasize the feeling of that part :
  20. 01:45:792 (1) - Just a minor tweak here (or you can just copy-paste (5) and alter it, though - your (5) is noticeably more perfect rather than your (1))
    390,93,105792,6,0,B|458:119|479:205|428:265,1,200,8|0,0:0|0:0,0:0:0:0:
  21. 01:48:701 (1) - No whistle here? I can hear a bell sound coming from the song :3
Well, yep... That's it... Feels weird doing this again after months of modding inactivity o.o

I can only say that I'm hoping that this mod post is helpful though~

Good luck cmn_891127!
Topic Starter
cmn_891127

Niva wrote:

Modding Insane diff by request (:

[General]

-> The metronome's reset actually occurs first on 00:59:247 (1), not on 01:02:156 (1)... So, yep, add a timing section (4/4) on 00:59:247, but would be best if the timing section on 01:02:156 is kept as well to let the metronome sound correctly on Nightcore mode xD

[Insane]

-> Not sure whether the 0% volume on 00:08:701 is allowed (the map still automatically produces a sound here though) - if you really need a quiet sound you can try using a quiet (but not silent) sound sample there though (:

  1. 00:01:429 (2) - Use Sampleset : Normal // Addition : Soft here to emphasize the song's big drum? fixed
  2. 00:07:247 (3) - The song actually continues here, so perhaps add another circle (with finish, probably) here and move the spinner 1/4 backwards? fixed
  3. 00:21:065 (3,4,5,6,7) - I'd recommend a gradual volume increase here (starting from ~15% perhaps) to accompany the transition between sections here (: starting from 30%, and add 5% every note
  4. 00:22:883 (1,2,3,4) - The music actually goes 1/3 here instead of 1/4 - if you decided to alter this I highly recommend the usage of a slider though (as 1/3 circles are counter-intuitive here), not sure about the pattern here personally but this might work : 1/3 notes
  5. 00:29:065 (1) - Consider CTRL+G here for a circular movement fixed
  6. 00:44:337 (1,2,3) - The song goes quite strong here - increase the volume on these three perhaps? fixed
  7. 00:45:065 (4,5,6) - Personally I think a slider jump would do cool here (and comfortable to play as well) xD fixed
  8. 00:46:519 (1,2,3,4,5,6,7) - As I said in-game earlier, currently you're using a circle-slider-circle-slider-slider-slider-slider combination, while to follow the instrument perfectly the order should be slider-circle-slider-circle-slider-slider-slider (should be very easy to alter in your current stack pattern, though :3) fixed
  9. 00:50:156 (5) - CTRL+G? Would do good here imo because you've done the same thing previously on 00:48:883 (5) fixed
  10. 00:50:792 (9) - Consider altering this into a 1/8 slider here (as the piano goes by it? nope, 3 1/4 notes and a 1/8 slider is a little hard to set
  11. 00:55:610 (3) - Convert this into a 1/2 slider? Umm... I can't deny that the 1/1 silence here feels awkward and a note within it would play good there (there's a piano sound there as well!) - about the patterning, perhaps this would do : fixed
  12. 00:59:974 (2,3,4,5,6,7,8,9,10) - Again, a section where a gradual volume section would do beautifully here (if not overdone~) fixed
  13. 01:05:792 (1,2) - A minor suggestion here - add a slight curve (leftward for (1), rightward for (2)) for aesthetics? fixed
  14. 01:06:701 (5) - New combo this? Well, I know it seems weird placing a new combo on such place but (5,6,7,8) seems VERY similar to (1,2,3,4) although they are not (one is 1/4, one is 1/6) - yep, I didn't miss here when you spectated me because I already know the song beforehand, but this would be the ultimate trap to the people who are unwary of the song ._. fixed
  15. 01:10:610 (6) - Tested this myself, this shape plays fabulously with your (1,2,3,4,...) rather your current shape which is quite rigid : fixed
  16. 01:18:338 (5) - Same as 01:06:701 fixed
  17. 01:24:429 (1) - Again about the 0% volume section here :3 fixed
  18. 01:28:338 (4) - Is the whistle on the slider's repeat here intentional? It breaks your hitsound consistency ._. fixed
  19. 01:39:610 (11,12) - Suggestion here, alter these into a 1/2 slider? Considering your next (1) is the beginning of the 2nd kiai part, this jump will greatly emphasize the feeling of that part : nope, the slider is a litter ugly
  20. 01:45:792 (1) - Just a minor tweak here (or you can just copy-paste (5) and alter it, though - your (5) is noticeably more perfect rather than your (1))
    390,93,105792,6,0,B|458:119|479:205|428:265,1,200,8|0,0:0|0:0,0:0:0:0:
  21. 01:48:701 (1) - No whistle here? I can hear a bell sound coming from the song :3
Well, yep... That's it... Feels weird doing this again after months of modding inactivity o.o

I can only say that I'm hoping that this mod post is helpful though~

Good luck cmn_891127!
Thank you, Niva~
Everytime you modded my map, I always find I am so careless...
Scorpiour
irc modded with mapper , fixed some patterns and beat uses.

Bubbled~~!!


mod log
15:44 Scorpiour: 对了现在时间比较充裕的话
15:44 Scorpiour: irc mod搞定完事w
15:44 cmn_891127: 嗯
15:45 cmn_891127: 反正放假没事干
15:45 Scorpiour: Insane - 01:01:610 (2) - 这里有没有可能弄成折返呢?
15:46 cmn_891127: 1/2的么
15:46 Scorpiour: 恩
15:47 Scorpiour: http://puu.sh/aoDZm/afc72f7e7e.jpg
15:49 cmn_891127: 好~
15:49 Scorpiour: 01:35:247 (3) - 然后这里不要折返了,slider放到后面白线开始并且ctrl+g,前面2 后面放3个1/2的note什么的
15:50 Scorpiour: http://puu.sh/aoE8y/64210b88c6.jpg
15:54 cmn_891127: 好了~
15:54 Scorpiour: okay Insane就这两个点
15:55 Scorpiour: 还有一个问题就似乎
15:55 Scorpiour: 就是
15:55 Scorpiour: soft-slidertick和soft-sliderslide不能同时静音……
15:55 cmn_891127: 嗯嗯,我换一个sliderslide
15:55 Scorpiour: 我刚才删了slidertick
15:56 Scorpiour: 感觉不静音tick似乎影响也不大
15:56 Scorpiour: 你可以把TickRate降到1
15:56 Scorpiour: 试试看?
15:56 cmn_891127: 嗯嗯,话说直接删掉tick可以么,不用做全套的么
15:57 Scorpiour: 直接删掉tick我认为可以
15:57 Scorpiour: 几乎听不到
15:57 Scorpiour: 如果你觉得还是有影响的话,Slider Tick Rate放到1,我觉得影响就可以忽略了
15:58 Scorpiour: 然后Hard建议HP-1
15:58 cmn_891127: 好
16:00 Scorpiour: 然后看看Normal。。
16:01 Scorpiour: 00:56:701 (1,2) - Normal这里stack没对齐orz
16:02 Scorpiour: 01:53:792 (7) - 然后这里加个NC
16:02 Scorpiour: Normal就这些了
16:02 Scorpiour: 恩,都弄好了更新,然后叫我
Lieselotte
好圖,不過建議換張和歌曲有聯繫的BG
Aleks719
Insane
01:08:338 (6) - end of slider should be on white tick, idk why it's on blue. bug maybe
01:06:247 (1,2,3,4,1,2,3,4) - 1/4 and 1/6 looks same and goes in a row, are you sure it's pretty readable?
01:17:884 (1,2,3,4,1,2,3,4) - ^
HP8 and so many streams, poor players x)

Normal
Stats are too high. OD and HP 4 please, AR 5.

that's it.
Topic Starter
cmn_891127

Aleks719 wrote:

Insane
01:08:338 (6) - end of slider should be on white tick, idk why it's on blue. bug maybe ture, it's a bug, and I also fixed the other same sliders
01:06:247 (1,2,3,4,1,2,3,4) - 1/4 and 1/6 looks same and goes in a row, are you sure it's pretty readable?
01:17:884 (1,2,3,4,1,2,3,4) - ^
abouth these two 1/6 streams, it's OK for me, since I have already added NC here.
It is very clear to notice there are 4 notes, so it would be easy to be considered to 1/6 streams.


HP8 and so many streams, poor players x) HP7 now

Normal
Stats are too high. OD and HP 4 please, AR 5.
fixed

that's it.
I also do some changes for Aesthetics
[Hard]
00:01:065 (1) - fixed the curve smoother
00:47:429 (4,5) - reverse the slider(5) and put the note (4) before it
00:51:065 (1,2) - reverse the slider(1) and fixed the distance between (1,2)
[Insane]
00:31:065 (5) - reverse
01:13:429 (1,2,3,4,5) - make the curve upright
Topic Starter
cmn_891127
double submitted
Aleks719
(/ovo)/

sorry, i'm so douchebag, even didn't check qualified maps, cuz thought it's impossible to get same map there.

will come later to rank orz
xxdeathx

Aleks719 wrote:

(/ovo)/

sorry, i'm so douchebag, even didn't check qualified maps, cuz thought it's impossible to get same map there.

will come later to rank orz
where did that qualified maps same song rule come from? it also happened with my skyreach map.
Aleks719

xxdeathx wrote:

Aleks719 wrote:

(/ovo)/

sorry, i'm so douchebag, even didn't check qualified maps, cuz thought it's impossible to get same map there.

will come later to rank orz
where did that qualified maps same song rule come from? it also happened with my skyreach map.
because of anime op/ed speedrankers.



btw, reranked!
Zare
I'm sure this difficulty spread is completely fine and doesnt have any gaps :^)


yes, sarcasm

just judging from star rating, haven't looked at the diffs
kisata
Congratulations cmn~!
Topic Starter
cmn_891127
Thank you for your ranking, even thought there are some "hehe" rules.

Zare wrote:

I'm sure this difficulty spread is completely fine and doesnt have any gaps :^)


yes, sarcasm

just judging from star rating, haven't looked at the diffs
I am sorry to say that I did not increase the Normal diff to 1.89.

apaffy wrote:

Congratulations cmn~!
You too~ Have a nice play!
P o M u T a
gratz
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