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ClariS - Colorful -movie MIX- [Osu|CatchTheBeat]

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Kurokami
Mod requested. o/

Man, this is the third Colorful with CtB diffs, one of them must be ranked already. q.q

[Rain]

00:03:659 (2,3) - This rhythm seems a little bit weird for two reason. The first, please try a simple repeat slider since if you listen the vocal they are still part of the same word. The second is, if you leave them as they are then it would be good if you make (3) longer to follow the vocal's last part.
00:08:546 (1,2,3) - I'm not really a fan of these random jumps what you did at (1,2). Maybe its your style but I believe a nice flowing jump is always better.
00:17:985 (1) - This looks good on standard, but not really makes any difference from a simple vertical slider. If you can do a nice symetrical pattern with this combo using the form of 00:19:333 (5), it will end up as a nice part, I think.
00:23:294 (7,1) - How about a HDash here. There is a nice finish on (1) after all.
00:57:760 (5) - Use two circle as you did before? I'm sure it will be better.
01:01:805 (1,2,3,4,5,6) - There are many possible pattern for a good circle stream, especially right before the kiai. I can't make you screenshots because I'm modding offline and I always forget to make them when I get back online so I can only give you some of my maps as an example: https://osu.ppy.sh/b/433383, https://osu.ppy.sh/b/401615.
01:23:883 (6,7) - I know this is the end of the kiai but I don't think Hdash is really fit here. There is nothing here which needs a HDash. If you really want one use 01:23:378 (4,5) for it.

[Overdose]

00:17:985 (1,2,3,4,1) - Same as I pointed out on Rain. A symetry would work well here too. And also, are you sure (1) needs to be a repeat slider?
00:23:041 (7,8,9,10) - How about to try to add a little movement to the right here? Something very similar to this what you used on Rain here 00:49:670 (1,2,3,4,5,6) would work well.
00:49:782 (7,8,9,10,11) - Unspanned notes, maybe by mistake but if not please listen a little bit carefully. All notes should be at red or white tick following the drum part. And one more thing about the pattern itself. If you mapping something like this it is almost always good to map the first or second part with a little higher DS. This means if (using your pattern as an example) you used 1,20x between (7,8,9), you can use 1,50x at (9,10,11), or 1,5x at first then 1,2x. This add a good flow to the pattern, just try it out. But be careful because with too high DS it can be really hard to time it perfectly.
01:00:456 (1,2,3,4,5,6,7,8) - I think a very good flow pattern would be better. Yes, it won't be that hard but at least it goes well with the music. Just consider it.
01:23:968 (4,5) - I'm not sure if this HDash is needed. Just think about its removal a bit.
[]

I liked your Overdose, for some reason Rain is missing the fun factor to me. q.q Maybe its because I don't like those random jumps at all. Anyways, good luck with this. o/

Edit: I hope its not outdated since I dl'd it 4 days ago. lol If it is then tell me and I will take a second check.
Hinsvar

Kurokami wrote:

Mod requested. o/

Man, this is the third Colorful with CtB diffs, one of them must be ranked already. q.q There are two of them already!

[Rain]

00:03:659 (2,3) - This rhythm seems a little bit weird for two reason. The first, please try a simple repeat slider since if you listen the vocal they are still part of the same word. The second is, if you leave them as they are then it would be good if you make (3) longer to follow the vocal's last part. Changed to a repeating slider.
00:08:546 (1,2,3) - I'm not really a fan of these random jumps what you did at (1,2). Maybe its your style but I believe a nice flowing jump is always better. Reduced the distance.
00:17:985 (1) - This looks good on standard, but not really makes any difference from a simple vertical slider. If you can do a nice symetrical pattern with this combo using the form of 00:19:333 (5), it will end up as a nice part, I think. Used another slider.
00:23:294 (7,1) - How about a HDash here. There is a nice finish on (1) after all. I hope this won't be too hard...
00:57:760 (5) - Use two circle as you did before? I'm sure it will be better. The instrument here is... connected, I believe.
01:01:805 (1,2,3,4,5,6) - There are many possible pattern for a good circle stream, especially right before the kiai. I can't make you screenshots because I'm modding offline and I always forget to make them when I get back online so I can only give you some of my maps as an example: https://osu.ppy.sh/b/433383, https://osu.ppy.sh/b/401615. !summons double triangle
01:23:883 (6,7) - I know this is the end of the kiai but I don't think Hdash is really fit here. There is nothing here which needs a HDash. If you really want one use 01:23:378 (4,5) for it. Removed the hyperdash.

[Overdose]

00:17:985 (1,2,3,4,1) - Same as I pointed out on Rain. A symetry would work well here too. And also, are you sure (1) needs to be a repeat slider? I think using a horizontal slider gives a nice challenge on moving your plate in a stable way. And yep, I believe it's correct.
00:23:041 (7,8,9,10) - How about to try to add a little movement to the right here? Something very similar to this what you used on Rain here 00:49:670 (1,2,3,4,5,6) would work well. Sure; remapped this.
00:49:782 (7,8,9,10,11) - Unspanned notes, maybe by mistake but if not please listen a little bit carefully. All notes should be at red or white tick following the drum part. And one more thing about the pattern itself. If you mapping something like this it is almost always good to map the first or second part with a little higher DS. This means if (using your pattern as an example) you used 1,20x between (7,8,9), you can use 1,50x at (9,10,11), or 1,5x at first then 1,2x. This add a good flow to the pattern, just try it out. But be careful because with too high DS it can be really hard to time it perfectly. Crap, remapped. You're right; these aren't snapped on 1/3 ticks. Also remapped too.
01:00:456 (1,2,3,4,5,6,7,8) - I think a very good flow pattern would be better. Yes, it won't be that hard but at least it goes well with the music. Just consider it. Yep, remapped again.
01:23:968 (4,5) - I'm not sure if this HDash is needed. Just think about its removal a bit. It's automatically added by the system for some reason, even though the spacing of the stream here is consistent.
[]

I liked your Overdose, for some reason Rain is missing the fun factor to me. q.q Maybe its because I don't like those random jumps at all. Anyways, good luck with this. o/

Edit: I hope its not outdated since I dl'd it 4 days ago. lol If it is then tell me and I will take a second check.
Thank you for the mod! (And no, don't worry, it shouldn't be outdated lol)

http://puu.sh/9jSgs/c0a46d48f1.rar
Topic Starter
Bearizm

Hinsvar wrote:

Kurokami wrote:

Mod requested. o/

Man, this is the third Colorful with CtB diffs, one of them must be ranked already. q.q There are two of them already!

[Rain]

00:03:659 (2,3) - This rhythm seems a little bit weird for two reason. The first, please try a simple repeat slider since if you listen the vocal they are still part of the same word. The second is, if you leave them as they are then it would be good if you make (3) longer to follow the vocal's last part. Changed to a repeating slider.
00:08:546 (1,2,3) - I'm not really a fan of these random jumps what you did at (1,2). Maybe its your style but I believe a nice flowing jump is always better. Reduced the distance.
00:17:985 (1) - This looks good on standard, but not really makes any difference from a simple vertical slider. If you can do a nice symetrical pattern with this combo using the form of 00:19:333 (5), it will end up as a nice part, I think. Used another slider.
00:23:294 (7,1) - How about a HDash here. There is a nice finish on (1) after all. I hope this won't be too hard...
00:57:760 (5) - Use two circle as you did before? I'm sure it will be better. The instrument here is... connected, I believe.
01:01:805 (1,2,3,4,5,6) - There are many possible pattern for a good circle stream, especially right before the kiai. I can't make you screenshots because I'm modding offline and I always forget to make them when I get back online so I can only give you some of my maps as an example: https://osu.ppy.sh/b/433383, https://osu.ppy.sh/b/401615. !summons double triangle
01:23:883 (6,7) - I know this is the end of the kiai but I don't think Hdash is really fit here. There is nothing here which needs a HDash. If you really want one use 01:23:378 (4,5) for it. Removed the hyperdash.

[Overdose]

00:17:985 (1,2,3,4,1) - Same as I pointed out on Rain. A symetry would work well here too. And also, are you sure (1) needs to be a repeat slider? I think using a horizontal slider gives a nice challenge on moving your plate in a stable way. And yep, I believe it's correct.
00:23:041 (7,8,9,10) - How about to try to add a little movement to the right here? Something very similar to this what you used on Rain here 00:49:670 (1,2,3,4,5,6) would work well. Sure; remapped this.
00:49:782 (7,8,9,10,11) - Unspanned notes, maybe by mistake but if not please listen a little bit carefully. All notes should be at red or white tick following the drum part. And one more thing about the pattern itself. If you mapping something like this it is almost always good to map the first or second part with a little higher DS. This means if (using your pattern as an example) you used 1,20x between (7,8,9), you can use 1,50x at (9,10,11), or 1,5x at first then 1,2x. This add a good flow to the pattern, just try it out. But be careful because with too high DS it can be really hard to time it perfectly. Crap, remapped. You're right; these aren't snapped on 1/3 ticks. Also remapped too.
01:00:456 (1,2,3,4,5,6,7,8) - I think a very good flow pattern would be better. Yes, it won't be that hard but at least it goes well with the music. Just consider it. Yep, remapped again.
01:23:968 (4,5) - I'm not sure if this HDash is needed. Just think about its removal a bit. It's automatically added by the system for some reason, even though the spacing of the stream here is consistent.
[]

I liked your Overdose, for some reason Rain is missing the fun factor to me. q.q Maybe its because I don't like those random jumps at all. Anyways, good luck with this. o/

Edit: I hope its not outdated since I dl'd it 4 days ago. lol If it is then tell me and I will take a second check.
Thank you for the mod! (And no, don't worry, it shouldn't be outdated lol)

http://puu.sh/9jSgs/c0a46d48f1.rar
updated, thank you, you both! :D
CLSW
Let's see.

[Rain]

Seems it's your best diff I've ever seen.
It has nice flows and jumps, good work.

00:17:648 (4) - x : 500, consistency with 00:17:310 (2,3).
00:36:524 (5) - Just a suggestion : replace it to left would be better. Here is an example : https://osu.ppy.sh/ss/1713030
00:39:052 (6) - This hyperdash seems not fit as well. Delete it.
00:42:760 (2) - same as 00:36:524 (5), try this : https://osu.ppy.sh/ss/1713033
00:56:243 (3,4,5,1,2,3) - Can't you make them a bit more consistency? like http://osu.ppy.sh/ss/1713040 this or
00:59:782 (1,2) - You'll know this jump is cancer in ctb, please reduce it.
01:02:030 (3,5) - Unconsistency circles here, replace them in x : 136 and x : 340.

[Overdose]
00:10:232 (2) - x : 164, it's just a suggestion.
00:26:074 (1) - this droplet.....
00:44:782 (8) - x : 108 for consistency with 00:43:940 (3,4).
00:49:839 (7,8,9) - X_X They are going too much.. I strongly recommend you have to fix to better one
01:23:715 (1,2,3,4,5) - Another cancer here... Reduce them please.

That's all \o/
Well if you keep grid level 4 mapping at ctb then I won't point consistency problems out. Then it's just a one's mapping style though.
Hinsvar

CLSW wrote:

Let's see.

[Rain]

Seems it's your best diff I've ever seen.
It has nice flows and jumps, good work. Whoa, I actually expected this to be worse than Overdose. Glad to hear that.

00:17:648 (4) - x : 500, consistency with 00:17:310 (2,3). Done.
00:36:524 (5) - Just a suggestion : replace it to left would be better. Here is an example : https://osu.ppy.sh/ss/1713030 Kept the direction to the right since I feel that it flows better and creates a nice variety, but made it a little farther to the right.
00:39:052 (6) - This hyperdash seems not fit as well. Delete it. Sure.
00:42:760 (2) - same as 00:36:524 (5), try this : https://osu.ppy.sh/ss/1713033 Same.
00:56:243 (3,4,5,1,2,3) - Can't you make them a bit more consistency? like http://osu.ppy.sh/ss/1713040 this or They're like this because the music is weaker from (4) to (5), and the music is stronger from (2) to (3).
00:59:782 (1,2) - You'll know this jump is cancer in ctb, please reduce it. Removed one hyperdash.
01:02:030 (3,5) - Unconsistency circles here, replace them in x : 136 and x : 340.

[Overdose]
00:10:232 (2) - x : 164, it's just a suggestion. Done.
00:26:074 (1) - this droplet..... Made this less complex.
00:44:782 (8) - x : 108 for consistency with 00:43:940 (3,4). Nope; I believe this part still needs some sort of movement for a nicer flow.
00:49:839 (7,8,9) - X_X They are going too much.. I strongly recommend you have to fix to better one Reduced the spacing.
01:23:715 (1,2,3,4,5) - Another cancer here... Reduce them please. hue done

That's all \o/
Well if you keep grid level 4 mapping at ctb then I won't point consistency problems out. Then it's just a one's mapping style though.
Thanks for the mod!

http://puu.sh/9sTja/6a6dccdee3.rar
Topic Starter
Bearizm

Hinsvar wrote:

CLSW wrote:

Let's see.

[Rain]

Seems it's your best diff I've ever seen.
It has nice flows and jumps, good work. Whoa, I actually expected this to be worse than Overdose. Glad to hear that.

00:17:648 (4) - x : 500, consistency with 00:17:310 (2,3). Done.
00:36:524 (5) - Just a suggestion : replace it to left would be better. Here is an example : https://osu.ppy.sh/ss/1713030 Kept the direction to the right since I feel that it flows better and creates a nice variety, but made it a little farther to the right.
00:39:052 (6) - This hyperdash seems not fit as well. Delete it. Sure.
00:42:760 (2) - same as 00:36:524 (5), try this : https://osu.ppy.sh/ss/1713033 Same.
00:56:243 (3,4,5,1,2,3) - Can't you make them a bit more consistency? like http://osu.ppy.sh/ss/1713040 this or They're like this because the music is weaker from (4) to (5), and the music is stronger from (2) to (3).
00:59:782 (1,2) - You'll know this jump is cancer in ctb, please reduce it. Removed one hyperdash.
01:02:030 (3,5) - Unconsistency circles here, replace them in x : 136 and x : 340.

[Overdose]
00:10:232 (2) - x : 164, it's just a suggestion. Done.
00:26:074 (1) - this droplet..... Made this less complex.
00:44:782 (8) - x : 108 for consistency with 00:43:940 (3,4). Nope; I believe this part still needs some sort of movement for a nicer flow.
00:49:839 (7,8,9) - X_X They are going too much.. I strongly recommend you have to fix to better one Reduced the spacing.
01:23:715 (1,2,3,4,5) - Another cancer here... Reduce them please. hue done

That's all \o/
Well if you keep grid level 4 mapping at ctb then I won't point consistency problems out. Then it's just a one's mapping style though.
Thanks for the mod!

http://puu.sh/9sTja/6a6dccdee3.rar
Thanks for modding! Thanks hinsvar.. xD
Nazalion
From PM

Ctb Diff
[Rain]

Udah Bagus sih ,
tapi:
00:02:479 - ini note 3,4,5 nya apus aja ganti slider aja mulai 00:02:479 ampe 00:02:816 biar pas ama vokal nya
00:30:119 (1) - ini apus aja 1 ama 2 , di ganti slider tambah enak imo
00:43:940 - masi bisa tambah note ini
00:51:692 (1) - ganti slider ampe 00:51:861
01:01:805 - saran gw rapetin aja yg ini sih biar bisa rehat sejenak dashnya

[Overdose]

CS nya 4,5

Flow nya udah bagus

00:21:692 - http://puu.sh/9yuxH/7a0f80f7e1.jpg
00:23:041 - http://puu.sh/9yuJG/726bdc4a03.jpg
01:29:445 (5) - jauhin ampe ujung kiri aja :D

done n Guud Luck :D
Topic Starter
Bearizm

Nazalion wrote:

From PM

Ctb Diff
[Rain]

Udah Bagus sih ,
tapi:
00:02:479 - ini note 3,4,5 nya apus aja ganti slider aja mulai 00:02:479 ampe 00:02:816 biar pas ama vokal nya
00:30:119 (1) - ini apus aja 1 ama 2 , di ganti slider tambah enak imo
00:43:940 - masi bisa tambah note ini
00:51:692 (1) - ganti slider ampe 00:51:861
01:01:805 - saran gw rapetin aja yg ini sih biar bisa rehat sejenak dashnya

[Overdose]

CS nya 4,5

Flow nya udah bagus

00:21:692 - http://puu.sh/9yuxH/7a0f80f7e1.jpg
00:23:041 - http://puu.sh/9yuJG/726bdc4a03.jpg
01:29:445 (5) - jauhin ampe ujung kiri aja :D

done n Guud Luck :D
Thank you! <3
Hinsvar

Nazalion wrote:

From PM

Ctb Diff
[Rain]

Udah Bagus sih ,
tapi:
00:02:479 - ini note 3,4,5 nya apus aja ganti slider aja mulai 00:02:479 ampe 00:02:816 biar pas ama vokal nya Saya lebih prefer ikut lirik/suku kata yang diucapin sama vokalisnya sih, dan rasanya... aneh aja entah kenapa kalau gini lol
00:30:119 (1) - ini apus aja 1 ama 2 , di ganti slider tambah enak imo Done.
00:43:940 - masi bisa tambah note ini Done.
00:51:692 (1) - ganti slider ampe 00:51:861 Gak ada yang bisa ditekanin di 00:51:861, jadi yah...
01:01:805 - saran gw rapetin aja yg ini sih biar bisa rehat sejenak dashnya Done!

[Overdose]

CS nya 4,5 Nope; map ini pertama didesain dengan CS5. Bakal jadi aneh kalau ganti CS. Lagian menurut saya CS5 oke-oke aja dan masih playable kok.

Flow nya udah bagus

00:21:692 - http://puu.sh/9yuxH/7a0f80f7e1.jpg Err kenapa? Musik di sini sebenernya makin lama makin kuat kok; kalau kayak gitu kan implikasinya musik makin lama makin lemah...
00:23:041 - http://puu.sh/9yuJG/726bdc4a03.jpg ^
01:29:445 (5) - jauhin ampe ujung kiri aja :D Terlalu kejem, IMO... Sampai sejajar sama 01:29:192 (2) deh.

done n Guud Luck :D
Thanks! o/

http://puu.sh/9yKb4/898c2ee28d.rar
Spectator
Hinsvar's Overdose

General : CS5 doesn't fit with this song at all.
I strongly suggest you to change it to CS4.3~4.6


00:49:839 (7,8,9) - really hard to catch these all. how about this?

01:06:524 (1) - remove finish / 01:05:176 (1) - add finish here

01:12:254 (3,4,5,6) - there's NO 1/4 rhythm here, and I think you should remove 1/4 notes here and vicariously put 1/2 slider here

01:15:962 (1) - add finish



there aren't a lot of things to point out, this map is not bad >w<
but, please, you HAVE TO change this map to lower CS. (It makes this map more easy, and enjoyable!)

Hinsvar's Rain

General : Nice map! Enjoyable :)

00:15:962 (3) - x:492 / 00:16:299 (4) - x:264

00:55:232 (4) - x:316

01:05:176 (1) - add finish / 01:15:962 (1) - add finish

01:29:108 (3,4,5) - How about doing something special here? to make an Epic Ending ;)


Good luck~
Hinsvar

Spectator wrote:

Hinsvar's Overdose

General : CS5 doesn't fit with this song at all.
I strongly suggest you to change it to CS4.3~4.6
Well, after much consideration, and since there are many people who complained about CS5... Fine, CS4.5 it is.

00:49:839 (7,8,9) - really hard to catch these all. how about this? I think you wanted to link a picture... w. But yep, I think this is quite ridiculous, so I changed the pattern to this.

01:06:524 (1) - remove finish / 01:05:176 (1) - add finish here Nope; the music isn't that strong here. Finishes would be awkward.

01:12:254 (3,4,5,6) - there's NO 1/4 rhythm here, and I think you should remove 1/4 notes here and vicariously put 1/2 slider here Sure.

01:15:962 (1) - add finish No. Same reason as 01:06:524 (1).



there aren't a lot of things to point out, this map is not bad >w<
but, please, you HAVE TO change this map to lower CS. (It makes this map more easy, and enjoyable!)

Hinsvar's Rain

General : Nice map! Enjoyable :)

00:15:962 (3) - x:492 / 00:16:299 (4) - x:264 I intentionally made the pattern like this for less movement, since the music itself is getting weaker. But yeah, I think this still needs more movement, so made (3,4) wider.

00:55:232 (4) - x:316 Ah okay, seems to fit the music better.

01:05:176 (1) - add finish / 01:15:962 (1) - add finish No; same reason as Overdose.

01:29:108 (3,4,5) - How about doing something special here? to make an Epic Ending ;) Made a hyperdash.


Good luck~
Thank you! o/

http://puu.sh/9z1hI/f8ab561d48.rar
Topic Starter
Bearizm

Hinsvar wrote:

Spectator wrote:

Hinsvar's Overdose

General : CS5 doesn't fit with this song at all.
I strongly suggest you to change it to CS4.3~4.6
Well, after much consideration, and since there are many people who complained about CS5... Fine, CS4.5 it is.

00:49:839 (7,8,9) - really hard to catch these all. how about this? I think you wanted to link a picture... w. But yep, I think this is quite ridiculous, so I changed the pattern to this.

01:06:524 (1) - remove finish / 01:05:176 (1) - add finish here Nope; the music isn't that strong here. Finishes would be awkward.

01:12:254 (3,4,5,6) - there's NO 1/4 rhythm here, and I think you should remove 1/4 notes here and vicariously put 1/2 slider here Sure.

01:15:962 (1) - add finish No. Same reason as 01:06:524 (1).



there aren't a lot of things to point out, this map is not bad >w<
but, please, you HAVE TO change this map to lower CS. (It makes this map more easy, and enjoyable!)

Hinsvar's Rain

General : Nice map! Enjoyable :)

00:15:962 (3) - x:492 / 00:16:299 (4) - x:264 I intentionally made the pattern like this for less movement, since the music itself is getting weaker. But yeah, I think this still needs more movement, so made (3,4) wider.

00:55:232 (4) - x:316 Ah okay, seems to fit the music better.

01:05:176 (1) - add finish / 01:15:962 (1) - add finish No; same reason as Overdose.

01:29:108 (3,4,5) - How about doing something special here? to make an Epic Ending ;) Made a hyperdash.


Good luck~
Thank you! o/

http://puu.sh/9z1hI/f8ab561d48.rar
Thank you both of you! Updated! :)
mingmichael
yoo!

Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


====================


[ Rain]

Notes
• 00:00:794 (1) - bisa dipindahin ke x:104, biar balance distance di tiga note >> 00:00:794 (1,2,3) -

• hmm kenapa tiba-tiba ada HDash di 00:09:726 (5,1) - ? sebenernya penempatan HDash di sana kurang cocok karena lagu yang masih pelan dan juga dari awal lagu kaga ada HDash sampe part baru yang di 00:12:591 - dan juga pas instrumentnya juga uda keras dan mendukung buat penggunaan HDash itu sendiri

• 00:20:681 (1,2,3,4,5,6) - buat jarak antar dua-dua note disini kurang tepat. di note awal 00:20:681 (1,2) - , jarak note itu rapet banget kalo di bandingin sama 4note sesudahnya di 00:21:018 (3,4,5,6) - . saran ku sih cuma geser note 00:20:850 (2) - ke kanan dikit (kurang lebih x:156)

• jump di 00:28:265 (3,4) - bisa diperkecil dikit. 00:28:265 (3) - geser aja ke kananan dikit

• note yang di 00:43:940 (3) - kaga ngikutin suara apa2 btw. delet?

• 01:08:546 (4) - geser ke tengah. buat memperkecil jarak antara ujung slider 01:08:546 (4) - sama 01:08:883 (5) -

01:11:412 - seharusnya harus ada note dan juga note itu ngasih HDash buat ke 01:11:580 (1) - . biar konstan HDash kayak 01:10:569 (1,2,3,4,5) - buat nekenin suara cymbal

• 01:17:310 (1) - bisa digeser ke tengah buat memperkecil jarak antara 01:17:142 (4,1) -


====================


[ Overdose]

Notes
• 00:10:906 (4) - bisa di taro di x:296 terus bisa buat slider C-shape yang lebih sempurna, kayak >> gini

• slider yang di 00:12:591 (1) - juga bisa dibuat bentuk biasa aja kayak >> gini. hasil droplet2 yang dihasilin slider ini juga lebih natural dibandingin slider yang awal dipake tadi

• 00:19:333 (1) - , titik tengahnya bisa ditarik ke x:136 y:192, terus tailnya yang buat reverse bisa ditarik ke x:64 y:72. hasil dropletnya juga lebih natural, apalagi setelah 3note sebelomnya yang ngasilin stream ke 00:19:333 (1) - :P

• 00:23:041 (7,8,9,10) - cuma saran, gimana bikin stream C-shape tapi pake 4notes? jadi (7) di 00:23:378 (1) - x:360, (8) di x:424, (9) di x:432 sama (10) di x:368. buat jump ke 00:23:378 (1) - lebih pas sama lebih ngeflow menurutku lol

• 00:39:221 (7) - ; 00:39:895 - clap?

00:44:782 (8) - buat stack sama 00:44:614 (7) - . buat pattern semacam 00:43:603 (1,2,3,4) - , yang dua note terakhir itu dibuat stack sebelom HDash

• 01:03:827 (1) - ini dibuat C-shape slider aja mendingan. nanti coba bandingin pas testplay sama slider yang sekarang. hasilnya beda jauh

• 01:12:591 (1,2,3,4) - terlalu monoton buat stream. ryuuta nantinya disana juga cuma diem mematung :c bisa dikasih sedikit movement. sama kayak mod yang awal2 buat stream C-shape 4note. (1) di x:388, (2) di x:440, (3) di x:436 sama (4) di x:380. hasil stream yang dikasih juga lebih ngeflow juga :P

• 01:16:468 (3) - pindah ke x:344. buat movement yang lebih ngepas di antara 3note di 01:16:299 (2,3,4) -


====================


oke deh~ goodluck :3
Hinsvar

mingmichael wrote:

yoo!

Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


====================


[ Rain]

Notes
• 00:00:794 (1) - bisa dipindahin ke x:104, biar balance distance di tiga note >> 00:00:794 (1,2,3) - Ah nggak deh; sengaja dibikin gini untuk accelerated spacing, ngikutin pitch vokalnya.

• hmm kenapa tiba-tiba ada HDash di 00:09:726 (5,1) - ? sebenernya penempatan HDash di sana kurang cocok karena lagu yang masih pelan dan juga dari awal lagu kaga ada HDash sampe part baru yang di 00:12:591 - dan juga pas instrumentnya juga uda keras dan mendukung buat penggunaan HDash itu sendiri Removed HDash.

• 00:20:681 (1,2,3,4,5,6) - buat jarak antar dua-dua note disini kurang tepat. di note awal 00:20:681 (1,2) - , jarak note itu rapet banget kalo di bandingin sama 4note sesudahnya di 00:21:018 (3,4,5,6) - . saran ku sih cuma geser note 00:20:850 (2) - ke kanan dikit (kurang lebih x:156) 147 it is!

• jump di 00:28:265 (3,4) - bisa diperkecil dikit. 00:28:265 (3) - geser aja ke kananan dikit Done.

• note yang di 00:43:940 (3) - kaga ngikutin suara apa2 btw. delet? ...I knew it. Perasaan juga ini gak bener-bener ikutin instrumen sih, so okay, removed.

• 01:08:546 (4) - geser ke tengah. buat memperkecil jarak antara ujung slider 01:08:546 (4) - sama 01:08:883 (5) - Oke!

01:11:412 - seharusnya harus ada note dan juga note itu ngasih HDash buat ke 01:11:580 (1) - . biar konstan HDash kayak 01:10:569 (1,2,3,4,5) - buat nekenin suara cymbal Done!

• 01:17:310 (1) - bisa digeser ke tengah buat memperkecil jarak antara 01:17:142 (4,1) - ^


====================


[ Overdose]

Notes
• 00:10:906 (4) - bisa di taro di x:296 terus bisa buat slider C-shape yang lebih sempurna, kayak >> gini Umm IMO udah pas kok di tempat yang sekarang, tapi bentuknya udah improved.

• slider yang di 00:12:591 (1) - juga bisa dibuat bentuk biasa aja kayak >> gini. hasil droplet2 yang dihasilin slider ini juga lebih natural dibandingin slider yang awal dipake tadi Done!

• 00:19:333 (1) - , titik tengahnya bisa ditarik ke x:136 y:192, terus tailnya yang buat reverse bisa ditarik ke x:64 y:72. hasil dropletnya juga lebih natural, apalagi setelah 3note sebelomnya yang ngasilin stream ke 00:19:333 (1) - :P ^

• 00:23:041 (7,8,9,10) - cuma saran, gimana bikin stream C-shape tapi pake 4notes? jadi (7) di 00:23:378 (1) - x:360, (8) di x:424, (9) di x:432 sama (10) di x:368. buat jump ke 00:23:378 (1) - lebih pas sama lebih ngeflow menurutku lol ^

• 00:39:221 (7) - ; 00:39:895 - clap? ^

00:44:782 (8) - buat stack sama 00:44:614 (7) - . buat pattern semacam 00:43:603 (1,2,3,4) - , yang dua note terakhir itu dibuat stack sebelom HDash ^

• 01:03:827 (1) - ini dibuat C-shape slider aja mendingan. nanti coba bandingin pas testplay sama slider yang sekarang. hasilnya beda jauh Saya cuma mau memberikan dikit tantangan aja sih. C-shape di sini justru terlalu nge-flow dan bikin part ini jadi gampang, IMO.

• 01:12:591 (1,2,3,4) - terlalu monoton buat stream. ryuuta nantinya disana juga cuma diem mematung :c bisa dikasih sedikit movement. sama kayak mod yang awal2 buat stream C-shape 4note. (1) di x:388, (2) di x:440, (3) di x:436 sama (4) di x:380. hasil stream yang dikasih juga lebih ngeflow juga :P x:356 / x:416 ftw

• 01:16:468 (3) - pindah ke x:344. buat movement yang lebih ngepas di antara 3note di 01:16:299 (2,3,4) - Done!


====================


oke deh~ goodluck :3
Thanks o/

http://puu.sh/9AFr1/7367083f6d.rar
Topic Starter
Bearizm

Hinsvar wrote:

mingmichael wrote:

yoo!

Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


====================


[ Rain]

Notes
• 00:00:794 (1) - bisa dipindahin ke x:104, biar balance distance di tiga note >> 00:00:794 (1,2,3) - Ah nggak deh; sengaja dibikin gini untuk accelerated spacing, ngikutin pitch vokalnya.

• hmm kenapa tiba-tiba ada HDash di 00:09:726 (5,1) - ? sebenernya penempatan HDash di sana kurang cocok karena lagu yang masih pelan dan juga dari awal lagu kaga ada HDash sampe part baru yang di 00:12:591 - dan juga pas instrumentnya juga uda keras dan mendukung buat penggunaan HDash itu sendiri Removed HDash.

• 00:20:681 (1,2,3,4,5,6) - buat jarak antar dua-dua note disini kurang tepat. di note awal 00:20:681 (1,2) - , jarak note itu rapet banget kalo di bandingin sama 4note sesudahnya di 00:21:018 (3,4,5,6) - . saran ku sih cuma geser note 00:20:850 (2) - ke kanan dikit (kurang lebih x:156) 147 it is!

• jump di 00:28:265 (3,4) - bisa diperkecil dikit. 00:28:265 (3) - geser aja ke kananan dikit Done.

• note yang di 00:43:940 (3) - kaga ngikutin suara apa2 btw. delet? ...I knew it. Perasaan juga ini gak bener-bener ikutin instrumen sih, so okay, removed.

• 01:08:546 (4) - geser ke tengah. buat memperkecil jarak antara ujung slider 01:08:546 (4) - sama 01:08:883 (5) - Oke!

01:11:412 - seharusnya harus ada note dan juga note itu ngasih HDash buat ke 01:11:580 (1) - . biar konstan HDash kayak 01:10:569 (1,2,3,4,5) - buat nekenin suara cymbal Done!

• 01:17:310 (1) - bisa digeser ke tengah buat memperkecil jarak antara 01:17:142 (4,1) - ^


====================


[ Overdose]

Notes
• 00:10:906 (4) - bisa di taro di x:296 terus bisa buat slider C-shape yang lebih sempurna, kayak >> gini Umm IMO udah pas kok di tempat yang sekarang, tapi bentuknya udah improved.

• slider yang di 00:12:591 (1) - juga bisa dibuat bentuk biasa aja kayak >> gini. hasil droplet2 yang dihasilin slider ini juga lebih natural dibandingin slider yang awal dipake tadi Done!

• 00:19:333 (1) - , titik tengahnya bisa ditarik ke x:136 y:192, terus tailnya yang buat reverse bisa ditarik ke x:64 y:72. hasil dropletnya juga lebih natural, apalagi setelah 3note sebelomnya yang ngasilin stream ke 00:19:333 (1) - :P ^

• 00:23:041 (7,8,9,10) - cuma saran, gimana bikin stream C-shape tapi pake 4notes? jadi (7) di 00:23:378 (1) - x:360, (8) di x:424, (9) di x:432 sama (10) di x:368. buat jump ke 00:23:378 (1) - lebih pas sama lebih ngeflow menurutku lol ^

• 00:39:221 (7) - ; 00:39:895 - clap? ^

00:44:782 (8) - buat stack sama 00:44:614 (7) - . buat pattern semacam 00:43:603 (1,2,3,4) - , yang dua note terakhir itu dibuat stack sebelom HDash ^

• 01:03:827 (1) - ini dibuat C-shape slider aja mendingan. nanti coba bandingin pas testplay sama slider yang sekarang. hasilnya beda jauh Saya cuma mau memberikan dikit tantangan aja sih. C-shape di sini justru terlalu nge-flow dan bikin part ini jadi gampang, IMO.

• 01:12:591 (1,2,3,4) - terlalu monoton buat stream. ryuuta nantinya disana juga cuma diem mematung :c bisa dikasih sedikit movement. sama kayak mod yang awal2 buat stream C-shape 4note. (1) di x:388, (2) di x:440, (3) di x:436 sama (4) di x:380. hasil stream yang dikasih juga lebih ngeflow juga :P x:356 / x:416 ftw

• 01:16:468 (3) - pindah ke x:344. buat movement yang lebih ngepas di antara 3note di 01:16:299 (2,3,4) - Done!


====================


oke deh~ goodluck :3
Thanks o/

http://puu.sh/9AFr1/7367083f6d.rar
thank you both of you! :D Updated!
Vhy
yooo kak ~
sorry slowpoke lv max. harusnya udah post kemaren sih cuman ini semart lagi buangsat2 nya trus di tinggal afk bentar pc restart sendiri. k im hapi :3

map nya ga bisa jelekan dikit ya .__. jujur aja, overall udah bagus banget rain sama overdose nya. jadi mungkin ga bisa banyak bantu dsni hueee

Notes ~
Black : minor / normal suggestion, includes coordinates mod for the sake of movement
Italic : personal suggestion that i would really love to see this fixed. it may break your mapping style
Blue : highly suggestion / questionable thing. recommended to fix this
Red : unrankable thing / strongly suggestion. you have to fix this, still you can igrone this unless you have a good reason

[Rain]
00:02:648 (4) - bisa kasih jarak lebih dari not sebelumnya? alasan nya ga jauh beda sama alasan kamu yang nolak mod nya ming di 00:00:794 (1)
00:09:895 (1,2,3) - imo spacing disini terlalu kecil jadi kurang ngikutin vokal nya. karena kmu pasang 1/1 dsni coba dikasih jump biar lebih enak dimainin nya. try move (2) around x:488, it works well
00:30:119 (1) - ctrl+h trus pindah ke x:116. agak susah ngejelasin nya, aku coba testplay dan hasil nya lebih enak aja sih
00:44:951 (1) - knp ga d bikin C shape aja? kan vokal nya datar dsni. sekalian juga biar lebih natural movement nya
01:10:569 (1,2,3,4,5,6) - ngga berpikir buat ngestack mereka? mksudku stack di setiap 2 not jadi biar ada efek hold-shift-hold-shift gitu deh :p
01:17:142 (4) - ctrl+h? sekali2 bikin pattern yang ngga musti kiri kanan mlulu
01:27:592 (2,3,4,5) - try this pattern instead? https://osu.ppy.sh/ss/1751678. a side-to-side HDash sangat bagus dsni

[Overdose]
00:25:737 (5,6,7,1) - ntah knp HDash nya kurang enak dilihat soal nya kmu bikin triplet dsni. coba di bikin kaya 00:23:041 (7,8,9,10,1)?
00:45:794 (4,5,6) - yang (5) stack ke (4) trus yang (6) pindah ke posisi yang (5) semula

ok. GL :3
Hinsvar

Vhy wrote:

yooo kak ~
sorry slowpoke lv max. harusnya udah post kemaren sih cuman ini semart lagi buangsat2 nya trus di tinggal afk bentar pc restart sendiri. k im hapi :3

map nya ga bisa jelekan dikit ya .__. jujur aja, overall udah bagus banget rain sama overdose nya. jadi mungkin ga bisa banyak bantu dsni hueee Terlalu bagus yah ;_; (?) huehue no problem

Notes ~
Black : minor / normal suggestion, includes coordinates mod for the sake of movement
Italic : personal suggestion that i would really love to see this fixed. it may break your mapping style
Blue : highly suggestion / questionable thing. recommended to fix this
Red : unrankable thing / strongly suggestion. you have to fix this, still you can igrone this unless you have a good reason

[Rain]
00:02:648 (4) - bisa kasih jarak lebih dari not sebelumnya? alasan nya ga jauh beda sama alasan kamu yang nolak mod nya ming di 00:00:794 (1) Perasaan kemarin-kemarin ada yang nyuruh bikin lebih kecil... Tapi oke, lebih bagus kalau agak gede sih. Done.
00:09:895 (1,2,3) - imo spacing disini terlalu kecil jadi kurang ngikutin vokal nya. karena kmu pasang 1/1 dsni coba dikasih jump biar lebih enak dimainin nya. try move (2) around x:488, it works well Hmm gak sampai 488 deh, kayaknya kejauhan. 388 oke lah.
00:30:119 (1) - ctrl+h trus pindah ke x:116. agak susah ngejelasin nya, aku coba testplay dan hasil nya lebih enak aja sih Done.
00:44:951 (1) - knp ga d bikin C shape aja? kan vokal nya datar dsni. sekalian juga biar lebih natural movement nya ^
01:10:569 (1,2,3,4,5,6) - ngga berpikir buat ngestack mereka? mksudku stack di setiap 2 not jadi biar ada efek hold-shift-hold-shift gitu deh :p Hmm, (1,2,5,6) aja deh yang di-stack. (3,4) gak di-stack karena vokal.
01:17:142 (4) - ctrl+h? sekali2 bikin pattern yang ngga musti kiri kanan mlulu Done.
01:27:592 (2,3,4,5) - try this pattern instead? https://osu.ppy.sh/ss/1751678. a side-to-side HDash sangat bagus dsni ^

[Overdose]
00:25:737 (5,6,7,1) - ntah knp HDash nya kurang enak dilihat soal nya kmu bikin triplet dsni. coba di bikin kaya 00:23:041 (7,8,9,10,1)? Done.
00:45:794 (4,5,6) - yang (5) stack ke (4) trus yang (6) pindah ke posisi yang (5) semula Remapped!

ok. GL :3
Thanks~

http://puu.sh/9Kupu/7b5da2c657.rar
Topic Starter
Bearizm

Hinsvar wrote:

Vhy wrote:

yooo kak ~
sorry slowpoke lv max. harusnya udah post kemaren sih cuman ini semart lagi buangsat2 nya trus di tinggal afk bentar pc restart sendiri. k im hapi :3

map nya ga bisa jelekan dikit ya .__. jujur aja, overall udah bagus banget rain sama overdose nya. jadi mungkin ga bisa banyak bantu dsni hueee Terlalu bagus yah ;_; (?) huehue no problem

Notes ~
Black : minor / normal suggestion, includes coordinates mod for the sake of movement
Italic : personal suggestion that i would really love to see this fixed. it may break your mapping style
Blue : highly suggestion / questionable thing. recommended to fix this
Red : unrankable thing / strongly suggestion. you have to fix this, still you can igrone this unless you have a good reason

[Rain]
00:02:648 (4) - bisa kasih jarak lebih dari not sebelumnya? alasan nya ga jauh beda sama alasan kamu yang nolak mod nya ming di 00:00:794 (1) Perasaan kemarin-kemarin ada yang nyuruh bikin lebih kecil... Tapi oke, lebih bagus kalau agak gede sih. Done.
00:09:895 (1,2,3) - imo spacing disini terlalu kecil jadi kurang ngikutin vokal nya. karena kmu pasang 1/1 dsni coba dikasih jump biar lebih enak dimainin nya. try move (2) around x:488, it works well Hmm gak sampai 488 deh, kayaknya kejauhan. 388 oke lah.
00:30:119 (1) - ctrl+h trus pindah ke x:116. agak susah ngejelasin nya, aku coba testplay dan hasil nya lebih enak aja sih Done.
00:44:951 (1) - knp ga d bikin C shape aja? kan vokal nya datar dsni. sekalian juga biar lebih natural movement nya ^
01:10:569 (1,2,3,4,5,6) - ngga berpikir buat ngestack mereka? mksudku stack di setiap 2 not jadi biar ada efek hold-shift-hold-shift gitu deh :p Hmm, (1,2,5,6) aja deh yang di-stack. (3,4) gak di-stack karena vokal.
01:17:142 (4) - ctrl+h? sekali2 bikin pattern yang ngga musti kiri kanan mlulu Done.
01:27:592 (2,3,4,5) - try this pattern instead? https://osu.ppy.sh/ss/1751678. a side-to-side HDash sangat bagus dsni ^

[Overdose]
00:25:737 (5,6,7,1) - ntah knp HDash nya kurang enak dilihat soal nya kmu bikin triplet dsni. coba di bikin kaya 00:23:041 (7,8,9,10,1)? Done.
00:45:794 (4,5,6) - yang (5) stack ke (4) trus yang (6) pindah ke posisi yang (5) semula Remapped!

ok. GL :3
Thanks~

http://puu.sh/9Kupu/7b5da2c657.rar
updated!
ursa
mod for ctb diff
Hinsvar's overdose

Note : imo, kebanyakan sih rada jarang ada yang map ctb diff dengan tipe cs4.5 - 5 .
saran gwa sih , diff overdosenya lebih enak di kembangin / di tekankan di bagian droplet , biar lebih menarik di bandingkan dengan posis distance jump , soalnya flow pattern dengan cs 4++ rada menyakitkan jaraknya rada lebar XD

00:02:985 (5) - x = 172
00:04:333 (5) - x = 427 for HD ( Gak terlalu penting sih ini)
00:09:895 (1) - x = 443 for Hyper . X = 360 kalau pengen bikin ini jump
00:16:636 (1) - coba bikin slidernya lebih terbuka/lebar
00:20:681 (1,2,3,4,5,6,7) - perpendeks jarak slider dari 00:20:681 (1,2,3) - & kurangin dikit jarak mini stream dari 00:21:692 (4,5,6,7) - .
00:20:681 (1,2,3,4,5,6,7) - Sederhanain/pendekin jaraknya biar lebih efisien (rekomendasi
00:24:895 (2) - X = 240 ?
00:27:254 (4,5,6) - sederhanain aja slidernya & coba kurangi jarak dikit *Rekomendasi (Note: di gambar itu , gwa pake slider multipiernya x0.75)
00:28:097 (8) - geser dikit (x= 72)
00:28:434 (9) - x = 308 ?
00:32:648 (5) - x = 240
00:33:827 (6) - x = 204
00:35:176 (4) - x = 380
00:37:367 (2) - x = 408
00:43:603 (1) - x = 336
00:45:794 (4) - x = 360
00:47:310 (4) - x =332
00:48:827 (1) - x =336
00:48:996 (2) - x =280
00:49:839 (7,8,9,10,11) - *kurangin distancenya > _ > *Rekomendasi
00:51:355 (5) - x = 244
00:56:917 (7) - x = 344
01:00:962 (4) - x = 208
01:03:322 (4,5,6,1) - *atur posisinya biar enak buat catch *Rekomendasi
01:04:501 (3) - x =120
01:07:030 (2) - x = 396
01:05:176 (1) - *sederhanain > _ >
01:08:546 (4) - x = 196
01:17:310 (1) - x = 36
01:13:771 (2,3,4,5,6) - *sederhanain *rekomendasi
01:18:479 - *sederhanain https://osu.ppy.sh/ss/1774982*rekomendasi
01:22:030 (3,4) - x = 419
01:23:715 (1,2,3,4,5) - kurangi dikit distance mini streamnya


Rain


00:09:052 (2) - x = 188
00:09:221 (3) - x = 372
00:09:558 (4) - x = 100
00:09:726 (5) - x = 176
00:10:906 (3) - x = 188
00:36:692 (6) - x = 220
01:07:367 (3) - x = 272
01:07:535 (4) - x = 436
01:07:872 (1) - x = 120

modnya keliatan nazi banget ( cma fokusin di pergeseran beat) :o

*koneksi internet gwa lagi galau ,dsb . gwa coba mod via IRC buat ctb diff kalau ada waktu :o
Hinsvar

ursa wrote:

mod for ctb diff
Hinsvar's overdose

Note : imo, kebanyakan sih rada jarang ada yang map ctb diff dengan tipe cs4.5 - 5 .
saran gwa sih , diff overdosenya lebih enak di kembangin / di tekankan di bagian droplet , biar lebih menarik di bandingkan dengan posis distance jump , soalnya flow pattern dengan cs 4++ rada menyakitkan jaraknya rada lebar XD

00:02:985 (5) - x = 172 Done.
00:04:333 (5) - x = 427 for HD ( Gak terlalu penting sih ini) ^
00:09:895 (1) - x = 443 for Hyper . X = 360 kalau pengen bikin ini jump 392 cukup lah...
00:16:636 (1) - coba bikin slidernya lebih terbuka/lebar Done.
00:20:681 (1,2,3,4,5,6,7) - perpendeks jarak slider dari 00:20:681 (1,2,3) - & kurangin dikit jarak mini stream dari 00:21:692 (4,5,6,7) - . k
00:20:681 (1,2,3,4,5,6,7) - Sederhanain/pendekin jaraknya biar lebih efisien (rekomendasi
00:24:895 (2) - X = 240 ? ^
00:27:254 (4,5,6) - sederhanain aja slidernya & coba kurangi jarak dikit *Rekomendasi (Note: di gambar itu , gwa pake slider multipiernya x0.75) Did stuff.
00:28:097 (8) - geser dikit (x= 72) Done.
00:28:434 (9) - x = 308 ? ^
00:32:648 (5) - x = 240 ^
00:33:827 (6) - x = 204 ^
00:35:176 (4) - x = 380 ^
00:37:367 (2) - x = 408 ^
00:43:603 (1) - x = 336 ^
00:45:794 (4) - x = 360 ^
00:47:310 (4) - x =332 ^
00:48:827 (1) - x =336 ^
00:48:996 (2) - x =280 244 deh; 280 kayaknya kekecilan.
00:49:839 (7,8,9,10,11) - *kurangin distancenya > _ > *Rekomendasi ^
00:51:355 (5) - x = 244 ^
00:56:917 (7) - x = 344 ^
01:00:962 (4) - x = 208 ^
01:03:322 (4,5,6,1) - *atur posisinya biar enak buat catch *Rekomendasi ^
01:04:501 (3) - x =120 ^
01:07:030 (2) - x = 396 ^
01:05:176 (1) - *sederhanain > _ > Umm kenapa? Menurut saya ini cukup bagus kok dan flow-nya enak kok, dan juga bisa jadi tantangan bagi player.
01:08:546 (4) - x = 196 Done.
01:17:310 (1) - x = 36 ^
01:13:771 (2,3,4,5,6) - *sederhanain *rekomendasi ^
01:18:479 - *sederhanain https://osu.ppy.sh/ss/1774982*rekomendasi ^
01:22:030 (3,4) - x = 419 ^
01:23:715 (1,2,3,4,5) - kurangi dikit distance mini streamnya ^


Rain


00:09:052 (2) - x = 188
00:09:221 (3) - x = 372
00:09:558 (4) - x = 100
00:09:726 (5) - x = 176
00:10:906 (3) - x = 188
00:36:692 (6) - x = 220
01:07:367 (3) - x = 272
01:07:535 (4) - x = 436
01:07:872 (1) - x = 120

Semuanya diubah kecuali yang 00:10:906 (3). Kalau yang itu... Emang sengaja mau bikin spacing konsisten antara objek yang sebelumnya dan sesudahnya.

modnya keliatan nazi banget ( cma fokusin di pergeseran beat) :o

*koneksi internet gwa lagi galau ,dsb . gwa coba mod via IRC buat ctb diff kalau ada waktu :o
Makasih masbro o7

http://puu.sh/9TF9d/76a1924ed8.rar
Topic Starter
Bearizm

ursa wrote:

mod for ctb diff
Hinsvar's overdose

Note : imo, kebanyakan sih rada jarang ada yang map ctb diff dengan tipe cs4.5 - 5 .
saran gwa sih , diff overdosenya lebih enak di kembangin / di tekankan di bagian droplet , biar lebih menarik di bandingkan dengan posis distance jump , soalnya flow pattern dengan cs 4++ rada menyakitkan jaraknya rada lebar XD

00:02:985 (5) - x = 172
00:04:333 (5) - x = 427 for HD ( Gak terlalu penting sih ini)
00:09:895 (1) - x = 443 for Hyper . X = 360 kalau pengen bikin ini jump
00:16:636 (1) - coba bikin slidernya lebih terbuka/lebar
00:20:681 (1,2,3,4,5,6,7) - perpendeks jarak slider dari 00:20:681 (1,2,3) - & kurangin dikit jarak mini stream dari 00:21:692 (4,5,6,7) - .
00:20:681 (1,2,3,4,5,6,7) - Sederhanain/pendekin jaraknya biar lebih efisien (rekomendasi
00:24:895 (2) - X = 240 ?
00:27:254 (4,5,6) - sederhanain aja slidernya & coba kurangi jarak dikit *Rekomendasi (Note: di gambar itu , gwa pake slider multipiernya x0.75)
00:28:097 (8) - geser dikit (x= 72)
00:28:434 (9) - x = 308 ?
00:32:648 (5) - x = 240
00:33:827 (6) - x = 204
00:35:176 (4) - x = 380
00:37:367 (2) - x = 408
00:43:603 (1) - x = 336
00:45:794 (4) - x = 360
00:47:310 (4) - x =332
00:48:827 (1) - x =336
00:48:996 (2) - x =280
00:49:839 (7,8,9,10,11) - *kurangin distancenya > _ > *Rekomendasi
00:51:355 (5) - x = 244
00:56:917 (7) - x = 344
01:00:962 (4) - x = 208
01:03:322 (4,5,6,1) - *atur posisinya biar enak buat catch *Rekomendasi
01:04:501 (3) - x =120
01:07:030 (2) - x = 396
01:05:176 (1) - *sederhanain > _ >
01:08:546 (4) - x = 196
01:17:310 (1) - x = 36
01:13:771 (2,3,4,5,6) - *sederhanain *rekomendasi
01:18:479 - *sederhanain https://osu.ppy.sh/ss/1774982*rekomendasi
01:22:030 (3,4) - x = 419
01:23:715 (1,2,3,4,5) - kurangi dikit distance mini streamnya


Rain


00:09:052 (2) - x = 188
00:09:221 (3) - x = 372
00:09:558 (4) - x = 100
00:09:726 (5) - x = 176
00:10:906 (3) - x = 188
00:36:692 (6) - x = 220
01:07:367 (3) - x = 272
01:07:535 (4) - x = 436
01:07:872 (1) - x = 120

modnya keliatan nazi banget ( cma fokusin di pergeseran beat) :o

*koneksi internet gwa lagi galau ,dsb . gwa coba mod via IRC buat ctb diff kalau ada waktu :o
Thank you ursaaaaaaaa!! :D
69653863

Mod request from my queue

Guide
Formatting details:
  1. Red is unrankable and must be fixed.
  2. Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
  3. Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.
Additional notes:
  1. I cannot mod special game modes.
  2. Please reply to my mods, I always looking forward to the replies so I could improve better.
  3. If you think one or more points on my mod is unclear, feel free to ask about it.
Some useful links for mapping:
  1. Analyzing flow in beatmaps
  2. Mapping polarity
  3. How to make beautiful sliders
  4. How to make beautiful sliders (advanced)
  5. Difficulty naming
  6. Advanced Timing

tai™

[ General]
  1. ini warna combonya kok ganyambung gimana gitu ya, warna biru muda, ijo, sama abu" pake warna biasa aja kali ya mending
  2. tickrate 2? 1 pls

[ Asagi's]
  1. 00:07:872 (2,1) - blanket pls
  2. 00:21:355 (3,4,5,1,2,3,4,5) - this is totally awkward to play. i suggest this placement instead http://puu.sh/a0hMc/3bec156ba1.jpg
  3. 00:23:378 (1,2) - stack is not following anything somehow
  4. 00:27:423 (1) - ctrl+g would produce better flow
  5. 00:37:704 (4,5,6,1,2,3,1,2) - another awkward flow. i really hope you could change it
  6. 00:51:187 (4,5) - ctrl+G? if you do so also apply ctrl+g to 00:51:692 (1) - both these would produce better flow
  7. 00:55:737 (1,2,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - maybe if possible you could select these all and scale it to 0.9x, these are good jumps but i'm not sure whether people could really enjoy it as these were repeated back and forth jumps
  8. 01:09:726 (3) - ctrl+g would give WAY better flow, trust me
  9. 01:19:670 (1,2,3,4) - this flow would never work out due to sudden counterclockwise oval flow change. either ctrl+g on slider or ctrl+g on (3)-(4)
nice diff, though most flow and movements could be improved much better.

[ Insane]
  1. 00:01:805 - ini timing section pindah aja ke 00:00:794 - biar 3 note di awal ikut dikecilin suaranya
  2. 00:21:692 (1,2) - meskipun ini bagian warmup biasanya player ga bakal siap kalo dikasih sliderstream di tengah2 (apalagi ini sbenernya rada ke awal), ganti aja jadi stream biasa
  3. 00:22:535 (6,7) - movement antar ini ga enak banget, coba liat http://puu.sh/a0ipc/30a54cdba8.jpg pas di movement yg biru itu udah kerasa flow break, kalo bisa (7)-(10) disusun ulang biar lebih enak
  4. 00:26:074 (3) - lebih enak kalo di ctrl+g, serius. kalo iya lu ctrl+g juga 00:26:749 (5,6,7) - sesuain lah
  5. 00:35:344 (5) - ctrl+g bener jadi enak gw ga boong
  6. 00:53:378 (3) - ctrl+g deh
paling ya flow aja di beberapa tempat yg gw rasa lu bisa benerin sendiri

itu bg yg diff asagi JELEK banget sumpah kea 2 cewe lagi mabok lem
kd pls i put effort thanck
Topic Starter
Bearizm

inverness wrote:

Mod request from my queue

Guide
Formatting details:
  1. Red is unrankable and must be fixed.
  2. Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
  3. Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.
Additional notes:
  1. I cannot mod special game modes.
  2. Please reply to my mods, I always looking forward to the replies so I could improve better.
  3. If you think one or more points on my mod is unclear, feel free to ask about it.
Some useful links for mapping:
  1. Analyzing flow in beatmaps
  2. Mapping polarity
  3. How to make beautiful sliders
  4. How to make beautiful sliders (advanced)
  5. Difficulty naming
  6. Advanced Timing

tai™ pls

[ General]
  1. ini warna combonya kok ganyambung gimana gitu ya, warna biru muda, ijo, sama abu" pake warna biasa aja kali ya mending Yeah, I suck at finding combo colors.
  2. tickrate 2? 1 pls Wouldn't it be too hard? o.o for the HP department

[ Asagi's]
  1. 00:07:872 (2,1) - blanket pls
  2. 00:21:355 (3,4,5,1,2,3,4,5) - this is totally awkward to play. i suggest this placement instead http://puu.sh/a0hMc/3bec156ba1.jpg
  3. 00:23:378 (1,2) - stack is not following anything somehow
  4. 00:27:423 (1) - ctrl+g would produce better flow
  5. 00:37:704 (4,5,6,1,2,3,1,2) - another awkward flow. i really hope you could change it
  6. 00:51:187 (4,5) - ctrl+G? if you do so also apply ctrl+g to 00:51:692 (1) - both these would produce better flow
  7. 00:55:737 (1,2,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - maybe if possible you could select these all and scale it to 0.9x, these are good jumps but i'm not sure whether people could really enjoy it as these were repeated back and forth jumps
  8. 01:09:726 (3) - ctrl+g would give WAY better flow, trust me
  9. 01:19:670 (1,2,3,4) - this flow would never work out due to sudden counterclockwise oval flow change. either ctrl+g on slider or ctrl+g on (3)-(4)
nice diff, though most flow and movements could be improved much better.

[ Insane]
  1. 00:01:805 - ini timing section pindah aja ke 00:00:794 - biar 3 note di awal ikut dikecilin suaranya done!
  2. 00:21:692 (1,2) - meskipun ini bagian warmup biasanya player ga bakal siap kalo dikasih sliderstream di tengah2 (apalagi ini sbenernya rada ke awal), ganti aja jadi stream biasa done!
  3. 00:22:535 (6,7) - movement antar ini ga enak banget, coba liat http://puu.sh/a0ipc/30a54cdba8.jpg pas di movement yg biru itu udah kerasa flow break, kalo bisa (7)-(10) disusun ulang biar lebih enak reconstructed! (done!)
  4. 00:26:074 (3) - lebih enak kalo di ctrl+g, serius. kalo iya lu ctrl+g juga 00:26:749 (5,6,7) - sesuain lah done!
  5. 00:35:344 (5) - ctrl+g bener jadi enak gw ga boong tadinya juga begitu, tapi ada mod yang nyuruh ctrl+g ya yaudah xD. Done!
  6. 00:53:378 (3) - ctrl+g deh I was a bit hesitant to do this but... changed!

paling ya flow aja di beberapa tempat yg gw rasa lu bisa benerin sendiri iya, waktu gw buat ini, flow masih ngaco bgt, recent maps gw gk sejelek ini kok jumps/flownya :3

itu bg yg diff asagi JELEK banget sumpah kea 2 cewe lagi mabok lem why? ;w; pls dont r00d i put effort
kd pls i put effort thanck n0, g00dby3
w0w sh1t m0d n0 kud0$u 4 yew 0/10 w0uldn't r34d 4g41n.

jk, nice mod :3 thank you! <3 fgt

Edit: UPDATED. Changes for Asagi's Insane will be updated as well as soon as the result of the mod is posted!
Hinsvar

inverness wrote:

itu bg yg diff Asagi JELEK banget sumpah kea 2 cewek lagi mabok lem
*tahan ketawa biar gak kelihatan kayak orang gila di bandara*
Topic Starter
Bearizm

Hinsvar wrote:

inverness wrote:

itu bg yg diff Asagi JELEK banget sumpah kea 2 cewek lagi mabok lem
*tahan ketawa biar gak kelihatan kayak orang gila di bandara*
wow u too? pls dun r00d ;w; saya-chan and kyoko-tan needs love too :(
Asagi
Remapped most of the parts

le Update
osu file format v13

[General]
AudioFilename: colorful.mp3
AudioLeadIn: 0
PreviewTime: 60456
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5140,25365,40449,55028
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Colorful -movie MIX-
TitleUnicode:カラフル -movie MIX-
Artist:ClariS
ArtistUnicode:ClariS
Creator:Bearizm
Version:Asagi's Insane
Source:劇場版 魔法少女まどか☆マギカ[新編] 叛逆の物語
Tags:Gekijouban Mahou Shoujo Madoka Magica Shinhen Hangyaku no Monogatari Puella Magi Madoka Magica Movie Rebellion Clara Alice -Asagi Hinsvar
BeatmapID:431117
BeatmapSetID:179309

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG5.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
457,337.078651685393,4,2,10,60,1,0
794,-166.666666666667,4,2,9,30,0,0
11243,-166.666666666667,4,2,10,40,0,0
11580,-153.846153846154,4,2,9,40,0,0
11917,-142.857142857143,4,2,9,40,0,0
12254,-133.333333333333,4,2,9,40,0,0
12591,-125,4,2,9,50,0,0
20681,-125,4,2,10,40,0,0
21355,-125,4,2,10,50,0,0
22029,-125,4,2,10,60,0,0
22704,-125,4,2,10,70,0,0
23378,-100,4,2,10,60,0,0
44951,-125,4,2,11,50,0,0
45035,-125,4,2,10,50,0,0
47647,-125,4,2,11,50,0,0
47732,-125,4,2,10,50,0,0
50344,-100,4,2,10,60,0,0
59614,-100,4,2,11,60,0,0
60456,-200,4,2,10,60,0,0
60794,-200,4,2,10,50,0,0
61131,-200,4,2,10,40,0,0
61468,-200,4,2,10,30,0,0
61805,-200,4,2,10,30,0,0
62479,-100,4,2,10,60,0,1
70569,-83.3333333333333,4,2,11,60,0,1
71580,-100,4,2,10,60,0,1
81692,-100,4,2,11,60,0,1
81777,-100,4,2,10,60,0,1
82367,-100,4,2,11,60,0,1
82451,-100,4,2,10,60,0,1
84052,-125,4,2,9,30,0,0
87760,-125,4,2,10,60,0,0
88097,-100,4,2,10,60,0,0
89782,-100,4,2,10,50,0,0
90456,-100,4,2,10,40,0,0
91131,-100,4,2,10,30,0,0
91805,-100,4,2,10,20,0,0
92142,-100,4,2,10,5,0,0


[Colours]
Combo1 : 255,152,102
Combo2 : 113,255,255
Combo3 : 255,89,172
Combo4 : 151,151,255

[HitObjects]
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Thanks for inverness' mod...Fixed some parts that i didnt remapped
Topic Starter
Bearizm

-Asagi wrote:

Remapped most of the parts

le Update
osu file format v13

[General]
AudioFilename: colorful.mp3
AudioLeadIn: 0
PreviewTime: 60456
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5140,25365,40449,55028
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Colorful -movie MIX-
TitleUnicode:カラフル -movie MIX-
Artist:ClariS
ArtistUnicode:ClariS
Creator:Bearizm
Version:Asagi's Insane
Source:劇場版 魔法少女まどか☆マギカ[新編] 叛逆の物語
Tags:Gekijouban Mahou Shoujo Madoka Magica Shinhen Hangyaku no Monogatari Puella Magi Madoka Magica Movie Rebellion Clara Alice -Asagi Hinsvar
BeatmapID:431117
BeatmapSetID:179309

[Difficulty]
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CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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Thanks for inverness' mod...Fixed some parts that i didnt remapped
Updated! Thanks!
Asagi
RIP map again, i cri
Topic Starter
Bearizm

-Asagi wrote:

RIP map again, i cri
nah.. just waiting for the CtB to get approved.
Hinsvar
hujan turun mz
osu file format v13

[General]
AudioFilename: colorful.mp3
AudioLeadIn: 0
PreviewTime: 60456
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.899998

[Metadata]
Title:Colorful -movie MIX-
TitleUnicode:カラフル -movie MIX-
Artist:ClariS
ArtistUnicode:ClariS
Creator:[ Madoka ]
Version:Hinsvar's Rain
Source:劇場版 魔法少女まどか☆マギカ[新編] 叛逆の物語
Tags:Gekijouban Mahou Shoujo Madoka Magica Shinhen Hangyaku no Monogatari Puella Magi Madoka Magica Movie Rebellion Clara Alice -Asagi Hinsvar
BeatmapID:432592
BeatmapSetID:179309

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:2
SliderTickRate:2

[Events]
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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214,268,59108,1,8,0:0:0:0:
214,268,59277,1,2,0:0:0:0:
38,333,59445,1,10,0:0:0:0:
38,333,59614,1,0,0:0:0:0:
287,355,59782,5,2,0:0:0:0:
135,355,59951,1,10,0:0:0:0:
370,152,60456,5,2,0:0:0:0:
219,158,60625,1,0,0:0:0:0:
352,153,60794,1,2,0:0:0:0:
235,158,60962,1,0,0:0:0:0:
413,280,61131,5,0,0:0:0:0:
512,276,61299,1,2,0:0:0:0:
421,277,61468,1,0,0:0:0:0:
341,279,61636,1,2,0:0:0:0:
136,280,61805,5,0,0:0:0:0:
64,267,61917,1,0,0:0:0:0:
136,253,62030,1,2,0:0:0:0:
250,278,62142,1,0,0:0:0:0:
321,266,62255,1,0,0:0:0:0:
250,254,62367,1,2,0:0:0:0:
456,296,62479,6,0,B|420:308|400:316|400:316|364:244|452:216,1,187.5,6|8,0:0|0:0,0:0:0:0:
292,144,62985,1,0,0:0:0:0:
512,124,63153,1,2,0:0:0:0:
368,56,63322,1,0,0:0:0:0:
440,56,63490,1,8,0:0:0:0:
264,56,63659,1,0,0:0:0:0:
44,260,63827,6,0,B|123:290|173:220|173:220|204:268|268:248,1,250,2|8,0:0|0:0,0:0:0:0:
160,132,64333,1,0,0:0:0:0:
358,102,64501,1,2,0:0:0:0:
252,194,64670,1,0,0:0:0:0:
89,102,64839,1,8,0:0:0:0:
222,264,65007,1,0,0:0:0:0:
290,262,65091,1,0,0:0:0:0:
359,263,65176,6,0,B|293:246|293:246|197:326|197:326|131:309,1,250,2|8,0:0|0:0,0:0:0:0:
287,335,65681,2,0,P|347:333|393:379,1,125,0|2,0:0|0:0,0:0:0:0:
225,219,66018,1,0,0:0:0:0:
369,214,66187,1,8,0:0:0:0:
263,166,66355,1,0,0:0:0:0:
460,270,66524,6,0,B|415:276|337:301|337:301|423:249|447:199,1,250,2|8,0:0|0:0,0:0:0:0:
310,118,67030,2,0,P|369:137|416:97,1,125,0|2,0:0|0:0,0:0:0:0:
272,72,67367,1,0,0:0:0:0:
412,204,67535,1,8,0:0:0:0:
120,332,67872,5,6,0:0:0:0:
416,348,68209,1,10,0:0:0:0:
296,328,68378,1,0,0:0:0:0:
188,256,68546,2,0,L|57:243,1,125,2|0,0:0|0:0,0:0:0:0:
317,175,68883,2,0,L|186:162,1,125,8|2,0:0|0:0,0:0:0:0:
129,155,69136,1,0,0:0:0:0:
66,146,69221,6,0,B|197:177|197:177|288:94,1,250,2|8,0:0|0:0,0:0:0:0:
109,57,69726,1,0,0:0:0:0:
264,56,69895,1,2,0:0:0:0:
156,112,70063,1,0,0:0:0:0:
391,165,70232,1,8,0:0:0:0:
247,168,70400,1,0,0:0:0:0:
58,354,70569,5,6,0:0:0:0:
57,354,70737,1,0,0:0:0:0:
307,269,70906,1,12,0:0:0:0:
205,266,71074,1,0,0:0:0:0:
457,342,71243,1,6,0:0:0:0:
457,342,71411,1,0,0:0:0:0:
218,142,71580,6,0,B|322:189|322:189|354:109|405:84,1,250,4|0,0:0|0:0,0:0:0:0:
512,82,72086,1,2,0:0:0:0:
326,58,72254,1,8,0:0:0:0:
406,70,72423,1,0,0:0:0:0:
221,226,72591,1,10,0:0:0:0:
120,246,72760,1,0,0:0:0:0:
328,261,72928,5,8,0:0:0:0:
396,271,73013,1,0,0:0:0:0:
463,282,73097,1,0,0:0:0:0:
396,271,73181,1,0,0:0:0:0:
223,237,73265,6,0,P|123:230|170:337,1,250,6|8,0:0|0:0,0:0:0:0:
294,163,73771,1,0,0:0:0:0:
129,134,73940,1,2,0:0:0:0:
268,79,74108,1,0,0:0:0:0:
356,73,74277,1,8,0:0:0:0:
172,65,74445,1,0,0:0:0:0:
340,155,74614,6,0,B|256:215|256:215|177:151|116:206,1,250,2|8,0:0|0:0,0:0:0:0:
266,334,75119,1,0,0:0:0:0:
354,346,75288,1,2,0:0:0:0:
510,189,75456,2,0,P|452:167|396:196,1,125,0|8,0:0|0:0,0:0:0:0:
211,245,75794,1,0,0:0:0:0:
273,243,75878,1,0,0:0:0:0:
335,238,75962,6,0,B|201:253|201:253|267:222|292:175,1,250,2|8,0:0|0:0,0:0:0:0:
116,135,76468,2,0,L|245:136,1,125,0|2,0:0|0:0,0:0:0:0:
406,325,76805,2,0,L|281:323,1,125,0|8,0:0|0:0,0:0:0:0:
92,226,77142,1,0,0:0:0:0:
276,144,77310,5,2,0:0:0:0:
16,309,77648,1,8,0:0:0:0:
98,322,77816,1,0,0:0:0:0:
260,212,77985,1,2,0:0:0:0:
183,223,78153,1,0,0:0:0:0:
342,127,78322,1,8,0:0:0:0:
426,136,78490,1,0,0:0:0:0:
185,303,78659,5,4,0:0:0:0:
371,292,78996,2,0,P|428:271|502:298,2,125,8|0|2,0:0|0:0|0:0,0:0:0:0:
207,194,79501,2,0,P|150:215|76:188,2,125,0|8|0,0:0|0:0|0:0,0:0:0:0:
417,121,80007,5,2,0:0:0:0:
256,197,80344,1,8,0:0:0:0:
174,180,80513,1,0,0:0:0:0:
359,275,80681,1,2,0:0:0:0:
445,258,80850,1,0,0:0:0:0:
248,107,81018,2,0,B|313:95|313:95|370:119,1,125,8|0,0:0|0:0,0:0:0:0:
169,267,81355,5,2,0:0:0:0:
461,327,81692,2,0,L|335:348,1,125,12|0,0:0|0:0,0:0:0:0:
181,216,82030,1,2,0:0:0:0:
284,228,82198,1,0,0:0:0:0:
21,63,82367,2,0,L|147:84,1,125,12|0,0:0|0:0,0:0:0:0:
335,149,82704,5,6,0:0:0:0:
203,156,82872,1,0,0:0:0:0:
307,202,83041,1,8,0:0:0:0:
126,325,83378,2,0,P|185:349|254:327,1,125,2|0,0:0|0:0,0:0:0:0:
152,244,83715,1,8,0:0:0:0:
256,242,83883,1,0,0:0:0:0:
120,160,84052,1,2,0:0:0:0:
305,275,84726,6,0,B|257:326|257:326|211:268|211:268|157:331|157:331|98:265|98:265|47:342,1,400,0|2,0:0|0:0,0:0:0:0:
153,175,85737,1,0,0:0:0:0:
311,175,85906,2,0,B|338:135|338:135|431:210|483:181,2,200
105,312,86749,6,0,B|180:350|271:305|271:305|282:330|332:267|332:267|389:297,1,300,2|0,0:0|0:0,0:0:0:0:
189,180,87592,1,2,0:0:0:0:
268,156,87676,1,0,0:0:0:0:
198,107,87760,1,8,0:0:0:0:
52,269,87928,1,0,0:0:0:0:
469,197,88097,6,0,B|376:171|376:171|269:201,1,200,6|8,0:0|0:0,0:0:0:0:
33,88,88603,2,0,B|126:62|126:62|233:92,1,200,6|0,0:0|0:0,0:0:0:0:
126,240,89108,1,8,0:0:0:0:
266,256,89277,1,0,0:0:0:0:
18,339,89445,1,2,0:0:0:0:
256,192,89530,12,0,92142,0:0:0:0:
Xinely
just rechecked Hinsvar's diff, no need kudosu. i already got from previous mod

Rain, awas Hinsvar suka sama topic perkosa
12:56 *Xinely is editing [http://osu.ppy.sh/b/432592 ClariS - Colorful -movie MIX- [Hinsvar's Rain]]
12:56 Xinely: 00:04:417 (4) - overmap?
12:56 Hinsvar: ...ugu
12:56 Hinsvar: Iya nih `-`
12:56 Hinsvar: hue
12:56 Hinsvar: Iya juga.
12:56 Hinsvar: Removed.
12:57 Xinely: 00:06:692 (4) - ini gak ada vocalnya imo.. vocalnya gaje.. musik jg ga ada *perhaps beda versi sama lu.. gw msh redl. ini osz lama*
12:57 Hinsvar: Ada...
12:57 Hinsvar: Jelas banget.
12:58 Hinsvar: Musik juga nempel di sana.
13:00 Xinely: aaa donlot lama amat
13:01 Xinely: 1.2 mb dalam 5 menit lagi
13:01 Xinely: garem pls pls pls
13:01 Hinsvar: pls
13:01 Hinsvar: ugu
13:03 *Xinely is editing [http://osu.ppy.sh/b/432592 ClariS - Colorful -movie MIX- [Hinsvar's Rain]]
13:03 Xinely: mah
13:03 Xinely: nah
13:03 Xinely: ... wait, garem pls
13:03 Xinely: inb4 main terus krn #2
13:04 Xinely: qe let me check maneh
13:04 Hinsvar: #2
13:04 Hinsvar: oj
13:05 Xinely: 00:06:692 (4) - nazi, 416 biar spacingnya terlihat sama? would say 416,292 for triangle pattern /woiinictb
13:06 Hinsvar: Done.
13:06 Xinely: 00:08:041 - add note? imo musiknya naik disini dan turun di whitetick nya itu.. jadi kerasa rada empty ae
13:07 Hinsvar: Gak ada apa-apa ._.
13:07 Hinsvar: Gak deh.
13:07 Hinsvar: Gini udah bagus.
13:08 Xinely: BG change pls. that pipi madoka kea ada 2
13:08 Hinsvar: pls
13:09 Xinely: 00:09:726 (5) - tau sih spacingnya rada gedean krn musik di stanza tp imo kea kurang rapi disini.. cara tergampang sih samain spacingnya x:204.. cara laen.. gw cari dlu
13:10 Hinsvar: Pokoknya udah gede deh `-`
13:10 Xinely: can't find.. imo perbedaan spacingnya kurang neat
13:11 Hinsvar: `-`
13:12 Xinely: 00:12:086 (5) - lebih ke kanan? `-` imo tiba2 gampang di tangkep disini w/o dash
13:12 Xinely: gw jd lu gw bikin HDash terus /no
13:14 Hinsvar: Ceritanya kita sama-sama mapper kejem gitu yah :')
13:14 Xinely: 00:30:119 (1) - HDash pls
13:14 Hinsvar: Done.
13:15 Hinsvar: Done qq
13:16 Hinsvar: Ngelihat diskusi soal UU aborsi di situs berita.
13:16 Xinely: 00:24:726 (1) - ga nemu reason kok HDash sih. imo lebih pas di 00:25:232 (3) -
13:16 Hinsvar: Anjek korban perkosaan kok jadi kayak udah tamat sih hidupnya.
13:16 Hinsvar: ;___;
13:17 Hinsvar: Kan musiknya agak kuat di situ.
13:17 Xinely: kalo insist pun, 00:24:895 (2) - at least reduce the spacing.. abis jump tiba2 jump agak susah di catch somehow bisa bikin sakit
13:17 Hinsvar: Done.
13:17 Hinsvar: hue
13:18 Hinsvar: >Diperkosa, hamil, kalau dibiarin stress karena harus ngurus anak hasil dipermainkan cowok
13:18 Hinsvar: >Mau aborsi katanya dosa berat
13:18 Xinely: 00:28:771 (1) - x : 32 for HDash pls
13:18 Hinsvar: >Kalau udah aborsi malah bisa trauma berkepanjangan
13:18 Hinsvar: ...Kok aku jadi bahas yang berat gini ya `-`
13:18 Hinsvar: ok back to topic
13:18 Hinsvar: Done `-`
13:19 Xinely: 00:30:119 (1) - x:96 pls
13:19 Xinely: less HDash ternyata disini
13:19 Hinsvar: iy
13:20 Xinely: 00:32:479 (5) - meh x:372
13:20 Hinsvar: Para pemerkosa harus dieliminasi dengan hukuman seberat-beratnya (penjara seumur hidup dan denda berupa biaya perawatan hingga anak tersebut bisa bekerja sendiri dengan minimal pendidikan S-1 atau hal lainya yang serupa serta tambahan denda/sanksi atas mengganggu psikis/jiwa orang lain yang mengakibatkan cacat seumur hidupnya minimal sekian ratus juta rupiah) plus dikebiri pelakunya, sekalipun baru sekali memperkosa.
13:20 Xinely: too isi
13:20 Hinsvar: anjek
13:20 Xinely: tu isi
13:20 Hinsvar: ye
13:20 Hinsvar: `-`
13:20 Xinely: iki kok dadi ngomong e perkaos ae.. kape tak perkaos ta
13:20 Hinsvar: ples
13:20 Xinely: lek kape ngomong o
13:20 Xinely: tak kek i momo gae diperkaos
13:21 Hinsvar: Aku tertarik sama masalah kemanusiaan gini sih `-`
13:21 Hinsvar: pls
13:21 Hinsvar: PLS
13:21 Hinsvar: LOL
13:21 Hinsvar: Kenapa jadi bawa Momo `-`
13:21 Xinely: 00:36:018 (4) - gak HDash aja? musik dah keras.. krn momo msh perawan cari istri
13:21 Xinely: he keeps his virginity
13:22 Hinsvar: done qq
13:22 Hinsvar: lol
13:22 Hinsvar: Kita juga ya `-` /jlas
13:22 Hinsvar: *minta dibuang*
13:22 Xinely: 00:39:221 (7) - enakan HDash imo krn pitch musik. x:304
13:22 Xinely: gw udh netral
13:22 Xinely: NETRAL
13:22 Hinsvar: oj
13:23 Hinsvar: Netral apaan...
13:23 Hinsvar: `-`?
13:25 Xinely: 00:49:839 (2,3,4,5,6) - lel.. gw dlu kok bisa pke 1/3 ya
13:26 Hinsvar: Tauk lel
13:26 Hinsvar: Disuruh Kurokami sama ursa.
13:26 Hinsvar: owait bukan ursa
13:26 Hinsvar: Siapa ya satunya `-`
13:26 Xinely: sama rusa
13:26 Xinely: 1/3 better imo.. walau 1/4 emang ada
13:27 Xinely: 00:51:355 (5) - x:396 pls..
13:27 Xinely: keknya lu harus bisa main Insane diff ctb sampe fc terus
13:27 Xinely: somehow kerasa byk anehnya macam ini owo
13:27 Hinsvar: testis
13:27 Xinely: sek
13:27 *Xinely is watching [http://osu.ppy.sh/b/112735 SOUND HOLIC - Earthquake Super Shock [Ono's Taiko Oni]] <Taiko> +DoubleTime
13:27 Xinely: pengen tau
13:27 Xinely: wtf DT
13:28 Hinsvar: >TKS
13:28 Hinsvar: jlas
13:28 Xinely: pinjem tangannya ls
13:28 Xinely: *pls
13:28 Xinely: 1/2 pke tgn 1..
13:28 Xinely: ..... let me borrow
13:28 Hinsvar: pinjem tangannya pls [2]
13:28 Xinely: gamer sejati keknya sampe kea gni
13:28 Xinely: udh ah balik
13:29 Hinsvar: oj
13:29 Xinely: 00:53:041 (1) - err kok finish?
13:29 Xinely: gw tau banget lu tipikal orang gak bakal finish cuma krn vocal tinggi
13:30 Xinely: dan bakal finish sama cymbal doang
13:30 Hinsvar: Ternyata Meli selama ini perhatian sama aku :') /kegeeran | Xinely's Edit : mati gw bro, brb gw buang dosa dulu
13:30 Hinsvar: Err ada kok bunyi cymbal-nya.
13:30 Xinely: matigw
13:31 Xinely: bukan cymbal2 yg kea biasanya yg "doeeeng" suaranya
13:31 Hinsvar: pls'
13:31 Xinely: imo whistle doang cukup
13:31 Xinely: 00:54:221 (7) - fak u semua bakal miss disini
13:32 Xinely: HDash or reduce it :<
13:32 Hinsvar: Lumayan nyaring sih IMO ._.
13:32 Hinsvar: pls
13:32 Hinsvar: Reduced :<
13:32 Hinsvar: [https://twitter.com/ysphne Nemu ini waktu lurking Twitter osu!Indonesia]
13:32 Xinely: 00:54:389 (1) - whistle pls.. too empty for vocal
13:32 Hinsvar: anjek Sastra Belanda UI
13:33 Hinsvar: Iya `-`
13:35 Hinsvar: duniainiemanganehya
13:35 Xinely: 01:02:479 (1) - pls ini big droplet nya rawan banget
13:35 Hinsvar: UI Sastra Belanda kerjaan Tumblr + SIF + osu! + LL! + cosplay `-`
13:35 Hinsvar: lol
13:35 Hinsvar: oj digampangin
13:35 Xinely: rusa pls
13:36 Hinsvar: pls
13:36 Xinely: 01:03:827 (1) - HDash instead pls
13:36 Hinsvar: ugu
13:36 Hinsvar: done
13:37 Xinely: pp tks itu kena bug kah? pdhl #2 dunia sama dia beda nya 100 lebih tp TKS #2 `-`
13:37 Hinsvar: Entahlah `w`
13:38 Xinely: ini panjang. tp intinya bikin 01:08:546 (4,5) - dari 4 ke 5 jd jurang miss
13:38 Hinsvar: hue
13:38 Xinely: 01:08:209 (2) - x:416 01:08:378 (3) - x:296 01:08:546 (4) - x:188.. owait blm ngetest, coba dlu
13:39 Xinely: qe fine
13:40 Hinsvar: oj...
13:41 Xinely: kok gak start spinner di 01:29:530 - ?
13:41 Xinely: imo nunggu 1/1 gap gimana gtu
13:42 Hinsvar: Done.
13:42 Xinely: 01:22:704 (1) - pinis?
13:42 Hinsvar: Kalau mau Overdose lanjutin di forum aja.
13:42 Hinsvar: Capek, mau istirahat orz
13:42 Hinsvar: pinis \w/
13:42 Hinsvar: Added.
13:42 Xinely: i wont mod your overdose :<
13:42 Xinely: dat CS
13:42 Hinsvar: hue
13:42 Hinsvar: Udah 4,5 kok `-`
13:42 Hinsvar: Merdeka \`-`/
13:42 Hinsvar: (?)
13:43 Xinely: udh done `-`
Topic Starter
Bearizm

Xinely wrote:

just rechecked Hinsvar's diff, no need kudosu. i already got from previous mod

Rain, awas Hinsvar suka sama topic perkosa
12:56 *Xinely is editing [http://osu.ppy.sh/b/432592 ClariS - Colorful -movie MIX- [Hinsvar's Rain]]
12:56 Xinely: 00:04:417 (4) - overmap?
12:56 Hinsvar: ...ugu
12:56 Hinsvar: Iya nih `-`
12:56 Hinsvar: hue
12:56 Hinsvar: Iya juga.
12:56 Hinsvar: Removed.
12:57 Xinely: 00:06:692 (4) - ini gak ada vocalnya imo.. vocalnya gaje.. musik jg ga ada *perhaps beda versi sama lu.. gw msh redl. ini osz lama*
12:57 Hinsvar: Ada...
12:57 Hinsvar: Jelas banget.
12:58 Hinsvar: Musik juga nempel di sana.
13:00 Xinely: aaa donlot lama amat
13:01 Xinely: 1.2 mb dalam 5 menit lagi
13:01 Xinely: garem pls pls pls
13:01 Hinsvar: pls
13:01 Hinsvar: ugu
13:03 *Xinely is editing [http://osu.ppy.sh/b/432592 ClariS - Colorful -movie MIX- [Hinsvar's Rain]]
13:03 Xinely: mah
13:03 Xinely: nah
13:03 Xinely: ... wait, garem pls
13:03 Xinely: inb4 main terus krn #2
13:04 Xinely: qe let me check maneh
13:04 Hinsvar: #2
13:04 Hinsvar: oj
13:05 Xinely: 00:06:692 (4) - nazi, 416 biar spacingnya terlihat sama? would say 416,292 for triangle pattern /woiinictb
13:06 Hinsvar: Done.
13:06 Xinely: 00:08:041 - add note? imo musiknya naik disini dan turun di whitetick nya itu.. jadi kerasa rada empty ae
13:07 Hinsvar: Gak ada apa-apa ._.
13:07 Hinsvar: Gak deh.
13:07 Hinsvar: Gini udah bagus.
13:08 Xinely: BG change pls. that pipi madoka kea ada 2
13:08 Hinsvar: pls
13:09 Xinely: 00:09:726 (5) - tau sih spacingnya rada gedean krn musik di stanza tp imo kea kurang rapi disini.. cara tergampang sih samain spacingnya x:204.. cara laen.. gw cari dlu
13:10 Hinsvar: Pokoknya udah gede deh `-`
13:10 Xinely: can't find.. imo perbedaan spacingnya kurang neat
13:11 Hinsvar: `-`
13:12 Xinely: 00:12:086 (5) - lebih ke kanan? `-` imo tiba2 gampang di tangkep disini w/o dash
13:12 Xinely: gw jd lu gw bikin HDash terus /no
13:14 Hinsvar: Ceritanya kita sama-sama mapper kejem gitu yah :')
13:14 Xinely: 00:30:119 (1) - HDash pls
13:14 Hinsvar: Done.
13:15 Hinsvar: Done qq
13:16 Hinsvar: Ngelihat diskusi soal UU aborsi di situs berita.
13:16 Xinely: 00:24:726 (1) - ga nemu reason kok HDash sih. imo lebih pas di 00:25:232 (3) -
13:16 Hinsvar: Anjek korban perkosaan kok jadi kayak udah tamat sih hidupnya.
13:16 Hinsvar: ;___;
13:17 Hinsvar: Kan musiknya agak kuat di situ.
13:17 Xinely: kalo insist pun, 00:24:895 (2) - at least reduce the spacing.. abis jump tiba2 jump agak susah di catch somehow bisa bikin sakit
13:17 Hinsvar: Done.
13:17 Hinsvar: hue
13:18 Hinsvar: >Diperkosa, hamil, kalau dibiarin stress karena harus ngurus anak hasil dipermainkan cowok
13:18 Hinsvar: >Mau aborsi katanya dosa berat
13:18 Xinely: 00:28:771 (1) - x : 32 for HDash pls
13:18 Hinsvar: >Kalau udah aborsi malah bisa trauma berkepanjangan
13:18 Hinsvar: ...Kok aku jadi bahas yang berat gini ya `-`
13:18 Hinsvar: ok back to topic
13:18 Hinsvar: Done `-`
13:19 Xinely: 00:30:119 (1) - x:96 pls
13:19 Xinely: less HDash ternyata disini
13:19 Hinsvar: iy
13:20 Xinely: 00:32:479 (5) - meh x:372
13:20 Hinsvar: Para pemerkosa harus dieliminasi dengan hukuman seberat-beratnya (penjara seumur hidup dan denda berupa biaya perawatan hingga anak tersebut bisa bekerja sendiri dengan minimal pendidikan S-1 atau hal lainya yang serupa serta tambahan denda/sanksi atas mengganggu psikis/jiwa orang lain yang mengakibatkan cacat seumur hidupnya minimal sekian ratus juta rupiah) plus dikebiri pelakunya, sekalipun baru sekali memperkosa.
13:20 Xinely: too isi
13:20 Hinsvar: anjek
13:20 Xinely: tu isi
13:20 Hinsvar: ye
13:20 Hinsvar: `-`
13:20 Xinely: iki kok dadi ngomong e perkaos ae.. kape tak perkaos ta
13:20 Hinsvar: ples
13:20 Xinely: lek kape ngomong o
13:20 Xinely: tak kek i momo gae diperkaos
13:21 Hinsvar: Aku tertarik sama masalah kemanusiaan gini sih `-`
13:21 Hinsvar: pls
13:21 Hinsvar: PLS
13:21 Hinsvar: LOL
13:21 Hinsvar: Kenapa jadi bawa Momo `-`
13:21 Xinely: 00:36:018 (4) - gak HDash aja? musik dah keras.. krn momo msh perawan cari istri
13:21 Xinely: he keeps his virginity
13:22 Hinsvar: done qq
13:22 Hinsvar: lol
13:22 Hinsvar: Kita juga ya `-` /jlas
13:22 Hinsvar: *minta dibuang*
13:22 Xinely: 00:39:221 (7) - enakan HDash imo krn pitch musik. x:304
13:22 Xinely: gw udh netral
13:22 Xinely: NETRAL
13:22 Hinsvar: oj
13:23 Hinsvar: Netral apaan...
13:23 Hinsvar: `-`?
13:25 Xinely: 00:49:839 (2,3,4,5,6) - lel.. gw dlu kok bisa pke 1/3 ya
13:26 Hinsvar: Tauk lel
13:26 Hinsvar: Disuruh Kurokami sama ursa.
13:26 Hinsvar: owait bukan ursa
13:26 Hinsvar: Siapa ya satunya `-`
13:26 Xinely: sama rusa
13:26 Xinely: 1/3 better imo.. walau 1/4 emang ada
13:27 Xinely: 00:51:355 (5) - x:396 pls..
13:27 Xinely: keknya lu harus bisa main Insane diff ctb sampe fc terus
13:27 Xinely: somehow kerasa byk anehnya macam ini owo
13:27 Hinsvar: testis
13:27 Xinely: sek
13:27 *Xinely is watching [http://osu.ppy.sh/b/112735 SOUND HOLIC - Earthquake Super Shock [Ono's Taiko Oni]] <Taiko> +DoubleTime
13:27 Xinely: pengen tau
13:27 Xinely: wtf DT
13:28 Hinsvar: >TKS
13:28 Hinsvar: jlas
13:28 Xinely: pinjem tangannya ls
13:28 Xinely: *pls
13:28 Xinely: 1/2 pke tgn 1..
13:28 Xinely: ..... let me borrow
13:28 Hinsvar: pinjem tangannya pls [2]
13:28 Xinely: gamer sejati keknya sampe kea gni
13:28 Xinely: udh ah balik
13:29 Hinsvar: oj
13:29 Xinely: 00:53:041 (1) - err kok finish?
13:29 Xinely: gw tau banget lu tipikal orang gak bakal finish cuma krn vocal tinggi
13:30 Xinely: dan bakal finish sama cymbal doang
13:30 Hinsvar: Ternyata Meli selama ini perhatian sama aku :') /kegeeran | Xinely's Edit : mati gw bro, brb gw buang dosa dulu
13:30 Hinsvar: Err ada kok bunyi cymbal-nya.
13:30 Xinely: matigw
13:31 Xinely: bukan cymbal2 yg kea biasanya yg "doeeeng" suaranya
13:31 Hinsvar: pls'
13:31 Xinely: imo whistle doang cukup
13:31 Xinely: 00:54:221 (7) - fak u semua bakal miss disini
13:32 Xinely: HDash or reduce it :<
13:32 Hinsvar: Lumayan nyaring sih IMO ._.
13:32 Hinsvar: pls
13:32 Hinsvar: Reduced :<
13:32 Hinsvar: [https://twitter.com/ysphne Nemu ini waktu lurking Twitter osu!Indonesia]
13:32 Xinely: 00:54:389 (1) - whistle pls.. too empty for vocal
13:32 Hinsvar: anjek Sastra Belanda UI
13:33 Hinsvar: Iya `-`
13:35 Hinsvar: duniainiemanganehya
13:35 Xinely: 01:02:479 (1) - pls ini big droplet nya rawan banget
13:35 Hinsvar: UI Sastra Belanda kerjaan Tumblr + SIF + osu! + LL! + cosplay `-`
13:35 Hinsvar: lol
13:35 Hinsvar: oj digampangin
13:35 Xinely: rusa pls
13:36 Hinsvar: pls
13:36 Xinely: 01:03:827 (1) - HDash instead pls
13:36 Hinsvar: ugu
13:36 Hinsvar: done
13:37 Xinely: pp tks itu kena bug kah? pdhl #2 dunia sama dia beda nya 100 lebih tp TKS #2 `-`
13:37 Hinsvar: Entahlah `w`
13:38 Xinely: ini panjang. tp intinya bikin 01:08:546 (4,5) - dari 4 ke 5 jd jurang miss
13:38 Hinsvar: hue
13:38 Xinely: 01:08:209 (2) - x:416 01:08:378 (3) - x:296 01:08:546 (4) - x:188.. owait blm ngetest, coba dlu
13:39 Xinely: qe fine
13:40 Hinsvar: oj...
13:41 Xinely: kok gak start spinner di 01:29:530 - ?
13:41 Xinely: imo nunggu 1/1 gap gimana gtu
13:42 Hinsvar: Done.
13:42 Xinely: 01:22:704 (1) - pinis?
13:42 Hinsvar: Kalau mau Overdose lanjutin di forum aja.
13:42 Hinsvar: Capek, mau istirahat orz
13:42 Hinsvar: pinis \w/
13:42 Hinsvar: Added.
13:42 Xinely: i wont mod your overdose :<
13:42 Xinely: dat CS
13:42 Hinsvar: hue
13:42 Hinsvar: Udah 4,5 kok `-`
13:42 Hinsvar: Merdeka \`-`/
13:42 Hinsvar: (?)
13:43 Xinely: udh done `-`
I'd still give 1 out anyways :P. thank you!
Sey
Mod as requested.

Suggestion
Highly suggest to fix
Unrankable

[Hinsvar's Rain]
  1. 00:06:355 (2,3,4) - To keep consistency this should be another slider with reverse arrow as you had at 00:03:659 (2) - . The dash itself feels too surprising.
  2. 00:13:603 (2,1) - These 2 notes feels quite close together because the rhythm is similar as at 00:12:423 (7,1) - . A HDash on a 1/1 distance feels awkward, so you should try the following: CTRL + G 00:13:940 (1) - and move it to x: 140. This creates an opposite dashy effect from the previous HDash.
  3. 00:19:249 (4,5) - A stream with constant distances feels a bit plain in a Rain. Move 00:19:333 (5) - to x: 340 and the problem is fixed, it creates a liittle surprising gap between that stream that also empahsizes the drum beat at 00:19:333 - .
  4. 00:24:558 (6,1,2) - Quite a harsh movement, just move (1) a bit more to the right to simplify this a bit (x: 68 works quite okay).
  5. 00:25:906 (6,1) - HDash would be suitable here because you also did it on all the patterns afterwards. For example: 00:27:254 (6,1) - , 00:28:434 (4,1) - , and so on...
  6. 00:47:479 - Adding a note here and creating a HDash between that note and 00:47:648 (1) - would keep it consistent to the other sections where you put HDashes.
  7. 01:03:153 (3) - Quite an awkward movement you gotta do here again. How about a triangle-shape by just moving (3) on the same x-position as 01:03:490 (5) - . This movement feels way smoother and less awkward.
  8. 01:07:872 (1) - x: 152. The reaction time is quite slow here after the HDash you had before.
  9. 01:29:445 (5,1) - Whoa! 1/4 distance between note and spinner? Highly suggest to fix that! The preparation phase for the spinner is way too short! Spinner should start at 01:29:614 - or 01:29:782 - . (In your Overdose it is right, lol. Maybe keep both difficulties consistent here.)
[Hinsvar's Overdose]
  1. CS4,5 is okay to me but I really prefer CS5 in an Overdose. Maybe you can give some reasons why you exactly decided for such a broken number?
  2. 00:07:030 (5) - Moving this circle a bit to the right creates a better flow.
  3. 00:19:249 (4,1) - Same as in the Rain, a higher distance here would emphasize the drum beat.
  4. 00:17:310 (2,3,4) - This triplet can look nicer by choosing a simple triangle shape: https://osu.ppy.sh/ss/1990163
  5. 00:43:940 (3,4) - and 00:44:614 (7,8) - : Just a pattern suggestion, doesn't necessarily need to be taken: https://osu.ppy.sh/ss/1990168
  6. 00:58:940 (4,5) - HDash maybe to make it consistent with all the previous sections you had? That maybe requires a little remapping here to keep this catchable.
  7. 01:05:176 (1) - Plays really awkward in my opinion and the droplets are kinda hard to catch. You just appeared from the left with your Ryuuta with a very strong movement and then you should catch these droplets that perfectly. Should be reworked, maybe even simplified to a normal slider.
Not much pointed out by now. I want to see a few more modders here if possible.
Spectator

General

  1. Widescreen Support : You don't need this at all, disable it in rain

Hinsvar's Rain


Imo, It would be better to have different AR in Rain and Overdose
For example, Ar8.9 for rain and, Ar9.1 for overdose

Don't hesitate to use decimal numbers~


  1. 00:21:524 (6,7) - I feel like it's too hard for rain. How about moving (6) to x=121?
  2. 00:24:558 (6,1) - Isn't this jump too hard for rain? I suggest you to move (1) to the bit left, so you can create new HDash here.
  3. 00:30:456 - Clap here?
  4. 00:46:131 (1) - remove NC and add one on 00:46:468
  5. 00:49:670 (1,2,3,4,5,6) - You can easily change this to 1/3 streams
  6. 00:55:063 (3,4,5) - Highly recommend you to nerf your jump here. Try to move 00:55:232 (4) to x=260, It'll be much better
  7. 00:57:760 - Add clap
  8. 00:59:782 (1) - Add clap
  9. 01:27:592 (2) - x:199 seems better to me

Hinsvar's Overdose


CS 4.5 is really a good choice :3
I think It'd be much enjoyable and fun if you fix some evil jumps and tricky patterns

Here's the mod for overdose!


  1. 00:26:412 - You forgot to add clap here
  2. 00:28:771 (1) - triangle |:D/
  3. 00:30:456 (2) - Same as 00:26:412
  4. 00:48:827 (1) - remove NC and add one on 00:49:333
  5. 00:49:586 (5,6,7,8,9,10,11) - As I mentioned above, you can easily convert this streams to 1/3
  6. 00:58:603 (2) - Add clap
  7. 00:59:782 (1) - Clap
  8. 01:06:524 - As you don't have finish on 01:15:962 , you should delete this one(Also you don't have this one in rain too)
  9. 01:12:591 (1,2,3,4) - Highly suggest you to fix this one, try this.
  10. 01:23:715 (1,2,3,4,5) - Imo there's no 1/4 rhythm here.. you can improve the timeline in this part by using 1/2
  11. 01:28:603 (2,1) - I don't want to see everyone miss at this part lol.. Just move 01:29:108 (1,2,3,4) - to the left slightly to have HDash between 01:28:603 (2) and 01:29:108 (1)
  12. 01:29:108 (1,2,3,4) - The distances between those notes are kinda wide.. How about something like this?

Call me after you apply the mod
Hinsvar

Sey wrote:

Mod as requested.

Suggestion
Highly suggest to fix
Unrankable

[Hinsvar's Rain]
  1. 00:06:355 (2,3,4) - To keep consistency this should be another slider with reverse arrow as you had at 00:03:659 (2) - . The dash itself feels too surprising. It's like this because I believe this fits the music quite nicely. Also, I'm sure this pattern is very nice to play and all so yeah.
  2. 00:13:603 (2,1) - These 2 notes feels quite close together because the rhythm is similar as at 00:12:423 (7,1) - . A HDash on a 1/1 distance feels awkward, so you should try the following: CTRL + G 00:13:940 (1) - and move it to x: 140. This creates an opposite dashy effect from the previous HDash. This... feels way more awkward for some reason, IMO.
  3. 00:19:249 (4,5) - A stream with constant distances feels a bit plain in a Rain. Move 00:19:333 (5) - to x: 340 and the problem is fixed, it creates a liittle surprising gap between that stream that also empahsizes the drum beat at 00:19:333 - . Okay.
  4. 00:24:558 (6,1,2) - Quite a harsh movement, just move (1) a bit more to the right to simplify this a bit (x: 68 works quite okay). ^
  5. 00:25:906 (6,1) - HDash would be suitable here because you also did it on all the patterns afterwards. For example: 00:27:254 (6,1) - , 00:28:434 (4,1) - , and so on... ^
  6. 00:47:479 - Adding a note here and creating a HDash between that note and 00:47:648 (1) - would keep it consistent to the other sections where you put HDashes. ^
  7. 01:03:153 (3) - Quite an awkward movement you gotta do here again. How about a triangle-shape by just moving (3) on the same x-position as 01:03:490 (5) - . This movement feels way smoother and less awkward. Rearranged the notes here.
  8. 01:07:872 (1) - x: 152. The reaction time is quite slow here after the HDash you had before. Done.
  9. 01:29:445 (5,1) - Whoa! 1/4 distance between note and spinner? Highly suggest to fix that! The preparation phase for the spinner is way too short! Spinner should start at 01:29:614 - or 01:29:782 - . (In your Overdose it is right, lol. Maybe keep both difficulties consistent here.) Fixed.
[Hinsvar's Overdose]
  1. CS4,5 is okay to me but I really prefer CS5 in an Overdose. Maybe you can give some reasons why you exactly decided for such a broken number? I've seen this 4.5 vs 5 argument, and while I'm usually not the kind of guy to change CS in an Insane (or harder) diff, CS4.5 does seem to make this diff way more intuitive to play.
  2. 00:07:030 (5) - Moving this circle a bit to the right creates a better flow. Okay.
  3. 00:19:249 (4,1) - Same as in the Rain, a higher distance here would emphasize the drum beat. ^
  4. 00:17:310 (2,3,4) - This triplet can look nicer by choosing a simple triangle shape: https://osu.ppy.sh/ss/1990163 ^
  5. 00:43:940 (3,4) - and 00:44:614 (7,8) - : Just a pattern suggestion, doesn't necessarily need to be taken: https://osu.ppy.sh/ss/1990168 I personally feel that stacks fit the song better.
  6. 00:58:940 (4,5) - HDash maybe to make it consistent with all the previous sections you had? That maybe requires a little remapping here to keep this catchable. Okay.
  7. 01:05:176 (1) - Plays really awkward in my opinion and the droplets are kinda hard to catch. You just appeared from the left with your Ryuuta with a very strong movement and then you should catch these droplets that perfectly. Should be reworked, maybe even simplified to a normal slider. ^
Not much pointed out by now. I want to see a few more modders here if possible.

Spectator wrote:

General

  1. Widescreen Support : You don't need this at all, disable it in rain Uh I think it's not here.

Hinsvar's Rain


Imo, It would be better to have different AR in Rain and Overdose
For example, Ar8.9 for rain and, Ar9.1 for overdose

Don't hesitate to use decimal numbers~
Raised the AR of Overdose to 9.3.

  1. 00:21:524 (6,7) - I feel like it's too hard for rain. How about moving (6) to x=121? Done.
  2. 00:24:558 (6,1) - Isn't this jump too hard for rain? I suggest you to move (1) to the bit left, so you can create new HDash here. ^
  3. 00:30:456 - Clap here? ^
  4. 00:46:131 (1) - remove NC and add one on 00:46:468 Why? The current combo pattern goes better with the song.
  5. 00:49:670 (1,2,3,4,5,6) - You can easily change this to 1/3 streams I prefer to stay true to the song's rhythm.
  6. 00:55:063 (3,4,5) - Highly recommend you to nerf your jump here. Try to move 00:55:232 (4) to x=260, It'll be much better I hope this is enough.
  7. 00:57:760 - Add clap Done.
  8. 00:59:782 (1) - Add clap ^
  9. 01:27:592 (2) - x:199 seems better to me Did stuff.

Hinsvar's Overdose


CS 4.5 is really a good choice :3
I think It'd be much enjoyable and fun if you fix some evil jumps and tricky patterns

Here's the mod for overdose!


  1. 00:26:412 - You forgot to add clap here Added.
  2. 00:28:771 (1) - triangle |:D/ \:D/
  3. 00:30:456 (2) - Same as 00:26:412 Added.
  4. 00:48:827 (1) - remove NC and add one on 00:49:333 The current combo fits the music better.
  5. 00:49:586 (5,6,7,8,9,10,11) - As I mentioned above, you can easily convert this streams to 1/3 Nope; I want to strictly follow the music here.
  6. 00:58:603 (2) - Add clap Added.
  7. 00:59:782 (1) - Clap ^
  8. 01:06:524 - As you don't have finish on 01:15:962 , you should delete this one(Also you don't have this one in rain too) Removed.
  9. 01:12:591 (1,2,3,4) - Highly suggest you to fix this one, try this. Done.
  10. 01:23:715 (1,2,3,4,5) - Imo there's no 1/4 rhythm here.. you can improve the timeline in this part by using 1/2 ^
  11. 01:28:603 (2,1) - I don't want to see everyone miss at this part lol.. Just move 01:29:108 (1,2,3,4) - to the left slightly to have HDash between 01:28:603 (2) and 01:29:108 (1) ^
  12. 01:29:108 (1,2,3,4) - The distances between those notes are kinda wide.. How about something like this?

Call me after you apply the mod
Thank you!
10nya
yo

Unrankable
Highly recommended
Comments

[General]
  1. Itu madoka magica-nya tagsnya dobel, remove aja salah satunya
[Normal]
  1. 00:28:434 (1,2)- remove nc di 1? move aja nc-nya ke 2? new stanzanya juga di 00:28:771 - , buat ngesupport gitu (??
  2. 00:36:692 (1) - ada suara drum sih disini, add normal sampleset gimana? biar support musiknya
  3. 00:40:906 (3) - gimana kalau move ini ke x444 y96 ? not big deal sih, tapi agak enak diliat soalnya agak simetris sama circle sebelumnya ((kalo ini applied re-arrange slider no 4 ya((
  4. 01:04:839 (5) - ganti ini jadi circle aja? vocal berhenti disini sama di 01:05:007 - gak support apa2
  5. 01:15:625 (5) - ^
[Hard]
  1. 00:00:794 (1,2,3) - loud banget pake 100% ;_; kurangin jadi 80%-60% juga gapapa kok soalnya disini kan juga lembut banget
  2. 00:17:985 (4,1) - swap nc? toh disini new stanza sama musiknya udah beda dan juga ngemudahkan player ngejar next note soalnya ntar ada follow-path
  3. 00:32:648 (4) - add sample-set normal? sayang banget di ignore suaranya ;_
  4. 00:36:692 (2) - ^
  5. 00:41:412 (7) - ^
[Insane]
  1. 00:22:704 (9)- nc? seenggaknya bisa bantuin hp drain kalau di streamnya miss dan pas di hr
  2. 00:32:648 (4) - sama kea Hard
  3. 00:36:692 (2) - ^
  4. 00:37:367 (4,5,6) - anti-jumpnya agak gaenak imo, gimana kalau dibikin jump aja semua? kea gini misal
    SPOILER
    [img]osu.ppy.sh/ss/2025546[/img]
  5. 00:41:412 (6) - sama kea hard
  6. 00:59:782 (6) - nc? support new stanza sama support musicnya juga gitu, jumpnya juga jauh jadi ngebantu player buat notis ((apa
  7. 01:22:704 (9) - ^
[HW's Insane]
  1. lol sorry asagi :p
  2. 00:41:749 (4,5) - dunno the flow is better for me if you ctrl+g this one, the jump is more fun imo
  3. 01:09:726 (3) - how about re-arrange like this? it'll make the flow more fun (01:09:221 - was aiming to right and make 01:09:726 aiming to left will make good mirrored jump pattern((
sorry for the poor mod and good luck _:3
Topic Starter
Bearizm

10nya wrote:

yo

Unrankable
Highly recommended
Comments

[General]
  1. Itu madoka magica-nya tagsnya dobel, remove aja salah satunya
ok

[Normal]
  1. 00:28:434 (1,2)- remove nc di 1? move aja nc-nya ke 2? new stanzanya juga di 00:28:771 - , buat ngesupport gitu (?? done
  2. 00:36:692 (1) - ada suara drum sih disini, add normal sampleset gimana? biar support musiknya done
  3. 00:40:906 (3) - gimana kalau move ini ke x444 y96 ? not big deal sih, tapi agak enak diliat soalnya agak simetris sama circle sebelumnya ((kalo ini applied re-arrange slider no 4 ya(( done.
  4. 01:04:839 (5) - ganti ini jadi circle aja? vocal berhenti disini sama di 01:05:007 - gak support apa2 done
  5. 01:15:625 (5) - ^
done!

[Hard]
  1. 00:00:794 (1,2,3) - loud banget pake 100% ;_; kurangin jadi 80%-60% juga gapapa kok soalnya disini kan juga lembut banget done!
  2. 00:17:985 (4,1) - swap nc? toh disini new stanza sama musiknya udah beda dan juga ngemudahkan player ngejar next note soalnya ntar ada follow-path done :P
  3. 00:32:648 (4) - add sample-set normal? sayang banget di ignore suaranya ;_ done lol ;w;
  4. 00:36:692 (2) - ^ done
  5. 00:41:412 (7) - ^
done lelelel

[Insane]
  1. 00:22:704 (9)- nc? seenggaknya bisa bantuin hp drain kalau di streamnya miss dan pas di hr done, good one, the NC was inconsistent and messy there.
  2. 00:32:648 (4) - sama kea Hard done
  3. 00:36:692 (2) - ^ done
  4. 00:37:367 (4,5,6) - anti-jumpnya agak gaenak imo, gimana kalau dibikin jump aja semua? kea gini misal
    SPOILER
    [img]osu.ppy.sh/ss/2025546[/img]
    good idea, changed.
  5. 00:41:412 (6) - sama kea hard ok
  6. 00:59:782 (6) - nc? support new stanza sama support musicnya juga gitu, jumpnya juga jauh jadi ngebantu player buat notis ((apa - this one's fine.
  7. 01:22:704 (9) - ^
i changed it, tapi jadi 1,2,3,4 1,2,3,4 1,2

[HW's Insane]
  1. lol sorry asagi :p
  2. 00:41:749 (4,5) - dunno the flow is better for me if you ctrl+g this one, the jump is more fun imo
  3. 01:09:726 (3) - how about re-arrange like this? it'll make the flow more fun (01:09:221 - was aiming to right and make 01:09:726 aiming to left will make good mirrored jump pattern((
sorry for the poor mod and good luck _:3
thanks for the mod! it was great actually! :D
Spectator
Fixed some minor issues via in-game pm
now It seems perfect! Both rain and overdose are well-made and enjoyable to play with.


Apple'd


Great job! Good luck with the mapset :)
Xinely
Hinsvar si Tukang Buah

Grats on apple ~

EDIT: 01:02:479 (1) - Rain, opo iki? kecebong? O.o
Topic Starter
Bearizm

Spectator wrote:

Fixed some minor issues via in-game pm
now It seems perfect! Both rain and overdose are well-made and enjoyable to play with.


Apple'd


Great job! Good luck with the mapset :)
waa thank you for the approval!

Xinely wrote:

Hinsvar si Tukang Buah

Grats on apple ~
cie cie, woi, bales dunk cewe lw.
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