Hello~
From forum pm request.
[General]
Good map and a little suggestions here.
Starred~
Good luck~
That's my suggestions. Thanks for requesting.If you have any questions feel free to send pm to me. .
From forum pm request.
[General]
Good map and a little suggestions here.
Starred~
Good luck~
[Easy]
General
Well, perfect for me. But if you like to hear some more suggestions, here we go.
Beats
00:26:459 (2) - This kind of sliders with several reverses can be really confusing for beginners. If it can be broken into 2 sliders, don't miss the chance to let the diff easier for a new player. Example: (surely you can keep your own style)
02:54:573 (3,4,5,6,1,2,3,4) - Though it is in kiai, this density of circle tap are stressful for a beginner. And stacks are always not welcomed by beginners. Example:
General
Well, perfect for me. But if you like to hear some more suggestions, here we go.
Beats
00:26:459 (2) - This kind of sliders with several reverses can be really confusing for beginners. If it can be broken into 2 sliders, don't miss the chance to let the diff easier for a new player. Example: (surely you can keep your own style)
02:54:573 (3,4,5,6,1,2,3,4) - Though it is in kiai, this density of circle tap are stressful for a beginner. And stacks are always not welcomed by beginners. Example:
[OblivioN's Normal]
General
This difficulty set is really too low for such a normal diff. Try AR, OD, HP+1. Maybe you want to decrease the difficulty by decreasing the set but I think what you need to do is simplify your pattern and beat. Here we go~
And~ Stack leniency is too low for me. In a normal diff I think stacks should be clearly seen and too low SL may lead to misread.
Beats
00:20:287 (3) - A simple slider is just fine here. I think the sound in the middle is really weak. Example:00:30:573 (1,2,3) - For such a rather high BPM I think the rhythm is hard for a normal player.To simplify it you can just delete the circle 2 and make distance consistent. Like this:Placement
01:16:516 (2,3,1,2) - Just.. You can make a better pattern of it. Example:02:42:230 (1,2,1) - Hmm.. The sliders are placed too close to each other imo. Example:Hitsound
Hmmm... try to differ whistle from claps. Like this:00:22:687 (2) . I think the sound is clap instead of whistle. Just take a listen and if you like, try to fix the issue in the diff.
00:22:002 - This small clap is really not suitable for the heavy sound here.
01:06:916 (2) - Sounds like that maybe more suitable for SC:4 Finish. Just have a try and at least much better than a whistle.
02:36:402 - Suddenly, the whistle stopped.. XD I mean maybe you can consider adding a whistle here to avoid inconsistency.
02:39:487 (1,2,3,4) - Apart from the clap and whistle theory (or something like that) I think the 1,3 white stick is stronger than 2,4 stick. And actually that's the reason why claps are usually weaker to be just a metronome.
NCs
00:42:916 (1) - Just NC here is not so necessary. This circle doesn't worth that NC.
01:12:059 (1) - Hmm.. To make your "sakura" more beautiful, how about remove the NC here to keep this a part but not two? lol
01:47:716 (1,2) - Also not so necessary to make this combo too short. Just remove it would be fine.
General
This difficulty set is really too low for such a normal diff. Try AR, OD, HP+1. Maybe you want to decrease the difficulty by decreasing the set but I think what you need to do is simplify your pattern and beat. Here we go~
And~ Stack leniency is too low for me. In a normal diff I think stacks should be clearly seen and too low SL may lead to misread.
Beats
00:20:287 (3) - A simple slider is just fine here. I think the sound in the middle is really weak. Example:00:30:573 (1,2,3) - For such a rather high BPM I think the rhythm is hard for a normal player.To simplify it you can just delete the circle 2 and make distance consistent. Like this:Placement
01:16:516 (2,3,1,2) - Just.. You can make a better pattern of it. Example:02:42:230 (1,2,1) - Hmm.. The sliders are placed too close to each other imo. Example:Hitsound
Hmmm... try to differ whistle from claps. Like this:00:22:687 (2) . I think the sound is clap instead of whistle. Just take a listen and if you like, try to fix the issue in the diff.
00:22:002 - This small clap is really not suitable for the heavy sound here.
01:06:916 (2) - Sounds like that maybe more suitable for SC:4 Finish. Just have a try and at least much better than a whistle.
02:36:402 - Suddenly, the whistle stopped.. XD I mean maybe you can consider adding a whistle here to avoid inconsistency.
02:39:487 (1,2,3,4) - Apart from the clap and whistle theory (or something like that) I think the 1,3 white stick is stronger than 2,4 stick. And actually that's the reason why claps are usually weaker to be just a metronome.
NCs
00:42:916 (1) - Just NC here is not so necessary. This circle doesn't worth that NC.
01:12:059 (1) - Hmm.. To make your "sakura" more beautiful, how about remove the NC here to keep this a part but not two? lol
01:47:716 (1,2) - Also not so necessary to make this combo too short. Just remove it would be fine.
[Hard]
General
A little bit harder than I think.
Really in high quality.
Placement
01:37:430 (2,3,4) - Hmm.. You may make this on purpose but I prefer just make a triangle in better look and keep the distance consistent. Example:Hitsound
01:27:487 - A bit raising the volume would be a good choice
02:42:916 - Whistle here to emphasize the sound similar to 02:42:230 may be suitable.
General
A little bit harder than I think.
Really in high quality.
Placement
01:37:430 (2,3,4) - Hmm.. You may make this on purpose but I prefer just make a triangle in better look and keep the distance consistent. Example:Hitsound
01:27:487 - A bit raising the volume would be a good choice
02:42:916 - Whistle here to emphasize the sound similar to 02:42:230 may be suitable.
[Insane]
General
Well made and some little things to say.
Hmmm not sure about the stack leniency. (fine for me because the stacks are properly placed. but will be hard for Hidden and your stacks you know. )
Beats
00:21:830 (4,5) - Just---just a suggestion. I know you make the note on purpose but I think here may lead to confusion
01:35:887 (6) - Since 01:34:516 you didn't map a note and I think it's really to place the blank here, why not remove the note 6? Or I just recommend not use the jump 6,7 ,because 6 is really weak in sound and set such a big jump is breaking the consistency of previous pattern. In this situation I recommend that 01:16:687 - A triplet would be fine for here. Sounds are really obvious herer I think.
01:38:716 - Ok here I think the note is really important. I just think that this sound is really not weaker than other notes in the stream. I suggest add it here. Example:
Placement
00:17:544 (3) - This triangle, the distance is shortened but seems not so reasonable(maybe itself doesn't needs reason). Just a suggestion, if you make a equilateral triangle it would be better. Example:01:31:087 (1,2,3) - I guess a triangle here maybe better in jumps and flow. Jumping from 2 to 3 is just much smaller and I just can't get the reason.. Example:01:36:916 (6) - This note is tricky. just hard to play and the jump to next stream would be too hard. Also here 01:37:602 (12) .Just try this: Hitsound
02:33:830 (9) - dunno why here is a whistle. Maybe you want to emphasize it but I think the sound is just not that necessary. Just not that noisy here.
02:37:430 (5) - Rather a important sound here. Why not use whistle to emphasize it and make the blank more obvious?
02:40:173 (5) - ^
NCs
01:37:087 (7) - NC to avoid the combo too long?
01:38:459 (5) - ^
General
Well made and some little things to say.
Hmmm not sure about the stack leniency. (fine for me because the stacks are properly placed. but will be hard for Hidden and your stacks you know. )
Beats
00:21:830 (4,5) - Just---just a suggestion. I know you make the note on purpose but I think here may lead to confusion
01:35:887 (6) - Since 01:34:516 you didn't map a note and I think it's really to place the blank here, why not remove the note 6? Or I just recommend not use the jump 6,7 ,because 6 is really weak in sound and set such a big jump is breaking the consistency of previous pattern. In this situation I recommend that 01:16:687 - A triplet would be fine for here. Sounds are really obvious herer I think.
01:38:716 - Ok here I think the note is really important. I just think that this sound is really not weaker than other notes in the stream. I suggest add it here. Example:
Placement
00:17:544 (3) - This triangle, the distance is shortened but seems not so reasonable(maybe itself doesn't needs reason). Just a suggestion, if you make a equilateral triangle it would be better. Example:01:31:087 (1,2,3) - I guess a triangle here maybe better in jumps and flow. Jumping from 2 to 3 is just much smaller and I just can't get the reason.. Example:01:36:916 (6) - This note is tricky. just hard to play and the jump to next stream would be too hard. Also here 01:37:602 (12) .Just try this: Hitsound
02:33:830 (9) - dunno why here is a whistle. Maybe you want to emphasize it but I think the sound is just not that necessary. Just not that noisy here.
02:37:430 (5) - Rather a important sound here. Why not use whistle to emphasize it and make the blank more obvious?
02:40:173 (5) - ^
NCs
01:37:087 (7) - NC to avoid the combo too long?
01:38:459 (5) - ^
That's my suggestions. Thanks for requesting.If you have any questions feel free to send pm to me. .