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Hashimoto Miyuki - UN-DELAYED (TV Size)

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Topic Starter
meetmeetdee

Trust wrote:

hi meetmeetdee! looks like i'm first~

Red: Unrankable
Blue: Highly recommended/very questionable
Black: Suggestion
[General]
  1. Widescreen Support is unchecked only for Insane. Make sure it's checked or unchecked consistently for each difficulty as you intend. Fix
[Easy]
  1. 00:02:274 - Unsnapped and unnecessary green line since the SV isn't changing. Delete the green line here and put 50% on the red line. OK
  2. 00:10:342 (1) - The placement here gets kind of messy. Try and make a triangle formation with 00:08:687 (3,4,1) would look neat. OK
  3. 00:13:653 (4) - NC here to fit the strong downbeat and pattern change. OK
  4. 00:17:067 - The green line here isn't necessary, I would delete it. OK
  5. 00:20:273 (4) - The slider seems to be structured on the old algorithm. I would remake it to get a nicer blanket. Also use a NC here to indicate that you've switched to following the vocal for this part: OK
  6. 00:26:480 (4) - Spacing inconsistency here, make sure to correct it to a 1.0x interval. Fix
  7. 00:51:722 (5) - I would NC here to break up this combo, it feels rather long for an Easy. Also try a whistle on the tail for the high sound. OK
  8. 01:05:584 (4) - NC to indicate you've switched to follow the vocal here. OK
  9. 01:06:618 (6) - Shortening this slider to reverse on the blue tick would follow the music more accurately. OK
  10. 01:14:894 (1) - Definitely could use a whistle on the head to catch the high sound. You can also use one on the tail if you would like. add in head
  11. 01:18:204 (6) - NC here to break up the combo, it's also rather long. OK

    Well I'm not too keen on using slider shapes like 00:26:894 (1) and 00:41:791 (3) for an Easy but we'll see what other modders think.
[Normal]
  1. 00:06:204 (4) - Since the previous slider ends on a vocal, it feels more intuitive to have this circle on 00:06:411. use slider instead
  2. 00:31:860 - Unneeded green line. Either delete or make use of it. Fix
  3. 00:55:860 (2) - Spacing inconsistency, make sure to correct it to a 1.4x interval.
  4. 01:05:791 (3,4,1,2,3) - The rhythm here is a bit ambiguous because it's not quite clear what you're following. Try a rhythm like this to more carefully follow the sounds in the background music: OK
  5. 01:23:584 (1) - This note appears rather soon after a spinner and may feel comfortable for beginners/amateurs. I would delete it. OK
[Hard]
You may need to use Tick Rate 2 for this to make the large slider velocity increases discernible. OK
  1. 00:12:825 (1) - Remove NC, I don't see any reason to have this note as it's own combo. I prefer keep this for the combo consistency at that part, may consider change it if others point out this again
  2. 00:36:825 (2,3) - Swap these two on the timeline to fit the music better. You should be able to click something on 00:37:032. OK
  3. 01:06:825 (1,2,3) - Similar suggestion as Normal, you should follow the significant background sounds here. Try something like this: OK
  4. 01:15:101 (1) - The jump here is way too big and doesn't feel good to play. I would reduce the spacing. Fix
  5. 01:20:273 (2) - Should have a NC here to indicate the large SV increase. OK
[Insane]
Same as mentioned for Hard with the tick rate. OK
  1. 00:06:618 (3) - Needs a NC for the large SV increase. OK
  2. 00:20:273 (3,4) - This would look a lot nicer if you stacked the tails perfectly and/or used the same curve for both of them. Fix the stack, but the different in curve is made intentionally
  3. 00:36:825 (2,3) - Same as Hard, swap these two on the timeline so you can catch the sound on 00:37:032 to fit the music. OK
  4. 00:48:411 (1,2,3,4) - I don't agree with using a stream here with nothing in the music to warrant it. A 3/4 slider would make more sense. OK
  5. 00:51:101 (5,6,7) - Are the small spacing increases intentional? It looks kinda strange and spacing this triplet normally would play better. Fix
  6. 00:53:377 (4,5,6,7,8) - Looks like you're making a pentagon shape with this placement but it doesn't look very clean given the spacing changes. I provided an example of a clean pentagon pattern, try it out:
    Example

    320,60,53377,1,2,0:0:0:0:
    143,99,53584,1,0,0:0:0:0:
    127,278,53791,1,2,0:0:0:0:
    293,349,53998,1,2,0:0:0:0:
    411,213,54204,1,2,0:0:0:0:
    Thanks, it looks cleaner
  7. 00:56:480 (4) - The jump here is excessive considering you didn't use a jump this big for 00:55:653 (2) which is a similar sounding part. Move this note to x:206 y:217 to keep the distance consistent. Fix
  8. 00:56:687 (5,7) - Try to avoid making overlaps like these, they don't look very nice. Fix
Nice song!
Good luck with this~
Thanks for your useful mod :)
Flask
你好!

[General]
  1. Tag裡, opening和Ricotta之間有兩個空格, 雖然不是什麼大問題但請把其中一個空格刪掉吧=w=
  2. Shoujo Kishi Monogatari加進tag中, 中譯直翻是這個樣子的
    其他都沒有什麼問題~
[Insane]
  1. 00:00:204 - 也許能在這個地方加個轉盤, 然後在00:02:067 - 這個地方結尾? 這樣可以讓前面的部分沒那麼空. 如果要加的話, 最好全diff都加一遍, 然後把lead-in調整好
  2. 00:02:894 (4) - / 00:04:549 (3) - 這兩個clap在剛開始安靜的部分顯得很突兀, 而且音樂本身並沒有什麼明顯的clap音. 建議還是刪掉為妙
  3. 00:06:618 (1) - 這個能夠延長到00:06:929 - 再結束吧? 畢竟都加速了空一拍有點沒那麼激情(?)的感覺
  4. 00:21:722 (6,7,8,9) - 這兩個兩連有點怪怪的, 音樂並不是什麼很空的地方, 所以基本上沒必要自創節奏, 用1/2節奏走大概就夠了. 如果要我來改的話, 我會把現在的(7,8,9)都刪掉, 然後在00:21:929 - 加個1/2長的滑條
  5. 00:30:411 (1,2) - 照音樂來講的話, 這個部分的節奏應該是長成這樣才對:
  6. 00:38:067 (5,6) - 只是個小建議: 因為音樂上00:37:963 - 和00:38:273 - 都有很明顯的音, 雖然跟不上vocal, 不過我覺得可以試著去follow一下. 可以試著像這樣排排看:
  7. 00:56:687 (5) - 照著圓形flow來說, 這個slider應該要頭尾相反過來才對. 這樣的話(6)大概也要找個位置重擺
  8. 01:00:618 (3,1,2) - 這個地方我覺得就(3,1)跟(1,2)上的銜接來說, 是不太能準確的跟上節奏的. 因為(3,1)之間其實是個所謂的anti-jump, 而(1,2)之間又回到了原本1/2之間該有的距離, 這樣的話在點擊完(1)之後要直接進入狀況點(2)是非常困難的 (因為玩家們會認為(1,2)之間還是anti-jump, 但事實上他已經回歸正常了) 也許要把(1)跟(2)之間的距離重新調整一下.
  9. 01:07:239 - 這裡的音實在太明顯了, 不跟一下大概會愧對自己的心靈(?) 把01:07:032 (1) - 拆成一個note + 一個1/2滑條吧
    有些部分的節奏有點亂亂的, 當然你需要更多的modder來一一指出
[Hard]
  1. 00:04:549 - 如同在Insane裡面所說的, 這個clap應該不必要
  2. 00:07:653 (2) - 這跳有點太大了吧?
  3. 00:29:377 (3,4) - 這兩個slider交換位置可能會flow些 (指的是(2,3)之間的flow)
  4. 01:15:515 - / 01:16:135 - 這兩個地方上finish
    實際上挑不出太多問題, 但是整體來講顯得有點亂亂的. 而且好像有點偏難..
[Normal]
  1. 00:04:549 - 同I
  2. 00:06:204 (4) - 我覺得這個slider沒什麼存在的必要性, 反而是刪掉之後(3)直接延長1/2就夠了
  3. 01:12:825 - clap
[Easy]
  1. 00:06:411 (5) - 直接在00:06:618 - 下一個note就能代替這個slider了吧
我沒有細細地看, 但總體來說你需要更多時間去學習如何把排版弄得更乾淨一點. 另外音效的部分也可以下的更好, 更燃. 在這方面我不太能提供什麼意見, 只能靠你自己慢慢地去看別人的圖去研究了
加油!
[ Raphael ]
Hi~! from my queue!

  • General

    Good :)


    • Easy

      00:02:273 (1,2) - i'm not recommend this rhythm on Easy
      00:22:756 (4,1) - arranged to be parallel.
      00:48:411 (1) - reduce a little bit curved.
      00:51:722 (1,2,3,4) - my suggestion.
      00:55:860 (2,3) - try blanket
      01:03:308 (1,2) - ^


      • Normal

        00:05:170 (3) - separate into two sliders.
        00:18:411 - add circle?
        00:33:101 (3) - more bent
        00:39:308 (2) - ^
        01:02:480 (3) - move to (200,311) for natural flow.
        01:05:791 (3) - end on 01:06:411 -
        01:06:618 (4,5) - arranged to be parallel.


        • Hard

          00:25:446 (2,4) - remove
          01:17:170 (3) - same like 01:16:756 (2) -
          01:27:722 (3) - i'm not recommend overlap.


          • Insane

            00:16:135 (6) - NC
            00:25:342 - add circle
            ┗ 00:25:756 - ^
            00:28:135 (2,3,4,5,6) - make a better pentagon pattern
            00:33:204 (7) - move to 00:33:308 -
            ┗ 00:33:204 - add circle
            00:36:618 (1,2) - distance

            I suck at modding Hard/Insane ._.
Topic Starter
meetmeetdee

Flask wrote:

SPOILER
你好!

[General]
  1. Tag裡, opening和Ricotta之間有兩個空格, 雖然不是什麼大問題但請把其中一個空格刪掉吧=w=
  2. Shoujo Kishi Monogatari加進tag中, 中譯直翻是這個樣子的
    其他都沒有什麼問題~
[Insane]
  1. 00:00:204 - 也許能在這個地方加個轉盤, 然後在00:02:067 - 這個地方結尾? 這樣可以讓前面的部分沒那麼空. 如果要加的話, 最好全diff都加一遍, 然後把lead-in調整好 OK
  2. 00:02:894 (4) - / 00:04:549 (3) - 這兩個clap在剛開始安靜的部分顯得很突兀, 而且音樂本身並沒有什麼明顯的clap音. 建議還是刪掉為妙 OK
  3. 00:06:618 (1) - 這個能夠延長到00:06:929 - 再結束吧? 畢竟都加速了空一拍有點沒那麼激情(?)的感覺 還好吧,感覺上太長了
  4. 00:21:722 (6,7,8,9) - 這兩個兩連有點怪怪的, 音樂並不是什麼很空的地方, 所以基本上沒必要自創節奏, 用1/2節奏走大概就夠了. 如果要我來改的話, 我會把現在的(7,8,9)都刪掉, 然後在00:21:929 - 加個1/2長的滑條 OK
  5. 00:30:411 (1,2) - 照音樂來講的話, 這個部分的節奏應該是長成這樣才對: OK
  6. 00:38:067 (5,6) - 只是個小建議: 因為音樂上00:37:963 - 和00:38:273 - 都有很明顯的音, 雖然跟不上vocal, 不過我覺得可以試著去follow一下. 可以試著像這樣排排看: OK
  7. 00:56:687 (5) - 照著圓形flow來說, 這個slider應該要頭尾相反過來才對. 這樣的話(6)大概也要找個位置重擺 其實也不是刻意要放圓形
  8. 01:00:618 (3,1,2) - 這個地方我覺得就(3,1)跟(1,2)上的銜接來說, 是不太能準確的跟上節奏的. 因為(3,1)之間其實是個所謂的anti-jump, 而(1,2)之間又回到了原本1/2之間該有的距離, 這樣的話在點擊完(1)之後要直接進入狀況點(2)是非常困難的 (因為玩家們會認為(1,2)之間還是anti-jump, 但事實上他已經回歸正常了) 也許要把(1)跟(2)之間的距離重新調整一下. OK
  9. 01:07:239 - 這裡的音實在太明顯了, 不跟一下大概會愧對自己的心靈(?) 把01:07:032 (1) - 拆成一個note + 一個1/2滑條吧 OK
    有些部分的節奏有點亂亂的, 當然你需要更多的modder來一一指出
[Hard]
  1. 00:04:549 - 如同在Insane裡面所說的, 這個clap應該不必要 OK
  2. 00:07:653 (2) - 這跳有點太大了吧? 還好吧,不過縮短了
  3. 00:29:377 (3,4) - 這兩個slider交換位置可能會flow些 (指的是(2,3)之間的flow) OK
  4. 01:15:515 - / 01:16:135 - 這兩個地方上finish OK
    實際上挑不出太多問題, 但是整體來講顯得有點亂亂的. 而且好像有點偏難..
[Normal]
  1. 00:04:549 - 同I OK
  2. 00:06:204 (4) - 我覺得這個slider沒什麼存在的必要性, 反而是刪掉之後(3)直接延長1/2就夠了 還不錯
  3. 01:12:825 - clap F谄
[Easy]
  1. 00:06:411 (5) - 直接在00:06:618 - 下一個note就能代替這個slider了吧 OK
我沒有細細地看, 但總體來說你需要更多時間去學習如何把排版弄得更乾淨一點. 另外音效的部分也可以下的更好, 更燃. 在這方面我不太能提供什麼意見, 只能靠你自己慢慢地去看別人的圖去研究了
加油!

[ Raphael ] wrote:

collapsed text
Hi~! from my queue!

  • General

    Good :)


    • Easy

      00:02:273 (1,2) - i'm not recommend this rhythm on Easy I don't see the reason but I changed the pattern there
      00:22:756 (4,1) - arranged to be parallel. Fix
      00:48:411 (1) - reduce a little bit curved. OK
      00:51:722 (1,2,3,4) - my suggestion. Sorry, I don't think your suggestion fit there. Pattern there maybe difficult, but I think it is acceptable. I may change it if I can find a better arrangement
      00:55:860 (2,3) - try blanket OK
      01:03:308 (1,2) - ^ OK


      • Normal

        00:05:170 (3) - separate into two sliders. To keep the difficult as normal, this maybe too difficult
        00:18:411 - add circle? keeping consistent, nope
        00:33:101 (3) - more bent OK
        00:39:308 (2) - ^ seems it is OK imo
        01:02:480 (3) - move to (200,311) for natural flow. OK
        01:05:791 (3) - end on 01:06:411 - it is fine
        01:06:618 (4,5) - arranged to be parallel. OK


        • Hard

          00:25:446 (2,4) - remove nope, sound strange to me
          01:17:170 (3) - same like 01:16:756 (2) - I make it intentionally
          01:27:722 (3) - i'm not recommend overlap. OK


          • Insane

            00:16:135 (6) - NC OK
            00:25:342 - add circle constant beat will be fine for me
            ┗ 00:25:756 - ^ ^
            00:28:135 (2,3,4,5,6) - make a better pentagon pattern OK
            00:33:204 (7) - move to 00:33:308 - OK
            ┗ 00:33:204 - add circle triple will be too much at that point for me
            00:36:618 (1,2) - distance OK

            I suck at modding Hard/Insane ._.
Thanks for your mod :)
P o M u T a
Hi. from queue
[General]
  1. Video have underwear. Creator's word add caution this problem.
[Easy]
  1. 00:03:722 (2) - add whistle slider head and end. follow keyboard.
  2. 00:26:377 - this is strong part. but, why volume very low. I can't understand this.
  3. 00:33:722 (4) - Add NC.
  4. 00:40:135 (1) - add whistle slider end.
  5. 00:43:446 (5) - add NC. and add whistle slider head.
  6. 00:50:894 (4) - add whistle slider head.
  7. 01:06:618 (3) - add whistle slider head and end.
  8. 01:11:998 (5) - add NC.
[Normal]
  1. 00:02:480 (1) - add whistle slider head.
  2. 00:03:308 (2) - add whistle slider end.
  3. 00:04:342 (1) - add whistle.
  4. 00:04:549 (2) - add whitsle slider head.
  5. 00:26:377 - same as easy.
  6. 00:37:653 (2) - add whitsle slider head and end.
[Hard]
  1. 00:02:480 (1,2,5) - add whitsle slider head and end.
  2. 00:03:308 (3,4) - add whistle.
  3. 01:13:239 (1) - add whistle slider reverse.
  4. 00:35:998 (4) - add whistle slider head.
  5. 01:23:584 (1,3) - add whistle slider head.
  6. 01:24:204 (2) - add whistle.
[Insane]
  1. 00:02:480 (1,5) - add whistle slider head.
  2. 00:03:101 (4) - add whistle.
  3. 00:35:998 (4) - add whistle slider head.
  4. 00:36:825 (2) - add finish slider end.
  5. 01:11:584 (9,1) - switch NC.
good luck~
Neta
Hi~ from my modding queue

[Easy]
  1. 00:12:825 (3) - 104, 232 will be better
  2. 00:33:722 (1) - NC
  3. 00:58:342 (5,6) - bend little more will be nice

[Normal]
  1. 01:11:998 (2,3) - make these two's shape same will be nice
  2. 01:15:308 (1,3) - ^
  3. 01:24:825 (2) - remove NC

[Hard]
  1. 00:24:204 (5,6) - use 1.0 distance will be better users can be confused in hard diff
  2. 00:45:929 (3,4) - how about this one?

[Insane]
  1. AR+1 will be better for this song
  2. 00:14:791 (4) - move to 280. 220 stream looks little weird
  3. 00:54:825 (4) - ^ 244, 232
  4. 00:54:929 (5) - ^ 220, 252
  5. 01:11:584 (9,10) - how about use 1.0 distance
  6. 01:17:377 (7) - ^
  7. 01:13:653 (5,6) - ^
  8. 01:18:101 (3) - move to 396, 276
  9. 01:24:618 (3) - i think 88, 264 is better but your choice
  10. 01:27:101 (2,3) - same reason with 5th one
GOOD LUCK~
Topic Starter
meetmeetdee

P o M u T a wrote:

SPOILER
Hi. from queue
[General]
  1. Video have underwear. Creator's word add caution this problem.
[Easy]
  1. 00:03:722 (2) - add whistle slider head and end. follow keyboard.
  2. 00:26:377 - this is strong part. but, why volume very low. I can't understand this.
  3. 00:33:722 (4) - Add NC.
  4. 00:40:135 (1) - add whistle slider end.
  5. 00:43:446 (5) - add NC. and add whistle slider head.
  6. 00:50:894 (4) - add whistle slider head.
  7. 01:06:618 (3) - add whistle slider head and end.
  8. 01:11:998 (5) - add NC.
[Normal]
  1. 00:02:480 (1) - add whistle slider head.
  2. 00:03:308 (2) - add whistle slider end.
  3. 00:04:342 (1) - add whistle.
  4. 00:04:549 (2) - add whitsle slider head.
  5. 00:26:377 - same as easy.
  6. 00:37:653 (2) - add whitsle slider head and end.
[Hard]
  1. 00:02:480 (1,2,5) - add whitsle slider head and end.
  2. 00:03:308 (3,4) - add whistle.
  3. 01:13:239 (1) - add whistle slider reverse.
  4. 00:35:998 (4) - add whistle slider head.
  5. 01:23:584 (1,3) - add whistle slider head.
  6. 01:24:204 (2) - add whistle. I prefer no whistle for this
[Insane]
  1. 00:02:480 (1,5) - add whistle slider head.
  2. 00:03:101 (4) - add whistle.
  3. 00:35:998 (4) - add whistle slider head.
  4. 00:36:825 (2) - add finish slider end.
  5. 01:11:584 (9,1) - switch NC.
good luck~
Others all fixed, thanks for your mod :)

Neta wrote:

collapsed text
Hi~ from my modding queue

[Easy]
  1. 00:12:825 (3) - 104, 232 will be better
  2. 00:33:722 (1) - NC
  3. 00:58:342 (5,6) - bend little more will be nice

[Normal]
  1. 01:11:998 (2,3) - make these two's shape same will be nice
  2. 01:15:308 (1,3) - ^
  3. 01:24:825 (2) - remove NC

[Hard]
  1. 00:24:204 (5,6) - use 1.0 distance will be better users can be confused in hard diff keeping it for reminding the change in timing between notes
  2. 00:45:929 (3,4) - how about this one?

[Insane]
  1. AR+1 will be better for this song AR 8 seems fine for me
  2. 00:14:791 (4) - move to 280. 220 stream looks little weird
  3. 00:54:825 (4) - ^ 244, 232
  4. 00:54:929 (5) - ^ 220, 252
  5. 01:11:584 (9,10) - how about use 1.0 distance I think it is fine
  6. 01:17:377 (7) - ^ ^
  7. 01:13:653 (5,6) - ^ ^
  8. 01:18:101 (3) - move to 396, 276
  9. 01:24:618 (3) - i think 88, 264 is better but your choice
  10. 01:27:101 (2,3) - same reason with 5th one ^
GOOD LUCK~
Thanks for your mod :)
Squichu
hi there!
mod from my queue. sorry, a bit late. ><

[Easy]
  1. 00:04:963 - add a note here? imo it's too hard to read, cause of the white/red tick change
    I know there is no sound, but just from the distance from 00:03:308 (1,2) - beginner players will assume it's the same rhythm here
  2. 00:11:998 (2,3,1) - overlap of 2 and 1 doesn't look nice, place 2 differently?
  3. 00:16:549 (4,1) - red/white tick change again, might be confusing
    since there is a beat at 00:17:377 - you might want to add a note there
  4. 00:21:308 (2,3) - blanket could be better here
  5. 00:22:135 (3,4) - basically same as 00:16:549 (4,1) -
  6. 00:26:480 (4) - move to 284|252 for triangle pattern? :3 -triangle pattern hug- so beautiful QwQ
  7. 00:28:549 (3) - move middle anchor a bit further from 00:29:791 (4) - for better blanket
  8. 00:31:032 (1,2) - movement here isn't great, place 2 differently maybe?
  9. 00:36:825 (1,2,3) - blankets could be better ><
  10. 00:52:963 (3,4,1) - change up so 3 and 1 don't overlap?
  11. 00:58:342 (5,6,7) - try to shape/place them a little more accurate? maybe it was intentional, Idk. xD
[Normal]
  1. 00:26:894 (1,2,3) - blanket could be a tiny bit better, just move last anchors a grid closer to 3
  2. 00:39:308 (2,3) - ^, but middle anchor further away
  3. 00:44:273 (2) - I'd prefer a flipped version of 00:43:446 (1) - here
  4. 00:53:998 (2) - stack below 00:51:722 (1) - maybe and adjust 00:53:377 (1,3) - to it?
    why? .. just personal preferance. >3
  5. 01:10:963 (3) - rotate by ~35° (sel centre)? improves the movement to 01:11:791 (1) -
[Hard]
  1. 00:06:618- I don't really get why youchange SV to 1.5 here. o.o
    I see the change fitting for 00:16:963 (1) - .. but why 00:06:618 (1) - ?
  2. 00:18:825 (4,7) - stack correctly?
  3. 00:39:308 (5,2) - ^
  4. 00:59:584 (4) - use the same shape as for the others? that'd look better imo
[Insane]
  1. same about SV changes here as in Hard
  2. 00:03:722 (1) - could blanket 00:02:480 (1) - better
  3. 00:20:273 (1,2) - use more similar shape for them? 2 looks ugly to me (sorry ><)
  4. 00:31:446 (5,1) - stack correctly
  5. 00:49:860 (5,1) - the blanket.. >:
  6. 01:25:446 (2,4) - they don't overlap, but just barely, increase distance between them a bit?
.. not much to say, nice mapset! sorry. ;n;
and good luck. *squee* ^__^/
moonlightleaf
From my queue

[General]

NC很乱需要改改(嘛我自己也不会NC

[Easy]

00:16:549 (1,2) - 感觉有点近 新手会跟不上吧?

00:34:135 (2,3,4) - ^

00:17:584 (1) - 删 后面23 都往前拉2根线

00:26:894 (1) - 不好看

00:29:791 (4) - flow不好 应该在5那个位置

01:19:446 (2,3,4) - 这梗应该出现在Normal

2连地方可以考虑合并

[Normal]

感觉乱NC 需要检查下

00:28:549 (1) - 包前面2?

00:44:273 (2) - 把1复制过来

00:55:653 试试这样 DS你自己摆好

01:05:791 (3) - 太弯,不好看

01:16:549 (1,2) - 这么遮,不好看

[Hard]

00:06:618 (1) - 不建议变速

00:05:170 (3) - 单点 而且太远

00:24:204 (5) - 拉后面白线 然后6删掉

00:39:308 (5,2) - 遮好

00:42:825 (4) - 感觉1次就行

00:54:722 (2) - 删

01:19:549 (6) - 删

01:20:273 (1) - 不变速

01:27:722 (3) - 换地方?

[Insane]

00:57:101 (2,3) - flow 不好

00:14:894 (5) - (288,184)

00:16:963 (1,4) - 叠好

00:20:894 (2,1) - ^

00:16:963 (1) - 不变速

00:38:273 (5) - 单点?

00:54:618 (7) - NC

01:01:239 (5) - ^

01:01:653 (1) - 位置歪了 右点(你从5拉一条长滑条上去比比就知道

01:10:342 (2,3,4,5,6) - 这打着很不舒服

01:12:411 (3) - 移到前面蓝线?或者蓝线加note

01:19:446 (7) - 歪

01:20:273 (1) - 不变速

加油~
Topic Starter
meetmeetdee

Squirrel wrote:

SPOILER
hi there!
mod from my queue. sorry, a bit late. ><

[Easy]
  1. 00:04:963 - add a note here? imo it's too hard to read, cause of the white/red tick change
    I know there is no sound, but just from the distance from 00:03:308 (1,2) - beginner players will assume it's the same rhythm here no at this moment, i may consider if some others point out this
  2. 00:11:998 (2,3,1) - overlap of 2 and 1 doesn't look nice, place 2 differently? OK
  3. 00:16:549 (4,1) - red/white tick change again, might be confusing
    since there is a beat at 00:17:377 - you might want to add a note there OK
  4. 00:21:308 (2,3) - blanket could be better here OK
  5. 00:22:135 (3,4) - basically same as 00:16:549 (4,1) - may consider later
  6. 00:26:480 (4) - move to 284|252 for triangle pattern? :3 -triangle pattern hug- so beautiful QwQ OK
  7. 00:28:549 (3) - move middle anchor a bit further from 00:29:791 (4) - for better blanket OK
  8. 00:31:032 (1,2) - movement here isn't great, place 2 differently maybe? fine imo
  9. 00:36:825 (1,2,3) - blankets could be better >< OK
  10. 00:52:963 (3,4,1) - change up so 3 and 1 don't overlap? OK
  11. 00:58:342 (5,6,7) - try to shape/place them a little more accurate? maybe it was intentional, Idk. xD it is intentional XD
[Normal]
  1. 00:26:894 (1,2,3) - blanket could be a tiny bit better, just move last anchors a grid closer to 3 fine imo
  2. 00:39:308 (2,3) - ^, but middle anchor further away seems that it is ok
  3. 00:44:273 (2) - I'd prefer a flipped version of 00:43:446 (1) - here i think the anchor should be pointing upward at this point
  4. 00:53:998 (2) - stack below 00:51:722 (1) - maybe and adjust 00:53:377 (1,3) - to it? OK
    why? .. just personal preferance. >3
  5. 01:10:963 (3) - rotate by ~35° (sel centre)? improves the movement to 01:11:791 (1) - OK
[Hard]
  1. 00:06:618- I don't really get why youchange SV to 1.5 here. o.o
    I see the change fitting for 00:16:963 (1) - .. but why 00:06:618 (1) - ?
  2. 00:18:825 (4,7) - stack correctly? OK
  3. 00:39:308 (5,2) - ^
  4. 00:59:584 (4) - use the same shape as for the others? that'd look better imo OK
[Insane]
  1. same about SV changes here as in Hard
  2. 00:03:722 (1) - could blanket 00:02:480 (1) - better not really a blanket for it
  3. 00:20:273 (1,2) - use more similar shape for them? 2 looks ugly to me (sorry ><) OK
  4. 00:31:446 (5,1) - stack correctly OK
  5. 00:49:860 (5,1) - the blanket.. >: not really need to be a blanket
  6. 01:25:446 (2,4) - they don't overlap, but just barely, increase distance between them a bit? OK
.. not much to say, nice mapset! sorry. ;n;
and good luck. *squee* ^__^/

moonlightleaf wrote:

collapsed text
From my queue

[General]

NC很乱需要改改(嘛我自己也不会NC 晚點再看

[Easy]

00:16:549 (1,2) - 感觉有点近 新手会跟不上吧? Fix

00:34:135 (2,3,4) - ^ 加一點難度也可以吧

00:17:584 (1) - 删 后面23 都往前拉2根线 改成別的pattern

00:26:894 (1) - 不好看 Fix

00:29:791 (4) - flow不好 应该在5那个位置 還好嘛

01:19:446 (2,3,4) - 这梗应该出现在Normal OK

2连地方可以考虑合并

[Normal]

感觉乱NC 需要检查下

00:28:549 (1) - 包前面2? 不了

00:44:273 (2) - 把1复制过来 OK

00:55:653 试试这样 DS你自己摆好 不太好imo

01:05:791 (3) - 太弯,不好看 Fix

01:16:549 (1,2) - 这么遮,不好看 Fix

[Hard]

00:06:618 (1) - 不建议变速 再考慮一下

00:05:170 (3) - 单点 而且太远 其實還好

00:24:204 (5) - 拉后面白线 然后6删掉 OK

00:39:308 (5,2) - 遮好 Fix

00:42:825 (4) - 感觉1次就行 OK

00:54:722 (2) - 删 OK

01:19:549 (6) - 删 OK

01:20:273 (1) - 不变速 再考慮一下

01:27:722 (3) - 换地方? OK

[Insane]

00:57:101 (2,3) - flow 不好

00:14:894 (5) - (288,184) OK

00:16:963 (1,4) - 叠好 OK

00:20:894 (2,1) - ^ OK

00:16:963 (1) - 不变速 再考慮一下

00:38:273 (5) - 单点? 這樣子較好

00:54:618 (7) - NC 音不太重

01:01:239 (5) - ^ ^

01:01:653 (1) - 位置歪了 右点(你从5拉一条长滑条上去比比就知道 OK

01:10:342 (2,3,4,5,6) - 这打着很不舒服 我覺得還好

01:12:411 (3) - 移到前面蓝线?或者蓝线加note OK

01:19:446 (7) - 歪 Fix

01:20:273 (1) - 不变速 再考慮一下

加油~
thanks for your mod :)
-Teina-
From Teller's team modding queues ( ・´ω・`)

早晨~

有d野做 所以停下又mod下 搞左咁耐 真係唔好意思.

blue : suggestion


[General]
  1. Mp3檔可以改為更有質素既192Kbps
  2. AudioLeadIn: 0 > 1500
  3. 顏色 combo3 灰白色: 好似比較陰沈 換一換係唔係會好d?
Easy
  1. 00:03:308 (1) - 與 00:03:722 (2) - 之間只1個小拍 (4/4) 的距離, 而00:03:722 (2) -同 00:05:170 (3) - 同埋 00:05:170 (3) - 同00:06:618 (4) - 之間係1個半小拍(3/2) 的距離. 我感覺00:03:308 (1,2) - 之間既點擊好似快左 係節奏上. 你可以係00:02:480 - 加個Slider 而slider係00:03:101 - 完結 你可以試下.
  2. 00:28:135 (2) - blanket ,仲有DS 1.04X 應該可以去番0.98X~ 1.03X.
  3. 00:31:860 - e條綠條係法國餐~
  4. 00:36:411 - 加個NOTE 因為我覺得e度冇停頓 / 而00:37:032 - 有個停頓位(起伏位) 節奏時快時慢 唔建議係度用長SLIDER帶過 會有失首歌既感覺. 或者可以試下下面e個節奏 , 個3字slider可以改為反彈1次.
    可能做得唔好
  5. 00:55:860 (2,3) - DS太高 改番做合理水平
  6. 00:58:342 (5,6) - e度音樂同節奏都係比較溫和流暢 唔建議用反. 或者可以用d比較輕鬆d既排版.
  7. 00:59:998 (7) - 用長sldier (6/4) 加上01:01:032 (1) - 同 01:01:239 (2) - (2/4) 既距離 感覺有d慢之後 快得太突然 其實都冇咩既 可以唔改 但可以試下面果個節奏


Hard

  • 有點眼訓 可能mod得差d
  1. 00:09:308 (5) - 感覺CTRL+G 會比較好FLOW.
  2. 00:16:963 (1) - 這個個人感覺用2/4 既slider好似太長 因為感覺上e度係好快完(個音) 你可將佢改成1/4 slider 之後係00:17:377 - 加個圈
  3. 00:20:894 (4) - blanket
  4. 00:27:722 - 加個note 因為感覺e度冇斷開 唔太建議將e度空左
  5. 00:37:653 (1,2) - e度建議做得快小小 因為e度起伏比較大 可能試下改用短slider (1/4) 或者用同e度差唔多00:36:618 (1,2,3) - 既(1/4)距離黎map e度 (注意:但對住hard又有d難度.. 所以都係睇你)

Insane

  • 有點眼訓 可能mod得差d
  1. 00:21:515 (3,4,1,2,3) - 前面果幾個小節(例如:00:18:825 (1,2,3) - 同00:19:653 (4,5,6,7) - ) 你普遍用左反手flow, 但係e度冇咩大既改變 而你用左順時針既flow 變得有d平靜 感覺有d奇怪 你可以係度改為反手 同埋小小jump係度 可能比較好. 依d咁溫柔既flow留番副歌先用個人覺得會比較好.
    上面的補充: 00:28:549 (1,2,3,4) - 因為比上面果度平和 e度用順時針我覺得係無問題~
  2. 00:31:860 - 刪左條綠線.
  3. 00:43:446 (1,2,3,1,2,3) - 前面既00:43:446 (1,2,3) - 同後面既 00:44:273 (1,2,3) - 成6個圈都可以睇成順時針 對於咁起伏既節奏 唔太建議咁溫柔 同上面差唔多意思.
  4. 01:01:032 (4) - NC 唔係會唔知e度唔係同一個速度
  5. 01:11:998 (2,3,4) -放低小小好似flow會好d
  6. 01:27:929 - 可以係e度加個圈 而個spinner結束點維持現狀
Ayesha Altugle
Finish tellertheworld's mod and will mod this one after you did that
Topic Starter
meetmeetdee

tellertheworld wrote:

From Teller's team modding queues ( ・´ω・`)

早晨~

有d野做 所以停下又mod下 搞左咁耐 真係唔好意思.

blue : suggestion


[General]
  1. Mp3檔可以改為更有質素既192Kbps 找找看吧
  2. AudioLeadIn: 0 > 1500 OK
  3. 顏色 combo3 灰白色: 好似比較陰沈 換一換係唔係會好d? OK
Easy
  1. 00:03:308 (1) - 與 00:03:722 (2) - 之間只1個小拍 (4/4) 的距離, 而00:03:722 (2) -同 00:05:170 (3) - 同埋 00:05:170 (3) - 同00:06:618 (4) - 之間係1個半小拍(3/2) 的距離. 我感覺00:03:308 (1,2) - 之間既點擊好似快左 係節奏上. 你可以係00:02:480 - 加個Slider 而slider係00:03:101 - 完結 你可以試下. 感覺上沒甚麼問題,而且轉盤後想給新手一些空間去準備
  2. 00:28:135 (2) - blanket ,仲有DS 1.04X 應該可以去番0.98X~ 1.03X. Fix
  3. 00:31:860 - e條綠條係法國餐~ Fix
  4. 00:36:411 - 加個NOTE 因為我覺得e度冇停頓 / 而00:37:032 - 有個停頓位(起伏位) 節奏時快時慢 唔建議係度用長SLIDER帶過 會有失首歌既感覺. 或者可以試下下面e個節奏 , 個3字slider可以改為反彈1次. 這兒跟vocal,而且前面想給新手一個停頓,
    可能做得唔好
  5. 00:55:860 (2,3) - DS太高 改番做合理水平 Fix
  6. 00:58:342 (5,6) - e度音樂同節奏都係比較溫和流暢 唔建議用反. 或者可以用d比較輕鬆d既排版. 個人感覺這裏是用反的較好
  7. 00:59:998 (7) - 用長sldier (6/4) 加上01:01:032 (1) - 同 01:01:239 (2) - (2/4) 既距離 感覺有d慢之後 快得太突然 其實都冇咩既 可以唔改 但可以試下面果個節奏 用了別的節奏


Hard

  • 有點眼訓 可能mod得差d
  1. 00:09:308 (5) - 感覺CTRL+G 會比較好FLOW. 感覺向下較好
  2. 00:16:963 (1) - 這個個人感覺用2/4 既slider好似太長 因為感覺上e度係好快完(個音) 你可將佢改成1/4 slider 之後係00:17:377 - 加個圈 好像太短了,再考慮一下
  3. 00:20:894 (4) - blanket 這弧度夠了
  4. 00:27:722 - 加個note 因為感覺e度冇斷開 唔太建議將e度空左 用了slider
  5. 00:37:653 (1,2) - e度建議做得快小小 因為e度起伏比較大 可能試下改用短slider (1/4) 或者用同e度差唔多00:36:618 (1,2,3) - 既(1/4)距離黎map e度 (注意:但對住hard又有d難度.. 所以都係睇你) OK

Insane

  • 有點眼訓 可能mod得差d
  1. 00:21:515 (3,4,1,2,3) - 前面果幾個小節(例如:00:18:825 (1,2,3) - 同00:19:653 (4,5,6,7) - ) 你普遍用左反手flow, 但係e度冇咩大既改變 而你用左順時針既flow 變得有d平靜 感覺有d奇怪 你可以係度改為反手 同埋小小jump係度 可能比較好. 依d咁溫柔既flow留番副歌先用個人覺得會比較好. 好像沒甚麼大分別,而且這兒音樂較為平靜,jump似乎不太合適
    上面的補充: 00:28:549 (1,2,3,4) - 因為比上面果度平和 e度用順時針我覺得係無問題~
  2. 00:31:860 - 刪左條綠線. Fix
  3. 00:43:446 (1,2,3,1,2,3) - 前面既00:43:446 (1,2,3) - 同後面既 00:44:273 (1,2,3) - 成6個圈都可以睇成順時針 對於咁起伏既節奏 唔太建議咁溫柔 同上面差唔多意思. OK
  4. 01:01:032 (4) - NC 唔係會唔知e度唔係同一個速度 OK
  5. 01:11:998 (2,3,4) -放低小小好似flow會好d 差不多,不改了
  6. 01:27:929 - 可以係e度加個圈 而個spinner結束點維持現狀不了
Thanks for your mod :)
Ayesha Altugle
[Easy]

00:17:377 (1) - add clap
00:30:204 (5) - NC
00:58:342 (5) - ^

nothing found anymore
Topic Starter
meetmeetdee

vahn10 wrote:

[Easy]

00:17:377 (1) - add clap OK
00:30:204 (5) - NC OK
00:58:342 (5) - ^ OK

nothing found anymore
thanks for you mod :)
Come[Back]Home
Easy
00:44:273 (2) Maybe like this
Normal
00:07:032 (1) The change of the SV could be very confusing

Hard
Srsly, i cant find anything here after 2 times watching. This is vell mapped.

Insane
Same here. Very good mapped. I am looking forward to see it ranked.


I am sorry. This mod is totally useless. Your Map is very good.
Topic Starter
meetmeetdee

Come[Back]Home wrote:

Easy
00:44:273 (2) Maybe like this Current one is fine imo
Normal
00:07:032 (1) The change of the SV could be very confusing There is no SV change

Hard
Srsly, i cant find anything here after 2 times watching. This is vell mapped.

Insane
Same here. Very good mapped. I am looking forward to see it ranked.


I am sorry. This mod is totally useless. Your Map is very good.
Thanks for your mod :)
Ozato Fumika
Hi

[Easy]
  1. 00:59:998 (3,1) - It'd look neater if the overlap was gone.
  2. 01:03:308 (1) - There shouldn't be a NC here.

[Normal]
  1. 00:36:825 (3) - How about shorten by 1/2 ? It will emphasize the strong beat 00:37:032 -
  2. 01:14:273 (2) - Very strong beat being ignored here 01:14:894 - and feels really awkward to play.

[Hard]
  1. 00:02:480 (1) - maybe straighten it a little? the current is too much curved and looks like a dead worm (jk)
  2. 00:23:170 (3,1) - Keep DS consistent? Although I see where you're coming from, 00:23:170 (3) - this isn't very strong enough for a jump imo
  3. 00:44:273 (2) - crtl + g? this is breaking the flow.
  4. 00:54:825 (2) - Shouldn't the NC start here? this NC inconsistency is making this combo very long
    or you can also start NC 00:55:032 -

[Insane]
  1. 00:17:377 (2) - I would add NC here to indicate the SV change 00:16:963 (1) -
  2. 01:19:446 (7,8) - Is this spacing on purpose? it's a bit hard to read imo.
    If you can rearrange 01:19:032 (3,4,5,6,7) - and stack 7 and 8 it would fit the song imo.

I didn't like some of the spacing in Insane, but well it's your style >.>

Good luck~~!!
Topic Starter
meetmeetdee

No Dap wrote:

Hi

[Easy]
  1. 00:59:998 (3,1) - It'd look neater if the overlap was gone. Fix
  2. 01:03:308 (1) - There shouldn't be a NC here. Fix

[Normal]
  1. 00:36:825 (3) - How about shorten by 1/2 ? It will emphasize the strong beat 00:37:032 - OK
  2. 01:14:273 (2) - Very strong beat being ignored here 01:14:894 - and feels really awkward to play. OK

[Hard]
  1. 00:02:480 (1) - maybe straighten it a little? the current is too much curved and looks like a dead worm (jk) OK
  2. 00:23:170 (3,1) - Keep DS consistent? Although I see where you're coming from, 00:23:170 (3) - this isn't very strong enough for a jump imo OK
  3. 00:44:273 (2) - crtl + g? this is breaking the flow. I make it intentionally, may change if some other suggest this
  4. 00:54:825 (2) - Shouldn't the NC start here? this NC inconsistency is making this combo very long
    or you can also start NC 00:55:032 - Fix

[Insane]
  1. 00:17:377 (2) - I would add NC here to indicate the SV change 00:16:963 (1) - OK
  2. 01:19:446 (7,8) - Is this spacing on purpose? it's a bit hard to read imo.
    If you can rearrange 01:19:032 (3,4,5,6,7) - and stack 7 and 8 it would fit the song imo. I make it intentionally, may change if some other suggest this

I didn't like some of the spacing in Insane, but well it's your style >.> It would be better if you can give some examples or elaborations, but ok I will take a look at it

Good luck~~!!
Thank you for your mod :)
Frostings
Hi there

[General]

Try this BG with the correct dimensions:
http://puu.sh/9Kcml/eceec082dd.jpg

Also delete unnecessary wav files in your Songs folder, such as sliderslide2 and slidertick2


[Insane]


00:00:411 (1) - maybe end spinner 00:02:273 - for vocal

00:23:377 (6,7) - maybe curve these so that they flow better, like this 00:24:618 (5,6,7) -

00:37:032 - I suggest putting the slider start here, because this is such a strong beat. You want heads on the strongest beats and tails on the weak ones.

00:41:377 - ^

00:49:860 (5,1) - better blanket here

01:14:894 - also maybe note instead of a slider tail

01:15:515 - ^

01:21:515 - maybe note here and start spinner 1/4 away? because this sound is fairly strong, it's good for a note

01:27:929 - ^


[Hard]

00:33:722 (2) - this is such a strong note, I don't think it does it justice by stacking with the previous note

00:37:032 - also maybe sliderhead here instead for stronger sound than vocals

01:21:515 - same as Insane

01:27:929 - ^


[Normal]

00:13:653 (1,2) - maybe blanket

00:16:963 (1) - try making this a 1/1 slider to land the tail on this strong drum 00:17:377 -

00:39:308 (2,3) - better blanket

00:51:722 (1) - 204, 328 for better spacing

01:11:584 - note? really strong beat here

01:12:411 - ^

01:23:998 (1,2,3,4,5,1,2) - why not just move this entire combo so that 01:25:446 (3,4,5) - lands in the middle?

[Easy]

00:43:032 (4,1) - blanket
Topic Starter
meetmeetdee

Frostings wrote:

SPOILER
Hi there

[General]

Try this BG with the correct dimensions: 1024 x 768 is also a correct ratio for background
http://puu.sh/9Kcml/eceec082dd.jpg

Also delete unnecessary wav files in your Songs folder, such as sliderslide2 and slidertick2 Fix


[Insane]


00:00:411 (1) - maybe end spinner 00:02:273 - for vocal it is fine currently, I before following the beat

00:23:377 (6,7) - maybe curve these so that they flow better, like this 00:24:618 (5,6,7) - OK

00:37:032 - I suggest putting the slider start here, because this is such a strong beat. You want heads on the strongest beats and tails on the weak ones. I am following vocal here, may think about it later

00:41:377 - ^ OK

00:49:860 (5,1) - better blanket here OK

01:14:894 - also maybe note instead of a slider tail OK

01:15:515 - ^ OK

01:21:515 - maybe note here and start spinner 1/4 away? because this sound is fairly strong, it's good for a note OK

01:27:929 - ^ OK


[Hard]

00:33:722 (2) - this is such a strong note, I don't think it does it justice by stacking with the previous note I think it is fine

00:37:032 - also maybe sliderhead here instead for stronger sound than vocals same as insane

01:21:515 - same as Insane OK

01:27:929 - ^ OK


[Normal]

00:13:653 (1,2) - maybe blanket OK

00:16:963 (1) - try making this a 1/1 slider to land the tail on this strong drum 00:17:377 - the music end at 00:17:170 -

00:39:308 (2,3) - better blanket OK

00:51:722 (1) - 204, 328 for better spacing found another better choice

01:11:584 - note? really strong beat here nope for make it easier

01:12:411 - ^ following vocal here

01:23:998 (1,2,3,4,5,1,2) - why not just move this entire combo so that 01:25:446 (3,4,5) - lands in the middle? OK

[Easy]

00:43:032 (4,1) - blanket It is a blanket
Thanks for your mod :)
Ciyus Miapah
quickmod™ by fort

song little bit confusing me, but i will try to mod it
i think video size too big for 1:30 min song :/

[insane]
00:02:273 - add circle better
00:06:618 (1) - holy shit
00:57:929 (3) - maybe change to circle, try to make triplet in 00:58:135 -
01:10:342 (2,3,4,5) - try this pattern maybe http://puu.sh/a3oQl/46662ffa31.jpg
01:27:101 (2) - blanket fix (crap, i say this thing)
01:28:860 - for what inherited points in there? maybe move it to 01:28:963 -
00:45:515 (3) - did you blanket this circle with 00:41:791 (1) - ??? its seems not visible, try move it to x236 y40

just it i have, btw nice stream for singletap
nice ez map too, i like to singletap in there
/me runs
Topic Starter
meetmeetdee

Fort wrote:

SPOILER
quickmod™ by fort

song little bit confusing me, but i will try to mod it
i think video size too big for 1:30 min song :/

[insane]
00:02:273 - add circle better nope, I want to keep it empty for recovery of player although it is a insane
00:06:618 (1) - holy shit keeping this, may consider changing it later
00:57:929 (3) - maybe change to circle, try to make triplet in 00:58:135 - using slider is better imo
01:10:342 (2,3,4,5) - try this pattern maybe http://puu.sh/a3oQl/46662ffa31.jpg not bad idea, but I prefer the current one
01:27:101 (2) - blanket fix (crap, i say this thing) Not really a blanket in fact
01:28:860 - for what inherited points in there? maybe move it to 01:28:963 - fixed
00:45:515 (3) - did you blanket this circle with 00:41:791 (1) - ??? its seems not visible, try move it to x236 y40 seems a better spacing, ok

just it i have, btw nice stream for singletap
nice ez map too, i like to singletap in there
/me runs
Thanks for your mod :)
Ujimatsu Chiya
From my Queues. p/3196017#p3196017

Sorry for late D:

Red : Must Fix. (Unrankable)
Blue : Should be fix it. (Recommendation)
Black : General suggestions
Purple : My personal opinion.
[General]
  1. cheak Insane diff , that diffs use widescreen support
[Insane]
  1. cheak AI mod. lol
  2. 00:09:929 (5) - move here. shape more good. o3o
  3. 00:17:998 (3,4,1,2) - how about this?
  4. 00:26:894 (1,2,3,4,5,6) - I think that it is a bad pattern. The sound of drums or vocals I hope you'll meet one of the voices.
    If you don't changed add clap 00:27:411 (3) - here.
  5. 00:29:791 (4) - change like this more good shape. o3o
  6. 00:28:549 (1,2,3,4) - (1,2) and (3,4) is a good one to the same spacing.
  7. 00:33:618 (8) - overmapping. remove please. this place any sound here. D:
  8. 00:45:101 (1,2,3,4,5) - If you are not following the appearance of arcs having DS is much good to hold steady.
  9. 00:51:722 (1) - more good balnk here.
[Hard]
  1. 00:06:618 (1) - do not really recommend the hard difficulty.
  2. 00:23:998 (4) - add clap
  3. 00:27:722 (5,6) - change like this and add (5) circle drum sampleset. ( http://puu.sh/a5aNl/70474a525b.jpg ) but not use any hitsound here.
  4. 00:33:515 (6) - I don't recommend this circle. no sound here. D:
  5. 00:46:756 (1) - slider should be end here. 00:47:584 // and add clap please.
  6. 00:59:584 (4) - unsnapping. lol
  7. 01:05:791 (3,4,1) - It's just my opinion. How about this parttern? more good to me.
  8. 01:16:549 (1) - remove please. because you must same this place. 01:15:722 -
  9. 01:17:791 (5,1) - How about this?
[Normal]
  1. 01:27:929 (1) - you match 1.4 DS. but I Recommend 1.2. same this. http://puu.sh/a5clz/b0352e5d9a.jpg
  2. 01:16:135 (3,1) - how about this?
[Easy]
  1. 01:05:377 (2) - move 01:05:377 (2) - here. and add clap please. you don't match drum sound only this. and that place drum sound strong. OAO
That's all. GL
Topic Starter
meetmeetdee

eINess wrote:

collapsed text
From my Queues. http://osu.ppy.sh/forum/p/3196017#p3196017

Sorry for late D:

Red : Must Fix. (Unrankable)
Blue : Should be fix it. (Recommendation)
Black : General suggestions
Purple : My personal opinion.
[General]
  1. cheak Insane diff , that diffs use widescreen support Fix
[Insane]
  1. cheak AI mod. lol Fix
  2. 00:09:929 (5) - move here. shape more good. o3o OK
  3. 00:17:998 (3,4,1,2) - how about this? OK
  4. 00:26:894 (1,2,3,4,5,6) - I think that it is a bad pattern. The sound of drums or vocals I hope you'll meet one of the voices.
    If you don't changed add clap 00:27:411 (3) - here. Changed to a pattern that fit the drum better (imo==)
  5. 00:29:791 (4) - change like this more good shape. o3o I don't see any problem here
  6. 00:28:549 (1,2,3,4) - (1,2) and (3,4) is a good one to the same spacing. I use different spacing intentionally
  7. 00:33:618 (8) - overmapping. remove please. this place any sound here. D: I think adding a note give a better transition, i may consider it if others pointing out this
  8. 00:45:101 (1,2,3,4,5) - If you are not following the appearance of arcs having DS is much good to hold steady. They are placed intentionally
  9. 00:51:722 (1) - more good balnk here. OK
[Hard]
  1. 00:06:618 (1) - do not really recommend the hard difficulty. I may consider it after others opinion
  2. 00:23:998 (4) - add clap OK
  3. 00:27:722 (5,6) - change like this and add (5) circle drum sampleset. ( http://puu.sh/a5aNl/70474a525b.jpg ) but not use any hitsound here. OK
  4. 00:33:515 (6) - I don't recommend this circle. no sound here. D: empty sound strange for me
  5. 00:46:756 (1) - slider should be end here. 00:47:584 // and add clap please. It is fine imo
  6. 00:59:584 (4) - unsnapping. lol Indeed, i don't see it
  7. 01:05:791 (3,4,1) - It's just my opinion. How about this parttern? more good to me. OK
  8. 01:16:549 (1) - remove please. because you must same this place. 01:15:722 - That is only a break
  9. 01:17:791 (5,1) - How about this? OK
[Normal]
  1. 01:27:929 (1) - you match 1.4 DS. but I Recommend 1.2. same this. http://puu.sh/a5clz/b0352e5d9a.jpg I think 1.4 give a better and clear spacing of note
  2. 01:16:135 (3,1) - how about this? OK
[Easy]
  1. 01:05:377 (2) - move 01:05:377 (2) - here. and add clap please. you don't match drum sound only this. and that place drum sound strong. OAO OK
That's all. GL
Thank for your mod :)
Fuuyu
Sorry for the Late Reply From . . xLoupGarou's Modding Queue




*Mp3 --> OK


*BG --> OK


Nyan~MOD
[Easy]
00:05:170 Fix


00:06:618 Move ( x:56 y:152 )
00:11:998 Move ( x:104 y:96 ) and Fix


00:23:584 Fix


00:54:204 Fix


00:58:342 (1,2) Fix


01:02:480 Ctrl+G
01:03:308 Fix


[Normal]
00:14:480 Fix


00:17:791 Move ( x:384 y:236 )
00:19:446 Fix


00:31:032 Fix


00:35:170 Fix


00:35:998 Fix


00:43:446 Move ( x:280 y:180 )
00:44:273 Move ( x:236 y:276 )
00:59:170 Move ( x:368 y:172 )
01:27:929 End your spinner here --> 01:28:963

[Hard]
Nothing

That's All, Nice Map
Good Luck~
Topic Starter
meetmeetdee

xLoupGarou wrote:

SPOILER
Sorry for the Late Reply From . . xLoupGarou's Modding Queue




*Mp3 --> OK


*BG --> OK


Nyan~MOD
[Easy]
00:05:170 Fix Not really needed to be placed horizontally


00:06:618 Move ( x:56 y:152 ) nope, keep the DS
00:11:998 Move ( x:104 y:96 ) and Fix nope


00:23:584 Fix not really good in shape


00:54:204 Fix they are in pairs


00:58:342 (1,2) Fix nope


01:02:480 Ctrl+G why
01:03:308 Fix it is fine


[Normal]
00:14:480 Fix nope


00:17:791 Move ( x:384 y:236 ) not reasonable
00:19:446 Fix nope


00:31:032 Fix ^


00:35:170 Fix ^


00:35:998 Fix ^


00:43:446 Move ( x:280 y:180 ) ^
00:44:273 Move ( x:236 y:276 ) ^
00:59:170 Move ( x:368 y:172 ) ^
01:27:929 End your spinner here --> 01:28:963 music isn't end at that point

[Hard]
Nothing

That's All, Nice Map
Good Luck~
Thank for your mod :)
Dark Fang
[Easy]

  1. 00:22:756 (4) - extend until 00:22:549 - here that part is too emptiness than previous part or overall. well.. i strongly recommend that.
  2. ↑ the other way. 00:20:273 (1) - extend until 00:21:101 - here and 00:21:308 (2) - move to 00:21:515 - here. afterward add circle 00:22:342 - here instead of 00:22:135 (3) - this.
  3. 00:34:135 (2) - try to remove this. it make this diff to hard.
  4. 00:52:756 (2) - similar opinion as above. i watched that pattern in Normal diffs ww
  5. 01:15:929 (2) - k same
  6. 01:19:446 (2) - how about extend until 01:20:272 - here and adjust beat like this image :
[Normal]

  1. hm... SV change is not good at easier diffs. anyway...
  2. 00:06:617 - srsly. this feel toooooo hard to read and it will make players to confuse. i really recommend keep your SV as 1.0
  3. 00:16:963 (1) - k.. this mute pattern is hard too. inb4 that mute is not fit on music. what I mean is that's unnecessary. as result, how about use circle at here? if you apply this, you should make NewCombo at 00:17:584 (2) - here.
  4. 00:30:617 - volume up at this section, the sound is too low. i don't know what I hit the notes while playing. talk to simple, the sound is too low at 00:30:618 (2) - this note.
  5. 01:14:273 (2) - current beat is too awkward. try to other way. ex) 01:14:273 (2) - move this note to 01:14:479 - here and adjust the rest.
[Hard]

  1. 00:02:480 (1,2) - eh.. wat. hey, just follow select one. you follow both vocal and that ring sound. it will make players be confused. I can't believe it that i sawed like this beat at Hard diff.
  2. 00:06:617 - this SV multiplier is not good. similar reason as Normal diff.
  3. 00:08:067 (1,2,3) - hm.. well. this part isn't readable. please make beat more simple than now.
  4. 00:16:963 (1) - same reason as Normal diff about that mute.
  5. 00:26:067 (5,6) - this 3/4 is awkward. didn't hear any sound from 00:26:376 - here. btw, 3/4 is very cool on some case. but not now.
  6. 00:36:618 (1,2,3,1,2,3,4) - oh, haha. same reason as 00:08:067 (1,2,3) - this. especially 00:38:273 (3) - this. I think you followed drum. but why extended beat as sliders ww. I can understand your intention. but expression isn't cool. at least, don't use that on Hard diff.
  7. In KIAI Time. I recommend that 3/4 patterns to other ways. Hard diff seem like Insane diff. actually, diff spread between Hard and Insane is little.
[Insane]

  1. 00:33:308 (7) - how about extend until 00:33:617 - here with remove circle.
  2. 00:50:687 (3) - use only a circle and replace that. current beat break overall beat.
  3. 01:15:515 (4) - how about this?
  4. 01:20:067 (1) - should NewCombo here instead other.
I felt maps are a little awkward overall
Topic Starter
meetmeetdee

Dark Fang wrote:

collapsed text
[Easy]

  1. 00:22:756 (4) - extend until 00:22:549 - here that part is too emptiness than previous part or overall. well.. i strongly recommend that. OK
  2. ↑ the other way. 00:20:273 (1) - extend until 00:21:101 - here and 00:21:308 (2) - move to 00:21:515 - here. afterward add circle 00:22:342 - here instead of 00:22:135 (3) - this. applied the above suggestion
  3. 00:34:135 (2) - try to remove this. it make this diff to hard. OK
  4. 00:52:756 (2) - similar opinion as above. i watched that pattern in Normal diffs ww OK
  5. 01:15:929 (2) - k same OK
  6. 01:19:446 (2) - how about extend until 01:20:272 - here and adjust beat like this image : I prefer the current one
[Normal]

  1. hm... SV change is not good at easier diffs. anyway...
  2. 00:06:617 - srsly. this feel toooooo hard to read and it will make players to confuse. i really recommend keep your SV as 1.0
  3. 00:16:963 (1) - k.. this mute pattern is hard too. inb4 that mute is not fit on music. what I mean is that's unnecessary. as result, how about use circle at here? if you apply this, you should make NewCombo at 00:17:584 (2) - here. Nope, indeed the music did not end at 00:16:963 , I believe that a slider is better than a note at this point
  4. 00:30:617 - volume up at this section, the sound is too low. i don't know what I hit the notes while playing. talk to simple, the sound is too low at 00:30:618 (2) - this note. Fix
  5. 01:14:273 (2) - current beat is too awkward. try to other way. ex) 01:14:273 (2) - move this note to 01:14:479 - here and adjust the rest. OK


[Hard]

  1. 00:02:480 (1,2) - eh.. wat. hey, just follow select one. you follow both vocal and that ring sound. it will make players be confused. I can't believe it that i sawed like this beat at Hard diff. It is fine imo
  2. 00:06:617 - this SV multiplier is not good. similar reason as Normal diff. I may consider it later
  3. 00:08:067 (1,2,3) - hm.. well. this part isn't readable. please make beat more simple than now.I may consider it later
  4. 00:16:963 (1) - same reason as Normal diff about that mute. same reason as normal
  5. 00:26:067 (5,6) - this 3/4 is awkward. didn't hear any sound from 00:26:376 - here. btw, 3/4 is very cool on some case. but not now. I may consider it later
  6. 00:36:618 (1,2,3,1,2,3,4) - oh, haha. same reason as 00:08:067 (1,2,3) - this. especially 00:38:273 (3) - this. I think you followed drum. but why extended beat as sliders ww. I can understand your intention. but expression isn't cool. at least, don't use that on Hard diff. Consider another expression
  7. In KIAI Time. I recommend that 3/4 patterns to other ways. Hard diff seem like Insane diff. actually, diff spread between Hard and Insane is little.
[Insane]

  1. 00:33:308 (7) - how about extend until 00:33:617 - here with remove circle. OK
  2. 00:50:687 (3) - use only a circle and replace that. current beat break overall beat. OK
  3. 01:15:515 (4) - how about this? OK
  4. 01:20:067 (1) - should NewCombo here instead other. OK
I felt maps are a little awkward overall
Thank for your mod :)
YTYuyu
hey~ i'm here from my queue :D.

Bold: Unrankable/must fix.
Red: Should be fixed/highly suggested.
Green: Suggestion.
Blue: Comments, Advice or Other.

[General]
i think using a negative offset would be more appropriate considering that all diffs start with a spinner and they're before the offset IMO. using a -1243 offset should work in this song.

[Easy]
00:00:205 (1) - the spinner should start 1/2 ahead. in other words at 00:00:412 since that's where the hold begins, and ends at 00:02:274 to make it play effectively to the vocals.
00:03:722 (2,3) - for this one, try something like this. it may not follow the vocals/BGM, but it's close. because it's close, it's more simpler, and it flows a lot smoother to the music during gameplay.
00:08:273 (2,3) - this sudden turn makes the flow awkward for beginners. do this since it's straightforward and more comfortable to follow for beginners.
00:12:825 (3) - i highly suggest that avoid doing this at an easy diff. 1/4 transitions at an easy diff could surprise beginners, as well as flow awkwardly for them. do a 2/1 repeat slider instead so that it can emphasize with the harmony in the vocals. note that you have to delete the next (1) if you do this. it should look something like this if you don't understand.
00:16:549 (4) - use a 1/1 slider. the 1/2 repeat at an easy diff could surprise beginners when they're not expecting it during gameplay.
00:21:308 (2,3,4) - having notes at 1/2 like this breaks the sense of flow during gameplay. instead you should remove this and do something like this since you're following the drums and it's a lot easier to follow for beginners during gameplay.
00:25:239 (3) - consider adding a finish at the repeat slider and at the end for emphasis in the cymbals in this part of the song.
00:34:342 (2,3) - i can see an easier solution to this. a 1/2 transition like this could surprise beginners during gameplay. try to do something like this so that it'll be easier to follow for beginners during gameplay, and it follows the music nicely as well like i said before.
00:43:446 (1,2) - here as well. this time, remove (2) and add a repeat on (1). if you do this, then move the spinner to 00:45:308 so that it'll be easier for beginners to react to during gameplay.
00:51:722 (1,2) - do this instead. same reason as 00:34:342.
00:59:998 (3,4) - same as 00:43:446.
01:05:791 (3) - move this here so that it'll make a perfect pentagon. it'll look nice and tidy during gameplay IMO.
01:06:618 (4) - use a 3/2 slider. in other words remove the repeat and end the slider at 01:07:239 - . same reason as 00:34:342.
01:19:446 (2) - for readability purposes, use a 1/1 slider to follow the music nicely during gameplay.
01:21:101 (4) - replace this for a circle. same reason as 00:16:549 - .
01:25:239 (2,1,2) - to make this rhythm easier, do this instead. same reason as 00:34:342.
consider on making your transitions more straightforward. stuff like 01:18:204 (1,2) - could be easy to follow, but it could make beginners feel uncomfortable following this rhythm.

[Normal]
00:04:342 (1,2) - consider stacking this. i find it more flowy and more comfortable to follow for players during gameplay.
00:06:618 (1) - remove the NC here. it'll make a nice transition when following the vocals from the previous slider IMO.
00:06:618 (1,1) - i don't like how this transition looks. the way that 1/2 slider is going makes it feel too inward in terms of transition, and the overlap doesn't look nice to follow and it could bother players during gameplay. do something like this so that it's more comfortable to follow during gameplay.
00:08:687 (1,2,1) - i'm ok with the previous transition, but this one breaks the general sense of flow for players since it's not as straightforward compared to the previous combo. try to keep it consistent by doing a similar transition to the previous combo for more comfort towards the players during gameplay.
00:18:618 (1,2) - IMO this could be tough to read considering the look of the transition. do this instead. same reason as above.
00:25:239 (1,2) - add finishes at the end of (1), and at the beginning of (2) for emphasis in the cymbals in this part of the song.
00:28:549 (1) - i highly suggest that you stack this on 00:27:722 (2) - for a smoother transition to this part of the song. going straight up could feel uncomfortable for palyers during gameplay.
00:36:825 (1,2) - same as 00:04:342.
00:37:032 (2) - replace the whistle for a finish at the beginning. it sounds more effective and it emphasizes the BGM a lot more during gameplay.
00:38:480 (1,2) - similar idea as 00:06:618's transition.
00:51:722 (1,2,1) - i could see the triangle, but that end of the (1) looks awkward during gameplay. make the next combo's slider look like 00:51:722 (1) - while stacking 00:52:963 (2) - so that it'll play more comfortably as it'll look less awkward during gameplay IMO.
same reason as easy.

[Hard]
i highly suggest that you use a slider tickrate of 1 since you have 1/4 transitions and it doesn't sound nice with the tick during gameplay.
you need to take it easy on the jumps. reduce the spacing because right now it feels like a light insane rather than a hard with these transitions and patterns.
00:03:722 (5,1,2) - reduce the spacing here. if you ask me, this feels too forced to follow in a hard diff during gameplay.
00:04:549 (2,3) - here as well. yes it's stacked on 00:03:722 (5) - , but again, it feels too forced to follow for a hard diff during gameplay.
00:07:032 (1,2) - and here. yes it emphasizes the vocals, but it feels too sudden during gameplay.
00:08:377 (2,3) - this rhythm can be tough for players and awkward to follow since it's a 1/4 transition although it follows the vocals according to you. for this one, remove this and replace this for a circle and a 1/2 slider to make it more simple since doing this is not only easier, but more comfortable for players during gameplay, and it follows the music nicely as well.
00:13:653 (1) - stick to the default spacing here. it breaks consistency with the last previous combos and it feels a bit too forced to follow during gameplay IMO.
00:14:067 (3,1) - this transition feels awkward to follow because the slider goes away from the next combo, and that could play uncomfortably for players. i highly suggest that you do this because it's simple and it's easier to follow in a hard diff during gameplay.
00:16:963 (1) - the multiplier could surprise players easily, so remove the multiplier so that it can be more readable for players during gameplay.
00:28:549 (1,2,3,4) - this is one of the reasons why it feels like a light insane rather than a hard. the jumps are too far, and the transitions feel uncomfortable and inward during gameplay. try something like this because it plays more appropriately for a hard diff, and it's more readable as well during gameplay.
00:45:101 (1,2,3,4) - i like the transition, but reducing the spacing here. same reason as 00:03:722. something like this should be fine since it's readable for a hard diff. the code is in the box if you don't understand.
SPOILER
316,336,45101,6,0,L|384:280,1,80,2|0,0:0|0:0,0:0:0:0:
336,171,45515,2,0,L|268:227,1,80,8|0,0:0|0:0,0:0:0:0:
377,285,45929,2,0,L|445:229,1,80,2|0,0:0|0:0,0:0:0:0:
398,120,46343,2,0,L|330:176,1,80,8|0,0:0|0:0,0:0:0:0:
00:59:170 (3,4) - same idea as 00:04:549 - . yes it's stacked, but the spacing is too forced to follow for a hard diff during gameplay.
01:21:722 (1) - i think moving this back 1/4 would make the transition to the vocals more fluent during gameplay IMO.
01:28:860 - remove this timing point. it sounds bad when you play it since the volume of the spinner suddenly drops and that will sound uncomfortable during gameplay.
overall you need to improve on spacing and making your patterns more fluent. your spacing makes it feel like a light insane, and your patterns feels uncomfortable to follow for some players.

[Insane]
00:02:480 (1,2,3) - i don't like how this sounds at the beginning of the map. it feels like this comes up too suddenly during gameplay. stick to doing something simple here like a circle and a 1/1 slider since this is like an introduction of the song.
00:05:687 (2,3,4) - i don't like this stream. to you it looks like it follows the vocals, but i feel that to other players, this feels unnecessary and uncomfortable to follow. do something like this because it feels more comfortable to follow in terms of music during gameplay.
00:11:894 - consider adding a circle here and stacking 00:11:791 (6,1) - for emphasis in the drums. i think it plays nicely and it feels like this part stands out during gameplay IMO.
00:13:653 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - this stream feels overmapped. yes it follows the drums, but the problem is that the drums don't stand out and people might think that it's overmapped. i highly suggest that you use the code in the box so that it's more readable for players during gameplay.
SPOILER
138,125,13653,6,0,P|95:180|95:263,1,135
98,287,14067,1,0,0:0:0:0:
179,324,14273,1,0,0:0:0:0:
244,262,14480,2,0,P|304:228|372:230,1,135
411,244,14894,1,0,0:0:0:0:
337,346,15101,1,0,0:0:0:0:
244,262,15308,6,0,P|181:182|206:96,1,180
290,28,15929,1,0,0:0:0:0:
00:30:515 (3,4,5,6) - for this one, use this rhythm instead. same reason as 00:13:653 - .
00:35:170 (1) - replace the finish for a whistle at the beginning. it stands out more and it emphasizes the BGM more during gameplay.
00:40:756 (3,4,5) - i want you to highly consider replacing this for a circle and a 1/4 repeat slider so that it'll be more readable to follow and it'll follow the music nicely during gameplay.
00:43:135 (5) - delete this note because it doesn't follow anything in the song.
00:46:756 (1,2,3,4,5,6,7,8,9) - this stream is overmapped and following the vocals doesn't help at all. use this rhythm to follow the music more properly during gameplay.
01:02:067 (2,3,4,5,6,7) - i highly suggest that you reduce the spacing here. although it's an insane, there's nothing that stands out that causes this sudden jump during gameplay.
01:28:135 (1) - same as hard.
same advice as hard, as well--use more finishes instead of whistles to emphasize the music even more.

and that's all i got. remember what to work on to make this map even better and fun for players. GL and don't give up on this map :D.
Topic Starter
meetmeetdee

Byakugan249 wrote:

collapsed text
hey~ i'm here from my queue :D.

Bold: Unrankable/must fix.
Red: Should be fixed/highly suggested.
Green: Suggestion.
Blue: Comments, Advice or Other.

[General]
i think using a negative offset would be more appropriate considering that all diffs start with a spinner and they're before the offset IMO. using a -1243 offset should work in this song. OK

[Easy]
00:00:205 (1) - the spinner should start 1/2 ahead. in other words at 00:00:412 since that's where the hold begins, and ends at 00:02:274 to make it play effectively to the vocals. OK
00:03:722 (2,3) - for this one, try something like this. it may not follow the vocals/BGM, but it's close. because it's close, it's more simpler, and it flows a lot smoother to the music during gameplay. not bad, ok
00:08:273 (2,3) - this sudden turn makes the flow awkward for beginners. do this since it's straightforward and more comfortable to follow for beginners. resonable, OK
00:12:825 (3) - i highly suggest that avoid doing this at an easy diff. 1/4 transitions at an easy diff could surprise beginners, as well as flow awkwardly for them. do a 2/1 repeat slider instead so that it can emphasize with the harmony in the vocals. note that you have to delete the next (1) if you do this. it should look something like this if you don't understand. OK
00:16:549 (4) - use a 1/1 slider. the 1/2 repeat at an easy diff could surprise beginners when they're not expecting it during gameplay. OK
00:21:308 (2,3,4) - having notes at 1/2 like this breaks the sense of flow during gameplay. instead you should remove this and do something like this since you're following the drums and it's a lot easier to follow for beginners during gameplay. OK, but with different placement
00:25:239 (3) - consider adding a finish at the repeat slider and at the end for emphasis in the cymbals in this part of the song. OK
00:34:342 (2,3) - i can see an easier solution to this. a 1/2 transition like this could surprise beginners during gameplay. try to do something like this so that it'll be easier to follow for beginners during gameplay, and it follows the music nicely as well like i said before. OK
00:43:446 (1,2) - here as well. this time, remove (2) and add a repeat on (1). if you do this, then move the spinner to 00:45:308 so that it'll be easier for beginners to react to during gameplay. OK
00:51:722 (1,2) - do this instead. same reason as 00:34:342.
00:59:998 (3,4) - same as 00:43:446. OK
01:05:791 (3) - move this here so that it'll make a perfect pentagon. it'll look nice and tidy during gameplay IMO. OK
01:06:618 (4) - use a 3/2 slider. in other words remove the repeat and end the slider at 01:07:239 - . same reason as 00:34:342. OK
01:19:446 (2) - for readability purposes, use a 1/1 slider to follow the music nicely during gameplay. OK
01:21:101 (4) - replace this for a circle. same reason as 00:16:549 - . OK
01:25:239 (2,1,2) - to make this rhythm easier, do this instead. same reason as 00:34:342. OK
consider on making your transitions more straightforward. stuff like 01:18:204 (1,2) - could be easy to follow, but it could make beginners feel uncomfortable following this rhythm.

[Normal]
00:04:342 (1,2) - consider stacking this. i find it more flowy and more comfortable to follow for players during gameplay.
00:06:618 (1) - remove the NC here. it'll make a nice transition when following the vocals from the previous slider IMO.
00:06:618 (1,1) - i don't like how this transition looks. the way that 1/2 slider is going makes it feel too inward in terms of transition, and the overlap doesn't look nice to follow and it could bother players during gameplay. do something like this so that it's more comfortable to follow during gameplay.
00:08:687 (1,2,1) - i'm ok with the previous transition, but this one breaks the general sense of flow for players since it's not as straightforward compared to the previous combo. try to keep it consistent by doing a similar transition to the previous combo for more comfort towards the players during gameplay.
00:18:618 (1,2) - IMO this could be tough to read considering the look of the transition. do this instead. same reason as above.
00:25:239 (1,2) - add finishes at the end of (1), and at the beginning of (2) for emphasis in the cymbals in this part of the song.
00:28:549 (1) - i highly suggest that you stack this on 00:27:722 (2) - for a smoother transition to this part of the song. going straight up could feel uncomfortable for palyers during gameplay.
00:36:825 (1,2) - same as 00:04:342.
00:37:032 (2) - replace the whistle for a finish at the beginning. it sounds more effective and it emphasizes the BGM a lot more during gameplay.
00:38:480 (1,2) - similar idea as 00:06:618's transition.
00:51:722 (1,2,1) - i could see the triangle, but that end of the (1) looks awkward during gameplay. make the next combo's slider look like 00:51:722 (1) - while stacking 00:52:963 (2) - so that it'll play more comfortably as it'll look less awkward during gameplay IMO.
same reason as easy.

[Hard]
i highly suggest that you use a slider tickrate of 1 since you have 1/4 transitions and it doesn't sound nice with the tick during gameplay.
you need to take it easy on the jumps. reduce the spacing because right now it feels like a light insane rather than a hard with these transitions and patterns.
00:03:722 (5,1,2) - reduce the spacing here. if you ask me, this feels too forced to follow in a hard diff during gameplay.
00:04:549 (2,3) - here as well. yes it's stacked on 00:03:722 (5) - , but again, it feels too forced to follow for a hard diff during gameplay.
00:07:032 (1,2) - and here. yes it emphasizes the vocals, but it feels too sudden during gameplay.
00:08:377 (2,3) - this rhythm can be tough for players and awkward to follow since it's a 1/4 transition although it follows the vocals according to you. for this one, remove this and replace this for a circle and a 1/2 slider to make it more simple since doing this is not only easier, but more comfortable for players during gameplay, and it follows the music nicely as well.
00:13:653 (1) - stick to the default spacing here. it breaks consistency with the last previous combos and it feels a bit too forced to follow during gameplay IMO.
00:14:067 (3,1) - this transition feels awkward to follow because the slider goes away from the next combo, and that could play uncomfortably for players. i highly suggest that you do this because it's simple and it's easier to follow in a hard diff during gameplay.
00:16:963 (1) - the multiplier could surprise players easily, so remove the multiplier so that it can be more readable for players during gameplay.
00:28:549 (1,2,3,4) - this is one of the reasons why it feels like a light insane rather than a hard. the jumps are too far, and the transitions feel uncomfortable and inward during gameplay. try something like this because it plays more appropriately for a hard diff, and it's more readable as well during gameplay.
00:45:101 (1,2,3,4) - i like the transition, but reducing the spacing here. same reason as 00:03:722. something like this should be fine since it's readable for a hard diff. the code is in the box if you don't understand.
SPOILER
316,336,45101,6,0,L|384:280,1,80,2|0,0:0|0:0,0:0:0:0:
336,171,45515,2,0,L|268:227,1,80,8|0,0:0|0:0,0:0:0:0:
377,285,45929,2,0,L|445:229,1,80,2|0,0:0|0:0,0:0:0:0:
398,120,46343,2,0,L|330:176,1,80,8|0,0:0|0:0,0:0:0:0:
00:59:170 (3,4) - same idea as 00:04:549 - . yes it's stacked, but the spacing is too forced to follow for a hard diff during gameplay.
01:21:722 (1) - i think moving this back 1/4 would make the transition to the vocals more fluent during gameplay IMO.
01:28:860 - remove this timing point. it sounds bad when you play it since the volume of the spinner suddenly drops and that will sound uncomfortable during gameplay.
overall you need to improve on spacing and making your patterns more fluent. your spacing makes it feel like a light insane, and your patterns feels uncomfortable to follow for some players.

[Insane]
00:02:480 (1,2,3) - i don't like how this sounds at the beginning of the map. it feels like this comes up too suddenly during gameplay. stick to doing something simple here like a circle and a 1/1 slider since this is like an introduction of the song.
00:05:687 (2,3,4) - i don't like this stream. to you it looks like it follows the vocals, but i feel that to other players, this feels unnecessary and uncomfortable to follow. do something like this because it feels more comfortable to follow in terms of music during gameplay.
00:11:894 - consider adding a circle here and stacking 00:11:791 (6,1) - for emphasis in the drums. i think it plays nicely and it feels like this part stands out during gameplay IMO.
00:13:653 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - this stream feels overmapped. yes it follows the drums, but the problem is that the drums don't stand out and people might think that it's overmapped. i highly suggest that you use the code in the box so that it's more readable for players during gameplay.
SPOILER
138,125,13653,6,0,P|95:180|95:263,1,135
98,287,14067,1,0,0:0:0:0:
179,324,14273,1,0,0:0:0:0:
244,262,14480,2,0,P|304:228|372:230,1,135
411,244,14894,1,0,0:0:0:0:
337,346,15101,1,0,0:0:0:0:
244,262,15308,6,0,P|181:182|206:96,1,180
290,28,15929,1,0,0:0:0:0:
00:30:515 (3,4,5,6) - for this one, use this rhythm instead. same reason as 00:13:653 - .
00:35:170 (1) - replace the finish for a whistle at the beginning. it stands out more and it emphasizes the BGM more during gameplay.
00:40:756 (3,4,5) - i want you to highly consider replacing this for a circle and a 1/4 repeat slider so that it'll be more readable to follow and it'll follow the music nicely during gameplay.
00:43:135 (5) - delete this note because it doesn't follow anything in the song.
00:46:756 (1,2,3,4,5,6,7,8,9) - this stream is overmapped and following the vocals doesn't help at all. use this rhythm to follow the music more properly during gameplay.
01:02:067 (2,3,4,5,6,7) - i highly suggest that you reduce the spacing here. although it's an insane, there's nothing that stands out that causes this sudden jump during gameplay.
01:28:135 (1) - same as hard.
same advice as hard, as well--use more finishes instead of whistles to emphasize the music even more.

and that's all i got. remember what to work on to make this map even better and fun for players. GL and don't give up on this map :D.
Thank for your modI will check the other diff later :)
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