2014-07-03 01:26 Timorisu: ACTION is listening to [http://osu.ppy.sh/b/360882 Pegboard Nerds x MisterWives - Coffins]
2014-07-03 01:26 Timorisu: Irre is complaining about the bland hitsounds all the time
2014-07-03 01:27 Timorisu: And I kind of agree but for me this song just doesn't have the potential, you know
2014-07-03 01:30 captin1: well if you want to spice up some of the hitsounding, try using the hitnormal samples for the bass drum
2014-07-03 01:32 captin1: honestly seems like you planned to have a custom hitsound for the clap in the intro to fit the bass drum, but then didn't add it
2014-07-03 01:33 Timorisu: I tried finding more custom hitsounds except for that snare whistle at the beginning but eh
2014-07-03 01:33 Timorisu: I'm not too good with those lol
2014-07-03 01:34 captin1:
http://puu.sh/9UK5l.zip try adding this to your folder. see how it sounds
2014-07-03 01:36 Timorisu: That sounds good
2014-07-03 01:36 Timorisu: But a bit too heavy imho
2014-07-03 01:37 captin1: blends in really well to me, since the bass in the music is already pretty heavy
2014-07-03 01:37 captin1: if it bugs you though, -10% volume could help
2014-07-03 01:38 captin1: and following up on this new hitsound would be a couple more spots to add claps
2014-07-03 01:39 captin1: 00:21:132 (5) - 00:26:649 (5) - 00:27:685 (1) -
2014-07-03 01:40 captin1: on second thought, with that last one, 00:27:685 (1) - , try changing the sampleset to Normal, and then just have a finish
2014-07-03 01:41 Timorisu: I toned the hitsound down with audacity and now it doesn't work at all lol
2014-07-03 01:41 Timorisu: I mean windows media player plays it, but osu doesn't
2014-07-03 01:41 captin1: did you save it as a .wav?
2014-07-03 01:41 Timorisu: Yup
2014-07-03 01:42 captin1: odd. well like I said, just lowering the volume of that section could work as well if you aren't able to figure out why audacity is spitting out something bad lol
2014-07-03 01:43 Timorisu: 54%?
2014-07-03 01:43 captin1: yeah that'd be great
2014-07-03 01:45 Timorisu:
http://puu.sh/9UKEi/6c11ce1c07.osu2014-07-03 01:45 Timorisu: Did I understand those hit-normals in the chorus?
2014-07-03 01:45 Timorisu: Can you even call that a chorus?
2014-07-03 01:46 captin1: lol. but yeah that sounds nice
2014-07-03 01:46 Timorisu: Should I change the part after the stream too?
2014-07-03 01:47 Timorisu: Since that's the same pattern but I just use claps instead
2014-07-03 01:47 captin1: probably should yeah
2014-07-03 01:48 captin1: also, wanted to point out just one pattern, 00:49:754 (1,2,3) - thought the flow here is a bit rough. try flipping it somewhat like this
http://puu.sh/9UKP4.jpg ?
2014-07-03 01:50 Timorisu:
http://puu.sh/9UKU7/288bebaeb3.jpg2014-07-03 01:50 captin1: yeah that works well
2014-07-03 01:51 captin1: 01:30:443 (5,7) - try stacking 7 on the head of 5? i guess it just feels too close for the motion you'
2014-07-03 01:51 captin1: you're going for here
2014-07-03 01:52 Timorisu: Okay
2014-07-03 01:53 Timorisu: Uhm the normal-hitnormals don't really work well in any of the other diffs
2014-07-03 01:53 Timorisu: Does that matter?
2014-07-03 01:54 captin1: it seems like it would near the end of the hard at least
2014-07-03 01:54 Timorisu: Yeah but except for that
2014-07-03 01:54 Timorisu: Since there the sounds are scaled to 2/1
2014-07-03 01:55 captin1: also in hard 01:20:099 (1) - what are these slider points hahaha
2014-07-03 01:55 Timorisu: That used to be sped up
2014-07-03 01:55 captin1: aha
2014-07-03 01:55 Timorisu: So if you move that last point one up it's how it used to be :p
2014-07-03 01:56 captin1: lol well alright then
2014-07-03 01:56 captin1: was really curious how you managed to get a point out that far
2014-07-03 01:57 captin1: and I think you can still work the hitnormals into the rest of the diffs. even if it's only partially
2014-07-03 01:57 Timorisu: Yeah the last part of the Normal works too
2014-07-03 01:57 Timorisu: But I'm really not a fan of missing hitsounds
2014-07-03 01:58 captin1: once you're done working in those hitsound things into the other diffs, i'll rebubble (will need to cause of the added file and some significant changes in the hitsounding)
2014-07-03 01:58 Timorisu: Do I bubble pop by updating?
2014-07-03 01:58 captin1: yeah
2014-07-03 01:58 Timorisu: Ah
2014-07-03 01:59 Timorisu: Yeah let me do the hitsounds really quickly
2014-07-03 02:03 Timorisu: ACTION pops bubble
2014-07-03 02:05 captin1: 01:34:236 - you could add hitnormals in this part too
2014-07-03 02:05 captin1: would just be a couple
2014-07-03 02:06 Timorisu: I rather not. Seems too calm for those to fit tbh
2014-07-03 02:06 captin1: alright