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Yun*chi - Your song* [OsuMania|Osu]

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Selisi
comeback now~
go and rank this map> <~~
do some skin work >///<
Charles445
[Mania]

[4K EZ]
00:19:892 - Add a hit here on column 3 for the guitar?
01:14:584 - Remove hit at column 4 and make 1 a hold? Like at 00:59:815 - -> http://puu.sh/7Z5Xh.jpg

[S.Star's 4K NM]
01:07:200 - Move hit at column 2 to end of stream? Like the stream before -> http://puu.sh/7Z6qr.jpg
01:09:507 - Remove one of the hits here? In other parts of the map that part of the song has one hit (00:54:738 - ).

[4K HD]
00:22:892 (22892|0,22969|1,23046|2,23200|2) - This should be 1/4, not 1/6. I think a stair would be nice :D -> http://puu.sh/7Z6B3.jpg


[Standard]

[Sweet Vanilla's Normal]
Difficulty is missing SliderBorder setting. Since you have a hitcircle skin you need to add a SliderBorder to your map file. Open the .osu in notepad, go to [Colours] and change it to this -> http://puu.sh/7Z792.png
01:18:738 (7) - Add new combo
01:20:584 (1,2) - 1/2 sliders in a row is difficult for beginners to read and play. Two circles would work fine here. -> http://puu.sh/7Z732.jpg

[Spring Roll's Hard]
Difficulty is missing SliderBorder setting. Since you have a hitcircle skin you need to add a SliderBorder to your map file. Open the .osu in notepad, go to Colours and change it to this -> http://puu.sh/7Z7d2.png
Overall Difficulty +1? I think 6 would fit this difficulty.

[Sweet Vanilla's Insane]
Difficulty is missing SliderBorder setting. Since you have a hitcircle skin you need to add a SliderBorder to your map file. Open the .osu in notepad, go to Colours and change it to this -> http://puu.sh/7Z792.png
00:11:700 (5) - Remove this circle? It doesn't fit any instrument in the music.
00:35:700 (2) - Same with this circle.
The spacing in this difficulty is rather strange, a lot of the spacing changes don't fit with the music.
For example, 00:23:353 (1,2) - is a big jump , 00:23:815 (2,3) - is very small spacing, 00:24:276 (3,4) - is a big jump, then 00:24:969 (4,5,6) - is normal. It doesn't make sense to change the spacing four times so quickly here.
I think more consistent spacing overall would make this difficulty more fun to play.
Spring Roll

Charles445 wrote:

[Standard]



[Spring Roll's Hard]
Difficulty is missing SliderBorder setting. Since you have a hitcircle skin you need to add a SliderBorder to your map file. Open the .osu in notepad, go to Colours and change it to this -> http://puu.sh/7Z7d2.png
Overall Difficulty +1? I think 6 would fit this difficulty. :arrow: all fixed
Selisi

Charles445 wrote:

[Standard]

[Sweet Vanilla's Normal]
Difficulty is missing SliderBorder setting. Since you have a hitcircle skin you need to add a SliderBorder to your map file. Open the .osu in notepad, go to [Colours] and change it to this -> http://puu.sh/7Z792.png oh, I forgot it sorry> < fixed
01:18:738 (7) - Add new combookay
01:20:584 (1,2) - 1/2 sliders in a row is difficult for beginners to read and play. Two circles would work fine here. -> http://puu.sh/7Z732.jpgfixed

[Sweet Vanilla's Insane]
Difficulty is missing SliderBorder setting. Since you have a hitcircle skin you need to add a SliderBorder to your map file. Open the .osu in notepad, go to Colours and change it to this -> http://puu.sh/7Z792.png^
00:11:700 (5) - Remove this circle? It doesn't fit any instrument in the music. hum,okay fixed
00:35:700 (2) - Same with this circle.fixed
The spacing in this difficulty is rather strange, a lot of the spacing changes don't fit with the music.
For example, 00:23:353 (1,2) - is a big jump , 00:23:815 (2,3) - is very small spacing, 00:24:276 (3,4) - is a big jump, then 00:24:969 (4,5,6) - is normal. It doesn't make sense to change the spacing four times so quickly here.yes, now fixed the inconsistent spacing
I think more consistent spacing overall would make this difficulty more fun to play.thank you, I try my best to make my map more consistent, welcome you back > <
Thank you!! nice mod as you always done :)
Topic Starter
[Emiria]
[quote="Charles445"][Mania]

[4K EZ]
00:19:892 - Add a hit here on column 3 for the guitar?
01:14:584 - Remove hit at column 4 and make 1 a hold? Like at 00:59:815 - -> http://puu.sh/7Z5Xh.jpg
all fixed


[4K HD]
00:22:892 (22892|0,22969|1,23046|2,23200|2) - This should be 1/4, not 1/6. I think a stair would be nice :D -> http://puu.sh/7Z6B3.jpguse anther pattern
Bruce
All Fixed,thanks Charles!
QQ美丽 于是就用puush了
http://puu.sh/80DXL.osu
[Shi-Ra]
Mania checked, no any problems~ Piano'd owo
10crystalmask01
Hey, M4M :)

Sweet Vanilla's Insane

00:01:200 (1) - Add a soft finish on the head, for a better intro into the playtime.

00:04:892 (2,4) - Erm, really ugly overlap here not even HD mod can hide it. 00:05:815 (4) - 's head is completely covered by 00:04:892 (2) - . Please re-arrange these sliders.

00:17:584 (7,8) - Consider replacing these objects with 00:28:661 (1,2) - , so that it will follow vocals better. Also, it'll keep the consistency in the pattern, since this stanza corresponds to the same stanza as 00:28:661 (1,2) -

01:22:430 - Consider ending Kai time here. The stanza at this point is pretty much the same as 00:01:200 (which does not have Kai time).

Spring Roll's Hard

00:51:046 - Please turn off kai, it looks a bit funny starting here. Usually Kai time is triggered during the chorus or on the fast tempo part of a song.

01:22:430 - Consider ending Kai time here. The stanza at this point is pretty much the same as 00:01:200 (which does not have Kai time).

Sweet Vanilla's Normal

00:01:200 (1) - Add a soft finish on the head, for a better intro into the playtime.
00:08:584 (1) - ^

00:11:353 (5,2) - Consider moving these objects more apart, so that 00:13:200 (2) - doesn't look attached to the remains of 00:11:353 (5) - .

01:22:430 - Consider ending Kai time here, as said before.

Not a bad mapset ;) Good luck!
Spring Roll

10crystalmask01 wrote:

Hey, M4M :)


Spring Roll's Hard

00:51:046 - Please turn off kai, it looks a bit funny starting here. Usually Kai time is triggered during the chorus or on the fast tempo part of a song. :arrow: fixed

01:22:430 - Consider ending Kai time here. The stanza at this point is pretty much the same as 00:01:200 (which does not have Kai time). :arrow: fixed


Not a bad mapset ;) Good luck!
thanks for your mod~
Selisi

10crystalmask01 wrote:

Hey, M4M :)

Sweet Vanilla's Insane

00:01:200 (1) - Add a soft finish on the head, for a better intro into the playtime.okay

00:04:892 (2,4) - Erm, really ugly overlap here not even HD mod can hide it. 00:05:815 (4) - 's head is completely covered by 00:04:892 (2) - . Please re-arrange these sliders.it fine

00:17:584 (7,8) - Consider replacing these objects with 00:28:661 (1,2) - , so that it will follow vocals better. Also, it'll keep the consistency in the pattern, since this stanza corresponds to the same stanza as 00:28:661 (1,2) - i have considered it, but it be played well with background sound

01:22:430 - Consider ending Kai time here. The stanza at this point is pretty much the same as 00:01:200 (which does not have Kai time).okay

Sweet Vanilla's Normal

00:01:200 (1) - Add a soft finish on the head, for a better intro into the playtime.^
00:08:584 (1) - ^^

00:11:353 (5,2) - Consider moving these objects more apart, so that 00:13:200 (2) - doesn't look attached to the remains of 00:11:353 (5) - . it is fine imo

01:22:430 - Consider ending Kai time here, as said beforeokay.

Not a bad mapset ;) Good luck!
thx for mod~
Eyenine
Yo.
For M4M
I don't know if my mod will be of any help to your map at this point, but I'll try.

[Sweet Vanilla's Normal]
  1. 00:03:046 (3,1,2,3,1) - I cannot understand the NC placement scheme here. Maybe remove all NC and add NC at 00:04:892 (2) instead?
  2. 00:20:123 (2) - Add whistle? Sounds better for me. (Feels too silent without a whistle, besides, synth piano notes landing on white ticks are either of the same pitch, or sounds almost the same.)
  3. 00:22:430 (3) - Add whistle? The pitch here is higher than the rest of the stanza except the note at the preceding red tick.
  4. 00:35:353 (3) - Add whistle on slider end. That whatever-that-is sounds whistle-worthy.
  5. 01:00:276 (1) - Remove finish (For consistency - no finish was added at 01:15:046 (1) and on the same points in Insane)
[Spring Roll's Hard]
  1. 00:22:661 (4) - Add repeat to fill 00:23:123 - ? Synth piano note on the empty red tick as important as the other synth notes mapped on the same stanza imo
[Sweet Vanilla's Insane]
  1. 00:16:430 (3) - Add whistle, just like Normal.
  2. 00:23:123 - Add a note? The synth here feels important for me. (Same as Hard)
  3. 00:48:276 (1) - Move spinner to 00:48:969 and end at 00:51:046 for the clap or at 00:50:584 for the bell sort of sound? imo it's better if you map 00:48:046 - 00:48:738. Also, the spinner feels better placed at 00:48:969 where it emphasizes only three vocal notes with the same pitch. (The second syllable has lower pitch, is shorter, and is sung more softly, so it can be ignored.)
  4. 01:24:969 - Add circle? Feels too silent without one, especially since the pace here is the same as the beats before and after this point.
I couldn't find many issues (other than nazi), sorry.
Sorry I took too long for this mod.
Also, sorry if my mod isn't of any help.

Good luck, and a star~
Topic Starter
[Emiria]
sorry for update it late xD
Kihhou
HI~! M4M friend!

[Sweet Vanilla's Normal]
  1. 00:11:353 (5) - add whistle at tail to match whistle filler in insane
  2. 00:15:046 (5) - ^
  3. 00:25:200 (3) - i think you forgot to add a whistle here. or im not sure why you would leave that one whistle out when it was there for the previous section, like at 00:10:430 (3) ! :o
  4. 00:28:892 (3) - ^
  5. 00:32:584 (3) - ^ at head
[Spring Roll's Hard]
  1. cant find anything ~ nice difficulty!
[Sweet Vanilla's Insane]
  1. this is a bit easy for an insane diff o-o AR+1?
  2. 00:13:892 (7,1) - swap them in the timeline? have the slider come before the hitcircle and remove NC (add NC at 00:14:584 (2)) putting the slider on the strongest vocal has a nicer feel imo. it also adds a fitting jump for the vocal and has a hitcircle to hit the weaker vocal
  3. 00:23:123 (6) - add note~! it feels empty, especially since the piano continues and has a note there
  4. 00:33:969 (2) - i think you missed a whistle here
  5. 00:55:661 (5,6) - not really anything wrong but i personally would change 5 into a reverse slider and remove 6 to match the back and forth motion that you have at 00:59:353 (3,4,5) and 3 other places! just a suggestion~
Hope this helped~ Good luck!
Selisi

Eyenine wrote:

Yo.
For M4M
I don't know if my mod will be of any help to your map at this point, but I'll try.np

[Sweet Vanilla's Normal]
  1. 00:03:046 (3,1,2,3,1) - I cannot understand the NC placement scheme here. Maybe remove all NC and add NC at 00:04:892 (2) instead?fixed
  2. 00:20:123 (2) - Add whistle? Sounds better for me. (Feels too silent without a whistle, besides, synth piano notes landing on white ticks are either of the same pitch, or sounds almost the same.)added
  3. 00:22:430 (3) - Add whistle? The pitch here is higher than the rest of the stanza except the note at the preceding red tick.^
  4. 00:35:353 (3) - Add whistle on slider end. That whatever-that-is sounds whistle-worthy.^
  5. 01:00:276 (1) - Remove finish (For consistency - no finish was added at 01:15:046 (1) and on the same points in Insane)okay
[Sweet Vanilla's Insane]
  1. 00:16:430 (3) - Add whistle, just like Normal.fixed
  2. 00:23:123 - Add a note? The synth here feels important for me. (Same as Hard)hum..nope
  3. 00:48:276 (1) - Move spinner to 00:48:969 and end at 00:51:046 for the clap or at 00:50:584 for the bell sort of sound? imo it's better if you map 00:48:046 - 00:48:738. Also, the spinner feels better placed at 00:48:969 where it emphasizes only three vocal notes with the same pitch. (The second syllable has lower pitch, is shorter, and is sung more softly, so it can be ignored.)i thk it's fine thx
  4. 01:24:969 - Add circle? Feels too silent without one, especially since the pace here is the same as the beats before and after this point.fixed
I couldn't find many issues (other than nazi), sorry.
Sorry I took too long for this mod.
Also, sorry if my mod isn't of any help.
thx for mod and star~
Good luck, and a star~
Selisi

Kihhou wrote:

HI~! M4M friend!

[Sweet Vanilla's Normal]
  1. 00:11:353 (5) - add whistle at tail to match whistle filler in insaneokay
  2. 00:15:046 (5) - ^^
  3. 00:25:200 (3) - i think you forgot to add a whistle here. or im not sure why you would leave that one whistle out when it was there for the previous section, like at 00:10:430 (3) ! :ookay
  4. 00:28:892 (3) - ^^
  5. 00:32:584 (3) - ^ at head^
[Sweet Vanilla's Insane]
  1. this is a bit easy for an insane diff o-o AR+1?nono that's very hard in dt mod
  2. 00:13:892 (7,1) - swap them in the timeline? have the slider come before the hitcircle and remove NC (add NC at 00:14:584 (2)) putting the slider on the strongest vocal has a nicer feel imo. it also adds a fitting jump for the vocal and has a hitcircle to hit the weaker vocali changed them to a jump
  3. 00:23:123 (6) - add note~! it feels empty, especially since the piano continues and has a note thereokay
  4. 00:33:969 (2) - i think you missed a whistle herefixed
  5. 00:55:661 (5,6) - not really anything wrong but i personally would change 5 into a reverse slider and remove 6 to match the back and forth motion that you have at 00:59:353 (3,4,5) and 3 other places! just a suggestion~changed the flow here, I really doesn't like current one too
thanks for your mod~
Hope this helped~ Good luck!
Spring Roll

Eyenine wrote:

Yo.
For M4M
I don't know if my mod will be of any help to your map at this point, but I'll try.
[Spring Roll's Hard]
  1. 00:22:661 (4) - Add repeat to fill 00:23:123 - ? Synth piano note on the empty red tick as important as the other synth notes mapped on the same stanza imo :arrow: no i prefer mine

Good luck, and a star~
thanks for your mod and star~
Spring Roll

Kihhou wrote:

HI~! M4M friend!



[Spring Roll's Hard]
  1. cant find anything ~ nice difficulty! :arrow: thank you~

Hope this helped~ Good luck!
Atrue
Hello~
From ur request.

[Notion]
This color means it is a suggestion. I prefer to do this, but you can either choose to fix or not.
And this color means some issue to fix I think.

If you need translation to Chinese, please let me know.(如果你需要中文版,请告诉我)


[General]
Good map and a little suggestions here.
Please remove (TV Size) in the title, Reference: Click!
Also, The Source should be ログ・ホライズン, and please add LOG HORIZON to the tag.
Some minor stuff to say.
[Selisi's Normal]
General
Well done~ Nothing here important to say~
[Spring Roll's Hard]
General
Some little thing to say..
Beats
00:16:892 (3,4,5) - I'm pretty sure that you followed vocal here, but next slider, you just changed to drum, which is not easy to notice though the distance is obvious. So I just suggest changing the next slider. (used a small jump to make it easier to make and better to look) Example:Hitsound
00:56:123 - S:C4 clap and whistle is more suitable to emphasize the sound.
00:59:815 - Same as above. And 01:10:892 , 01:14:584
01:20:584 (1,3) - S:C4 clap is more suitable for the 2 notes to follow the background music.
01:27:507 - Really strange to hear the hitsound here, but the background is the sound you used, so I'll give it a pass, but strongly recommend that make the volume lower by 20% or so.
[Selisi's Insane]
General
Well done, just some small stuff to say here.
Beats
00:48:276 (1) - Just saying that here you used a spinner to cover the vocal sentence, which in a Insane diff, it's not that tight in beats. So I just suggest a more tight beat here by following beats. Example:
SPOILER
(placement depends on you, not a hard thing to do imo ww)
Placement
00:32:815 (7,8) - (Nazi) Stack properly plz~ (X:155 Y:257)
Hitsound
00:56:123 - Maybe also use whistle on the note? Fits in the music.
NCs
00:21:969 (1) - Just a suggestion here, to make the pattern more like a whole one, remove NC here?
That's my suggestions. Thanks for requesting.:)
Call me back when you are ready~ www
Spring Roll

Atrue wrote:

Hello~
From ur request.

[Notion]
This color means it is a suggestion. I prefer to do this, but you can either choose to fix or not.
And this color means some issue to fix I think.

If you need translation to Chinese, please let me know.(如果你需要中文版,请告诉我)


[General]
Good map and a little suggestions here.
Please remove (TV Size) in the title, Reference: Click!
Also, The Source should be ログ・ホライズン, and please add LOG HORIZON to the tag.
Some minor stuff to say.

[Spring Roll's Hard]
General
Some little thing to say..
Beats
00:16:892 (3,4,5) - I'm pretty sure that you followed vocal here, but next slider, you just changed to drum, which is not easy to notice though the distance is obvious. So I just suggest changing the next slider. (used a small jump to make it easier to make and better to look) Example: :arrow: fixedHitsound
00:56:123 - S:C4 clap and whistle is more suitable to emphasize the sound. :arrow: all fixed
00:59:815 - Same as above. And 01:10:892 , 01:14:584
01:20:584 (1,3) - S:C4 clap is more suitable for the 2 notes to follow the background music. :arrow: fixed
01:27:507 - Really strange to hear the hitsound here, but the background is the sound you used, so I'll give it a pass, but strongly recommend that make the volume lower by 20% or so. :arrow: i change the volume to 40%,it isnt strange now i think(maybe

That's my suggestions. Thanks for requesting.:)
Call me back when you are ready~ www
thanks for your mod~
Selisi

Atrue wrote:

Hello~
From ur request.

[Notion]
This color means it is a suggestion. I prefer to do this, but you can either choose to fix or not.
And this color means some issue to fix I think.

If you need translation to Chinese, please let me know.(如果你需要中文版,请告诉我)


[General]
Good map and a little suggestions here.
Please remove (TV Size) in the title, Reference: Click!
Also, The Source should be ログ・ホライズン, and please add LOG HORIZON to the tag.
Some minor stuff to say.
[Selisi's Normal]
General
Well done~ Nothing here important to say~Thanks a lot^ ^

[Selisi's Insane]
General
Well done, just some small stuff to say here.
Beats
00:48:276 (1) - Just saying that here you used a spinner to cover the vocal sentence, which in a Insane diff, it's not that tight in beats. So I just suggest a more tight beat here by following beats. Example:thanks^ ^ you are right, fixed it now
SPOILER
(placement depends on you, not a hard thing to do imo ww)
Placement
00:32:815 (7,8) - (Nazi) Stack properly plz~ (X:155 Y:257)fixed
Hitsound
00:56:123 - Maybe also use whistle on the note? Fits in the music.okay
NCs
00:21:969 (1) - Just a suggestion here, to make the pattern more like a whole one, remove NC here?fixed
That's my suggestions. Thanks for requesting.:)
Call me back when you are ready~ www
Thank you very much Ature^ ^
Atrue

[Shi-Ra] wrote:

Mania checked, no any problems~ Piano'd owo
Ok~ Rechecked and every thing looks fine~ (Added TV size as tag)
:)
Good luck!
Bubbled~
Selisi

Atrue wrote:

[Shi-Ra] wrote:

Mania checked, no any problems~ Piano'd owo
Ok~ Rechecked and every thing looks fine~ (Added TV size as tag)
:)
Good luck!
Bubbled~
Thanks Atrue ^///^
GAMEINSTALLER
wow,nice beatmap you've got here,zero problem,fantastic,keep it up
Lanturn
http://puu.sh/a7FIA.jpg


1366x768 instead of 1024x768
260kb -> 131kb

This removes the odd white border you have on your current picture as well.

Title: Your song* (lower-case in song)
(see track number 1 on the CD)

Good luck o/

"Not a mod, don't KD this"
Topic Starter
[Emiria]

Lanturn wrote:

http://puu.sh/a7FIA.jpg


1366x768 instead of 1024x768
260kb -> 131kb

This removes the odd white border you have on your current picture as well.

Title: Your song* (lower-case in song)
(see track number 1 on the CD)

Good luck o/

"Not a mod, don't KD this"
thanks i'll update until the bat come
DakeDekaane
^Fix that stuff. (You could've fixed and ask Atrue to repair the bubble too :P).

[Insane]
No spinners :( 00:49:661 - 00:51:046 would be a nice spot to put one.
00:19:084 (3) - The triple here doesn't fit too much, so better remove this note.

[Hard]
No spinners :( 00:49:661 - 00:51:046 would be a nice spot to put one, but that'd break a bit some stuff here, so it's up to you.
00:04:661 (4) - You could remove this to emphasize vocals better, you will have to move a bit some stuff later, so do as you feel better.
00:17:353 (5,6) - Fix the spacing here, considering you're being constant for it in almost the whole map, this really looks odd.
01:27:969 (1) - Maybe remove the NC, it's the end of the song and it would still belong to the previous combo.

[Normal]
:!: Fix the SliderBorder line in the .osu file, it should be SliderBorder (with capital B), not Sliderborder.
To be honest, while this diff isn't technically bad, there are some spots where the continuous 1/1 makes the map a bit boring or don't represent the music nicely.
Poping in order to improve this difficulty.
00:01:200 - 00:08:123 - You could put some emphasis on vocals here with long sliders, give it a try.

00:11:353 (5) - You could remove this slider to create a tiny break which would allow you to break this 1/1 monotony, and also it'd fit with vocals :P
00:15:046 (5) - ^
00:18:738 (4) - ^
00:19:200 - This doesn't follow the song nicely, as the in first hold you have a tiny slider, but a longer one where the vocals doesn't hold that much. Here I have two suggestions, the first is if you want to keep basing on the instrumental and the second follows vocals more strictly.


00:33:969 (1,2,3) - Something similar as above, this being 1/1 really doesn't emphasize nicely this change in the song intensity. Here you have some ideas.


00:53:815 (2) - You could begin this slider in 00:53:584 instead (keeping the end in 00:54:276), it'd make a nice play with vocals and keep the rhythm variety.
00:57:507 (2) - Something similar as above, but as this time we have circles, we can do it this way.

00:59:353 (6) - A 1/2 slider with one repeat would be nice, as you did in 00:55:661 (5) -
01:05:815 (1,2,3,4) - This is good as it is now so feel free to keep it, but I feel I should say this: these notes could be replaced with a long slider, it'd fit nicely with the vocals.
01:08:584 (2) - Same as 00:53:815 (2).
01:12:276 (2) - Same as 00:57:507 (2).
01:15:969 (2) - ^
01:22:430 (1,2) - You could replace this with a long slider like I suggested in the beginning.
01:26:123 (2,3) - ^
This would look long, but it doesn't need many big changes to spice this diff and make it interesting to play!

Poke me back when you're done with this.
Spring Roll

DakeDekaane wrote:

^Fix that stuff. (You could've fixed and ask Atrue to repair the bubble too :P).

[Hard]
No spinners :( :arrow: lol i prefer to use long sliders rather than spinners00:49:661 - 00:51:046 would be a nice spot to put one, but that'd break a bit some stuff here, so it's up to you. :arrow: i prefer what it is now
00:04:661 (4) - You could remove this to emphasize vocals better, you will have to move a bit some stuff later, so do as you feel better. :arrow: no change too
00:17:353 (5,6) - Fix the spacing here, considering you're being constant for it in almost the whole map, this really looks odd. :arrow: :arrow: OK fixed
01:27:969 (1) - Maybe remove the NC, it's the end of the song and it would still belong to the previous combo. :arrow: fixed


Poke me back when you're done with this.
thanks for your mod~ :)
Selisi

DakeDekaane wrote:

^Fix that stuff. (You could've fixed and ask Atrue to repair the bubble too :P).
okay thanks^ ^
[Insane]
No spinners :( 00:49:661 - 00:51:046 would be a nice spot to put one. it is Atrue suggest me to remove the spinner, i think it is fine in insane diff
00:19:084 (3) - The triple here doesn't fit too much, so better remove this note. I really can't ignore the background drum sound

[Normal]
:!: Fix the SliderBorder line in the .osu file, it should be SliderBorder (with capital B), not Sliderborder. okay, fixed
To be honest, while this diff isn't technically bad, there are some spots where the continuous 1/1 makes the map a bit boring or don't represent the music nicely.I try my best to make this diff played more fun, but this song has very heavy rhythm, i can not ignore the clap when map it with lyric, sorryT T (this diff maybe near hard diff, imo
Poping in order to improve this difficulty.
00:01:200 - 00:08:123 - You could put some emphasis on vocals here with long sliders, give it a try.i have put finish, i have tried to put a drum or other hitsounds, but failed sorry :o

00:11:353 (5) - You could remove this slider to create a tiny break which would allow you to break this 1/1 monotony, and also it'd fit with vocals :Pi know what your mean here, but i can't ignore the whistle sound, sorry
00:15:046 (5) - ^^
00:18:738 (4) - ^^
00:19:200 - This doesn't follow the song nicely, as the in first hold you have a tiny slider, but a longer one where the vocals doesn't hold that much. Here I have two suggestions, the first is if you want to keep basing on the instrumental and the second follows vocals more strictly.i changed it in another way, it played fun now^ ^


00:33:969 (1,2,3) - Something similar as above, this being 1/1 really doesn't emphasize nicely this change in the song intensity. Here you have some ideas.yes, it has been fixed


00:53:815 (2) - You could begin this slider in 00:53:584 instead (keeping the end in 00:54:276), it'd make a nice play with vocals and keep the rhythm variety.nice ideal, changed
00:57:507 (2) - Something similar as above, but as this time we have circles, we can do it this way.^

00:59:353 (6) - A 1/2 slider with one repeat would be nice, as you did in 00:55:661 (5) - fixed
01:05:815 (1,2,3,4) - This is good as it is now so feel free to keep it, but I feel I should say this: these notes could be replaced with a long slider, it'd fit nicely with the vocals.I really don't like longslider, because may break player's rhythm
01:08:584 (2) - Same as 00:53:815 (2).
01:12:276 (2) - Same as 00:57:507 (2).
01:15:969 (2) - ^all fixed
01:22:430 (1,2) - You could replace this with a long slider like I suggested in the beginning.really hate this way,sorry T T
01:26:123 (2,3) - ^
This would look long, but it doesn't need many big changes to spice this diff and make it interesting to play!
very nice suggestion in normal diff, thanks a lot. welcome your back
sorry for sooooo late reply,I am busying with my work recently/in these daysT T

Poke me back when you're done with this.
Normal
osu file format v13

[General]
AudioFilename: Log Horizon ED - Your song by Yun chi HD.mp3
AudioLeadIn: 1500
PreviewTime: 46
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Your song*
TitleUnicode:Your song*
Artist:Yun*chi
ArtistUnicode:Yun*chi
Creator:victorica_db
Version:Selisi's Normal
Source:ログ・ホライズン
Tags:TV Size Log Horizon ending simple_star Sweet Vanilla Spring Roll Selisi
BeatmapID:355673
BeatmapSetID:126752

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CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.1
SliderTickRate:1

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//Storyboard Layer 0 (Background)
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Insane nothing
IamKwaN
Baka維多還叫我fix 你CP fix了耶
DakeDekaane
Looks better now :)

A few things more.

In Normal:
00:19:430 (1) - I think you forgot to remove the NC here.

Also I might have forgotten, but maybe make the combo colours the same for the standard difficulties?

no kds
IamKwaN
Apply all as representative of the GDer. Also fix combo colors of Spring Roll's diff.

Normal
osu file format v13

[General]
AudioFilename: Log Horizon ED - Your song by Yun chi HD.mp3
AudioLeadIn: 1500
PreviewTime: 46
Countdown: 0
SampleSet: Soft
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WidescreenStoryboard: 0

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Title:Your song*
TitleUnicode:Your song*
Artist:Yun*chi
ArtistUnicode:Yun*chi
Creator:victorica_db
Version:Selisi's Normal
Source:ログ・ホライズン
Tags:TV Size Log Horizon ending simple_star Sweet Vanilla Spring Roll Selisi
BeatmapID:355673
BeatmapSetID:126752

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春卷
osu file format v13

[General]
AudioFilename: Log Horizon ED - Your song by Yun chi HD.mp3
AudioLeadIn: 1500
PreviewTime: 46
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Your song*
TitleUnicode:Your song*
Artist:Yun*chi
ArtistUnicode:Yun*chi
Creator:victorica_db
Version:Spring Roll's Hard
Source:ログ・ホライズン
Tags:TV Size Log Horizon ending simple_star Sweet Vanilla Spring Roll Selisi
BeatmapID:355620
BeatmapSetID:126752

[Difficulty]
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CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.2
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DakeDekaane
The updated ones are not the fixed files, they're the old ones (when I popped) x_x
IamKwaN
Normal
osu file format v13

[General]
AudioFilename: Log Horizon ED - Your song by Yun chi HD.mp3
AudioLeadIn: 1500
PreviewTime: 46
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Your song*
TitleUnicode:Your song*
Artist:Yun*chi
ArtistUnicode:Yun*chi
Creator:victorica_db
Version:Selisi's Normal
Source:ログ・ホライズン
Tags:TV Size Log Horizon ending simple_star Sweet Vanilla Spring Roll Selisi
BeatmapID:355673
BeatmapSetID:126752

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"3.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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Sorry for my bad.
DakeDekaane
Everything is in its place now, have your bubble back.

(。・∀・)ノ
kanpakyin
Ranked.

(ノ・ω・)ノ
Lanturn
And we finally get a Log Horizon song ranked :D

Took long enough. Also, congrats!
Stefan
Congrats!
Spy
Too god la
Akasha-
Congrats victorica \ owo /
mintong89
wow!
我超爱这首 ><
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