hmm if you could specify the notes, it'd help ;PBananasGoMoo wrote:
Just wanted to reply to the comment I made about the guitar in Hard: it seemed like you were mapping more to the percussion than the guitar at 02:09:468 - 02:25:754
hmm if you could specify the notes, it'd help ;PBananasGoMoo wrote:
Just wanted to reply to the comment I made about the guitar in Hard: it seemed like you were mapping more to the percussion than the guitar at 02:09:468 - 02:25:754
hmm i dunno if it's my ears that are screwed up or what but i hear a repetition of 2 notes hear 02:10:496 (3,4) - and then it changes to a different note here 02:11:011 (5) - (for the guitar) ;_; orzBananasGoMoo wrote:
02:10:496 (3,4,5,6) - these specifically stand out as going with the percussion instead of the guitar, imo.
[Vincent] wrote:
hmm i dunno if it's my ears that are screwed up or what but i hear a repetition of 2 notes hear 02:10:496 (3,4) - and then it changes to a different note here 02:11:011 (5) - (for the guitar) ;_; orzBananasGoMoo wrote:
02:10:496 (3,4,5,6) - these specifically stand out as going with the percussion instead of the guitar, imo.
Alright I did some changes (your suggestion and small change ahead of it)BananasGoMoo wrote:
If it were me mapping, I would make the slider 4 begin where the note 3 is and put note 3 where 4 ends currently. I feel like that matches the guitar better.
Another option is to move the beginning of 4 to where 3 is now and then move 5 to where 4 ends and extend it to where it currently ends. But I like the other one more.
I was never good at making hit soundskamisamaaa wrote:
From BMT queue
[general]
add Meis Clauson and M3-33 to the tag
color combo4 is so bright to the BG. suggest you change to 179 84 77
[hitsound]
your hitsound is not so good.give you some suggestions >.<
your soft-hitwhistle is not suit to this song. imo you need another whistle to follow the drun like 24clap
because the drum in this song is not only 24clap
actually the drum is something like this
wrwrwrwr wrwrwrwr
X OX XO XXOX XO (w means white line. r means red line. X means Bass Drum. O means Snare Drum)
here is a example http://puu.sh/9mRnc/c309158c5a.rarI add my own hitsound om frist kiai part. you can turn down the music just hear the hitsound.
If you like this here is how I make it.that all my thinking to add hitsound.
- 1. I use default normal-hitnormal to catch the Snare Drum(24clap) and use a custom hitsound named soft-hitclap4 to catch the Bass Drum. these two hitsound follow the drum
- 2. I use default soft-hitwhitle to catch the vocal.
- 3. use finish to make clear the new part is begin.
- 4. use some default Drum-hitclap like 01:05:525 (3,4,5) -
hope you will like it >.<
thanks for checking! I've fixed everything else aside from what i wrote in red, i'll try fixing the parts ahead and in my other diffskamisamaaa wrote:
I found your hitsound is finished. and I will check them
No KD for this post
[insane]
00:47:011 (6) - remove this clap. kiai have no clap on the last red line in every part. remove all of them because not suit for music >.< my bad! fixed
00:47:696 (2) - miss a clap
00:48:039 (4) - miss a clap
00:48:554 (1) - add clap on the tail
00:49:068 (3) - add clap on the head
00:49:411 (4) - add clap
00:49:754 (6) - remove clap
00:52:496 (6) - remove clap
00:53:696 (1) - add clap on the tail
00:55:068 (5) - remove clap on the tail
00:57:982 (6) - remove clap
00:58:154 (1) - add clap on the head
01:00:725 (6) - remove clap
01:03:468 (6) - remove clap
01:04:668 (1) - add clap on the tail
00:50:954 (4) - wrong hitsound. should be normal-Sampleset and soft-Additions
01:06:039 (6) - remove clap and use normal-Sampleset and soft-Additions
01:06:382 (1) - remove clap here
01:14:954 (2) - add default soft-whistle on the head
01:17:182 miss a note here
01:38:782 (5) - here should use clap on the tail. not the normal-hitnormal there's a snare drum hit though?
01:41:525 (3) - ^ this part you should use same hitsound like 00:33:468 this part it is exactly the same i think ;3
01:46:325 (1,2,3,4) - these three suggest use default Drum-hitclap. btw suggest add a note 01:46:839 here and add Drum-hitfinish
the secomd kiai part hitsound should same as the frist there's nothing that plays there so i won't add anything
01:50:096 (6) - remove this clap
01:51:639 (1) - miss a clap on the tail
01:52:839 (6) - remove clap
01:55:582 (6) - remove clap
01:56:782 (1) - add clap on the tail
01:58:154 (5) - remove clap on the tail
02:00:382 (4) - remove clap on the tail
02:01:068 (7) - remove clap
02:03:811 (6) - ^
02:06:554 (7) - ^
02:07:754 (1) - add clap on the tail
02:09:296 (7) - remove clap
02:11:868 (5) - remove clap on the tail
02:14:782 (1,2) - use normal-Sampleset and soft-Additions
From 02:17:696 to 02:25:925 suggest use some default soft-whistle to follow the high-pitched voice
I have to go for exam. have no time check the othe part and all soft-hitwhistllt....sorry for this >.<
[Vincent] wrote:
thanks for checking! I've fixed everything else aside from what i wrote in red, i'll try fixing the parts ahead and in my other diffskamisamaaa wrote:
I found your hitsound is finished. and I will check them
No KD for this post
[insane]
01:38:782 (5) - here should use clap on the tail. not the normal-hitnormal there's a snare drum hit though?
01:41:525 (3) - ^ this part you should use same hitsound like 00:33:468 this part it is exactly the same i think ;3
00:33:468 in this part you all use clap with no normal-hitnormal. but 01:41:525 (3) - here and 01:38:782 (5) - here you use normal-hitmormal. it not same hitsound in these two part
01:46:325 (1,2,3,4) - these three suggest use default Drum-hitclap. btw suggest add a note 01:46:839 here and add Drum-hitfinish
the secomd kiai part hitsound should same as the frist there's nothing that plays there so i won't add anything
just because I feel add a note here will feel better tham current one >.< both in play and hitsound
not sure what hitsound to put for:
01:06:211 (7) - you can add finish here and chang to Drum-Additions like this. and change 01:06:039 (6) - this to normal-Sampleset and Drum-Additions . add clap and remove whistle like this
02:09:296 (7) -
03:15:125 (7) -
03:37:068 (7) -
kamisamaaa wrote:
thanks for checking! I've fixed everything else aside from what i wrote in red, i'll try fixing the parts ahead and in my other diffs[Vincent] wrote:
I found your hitsound is finished. and I will check them
No KD for this post
[insane]
01:38:782 (5) - here should use clap on the tail. not the normal-hitnormal there's a snare drum hit though?
01:41:525 (3) - ^ this part you should use same hitsound like 00:33:468 this part it is exactly the same i think ;3
00:33:468 in this part you all use clap with no normal-hitnormal. but 01:41:525 (3) - here and 01:38:782 (5) - here you use normal-hitmormal. it not same hitsound in these two part
there are normal-hitnormals in 00:33:468 (1) - it's at the tail of 00:35:696 (5) - and 00:38:439 (3) -
Also it's in the song that's why i used it
01:46:325 (1,2,3,4) - these three suggest use default Drum-hitclap. btw suggest add a note 01:46:839 here and add Drum-hitfinish
the secomd kiai part hitsound should same as the frist there's nothing that plays there so i won't add anything
just because I feel add a note here will feel better tham current one >.< both in play and hitsound
I'll leave it since i actually really like the way it plays currently
not sure what hitsound to put for:
01:06:211 (7) - you can add finish here and chang to Drum-Additions like this. and change 01:06:039 (6) - this to normal-Sampleset and Drum-Additions . add clap and remove whistle like this done!
02:09:296 (7) -
03:15:125 (7) -
03:37:068 (7) -
Alright changing this for the 2nd timeReikosaka wrote:
don't kudos this
metadata must be same according source
Artist : yuiko (Primary are circle)
Title : fragile garden (all lowercase)
i love meis clauson <3
Thanks a lot for fixing up my hit sounds! much appreciatedkamisamaaa wrote:
I found your hitsound is finished. and I will check them
No KD for this post
[insane]
01:38:782 (5) - here should use clap on the tail. not the normal-hitnormal there's a snare drum hit though?
01:41:525 (3) - ^ this part you should use same hitsound like 00:33:468 this part it is exactly the same i think ;3
00:33:468 in this part you all use clap with no normal-hitnormal. but 01:41:525 (3) - here and 01:38:782 (5) - here you use normal-hitmormal. it not same hitsound in these two part
there are normal-hitnormals in 00:33:468 (1) - it's at the tail of 00:35:696 (5) - and 00:38:439 (3) -
Also it's in the song that's why i used it
01:46:325 (1,2,3,4) - these three suggest use default Drum-hitclap. btw suggest add a note 01:46:839 here and add Drum-hitfinish
the secomd kiai part hitsound should same as the frist there's nothing that plays there so i won't add anything
just because I feel add a note here will feel better tham current one >.< both in play and hitsound
I'll leave it since i actually really like the way it plays currently
not sure what hitsound to put for:
01:06:211 (7) - you can add finish here and chang to Drum-Additions like this. and change 01:06:039 (6) - this to normal-Sampleset and Drum-Additions . add clap and remove whistle like this done!
02:09:296 (7) -
03:15:125 (7) -
03:37:068 (7) -
thanks for checking! I've fixed everything else aside from what i wrote in red, i'll try fixing the parts ahead and in my other diffs
actually its just some my own suggestions~ you can choose the way you like
good luck and starred~ hope you can rank this
Thanks a lot for helping me out XDKihhou wrote:
AaaAAAAAaaa my this song is so long ;-; Love long songs ;D
[Easy][Normal]
- 00:32:096 (2) - add reverse arrow to this? for 2/1 spacing to next note. will need to fix spacing. something liek this? rather have it ending on the finish in the song orz
- im too tired from other diffs ;-; skimmed over this. pretty sure everything else is fine lol
done
- 00:21:125 - i think you misplaced some notes here. the strongest vocal is here and shouldnt be ignored for the drums imo. refer to 01:23:525 (2,3,4) - ?
[Hard][Insane]
- 00:10:839 (5) - whistle at head to follow previous whistle patterns for intro yep
- 00:11:182 (6) - whistle. same reason ^
- 00:50:611 (3) - youre putting a pretty strong vocal on the tail. normally this would be fine for longer sliders following a stronger vocal but theres also no follow up. as in theres a pause after the strong vocal which can be a bit misleading since it's expected for there to be something immediately afterwards, especially after you had 00:44:439 (1,2,3) - where the circle (2) continues off the vocal tail. so you may want to add a circle at 00:51:125 - and uh change up the rhythm. the next two points below is also related changed
- 00:50:611 (3) - strong vocal here. represent by using slider head?
- 00:51:811 - skipped right over a vocal here soooo for all 3, i suggest another rhythm. that is only if you want to change for all three above
- 01:01:582 (3,4) - point (3) at (4) more directly? okeh
- 01:21:468 (5) - change the direction it's pointing for better flow? did something similar
- 01:54:554 (7) - similar to the one above, the pause isnt expected and can confuse some people. aaanddd below changed
- 01:54:382 - strongest vocal is here but it's not really standing out in any way like a slider head. maybe try this rhythm? delete 01:54:382 (6) - and move the reverse slider to where that circle was. then add a circle at 01:54:896 - and stack it ontop of the head of slider at 01:55:239 - for an antijump. this way the an antijump will represent the pause instead of a slider tail
- 00:53:696 (4) - replace with a 1/1 slider? this note is long and drawn out for both the vocal and the guitar instead of a hit and pause I like it the current way it is, provides a somewhat relaxing feel before the 1.6x ds jumps ahead of it
- 01:56:782 (4) - ^^^^
- 03:02:611 (4) - same ^
- 03:24:554 (4) - ^
good luck x.x i think i need a lower drain time limit lol
- hp drain -1? 7 seems a bit brutal for its jumps and low hit object density lets try 6.5 for a new change ;D
- 00:05:696 (4,5) - the sound that starts at 4 is very strong and is the same kind of note as 00:05:354 (3) - . for consistency and for more emphasis on this noise ( i dont know what instrument is making this sound ;-;) which youve been following nicely with sliders is to replace those two with a slider makes sense alright
- 00:07:239 (4) - this feels really uncomfortable to play. i cant describe it. its too... rotational following the previous 2 parts. like i know rotation is good but in this part it feels off. maybe because its a tiny bit repetitive. try ctrl-g this slider and see if you like it better yourself. i think it feels more smooth and natural Feels pretty natural to me the way it currently is
- 00:16:668 (5,6) - ctrl g for better flow? in a sort of star formation did something else
- 00:26:096 (3) - fully stack with 00:27:125 (3) - think i fixed it
- 00:46:668 (4,5,6) - the vocals here are on (4) and (5) but (5) is stacked with (6) 1/2 beats away, which, in my mind, tells me theyre connected. but theyre not o3o you could stack (5) with (4) or stack (6) with the next (1) slider instead if you want the jump between the two vocals haha i was staying super consistent with that, i'll make it so that 4 and 5 are stacked for all
- 00:52:154 (4,5,6) - same^
- 00:57:639 (4,5,6) - ^ D:
- 01:03:125 (4,5,6) - ^ o.
- ill just list them all out of you want to change them :/ 01:49:754 (4,5,6) - 01:55:239 (4,5,6) - 02:00:725 (5,6,7) - but you probably wont anyways b/c it seems very much intentional 02:06:211 (5,6,7) - 03:01:068 (5,6,7) - 03:06:554 (5,6,7) - more later on but ah w/e
- 00:50:611 (3) - ctrl-g to better prepare for the back and forth jumps in this section? play fine the way it currently is imo
- 01:05:696 (5,6,7,1) - lower distance a bit? the bigger jumps fit the ending but i its a bit too sudden and too far compared to the previous jumps. its mostly the jump between 01:05:696 (5,6) - that should be lowered imo lowered 6 to 7, i think 5 to 6 is fine
- 02:20:268 (5,1) - turn into 1/2 slider? reason similar to 00:05:696 (4,5) - just realised the rhythm was weird, changed it around
- 02:47:868 (1) - why is this slider ending here? o-o i can hear a light cymbal at the end but i think it would be more fitting to end it at the second cymbal at 02:48:554 - for timeline spacing and to capture both cymbals orrrrrrrrrr at the end of the vocal at 02:48:725 - hmm changed, i dunno it felt natural to me to have it at start when i originally made it, but now i look at it again, it is somewhat weird
- 03:24:039 (2,3,4) - this jumps pretty huge o_o lower distance a bit? just a little
- 03:33:296 (2,3) - ctrl-g these two sliders for better flow? (and fix where the heads of each slider starts if the change is made)
- 03:37:068 (7,1) - at 03:36:039 (2,3,4,5) -, you have counterclockwise rotation going on. i think if you ctrl-g (7) and (1) and keep the counterclockwise rotation that itll flow better I used 03:36:382 (3,4,5) - to switch the rotation to kind of give a signal that it's finishing ;3 so i'll leave it as a clockwise finish
- nice diff only thing that reaaally bugs me (and it really bugs me) is the intentional stacking of the 2nd vocal and guitar that i talk about at 00:46:668 (4,5,6) - >< maybe its just my personal preference and im the only one who thinks so. your choice fixed all makes a lot of sense for that double vocal to be stacked
thanks! I'll reconsider some of my patternssammy711 wrote:
OK Here I am
From BMT.
I will mainly concentrate on pattern and rhythm (for kamisamaaa had mod the sound).
[Insane]
First check all life-bar-touching sliders and circles
00:02:268 (1,2,3,1) - make those four notes a parallelogram to make this part much clearer. Move 00:03:296 (1) - to (344,320) can do it done
00:10:325 (1,2,3,4,5) - the end of 1 and 2 3 4 5 should form a star. But now apparently 00:11:011 (4,5) - and 00:10:325 (1,3) - is not parallel. You should realign these notes to keep beauty. fixed (rotate it 17 degrees and it's pretty much a star
00:14:096 (4) - This could be the most weird part among the whole song because that where a downbeat sits (00:14:268 -) is completely hidden in the slider.
I know you are trying to follow the vocal, but 00:12:039 (2) - like the note here still exists. So this will only lead to conf use players because of they don't know when to follow the vocal and when to follow the drums agreed!
I highly recommend you change the rhythm here to↓
And if I were you, I would use pattern
to stress 00:14:268 (5) - . And stack 00:14:268 (5,3) - for beauty. And of course this will avoid ruining the DS of 1.60
00:23:182 (2,3,4) - The distance gap makes this whole pattern looks ugly.
And whats more, the sudden DS change at 00:24:039 (1,2,3,4) - is just so sharp.You don't do this in the other part of the song. Get the 1.60 back will be better. changed
00:49:925 (1,3) - Rotate this one to get 00:49:754 (6,3) - did a few changes
01:14:954 (2,3,4) - inconsistent DS here. Move 01:15:468 (3) - down to keep the DS without breaking the blanket fixed
03:12:039 (4,5,2) - stack done
I think this one need some work on pattern more
It is not considerate to scatter notes here and there. They should create a system
Some stack does not fit the flow, maybe you can try throw away those stack and make a new flow at those place
Most DS-keeping is not necessary for the Insane diff. You don't need to hold DS so tightly
like this 01:54:382 (1,6) - You can easily stack them by moving 01:55:582 (6) - thing is that 6 stacks with 2 01:55:582 (6,2) -
That's all my suggestions. Hope this could get ranked
Thank you for modding my mapIndeed wrote:
Hello, from my Queue~
[General]
When I first opened the map, all I saw was little green lines xD Are all of those inherited timing points necessary? Also, I think only during Kiai time should the audio be at 80% or above, since it is the most powerful part of the song. Also, more than 1/3 of your map is in Kiai time, consider changing that.
Most green lines are necessary for changing the volume and for the fact that i used multiple hitsounds QQ, I think the kiai time is currently fine.
[Easy]
- Change CS to 2 that would introduce a lot of overlaps, so no
00:01:925 (2,1) - blanket these, like [ur=http://puu.sh/9AMkX.jpg]this?[/url] since it's a new chord, i rather keep it as it currently is
00:08:782 (1,2) - blanket hmm??
00:46:496 - add a circle here, feels kinda empty changed
00:51:296 (4,1) - blanket forced it ;3
00:58:154 (1,2,3) - could blanket these nah I like it the way it is atm
01:24:725 (4) - I see what you were going for, but I think starting a slider on a red tick is a little too hard for an easy map. Will consider it
01:35:696 (4) - same thing here
01:42:039 (1,1) - could blanket these nope
01:57:468 (2,1) - blanket, like this broke the flow intentionally as it is a new stanza
02:06:725 (1,2) - blanket would ruin the blanket with 02:07:068 (2,3) -
02:17:696 - this whole part here doesn't really need to be in Kiai time, it's not the chorus of the song and doesn't feel powerful enough. I think it works fine and is definitely powerful enough since it is the guitar solo/the bridge of the song which i tend to like having in kiai time. (applies to all diffs)
03:08:439 (3,1) - blanketnew stanza, so no
[Normal][Hard]
- Change AR to 4 ar5 is fine (I used other maps for reference)
Change SV to 1.00, it's too fast for a Normal difficulty.
You'll have to resnap your sliders to account for change in SV. No this, will require way too much effort for little benefit. I think sv 1.2 fits fine for the normal (used other songs as references). Also easy makes up for the easier difficulty out of this mapset, so i'll be leaving it as it currently is.
I'm not sure I can really mod this because everything just feels too fast, I'll try though.
00:16:496 (5) - this would feel better as a 1/2 reverse slider, but that may be too hard for a normal. nah
01:29:011 (2,3) - blanket was intentional again, read up^^^
01:54:039 (3,4) - blanket ^
02:17:696 - Again, Kiai time is not needed here.
02:27:982 (4,1) - blanket these better already is?
02:46:496 (3) - move to the left for more symmetry fixed
03:28:668 (5,1) - blanketnopeChanged hp to 5.5 after seeing people die in multiplayer on this
- 01:47:182 (3,4,5,6) - make this into a 1/4 reversing slider, streams are a little too much for a hard difficulty, even if it's small. had complaints about hard not being hard enough on previous maps. I honestly think this 5 note stream is fine and you can definitely hear it in the song
02:05:696 (7,8) - could blanket these better agreed, but i like the way it plays atm~soz
02:17:696 - Kiai time not needed.
02:23:182 (1,2,3) - blanket these better would ruin the current flow that i used ;3
02:26:268 - here you could use a smaller sv, not too much, maybe .90? it's softer here and would have a nice effect Was thinking about it when i was mapping it, but i wanted to stay consistent at the same time ;_;. Will consider it.
02:36:896 - you could go back to normal sv here, if you implement that^ change
03:07:068 (1,2,3) - blanket would break the flow~
[Insane]
- This difficulty is made very nicely, the only thing I have to add is the Kiai time here 02:17:696 is not needed.
Thanks!tellertheworld wrote:
IRCMOD for Insaneforgot to savelog. =PHard
- 00:54:039 - add note ? it can keep the rhythm. nothing in the music plays there ;_;, rather keep it as it currently is to provide emphasis on the voice
- 00:54:896 (7,8,9) - should be smooth.like with 03:03:811 (7,8,9) - true, but i think the way it currently plays is good and i like stacking the 00:54:896 (6,8) - on the previous slider
- 03:02:954 - add note ? same reason as above
- 03:24:896 - add note ?
Normal
- 01:17:182 - add note ? because it is faster than 01:15:296 (2,3) - (rhythm) Will consider it. Don't exactly want a note there since it may be a bit difficult to hit that note since it's on a red tick for normal
Easy
- 00:04:668 (3) - end at 00:05:696 - may be well. There's a small finish sound or something there which i wanted that slider to emphasise. Similar to 00:15:639 (2,1) -
- 00:11:182 - add note ? Okay -too bad it's an overlap though -
- 02:46:496 (3) - try this. Hmmm I will also consider this, I really want to follow the vocals for that, dunno why lol
You can do them whenever you wantBloodmoon wrote:
I still gotta mod the other diffs, remind me sometime ^^
Thanks!xpshh wrote:
Nice Map and Song
Will fix these when I get back from school todayGarven wrote:
[General]
<3 the tick sounds
I'd recommend tick rate 2 for this song if not for those tick sounds
You should add a spinner somewhere in these maps so that you don't have permanent top scores.
[Easy]
00:11:182 (3,1) - It would be best if you didn't overlap objects so much with each other in easier difficulties.
00:34:839 (1) - Remove new combo
00:48:811 - You can head the sliderslide at this point
00:51:554 - ^ There are quite a few more. Should be fairly easy to fix up.
01:14:611 - End the break here
[Hard]
OD +1 or 2
00:41:696 (2,3) - This anti-jump intended? It's kinda weird to play
01:44:782 (2,3) - ^
[Insane]
00:16:325 (3,4,5,6) - Kind of sad that you used these kinds of patterns during filler parts instead of accenting something cool in the song.
00:42:725 (1) - Try to have this slider not fold into itself so much. Also I found the shape to not really fit what's going on in the song...
00:53:696 (1) - Why is this slowed down? It breaks the flow and really messes with spacing judgement at 00:53:696 (1,2) -
01:04:668 (1) - ^ etc.
Really solid set here! Great work!
Thanks ;DDDDDDDD!Garven wrote:
[General]
<3 the tick sounds
I'd recommend tick rate 2 for this song if not for those tick sounds
You should add a spinner somewhere in these maps so that you don't have permanent top scores. I put them at the end of the choruses~
[Easy]
00:11:182 (3,1) - It would be best if you didn't overlap objects so much with each other in easier difficulties. Okay fixed
00:34:839 (1) - Remove new combo My bad, Done!
00:48:811 - You can head the sliderslide at this point Not sure what you mean by that. I'll ask in-game if I find you or you can respond here
00:51:554 - ^ There are quite a few more. Should be fairly easy to fix up.
01:14:611 - End the break here Done
[Hard]
OD +1 or 2 Hmm I'll raise it, but by only 0.5 since Insane is already set at OD 7
00:41:696 (2,3) - This anti-jump intended? It's kinda weird to play Woops, I'll fix both of them up as they weren't intended now I rethink about it
01:44:782 (2,3) - ^
[Insane]
00:16:325 (3,4,5,6) - Kind of sad that you used these kinds of patterns during filler parts instead of accenting something cool in the song.orz ~ I blame mapping the map on different days >.<
00:42:725 (1) - Try to have this slider not fold into itself so much. Also I found the shape to not really fit what's going on in the song ...Alright I tried to change it a little. When I first heard the song, I said to myself that I wanted a weird shaped and slow slider for that specific part of the song
00:53:696 (1) - Why is this slowed down? It breaks the flow and really messes with spacing judgement at 00:53:696 (1,2) - It's to emphasise when she stretches out the vocals, it plays fairly naturally to me =O~
01:04:668 (1) - ^ etc.
Really solid set here! Great work!
[Vincent] wrote:
[Easy]
00:48:811 - You can head the sliderslide at this point Not sure what you mean by that. I'll ask in-game if I find you or you can respond here
00:51:554 - ^ There are quite a few more. Should be fairly easy to fix up.
I meant "hear" sorry. If you listen, you can hear the slider track momentarily and it sounds weird.
01:14:611 - End the break here Done
I guess adding a circle works too, but I had just meant dragging the start of the break at that point.
[Hard]
OD +1 or 2 Hmm I'll raise it, but by only 0.5 since Insane is already set at OD 7
I had meant to say OD +1 or 2 on the Insane too. AR 9 OD 7 is pretty unbalanced.
[Insane]
So yeah, OD +1 or 2.
00:53:696 (1) - Why is this slowed down? It breaks the flow and really messes with spacing judgement at 00:53:696 (1,2) - It's to emphasise when she stretches out the vocals, it plays fairly naturally to me =O~
01:04:668 (1) - ^ etc.
I didn't like them much because you have such a high velocity going on and then you go into this really short slider that just breaks all of that momentum.
Changes Applied, thanks!Garven wrote:
[Vincent] wrote:
[Easy]
00:48:811 - You can head the sliderslide at this point Not sure what you mean by that. I'll ask in-game if I find you or you can respond here
00:51:554 - ^ There are quite a few more. Should be fairly easy to fix up.
I meant "hear" sorry. If you listen, you can hear the slider track momentarily and it sounds weird.
Added a new blank sliderslider hitsound for that custom number or whatever it's called. Should be fixed. (Soft-sliderslide 2 and the other custom numbers I used just in case)
01:14:611 - End the break here Done
I guess adding a circle works too, but I had just meant dragging the start of the break at that point.
LOL woops. I guess I'll leave it the way it is currently
[Hard]
OD +1 or 2 Hmm I'll raise it, but by only 0.5 since Insane is already set at OD 7
I had meant to say OD +1 or 2 on the Insane too. AR 9 OD 7 is pretty unbalanced.
Hard is now OD7 and Insane is OD8!
[Insane]
So yeah, OD +1 or 2.
00:53:696 (1) - Why is this slowed down? It breaks the flow and really messes with spacing judgement at 00:53:696 (1,2) - It's to emphasise when she stretches out the vocals, it plays fairly naturally to me =O~
01:04:668 (1) - ^ etc.
I didn't like them much because you have such a high velocity going on and then you go into this really short slider that just breaks all of that momentum.
Through the multiple play tests I've spectated, I haven't seen anyone struggle with it or say anything about it, so I prefer to have it the way it current way it is. If it really needs to be changed, I'll be willing to do so
Kibbleru wrote:
I like big OTN
i never said that D:Garven wrote:
Kibbleru wrote:
I am an eloquent son of a beachfront property.
kamisamaaa wrote:
wait for this ranked
OSU need more yuikonnu!