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EGOIST - The Everlasting Guilty Crown -TV Edit-

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Topic Starter
Yauxo
SPOILER

Pandiar wrote:

Hi ~ from my Q :D

[General]
  1. uncheck the widescreen sup in Easy,Normal and Hard

[Insane]
AR+1 I like to have this AR8 for DTability
00:10:813 (4) - x292 y20 changed
00:19:360 (3) - how about x384 y348? yup
00:23:197 (3,4) - more jump example:x308 y344 and x248 y292
00:26:336 (4) - overlap is not beautiful I had to explain it to others too, i really like this kind of overlaps (there are more of these (as the next few points indicate) no change to them
00:33:313 (5) - ^
00:34:534 (4) - ^
00:39:767 (3) - ^
01:07:848 (1,2,3,4) - how about this? yup

(2) - x404 y132
(3)(4) is copy of 01:07:848 (1,2)

01:09:243 (3) - x208 y56? I think that one's fine, as it's supposed to have about the same spacing as the square before it


[Normal]
00:35:057 (3) - add whistle
01:12:732 (1) - ^
00:54:592 (3) - add whistle to start and end points
00:58:080 (3) - add whistle start point
01:01:569 (1) - ^ changed all


[Easy]
00:10:639 (3) - remove whistle from end point i like to have one there as there's a beat that should have a whistle there (for me)
00:22:499 (1) - add whistle to start point changed
01:00:871 (3) - ^ changed
01:14:127 (2) - ^ changed


good luck ! >3<
thanks :3
Thanks, notes inside :3
Mao


We've fixed some placement and rhythm as well as an unsnapped object and an unneeded inherited point. Good luck~


IRC
2014-06-05 21:02 Mao: WARTE MAL
2014-06-05 21:02 Mao: ACTION is listening to [http://osu.ppy.sh/b/418630 EGOIST - The Everlasting Guilty Crown (TV Size)]
2014-06-05 21:02 Mao: die map ist von dir?
2014-06-05 21:02 Mao: die hat mir mein bruder vorgestern gezeigt
2014-06-05 21:02 Mao: random
2014-06-05 21:02 Mao: als wir maps durchgescrollt haben
2014-06-05 21:03 Yauxo: yup
2014-06-05 21:04 Yauxo: bis auf die hard ofc
2014-06-05 21:05 Mao: hm, die ist sogar recht gut
2014-06-05 21:05 Mao: xD
2014-06-05 21:05 Mao: auch wenn 1/2 overlaps meist scheiße aussehen imo
2014-06-05 21:05 Yauxo: möchte ich hoffen D: soll die erste ranked werden~
2014-06-05 21:05 Mao: jaaaa, rankable auf jeden
2014-06-05 21:05 Yauxo: ich weiß nicht was jeder dagegen hat
2014-06-05 21:06 Mao: sieht ein wenig random aus
2014-06-05 21:06 Mao: unstrukturiert
2014-06-05 21:06 Mao: weil das spacing teilweise nicht konstant dadurch ist
2014-06-05 21:06 Mao: ich hab nicht gegen alle was
2014-06-05 21:06 Yauxo: sollte es aber sein
2014-06-05 21:07 Yauxo: bzw, alle sind so gemappt wie die sein sollen* Ich mag die halben overlaps
2014-06-05 21:07 Mao: naja, ich find den stil ganz interessant
2014-06-05 21:07 Mao: 00:32:964 (4,5) - find das hier aber hässlich
2014-06-05 21:07 Mao: den flow auch nicht so gut
2014-06-05 21:07 Yauxo: okay, bei dem stimm ich zu
2014-06-05 21:08 Mao: wegen dem übergang von 4 -> 5
2014-06-05 21:08 Yauxo: yep
2014-06-05 21:08 Yauxo: der wurd wir auch öfters mal rausgesucht, didnt bother changing yet
2014-06-05 21:08 Mao: 00:34:185 (3,4) - ich find ich den flow gut, aber den overlap scheiße
2014-06-05 21:09 Yauxo: der ist wegen 00:35:755 (4) - so
2014-06-05 21:09 Yauxo: was hälst du von nem triangle? http://puu.sh/9guc7/66cf0994b7.jpg
2014-06-05 21:10 Mao: huh website offline
2014-06-05 21:10 Mao: http://puu.sh/9gu9U/1a80934265.jpg
2014-06-05 21:10 Mao: das hier wäre meine suggestion
2014-06-05 21:10 Mao: http://puu.sh/9guhT/9d11b9ce5d.jpg
2014-06-05 21:10 Yauxo: dann müsst ich eben mal schauen wie ich den rest umbauen würde
2014-06-05 21:10 Mao: oh jetzt gehts
2014-06-05 21:11 Yauxo: yep
2014-06-05 21:11 Mao: http://puu.sh/9gukG/973dc1e76a.jpg
2014-06-05 21:11 Mao: bisschen noch spacing anpassen
2014-06-05 21:11 Mao: dann geht das
2014-06-05 21:12 Mao: 00:55:115 (2,3) - dat overmap
2014-06-05 21:12 Yauxo: wobei der übergang jetzt leicht weird ist http://puu.sh/9guqu/8e6e66ea7b.jpg
2014-06-05 21:12 Yauxo: so overmap find ich das jetzt nicht D:
2014-06-05 21:12 Mao: es hört sich total scheiße an
2014-06-05 21:12 Mao: das ist mir im testplay aufgefallen
2014-06-05 21:12 Mao: xD
2014-06-05 21:13 Mao: die drums auf dem weißen tick sind so laut
2014-06-05 21:13 Yauxo: 00:55:115 (2) - langes mo, 00:55:464 (3) - mono (wenns mono ist)
2014-06-05 21:13 Mao: und auf dem blauen ist nix
2014-06-05 21:13 Mao: naja, stimmt
2014-06-05 21:13 Mao: aber der weiße tick
2014-06-05 21:13 Mao: das fühlt sich komisch an
2014-06-05 21:13 Mao: :/+
2014-06-05 21:14 Yauxo: hum
2014-06-05 21:14 Mao: triplet wär vielleicht besser
2014-06-05 21:14 Yauxo: ich weiß was du meinst
2014-06-05 21:14 Mao: oder halt 2 1/2 Slider
2014-06-05 21:14 Yauxo: white blue red triplet?
2014-06-05 21:14 Mao: yep
2014-06-05 21:14 Yauxo: http://puu.sh/9guEN/eca72b0bce.jpg
2014-06-05 21:15 Mao: joa, sieht gut aus
2014-06-05 21:15 Yauxo: das passt
2014-06-05 21:15 Yauxo: :3
2014-06-05 21:15 Mao: naja, aber viel glück beim ersten rank ;b
2014-06-05 21:16 Mao: wär ich BAT würd ichs wahrscheinlich bubblen wenn du noch ein paar mods suchen würdest und die anderen diffs der selben qualität entsprechen
2014-06-05 21:16 Yauxo: war schon was, passt :3 posts einfach rein, kleine irc mod ist auch ne mod
2014-06-05 21:16 Mao: nee, das ist nix wofür ich nen kudo brauche
2014-06-05 21:17 Yauxo: nagut :3
2014-06-05 21:17 Yauxo: trotzdem danke
2014-06-05 21:17 Mao: naja obwoooohl
2014-06-05 21:17 Mao: lass mich nochmal durchschauen
2014-06-05 21:17 Mao: xD
2014-06-05 21:19 Mao: sag mal, was ist dein triplet spacing?
2014-06-05 21:19 Mao: 1,0?
2014-06-05 21:19 Yauxo: uh
2014-06-05 21:19 Yauxo: yep
2014-06-05 21:19 Yauxo: anscheinend :D
2014-06-05 21:20 Mao: weil ich sehe hier variation zwischen 0,90 und 1,10
2014-06-05 21:20 Mao: bitte halte das konstant
2014-06-05 21:20 Mao: das wirkt total komisch
2014-06-05 21:20 Mao: 00:11:162 (5,6,1) - 1,10
2014-06-05 21:20 Mao: 00:11:860 (3,4,5) - 0,90
2014-06-05 21:20 Mao: ich seh hier wirklich keinen grund dafür
2014-06-05 21:21 Yauxo: true
2014-06-05 21:21 Yauxo: fixed
2014-06-05 21:22 Mao: 00:17:615 (3,4) - Durch den hold der vocals von weiß zu weiß wär hier ein 1/1 Slider besser imo
2014-06-05 21:22 Mao: betonung vom weißen würde auch stimmen, weil der slider auf dem roten danach mehr betont ist und somit die clickable/not clickable verteilung passt
2014-06-05 21:23 Yauxo: meinst du so? http://puu.sh/9gvpI/a0c9500ebe.jpg
2014-06-05 21:23 Mao: joa
2014-06-05 21:24 Yauxo: hum, ich hab eher dran gedacht 00:18:139 (4) - zu ändern
2014-06-05 21:24 Mao: nee
2014-06-05 21:24 Mao: der ist okay
2014-06-05 21:24 Mao: der followt den vocals gut
2014-06-05 21:24 Mao: und dem piano
2014-06-05 21:25 Yauxo: das war auch der eigentliche grund warum ich das so gemappt habe, nach ner zeit gefällt mir der aber irgendwie nichtmehr
2014-06-05 21:25 Yauxo: wegen den zwei random sounds mitten auf dem slider
2014-06-05 21:25 Mao: huh
2014-06-05 21:25 Mao: ich finds okay
2014-06-05 21:26 Yauxo: gut, dann muss ich ne shape für 3 finden
2014-06-05 21:26 Mao: lemme see
2014-06-05 21:26 Mao: ich hab auch keine richtige suggestion grade
2014-06-05 21:27 Yauxo: sowas sieht halt irgendwo weird aus http://puu.sh/9gvJl/c7ff827f14.jpg
2014-06-05 21:27 Yauxo: wobei
2014-06-05 21:27 Mao: ich finds eigentlich okay
2014-06-05 21:28 Yauxo: eben :D
2014-06-05 21:28 Mao: 00:21:278 (5,1) - die lücke hier wirkt komisch wegen den vocals, 1/1 würde passen
2014-06-05 21:28 Yauxo: ich pass den noch an
2014-06-05 21:28 Mao: das problem hier wäre placement
2014-06-05 21:28 Mao: da müsstest du alle umbauen
2014-06-05 21:28 Yauxo: yep, der war auch in ner mod
2014-06-05 21:28 Mao: wollte es aber nur mal anmerken
2014-06-05 21:28 Yauxo: habs bis heute noch nicht gechanged
2014-06-05 21:29 Mao: ist aber recht wichtig
2014-06-05 21:29 Mao: weils echt scheiße ist
2014-06-05 21:29 Mao: xD
2014-06-05 21:29 Yauxo: bin dabei
2014-06-05 21:30 Yauxo: ich machs einfach full 1.2
2014-06-05 21:30 Mao: 00:39:156 (5) - der Circle ist nicht intuitiv, hört sich blöd an
2014-06-05 21:30 Yauxo: wobei, nvm. habs
2014-06-05 21:31 Mao: 00:43:429 (1,2,3,4,5) - >Die Kurve kriegst du aber besser hin :V
2014-06-05 21:31 Mao: mit convert slider to stream
2014-06-05 21:31 Mao: so, dass 5 auch der kurve folgt
2014-06-05 21:31 Mao: für besseren flow
2014-06-05 21:32 Yauxo: ich habs so mit diesen halbscharfen kurven, wie hier auch 00:21:627 (1,2,3,4,5) -
2014-06-05 21:32 Yauxo: but a point is a point
2014-06-05 21:32 Mao: da find ich sie ja auch gut
2014-06-05 21:33 Mao: aber die, die ich dir aufgelistet hab find ich recht schlecht
2014-06-05 21:33 Mao: vor allem wegen dem flow von 4 in 5
2014-06-05 21:33 Yauxo: yep
2014-06-05 21:34 Yauxo: btw, zu der einen placement geschichte; http://puu.sh/9gwle/74aa56836e.jpg ?
2014-06-05 21:34 Mao: 00:52:325 (2) - 347|204 für gleichseitiges dreieck
2014-06-05 21:34 Mao: sieht gut aus
2014-06-05 21:35 Mao: 00:55:987 (5) - weiter runter für besseren flow von der 4 in die 5
2014-06-05 21:35 Mao: damits von der 3 aus kurviger ist
2014-06-05 21:35 Yauxo: hab die 1 beim dreieck geändert. würde sonst den rest abfucken
2014-06-05 21:35 Mao: http://puu.sh/9gwre/112cf37635.jpg
2014-06-05 21:36 Yauxo: habs n bisschen runter
2014-06-05 21:36 Mao: 01:16:220 (3,4) - Hier find ich den overlap scheiße
2014-06-05 21:36 Mao: nicht vom aussehen
2014-06-05 21:36 Mao: sondern aus nem anderen Grund
2014-06-05 21:36 Mao: consistency
2014-06-05 21:37 Mao: 01:15:522 (1,2) - = 01:16:220 (3,4) -
2014-06-05 21:37 Mao: imo
2014-06-05 21:37 Mao: deshalb sollte das spacing zwischen den noten auch gleich sein imo
2014-06-05 21:37 Yauxo: hum
2014-06-05 21:38 Mao: also es ist nicht das gleiche
2014-06-05 21:38 Mao: aber nicht so ein großer unterschied, dass das spacing gerechtfertigt ist
2014-06-05 21:38 Yauxo: die sache ist, wie würde ich das fixen wollen
2014-06-05 21:38 Yauxo: die combo besteht ja eigentlich nur weil ich die overlaps mag
2014-06-05 21:38 Yauxo: D:
2014-06-05 21:39 Yauxo: ich meine, nach unten ist ne option ... hmp
2014-06-05 21:39 Yauxo: f
2014-06-05 21:39 Mao: http://puu.sh/9gwMQ/3830b8b459.jpg
2014-06-05 21:39 Yauxo: ja eben D: ... whelp, der consistency halber
2014-06-05 21:40 Mao: ich finds wichtig an der stelle :/
2014-06-05 21:40 Yauxo: ist leider wahr
2014-06-05 21:40 Yauxo: sadface
2014-06-05 21:41 Mao: 00:49:011 (1,2) - 3/2 Slider please
2014-06-05 21:41 Mao: hört sich cooler an find ich
2014-06-05 21:41 Mao: wegen vocals
2014-06-05 21:41 Mao: und dem geräusch da
2014-06-05 21:42 Mao: http://puu.sh/9gx6i/a4b96c9814.jpg
2014-06-05 21:43 Yauxo: ich versuch grade nen passenden nicht-runden slider hinzubekommen
2014-06-05 21:43 Mao: runde slider sind aber toll q-q
2014-06-05 21:43 Mao: und der passt da
2014-06-05 21:43 Mao: wegen diesem geräusch
2014-06-05 21:44 Mao: was anderes passt da imo garnicht wegen der musik xD
2014-06-05 21:44 Yauxo: ich versuch so wenige runde slider wie möglich zu benutzen, i disliekz roundnezz D:
2014-06-05 21:44 Yauxo: http://puu.sh/9gxfc/078d1790ab.jpg hard auf dem tick
2014-06-05 21:45 Mao: ja gut, mach, was du willst xD
2014-06-05 21:45 Yauxo: :D
2014-06-05 21:45 hauptsache der 3/2 slider ist da *^*
2014-06-05 21:45 Mao: weil der da hingehört
2014-06-05 21:45 Yauxo: is it :3
2014-06-05 21:45 Mao: lemme check your hitsounding xD
2014-06-05 21:47 Mao: hm, gut
2014-06-05 21:47 Mao: normaler upbeat clap pattern
2014-06-05 21:47 Mao: anscheinend keine vergessen, sieht consistent aus
2014-06-05 21:47 Mao: 01:27:034 (1) - was macht der inherited point hier? xD
2014-06-05 21:47 Yauxo: whistle auf "ding" whoop
2014-06-05 21:47 Yauxo: der lebt noch von alten zeiten
2014-06-05 21:48 Yauxo: rip
2014-06-05 21:48 Mao: 01:09:591 (4) - OBJECT'S END NOT SNAPPED
2014-06-05 21:48 Yauxo: ICH WEI?
2014-06-05 21:48 Yauxo: ABER DER GEHT NICHT WEG
2014-06-05 21:48 Yauxo: KEWKEW
2014-06-05 21:48 Mao: verschieben
2014-06-05 21:48 Mao: wieder hin verschieben
2014-06-05 21:48 Mao: speichern
2014-06-05 21:48 Mao: aus map raus
2014-06-05 21:48 Mao: wieder rein
2014-06-05 21:48 Mao: bei mir gehts dann xD
2014-06-05 21:49 Mao: http://puu.sh/9gxE6/84630c0594.png
2014-06-05 21:49 Yauxo: hab ich schon mehrmals probiert, wollte nicht D: hab einfach 3 kopiert und neu gesetzt
2014-06-05 21:49 Mao: btw, dein stream spacing ist total falsch :/
2014-06-05 21:49 Mao: 00:47:615 (1,2,3,4,5,6,7,8) -
2014-06-05 21:49 Mao: das variiert zischwn 0,94 und 1,08
2014-06-05 21:49 Yauxo: ?
2014-06-05 21:49 Mao: bei sogut wie allen streams
2014-06-05 21:50 Mao: nimm convert slider to stream für konstantes spacing
2014-06-05 21:50 Yauxo: gridsnap op
2014-06-05 21:50 Mao: mach
2014-06-05 21:50 Mao: für
2014-06-05 21:50 Mao: streams
2014-06-05 21:50 Mao: grid
2014-06-05 21:50 Mao: snap
2014-06-05 21:50 Mao: aus
2014-06-05 21:50 Mao: bitte
2014-06-05 21:50 Mao: oder
2014-06-05 21:50 Mao: mappe
2014-06-05 21:50 Mao: ohne
2014-06-05 21:50 Mao: grid
2014-06-05 21:50 Mao: snap
2014-06-05 21:50 Mao: ich benutzt nur für slider shapes grid snap tiny
2014-06-05 21:50 Mao: sonst komplett ohne
2014-06-05 21:50 Mao: xD
2014-06-05 21:51 Yauxo: fixd
2014-06-05 21:51 Mao: das ist auch bei all den anderen streams, ne?
2014-06-05 21:51 Mao: das solltest du auch fixen xD
2014-06-05 21:51 Yauxo: erste map, da macht man halt gridsnap an D:
2014-06-05 21:51 Yauxo: schon dabei
2014-06-05 21:51 Mao: aber wave slider machen sich gut mit gridsnap
2014-06-05 21:51 Mao: und symmetrische
2014-06-05 21:51 Mao: dafür braucht mans xD
2014-06-05 21:52 Mao: das ist deine erste map?
2014-06-05 21:53 Yauxo: eigentlich 2, aber die, die als erstes ranked soll
2014-06-05 21:53 Mao: 00:13:080 (4,5) - das hir ist vom rhythm her komisch, fällt mir grade auf. Das ist im Prinzip das selbe wiue 00:11:685 (2,3,4,5) -
2014-06-05 21:53 Mao: map das bitte auch so
Arlecchino
[Easy]
so tired.. just open aimod..
01:23:196 (4) - unsnap :3

[Normal]
00:08:546 - make this slider more curved, so you can makes 00:10:290 (2) - blanket
00:34:708 (2,3) - blanket ?

[Samah's Hard]
fine i guess :3

[Insane]
00:26:685 (1) - remove reverse ? and add 1/2 slider 00:27:208 ?
00:26:685 (1,2,3,4) - suggest use 1.2x DS here.. but 1.0x it's not bad.. :3
00:29:825 (1,2) - how about blanketing.. :3 and 00:30:522 (3) - move to (232|240) ?

Hope this helped..

good luck with your map!~
FuFuLu
Hi~ Here's my modding!

[Easy]

Imo, it's perfect.
01:19:360 - suggestion: add a circle here and add "clap"

[Normal]

Perfect.

[Samah's Hard]

00:11:336 (1,2,3,4,5) - change like this
01:08:546 (3) - NC
01:09:941 (5) - NC

[Insane]

00:26:685 (1) - cancel reverse, slider ends at 00:27:208
00:38:894 (4) - add "clap"
00:49:708 (2) - change the slider into two circles

Imo, your map is nearly perfect. Hope my modding can help you. :D
Topic Starter
Yauxo
fufulu

FuFuLu wrote:

Hi~ Here's my modding!

[Easy]

Imo, it's perfect.
01:19:360 - suggestion: add a circle here and add "clap" I kinda want to keep it like this to support song's loud .. what is that even? piano? D:

[Normal]

Perfect. :3

[Insane]

00:26:685 (1) - cancel reverse, slider ends at 00:27:208 This is supposed to fit to the vocals as well as that building/raising sound
00:38:894 (4) - add "clap" oops, fixed
00:49:708 (2) - change the slider into two circles I think its fine like this

Imo, your map is nearly perfect. Hope my modding can help you. :D thanks :3

asuna

-[ Asuna ]- wrote:

[Easy]
so tired.. just open aimod..
01:23:196 (4) - unsnap :3 fixed

[Normal]
00:08:546 - make this slider more curved, so you can makes 00:10:290 (2) - blanket changed
00:34:708 (2,3) - blanket ?

[Insane]
00:26:685 (1) - remove reverse ? and add 1/2 slider 00:27:208 ? its like this to support the buildup and the second slider is to help the slightly differently pitched buildup (if you know what i mean with that)

00:26:685 (1,2,3,4) - suggest use 1.2x DS here.. but 1.0x it's not bad.. :3 1.0 to be more consistent

00:29:825 (1,2) - how about blanketing.. :3 and 00:30:522 (3) - move to (232|240) ? nice idea, but this map was mapped to have such sliders like this (00:32:964 (4,5,1) - for example)


Hope this helped..

good luck with your map!~

Thanks :3
zinsser
M4M from #modreqs!
https://osu.ppy.sh/forum/t/199977

seems that I can't give a lot of mods since the map itself is pretty good now.


To be honest, I don't think Easy & Normal are different xD look almost the same. Nvm

[Easy]
  1. 01:01:569 (1) - overlap with HP bar. Try to solve the problem by changing the blanketing...if i were you, I might remap this part...
  2. 01:07:150 (1,2,3,4,1,2) - I might put them like this (just refer to the position in the screenshot) chorus changes at 01:09:941 - so give the flow an angle here will be good.
  3. 01:26:816 - the very last spinner should ends here
[Normal]
  1. 00:28:080 (1,3) - shapes are not seemed that good looking to me. maybe change to something like this
  2. 01:26:816 - the very last spinner should ends here
[Hard]
Idk whether you intentionally mute some hitsounds, but it's kind of confusing to me when playing, because I often decide whether I miss click a note by listening to the sound.
  1. 00:00:174 (1) - curvy in the other way
  2. 00:20:929 (4,5) - this really kills the consistency and flow. To solve it, at least 5 NC.
  3. 00:27:732 (7) - delete this note
  4. 00:47:615 (1,2,3) - reduce DS to 0.8. I don't really like triples with high DS (should be lower than the DS through the map which is 1.2 here) 00:48:313 - same here and in Insane diff.
  5. 01:07:150 (1,2,3,4,5,6) - I love it!
[Insane]
AR+1 (though you reject previous mod, but I agree that AR should be 9)

Reduce Triples' DS
  1. 00:11:162 -
  2. 00:11:860 -
  3. 00:12:557 -
  4. 00:13:255 -
  5. 00:13:953 -
  6. 00:27:906 - this one should be changed. Presently the shapes are messy
  7. 00:39:069 -
  8. 00:57:911 -
Other things to mention
  1. 00:19:011 (1,2,3,4) - kind of confusing now. 1-2 should be parallel to 3-4. For example:
  2. 00:50:057 - this stream is quite confusing. I'll just change 2 to the same length of 1 to follow vocal
  3. 01:11:336 (1) - rotate clockwise 21°
  4. 01:26:816 - the very last spinner should ends here

These are things I may change if I were you. Just take it as a reference xD
Topic Starter
Yauxo
SPOILER

zinsser wrote:

M4M from #modreqs!
https://osu.ppy.sh/forum/t/199977

seems that I can't give a lot of mods since the map itself is pretty good now.


To be honest, I don't think Easy & Normal are different xD look almost the same. Nvm

[Easy]
  1. 01:01:569 (1) - overlap with HP bar. Try to solve the problem by changing the blanketing...if i were you, I might remap this part... changed
  2. 01:07:150 (1,2,3,4,1,2) - I might put them like this (just refer to the position in the screenshot) chorus changes at 01:09:941 - so give the flow an angle here will be good. changed as well
  3. 01:26:816 - the very last spinner should ends here dont think so, theres a bright sound just where it end
[Normal]
  1. 00:28:080 (1,3) - shapes are not seemed that good looking to me. maybe change to something like this i think theyre fine as they function as a blanket and as a .. how would I call that .. throw to the next circle?
  2. 01:26:816 - the very last spinner should ends here
[Hard]
Idk whether you intentionally mute some hitsounds, but it's kind of confusing to me when playing, because I often decide whether I miss click a note by listening to the sound.
  1. 00:00:174 (1) - curvy in the other way
  2. 00:20:929 (4,5) - this really kills the consistency and flow. To solve it, at least 5 NC.
  3. 00:27:732 (7) - delete this note
  4. 00:47:615 (1,2,3) - reduce DS to 0.8. I don't really like triples with high DS (should be lower than the DS through the map which is 1.2 here) 00:48:313 - same here and in Insane diff.
  5. 01:07:150 (1,2,3,4,5,6) - I love it!
[Insane]
AR+1 (though you reject previous mod, but I agree that AR should be 9) ar8 for lightinsane and dtability, so iam still not intending to change this

Reduce Triples' DS
  1. 00:11:162 -
  2. 00:11:860 -
  3. 00:12:557 -
  4. 00:13:255 -
  5. 00:13:953 -
  6. 00:27:906 - this one should be changed. Presently the shapes are messy shape is fine for me http://puu.sh/9jvMr/f38c3ceb77.jpg
  7. 00:39:069 -
  8. 00:57:911 -
Other things to mention
  1. 00:19:011 (1,2,3,4) - kind of confusing now. 1-2 should be parallel to 3-4. For example: no change here, stylerelated (same goes for below)
  2. 00:50:057 - this stream is quite confusing. I'll just change 2 to the same length of 1 to follow vocal
  3. 01:11:336 (1) - rotate clockwise 21°
  4. 01:26:816 - the very last spinner should ends here

thanks :3
Samah

FuFuLu wrote:

Hi~ Here's my modding!
[Samah's Hard]
00:11:336 (1,2,3,4,5) - change like this
I don't really like that rhythm as it'll miss out on the guitar at 00:12:906.
01:08:546 (3) - NC
Hmm... ok.
01:09:941 (5) - NC
^

zinsser wrote:

[Hard]
Idk whether you intentionally mute some hitsounds, but it's kind of confusing to me when playing, because I often decide whether I miss click a note by listening to the sound.
There are no muted hitsounds.
  1. 00:00:174 (1) - curvy in the other way
    Ehhh I like it how it is.
  2. 00:20:929 (4,5) - this really kills the consistency and flow. To solve it, at least 5 NC.
    Ok.
  3. 00:27:732 (7) - delete this note
    Ok, and I reorganised the sliders before it so I can still stack in the same spot.
  4. 00:47:615 (1,2,3) - reduce DS to 0.8. I don't really like triples with high DS (should be lower than the DS through the map which is 1.2 here) 00:48:313 - same here and in Insane diff.
    Ok.
  5. 01:07:150 (1,2,3,4,5,6) - I love it!
    Ty XD <3
Done, took most suggestions.
Timorisu
'Allo

[Easy]

00:05:755 (1) - Snap to grid (for better overlay with 00:08:546 (1) - )

00:25:290 (1) - I don't think anti jumps in Easies are too good, they might confuse a new player (they could see the slider underneath and click immediately)

[Normal]

00:11:336 (1) - Snap to grid (for better overlay with 00:12:732 (3) - )

00:21:801 (3) - Really nazi but this blanket is off (the end of it)

00:26:947 (1) - ^

00:39:243 (1) - ^

00:41:336 (4) - ^

00:50:406 (1) - ^

01:04:360 (1) - ^

01:08:546 (3,4,1) - I'm just gonna guess you went for a straight line, but it's kinda really not one lol. I'd make a new slider, start it at the end of 3, drag it all the way through the start of 1 to the end of the grid (https://osu.ppy.sh/ss/1710313), and then readjust 4 and 1's sliderbody (https://osu.ppy.sh/ss/1710317). Don't forget to adjust the following sliders!

01:20:406 (3) - Stupid personal opinion, but maybe rotate this by like 10 degrees?

[Samah's Hard]

00:00:871 (4) - Nazi, but blanket is off

00:01:394 (5) - ^ since copy paste

00:13:778 (8) - ^

00:14:127 (1) - ^

00:14:825 (3) - A curvier curve would do better imo (why not just a direct copy paste of 00:14:127 (1) - )

00:16:918 (1) - Blanket is off again

00:19:708 (1) - Move the end up a bit

00:20:232 (2) - Move the end left a bit

00:20:929 (4,1) - This antijump is quite confusing, might want to re-place 4 (easier than chosing a new position for 1)

00:32:267 (5) - Move the middle inwards a bit

00:40:464 (4) - ^ but outwards

00:42:034 (1) - Blanket is really off

00:42:557 (2) - Again, a curvier curve would be better, why not just copy paste 00:42:034 (1) -

00:55:290 (8,9,10,1) - Although this looks neat it has questionable flow, might want to place 1 a bit further left and down for a more circular movement when getting out of 8

01:18:313 (1) - Blanket is kinda off

[Insane]

I suggest you to read up on active/passive sliders and hitsounding (although I'm still doing this myself I'd like to advise this to you . _.)

00:08:546 (1) - End is off, blanket-wise

00:09:069 (2) - Middle part is currently further away than the beginning

00:10:115 (2) - CTRL+G, place on 1's head, CTRL+G again

00:11:336 (1) - ^

00:21:627 (1,2,3,4) - If you're going for a square and not a diamond you should re-position 2 and 3 further to the right

00:39:767 (3) - Unneeded and kinda ugly overlap with 1 . _.

00:40:115 (4) - Blanket is off

00:46:918 (3) - ^

00:53:546 (2) - Unneeded overlap again

01:02:964 (1,2,3,4) - ^ This is an Insane, spacing them a bit further won't hurt anyone :P

01:06:278 (3) - Blanket is off
Topic Starter
Yauxo
Timorisu

Timorisu wrote:

'Allo

[Easy]

00:05:755 (1) - Snap to grid (for better overlay with 00:08:546 (1) - ) changed

00:25:290 (1) - I don't think anti jumps in Easies are too good, they might confuse a new player (they could see the slider underneath and click immediately) true. Couldnt cope up with a "new" fix, so I copy pasted 00:22:499 (1) -

[Normal]

00:11:336 (1) - Snap to grid (for better overlay with 00:12:732 (3) - ) changed

00:21:801 (3) - Really nazi but this blanket is off (the end of it) changed

00:26:947 (1) - ^

00:39:243 (1) - ^ changed

00:41:336 (4) - ^ changed

00:50:406 (1) - ^ changed

01:04:360 (1) - ^ changed (i think)

01:08:546 (3,4,1) - I'm just gonna guess you went for a straight line, but it's kinda really not one lol. I'd make a new slider, start it at the end of 3, drag it all the way through the start of 1 to the end of the grid (https://osu.ppy.sh/ss/1710313), and then readjust 4 and 1's sliderbody (https://osu.ppy.sh/ss/1710317). Don't forget to adjust the following sliders! I wasnt actually going for a straight line. Sometimes I like to use straight slider combos out of a curved singletap combo. This is probably supposed to be one, but it's messed up, so I'll give you that one. I'll think about fixing it/redoing this part, but I assume that I wont

01:20:406 (3) - Stupid personal opinion, but maybe rotate this by like 10 degrees? changed

[Insane]

I suggest you to read up on active/passive sliders and hitsounding (although I'm still doing this myself I'd like to advise this to you . _.) Ikr, it just happened :x I've adjusted most of it from the first finalized map and I actually think thats its fine atm

00:08:546 (1) - End is off, blanket-wise changed

00:09:069 (2) - Middle part is currently further away than the beginning changed

00:10:115 (2) - CTRL+G, place on 1's head, CTRL+G again changed

00:11:336 (1) - ^ changed

00:21:627 (1,2,3,4) - If you're going for a square and not a diamond you should re-position 2 and 3 further to the right

00:39:767 (3) - Unneeded and kinda ugly overlap with 1 . _. I basically build this diff with these in mind, so I'll keep these (I like them)

00:40:115 (4) - Blanket is off changed

00:46:918 (3) - ^

00:53:546 (2) - Unneeded overlap again

01:02:964 (1,2,3,4) - ^ This is an Insane, spacing them a bit further won't hurt anyone :P a tiny bit .. I guess D:

01:06:278 (3) - Blanket is off changed

Thanks :3
Samah

Timorisu wrote:

[Samah's Hard]
00:00:871 (4) - Nazi, but blanket is off
It's fine.
00:01:394 (5) - ^ since copy paste
^
00:13:778 (8) - ^
^
00:14:127 (1) - ^
^
00:14:825 (3) - A curvier curve would do better imo (why not just a direct copy paste of 00:14:127 (1) - )
^
00:16:918 (1) - Blanket is off again
^
00:19:708 (1) - Move the end up a bit
^
00:20:232 (2) - Move the end left a bit
^
00:20:929 (4,1) - This antijump is quite confusing, might want to re-place 4 (easier than chosing a new position for 1)
^
00:32:267 (5) - Move the middle inwards a bit
^
00:40:464 (4) - ^ but outwards
^
00:42:034 (1) - Blanket is really off
^
00:42:557 (2) - Again, a curvier curve would be better, why not just copy paste 00:42:034 (1) -
^
00:55:290 (8,9,10,1) - Although this looks neat it has questionable flow, might want to place 1 a bit further left and down for a more circular movement when getting out of 8
^
01:18:313 (1) - Blanket is kinda off
^
If you're going to spend an entire mod just picking blankets, give me slider code. Blankets don't have to maintain a perfect radius. As long as the start and end circles are the same distance, close enough is good enough. Players won't notice or care.
Thanks for your other suggestions, but I think it plays fine as it is. If you can give me some screenshots of the kind of thing you think would play well, then I'll give it a shot and let you know what I think.
On the other hand, if you're going to mostly mod blankets for my diff, I'll take it as a compliment! ;)

No change.
No_Gu
M4M from my queue
sry for the delay
I prefer GUILTY CROWN as source as logo shows
no video?

[Easy]
00:27:383 (2) - add a whistle
fine

[Normal]
00:00:174 (1,3,1,3) - I don't think claps fit here
00:26:685 (3,4) - add whistle
00:54:592 (3,4,1) - why not symmetry them?
hmm...it's more like a harder easy than normal.

[Samah]
why big circles...
1 downbeat 1 NC maybe..
00:00:871 (4) - ctrl+g better flow
00:17:964 (5,6) - maybe sth like this.plays better imo http://osu.ppy.sh/ss/1716116
01:04:011 (9) - 164,128 looks better
more like a harder normal than hard
hmm..big circles and no jumps make this look really in a mess

[Insane]
00:27:034 - no sound here
00:48:662 (2) - it should be a slider like 1
00:55:377 (3) - wired..aha
it will be better if you put some jumps since this is an insane diff..but aha,still ok

hmm...I think it will be better if you can make Normal a little harder like a normal diff
Samah

No_Gu wrote:

[Samah]
why big circles...
Because I think a map's difficulty should be based on its flow than on the size of its circles.
1 downbeat 1 NC maybe..
00:00:871 (4) - ctrl+g better flow
Ok, I like the loop idea.
00:17:964 (5,6) - maybe sth like this.plays better imo http://osu.ppy.sh/ss/1716116
No.
01:04:011 (9) - 164,128 looks better
That's bad spacing.
more like a harder normal than hard
Not really.
hmm..big circles and no jumps make this look really in a mess
You're entitled to your opinion.
One small change.

http://puu.sh/9umra/a2e2c1ea7f.osu
Topic Starter
Yauxo
No_Gu

No_Gu wrote:

M4M from my queue
sry for the delay
I prefer GUILTY CROWN as source as logo shows I kinda dislike the all-capsiness and google search also tells me that it has a normal capitalization, so I'll keep it that way
no video? IVe thought about it for a while and Iam still not sure. I might do it?

[Easy]
00:27:383 (2) - add a whistle changed
fine

[Normal]
00:00:174 (1,3,1,3) - I don't think claps fit here true. I tried to give them somewhat similar claps as in Insane, but that just wont work. removed
00:26:685 (3,4) - add whistle changed
00:54:592 (3,4,1) - why not symmetry them? I think they are? I assume you mean so that it's in the middle of the playfield - I dont think thats that important
hmm...it's more like a harder easy than normal. probably

[Insane]
00:27:034 - no sound here silenced it a little
00:48:662 (2) - it should be a slider like 1 I think its fine
00:55:377 (3) - wired..aha changed this one (finally)
it will be better if you put some jumps since this is an insane diff..but aha,still ok

hmm...I think it will be better if you can make Normal a little harder like a normal diff
The mapset itself is very easy, i know about that, but I just wanted to give this kind of map a try ,, so, yea. Easy mapset it is

Thanks :3
Haneure
From my modding queue~

Everything I say are all suggestions, please keep that in mind!

Also the map was updated as I was modding q_q I'm sorry if anything overlaps/conflicts with the update...

Insane


  • 00:07:848 (3) - I would suggest separating this slider into individual notes with a whistle on each of them; I believe that it'd put a nice touch on the map in the same sense that the piano does for the song here. :)

    Suggestion for placement?

    Maybe the jump is a little big to match the rest of the intro but... Again, just a suggestion like everything else~
    00:10:813 (4) - Same idea as ^, I would separate this slider into two notes and give them both a whistle.

    00:32:964 (4) - Add whistle :3

    00:33:313 (5) - ^

    00:36:365 - Add a note here as a triplet from 00:36:278 (6) leading into the slider to go with the violin? Or make it a stream starting from 00:36:104 (5) into the next slider? :D

    00:49:011 (1) - Dampen the sound of the start of this slider and add a whistle

    00:53:546 (2) - Consider moving this up slightly so that the slider tail doesn't overlap with the end of 00:53:197 (1)? I think it might look a bit cleaner...

    Like so :o
    ...with the slider one nazi spot to the right.
Samah's Hard


  • 00:09:767 (4) - Try removing this o:

    00:09:941 (4) - Move this slider up to the same beat where 00:09:767 (4) was, to match the vocals more closely? :)

    00:10:639 (6) - Then move this slider to 00:10:464 :D

    00:10:987 - After that, add a single note in this spot :) (This together with the other three suggestions^ are meant to help this particular phrase flow with the vocals slightly better. :D)

    00:24:941 (10) - Add a whistle

    00:29:127 (4) - Move this to the head of 00:29:301 (5) ?

    00:47:615 (1,2,3) - Uhh... really loose suggestion but consider making this a back and forth slider instead of a triplet? It's just an different idea, I think it's okay as is tbh.

    00:48:313 (1,2,3) - Same thing as ^

    01:02:790 (5) - Move this to the head of 01:02:964 (6) ? :lol:
Normal

  • 00:49:011 (1,2) - Lower the slider speed of these two? To give a little more buildup into the next phrasing ;)

    00:07:150 (3,4) - Consider breaking these up into separate notes and putting whistles on all four, same idea as with the Insane... Some more accent on the piano :D

    00:26:685 (3) - Make this a repeat slider?

    00:35:057 (3) - Move this slider like one tiny pixel down?
Holy crap, this song is absolutely beautiful ;__; EGOIST giving me goosebumps as usual. Good luck with this map, it's quite lovely!
Samah

Haneure wrote:

Samah's Hard

  • 00:09:767 (4) - Try removing this o:
    00:09:941 (4) - Move this slider up to the same beat where 00:09:767 (4) was, to match the vocals more closely? :)
    00:10:639 (6) - Then move this slider to 00:10:464 :D
    00:10:987 - After that, add a single note in this spot :) (This together with the other three suggestions^ are meant to help this particular phrase flow with the vocals slightly better. :D)
    Looks good.

    00:24:941 (10) - Add a whistle
    Don't really like that, sorry.

    00:29:127 (4) - Move this to the head of 00:29:301 (5) ?
    Ok.

    00:47:615 (1,2,3) - Uhh... really loose suggestion but consider making this a back and forth slider instead of a triplet? It's just an different idea, I think it's okay as is tbh.
    00:48:313 (1,2,3) - Same thing as ^
    Nice idea, but I think I prefer it as it is.

    01:02:790 (5) - Move this to the head of 01:02:964 (6) ? :lol:
    Nah.
Thanks, a few changes made.

http://puu.sh/9xfFx/37ca41c875.osu
Topic Starter
Yauxo
SPOILER

Haneure wrote:

From my modding queue~

Everything I say are all suggestions, please keep that in mind!

Also the map was updated as I was modding q_q I'm sorry if anything overlaps/conflicts with the update...

Insane


  • 00:07:848 (3) - I would suggest separating this slider into individual notes with a whistle on each of them; I believe that it'd put a nice touch on the map in the same sense that the piano does for the song here. :)

    Suggestion for placement?

    Maybe the jump is a little big to match the rest of the intro but... Again, just a suggestion like everything else~
    00:10:813 (4) - Same idea as ^, I would separate this slider into two notes and give them both a whistle. changed both, i like the idea

    00:32:964 (4) - Add whistle :3

    00:33:313 (5) - ^ added them, but also made them rather silent

    00:36:365 - Add a note here as a triplet from 00:36:278 (6) leading into the slider to go with the violin? Or make it a stream starting from 00:36:104 (5) into the next slider? :D added a full stream

    00:49:011 (1) - Dampen the sound of the start of this slider and add a whistle changed

    00:53:546 (2) - Consider moving this up slightly so that the slider tail doesn't overlap with the end of 00:53:197 (1)? I think it might look a bit cleaner... I've had this alot, but this is intended

    Like so :o
    ...with the slider one nazi spot to the right.

Normal

  • 00:49:011 (1,2) - Lower the slider speed of these two? To give a little more buildup into the next phrasing ;) The idea itself is nice, but I'd prefer not to use any SV change in normals

    00:07:150 (3,4) - Consider breaking these up into separate notes and putting whistles on all four, same idea as with the Insane... Some more accent on the piano :D Changed the second slider into 2 circles, whistle'd

    00:26:685 (3) - Make this a repeat slider? I like it this way more

    00:35:057 (3) - Move this slider like one tiny pixel down? changed i guess
Holy crap, this song is absolutely beautiful ;__; EGOIST giving me goosebumps as usual. Good luck with this map, it's quite lovely!

Thanks :3
Don
Beautiful hitsounding.

Easy
00:16:918 (1) - Move up a little
00:25:290 (1,2) - Flow is weird. Don't really have any suggestions, but for an easy, it just feels weird
00:30:871 (1) - Move down a little
00:54:592 (3,1) - Feels weird... same for 25s
01:07:150 (1,2,3,4,1) - http://puu.sh/9ym4Y/fa367461c1.jpg
01:12:732 (1,2) - Blanket
01:14:127 (2,1) - ^
01:23:894 (1) - Spinner doesn't fit... try either lowering the hitsounds every white/red tick or plainly removing the spinner

Normal
00:01:569 (3,1) - Nitpick this blanket
00:11:336 (1,3) - Reconsider this overlap, it looks weird on a low AR
00:14:127 (1,2) - Blanket
00:43:778 (2) - Avoid 2>3 or 4>1 sliders (same for red>white sliders, doesnt feel satisfying)
00:58:778 (1,2,3) - http://puu.sh/9ymxj/828cbc8bfc.jpg

Hard
Might want to reconsider your stack usage
00:10:987 (7,8) - Stack doesn't flow well, I feel
00:20:929 (4,1) - Feel like there's too much space time-wise to make this into a stack
00:25:290 (1,2) - This stack doesn't feel nice
00:25:987 (4) - Control G and snap to 1.2x
00:30:522 (8,9) - Not the fan of this stack either
00:38:894 (3,1) - Too much time stack thing
01:03:313 (7) - This note is in a weird position, it feels weird to play
01:06:104 (4,6) - Control g
01:07:150 (1,2,1,2,1,2) - Consider redoing this part so it fits with the previous suggestion and give it more taste
01:21:104 (1) - Add sound to this spinner, and mute the end

Insane
00:09:767 (1,2,3) - Red>White sliders are very unsatisfying. Won't mention this again, but consider changing this. You can read more at http://osu.ppy.sh/u/Jenny
00:14:127 (1,3) - Making this go till the blue tick doesn't feel fitting with the music
00:22:848 (1,2,3,4,5,6) - Spacing changes here seem unnecessary
00:39:592 (2,3) - This stack breaks the flow
Topic Starter
Yauxo
don

Don wrote:

Beautiful hitsounding.

Easy
00:16:918 (1) - Move up a little changed
00:25:290 (1,2) - Flow is weird. Don't really have any suggestions, but for an easy, it just feels weird
00:30:871 (1) - Move down a little i think this one's fine
00:54:592 (3,1) - Feels weird... same for 25s
01:07:150 (1,2,3,4,1) - http://puu.sh/9ym4Y/fa367461c1.jpg puush is broken right now, will see later
01:12:732 (1,2) - Blanket
01:14:127 (2,1) - ^ I prefer the non blanketed way
01:23:894 (1) - Spinner doesn't fit... try either lowering the hitsounds every white/red tick or plainly removing the spinner I think its fine, using the same spinner in every other diff as well

Normal
00:01:569 (3,1) - Nitpick this blanket
00:11:336 (1,3) - Reconsider this overlap, it looks weird on a low AR looks just fine on playtesting
00:14:127 (1,2) - Blanket modified slightly
00:43:778 (2) - Avoid 2>3 or 4>1 sliders (same for red>white sliders, doesnt feel satisfying) I see no problem with this one actually
00:58:778 (1,2,3) - http://puu.sh/9ymxj/828cbc8bfc.jpg changed

Insane
00:09:767 (1,2,3) - Red>White sliders are very unsatisfying. Won't mention this again, but consider changing this. You can read more at http://osu.ppy.sh/u/Jenny I dont mind using them if they match the music or vocals (here: ra/la and the vocal after it (a ri?)
00:14:127 (1,3) - Making this go till the blue tick doesn't feel fitting with the music first sliders end ends when the violin ends, second slider starts where the bass starts/violin changes its sound
00:22:848 (1,2,3,4,5,6) - Spacing changes here seem unnecessary
00:39:592 (2,3) - This stack breaks the flow both completely fine imo

Thanks :3
GugUCorn
Sorry for late! Finally test is over!

[Easy]

  1. 00:22:499 (1) - whistle on arrow of slider
[Normal]

  1. 01:27:034 - remove this
[Samah's Hard]

  1. 00:23:894 (7) - NC
[list:1337]nothing to check overall! nice map!
Good luck! 8-)
Topic Starter
Yauxo
tamul

TaMul wrote:

Sorry for late! Finally test is over!

[Easy]

  1. 00:22:499 (1) - whistle on arrow of slider changed
[Normal]

  1. 01:27:034 - remove this changed, didnt notice that leftover
nothing to check overall! nice map! Thanks :3
Good luck! 8-)
Thanks 4 dem stars and your mod :3
Okoratu

Yauxo wrote:

NM
Modder: Okonub :<
COULD YOU NOT..?!?!

Insane

  1. Wie ich sehe hast du AR 9 immer abgelehnt, wie waers mit AR 8.5? ich finds super mit AR 8.5 :D
  2. 00:08:371 (6) - wieso so laut, diese anderen circles sind auch 10% leiser: 00:10:813 (5,6) - (und 00:11:162 (7,8) - sind andere sounds imo) faellt nen bisschen stark auf wie laut der ist..?
  3. 00:20:232 (3) - keine ahnung das spielte sich komisch, vlt ist diese idee besser: CRTL+H => Um -11 Grad drehen und nach (32|176) verschieben, oder vielleicht auf eine aehnliche Art und weise reformen... vielleicht klappt das besser?
  4. 00:26:685 (1) - Whistle on head?
  5. 00:38:371 (2,3) - dass der etwas schief liegt faellt sogar ingame auf (1x, keine ahnung ob sich das fixen laesst x.x)
  6. 00:46:918 - wieso hoeren die claps auf diesem downbeat auf? (vlt den Stream dann etwas leiser machen und claps auf jeden downbeat placen?)

Samah's Hard

  1. big circles are bit too big imo, i mean they're the same size than the circles in the normal, you could probably go with something like 3.5~3.7 to have something which is in the middle of the normal and the Insane's CS?
  2. 00:14:127 (1,2,3) - this sliderbow is being destroyed by the stack lenience of 00:14:650 (2,3) - , so you would probably want to go for a custom stack here to pull this off exactly how you want it to be
  3. 00:38:546 (1,2,3) - these are especially weird to play because 00:39:069 - is a strong vocal and your sliders mostly also align with some kind of vocal at least, so this way of placing objects may end up frustrating for the player
  4. 00:42:034 (1,2) - this sliderbow could be prettier imo
  5. 01:18:313 (1,2,3) - this sliderbow could be a bit prettier to look at ingame again, because the stack leniency makes the circle be unevenly near to this slider
  6. 01:20:232 (6,7) - this is kinda similar to the case directly above
  7. same prolly applies in other cases aswell, i'd advise you to experiment with this a bit

Normal

  1. how2 mod normals o-o
  2. Ich nehme mal an die hitsounds sind am anfang absichtlich weggelassen oder lazy? (kannst ja immer noch sliderticks hitsounden, hehhehehehhe)
  3. ich find die diff soweit eigentlich in ordnung, nur find ich's irgendwie seltsam dass 00:29:476 (3) - der einzige slider in der ganzen diff ist, der mehr als 3 anchors hat, koenntest nen bisschen mehr variieren, da man die wiederholungen auf einer Normal schon ziemlich stark sieht ?_? ausserdem versteh ich dein Slidertick gehitsounde nicht wirklich vor allem weils ab dem chorus aufhoert :D

Easy

  1. diese diff ist jetzt die einzige die nicht in 00:00:174 - anfaengt... wieso nicht, das sind in ner easy like 5 objects max lol
  2. lol selbst diese diff hat kreativere slider als die normal :'D

Keine ahnung, sag mir bitte was von den unteren diffs alles an schwachsinn dabei war, k
Samah

Don wrote:

Hard
Might want to reconsider your stack usage
00:10:987 (7,8) - Stack doesn't flow well, I feel
It's fine.
00:20:929 (4,1) - Feel like there's too much space time-wise to make this into a stack
Changed this a bit.
00:25:290 (1,2) - This stack doesn't feel nice
It's fine.
00:25:987 (4) - Control G and snap to 1.2x
No, I want all the sliders to have a downstroke.
00:30:522 (8,9) - Not the fan of this stack either
Unstacked.
00:38:894 (3,1) - Too much time stack thing
I agree. Didn't really know what to do here, so I just got rid of the jumps.
01:03:313 (7) - This note is in a weird position, it feels weird to play
I think it's ok.
01:06:104 (4,6) - Control g
See 00:25:987 (4).
01:07:150 (1,2,1,2,1,2) - Consider redoing this part so it fits with the previous suggestion and give it more taste
This part fits the music perfectly and gives the map plenty of taste.
01:21:104 (1) - Add sound to this spinner, and mute the end
Sure.

TaMul wrote:

[Samah's Hard]

  1. 00:23:894 (7) - NC
    Nah.

Okoratu wrote:

Samah's Hard

  1. big circles are bit too big imo, i mean they're the same size than the circles in the normal, you could probably go with something like 3.5~3.7 to have something which is in the middle of the normal and the Insane's CS?
    Circle size is fine.
  2. 00:14:127 (1,2,3) - this sliderbow is being destroyed by the stack lenience of 00:14:650 (2,3) - , so you would probably want to go for a custom stack here to pull this off exactly how you want it to be
    I see what you mean, but I'm really not sure what to do here. I tried offsetting circles but they looked ugly.
  3. 00:38:546 (1,2,3) - these are especially weird to play because 00:39:069 - is a strong vocal and your sliders mostly also align with some kind of vocal at least, so this way of placing objects may end up frustrating for the player
    Fixed.
  4. 00:42:034 (1,2) - this sliderbow could be prettier imo
    Fixed.
  5. 01:18:313 (1,2,3) - this sliderbow could be a bit prettier to look at ingame again, because the stack leniency makes the circle be unevenly near to this slider
  6. 01:20:232 (6,7) - this is kinda similar to the case directly above
  7. same prolly applies in other cases aswell, i'd advise you to experiment with this a bit
A few changes.

http://puu.sh/9Aeqe/734169f1a3.osu
Topic Starter
Yauxo
SPOILER

Okoratu wrote:

Yauxo wrote:

NM
Modder: Okonub :<
COULD YOU NOT..?!?!

Insane

  1. Wie ich sehe hast du AR 9 immer abgelehnt, wie waers mit AR 8.5? ich finds super mit AR 8.5 :D [color=#0080FF]stimmt schon o:[/color]
  2. 00:08:371 (6) - wieso so laut, diese anderen circles sind auch 10% leiser: 00:10:813 (5,6) - (und 00:11:162 (7,8) - sind andere sounds imo) faellt nen bisschen stark auf wie laut der ist..? wurde durch ne mod geändert, hab vergessen den green point zu verschieben. fixed
  3. 00:20:232 (3) - keine ahnung das spielte sich komisch, vlt ist diese idee besser: CRTL+H => Um -11 Grad drehen und nach (32|176) verschieben, oder vielleicht auf eine aehnliche Art und weise reformen... vielleicht klappt das besser? der soll sich genau so spielen, map baut viel auf overlaps auf, dies ist einer davon o: Ich behalts jedoch im hinterkopf
  4. 00:26:685 (1) - Whistle on head? kann sein das ich das schonmal weggenommen habe, jedoch hat die normal diff da auch whistles, also fixed
  5. 00:38:371 (2,3) - dass der etwas schief liegt faellt sogar ingame auf (1x, keine ahnung ob sich das fixen laesst x.x)
  6. 00:46:918 - wieso hoeren die claps auf diesem downbeat auf? (vlt den Stream dann etwas leiser machen und claps auf jeden downbeat placen?) changed

Samah's Hard

  1. big circles are bit too big imo, i mean they're the same size than the circles in the normal, you could probably go with something like 3.5~3.7 to have something which is in the middle of the normal and the Insane's CS?
  2. 00:14:127 (1,2,3) - this sliderbow is being destroyed by the stack lenience of 00:14:650 (2,3) - , so you would probably want to go for a custom stack here to pull this off exactly how you want it to be
  3. 00:38:546 (1,2,3) - these are especially weird to play because 00:39:069 - is a strong vocal and your sliders mostly also align with some kind of vocal at least, so this way of placing objects may end up frustrating for the player
  4. 00:42:034 (1,2) - this sliderbow could be prettier imo
  5. 01:18:313 (1,2,3) - this sliderbow could be a bit prettier to look at ingame again, because the stack leniency makes the circle be unevenly near to this slider
  6. 01:20:232 (6,7) - this is kinda similar to the case directly above
  7. same prolly applies in other cases aswell, i'd advise you to experiment with this a bit

Normal

  1. how2 mod normals o-o
  2. Ich nehme mal an die hitsounds sind am anfang absichtlich weggelassen oder lazy? (kannst ja immer noch sliderticks hitsounden, hehhehehehhe)
  3. ich find die diff soweit eigentlich in ordnung, nur find ich's irgendwie seltsam dass 00:29:476 (3) - der einzige slider in der ganzen diff ist, der mehr als 3 anchors hat, koenntest nen bisschen mehr variieren, da man die wiederholungen auf einer Normal schon ziemlich stark sieht ?_? ausserdem versteh ich dein Slidertick gehitsounde nicht wirklich vor allem weils ab dem chorus aufhoert :D Iam a retard. Fixed all the hitsounds

Easy

  1. diese diff ist jetzt die einzige die nicht in 00:00:174 - anfaengt... wieso nicht, das sind in ner easy like 5 objects max lol
  2. lol selbst diese diff hat kreativere slider als die normal :'D Teh strugglez of normal mapping

Keine ahnung, sag mir bitte was von den unteren diffs alles an schwachsinn dabei war, k

Ich versteh was du mit der Normal meinst, das allein kommt daher dass dies die erst diff war die ich in dem Mapset gemappt habe :x
Thanks :3
Indeed_old_1
Hello, from my M4M Queue~ (don't worry, I understand you can't do the M4M right away, take your time!)

[General]

In Samah's Hard, their Kiai times are off by thiiiis much, make sure to tell them where your Kiai times are, as Kiai time should be consistent throughout all difficulties.

[Easy]

  • 00:10:639 (3,1) - could blanket these
    00:16:918 (1,2) - blanket
    00:28:080 (1,2) - blanket
    00:30:174 (3) - I suggest turning this slider around, the way you have it now sorta disrupts the flow of the map. Here's how I changed it. I also moved the following slider up for a nice blanket, by doing so the circle and sliders following it need to be readjusted, so I'm not sure you would like to implement this change.
    00:46:220 (3) - move to x:48 y:116
    00:47:267 (4) - x:256 y:212 for symmetry 8^) heck yeah symmetry
    01:04:360 (1,2) - blanket
    01:17:615 (3,1) - blanket
    01:20:755 (3) - move to x:440 y:204 for better flow, your slider following it will only have to be adjusted a tiny bit
[Normal]

  • 00:14:127 (1,2) - could blanket these better
    00:18:313 (3) - I suggest turn this slider to go the other direction, the way it is now makes for bad flow. Here's what I did
    00:19:011 (4) - I also moved this one, as you can see in the link above^ Just makes for better flow
    00:33:662 (1,3) - could blanket these
    00:37:848 (3,4) - blanket
    00:46:918 (3) - the direction this slider in right now is a little awkward, maybe you could make it into a Z slider? or some other shape to fit in with the sliders around it
    01:00:174 (3,4) - blanket these
    01:21:801 (2) - I don't think this should be a reverse slider, it sounds better like this for me.
[Samah's Hard]

  • Your CS is a little iffy, I would say change it but you have previously posted you're quite adamant about keeping it that way.
    Nice Hitsounds though, I like it
    All of your hitsounds audio is in 40% though? why not make it louder during the Kiai time, say to 60%?
    00:00:174 (1,2,3,4,5) - I would move all of this to the left a little so your 5 and 6 sliders don't overlap, overlapping is a little ugly for me in higher difficulties if it can be avoided
    00:24:941 (10) - new combo, for a nice effect with the singing? I dunno, having a 10 there just feels awkward to me
    00:54:592 (6) - new combo
    01:02:964 (6) - ^
    01:07:150 (1,2,1,2,1,2) - this pattern feels a little boring after you've done it for the second time, maybe you could space out the last 1,2?
[Insane]

  • This difficulty feels a little too easy to fc for me, I suggest spacing out some of you sliders and circles more during Kiai time, and maybe you could also increase sv during Kiai as well. Not a major change, but maybe to something like 1.2?
    00:23:197 (3,4) - I would make these a 1,2 and space them farther away, maybe like this?
    00:26:336 (4) - move to x:264 y:40
    00:38:371 (2) - move to x:268 y:228 for a nice little jump!
    00:39:592 (2,3) - move these up and to the left a bit
    00:53:546 (2) - move up, space it out more!
    01:01:569 (1) - move this down just a little bit for even spacing with the stream
    01:02:964 (1,2,3,4) - I moved these around a bit, 1,2
    01:17:790 - a triple would fit here
    01:22:848 (2) - move this to the right a bit to space it out
Nice mapset! Good luck on ranking!
Topic Starter
Yauxo
indeed

Indeed wrote:

Hello, from my M4M Queue~ (don't worry, I understand you can't do the M4M right away, take your time!) I will probably do it tomorrow or the day after. Feel free to remind me ingame!

[General]

In Samah's Hard, their Kiai times are off by thiiiis much, make sure to tell them where your Kiai times are, as Kiai time should be consistent throughout all difficulties. I dont think its thaaaat much of a problem right now, but .. meh :/

[Easy]

  • 00:10:639 (3,1) - could blanket these
    00:16:918 (1,2) - blanket
    00:28:080 (1,2) - blanket all of them seems fine for me, blankets a nice thing, I agree, but I didnt want to make a pure blanket diff
    00:30:174 (3) - I suggest turning this slider around, the way you have it now sorta disrupts the flow of the map. Here's how I changed it. I also moved the following slider up for a nice blanket, by doing so the circle and sliders following it need to be readjusted, so I'm not sure you would like to implement this change. My thought behind this is more that I really like these turning-away-from-each-other sliders. They add something to a combo imo, the thing is that not everyone likes them (similar to the overlaps I have on insane)
    00:46:220 (3) - move to x:48 y:116 changed
    00:47:267 (4) - x:256 y:212 for symmetry 8^) heck yeah symmetry changed
    01:04:360 (1,2) - blanket
    01:17:615 (3,1) - blanket
    01:20:755 (3) - move to x:440 y:204 for better flow, your slider following it will only have to be adjusted a tiny bit okay, changed
[Normal]

  • 00:14:127 (1,2) - could blanket these better changed
    00:18:313 (3) - I suggest turn this slider to go the other direction, the way it is now makes for bad flow. Here's what I did changed
    00:19:011 (4) - I also moved this one, as you can see in the link above^ Just makes for better flow
    00:33:662 (1,3) - could blanket thesechanged to something different actually
    00:37:848 (3,4) - blanket sounds like a plan
    00:46:918 (3) - the direction this slider in right now is a little awkward, maybe you could make it into a Z slider? or some other shape to fit in with the sliders around it Its fine imo
    01:00:174 (3,4) - blanket these I feel like keeping these
    01:21:801 (2) - I don't think this should be a reverse slider, it sounds better like this for me. changed

[Insane]

  • This difficulty feels a little too easy to fc for me, I suggest spacing out some of you sliders and circles more during Kiai time, and maybe you could also increase sv during Kiai as well. Not a major change, but maybe to something like 1.2? Ive had this alot here, but I dont think that every Insane has to be jumpy or whatnot. Ive mapped this as a lighter Insane and that's how it'll stay :3
    00:23:197 (3,4) - I would make these a 1,2 and space them farther away, maybe like this? thinking about it
    00:26:336 (4) - move to x:264 y:40 I like to have these overlaps, so no change here
    00:38:371 (2) - move to x:268 y:228 for a nice little jump! changed and also adjusted 3 to fit in with it
    00:39:592 (2,3) - move these up and to the left a bit same overlap thing
    00:53:546 (2) - move up, space it out more!
    01:01:569 (1) - move this down just a little bit for even spacing with the stream +1y would make it go from .72 to .69. I'd say I'll keep it
    01:02:964 (1,2,3,4) - I moved these around a bit, 1,2 changed, also changed 4 for more flow into 1
    01:17:790 - a triple would fit here keeping it simple here
    01:22:848 (2) - move this to the right a bit to space it out well, okay I guess
Nice mapset! Good luck on ranking!


Thanks :3
Samah

Indeed wrote:

[General]
In Samah's Hard, their Kiai times are off by thiiiis much, make sure to tell them where your Kiai times are, as Kiai time should be consistent throughout all difficulties.
Tweaked them a bit to make as much sense as the other diffs, not necessarily identical times.

[Samah's Hard]
  • Your CS is a little iffy, I would say change it but you have previously posted you're quite adamant about keeping it that way.
    Nice Hitsounds though, I like it
    All of your hitsounds audio is in 40% though? why not make it louder during the Kiai time, say to 60%?
    Changed Kiai to 60 and other sections to 50.
    00:00:174 (1,2,3,4,5) - I would move all of this to the left a little so your 5 and 6 sliders don't overlap, overlapping is a little ugly for me in higher difficulties if it can be avoided
    Moved and blanketed some stuff.
    00:24:941 (10) - new combo, for a nice effect with the singing? I dunno, having a 10 there just feels awkward to me
    Sure.
    00:54:592 (6) - new combo
    ^
    01:02:964 (6) - ^
    ^
    01:07:150 (1,2,1,2,1,2) - this pattern feels a little boring after you've done it for the second time, maybe you could space out the last 1,2?
    Did something different.
Thanks.

http://puu.sh/9BPQN/26826ab2fe.osu
RandF
thanks for M4M!

[Easy]
  1. 01:19:360- add a note
  2. 01:21:104 (1,2,3,4) - hmm... a little boring, imo. avoid making parallel all sliders?
[Normal]
  1. 00:15:522 (3,4) - not good flow
  2. 00:16:918 (1,2) - ^
[Insane]

  • Good!
[Samah's Hard]
  1. CS +1
  2. 00:29:999 (7,8) - not good flow. I recommend not to blanket
  3. 00:38:546 (4) - curve more!
almost good!
fine mapset~☆
~Good Luck~
Topic Starter
Yauxo
random

RandomEffect wrote:

thanks for M4M!

[Easy]
  1. 01:19:360- add a note probably a good idea
  2. 01:21:104 (1,2,3,4) - hmm... a little boring, imo. avoid making parallel all sliders? I think they are fine as they fit to the music
[Normal]
  1. 00:15:522 (3,4) - not good flow
  2. 00:16:918 (1,2) - ^ I think they are just fine, but lets see, I'll probably move them a little bit
almost good!
fine mapset~☆
~Good Luck~

Thanks :3
Samah
Yauxo: Please add CS +1 for me.
It looks bloody awful but I'm sick of getting it modded.

No other change.

Edit: On the other hand, it does fix the overlapping from Okoratu's mod.


Edit 2: After discussion with Yauxo, I'm going with a CS of 3.5. It's good enough, plus it fixes the overlaps.
Sir Wali
Insae
00:26:336 (4) - vieleicht weiter nach rechts verschieben und alles mit einem abstand anpassen
00:39:767 (3) - ^ (etwas weiter zurück und wieder auf den abstand achten)
00:53:546 (2) - ^

ansonsten sehr schön gemappt
~GOOD LUCK~
Topic Starter
Yauxo

Sir Wali wrote:

Insae
00:26:336 (4) - vieleicht weiter nach rechts verschieben und alles mit einem abstand anpassen
00:39:767 (3) - ^ (etwas weiter zurück und wieder auf den abstand achten)
00:53:546 (2) - ^

ansonsten sehr schön gemappt
~GOOD LUCK~
Ich bau die Slider u.U/wahrscheinlich nur leicht um, damit die Overlaps wenigstens gleichbleibend sind.
emilia
Ok GO!

Easy
00:14:127 (1,3) - Make them the same?
00:16:918 (1) - Blanket?
00:42:034 (1) - Don't find a need for weird slider
01:04:360 (1) - Curve more?

Rather weird flow, and if you can, cut down on long sliders

Normal
00:19:708 (1) - Curve this more
00:22:499 (1) - Same^
00:46:918 (3) - Blanket the note before instead
01:20:406 (3) - Consider making this note the same as note 1, but smaller

Simplistic Normal, much better than Easy diff. I like~

Samah
00:28:080 (2,3) - Consider making them the same
00:35:580 (6) - Make this blanket the slider before better?
00:36:278 (8) - Bring this note above the previous note instead
01:07:150 (1,2,1,2) - Flow feels awkward

Nice mapping style, lovely beat placement and blanketting techniques. Great job on this~

Insane
00:00:174 (1,2,3,4,5,6,1,2,3,4,5,6) - Flow is very counter-intuitive
00:36:104 (5,6,7,8,1) - Consider making this stream a straight one, to lead into the next slider
00:43:080 (4) - You should straighten this slider more

Nice slider art there. I see an improvement of style, nice patterns as well. Not many issues other than prolly flow problems?

Not bad mapset overall. Was an ease modding.
Topic Starter
Yauxo
SPOILER

Estellia- wrote:

Ok GO!

Easy
00:14:127 (1,3) - Make them the same? changed
00:16:918 (1) - Blanket? ah well, okay
00:42:034 (1) - Don't find a need for weird slider I tried and I think its fine
01:04:360 (1) - Curve more? made a blanket

Rather weird flow, and if you can, cut down on long sliders

Normal
00:19:708 (1) - Curve this more This one's fine imo
00:22:499 (1) - Same^ ^
00:46:918 (3) - Blanket the note before instead okay
01:20:406 (3) - Consider making this note the same as note 1, but smaller I like it this way more (kinda moving away from the mirrored stuff) as it flows into 1 nicely

Simplistic Normal, much better than Easy diff. I like~

Insane
00:00:174 (1,2,3,4,5,6,1,2,3,4,5,6) - Flow is very counter-intuitive True, but thats how it's supposed to be
00:36:104 (5,6,7,8,1) - Consider making this stream a straight one, to lead into the next slider Map's curvy, stream's curvy :3
00:43:080 (4) - You should straighten this slider more nope, flowreasons

Nice slider art there. I see an improvement of style, nice patterns as well. Not many issues other than prolly flow problems?

Not bad mapset overall. Was an ease modding.

Thanks :3
Samah

Estellia- wrote:

00:28:080 (2,3) - Consider making them the same
I'm not sure what you mean... screenshot of your suggestion?
00:35:580 (6) - Make this blanket the slider before better?
I tried something.
00:36:278 (8) - Bring this note above the previous note instead
Moved.
01:07:150 (1,2,1,2) - Flow feels awkward
It's a feature of the map that I'm not changing, sorry. It fits nicely with the high melody in the background, and I've already shortened it in a previous mod.

Nice mapping style, lovely beat placement and blanketting techniques. Great job on this~
Thanks! <3
http://puu.sh/9M7vd/42fb208507.osu
Ujimatsu Chiya
From My Queues.

Sorry for late :(

Red : Must Fix. ( Unranked )
Blue : Recommendation.
Black : My personal opinion.
[General]
  1. OK.
[Easy]
  1. 00:54:592 (3) - Follow a little easier to look after us while ctrl + G had to hold back Would not it be nice if you could?
  2. 01:04:360 (1) - Looks more like a blanket. http://puu.sh/9MazB/6db9ad4dee.jpg
  3. 01:04:360 (1) - To put it in reverse clap sound is richer, do not you think? like all of 00:54:592 (3) - , But just my opinion.
  4. 01:09:243 (3,4) - change slider like this parttern. 00:18:662 (2,3) -
  5. 01:23:894 (1) - remove hitsound?
[Normal]
  1. change OD >> 3 // Under the normal difficulty setting, the decimal point is to add a degree of difficulty do not think it is good.
  2. 00:26:511 - The different patterns of vocal sounds sound at all?
  3. 00:47:615 (1) - add clap / slider tail
  4. 00:36:453 (1,2,3) - How about seeing a little change following the directions? http://puu.sh/9MbdI/1b68cb2482.jpg
  5. 01:09:941 (1,2,3,4) - Do not take a straight line, it is a little more warped shape looks good.
[Samah's Hard]
  1. OD6? I think that may be enough 6.
  2. 00:53:720 (3) - overlap with (4)slider's head?
[Insane]
  1. AR9 / 8.5 is ambiguous.
  2. 00:05:929 (2) - remove.
  3. 00:36:191 (6) - Just remove the batter to put it, but it is also a good look.
  4. 00:36:453 (1) - 2 is a slider with a blanket, how?
Once again I'm really sorry for late. I hope to ranked~

GL :)
Samah

eINess wrote:

[Samah's Hard]
  1. OD6? I think that may be enough 6.
    OD7 is fine.
  2. 00:53:720 (3) - overlap with (4)slider's head?
    I want (2,3) to match (4,5), so no.
No change.
Topic Starter
Yauxo
SPOILER

eINess wrote:

From My Queues.

Sorry for late :(

Red : Must Fix. ( Unranked )
Blue : Recommendation.
Black : My personal opinion.
[General]
  1. OK.
[Easy]
  1. 00:54:592 (3) - Follow a little easier to look after us while ctrl + G had to hold back Would not it be nice if you could? I think (I hope) I know what you mean, fixed it
  2. 01:04:360 (1) - Looks more like a blanket. http://puu.sh/9MazB/6db9ad4dee.jpg That'd destroy the spacing related to it
  3. 01:04:360 (1) - To put it in reverse clap sound is richer, do not you think? like all of 00:54:592 (3) - , But just my opinion. A whislte is just enough there
  4. 01:09:243 (3,4) - change slider like this parttern. 00:18:662 (2,3) - I made this for the sake of variation
  5. 01:23:894 (1) - remove hitsound? I think a whistle compliments the small sound at the end
[Normal]
  1. change OD >> 3 // Under the normal difficulty setting, the decimal point is to add a degree of difficulty do not think it is good. I wanted to have something between 3 and 4 as 3 is .. well, not really any challenge compared to Easy (OD2) and 4 feels kinda hard for this map. 3.5 is perfect imo
  2. 00:26:511 - The different patterns of vocal sounds sound at all? Didnt map the vocals. These sliders follow the "build up" sound
  3. 00:47:615 (1) - add clap / slider tail There is no clap to be heard in the song (I'll probably remove these from Insane as well
  4. 00:36:453 (1,2,3) - How about seeing a little change following the directions? http://puu.sh/9MbdI/1b68cb2482.jpg changed
  5. 01:09:941 (1,2,3,4) - Do not take a straight line, it is a little more warped shape looks good. straight is just fine ime
[Insane]
  1. AR9 / 8.5 is ambiguous. AR8 feels too slow, AR9 is too fast, AR8.5 fits imo
  2. 00:05:929 (2) - remove. nope
  3. 00:36:191 (6) - Just remove the batter to put it, but it is also a good look. The stream adds a nice build up
  4. 00:36:453 (1) - 2 is a slider with a blanket, how? Not supposed to be a blanket
Once again I'm really sorry for late. I hope to ranked~

GL :)
Thanks :3
Topic Starter
Yauxo

Might as well get another Insane going
Hemmi
General
There is no custom sample 4 but there is a custom sample 5. :x
I told Yauxo quickly about the diff spread issue with Normal, hopefully it will be fixed.

Easy, Normal, Samah's Hard

I don't even want to talk about what happened to my mod. Take 5 stars as my apologies.
SPOILER
My computer crashed and Chrome didn't restore my data. I lost 3 hours of modding.

Insane
4AM IRC mod OP
2014-07-09 01:47 Gunsillie: Okay, so first thing, what do you have special in your custom hitsounds ?
2014-07-09 01:47 Yauxo: http://puu.sh/a2SqZ/8e4c1f6ab8.png
2014-07-09 01:48 Gunsillie: Do you use the normal hitsounds in the other diffs ?
2014-07-09 01:49 Yauxo: nope, all custom
2014-07-09 01:49 Gunsillie: I mean the custom "Normal" hitsounds
2014-07-09 01:49 Yauxo: ah, no i think theyre samah only
2014-07-09 01:50 Yauxo: actually
2014-07-09 01:51 Yauxo: looks like he doesnt use them anymore
2014-07-09 01:51 Yauxo: so i guess they can be deleted
2014-07-09 01:52 Gunsillie: okay, so about timing sections on insane
2014-07-09 01:52 Gunsillie: Why do they always begin 1/8 before the note ?
2014-07-09 01:52 Gunsillie: 1/16*
2014-07-09 01:53 Yauxo: not exactly sure why i did this, but its not like its a big thing
2014-07-09 01:53 Gunsillie: Actually, some are strangely placed
2014-07-09 01:54 Gunsillie: Because for instance at 0:17:208
2014-07-09 01:54 Yauxo: hitsound volume
2014-07-09 01:55 Gunsillie: A same slider will have two different volumes and hitsounds for Sliderslide
2014-07-09 01:55 Yauxo: most of the timing points are for volume purpose
2014-07-09 01:55 Yauxo: thats intentional as the music also features 2 different pitches/volumes
2014-07-09 01:55 Gunsillie: Yes, but I am talking about the SliderSlide
2014-07-09 01:56 Yauxo: well, its not like someone would notice a 1/16 sliderslide change, but i guess i can move them
2014-07-09 01:56 Gunsillie: Sorry for being nazi, let's continue^^
2014-07-09 01:57 Gunsillie: Talking about volumes, at 00:07:848 (3)
2014-07-09 01:58 Gunsillie: You have a high volume for 3,4,5 and 6 but only 3 is played forte by the piano
2014-07-09 01:58 Yauxo: will adjust that
2014-07-09 01:59 Gunsillie: 00:10:464 (3) - Here, 3 and 4 are loud in the map but not in the music
2014-07-09 01:59 Gunsillie: woops, 4 is actually
2014-07-09 02:00 Yauxo: yup
2014-07-09 02:00 Yauxo: 4 is supported with a whistle which appears to be louder anyways
2014-07-09 02:00 Yauxo: while 3 isnt
2014-07-09 02:01 Gunsillie: So move the timing section from 10:769 to 00:10:639 I guess ?
2014-07-09 02:02 Yauxo: naw. 4 is loud, following circles are more quiet
2014-07-09 02:02 Yauxo: iam adjusting most of the volume atm anyways
2014-07-09 02:03 Gunsillie: So do you want me to skip the volumes then ?
2014-07-09 02:04 Yauxo: you can point out stuff that really catches your eye, but skipping most of it would be good i think
2014-07-09 02:07 Gunsillie: So you place the whistle for the piano notes, is that it ?
2014-07-09 02:08 Yauxo: pretty much whereever it fits, high pitched voice, piano, high violin
2014-07-09 02:08 Gunsillie: So here, you want to follow the violin with the whistles, right ? 00:14:127
2014-07-09 02:09 Yauxo: true, ill add some there
2014-07-09 02:10 Gunsillie: what I wanted to get at is : remove whistle on 00:14:476 (2) - Add on 00:14:127 (1)
2014-07-09 02:10 Yauxo: ill lower their volume
2014-07-09 02:11 Yauxo: i think whistles on these heads are fine as well
2014-07-09 02:11 Gunsillie: Because It would be the logic you followed from 00:12:557 to 00:13:953
2014-07-09 02:11 Yauxo: yea
2014-07-09 02:12 Gunsillie: Because the places you put the whistles don't follow the marcatos of the violins
2014-07-09 02:12 Gunsillie: Maybe it's fine as is, I don't know
2014-07-09 02:13 Yauxo: i see your point in it and i assume volume does the job there
2014-07-09 02:13 Gunsillie: 00:18:139 (4) - I am trying to understand this slider
2014-07-09 02:14 Yauxo: vocal
2014-07-09 02:15 Yauxo: hum
2014-07-09 02:15 Yauxo: kinda similar to these 00:30:871 (1) - 00:34:883 (1) -
2014-07-09 02:15 Yauxo: 00:36:453 (1) -
2014-07-09 02:15 Gunsillie: But here it's different
2014-07-09 02:16 Yauxo: imo the ne vocal is pretty strong here
2014-07-09 02:16 Yauxo: which is why i mapped it
2014-07-09 02:17 Gunsillie: The combo follows the vocal but the piano domines clearly starting at 00:17:964 imo
2014-07-09 02:17 Gunsillie: 00:17:964 - imo
2014-07-09 02:18 Yauxo: let me see if i can map a different, piano orientated combo there
2014-07-09 02:20 Yauxo: works just fine
2014-07-09 02:20 Yauxo: changed
2014-07-09 02:21 Gunsillie: 00:21:278 (5) - I suggest whistle on head
2014-07-09 02:21 Yauxo: http://puu.sh/a2UYn/efbf9e54a5.jpg
2014-07-09 02:21 Yauxo: a very silent one it is
2014-07-09 02:22 Yauxo: added
2014-07-09 02:23 Gunsillie: So here : 00:22:848
2014-07-09 02:24 Yauxo: added
2014-07-09 02:24 Gunsillie: That is not what I meant ><
2014-07-09 02:24 Gunsillie: But still,why not ?^^
2014-07-09 02:24 Yauxo: oh
2014-07-09 02:24 Yauxo: :D
2014-07-09 02:25 Yauxo: yea, ill add one anways
2014-07-09 02:25 Gunsillie: What I wanted to say was :
2014-07-09 02:25 Gunsillie: 1,2,5&6 map the piano, but 3&4 are additions
2014-07-09 02:25 Gunsillie: That's fine, but you could add W on 5&6 so we will feel they are the piano
2014-07-09 02:26 Gunsillie: And then remove W on the Head of 1 ? Let me see
2014-07-09 02:26 Yauxo: i dont really hear one one 6 though
2014-07-09 02:27 Yauxo: added 5
2014-07-09 02:27 Yauxo: and i think 1 is fine as it has a loud/high pitched whateveritis ._.
2014-07-09 02:28 Gunsillie: But to me it just sounds better with no W on head :/
2014-07-09 02:28 Gunsillie: And the tail is more emphasized than the head
2014-07-09 02:28 Yauxo: naw, i think its just fine :x
2014-07-09 02:29 Gunsillie: You break my heart, but it's your map after all^^
2014-07-09 02:29 Yauxo: :D
2014-07-09 02:30 Gunsillie: 00:24:767 (4) - Because it is a decrescendo, are you sure about the W ?
2014-07-09 02:31 Yauxo: yup. high sound should be W'd
2014-07-09 02:31 Yauxo: idk if i did this just now, but i also modified the slider a bit after that
2014-07-09 02:31 Yauxo: so that it fits to the decreasing volume
2014-07-09 02:33 Gunsillie: 00:26:685 (1) - It sounds cool with no W imo
2014-07-09 02:33 Gunsillie: Because there is no piano there
2014-07-09 02:33 Gunsillie: And there is kind of a silence
2014-07-09 02:34 Yauxo: true
2014-07-09 02:34 Gunsillie: But don't you think we should add a W on a previous note then ?
2014-07-09 02:35 Gunsillie: Like the Head of 4 because the piano plays forte, alhough it is a very low note
2014-07-09 02:36 Yauxo: i dont actually think so
2014-07-09 02:37 Gunsillie: Can you explain why ?
2014-07-09 02:38 Yauxo: iam trying to whislte the sounds that are obviously louder/higherpitched than others, so that it supports the song for the player
2014-07-09 02:39 Gunsillie: But 4 is really loud even if it is low
2014-07-09 02:39 Yauxo: i dont have any real insight when it comes to piano stuff, may it be a high sound or not, just very quiet, but i dont think that these are necessary there
2014-07-09 02:39 Gunsillie: Ok fine
2014-07-09 02:39 Yauxo: its not really audibe for a normal player like me though :x
2014-07-09 02:39 Yauxo: it sounds like a normal beat to me
2014-07-09 02:41 Gunsillie: 00:28:429 (2,3) - Remove W on 2 or on both ?
2014-07-09 02:42 Gunsillie: Because you follow the vocal now, so we can forget our pattern for W
2014-07-09 02:43 Yauxo: there is a pattern and I dont know how its called, but i hear a loud sound there, similar to 00:32:615 (2,3) - 00:34:011 (2,3) -
2014-07-09 02:43 Yauxo: which is what iam supporting
2014-07-09 02:43 Yauxo: i mean, the whisltes are there so that they support the higher pitches, not only for the piano parts :x
2014-07-09 02:43 Yauxo: so I dont intend any change on these
2014-07-09 02:45 Gunsillie: okay, I understand your pattern now
2014-07-09 02:46 Yauxo: that got me kinda curious though, you do something with the piano in your freetime, dont you?
2014-07-09 02:46 Gunsillie: Yes I do^^
2014-07-09 02:47 Gunsillie: Not that it really makes me more relevant for modding piano parts
2014-07-09 02:48 Yauxo: :D
2014-07-09 02:48 Yauxo: it sure comes in handy though
2014-07-09 02:48 Gunsillie: 00:32:964 (4,5) - Because of the "Aaah", why not try a curve with 2 points ?
2014-07-09 02:49 Gunsillie: I guess I pay more attention to the piano when I hear one ~~
2014-07-09 02:49 Yauxo: i guess thats just a stylething
2014-07-09 02:50 Gunsillie: That was random because I thought it was fun^^
2014-07-09 02:51 Gunsillie: Anyway, because of the "Aaaah", no W on 4 ? Not sure
2014-07-09 02:52 Yauxo: id prefer it being there
2014-07-09 02:54 Gunsillie: But again, with no W on 4 and 5 (and there was already none on 00:33:662 (1) ), it renders the piano silence better
2014-07-09 02:55 Gunsillie: Because else, you also have 4 W almost in a row, you lose a bit of impact
2014-07-09 02:56 Yauxo: it might support the piano silence, but iam not only supporting the piano here >< the aah is compared to other vocals high pitched
2014-07-09 02:56 Yauxo: which is why i w'd it
2014-07-09 02:57 Gunsillie: But the "aaah" are the support, we don't want to support the support !
2014-07-09 02:57 Yauxo: :D
2014-07-09 02:57 Gunsillie: But if you are sure
2014-07-09 02:57 Yauxo: my mapping section in my brain tells me that it should be supported
2014-07-09 02:58 Yauxo: without it feels rather werid imo
2014-07-09 02:58 Gunsillie: It's because you know your own map by heart !
2014-07-09 02:59 Gunsillie: What would you think if a room suddenly disappeared in your house ?
2014-07-09 02:59 Yauxo: id probably start to believe in the supernatural
2014-07-09 02:59 Gunsillie: 1) "WTF?!" probably, but 2) it would feel empty, even if the room was useless
2014-07-09 03:00 Yauxo: or bulldozers
2014-07-09 03:00 Gunsillie: That was the 3AM philosphical thought by Gunsillie
2014-07-09 03:00 Gunsillie: More immportantly, 00:36:017 - missing circle
2014-07-09 03:01 Yauxo: true actually
2014-07-09 03:01 Yauxo: added
2014-07-09 03:02 Gunsillie: So, here : 00:36:453 (1) - At first, I thought "nice, he didn't put a W here !"
2014-07-09 03:03 Gunsillie: But actually, wouldn't it be nice if (insert Beach Boys lyrics here) there was a W ? :>
2014-07-09 03:04 Gunsillie: Because the violin melody does : \-
2014-07-09 03:05 Yauxo: well, sorry for interrupting all of that, but mind skipping further hitsounds? >< iam rather tired and I think the hitsounds are in generally mapped how they should be mapped
2014-07-09 03:05 Yauxo: 3am here as well
2014-07-09 03:05 Yauxo: :s
2014-07-09 03:05 Gunsillie: Sure
2014-07-09 03:05 Yauxo: ill apply the changed hitsounds to the other diffs as well though
2014-07-09 03:05 Yauxo: so that its consistent
2014-07-09 03:06 Gunsillie: 00:46:569 (2) - random overlap fixing
2014-07-09 03:07 Yauxo: that one will be difficult as the head overlaps with 00:45:871 (4) -
2014-07-09 03:11 Gunsillie: it seems like imgur doesn't want to upload my picture
2014-07-09 03:11 Yauxo: why dont you use puush?
2014-07-09 03:12 Gunsillie: Because if someone looks at the mod 6 months later it won't work. just kidding idk
2014-07-09 03:15 Gunsillie: And something like this http://i.imgur.com/jw8HEq8.jpg
2014-07-09 03:15 Gunsillie: With some reworking
2014-07-09 03:16 Yauxo: looks pretty good
2014-07-09 03:17 Yauxo: changed
2014-07-09 03:18 Gunsillie: The next mod will say "Blanket !" and you will be screwed but that's the next mod...
2014-07-09 03:18 Yauxo: i dont think blankets are too important there
2014-07-09 03:19 Gunsillie: 00:47:615 (1) - More to the left because the wrist movement is open
2014-07-09 03:19 Gunsillie: Well, after 1 as well if you want your stream to look good
2014-07-09 03:20 Yauxo: i actually think that it has to be slightly rotated
2014-07-09 03:21 Gunsillie: A + or - rotation ?
2014-07-09 03:21 Yauxo: http://puu.sh/a2ZmM/b5c124aced.jpg
2014-07-09 03:23 Gunsillie: OK I agree
2014-07-09 03:26 Gunsillie: 00:55:987 (5) - You can make a jump because you did it in similar situations
2014-07-09 03:26 Gunsillie: 00:50:755 (2) - 00:53:546 (2) -
2014-07-09 03:27 Gunsillie: Wait it is not similar at all _-_
2014-07-09 03:29 Gunsillie: 00:56:685 (1) - However it is possible here
2014-07-09 03:30 Yauxo: i dont think this part needs a jump
2014-07-09 03:32 Gunsillie: 00:58:778 (1) - Why did you chose this shape ?
2014-07-09 03:33 Yauxo: its a copy of 00:58:080 (5) - flipped 180°
2014-07-09 03:33 Yauxo: and because i like these moving-away-from-each-other type of combos
2014-07-09 03:34 Yauxo: 00:29:825 (1,2) -
2014-07-09 03:34 Yauxo: for example
2014-07-09 03:34 Gunsillie: Alright I get it, so then you should curve 00:58:080 (5) - more
2014-07-09 03:34 Yauxo: whys that
2014-07-09 03:35 Gunsillie: Wait, I think I don't have the same one as you
2014-07-09 03:36 Yauxo: http://puu.sh/a30lZ/56afc7494b.jpg
2014-07-09 03:36 Gunsillie: okay, I updated
2014-07-09 03:36 Gunsillie: You can curve it more, without breaking the curve with 3&4, to have a better flow with 6
2014-07-09 03:37 Gunsillie: Oh, wait, 6 is the copy of 5
2014-07-09 03:37 Yauxo: ye
2014-07-09 03:37 Gunsillie: Can't be helped then
2014-07-09 03:39 Gunsillie: Maybe it's because it's late, but isn't 01:01:569 (1) - not aligned with the stream ?
2014-07-09 03:40 Yauxo: thats ,01, its not really important
2014-07-09 03:44 Gunsillie: 01:02:267 (4,5,6,1) -
2014-07-09 03:45 Gunsillie: I tried something, tell me what you think
2014-07-09 03:47 Gunsillie: http://i.imgur.com/YVquwHP.jpg
2014-07-09 03:47 Yauxo: thatd force me to move 01:02:964 (1,2,3,4) - and i think it feels pretty well
2014-07-09 03:48 Gunsillie: There is a stange flow on 01:03:313 (2,3) - but we will say it maps the violin
2014-07-09 03:52 Gunsillie: 01:14:127 (1) - "Odd shape"
2014-07-09 03:53 Yauxo: i dont mind odd shapes
2014-07-09 03:53 Yauxo: i tend to use them more often lately
2014-07-09 03:53 Yauxo: isit too odd though=?
2014-07-09 03:54 Gunsillie: It is the choice of rhythm that disturbed me, and then the shape
2014-07-09 03:54 Gunsillie: Because you follow the violin during this one slider
2014-07-09 03:55 Yauxo: well, thats just how I map i guess
2014-07-09 03:55 Yauxo: i guess i can rethink the shape
2014-07-09 03:55 Gunsillie: Maybe have a movement which would begin by going down instead of right like it is the case currently
2014-07-09 03:56 Gunsillie: A bit like 01:12:732 (1) - +40°
2014-07-09 03:56 Gunsillie: i meant left ofc -.-
2014-07-09 03:58 Yauxo: i guess i kinda like it this way more as 2 3 and 4 make a nice straight movement
2014-07-09 03:59 Gunsillie: So make it go diagonaly then \o/
2014-07-09 04:00 Gunsillie: So that there is also a good flow with 01:14:999 (2,3) -
2014-07-09 04:01 Gunsillie: And for the shape, as long as it remains on the grid, it will be fine because 2014 mapping OP
2014-07-09 04:02 Gunsillie: In fact, your original slider+ Ctrl+J + some small changes will probably do
2014-07-09 04:02 Yauxo: uf, i kinda cant get into it diagonal stuff
2014-07-09 04:02 Yauxo: straight just feels better to me
2014-07-09 04:03 Gunsillie: Alright, no big deal
2014-07-09 04:06 Gunsillie: 00:18:139 (4) - I find this shape nicer
2014-07-09 04:07 Yauxo: naw
2014-07-09 04:07 Yauxo: btw, i guess ill go to sleep then >< its so late
2014-07-09 04:08 Gunsillie: Okay, do we continue tomorrow ?
2014-07-09 04:08 Yauxo: right now id prefer if you could put it in a normal mod, as simple shapes and stuff can be posted there as well. we went over the hitsounds so that should be just fine
2014-07-09 04:09 Yauxo: so i can apply mods whenever i feel like it tomorrow
2014-07-09 04:09 Gunsillie: np, so I will do that tomorrow
2014-07-09 04:09 Gunsillie: Well, later today I mean
2014-07-09 04:10 Yauxo: sounds good
2014-07-09 04:10 Yauxo: dont forget to post the log as well
2014-07-09 04:11 Gunsillie: I won't
2014-07-09 04:11 Yauxo: okay, so thanks for your time then, gn8 o/
2014-07-09 04:11 Gunsillie: Bye

Frosting's Insane

00:15:174 (5) - I think this slider doesn't follow the logic you have in this section. It should be curved like so : http://puu.sh/a3Tlk/8ef7235188.jpg (notice how it goes at the center of 00:16:220 (2) )
00:18:662 (7) - There shouldn't be a Whistle here according to how you place them when there is a high piano note (plus there is already a big number of whistles in this combo)
00:19:360 (9) - I suggest you to put Additions to Soft, then add a whistle on head and remove on tail (the piano plays the same way as @ 00:19:011 (8) )
00:21:801 (9) - Same reasoning, better without a W on tail because only the first piano note is forte .
00:23:546 (4) - ^
00:49:011 (1) - This slider is actually 1/8 beat longer, right now it sounds strange, listen to the vocal.
00:58:778 (4,5,6,7) - This is a suboptimal pattern, because the flow is not great and it looks old frankly speaking. Since you have a lot of options to replace it, I will let you decide what to do.
01:21:104 (1,2,3,4,5,6,1) - This rhythm is really harder than the rest of the map, especially 3-4 . Imo, 4,5&6 feel kind of overmapped, please consider seriously changing them into something lighter.

SPOILER

00:29:476 (5) -I don't understand, did you not overlap on purpose ? Because sometimes you do overlap, sometimes you don't.
00:35:232 (6) - ^
00:35:755 (9) - ^
00:44:825 (1) - ^
00:58:778 (4) - ^
01:06:976 (11) - ^
01:08:546 (1,2) - Here I understand, it makes sense.
01:11:336 (5) - Here I don't^^

Karia's Insane

You have an uncommon mapping style, which I don't dislike.
You use the same SV everywhere, I was expecting to see a faster Kiai...

00:04:185 (1) - With a little effort you can turn it into a proper blanket (something like this)
00:10:987 (6) - I don't see why you didn't put a whistle.
00:07:325 (2) - Generally this shape is used to set a blanket up, here you don't really do it, so you can either change the shape, or move 3, or both.
00:08:546 (1,2,3,4) - Generally I am fine with liberal spacing, but here, please keep a consistent spacing of 1.5x between these 4 notes.
00:13:429 (3,4) - You generally use curved sliders for the strings, here you don't. And they look better curved imo.
00:14:127 (1,2,3,1,2,3) - Your spacing varies between each note. You can make it vary, but 3-1, 1-2 and 2-3 should have the same DS for instance.
00:17:267 (2) - No real need for a second Finish, futhermore the problem is that 2 is symmetrical to 1, but you would probably be better off with 2 circles instead which would render the piano better, you can then make a blanket with 4 if you so desire (here is a way of doing it)
00:22:499 (1,1) - This looks & sounds strange, so maybe you should think about mapping the piano like you do before and after this combo.
00:26:685 (1,2,3,1) - I like a lot 00:27:383 (3,1) , but 2 doesn't make sense when you are trying to map the violin. My suggestion would be to turn 00:26:685 (1) into a 3:2 slider with a lower SV and then to remove 2. You would then have the violin nicely mapped with a fun jump between 1 and 00:27:383 (3).
00:28:080 Starting from here, it's a shame you don't use the custom whistle anymore. If it were because you are using it at the Kiai, I would agree because you would want to save your bass for the Kiai, but it is not even the case, so at least make use of it during the Kiai :cry:
00:30:871 (1) - Random suggestion : curve this one because you have a bit too many straight sliders in this section, it's better to mix things up.
00:36:801 (2) - Try Ctrl+G on this one, it plays well imo.
00:40:464 (1,2) - These are not curved enough, so they look a bit odd.
00:41:685 (6,7,1) - These jumps are not very enjoyable, a solution is to make a more obtuse triangle by moving both 7 and 1 down. You don't have to, just keep in mind that you can look for a better flow here.
00:58:429 (4,2) - These two are off-screen !
01:00:348 (2,3,4) - These jumps might be too big, just saying that in case other modders think they are.
I am really not competent enough to mod your Kiai because it is mostly jumps, and I don't really like big jumps _-_
01:21:453 (1) - Since you didn't put a NC @ 01:22:150 (3), you should not put one here.
01:22:848 (1) - No NC, same reasonning.

Alright, it's done, I think I spent in total 6 to 7 hours on this mapset, of which at least 3 were lost.
I hope I will be useful nonetheless, and you have my stars anyway.

Good luck with this mapset, looking forward to seeing it ranked.
Guns
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