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Horie Shouta - Ichizuna Omoi

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Topic Starter
Hinsvar
This beatmap was submitted using in-game submission on Tuesday, October 21, 2014 at 8:39:47 AM

Artist: Horie Shouta
Title: Ichizuna Omoi
Source: Strike the Blood
Tags: ORIGINAL SOUNDTRACK Vol.1 ストライク・ザ・ブラッド ASSUMED SOUNDS
BPM: 51
Filesize: 3209kb
Play Time: 01:57
Difficulties Available:
  1. Hard (2.02 stars, 150 notes)
  2. Normal (1.27 stars, 87 notes)
  3. Silence (3.08 stars, 178 notes)
Download: Horie Shouta - Ichizuna Omoi
Information: Scores/Beatmap Listing
---------------
"Now you know."

Kojou x Asagi for StB OTP

Also, enjoy another relaxing instrumental piece!
Overwrite
Hello, from modding queue!

Horie Shota, I laughed so hard haha I'm sorry

Normal
AR 3? I feel like it's better.
00:05:198 Since it's a slow song, I don't think (2) and (3) 1/4 sliders are necessary, especially for a normal. Just put 2 hitcircles instead here?
00:19:282 ^ for (4) and (5).
00:27:517 A grid up for symmetry with (1)?
01:16:956 A kiai time is not necessary to me for such a soft song.

Hard
00:16:929 I feel like the symmetry is not respected here. Rearrange this slider for symmetry.
00:39:015 Dat jump tho. This one is not necessary to me.
00:54:603 Same as 00:16:929.
01:16:956 Same as Normal.
01:28:721 Put third pin at x:160, y:240 for better blanket.
01:32:250 HOLY CRAP THAT JUMP. It feels a bit too much to me.
01:50:998 Starting from here, the piano slowing down can be mistimed a lot, and makes it hard to 300 the whole part. How about sliders?
I hope it helped! I really liked that mapset. Piano~
Topic Starter
Hinsvar

LilyWhite wrote:

Hello, from modding queue!

Horie Shota, I laughed so hard haha I'm sorry I actually got a little amused too, so don't worry.

Normal
AR 3? I feel like it's better. Okay.
00:05:198 Since it's a slow song, I don't think (2) and (3) 1/4 sliders are necessary, especially for a normal. Just put 2 hitcircles instead here? I personally think it feels very empty. Heck, I think the patterns that aren't like this later in the map feels so forced; I only made them like that so Normal players will be able to play them without much difficulty. I'll reconsider if another modder says something about this, though.
00:19:282 ^ for (4) and (5). ^
00:27:517 A grid up for symmetry with (1)? Sure.
01:16:956 A kiai time is not necessary to me for such a soft song. This song is slow and relaxing, yes, but it's also pretty strong, and since this part is the strongest, it'd be great to emphasize it with a kiai time.

Hard
00:16:929 I feel like the symmetry is not respected here. Rearrange this slider for symmetry. I hope it's better.
00:39:015 Dat jump tho. This one is not necessary to me. I personally think it fits with the song, but okay, reduced.
00:54:603 Same as 00:16:929. Same response.
01:16:956 Same as Normal. ^
01:28:721 Put third pin at x:160, y:240 for better blanket. I think you meant node lol. Done.
01:32:250 HOLY CRAP THAT JUMP. It feels a bit too much to me. I know it might be a little too big, but I have no idea about how to preserve the slider's shape (since I think it really flows with the music) while still having the tail blanketed by 01:31:074 (1). Again, I'll wait for more modders to speak their opinions.
01:50:998 Starting from here, the piano slowing down can be mistimed a lot, and makes it hard to 300 the whole part. How about sliders? I actually hate to say this, but I think this will be a little too easy (and generic?) compared to your usual Hard diffs if I have to do that, so I'll keep this part as is until someone actually says that this is too fucked up of a part.
I hope it helped! I really liked that mapset. Piano~
Thanks for the mod!
Nichiyouki


Hi Hinsvar :3

[General]
  1. Disable Letterbox during breaks, and consider disable countdown which it's your decision.
  2. You don't set the preview time right now. Although it's no problem, but has it would be better imo. So I will suggest you set it in 00:00:498 or 01:15:486.
[Normal]
  1. 00:00:492 (1,2) - Reduce spacing between these, because this spacing is 1.3x, and another one. I don't like this pattern. So I want you reduce the slider curve of (1). It would look better.
  2. 00:05:198 (2,3) - I think these notes should make it to more relaxed than like slider in 00:00:492 (1) - which you can use like that or use 2 circles.
  3. 00:10:165 (3) - Slider repeat was out of mapping grid. So you must move this note to aviod that, which it's unrankable.
  4. 00:18:105 (2) - The whistle wasn't fit with anything in song. Please remove it.
  5. 00:19:282 (4) - I'm not sure, but I want you add wishtle on slider begin.
  6. 00:26:929 (2) - Please add whistle here.
  7. 00:39:309 (1,3) - Try to avoid overlapping of both, since it causes me confuse and flow weird.
  8. 00:48:721 (1) - The pattern is similar with 00:00:492 (1) - . So reducing the slider curve would cause looking better, and I want to add whistle on slider begin and remove on slider end. I think it would more fit with listening than.
  9. 00:49:897 (2) - Add whistle here, which the reason like my previously suggestion.
  10. 01:07:545 (1,2) - Add whistle on slider begin of both, and remove it on slider end of (1), too.
[Hard]
  1. 00:00:785 (2) - Move to down and left a bit, to cause the pattern stream of (1,2,3,4,5) is look better.
  2. 00:04:021 (1,2) - Please stack this by move (2) to stack with (1), because it causes me really confused.
  3. 00:10:753 (3,1) - I want this is perfect stream by move (3) to down a bit and (1) to left a bit.
  4. 00:16:929 (2) - Remove whistle on slider repeat would be better? I felt really weird when heard.
  5. 00:22:811 (2,3,4,5,6,7) - This pattern was weird when compared with the melody. Sorry that I can't think idea, but I want you consider about this to can fix these appropriately.
  6. 00:36:956 (1) - The flow is little weird. So I want to move last point of sliderto left a bit, which I would be betterto read notes (1,2).
  7. 00:44:897 (3) - Add whistle on slider begin like the melody in 00:40:192 (4) - & 00:42:545 (2) - .
  8. 01:02:839 (1) - You can change to 1/4 slider+1 repeat or 3 circles, because it has the rhythm sound in the blue tick.
  9. 01:16:398 (3) - I felt noisy when I heard whistle consecutively 3 notes. So please remove whistle here will be fit imo.
  10. 01:48:538 (2) - Since here was change rhythm. You should add NC this note to the player can read it.
  11. 01:50:998 (2) - ^
  12. 01:54:470 (2) - ^ , and it cause me felt so awkward, because it's overlap with 01:53:515 (1) - . So please move (2) to somewhere that fit with playing.
Just I felt the flow is little weird in some part of hard diff, but the offset is okay for me and nice map >w<
Give a star ;)

Good luck~
Topic Starter
Hinsvar

Nichiyouki wrote:



Hi Hinsvar :3

[General]
  1. Disable Letterbox during breaks, and consider disable countdown which it's your decision. Completely forgot lol. Done.
  2. You don't set the preview time right now. Although it's no problem, but has it would be better imo. So I will suggest you set it in 00:00:498 or 01:15:486. ^
[Normal]
  1. 00:00:492 (1,2) - Reduce spacing between these, because this spacing is 1.3x, and another one. I don't like this pattern. So I want you reduce the slider curve of (1). It would look better. Done.
  2. 00:05:198 (2,3) - I think these notes should make it to more relaxed than like slider in 00:00:492 (1) - which you can use like that or use 2 circles. Okay.
  3. 00:10:165 (3) - Slider repeat was out of mapping grid. So you must move this note to aviod that, which it's unrankable. Uh, it isn't out of grid while playng, though.
  4. 00:18:105 (2) - The whistle wasn't fit with anything in song. Please remove it. Uh sorry, but it very clearly fits the piano.
  5. 00:19:282 (4) - I'm not sure, but I want you add wishtle on slider begin. I want to emphasize the whistle on the tail.
  6. 00:26:929 (2) - Please add whistle here. Done.
  7. 00:39:309 (1,3) - Try to avoid overlapping of both, since it causes me confuse and flow weird. This is easily readable, I think. Also, it's supposed to be a Normal diff. Combined with the quirky timing and how slow the song is, I can't really try to make this perfectly beginner-friendly, ain't I...
  8. 00:48:721 (1) - The pattern is similar with 00:00:492 (1) - . So reducing the slider curve would cause looking better, and I want to add whistle on slider begin and remove on slider end. I think it would more fit with listening than. Done.
  9. 00:49:897 (2) - Add whistle here, which the reason like my previously suggestion. ^
  10. 01:07:545 (1,2) - Add whistle on slider begin of both, and remove it on slider end of (1), too. Did stuff with the whistles ehre.
[Hard]
  1. 00:00:785 (2) - Move to down and left a bit, to cause the pattern stream of (1,2,3,4,5) is look better. Done.
  2. 00:04:021 (1,2) - Please stack this by move (2) to stack with (1), because it causes me really confused. ^
  3. 00:10:753 (3,1) - I want this is perfect stream by move (3) to down a bit and (1) to left a bit. ^
  4. 00:16:929 (2) - Remove whistle on slider repeat would be better? I felt really weird when heard. I personally feel that the whistle flows quite well with the song, but we'll see what the others say.
  5. 00:22:811 (2,3,4,5,6,7) - This pattern was weird when compared with the melody. Sorry that I can't think idea, but I want you consider about this to can fix these appropriately. ^
  6. 00:36:956 (1) - The flow is little weird. So I want to move last point of sliderto left a bit, which I would be betterto read notes (1,2). Stacked, I guess.
  7. 00:44:897 (3) - Add whistle on slider begin like the melody in 00:40:192 (4) - & 00:42:545 (2) - . Done.
  8. 01:02:839 (1) - You can change to 1/4 slider+1 repeat or 3 circles, because it has the rhythm sound in the blue tick. ^
  9. 01:16:398 (3) - I felt noisy when I heard whistle consecutively 3 notes. So please remove whistle here will be fit imo. ^
  10. 01:48:538 (2) - Since here was change rhythm. You should add NC this note to the player can read it. ^
  11. 01:50:998 (2) - ^ ^
  12. 01:54:470 (2) - ^ , and it cause me felt so awkward, because it's overlap with 01:53:515 (1) - . So please move (2) to somewhere that fit with playing. ^
Just I felt the flow is little weird in some part of hard diff, but the offset is okay for me and nice map >w<
Give a star ;)

Good luck~
Thanks for the mod and star! :D
kuroanchan


good song-
[General]
add some colour? like white?
why not the slider tick become 2?

[Normal]
HP +1
00:19:282 (4) - NC
00:20:458 (1) - remove NC
00:28:722 (4) - NC
00:29:898 (1) - remove NC
01:15:780 (2) - NC

[Hard]
HP +2
00:29:604 (5) - move a bit to the right become more neat and well shaped
01:21:662 (1) 's tail stack to 01:20:192 (2)
01:52:445 (1) stack under 01:51:695 (3)
01:54:470 (1) - remove NC

im really noob on slow map /cries
good luck~ :)
Topic Starter
Hinsvar

kuroanchan wrote:



good song-
[General]
add some colour? like white? White will interfere with the kiai time, so no.
why not the slider tick become 2? Ah yeah, right. Done.

[Normal]
HP +1 ...I guess the drain is too slow. Sure.
00:19:282 (4) - NC Why? This follows the song's rhythm nicely.
00:20:458 (1) - remove NC ^
00:28:722 (4) - NC ^
00:29:898 (1) - remove NC ^
01:15:780 (2) - NC Okay for this one, since it fits with how the music goes.

[Hard]
HP +2 HP6 is a bit too extreme, alright... HP5 it is.
00:29:604 (5) - move a bit to the right become more neat and well shaped Sure.
01:21:662 (1) 's tail stack to 01:20:192 (2) Why? It won't matter at all while playing.
01:52:445 (1) stack under 01:51:695 (3) No. The gap in the timeline between 01:52:056 (4,1) is bigger than 01:51:695 (3,4). If I stack (1) below (3), it means the spacing is the same as 01:51:695 (3,4), which will be confusing for players.
01:54:470 (1) - remove NC That's to indicate the end of the song and to help players on the offset shift.

im really noob on slow map /cries
good luck~ :)
Thanks for the mod!
Ozato Fumika
Hi :3

[Normal]
00:13:105 (2) - mm How about add a circle here? It's fine as it is, but would be nice since you have rhythms like this later 00:19:282 (4,5,1) -
00:15:458 (4) - Same as above
00:29:310 (5,6,1) - This feel a bit sudden imo. I find deleting 00:29:604 (6) - this nice and keeps the same rhythm
01:33:427 (4) - Wouldn't this be a nice place to cut combo?
01:35:192 (5,6,1) - This part needs timing check
01:47:581 (2,3,4,5) - Check distance here. Unless this was intentional

[Hard]
00:39:015 (2,1) - This jump is kinda awkward for me. 00:39:015 (2) - this is very weak melody, and having a jump doesn't feel right imo.
00:49:897 (2) - This part needs timing check
01:31:074 (1,2) - I find this way too jumpy considering it is almost the same melody as 01:26:368 (1,2,3,4) -
01:32:250 (2,3,4,5,6) - timing check?
01:53:515 (1) - I would prefer if there wasn't a NC here :3

Nice map. But I think you're gonna need more timing checks :3

Some of them were really off.

I only pointed out that were obvious to me.
Topic Starter
Hinsvar

No Dap wrote:

Hi :3

[Normal]
00:13:105 (2) - mm How about add a circle here? It's fine as it is, but would be nice since you have rhythms like this later 00:19:282 (4,5,1) - Sure.
00:15:458 (4) - Same as above ^
00:29:310 (5,6,1) - This feel a bit sudden imo. I find deleting 00:29:604 (6) - this nice and keeps the same rhythm ^
01:33:427 (4) - Wouldn't this be a nice place to cut combo? I can't see why. I'm sure enough the music here doesn't warrant the neeed to use it.
01:35:192 (5,6,1) - This part needs timing check Added an uninherited timing point at 01:35:165.
01:47:581 (2,3,4,5) - Check distance here. Unless this was intentional Fixed.

[Hard]
00:39:015 (2,1) - This jump is kinda awkward for me. 00:39:015 (2) - this is very weak melody, and having a jump doesn't feel right imo. Okay, made the jump disappear.
00:49:897 (2) - This part needs timing check Added an uninherited timing point at 00:49:869.
01:31:074 (1,2) - I find this way too jumpy considering it is almost the same melody as 01:26:368 (1,2,3,4) - Done.
01:32:250 (2,3,4,5,6) - timing check? Should be covered by the new timing point.
01:53:515 (1) - I would prefer if there wasn't a NC here :3 Uh, but the offset shifted there, and it's kinda hard to read without an NC, IMO...

Nice map. But I think you're gonna need more timing checks :3

Some of them were really off.

I only pointed out that were obvious to me.
Yep, I agree about this map needing more timing check.

Thanks for the mod!
RandF
From my queue~
thanks for M4M!

[General]
  1. Romanised title: Horie Shouta
    :arrow: http://osu.ppy.sh/forum/t/185922
  2. you should recheck AI-mod and fix "Object isn't snapped"
  3. hitsound volume 50% is too large for this song, imo
[Timein point]
just a suggetion
  1. add this:
    1668,1165.04854368932,4,2,1,30,1,0
[Normal]

  • cannot find to say
[Hard]
  1. 00:01:667 (1) - rotate 4degrees clockwise
  2. 00:23:694 (3) - delete
  3. 01:48:922~ I prefer to reduce SV more
this map is hard to mod for me :o
sorry for short mod

~Good Luck~
Topic Starter
Hinsvar

RandomEffect wrote:

From my queue~
thanks for M4M!

[General]
  1. Romanised title: Horie Shouta
    :arrow: http://osu.ppy.sh/forum/t/185922 Done.
  2. you should recheck AI-mod and fix "Object isn't snapped" ^
  3. hitsound volume 50% is too large for this song, imo For the kiai time, I think the music is getting stronger there, and 50% volume should fit. I'll look for more opinions, though.
[Timein point]
just a suggetion
  1. add this:
    1668,1165.04854368932,4,2,1,30,1,0
    Hmm nope; feels off to use 51.5 BPM.
[Normal]

  • cannot find to say
[Hard]
  1. 00:01:667 (1) - rotate 4degrees clockwise Sure.
  2. 00:23:694 (3) - delete There is still a quite noticeable instrument sound here...
  3. 01:48:922~ I prefer to reduce SV more Sure.
this map is hard to mod for me :o
sorry for short mod

~Good Luck~
Thanks for modding!
Nozhomi
Hi~ from my modding queue o/
Sorry for being late ;w;

- General :
  1. You've got a lot of useless timing point (like at 00:39:015- and 00:39:309-). Just don't forget to resnap after.
  2. Check AiMod and fix all problems.
  3. Maybe add one more color combo ?
- Silence :
  1. OD = 8 ?
  2. 00:15:742 (1,2)- You can improve blanket here.
  3. 00:19:272 (1,2,3,4) Make a real square here (use 'create polygon circles' tool for that).
  4. 00:23:978 (1,2,3,4)- ^
  5. 00:21:331 (2,3)- Blanket
  6. 00:22:801- Remove NC
  7. 00:58:425 (2,6)- Stack them.
  8. 01:24:601 (3,4)- Blanket
  9. Check your blankets.
- Hard :
  1. Try AR = 7.
  2. 00:02:538 (2,1)- Avoid this kind of overlap.
  3. 00:12:213 (2,3)- Blanket
  4. 00:14:566 (4,1)- ^
  5. 00:25:154 (1,2)- I would see more something like this : http://puu.sh/9avzE/b2b1ba38c6.jpg
    Also, improve blanket.
  6. 01:03:425 (2,3)- Maybe fix this overlap ?
  7. Check your combos and blankets.
- Normal :
  1. 01:26:366 (1,2)- Flow is bad here.
  2. 01:48:634 (3,4)- Keep constant spacing.

Hmmmm i recommand you to ask someone for a timing check. I found it a little weird.
But good relaxing map. Good luck.
Topic Starter
Hinsvar

Nozhomi wrote:

Hi~ from my modding queue o/
Sorry for being late ;w; It's okay; I just finished Silence two days ago lol

- General :
  1. You've got a lot of useless timing point (like at 00:39:015- and 00:39:309-). Just don't forget to resnap after. Uh, there is an offset shift, so...
  2. Check AiMod and fix all problems. Oh great... Done.
  3. Maybe add one more color combo ? The two colors right now are supposed to represent Kojou and Asagi... Adding another would be awkward.
- Silence :
  1. OD = 8 ? Nope; I don't want to make this supposedly relaxing map even harder than how it is now. Also, the timing at the end gives enough challenge, I think?
  2. 00:15:742 (1,2)- You can improve blanket here. I hope it's okay now.
  3. 00:19:272 (1,2,3,4) Make a real square here (use 'create polygon circles' tool for that). ^
  4. 00:23:978 (1,2,3,4)- ^ I'm sure this one is already correct.
  5. 00:21:331 (2,3)- Blanket Fixed.
  6. 00:22:801- Remove NC ^
  7. 00:58:425 (2,6)- Stack them. ^
  8. 01:24:601 (3,4)- Blanket ^
  9. Check your blankets. Sure.
- Hard :
  1. Try AR = 7. Nope; 6 should be enough for a Hard map @ 102 (more like equivalent to 102; the actual BPM is obviously 51 for most of the song) BPM.
  2. 00:02:538 (2,1)- Avoid this kind of overlap. Supposed to be an anti-jump, and I think it's cool and flows well.
  3. 00:12:213 (2,3)- Blanket Fixed.
  4. 00:14:566 (4,1)- ^ ^
  5. 00:25:154 (1,2)- I would see more something like this : http://puu.sh/9avzE/b2b1ba38c6.jpg It would kill the flow that I made from 00:22:801 (2,3,4,5,6,7).
    Also, improve blanket. Okay.
  6. 01:03:425 (2,3)- Maybe fix this overlap ? I feel that the overlap is fine, but if more people consists that I have to make sure they don't touch each other, I'll comply.
  7. Check your combos and blankets. Let's see what I can do.
- Normal :
  1. 01:26:366 (1,2)- Flow is bad here. Fixed (hopefully?) by making (1) a wave slider.
  2. 01:48:634 (3,4)- Keep constant spacing. Shit happened here. Done.

Hmmmm i recommand you to ask someone for a timing check. I found it a little weird.
But good relaxing map. Good luck.
Sure, I think I'll start looking for someone to do a timing check (I'm not the best of timers hue).

Thank you! o/
Mafumafu
Hi! Hinsvar!
============
You are so professonal mapper that if I cannot provide helpful things, I am really sorry!
============ :)
[General]
Uncheck widescreen in Silence diff.
[Normal]
00:39:298 (1) - Move to 378|280 to stack perfectly
00:41:650 (3) - Move to 370|107
01:33:425 (4) - NC
[Hard]
00:33:427 (4) - Why not make the same as 1 2 and 3?: http://puu.sh/9oA69/b58ac65938.jpg
00:39:004 (2) - Move to 206|142 to stack perfectly.
01:21:661 (1) - Stack 1's end at 01:20:190 (2) - and adjust the blanket?
01:34:602 (3) - NC?
01:47:555 (1) - Why not use a 3/4 here as the previous section?
[Silence]
00:26:036 (2) - Oops! Why not use a wave here, a wave slider is better flow and also you can make blanket with 1.
00:28:757 (2) - Move to 182|85 for perfet stack.
00:39:004 (2) - Move to 119|39
====================
Good song! Hope get ranked soon!
Topic Starter
Hinsvar

Regraz wrote:

Hi! Hinsvar! o/
============
You are so professonal mapper that if I cannot provide helpful things, I am really sorry! Nah, I'm not that good, and don't worry about that!
============ :)
[General]
Uncheck widescreen in Silence diff. Sure.
[Normal]
00:39:298 (1) - Move to 378|280 to stack perfectly Due to the new stacking behavior in the editor, it's impossible to do this.
00:41:650 (3) - Move to 370|107 ^
01:33:425 (4) - NC Why should I?
[Hard]
00:33:427 (4) - Why not make the same as 1 2 and 3?: http://puu.sh/9oA69/b58ac65938.jpg In order to make sure I can make blankets here.
00:39:004 (2) - Move to 206|142 to stack perfectly. Nope; same reason as what I said in Normal.
01:21:661 (1) - Stack 1's end at 01:20:190 (2) - and adjust the blanket? Won't be noticeable during gameplay, so...
01:34:602 (3) - NC? Shouldn't be needed.
01:47:555 (1) - Why not use a 3/4 here as the previous section? The music is different, I think...
[Silence]
00:26:036 (2) - Oops! Why not use a wave here, a wave slider is better flow and also you can make blanket with 1. Sure.
00:28:757 (2) - Move to 182|85 for perfet stack. Nope because of the stacking behavior.
00:39:004 (2) - Move to 119|39 ^
====================
Good song! Hope get ranked soon!
Thanks for modding!
Kihhou
ive never modded something so slow before ._." thisll be interesting

[Normal]
  1. 01:35:165 (5,6) - the note at hitcircle 6 isnt very strong and is sort of a follow up note to 01:35:165 (5) - . turn this into a slider?
  2. 01:44:662 (3,1,2) - distance inconsistencies between all 3 notes and the rest of the map
[Hard]
  1. 00:23:978 (4) - NC? similar to 00:05:185 (1) -
  2. 00:53:426 (1,2,3,4) - this suggestions a stretch too :/ since this sound stands out as being very different from all the other parts like 00:39:004 (2,1,2,3) - 00:28:684 (2,3,4,5,1) - 00:04:891 (2,1,2,3,4) - , have higher DS & a star pattern or something for more emphasis on this part?
[Silence]
  1. 00:35:192 (2) - turn this into 2 hitcircles? from what i see, 00:35:780 (1,2,3) - follows the ... section where the piano is like a few octaves lower and does a sort of scale up the piano.. wow these are some next level terms. im so bad at explaining. basically have consistency with the entire section in the music that plays from 00:34:897 - to 00:36:368 - by turning that into hitcircles maybe make a triangle?
  2. 01:01:366 (2) - extend this to end at 01:02:248 - like you did in the other sliders?not only for consistency but theres also nothing there at the tail of the slider
  3. 01:02:248 (3,4,1) - before, you would emphasize this kind of note at 01:02:836 (1) - by making the jump larger from the previous. for consistency, move 01:02:542 (4) - towards the bottom left so that theres more of a jump?
  4. 01:47:581 (1,2) - possibly stack these two notes together in a spot that flows into 01:48:922 (3) - ? this is a stretch but imo it gives a bigger effect and feels as if everything is slowing down more and more from jumps -> no jumps if they are stacked
im sorry for the terrible mod ;-; good luck~
Topic Starter
Hinsvar

Kihhou wrote:

ive never modded something so slow before ._." thisll be interesting

[Normal]
  1. 01:35:165 (5,6) - the note at hitcircle 6 isnt very strong and is sort of a follow up note to 01:35:165 (5) - . turn this into a slider? Sure.
  2. 01:44:662 (3,1,2) - distance inconsistencies between all 3 notes and the rest of the map Fixed.
[Hard]
  1. 00:23:978 (4) - NC? similar to 00:05:185 (1) - Removed the NC at 00:05:185 (1) instead.
  2. 00:53:426 (1,2,3,4) - this suggestions a stretch too :/ since this sound stands out as being very different from all the other parts like 00:39:004 (2,1,2,3) - 00:28:684 (2,3,4,5,1) - 00:04:891 (2,1,2,3,4) - , have higher DS & a star pattern or something for more emphasis on this part? Honestly, I can't feel anything special from this pattern. I'll look into it more if a lot of people complain about this, though.
[Silence]
  1. 00:35:192 (2) - turn this into 2 hitcircles? from what i see, 00:35:780 (1,2,3) - follows the ... section where the piano is like a few octaves lower and does a sort of scale up the piano.. wow these are some next level terms. im so bad at explaining. basically have consistency with the entire section in the music that plays from 00:34:897 - to 00:36:368 - by turning that into hitcircles maybe make a triangle? While I kinda understand the terms, they still sound like something out of the fourth dimension lol. I personally feel that the sound of the instruments on the head and the tail are still "connected" by another instrument's sound, hence the usage of the slider.
  2. 01:01:366 (2) - extend this to end at 01:02:248 - like you did in the other sliders?not only for consistency but theres also nothing there at the tail of the slider Sure.
  3. 01:02:248 (3,4,1) - before, you would emphasize this kind of note at 01:02:836 (1) - by making the jump larger from the previous. for consistency, move 01:02:542 (4) - towards the bottom left so that theres more of a jump? Umm, I don't think that applies for the jump here, and it's probably gonna break the flow, so...
  4. 01:47:581 (1,2) - possibly stack these two notes together in a spot that flows into 01:48:922 (3) - ? this is a stretch but imo it gives a bigger effect and feels as if everything is slowing down more and more from jumps -> no jumps if they are stacked I think I'll consider doing this, but for now, I feel comfortable with how things go.
im sorry for the terrible mod ;-; good luck~
Thank you!
Koiyuki


From popner's modding team

Feel very sorry for the delay because of my final exams.
Let's have a look here o/

  1. Grey——Just some complaints.
  2. Black——My personal suggestions.

[General]
  1. Clean maps and clear rhythm. Good. But I think you should pay more attention on the volume(will mention this at last).

[Normal]
  1. 00:00:479 (1) - add a whistle on the head? that sounds better to me.
  2. 00:11:037 (1) - ^
  3. 00:23:978 (3) - make like 00:19:272 (4,5) - ?
  4. 00:52:250 - low the volume to 20% here?
  5. 00:56:955 - raise the volume to 40% here?

[Hard]
  1. 00:04:891 (2) - make this note with 20% in order to distinguish this from 00:05:185 (3,4,5,6) - , also you can make an increasing volume on 00:05:185 (3,4,5,6) -
  2. 00:23:684 (3) - and 00:23:978 (4,5,6,7) - ^
  3. 01:20:190 (2,3,4,5,6) - ^
  4. 01:32:249 (2) - raising some volume to emphasize the sound here?
  5. 01:50:998 (1,2,3,4) - I recommend to use sliders instead of notes here, the rhythm is really hard to catch here due to the bpm change.

[Silence]
  1. Something mentioned in Hard diff, like 00:04:891 (2,1,2,3,4) -
  2. 01:26:366 (1,2,3,4,1,2) - I personally dont like these sliders in such a relaxing song.

Very relaxing and nice song.

Since it's a paino song, from my points of view, we should pay more attention to let the map show the rhythm and let players feel like playing the music rather than following the music and clicking circles. So I think this map need some works on the volume changes.

Good luck!
Topic Starter
Hinsvar

Minakami Yuki wrote:



From popner's modding team

Feel very sorry for the delay because of my final exams.
Let's have a look here o/

  1. Grey——Just some complaints.
  2. Black——My personal suggestions.

[General]
  1. Clean maps and clear rhythm. Good. But I think you should pay more attention on the volume(will mention this at last).

[Normal]
  1. 00:00:479 (1) - add a whistle on the head? that sounds better to me. Done.
  2. 00:11:037 (1) - ^ ^
  3. 00:23:978 (3) - make like 00:19:272 (4,5) - ? ^
  4. 00:52:250 - low the volume to 20% here? But the piano is still quite strong, IMO.
  5. 00:56:955 - raise the volume to 40% here? Done.

[Hard]
  1. 00:04:891 (2) - make this note with 20% in order to distinguish this from 00:05:185 (3,4,5,6) - , also you can make an increasing volume on 00:05:185 (3,4,5,6) - Done!
  2. 00:23:684 (3) - and 00:23:978 (4,5,6,7) - ^ ^
  3. 01:20:190 (2,3,4,5,6) - ^ ^
  4. 01:32:249 (2) - raising some volume to emphasize the sound here? ^
  5. 01:50:998 (1,2,3,4) - I recommend to use sliders instead of notes here, the rhythm is really hard to catch here due to the bpm change. Eh idk why, but I feel that sliders won't fit due to the nature of the song.

[Silence]
  1. Something mentioned in Hard diff, like 00:04:891 (2,1,2,3,4) - Fixed.
  2. 01:26:366 (1,2,3,4,1,2) - I personally dont like these sliders in such a relaxing song. I find the variety and uniqueness of each slider's shape to be going along nicely with the song's music, though...

Very relaxing and nice song.

Since it's a paino song, from my points of view, we should pay more attention to let the map show the rhythm and let players feel like playing the music rather than following the music and clicking circles. So I think this map need some works on the volume changes.

Good luck!
Thanks for the mod! o/
Ushiro T
hi.
i'm from your m4m queue :p
i hope this modding is enough to help.


Normal

i think, in these slow songs, has many portential of rhythms and flow at circles or sliders depict.
example, 00:15:742 (1,2) - this is better flow of song's i think.

and i'm not good at settings.
anyway, i'm just do my best. yeah

  • 00:34:603 (1,2,3) - also there's better idea of rhythm


    00:53:426 (1,2) - this's too. remove (2) and reverse slider(1). or remove the next circle(3) and make slider(2).
    01:12:249 (1) - add circle before 1/4 is better in my test play.


Hard

  • 00:04:008 (1,2) - combine with one slider is awesome.
    00:28:684 (2) - didn't snap.

    that's it. good :D


Silence

  • nothing i can catch :p
GL~
Topic Starter
Hinsvar

Ushiro T wrote:

hi.
i'm from your m4m queue :p
i hope this modding is enough to help.


Normal

i think, in these slow songs, has many portential of rhythms and flow at circles or sliders depict.
example, 00:15:742 (1,2) - this is better flow of song's i think. Changed!

and i'm not good at settings.
anyway, i'm just do my best. yeah

  • 00:34:603 (1,2,3) - also there's better idea of rhythm I'd like to emphasize the piano sounds on the white and red ticks.


    00:53:426 (1,2) - this's too. remove (2) and reverse slider(1). or remove the next circle(3) and make slider(2). Sure.
    01:12:249 (1) - add circle before 1/4 is better in my test play. ^


Hard

  • 00:04:008 (1,2) - combine with one slider is awesome. Done.
    00:28:684 (2) - didn't snap. Oops.

    that's it. good :D


Silence

  • nothing i can catch :p
GL~
Thanks!
regenz
[M4M]
p/3234635

I'm not mod this kind of songs often sorry is it bad (Piano only) << ah I heard a violin also.

[General]

I felt sad for the one who timing this map lol. especially at end of the song.

[Normal]

00:10:165 (3) - whistle at middle

00:19:272 (3,4) - change to return slider + one circle is better and fit the song

00:22:213 miss note here.

00:23:978 (4,5) - same as00:19:272 (3,4) but if you don't want a duplicate it's fine

00:28:757 (4,5) - merge to one slider fit the song and decrease the difficult a little.

00:39:003 why no note here it's important I think

00:39:298 (1,2) - instead of this miss match the sound of slider change this two to return slider with middle point at 00:40:180 or if you don't want it duplicate the next note too much try same as 00:46:356 (2,3,4) - it's far better than current.

01:08:720 (2) - miss the whistle at end of slider ( preview slider don't miss )

01:42:811 (2) - whistle at end of slider sound weird for me without it sound better.

[Hard]

00:23:684 (3) - seem overmap for me remove it? I felt even remove the gap between both diff is reasonable.

00:48:709 (1) - whistle end of slider

01:15:778 this volume is a bit loud maybe 35 percent is enough I can sense a different between 40 and 30 is huge.

01:34:013 make a start slider here and end at 01:34:602 (3) - it match the violin here.

[Silence]

01:08:719 (2) - whistle at head?

01:15:778 (1,2,3,4) - ctrl + g this ( I think you can make it more interesting pattern when combine with 01:16:954 (1,2,3) -

may be 7 edge star?

01:42:811 (2,3) - change this to 1 beat slider suit better


Sorry Can't find much sorry If don't help I don't map this kind of song before. :?

GL
Topic Starter
Hinsvar

regenz wrote:

[M4M]
p/3234635

I'm not mod this kind of songs often sorry is it bad (Piano only) << ah I heard a violin also. It's fine. Oh, and I guess you're right...

[General]

I felt sad for the one who timing this map lol. especially at end of the song. Thank you for the sympathy :') But at least this isn't as hard as Roze.

[Normal]

00:10:165 (3) - whistle at middle I don't feel the need of it. It's better to keep it silent IMO.

00:19:272 (3,4) - change to return slider + one circle is better and fit the song Sure.

00:22:213 miss note here. There isn't anything notable here, IMO.

00:23:978 (4,5) - same as00:19:272 (3,4) but if you don't want a duplicate it's fine ...I'll keep it as is for now.

00:28:757 (4,5) - merge to one slider fit the song and decrease the difficult a little. Using circles are better since they follow the song more accurately, IMO.

00:39:003 why no note here it's important I think Added.

00:39:298 (1,2) - instead of this miss match the sound of slider change this two to return slider with middle point at 00:40:180 or if you don't want it duplicate the next note too much try same as 00:46:356 (2,3,4) - it's far better than current. Changed the rhythm I guess.

01:08:720 (2) - miss the whistle at end of slider ( preview slider don't miss ) Fixed.

01:42:811 (2) - whistle at end of slider sound weird for me without it sound better. I think it fits well with the piano.

[Hard]

00:23:684 (3) - seem overmap for me remove it? I felt even remove the gap between both diff is reasonable. Nope; there's a piano note that supports it.

00:48:709 (1) - whistle end of slider Added.

01:15:778 this volume is a bit loud maybe 35 percent is enough I can sense a different between 40 and 30 is huge. I feel that 40% volume is the best value to support the transition to the kiai time.

01:34:013 make a start slider here and end at 01:34:602 (3) - it match the violin here. I don't think so, since the violin already started at 01:33:425.

[Silence]

01:08:719 (2) - whistle at head? Done.

01:15:778 (1,2,3,4) - ctrl + g this ( I think you can make it more interesting pattern when combine with 01:16:954 (1,2,3) - But this is intended to follow the gradually increasing pitch...

may be 7 edge star? They're in different stanzas. A 7-edge would be weird...

01:42:811 (2,3) - change this to 1 beat slider suit better I'm thinking of the opposite since there's still a note that needs to be emphasized at 01:43:694.


Sorry Can't find much sorry If don't help I don't map this kind of song before. :?

GL
Thanks before!
Xinely
From Dark Fang's Team Queue




  • Normal
  1. 00:08:139 (2) - since the music is calm relax, imo too curving at slider isn't good to feel too. try something like http://puu.sh/adlf0/f63854267c.jpg which has natural flow?
  2. 00:01:655 (1) - how about shorten the slider to 00:02:538 - and add note at 00:04:008 - ? it following music better
  3. 00:10:165 (3,1) - naikin 1 grid? biar (3) slider gak terlihat nyaris off screen *RIP my english*
  4. 00:20:448 (1) - shorten the slider to 00:21:331 - , sound of 00:21:625 - quite faint imo
  5. 00:29:606 - map ini? imo musiknya sama kea 00:29:889 - jadinya perlu di map as well *jadi kacau*
  6. 00:36:956 (4) - feel boring here. play something slider art maybe to make it more interesting? poor me at sliderart
  7. 00:41:650 (3) - 1 grid left for 2nd node for consistent shape with 00:39:298 (1) - ? /runs (dari flownya kerasa)
  8. 00:44:003 (1) - well just taste, move the tail 376,360? just i feel the flow become better with it
  9. 00:51:074 (4) - that 1,10x? inconsistency spacing dadakan? bpm still same so make it consistent better
  10. 01:07:543 (1) - move the tail? 148,48? flow better imo. well just personal taste
  11. 01:15:483 - unnecessary greenline
  12. 01:16:955 (1) - hmm tbh slidernya bisa improve pasti disini, try kea http://puu.sh/adnTP/e25a7df5cd.jpg ?
  13. 01:31:073 (3) - NC for consistency /runs
  14. 01:35:753 (1) - kerasa boring jg. something sliderart bro?


  • Hard
  1. 00:33:427 (4) - move ke 392,128 aja biar jadi blanket pattern dari awal sampe akhir
  2. 01:15:483 - unnecessary greenline
  3. 01:31:073 (1) - tail to 232,280 biar blanket ke next slidernya jg lebih jelas
  4. 01:48:922 (2) - NC sama kea Silence. menjebak imo (atau spacingnya di gedein jg lebih jelas gap nya)


  • Silence
  1. 00:05:479 (2,1) - slidernya di blanketin ini dari circle nya? biar nampak lebih rapi imo
  2. 00:29:898 (1) - ctrl+G for better to play. suer perlu dicoba
  3. 00:42:534 (1) - oh red node 232,280 biar lebih blanket lagi /runs
  4. 01:07:248 (2) - suaranya ada sih tp samar2 imo (gue sampe volume 100% baru sadar), remove aja?
  5. 01:15:483 - unnecessary greenline
  6. 01:18:719 (5) - se analisa ku piano disini buat terompet sama piano. disini gak kedengeran sih, whistle nya jg rada aneh imo. remove aja?
  7. 01:48:922 (3) - ini tiba2 metronome sama bpm ganti imo bisa jadi trap disini. NC pls (gue abis kejebak)

Good Luck :oops:
Topic Starter
Hinsvar

Xinely wrote:

From Dark Fang's Team Queue




  • Normal
  1. 00:08:139 (2) - since the music is calm relax, imo too curving at slider isn't good to feel too. try something like http://puu.sh/adlf0/f63854267c.jpg which has natural flow? moe pls
  2. 00:01:655 (1) - how about shorten the slider to 00:02:538 - and add note at 00:04:008 - ? it following music better ^
  3. 00:10:165 (3,1) - naikin 1 grid? biar (3) slider gak terlihat nyaris off screen *RIP my english* ^
  4. 00:20:448 (1) - shorten the slider to 00:21:331 - , sound of 00:21:625 - quite faint imo ^
  5. 00:29:606 - map ini? imo musiknya sama kea 00:29:889 - jadinya perlu di map as well *jadi kacau* ^
  6. 00:36:956 (4) - feel boring here. play something slider art maybe to make it more interesting? poor me at sliderart ^
  7. 00:41:650 (3) - 1 grid left for 2nd node for consistent shape with 00:39:298 (1) - ? /runs (dari flownya kerasa) Remapped this part thanks hue
  8. 00:44:003 (1) - well just taste, move the tail 376,360? just i feel the flow become better with it ^
  9. 00:51:074 (4) - that 1,10x? inconsistency spacing dadakan? bpm still same so make it consistent better Fixed.
  10. 01:07:543 (1) - move the tail? 148,48? flow better imo. well just personal taste ^
  11. 01:15:483 - unnecessary greenline osu! bug kthx
  12. 01:16:955 (1) - hmm tbh slidernya bisa improve pasti disini, try kea http://puu.sh/adnTP/e25a7df5cd.jpg ? Dibikin lebih melengkung deh.
  13. 01:31:073 (3) - NC for consistency /runs Done. /tangkep
  14. 01:35:753 (1) - kerasa boring jg. something sliderart bro? Iya ``


  • Hard
  1. 00:33:427 (4) - move ke 392,128 aja biar jadi blanket pattern dari awal sampe akhir Done.
  2. 01:15:483 - unnecessary greenline bug qq
  3. 01:31:073 (1) - tail to 232,280 biar blanket ke next slidernya jg lebih jelas ...Mainin posisi slider di sini aja deh.
  4. 01:48:922 (2) - NC sama kea Silence. menjebak imo (atau spacingnya di gedein jg lebih jelas gap nya) NC'd.


  • Silence
  1. 00:05:479 (2,1) - slidernya di blanketin ini dari circle nya? biar nampak lebih rapi imo Done.
  2. 00:29:898 (1) - ctrl+G for better to play. suer perlu dicoba ^
  3. 00:42:534 (1) - oh red node 232,280 biar lebih blanket lagi /runs ^
  4. 01:07:248 (2) - suaranya ada sih tp samar2 imo (gue sampe volume 100% baru sadar), remove aja? IMO suaranya masih kerasa dan bagus buat jaga ritme.
  5. 01:15:483 - unnecessary greenline Bug uguh
  6. 01:18:719 (5) - se analisa ku piano disini buat terompet sama piano. disini gak kedengeran sih, whistle nya jg rada aneh imo. remove aja? Umm piano masih kedengeran agak jelas sih di sini, jadi yah.
  7. 01:48:922 (3) - ini tiba2 metronome sama bpm ganti imo bisa jadi trap disini. NC pls (gue abis kejebak) Noob 8) /plak | Changed.

Good Luck :oops:
Makasih kk m(____)m
Rakuen
Hi hi~

M4M from your queue~

[General]
Yeah...Asagi best girl

[Normal]
00:02:538 - I would put a whistle here and remove the one at 00:03:420 - because there's nothing sounded there, although you don't want the rhythm to be left blank for too long
^ Or maybe you could try this rhythm here:
00:19:272 (3,4) - I would make them into 2 sliders, it might be a pattern or style but it gives a more leading effect to the "feel" (I'm suck in explaining shids like this), there's a pattern behind 01:15:778 (1,2,1) - , feel free to keep it
^ Something like this would do? (I don't know >_< just a rhythm suggest):
00:28:757 (4) - Might wanna NC here to navigate offset change because compared to notes like 00:08:139 (2) - it's a bit more off
00:29:606 (6) - Could remove this and make it same with the pattern between 00:28:757 (4,5) -
01:11:954 (4,1) - Suggest to stack them, feel suddenly seeing a note sticked together will kill the neat image, in another POV it helps players to read easily tho, feel free to keep it
01:48:538 (3,1,2) - Hmm...don't much like this pattern becoz 01:48:922 (1) - looks humped after 01:48:538 (3) - , and 01:50:515 (2) - can be a blanket too since it's not forced to middle or something (except you wanna point that circle on anything in the BG)

I really love your curve slider shapes, looks very neat /o/~

[Hard]
00:02:538 (2) - Hope this can be a little closer to 00:01:655 (1) - , sometimes I juz don't like to press the retry button =_=''
00:23:389 - Whistle sounds a bit extra for me
01:02:542 - A note can be added here since there's a piano sound, and to prevent anti jump at 01:02:837 (1) - too coz the DS of 01:00:484 (1) -
01:03:720 (3) - Avoid stacking with 01:05:190 (6) - ?
01:34:602 (3) - Might wanna NC here because it's a bit far from the last note's timing which is 01:33:425 - , and also this 01:35:753 (1) - is a big jump after a 4-hit hit circles, that the pattern came out newly

No big problems found
Rankable, smooth to play, no bad stacks
Well done!

[Silence (Insane)]
Oh tiny circles >_<''
01:43:988 (3) - Whistle

Decent! I can't dig anything out of here, it's pretty good Insane for a slow song imo

"There should be something", yeah maybe you can try to use more of 01:15:778 (1,2,3,4) - pattern at the beginning part of the song cuz I love it, you know... (ice - Theme of Puella Magi) [DJPop - Hard]

OST banzai! ~ \o\ |o| /o/ ~

Here's a star for you ~
xxdeathx
Sorry but Yukina is best girl :3

Also I don't remember that kiss happening in the anime o.o

[General]
  1. Since there are so many red timing points that change the bpm/offset, consider lowering the OD (especially for the harder diffs) to help the hidden players' accuracy. For example, the circle at 00:10:165 in Hard and Silence has a 42 ms offset change, which is pretty big.
  2. The star ratings speak for themselves; while the difficulty settings are of NHI, the maps themselves are extremely easy in comparison so I really feel you should call this an ENH mapset or Easy-Normal-Silence and adjust to comply with distance snap for the lower 2 difficulties.
  3. 01:16:954 - 01:19:307 - I don't think you need to increase the volume here; the hitsounds are painfully loud. It would be better to keep them at the old level.
[Normal]
  1. 00:18:684 (2) - this note sounds out of place since there isn't anything in the music to back it up; it would be better removed.
  2. 00:28:757 (4) - change into 1/4 slider so it can also cover an important musical note at 00:29:040
[Hard]
  1. 00:13:095 (2,3) - blanket is a little off; move middle point of (3) to 304, 124 and end point to 288, 224
  2. 00:25:448 (1,2) - this one too. middle point of (2) should be at 164, 256 and end point 212, 188
  3. 01:28:720 (3) - move end point left a grid for blanket
[Silence]
  1. 00:05:773 (3) - snap to grid to stack with 00:03:420 (3,1) -
  2. 00:29:040 (3,1) - this blanket is a little off: http://puu.sh/bckzp/3737b92bda.png ; to fix it, move the slider's middle point to 200, 176 and end point to 308, 132
  3. 00:44:886 (1) - same here; middle point to 8, 140 and end point to 112, 108
  4. 01:21:660 (1,2) - I noticed the lack of whistles in the middle of these two objects because it sounded different from the rest of the map, which had plenty of whistles. Consider whistling either tail of (1) or head of (2)
  5. 01:28:719 (3) - try curving the first half the other way like http://puu.sh/bcljX/e141507aeb.png for better flow from previous object
I apologize for mostly nazi modding; it's hard to find much to suggest.

Good luck!
Topic Starter
Hinsvar

Rakuen wrote:

Hi hi~

M4M from your queue~

[General]
Yeah...Asagi best girl \o/

[Normal]
00:02:538 - I would put a whistle here and remove the one at 00:03:420 - because there's nothing sounded there, although you don't want the rhythm to be left blank for too long Added a whistle.
^ Or maybe you could try this rhythm here:
00:19:272 (3,4) - I would make them into 2 sliders, it might be a pattern or style but it gives a more leading effect to the "feel" (I'm suck in explaining shids like this), there's a pattern behind 01:15:778 (1,2,1) - , feel free to keep it Sure.
^ Something like this would do? (I don't know >_< just a rhythm suggest):
00:28:757 (4) - Might wanna NC here to navigate offset change because compared to notes like 00:08:139 (2) - it's a bit more off Done.
00:29:606 (6) - Could remove this and make it same with the pattern between 00:28:757 (4,5) - ^
01:11:954 (4,1) - Suggest to stack them, feel suddenly seeing a note sticked together will kill the neat image, in another POV it helps players to read easily tho, feel free to keep it ^
01:48:538 (3,1,2) - Hmm...don't much like this pattern becoz 01:48:922 (1) - looks humped after 01:48:538 (3) - , and 01:50:515 (2) - can be a blanket too since it's not forced to middle or something (except you wanna point that circle on anything in the BG) Made this neater.

I really love your curve slider shapes, looks very neat /o/~ \o\

[Hard]
00:02:538 (2) - Hope this can be a little closer to 00:01:655 (1) - , sometimes I juz don't like to press the retry button =_='' 1.8x'd.
00:23:389 - Whistle sounds a bit extra for me Removed.
01:02:542 - A note can be added here since there's a piano sound, and to prevent anti jump at 01:02:837 (1) - too coz the DS of 01:00:484 (1) - Uh... I can't hear anything here.
01:03:720 (3) - Avoid stacking with 01:05:190 (6) - ? Sure.
01:34:602 (3) - Might wanna NC here because it's a bit far from the last note's timing which is 01:33:425 - , and also this 01:35:753 (1) - is a big jump after a 4-hit hit circles, that the pattern came out newly ^

No big problems found
Rankable, smooth to play, no bad stacks
Well done!

[Silence (Insane)]
Oh tiny circles >_<''
01:43:988 (3) - Whistle Done.

Decent! I can't dig anything out of here, it's pretty good Insane for a slow song imo

"There should be something", yeah maybe you can try to use more of 01:15:778 (1,2,3,4) - pattern at the beginning part of the song cuz I love it, you know... (ice - Theme of Puella Magi) [DJPop - Hard]

OST banzai! ~ \o\ |o| /o/ ~

Here's a star for you ~

xxdeathx wrote:

Sorry but Yukina is best girl :3 Okay ):

Also I don't remember that kiss happening in the anime o.o See the end of the eighth episode.

[General]
  1. Since there are so many red timing points that change the bpm/offset, consider lowering the OD (especially for the harder diffs) to help the hidden players' accuracy. For example, the circle at 00:10:165 in Hard and Silence has a 42 ms offset change, which is pretty big. Dropped all diffs' OD by 0.5.
  2. The star ratings speak for themselves; while the difficulty settings are of NHI, the maps themselves are extremely easy in comparison so I really feel you should call this an ENH mapset or Easy-Normal-Silence and adjust to comply with distance snap for the lower 2 difficulties. Nope; I already made these diff like how they are, and I think they're appropriate enough and fit with NHI criterias, although the diffs are at a slower pace than average NHI maps.
  3. 01:16:954 - 01:19:307 - I don't think you need to increase the volume here; the hitsounds are painfully loud. It would be better to keep them at the old level. I personally feel that the instruments got stronger here, thus I have to increase the volume to comply.
[Normal]
  1. 00:18:684 (2) - this note sounds out of place since there isn't anything in the music to back it up; it would be better removed. Done.
  2. 00:28:757 (4) - change into 1/4 slider so it can also cover an important musical note at 00:29:040 ^
[Hard]
  1. 00:13:095 (2,3) - blanket is a little off; move middle point of (3) to 304, 124 and end point to 288, 224 Done.
  2. 00:25:448 (1,2) - this one too. middle point of (2) should be at 164, 256 and end point 212, 188 ^
  3. 01:28:720 (3) - move end point left a grid for blanket ^
[Silence]
  1. 00:05:773 (3) - snap to grid to stack with 00:03:420 (3,1) - Done.
  2. 00:29:040 (3,1) - this blanket is a little off: http://puu.sh/bckzp/3737b92bda.png ; to fix it, move the slider's middle point to 200, 176 and end point to 308, 132 ^
  3. 00:44:886 (1) - same here; middle point to 8, 140 and end point to 112, 108 ^
  4. 01:21:660 (1,2) - I noticed the lack of whistles in the middle of these two objects because it sounded different from the rest of the map, which had plenty of whistles. Consider whistling either tail of (1) or head of (2) Added a whistle on (2)'s head.
  5. 01:28:719 (3) - try curving the first half the other way like http://puu.sh/bcljX/e141507aeb.png for better flow from previous object Done!
I apologize for mostly nazi modding; it's hard to find much to suggest.

Good luck!
Thanks guys!
pandorawindy
hello..as m4m req .


  • [silence]
  1. 00:21:331 (2) - this note is not on piano sound . add one red line?
  2. 01:09:895 (1) - ^
  3. 01:09:895 (1,2) - blanket properly.
  4. 01:54:470 (1) - i think this circle in screen s center is better.

    [hard]
  5. some notes not on piano sound properly same as silence
  6. 01:32:249 (2,1) - didnt stack them well.
  7. 00:59:896 (3) - didnt on the piano sound.
  8. 01:08:720 (2) - ^

    [normal]
  9. oh , i hate nazi.

    [in general]
  10. i think one soft piano music has a storyboard ll be perfect . i am very glad to help you to make it.
Iceskulls
Hello there M4M from your queue

[Silence]
  1. 00:10:165 (2) - NC for change in bpm
  2. 00:50:457 (2,1) - Can line up (x=205) if you want straight flow
  3. 00:54:602 (5) - You can curve tail a little bit to avoid overlap with 00:53:426 (1) - http://puu.sh/bcE29/5ab26edaa6.png
  4. 01:03:719 (3) - Move middle slider point up 1 grid to make it curve same as 01:03:130 (2) -
  5. 01:18:719 (5,1) - You can move to x=204 y=170 to make it not overlap with 01:17:542 (3) - and can form triangle http://puu.sh/bcEhB/48a6bf7c68.png
  6. 01:39:576 (2,4) - Should line up (y=107) so it consistent with this line up 01:39:282 (1,1) -
  7. 01:52:445 (2) - Move to x=185 y=208 for nice cosmetic http://puu.sh/bcEAn/e1008a39dc.png
    Nice diff everything consist with the song
[Hard]
  1. 00:10:165 (1,2,3) - 1/2 repeat slider really suit here unless you care about NC . From the beginner I see that your NC follow hard beat
  2. 01:26:073 (8) - Move to x=280 y=206 for better curve of 01:24:896 (6,7,8) - I'm not sure about this
    Couldn't suggest much here it too good ><
[Normal]
  1. 01:48:922 (1) - x-1 if you intend to line up 01:48:538 (3,1) -
    This one also nice. Well done
Overall
Well combine this with previous mods this map is very polished now :)
Have a star

Good luck Hinsvar :D
Topic Starter
Hinsvar
Wow what the fuck completely forgot there were mods to take care of here.

I'll look at the mods soon.


pandorawindy wrote:

hello..as m4m req .


  • [silence]
  1. 00:21:331 (2) - this note is not on piano sound . add one red line? Impossible to do (see Normal and Hard). This should be okay enough anyway, IMO.
  2. 01:09:895 (1) - ^ I believe this one is on spot.
  3. 01:09:895 (1,2) - blanket properly. It's already blanketed properly.
  4. 01:54:470 (1) - i think this circle in screen s center is better. Nope; it'd make players confused.

    [hard]
  5. some notes not on piano sound properly same as silence
  6. 01:32:249 (2,1) - didnt stack them well. Okay.
  7. 00:59:896 (3) - didnt on the piano sound. ^
  8. 01:08:720 (2) - ^

    [normal]
  9. oh , i hate nazi.

    [in general]
  10. i think one soft piano music has a storyboard ll be perfect . i am very glad to help you to make it. Not really interested on an SB for this; sorry!

CelsiusLK wrote:

Hello there M4M from your queue

[Silence]
  1. 00:10:165 (2) - NC for change in bpm Done.
  2. 00:50:457 (2,1) - Can line up (x=205) if you want straight flow Not necessary.
  3. 00:54:602 (5) - You can curve tail a little bit to avoid overlap with 00:53:426 (1) - http://puu.sh/bcE29/5ab26edaa6.png (1) won't be visible when you hit (5).
  4. 01:03:719 (3) - Move middle slider point up 1 grid to make it curve same as 01:03:130 (2) - Okay.
  5. 01:18:719 (5,1) - You can move to x=204 y=170 to make it not overlap with 01:17:542 (3) - and can form triangle http://puu.sh/bcEhB/48a6bf7c68.png They don't even touch each other.
  6. 01:39:576 (2,4) - Should line up (y=107) so it consistent with this line up 01:39:282 (1,1) - Done.
  7. 01:52:445 (2) - Move to x=185 y=208 for nice cosmetic http://puu.sh/bcEAn/e1008a39dc.png The current position is intentional to make it easier to read so yeah.
    Nice diff everything consist with the song
[Hard]
  1. 00:10:165 (1,2,3) - 1/2 repeat slider really suit here unless you care about NC . From the beginner I see that your NC follow hard beat No; I'm sure enough circles fit better for this.
  2. 01:26:073 (8) - Move to x=280 y=206 for better curve of 01:24:896 (6,7,8) - I'm not sure about this Done.
    Couldn't suggest much here it too good ><
[Normal]
  1. 01:48:922 (1) - x-1 if you intend to line up 01:48:538 (3,1) - I'm sure that's not necessary...
    This one also nice. Well done
Overall
Well combine this with previous mods this map is very polished now :)
Have a star

Good luck Hinsvar :D
Thanks!
BanchoBot
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