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Hirata Hironobu - AI CATCH

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Everest Hope
Hello! Here's my Mod :)

Hard
Design
00:03:503 (1) - Put it down
00:08:503 (1) - Why are you making sliders straight to X or Y? Looks better in XY
00:23:503 (1) - This slider in your whole style looks poor, consider to change it
Diff Notes
:!: It's hard with smaller BPM, not Insane, reduce OD to 6
:!: Reduce HP to 5, it have no sense
Normal
Design
None
Diff Notes
:!: Normal has too small combos, increase them to 4, You don't need that Heatlh income! Even the easy combos is bigger than in normal
:!: Set od to 5!
:!: Set HP Drain rate to 5 to keep the standards!

Easy
Design
00:26:836 (3,4) - Not in the top of 2014, it's really old desing, comparing to your actual sliders this looks so cheap
Diff Notes
:!: Hitsounds should be similar to Hard and Normal
:!: Set OD to 3! There's a big different between Hard and Easy
:!: Set HP Drain to 3!

Overall Notes
:!: Unmark widescreen support!
:!: There's too big diff different between Hard , Normal/Easy!
:!: Consider to make more diffs, map has only 30seconds

I hope it helped you :)
Topic Starter
Mafumafu
Some people ask me if the length of this map is rankable.
I have already asked a BAT and get the answer of a Yes.
Though the draining time is 28 on display, but the real draining time is 30.1 second, which meets the standard of ranking. It is because the last spinner has lengthen the map beyond 30second.
Anyway, thank you all for your attention!
Topic Starter
Mafumafu

L3gioN TM wrote:

Hello! Here's my Mod :)

Hard
Design
00:03:503 (1) - Put it down
00:08:503 (1) - Why are you making sliders straight to X or Y? Looks better in XY
00:23:503 (1) - This slider in your whole style looks poor, consider to change it
Diff Notes
:!: It's hard with smaller BPM, not Insane, reduce OD to 6
:!: Reduce HP to 5, it have no sense
Normal
Design
None
Diff Notes
:!: Normal has too small combos, increase them to 4, You don't need that Heatlh income! Even the easy combos is bigger than in normal
:!: Set od to 5!
:!: Set HP Drain rate to 5 to keep the standards!

Easy
Design
00:26:836 (3,4) - Not in the top of 2014, it's really old desing, comparing to your actual sliders this looks so cheap
Diff Notes
:!: Hitsounds should be similar to Hard and Normal
:!: Set OD to 3! There's a big different between Hard and Easy
:!: Set HP Drain to 3!

Overall Notes
:!: Unmark widescreen support!
:!: There's too big diff different between Hard , Normal/Easy!
:!: Consider to make more diffs, map has only 30seconds

I hope it helped you :)
Thank you! I applied most of the mods in Normal!
yf_bmp
Hi! As you requested~

Notice:

  1. Red: Be unrankable
  2. Blue: Be important
  3. Black: Suggestions
[General]
You can have a try at these 8-bit hitsound: http://puu.sh/9a7El/b033148cc1.zip (I added combobreak.wav, soft-sliderslide2.wav and updated soft-slidertick2.wav)

kiai time isn't needed imo. Consider to cancel them.

BG的尺寸现在是1228x767 考虑改成标准尺寸和比例: http://puu.sh/9a7sG/a50371afdc.jpg

[Hard]
没啥太大问题 挺好的

00:12:461 (3,4) - 考虑包好
00:26:836 (1,2,3) - flow感觉不太好 可以将00:27:253 (3) - 向上弯

[Normal]
00:01:836 (1,2,3) - 这些有点远了 联系前后一下应该缩短距离. 1.00x这样

[Easy]
Nothing to say except consider to try the hitsounds that in general suggestions.

Good map
可以去找bat了
Good Luck~
smallboat
As request.

[General]

不加滑條靜音的音效嗎?

[regenz's Easy]

Nothing.

[Normal]

00:03:086 (2,3) - 間距?
00:08:503 (1,3) - 我也許可能來個對稱.

[Hard]

00:15:170 (1,2,1) - 這邊應該是同樣節奏吧? 建議能把后面折返刪掉,然後加一個note.
00:26:836 (1,2,4,5) - 這兩組可以互相對稱試試。推薦.

[Other]
我是覺得都沒啥槽點了,只是pattern擺的有點不太好看,節奏都還OK!
祝早日找到BAT.
Topic Starter
Mafumafu

yf_bmp wrote:

Hi! As you requested~

Notice:

  1. Red: Be unrankable
  2. Blue: Be important
  3. Black: Suggestions
[General]
You can have a try at these 8-bit hitsound: http://puu.sh/9a7El/b033148cc1.zip (I added combobreak.wav, soft-sliderslide2.wav and updated soft-slidertick2.wav) Awesome!

kiai time isn't needed imo. Consider to cancel them. Oops....KIAI 还是先留着吧

BG的尺寸现在是1228x767 考虑改成标准尺寸和比例: http://puu.sh/9a7sG/a50371afdc.jpg Thank you

[Hard]
没啥太大问题 挺好的

00:12:461 (3,4) - 考虑包好
00:26:836 (1,2,3) - flow感觉不太好 可以将00:27:253 (3) - 向上弯

[Normal]
00:01:836 (1,2,3) - 这些有点远了 联系前后一下应该缩短距离. 1.00x这样

Good map
可以去找bat了
Good Luck~
All fixed!
Topic Starter
Mafumafu

smallboat wrote:

As request.

[General]

不加滑條靜音的音效嗎? 更换了新一套音效,现在有啦!

[regenz's Easy]

Nothing.

[Normal]

00:03:086 (2,3) - 間距? fixed
00:08:503 (1,3) - 我也許可能來個對稱. okay

[Hard]

00:15:170 (1,2,1) - 這邊應該是同樣節奏吧? 建議能把后面折返刪掉,然後加一個note. 先留着吧。。。。毕竟都是1/2
00:26:836 (1,2,4,5) - 這兩組可以互相對稱試試。推薦. 好idea!

[Other]
我是覺得都沒啥槽點了,只是pattern擺的有點不太好看,節奏都還OK!
祝早日找到BAT.
谢谢!!:D
regenz
SPOILER
osu file format v12

[General]
AudioFilename: aoba's phone ring.mp3
AudioLeadIn: 1500
PreviewTime: 15142
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:AI CATCH (8bit Ver.)
TitleUnicode:AI CATCH (8bit Ver.)
Artist:GOATBED
ArtistUnicode:GOATBED
Creator:Regraz
Version:regenz's Easy
Source:DRAMAtical Murder
Tags:dmmd dramatical murder aoba aoba's phone boys love game visual novel yaoi regenz
BeatmapID:426468
BeatmapSetID:146175

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"4d086e061d950a7b1a25725e0ad162d9f2d3c913.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
170,416.666666666667,4,2,1,40,1,0
1836,-100,4,2,1,40,0,0
15170,-100,4,2,1,45,0,1
21420,-100,4,2,1,45,0,0
21836,-100,4,2,1,50,0,1
28086,-100,4,2,1,50,0,0
28607,-100,4,2,1,35,0,0
29336,-100,4,2,1,25,0,0
30170,-100,4,2,1,5,0,0


[Colours]
Combo1 : 242,24,57
Combo2 : 0,202,0
Combo3 : 18,124,255

[HitObjects]
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100,112,21836,6,0,L|164:44,1,80,2|8,0:0|0:0,0:0:0:0:
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256,192,28503,12,2,30170,0:0:0:0:

Apply Fix + hit sound.
Topic Starter
Mafumafu
All ready!~ :)
sjoy
[yf's Insane]
00:21:420 (1,2) - NC 莫名
00:25:586 (3) - ctrl+g?
[Hard]
感觉可以AR7
00:08:086 (5,6) - 其实我不怎么喜欢叠起来
00:27:879 (5) - 96,172
[Normal]
感觉做的太简单了和E一样
可以下点1/2阿
没啥可说的了
Topic Starter
Mafumafu

sjoy wrote:

[Hard]
感觉可以AR7 好,这样我就能DT了hhh
00:08:086 (5,6) - 其实我不怎么喜欢叠起来,
00:27:879 (5) - 96,172 是对称的,所以这块就不改啦w
[Normal]
感觉做的太简单了和E一样
可以下点1/2阿 好我试试
没啥可说的了
谢谢狮鹫大大w! :)
Asphyxia
Hey!

[regenz's Easy]
  1. 00:00:170 (1,1) - Hmm, this blanket isn't really perfect so you might want to improve that a bit.
  2. 00:04:753 (4,1) - The transition here could be better, the current one is fine too but it'd make more sense if 00:05:170 (1) - was a bit more down / rotated, take this as an example; http://puu.sh/9q3XZ/e3e6b8c0c5.jpg
  3. If you didn't fix ^, make sure to fix 00:05:170 (1,2) - blanket at least!
  4. 00:13:086 (2,3,1) - Overall I disliked how the transition went from 2-3 especially. I'd re-arrange this pattern in order to it play smoother and look smoother, you might need to re-arrange next objects too but it shouldn't be too bad; http://puu.sh/9q44f/ddfbfc08c8.jpg
[Normal]
  1. 00:01:420 (2) - x:283 y:207 for better transition
  2. 00:21:420 (4,1) - Little room to improve the blanket here
[Hard]
  1. 00:01:003 (4,5) - Blanket can be improved a bit!
  2. 00:01:420 (5) - This notes placement ruins the transition to 5->6 which doesn't look appealing either, so you might want to consider moving this note to x:421 y:171
  3. 00:06:420 (4,1,2) - I don't get why you would do this in the first place because the STRONG beat is on white ticks here and because you decided to use red ticks, those beats got ignored and your sliders aren't supported by it. It is also quite inconsistent if you ask me. This is how the rhythm should be (imo); http://puu.sh/9q4tW/1f5cf31fc5.jpg
  4. 00:13:711 (2) - ^
  5. 00:17:670 (3,6) - Blanket
[yf's Insane]
  1. Played great, only thing that I want you to improve is 00:13:920 (2,3) - transition, it didn't play nice at all. You can probably re-arrange it like this? http://puu.sh/9q4Rk/e618bf9493.jpg Then if you do so, move 00:14:961 (4,5,1) - closer in order it to play better and not have this sudden jump.
Good luck~
Topic Starter
Mafumafu

Asphyxia wrote:

Hey! Hi! Asphyxia~!

[Normal]
  1. 00:01:420 (2) - x:283 y:207 for better transition
  2. 00:21:420 (4,1) - Little room to improve the blanket here
All fixed!
[Hard]
  1. 00:01:003 (4,5) - Blanket can be improved a bit! I changed the positon as you said!
  2. 00:01:420 (5) - This notes placement ruins the transition to 5->6 which doesn't look appealing either, so you might want to consider moving this note to x:421 y:171 Okay! Now it is better!
  3. 00:06:420 (4,1,2) - I don't get why you would do this in the first place because the STRONG beat is on white ticks here and because you decided to use red ticks, those beats got ignored and your sliders aren't supported by it. It is also quite inconsistent if you ask me. This is how the rhythm should be (imo); http://puu.sh/9q4tW/1f5cf31fc5.jpg Fixed, also the next one!
  4. 00:13:711 (2) - ^
  5. 00:17:670 (3,6) - Blanket Okay!
Good luck~
Thank you for your help! :D
Topic Starter
Mafumafu
Okay, wait for gders before re-check!
regenz
All fix Thanks
SPOILER
osu file format v13

[General]
AudioFilename: aoba's phone ring.mp3
AudioLeadIn: 1500
PreviewTime: 15142
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:AI CATCH (8bit Ver.)
TitleUnicode:AI CATCH (8bit Ver.)
Artist:GOATBED
ArtistUnicode:GOATBED
Creator:Regraz
Version:regenz's Easy
Source:DRAMAtical Murder
Tags:dmmd dramatical murder aoba aoba's phone boys love game visual novel yaoi regenz yf_bmp
BeatmapID:426468
BeatmapSetID:146175

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
170,416.666666666667,4,2,1,40,1,0
1836,-100,4,2,1,40,0,0
15170,-100,4,2,1,45,0,1
21420,-100,4,2,1,45,0,0
21836,-100,4,2,1,50,0,1
28086,-100,4,2,1,50,0,0
28607,-100,4,2,1,35,0,0
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Combo2 : 0,202,0
Combo3 : 18,124,255

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256,192,28503,12,2,30170,0:0:0:0:
Topic Starter
Mafumafu

regenz wrote:

All fix Thanks
SPOILER
osu file format v13

[General]
AudioFilename: aoba's phone ring.mp3
AudioLeadIn: 1500
PreviewTime: 15142
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:AI CATCH (8bit Ver.)
TitleUnicode:AI CATCH (8bit Ver.)
Artist:GOATBED
ArtistUnicode:GOATBED
Creator:Regraz
Version:regenz's Easy
Source:DRAMAtical Murder
Tags:dmmd dramatical murder aoba aoba's phone boys love game visual novel yaoi regenz yf_bmp
BeatmapID:426468
BeatmapSetID:146175

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
170,416.666666666667,4,2,1,40,1,0
1836,-100,4,2,1,40,0,0
15170,-100,4,2,1,45,0,1
21420,-100,4,2,1,45,0,0
21836,-100,4,2,1,50,0,1
28086,-100,4,2,1,50,0,0
28607,-100,4,2,1,35,0,0
29336,-100,4,2,1,25,0,0
30170,-100,4,2,1,5,0,0


[Colours]
Combo1 : 242,24,57
Combo2 : 0,202,0
Combo3 : 18,124,255

[HitObjects]
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392,240,11420,1,8,0:0:0:0:
332,292,11836,6,0,P|284:328|218:331,1,120,2|0,0:0|0:0,0:0:0:0:
240,216,13086,2,0,P|176:216|128:244,2,120,8|0|2,0:0|0:0|0:0,0:0:0:0:
320,212,14753,1,8,0:0:0:0:
280,144,15170,6,0,P|224:88|144:96,2,160,2|2|2,0:0|0:0|0:0,0:0:0:0:
320,212,17253,2,0,L|408:212,2,80,8|2|8,0:0|0:0|0:0,0:0:0:0:
283,283,18503,6,0,P|227:339|147:331,2,160,2|2|2,0:0|0:0|0:0,0:0:0:0:
236,216,20586,1,8,0:0:0:0:
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84,192,21420,1,8,0:0:0:0:
100,112,21836,6,0,L|164:44,1,80,2|8,0:0|0:0,0:0:0:0:
235,53,22670,2,0,L|299:121,1,80,2|8,0:0|0:0,0:0:0:0:
348,168,23503,1,2,0:0:0:0:
404,224,23920,2,0,P|448:232|472:272,2,80,8|2|8,0:0|0:0|0:0,0:0:0:0:
353,286,25170,6,0,P|311:321|273:323,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
284,244,26420,1,8,0:0:0:0:
212,276,26836,2,0,P|177:234|175:196,1,80,2|8,0:0|0:0,0:0:0:0:
93,210,27670,2,0,P|82:248|54:275,1,80,2|8,0:0|0:0,0:0:0:0:
256,192,28503,12,2,30170,0:0:0:0:
Thank you regenz!
Updated, waiting for yf_bmp.
yf_bmp

Asphyxia wrote:

[yf's Insane]
  1. Played great, only thing that I want you to improve is 00:13:920 (2,3) - transition, it didn't play nice at all. You can probably re-arrange it like this? http://puu.sh/9q4Rk/e618bf9493.jpg Then if you do so, move 00:14:961 (4,5,1) - closer in order it to play better and not have this sudden jump.
    I will not change this because the current flow is nice for playing like this imo...
    If I change to that, the flow will be broken.



    Thank you! I made the volume down at these two:00:14:961 (4,5) -

    CODE
    osu file format v13

    [General]
    AudioFilename: aoba's phone ring.mp3
    AudioLeadIn: 1500
    PreviewTime: 15142
    Countdown: 0
    SampleSet: Soft
    StackLeniency: 0.7
    Mode: 0
    LetterboxInBreaks: 0
    WidescreenStoryboard: 1

    [Editor]
    Bookmarks: 27670
    DistanceSpacing: 2
    BeatDivisor: 4
    GridSize: 4
    TimelineZoom: 1.9

    [Metadata]
    Title:AI CATCH (8bit Ver.)
    TitleUnicode:AI CATCH (8bit Ver.)
    Artist:GOATBED
    ArtistUnicode:GOATBED
    Creator:Regraz
    Version:yf's Insane
    Source:DRAMAtical Murder
    Tags:dmmd dramatical murder aoba aoba's phone boys love game visual novel yaoi regenz yf_bmp
    BeatmapID:433427
    BeatmapSetID:146175

    [Difficulty]
    HPDrainRate:6
    CircleSize:5
    OverallDifficulty:7
    ApproachRate:9
    SliderMultiplier:1.9
    SliderTickRate:2

    [Events]
    //Background and Video events
    0,0,"BG.jpg",0,0
    0,0,"BG.jpg",0,0
    //Break Periods
    //Storyboard Layer 0 (Background)
    //Storyboard Layer 1 (Fail)
    //Storyboard Layer 2 (Pass)
    //Storyboard Layer 3 (Foreground)
    //Storyboard Sound Samples
    //Background Colour Transformations
    3,100,163,162,255
    3,100,163,162,255

    [TimingPoints]
    170,416.666666666667,4,2,1,55,1,0
    14961,-100,4,2,1,35,0,0
    15170,-100,4,2,1,55,0,1
    21420,-100,4,2,1,55,0,0
    21836,-100,4,2,1,55,0,1
    28086,-100,4,2,1,45,0,0
    28295,-100,4,2,1,25,0,0
    28607,-100,4,2,1,35,0,0
    29336,-100,4,2,1,25,0,0
    30170,-100,4,2,1,5,0,0


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    Combo1 : 242,24,57
    Combo2 : 0,202,0
    Combo3 : 18,124,255

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Good luck~
Topic Starter
Mafumafu
All ready
Asphyxia
Next time you should send me a forum-pm about the re-check so it would be easier xD! Anyway, the mapset looks nice so here's your bub~
Topic Starter
Mafumafu

Asphyxia wrote:

Next time you should send me a forum-pm about the re-check so it would be easier xD! Anyway, the mapset looks nice so here's your bub~
Thank you Asphyxia!
My network breaks down, so really sorry for inconvenience.
OblivioN
恭喜w
Topic Starter
Mafumafu

OblivioN wrote:

恭喜w
:)
Secretpipe
Gogo Regraz ;D
Topic Starter
Mafumafu

Secretpipe wrote:

Gogo Regraz ;D
Okay OvO
yf_bmp
攻洗泡~
可以尝试in-game找ike,他接泡图
Topic Starter
Mafumafu

yf_bmp wrote:

攻洗泡~
可以尝试in-game找ike,他接泡图
Okay, I'll try to find Ike, osu needs more Ike!!!!!!!!!!!!!!! :)
Lach
Quite the audio file you have there. 48kbps if I'm not mistaken. Take this. Offset 720.

Correct metadata
[Metadata]
Title:AI CATCH
TitleUnicode:AI CATCH
Artist:Hirata Hironobu
ArtistUnicode:平田博信
Source (His name appears backwards here) Who is aoba and why is he in the tags? Also add GOATBED to tags.

Have fun.

You have no idea how much dick I had to see to find this album searching on dodgy chinese websites.
Topic Starter
Mafumafu

Lach wrote:

Quite the audio file you have there. 48kbps if I'm not mistaken. Take this. Offset 720.

Correct metadata
[Metadata]
Title:AI CATCH
TitleUnicode:AI CATCH
Artist:Hirata Hironobu
ArtistUnicode:平田博信
Source (His name appears backwards here) Who is aoba and why is he in the tags? Also add GOATBED to tags.

Have fun.

You have no idea how much dick I had to see to find this album searching on dodgy chinese websites.
I'll keep GOATBED coz a ranked map uses this
You know I have the original soundtrack and I can understand Chinese XD.
However thank you very much for metadata check!
Bass

Regraz wrote:

Lach wrote:

Quite the audio file you have there. 48kbps if I'm not mistaken. Take this. Offset 720.

Correct metadata
[Metadata]
Title:AI CATCH
TitleUnicode:AI CATCH
Artist:Hirata Hironobu
ArtistUnicode:平田博信
Source (His name appears backwards here) Who is aoba and why is he in the tags? Also add GOATBED to tags.

Have fun.

You have no idea how much dick I had to see to find this album searching on dodgy chinese websites.
I'll keep GOATBED coz a ranked map uses this
You know I have the original soundtrack and I can understand Chinese XD.
However thank you very much for metadata check!

>original soundtrack
>48 kbps

Lach

Regraz wrote:

I'll keep GOATBED coz a ranked map uses this
You know I have the original soundtrack and I can understand Chinese XD.
However thank you very much for metadata check!
No, you won't keep GOATBED as the ranked version is a different version of the song entirely. If you had the original sound track you wouldn't have mapped a 48kbps version of the audio track.

This is what your supposed 192kbps track looks like.


This is what a real 192kbps version of this song looks like.
Zare
osu! needs more Lach
Topic Starter
Mafumafu

Lach wrote:

Regraz wrote:

I'll keep GOATBED coz a ranked map uses this
You know I have the original soundtrack and I can understand Chinese XD.
However thank you very much for metadata check!
No, you won't keep GOATBED as the ranked version is a different version of the song entirely. If you had the original sound track you wouldn't have mapped a 48kbps version of the audio track.

This is what your supposed 192kbps track looks like.


This is what a real 192kbps version of this song looks like.
So professional.......But idk....I am sorry, I cannot change unless a BAT tells me. Thank you for your attention though!
Lach
As long as you don't change any of the map itself other than offset you can ask the same BAT for a rebubble.
Topic Starter
Mafumafu
I think I need a BAT to solve this question.
Lach
Topic Starter
Mafumafu
Thank you guys for your attention!
:)
BeatofIke
Have a heart!
Topic Starter
Mafumafu

BeatofIke wrote:

Have a heart!
Thank you for your heart!:D
HabiHolic
Gratz
Topic Starter
Mafumafu

HabiHolic wrote:

Gratz
Thank you Habi :3
show more
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