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Kibbleru
okay here comes the mod train

[General]
  1. you have inconsistencies with kiai time with your insane compared to your other difficulties.
    (you just have these pause things here on insane which you don't have for other diffs) 00:55:068 -
  2. i suggest you put at least 1000ms of autoleadin so players can react to the start, right now you have like 554 ish. you change autoleadin settings through the .osu file
    (this is another map lol)
    but yah second down from general
  3. your image file size is a bit large if you want, you can change to jpg to make it smaller (this doesn't really matter tho, to be honest, i would keep the png since i don't like jpg's lol)
  4. oh about the metadata. well, i'm not sure about the artist but is there a japanese version of the title? if so, you should add that in as title and put the actual romanised version of the title in the romanised slot (what you have right now is the translated, not romanised). you should pm KSHR for this, he's better at metadata stuff.
[Insane]
  1. 00:10:668 (2) - i think turning this into a 1/4 slider (known as a kickslider) would emphasize that short drumroll pulse or w/e better.
  2. 01:25:239 (8) - ^ something similar
  3. 00:14:268 - ur missing a strong guitar sound :(
  4. 00:27:125 (3) - how bout ctrl g this? in my opinion, a better place to break flow would be at 00:27:468 (4) - since there is a new musical pattern and that sound is more strongly expresssed.
  5. 00:20:782 (2) - ^for similar reasons
  6. 00:42:211 (5) - unsnapped slider end according to aibat
  7. 00:32:439 - you expressed a finish sound with a slider tail which provides really weak emphasis. use something that gives more emphasis please, like slider head or circle, a suggestion is you could just do something similar to here 00:21:296 (2,3) -
  8. 01:35:525 - ^
  9. 00:37:411 (5,2) - they're a bit too close together xD looks kinda cramped
  10. 00:42:725 (1) - my suggestion would be to extend this to the blue tick, the 1/2 pause feels a bit awkward to me
  11. 00:56:954 (6) - ahhg this blanket looks off for some reason, try dragging the last sliderpoint 1 grid down?
  12. 00:41:696 (3) - can u make the jump bigger? to express that finish sound! :D
  13. 01:44:782 (3) - ^
  14. 01:04:325 (3,4,1) - since (1) is a more expressed note than (4) is, the distance between (4) and (1) should be bigger than (3) and (4)
  15. 01:56:439 (3,4,1) - ^similar stuff
  16. 02:25:582 (2,3,1) - ^ yep
  17. 01:17:354 (2) - bleh this slider looks kinda bad, the curve is really uneven lol try something like this
    or of course, you can just change it entirely
  18. 01:18:896 (2) - i think ctrl g just provides better flow in general.
  19. 02:14:439 (3) - purely just a suggestion, it looks better to me lols
  20. 02:17:696 (1,2) - this flow is really bad and uncomfortable to play >_< pls can u ctrl g (2) lol? also, with this kind of pattern, people really expect is this way since it's used so commonly :3 if you did that you can also ctrl g 02:18:725 (3) - to fix flow.
  21. 03:03:125 (2,4) - this blanket rly could be better lel (wow report so nazi)
  22. 03:37:239 (1) - make this jump bigger :3? it's the last note of the map and i feel like it should really go out with a big jump! :D in fact, you could actually make this entire set of jumps bigger 03:36:896 (6,7,1) -
  23. 00:32:439 - i think you should add the clap? These hitsounding suggestions may apply to other difficulties as well
  24. 02:24:211 - ^
  25. 03:02:611 - ^i don't think you should leave out the claps for adding a finish :( i can still clearly hear it in the music
  26. 03:24:554 - ^
  27. 03:13:582 - ^
  28. 03:35:525 - ^
    this applies to anywhere else i may have missed
  29. silence the slider sound? to do this, just find a silent hitsound, which you can find in many other map folders and just rename it as softsliderslide
[Hard]
  1. 00:41:354 (1,2) - ctrl g the rhythm here, makes more sense for a circle to be on 00:41:696 - rather than slider end
  2. 01:44:439 (1,2) - ^
  3. 01:15:296 (2,3) - while i see that you decreased sv, i don't think its that good of an idea to have things overlap like this :( looks bad
  4. 01:16:325 - have a 1/2 slider here since there is a guitar sound or w/e
  5. 01:27:125 (5,1) - i think you can blanket
  6. 02:07:239 (2,3,4,5) - this curve could honestly be improved lol
  7. 03:35:011 (2,3,4,5) - ^
  8. 02:10:668 (4,5) - tilt these a bit more, atm they look parallel which i assume not what you were going for?
  9. 02:24:211 - strong finish sound needs a circle or slider head :(
  10. 03:37:239 (6) - nc? u did it on insane
[Normal]
  1. 00:32:611 (5) - bleh here's a lesson on creating waves, you want to have them symmetrical and you do not want any curves to look sharp
    idk something like this, but you want them to be somewhat symmetrical (as in both curves are the same length)
  2. 01:39:811 (2) - ^lel yah k
    fix all your other ones
  3. 00:48:554 (3) - how bout just copy paste from 00:47:868 (2) - and do ctrl h?
  4. 02:03:125 (4,1) - hm you could blanket owo? i think it would look nice
  5. 02:50:439 (1) - i think a 1/2 slider would better express the litter piano decrescendo thing
  6. 03:37:239 (6) - NC?
[Easy]
  1. 03:37:239 (4) - NC?

    Easy is fine, too little notes for me to point out anything major lol
    Bleh although i can't really agree with having 1/2s in easy but that shet is stupidly opinion based so w/e
damn that was long xD

good map! and good luck!
Topic Starter
[Vincent]

Kibbleru wrote:

okay here comes the mod train

[General]
  1. you have inconsistencies with kiai time with your insane compared to your other difficulties.
    (you just have these pause things here on insane which you don't have for other diffs) 00:55:068 - changed them to the same as insane
  2. i suggest you put at least 1000ms of autoleadin so players can react to the start, right now you have like 554 ish. you change autoleadin settings through the .osu file fixed
    (this is another map lol)
    but yah second down from general
  3. your image file size is a bit large if you want, you can change to jpg to make it smaller (this doesn't really matter tho, to be honest, i would keep the png since i don't like jpg's lol) I'll keep it :)
  4. oh about the metadata. well, i'm not sure about the artist but is there a japanese version of the title? if so, you should add that in as title and put the actual romanised version of the title in the romanised slot (what you have right now is the translated, not romanised). you should pm KSHR for this, he's better at metadata stuff. I'm fairly sure the title is as it is, and captin1 was the one who told me to change the artist to this


[Insane]
  1. 00:10:668 (2) - i think turning this into a 1/4 slider (known as a kickslider) would emphasize that short drumroll pulse or w/e better. not a massive fan of using kick sliders without there being an actual beat on the blue tick ;_; though i did use a few early rofl
  2. 01:25:239 (8) - ^ something similar
  3. 00:14:268 - ur missing a strong guitar sound :( Very true, but after 00:11:525 (1) - i began following the vocals instead of guitar like i did in the start
  4. 00:27:125 (3) - how bout ctrl g this? in my opinion, a better place to break flow would be at 00:27:468 (4) - since there is a new musical pattern and that sound is more strongly expresssed. alright
  5. 00:20:782 (2) - ^for similar reasons plays out weirdly, i'll see what i can do later
  6. 00:42:211 (5) - unsnapped slider end according to aibat fixed
  7. 00:32:439 - you expressed a finish sound with a slider tail which provides really weak emphasis. use something that gives more emphasis please, like slider head or circle, a suggestion is you could just do something similar to here 00:21:296 (2,3) - done
  8. 01:35:525 - ^
  9. 00:37:411 (5,2) - they're a bit too close together xD looks kinda cramped lol, moved it 1 grid to the right
  10. 00:42:725 (1) - my suggestion would be to extend this to the blue tick, the 1/2 pause feels a bit awkward to me fixed and changed the shape a little.
  11. 00:56:954 (6) - ahhg this blanket looks off for some reason, try dragging the last sliderpoint 1 grid down? yep
  12. 00:41:696 (3) - can u make the jump bigger? to express that finish sound! :D moved the previous 2 objects
  13. 01:44:782 (3) - ^
  14. 01:04:325 (3,4,1) - since (1) is a more expressed note than (4) is, the distance between (4) and (1) should be bigger than (3) and (4) hmm worried that the increase spacing may cause the decreased sv for those sliders hard to read but alright
  15. 01:56:439 (3,4,1) - ^similar stuff
  16. 02:25:582 (2,3,1) - ^ yep
  17. 01:17:354 (2) - bleh this slider looks kinda bad, the curve is really uneven lol try something like this true that.
    or of course, you can just change it entirely
  18. 01:18:896 (2) - i think ctrl g just provides better flow in general. ok
  19. 02:14:439 (3) - purely just a suggestion, it looks better to me lols did something a little different
  20. 02:17:696 (1,2) - this flow is really bad and uncomfortable to play >_< pls can u ctrl g (2) lol? also, with this kind of pattern, people really expect is this way since it's used so commonly :3 if you did that you can also ctrl g 02:18:725 (3) - to fix flow. I liked it :( but yea i'll go with what you suggested
  21. 03:03:125 (2,4) - this blanket rly could be better lel (wow report so nazi) =P
  22. 03:37:239 (1) - make this jump bigger :3? it's the last note of the map and i feel like it should really go out with a big jump! :D in fact, you could actually make this entire set of jumps bigger 03:36:896 (6,7,1) - made it similar to the end of first chorus (in terms of distance)
  23. 00:32:439 - i think you should add the clap? These hitsounding suggestions may apply to other difficulties as well had complaints of stacking finish/clap but i dont see any reason why not, i'll add them =P
  24. 02:24:211 - ^
  25. 03:02:611 - ^i don't think you should leave out the claps for adding a finish :( i can still clearly hear it in the music
  26. 03:24:554 - ^
  27. 03:13:582 - ^
  28. 03:35:525 - ^
    this applies to anywhere else i may have missed
  29. silence the slider sound? to do this, just find a silent hitsound, which you can find in many other map folders and just rename it as softsliderslide already did that a few hours ago XD
[Hard]
  1. 00:41:354 (1,2) - ctrl g the rhythm here, makes more sense for a circle to be on 00:41:696 - rather than slider end true
  2. 01:44:439 (1,2) - ^
  3. 01:15:296 (2,3) - while i see that you decreased sv, i don't think its that good of an idea to have things overlap like this :( looks bad yea i've been thinking about changing that
  4. 01:16:325 - have a 1/2 slider here since there is a guitar sound or w/e ok
  5. 01:27:125 (5,1) - i think you can blanket I tried
  6. 02:07:239 (2,3,4,5) - this curve could honestly be improved lol Not exactly sure how, but i tried something orz
  7. 03:35:011 (2,3,4,5) - ^
  8. 02:10:668 (4,5) - tilt these a bit more, atm they look parallel which i assume not what you were going for? yep, didn't want them parallel XD
  9. 02:24:211 - strong finish sound needs a circle or slider head :( but but i'm following the guitar ;_::::::::::::::::, i'll see what i can later >.<
  10. 03:37:239 (6) - nc? u did it on insane
fixed the ones in other difficulties + the ending of the first chorus too =P

[Normal]
  1. 00:32:611 (5) - bleh here's a lesson on creating waves, you want to have them symmetrical and you do not want any curves to look sharp haha i actually liked my old one :(
    idk something like this, but you want them to be somewhat symmetrical (as in both curves are the same length)
  2. 01:39:811 (2) - ^lel yah k
    fix all your other ones
  3. 00:48:554 (3) - how bout just copy paste from 00:47:868 (2) - and do ctrl h? wth, thought i did that... it magically changed :cry:
  4. 02:03:125 (4,1) - hm you could blanket owo? i think it would look nice ya
  5. 02:50:439 (1) - i think a 1/2 slider would better express the litter piano decrescendo thing haha, when i was making this, i was afraid to use 1/6 on a repeat slider since it'd be too hard to read(guessing) but yea a slider works
  6. 03:37:239 (6) - NC?
yep

[Easy]
  1. 03:37:239 (4) - NC? yep

    Easy is fine, too little notes for me to point out anything major lol
    Bleh although i can't really agree with having 1/2s in easy but that shet is stupidly opinion based so w/e
damn that was long xD

good map! and good luck!
Thanks a lot! :) :) :)
Unsfamiliar
Hi hi :)

General
  1. yuikonnu <3
  2. Consider changing that brown combo colour to something brighter and easier to read ;w;
  3. You've silenced slider-slide like I mentioned via irc ^-^b
  4. What happened to [Vince's Garden]? Pls.
  5. yuikonnu <3 Oh, did I mention that already?

Insane
  1. 00:10:325 (1,2,3,4,5) - I think you can try neaten this up and form a nice star pattern:
    This shouldn't change how it plays; it's just an aesthetic thing.
  2. 00:12:211 (3,5) - This blanket, you're welcome ;)
  3. 00:18:554 (2,3,4,5,6) - Probably should neaten this up a little as well!
  4. 00:25:068 (4,1) - Flow can be improved slightly:
    I think you should decrease the spacing to (4) by using your normal distance snap (1.2x) and make sure 00:25:239 (1) is below the horizontal of it. The flow from (4) to that slider will be much more natural as you sort of drop into the slider!
  5. 00:27:468 (4,5,6,1) - In my opinion, the rhythm here can be improved. It feels a bit strange to play, having to click on 00:27:811 (6) where the vocal carries over into the next measure. Try the following as it plays and looks much better! (yes, it currently looks like another mushed up star pattern ;w;)
    Ok, well basically I just put (4) where (5) was and merged (5) and (6) into a slider. I placed the slider as shown (you can fix that blanket), which creates circular flow. The reason a slider may better here is because it'll follow the vocal hold at 00:27:639. Finally, I moved 00:27:982 (1) to stack on the new (5), with the slider end hidden over the 00:26:782 (2) slider head. Ahhh the flow is superrr~
    If you decide to something like this, you probably need to move the following pattern at 00:28:668 (2,3) up a bit.
  6. 00:37:411 (5,1) - zzz (= please blanket)
  7. 01:05:182 (2,3,4,5,6,7) - I feel the notes in the triplet 01:05:525 (3,4,5) are too close! Either stack them or spaced them slightly more.
    I aimed 01:05:182 (2) slightly more to the left and spaced the following triplet using 0.6x DS. This creates a nice easing into the slider (which is blanketed around 01:04:668 (1)). Adjust the following notes in the jump sequence accordingly.
  8. 01:17:354 (2) - Might as well mention this now before someone else nazi mods it; but disable grid snap temporarily and make sure the slider end is properly over 01:17:011 (4).
  9. 01:18:896 (2,3) - Umm well... this plays a bit awkward for me. Unless it's like this for some particular reason, try go for some nice flow:
    This pattern of sliders works well and utilises circular flow to anticipate 01:19:582 (4).
  10. 01:57:982 (4,5) - Ctrl + G this rhythm? Follows the vocal and this beat 01:58:154 needs to be clicked!
  11. 02:08:611 (3,4,5) - Maybe stack them or space them like I mentioned before.
  12. 02:30:896 (5) - I think you should really make this a kick slider. There is definitely a beat on 02:31:068! Having the reverse will direct the player to 02:31:239 (6) anyway.
  13. 02:43:411 (3,4,5,6,7,8) - I recommend you decrease the size of your spacing here. Large jumps don't fit particularly well in this slower section of the song. The circular flow makes the jumps easier, but maybe decrease them anyway for the sake of 02:44:782 (8,1).
    03:10:839 (4) - Might as well stack the slider end on 03:09:639 (6) before someone else mentions it :P
  14. Why didn't you map the rest?! ;w;

Hard
  1. 00:53:354 (3) - Split this into a slider and circle respectively, as to emphasise 00:53:696!
  2. 01:17:268 (7,1) - This was ok in insane, but I think if you made it a 3/4 slider from 01:17:011 - 01:17:268 instead it would be better especially in this diff. i.e. split this slider 01:16:839 (6).
  3. 02:17:696 (1,2) - e-eww T^T Maybe blanket or something? lol
  4. 03:03:811 (5,1) - zzz

Normal and Easy are nice. Really good mapset and I was one of the first to test it :3

All suggestions of course. Please don't give up on the map... This is the one! Good luck~
( ・ω・)ノ☆
Topic Starter
[Vincent]

Unsfamiliar wrote:

Hi hi :)

General
  1. yuikonnu <3
  2. Consider changing that brown combo colour to something brighter and easier to read ;w; MADE IT A LIGHTER BROWN :D
  3. You've silenced slider-slide like I mentioned via irc ^-^b yasss :oops:
  4. What happened to [Vince's Garden]? Pls. SHHHHHHHH
  5. yuikonnu <3 Oh, did I mention that already?+5000 kudosu to u please

Insane
  1. 00:10:325 (1,2,3,4,5) - I think you can try neaten this up and form a nice star pattern: i tried ;D
    This shouldn't change how it plays; it's just an aesthetic thing.
  2. 00:12:211 (3,5) - This blanket, you're welcome ;) :)
  3. 00:18:554 (2,3,4,5,6) - Probably should neaten this up a little as well!1.9x ds op
  4. 00:25:068 (4,1) - Flow can be improved slightly:
    I think you should decrease the spacing to (4) by using your normal distance snap (1.2x) and make sure 00:25:239 (1) is below the horizontal of it. The flow from (4) to that slider will be much more natural as you sort of drop into the slider! Yep, makes perfect sense!
  5. 00:27:468 (4,5,6,1) - In my opinion, the rhythm here can be improved. It feels a bit strange to play, having to click on 00:27:811 (6) where the vocal carries over into the next measure. Try the following as it plays and looks much better! (yes, it currently looks like another mushed up star pattern ;w;)
    Ok, well basically I just put (4) where (5) was and merged (5) and (6) into a slider. I placed the slider as shown (you can fix that blanket), which creates circular flow. The reason a slider may better here is because it'll follow the vocal hold at 00:27:639. Finally, I moved 00:27:982 (1) to stack on the new (5), with the slider end hidden over the 00:26:782 (2) slider head. Ahhh the flow is superrr~ hmm interesting, I see where you're coming from, so i'll add it in. works wonderfully :D
    If you decide to something like this, you probably need to move the following pattern at 00:28:668 (2,3) up a bit.
  6. 00:37:411 (5,1) - zzz (= please blanket) http://puu.sh/9hqm9/f7d4cede5b.jpg looked fine to me, but i'll do slight readjustments
  7. 01:05:182 (2,3,4,5,6,7) - I feel the notes in the triplet 01:05:525 (3,4,5) are too close! Either stack them or spaced them slightly more.
    mmm i actually like these~ I did a small increase in the volume for each one to kinda emphasise the triple and with it being that close, it forces you to follow it slowly then speed up at the last triple since it's on a slider ;3
    I aimed 01:05:182 (2) slightly more to the left and spaced the following triplet using 0.6x DS. This creates a nice easing into the slider (which is blanketed around 01:04:668 (1)). Adjust the following notes in the jump sequence accordingly. I did change the last slider so it blankets around (1)
  8. 01:17:354 (2) - Might as well mention this now before someone else nazi mods it; but disable grid snap temporarily and make sure the slider end is properly over 01:17:011 (4). just deleted (4) and replaced ontop on the tail
  9. 01:18:896 (2,3) - Umm well... this plays a bit awkward for me. Unless it's like this for some particular reason, try go for some nice flow: previous mod told me to ctrl+g it, i'll do what u said but moved the (3) to somewhere else while still retaining the circular flow
    This pattern of sliders works well and utilises circular flow to anticipate 01:19:582 (4).
  10. 01:57:982 (4,5) - Ctrl + G this rhythm? Follows the vocal and this beat 01:58:154 needs to be clicked! oh god, now i needa change every other mid-chorus transtition thing to that rofl.
  11. 02:08:611 (3,4,5) - Maybe stack them or space them like I mentioned before. ^
  12. 02:30:896 (5) - I think you should really make this a kick slider. There is definitely a beat on 02:31:068! Having the reverse will direct the player to 02:31:239 (6) anyway. ya
  13. 02:43:411 (3,4,5,6,7,8) - I recommend you decrease the size of your spacing here. Large jumps don't fit particularly well in this slower section of the song. The circular flow makes the jumps easier, but maybe decrease them anyway for the sake of 02:44:782 (8,1). reduced slider speed to 0.85 so there's a slight increase and speed still but lowers the distance by a bit
    03:10:839 (4) - Might as well stack the slider end on 03:09:639 (6) before someone else mentions it :P
  14. Why didn't you map the rest?! ;w; Felt like a good spot to end the map lol :3 - able to listen to the who hoo hoos as u see your beautiful score

Hard
  1. 00:53:354 (3) - Split this into a slider and circle respectively, as to emphasise 00:53:696! did it with the other choruses too
  2. 01:17:268 (7,1) - This was ok in insane, but I think if you made it a 3/4 slider from 01:17:011 - 01:17:268 instead it would be better especially in this diff. i.e. split this slider 01:16:839 (6). done!
  3. 02:17:696 (1,2) - e-eww T^T Maybe blanket or something? lol haha, i think i made the blanket better ;3
  4. 03:03:811 (5,1) - zzz think i fixed it =O

Normal and Easy are nice. Really good mapset and I was one of the first to test it :3

All suggestions of course. Please don't give up on the map... This is the one! Good luck~
( ・ω・)ノ☆
THANK YOUUUU unsfamiliar!!! and i wont give up :3
There goes my score on my original version of my map http://puu.sh/9enl6/2af8cacf11.jpg ;_;
sammy711
I love yuikonnu & yuiko so I will mod this map
From BMT
Topic Starter
[Vincent]

sammy711 wrote:

I love yuikonnu & yuiko so I will mod this map
From BMT
=DDD YAY thanks!
BananasGoMoo
From my queue!

General:

My preference would be to make the hitsounds just a little bit louder. Not necessary since I can hear them fine, I just think it would be better.

Easy:

00:04:668 (3) - I would end this on the previous white tick.

00:07:411 (2) - I would start this on the previous red tick, since there's a beep-y type of noise there. Seems to fit better, imo.

03:37:239 - I think this would be a good place for a spinner, until 03:38:954 (unless you don't want to map to her vocals at all here).

Normal:

01:56:782 (3) - I don't like this slider shape.

02:48:039 - 02:48:725 - For some reason I was expecting notes here. I don't really have any idea how mapping this area could work, but yeah.

02:53:696 - 02:55:411 - I would map to vocals here.

I really like the patterns in this map!

Hard:

00:00:554 - 00:08:439 - Some of the patterns here could be more interesting, I think.

02:09:468 - 02:25:754 - I would map part or all of this to the guitar instead.

Overall seems fine.

Insane:

Seems fine but I would map more of it to the vocals.

------------

Good luck!

-BGM
Topic Starter
[Vincent]

BananasGoMoo wrote:

From my queue!

General:

My preference would be to make the hitsounds just a little bit louder. Not necessary since I can hear them fine, I just think it would be better.

Easy:

00:04:668 (3) - I would end this on the previous white tick. Nah, there's a low volume finish sound there. Well at least you reminded me to add it in as a hitsound :)

00:07:411 (2) - I would start this on the previous red tick, since there's a beep-y type of noise there. Seems to fit better, imo. Since it was an easy, i'd tried to avoid mapping on the red ticks. Also if I did that, to stay consistent, i'd have to follow that throughout the whole intro eg. here: 00:01:754 (2) - 00:04:154 (2) -

03:37:239 - I think this would be a good place for a spinner, until 03:38:954 (unless you don't want to map to her vocals at all here). Didn't do it with the other difficulties, so I decided not to have spinners at all :)

Normal:

01:56:782 (3) - I don't like this slider shape. tried fixing ;3

02:48:039 - 02:48:725 - For some reason I was expecting notes here. I don't really have any idea how mapping this area could work, but yeah. I've considered it, since there are those 3 soft hits you can hear, but i'm still not too sure if i should since I personally feel it should be a break/relaxing part (This also applies to the other diffs)

02:53:696 - 02:55:411 - I would map to vocals here. Nah, for the sake of difficulty and the fact that those vibraphone-instrument-like things really stand out, I'd prefer to map to those.

I really like the patterns in this map!

Hard:

00:00:554 - 00:08:439 - Some of the patterns here could be more interesting, I think. I'd agree, but since it's the intro where the guitar plays, I decided to keep it simple ;D

02:09:468 - 02:25:754 - I would map part or all of this to the guitar instead. Not sure how you're seeing this, but I did pretty much map all of it the guitar

Overall seems fine.

Insane:

Seems fine but I would map more of it to the vocals. Majority of it is to the vocals, but i'll consider it

------------

Good luck!

-BGM
Thanks! Always appreciate people taking time looking at my map
BananasGoMoo
Just wanted to reply to the comment I made about the guitar in Hard: it seemed like you were mapping more to the percussion than the guitar at 02:09:468 - 02:25:754
Topic Starter
[Vincent]

BananasGoMoo wrote:

Just wanted to reply to the comment I made about the guitar in Hard: it seemed like you were mapping more to the percussion than the guitar at 02:09:468 - 02:25:754
hmm if you could specify the notes, it'd help ;P
BananasGoMoo
02:10:496 (3,4,5,6) - these specifically stand out as going with the percussion instead of the guitar, imo.
Topic Starter
[Vincent]

BananasGoMoo wrote:

02:10:496 (3,4,5,6) - these specifically stand out as going with the percussion instead of the guitar, imo.
hmm i dunno if it's my ears that are screwed up or what but i hear a repetition of 2 notes hear 02:10:496 (3,4) - and then it changes to a different note here 02:11:011 (5) - (for the guitar) ;_; orz
BananasGoMoo

[Vincent] wrote:

BananasGoMoo wrote:

02:10:496 (3,4,5,6) - these specifically stand out as going with the percussion instead of the guitar, imo.
hmm i dunno if it's my ears that are screwed up or what but i hear a repetition of 2 notes hear 02:10:496 (3,4) - and then it changes to a different note here 02:11:011 (5) - (for the guitar) ;_; orz

If it were me mapping, I would make the slider 4 begin where the note 3 is and put note 3 where 4 ends currently. I feel like that matches the guitar better.

Another option is to move the beginning of 4 to where 3 is now and then move 5 to where 4 ends and extend it to where it currently ends. But I like the other one more.
Topic Starter
[Vincent]

BananasGoMoo wrote:

If it were me mapping, I would make the slider 4 begin where the note 3 is and put note 3 where 4 ends currently. I feel like that matches the guitar better.

Another option is to move the beginning of 4 to where 3 is now and then move 5 to where 4 ends and extend it to where it currently ends. But I like the other one more.
Alright I did some changes (your suggestion and small change ahead of it)
kamisamaaa
From BMT queue
[general]
add Meis Clauson and M3-33 to the tag
color combo4 is so bright to the BG. suggest you change to 179 84 77

[hitsound]
your hitsound is not so good.give you some suggestions >.<
your soft-hitwhistle is not suit to this song. imo you need another whistle to follow the drun like 24clap
because the drum in this song is not only 24clap
actually the drum is something like this

wrwrwrwr wrwrwrwr
X OX XO XXOX XO (w means white line. r means red line. X means Bass Drum. O means Snare Drum)

here is a example http://puu.sh/9mRnc/c309158c5a.rarI add my own hitsound om frist kiai part. you can turn down the music just hear the hitsound.
If you like this here is how I make it.
  1. 1. I use default normal-hitnormal to catch the Snare Drum(24clap) and use a custom hitsound named soft-hitclap4 to catch the Bass Drum. these two hitsound follow the drum
  2. 2. I use default soft-hitwhitle to catch the vocal.
  3. 3. use finish to make clear the new part is begin.
  4. 4. use some default Drum-hitclap like 01:05:525 (3,4,5) -
that all my thinking to add hitsound.
hope you will like it >.<
Topic Starter
[Vincent]

kamisamaaa wrote:

From BMT queue
[general]
add Meis Clauson and M3-33 to the tag
color combo4 is so bright to the BG. suggest you change to 179 84 77

[hitsound]
your hitsound is not so good.give you some suggestions >.<
your soft-hitwhistle is not suit to this song. imo you need another whistle to follow the drun like 24clap
because the drum in this song is not only 24clap
actually the drum is something like this

wrwrwrwr wrwrwrwr
X OX XO XXOX XO (w means white line. r means red line. X means Bass Drum. O means Snare Drum)

here is a example http://puu.sh/9mRnc/c309158c5a.rarI add my own hitsound om frist kiai part. you can turn down the music just hear the hitsound.
If you like this here is how I make it.
  1. 1. I use default normal-hitnormal to catch the Snare Drum(24clap) and use a custom hitsound named soft-hitclap4 to catch the Bass Drum. these two hitsound follow the drum
  2. 2. I use default soft-hitwhitle to catch the vocal.
  3. 3. use finish to make clear the new part is begin.
  4. 4. use some default Drum-hitclap like 01:05:525 (3,4,5) -
that all my thinking to add hitsound.
hope you will like it >.<
I was never good at making hit sounds :(
I will definitely try to change all of them to your example ;D

But i do like my whistle hit sound (I'll try to use default one to catch the vocals for the other parts)
kamisamaaa
I found your hitsound is finished. and I will check them
No KD for this post

[insane]
00:47:011 (6) - remove this clap. kiai have no clap on the last red line in every part. remove all of them because not suit for music >.<
00:47:696 (2) - miss a clap
00:48:039 (4) - miss a clap
00:48:554 (1) - add clap on the tail
00:49:068 (3) - add clap on the head
00:49:411 (4) - add clap
00:49:754 (6) - remove clap
00:52:496 (6) - remove clap
00:53:696 (1) - add clap on the tail
00:55:068 (5) - remove clap on the tail
00:57:982 (6) - remove clap
00:58:154 (1) - add clap on the head
01:00:725 (6) - remove clap
01:03:468 (6) - remove clap
01:04:668 (1) - add clap on the tail
00:50:954 (4) - wrong hitsound. should be normal-Sampleset and soft-Additions
01:06:039 (6) - remove clap and use normal-Sampleset and soft-Additions
01:06:382 (1) - remove clap here
01:14:954 (2) - add default soft-whistle on the head
01:17:182 miss a note here
01:38:782 (5) - here should use clap on the tail. not the normal-hitnormal
01:41:525 (3) - ^ this part you should use same hitsound like 00:33:468 this part
01:46:325 (1,2,3,4) - these three suggest use default Drum-hitclap. btw suggest add a note 01:46:839 here and add Drum-hitfinish
the secomd kiai part hitsound should same as the frist
01:50:096 (6) - remove this clap
01:51:639 (1) - miss a clap on the tail
01:52:839 (6) - remove clap
01:55:582 (6) - remove clap
01:56:782 (1) - add clap on the tail
01:58:154 (5) - remove clap on the tail
02:00:382 (4) - remove clap on the tail
02:01:068 (7) - remove clap
02:03:811 (6) - ^
02:06:554 (7) - ^
02:07:754 (1) - add clap on the tail
02:09:296 (7) - remove clap
02:11:868 (5) - remove clap on the tail
02:14:782 (1,2) - use normal-Sampleset and soft-Additions
From 02:17:696 to 02:25:925 suggest use some default soft-whistle to follow the high-pitched voice
I have to go for exam. have no time check the othe part and all soft-hitwhistllt....sorry for this >.<
Topic Starter
[Vincent]

kamisamaaa wrote:

I found your hitsound is finished. and I will check them
No KD for this post

[insane]
00:47:011 (6) - remove this clap. kiai have no clap on the last red line in every part. remove all of them because not suit for music >.< my bad! fixed
00:47:696 (2) - miss a clap
00:48:039 (4) - miss a clap
00:48:554 (1) - add clap on the tail
00:49:068 (3) - add clap on the head
00:49:411 (4) - add clap
00:49:754 (6) - remove clap
00:52:496 (6) - remove clap
00:53:696 (1) - add clap on the tail
00:55:068 (5) - remove clap on the tail
00:57:982 (6) - remove clap
00:58:154 (1) - add clap on the head
01:00:725 (6) - remove clap
01:03:468 (6) - remove clap
01:04:668 (1) - add clap on the tail
00:50:954 (4) - wrong hitsound. should be normal-Sampleset and soft-Additions
01:06:039 (6) - remove clap and use normal-Sampleset and soft-Additions
01:06:382 (1) - remove clap here
01:14:954 (2) - add default soft-whistle on the head
01:17:182 miss a note here
01:38:782 (5) - here should use clap on the tail. not the normal-hitnormal there's a snare drum hit though?
01:41:525 (3) - ^ this part you should use same hitsound like 00:33:468 this part it is exactly the same i think ;3
01:46:325 (1,2,3,4) - these three suggest use default Drum-hitclap. btw suggest add a note 01:46:839 here and add Drum-hitfinish
the secomd kiai part hitsound should same as the frist there's nothing that plays there so i won't add anything
01:50:096 (6) - remove this clap
01:51:639 (1) - miss a clap on the tail
01:52:839 (6) - remove clap
01:55:582 (6) - remove clap
01:56:782 (1) - add clap on the tail
01:58:154 (5) - remove clap on the tail
02:00:382 (4) - remove clap on the tail
02:01:068 (7) - remove clap
02:03:811 (6) - ^
02:06:554 (7) - ^
02:07:754 (1) - add clap on the tail
02:09:296 (7) - remove clap
02:11:868 (5) - remove clap on the tail
02:14:782 (1,2) - use normal-Sampleset and soft-Additions
From 02:17:696 to 02:25:925 suggest use some default soft-whistle to follow the high-pitched voice
I have to go for exam. have no time check the othe part and all soft-hitwhistllt....sorry for this >.<
thanks for checking! I've fixed everything else aside from what i wrote in red, i'll try fixing the parts ahead and in my other diffs

not sure what hitsound to put for:
01:06:211 (7) -
02:09:296 (7) -
03:15:125 (7) -
03:37:068 (7) -
kamisamaaa

[Vincent] wrote:

kamisamaaa wrote:

I found your hitsound is finished. and I will check them
No KD for this post

[insane]
01:38:782 (5) - here should use clap on the tail. not the normal-hitnormal there's a snare drum hit though?
01:41:525 (3) - ^ this part you should use same hitsound like 00:33:468 this part it is exactly the same i think ;3
00:33:468 in this part you all use clap with no normal-hitnormal. but 01:41:525 (3) - here and 01:38:782 (5) - here you use normal-hitmormal. it not same hitsound in these two part
01:46:325 (1,2,3,4) - these three suggest use default Drum-hitclap. btw suggest add a note 01:46:839 here and add Drum-hitfinish
the secomd kiai part hitsound should same as the frist there's nothing that plays there so i won't add anything
just because I feel add a note here will feel better tham current one >.< both in play and hitsound
thanks for checking! I've fixed everything else aside from what i wrote in red, i'll try fixing the parts ahead and in my other diffs

not sure what hitsound to put for:
01:06:211 (7) - you can add finish here and chang to Drum-Additions like this. and change 01:06:039 (6) - this to normal-Sampleset and Drum-Additions . add clap and remove whistle like this
02:09:296 (7) -
03:15:125 (7) -
03:37:068 (7) -
Topic Starter
[Vincent]

kamisamaaa wrote:

[Vincent] wrote:

I found your hitsound is finished. and I will check them
No KD for this post

[insane]
01:38:782 (5) - here should use clap on the tail. not the normal-hitnormal there's a snare drum hit though?
01:41:525 (3) - ^ this part you should use same hitsound like 00:33:468 this part it is exactly the same i think ;3
00:33:468 in this part you all use clap with no normal-hitnormal. but 01:41:525 (3) - here and 01:38:782 (5) - here you use normal-hitmormal. it not same hitsound in these two part
there are normal-hitnormals in 00:33:468 (1) - it's at the tail of 00:35:696 (5) - and 00:38:439 (3) -
Also it's in the song that's why i used it
01:46:325 (1,2,3,4) - these three suggest use default Drum-hitclap. btw suggest add a note 01:46:839 here and add Drum-hitfinish
the secomd kiai part hitsound should same as the frist there's nothing that plays there so i won't add anything
just because I feel add a note here will feel better tham current one >.< both in play and hitsound
I'll leave it since i actually really like the way it plays currently
thanks for checking! I've fixed everything else aside from what i wrote in red, i'll try fixing the parts ahead and in my other diffs

not sure what hitsound to put for:
01:06:211 (7) - you can add finish here and chang to Drum-Additions like this. and change 01:06:039 (6) - this to normal-Sampleset and Drum-Additions . add clap and remove whistle like this done!
02:09:296 (7) -
03:15:125 (7) -
03:37:068 (7) -
Sorarei
don't kudos this

metadata must be same according source

Artist : yuiko (Primary are circle)
Title : fragile garden (all lowercase)

i love meis clauson <3
Topic Starter
[Vincent]

Reikosaka wrote:

don't kudos this

metadata must be same according source

Artist : yuiko (Primary are circle)
Title : fragile garden (all lowercase)

i love meis clauson <3
Alright changing this for the 2nd time :lol:
kamisamaaa
I found your hitsound is finished. and I will check them
No KD for this post

[insane]
01:38:782 (5) - here should use clap on the tail. not the normal-hitnormal there's a snare drum hit though?
01:41:525 (3) - ^ this part you should use same hitsound like 00:33:468 this part it is exactly the same i think ;3
00:33:468 in this part you all use clap with no normal-hitnormal. but 01:41:525 (3) - here and 01:38:782 (5) - here you use normal-hitmormal. it not same hitsound in these two part
there are normal-hitnormals in 00:33:468 (1) - it's at the tail of 00:35:696 (5) - and 00:38:439 (3) -
Also it's in the song that's why i used it
01:46:325 (1,2,3,4) - these three suggest use default Drum-hitclap. btw suggest add a note 01:46:839 here and add Drum-hitfinish
the secomd kiai part hitsound should same as the frist there's nothing that plays there so i won't add anything
just because I feel add a note here will feel better tham current one >.< both in play and hitsound
I'll leave it since i actually really like the way it plays currently
not sure what hitsound to put for:
01:06:211 (7) - you can add finish here and chang to Drum-Additions like this. and change 01:06:039 (6) - this to normal-Sampleset and Drum-Additions . add clap and remove whistle like this done!
02:09:296 (7) -
03:15:125 (7) -
03:37:068 (7) -
thanks for checking! I've fixed everything else aside from what i wrote in red, i'll try fixing the parts ahead and in my other diffs

actually its just some my own suggestions~ you can choose the way you like 8-)
good luck and starred~ hope you can rank this
Topic Starter
[Vincent]

kamisamaaa wrote:

I found your hitsound is finished. and I will check them
No KD for this post

[insane]
01:38:782 (5) - here should use clap on the tail. not the normal-hitnormal there's a snare drum hit though?
01:41:525 (3) - ^ this part you should use same hitsound like 00:33:468 this part it is exactly the same i think ;3
00:33:468 in this part you all use clap with no normal-hitnormal. but 01:41:525 (3) - here and 01:38:782 (5) - here you use normal-hitmormal. it not same hitsound in these two part
there are normal-hitnormals in 00:33:468 (1) - it's at the tail of 00:35:696 (5) - and 00:38:439 (3) -
Also it's in the song that's why i used it
01:46:325 (1,2,3,4) - these three suggest use default Drum-hitclap. btw suggest add a note 01:46:839 here and add Drum-hitfinish
the secomd kiai part hitsound should same as the frist there's nothing that plays there so i won't add anything
just because I feel add a note here will feel better tham current one >.< both in play and hitsound
I'll leave it since i actually really like the way it plays currently
not sure what hitsound to put for:
01:06:211 (7) - you can add finish here and chang to Drum-Additions like this. and change 01:06:039 (6) - this to normal-Sampleset and Drum-Additions . add clap and remove whistle like this done!
02:09:296 (7) -
03:15:125 (7) -
03:37:068 (7) -
thanks for checking! I've fixed everything else aside from what i wrote in red, i'll try fixing the parts ahead and in my other diffs

actually its just some my own suggestions~ you can choose the way you like 8-)
good luck and starred~ hope you can rank this
Thanks a lot for fixing up my hit sounds! much appreciated :D :D :D
and thanks for the star :oops:
Kihhou
AaaAAAAAaaa my this song is so long ;-;

[Easy]
  1. 00:32:096 (2) - add reverse arrow to this? for 2/1 spacing to next note. will need to fix spacing. something liek this?
  2. im too tired from other diffs ;-; skimmed over this. pretty sure everything else is fine lol
[Normal]
  1. 00:21:125 - i think you misplaced some notes here. the strongest vocal is here and shouldnt be ignored for the drums imo. refer to 01:23:525 (2,3,4) - ?
[Hard]
  1. 00:10:839 (5) - whistle at head to follow previous whistle patterns for intro
  2. 00:11:182 (6) - whistle. same reason ^
  3. 00:50:611 (3) - youre putting a pretty strong vocal on the tail. normally this would be fine for longer sliders following a stronger vocal but theres also no follow up. as in theres a pause after the strong vocal which can be a bit misleading since it's expected for there to be something immediately afterwards, especially after you had 00:44:439 (1,2,3) - where the circle (2) continues off the vocal tail. so you may want to add a circle at 00:51:125 - and uh change up the rhythm. the next two points below is also related
  4. 00:50:611 (3) - strong vocal here. represent by using slider head?
  5. 00:51:811 - skipped right over a vocal here soooo for all 3, i suggest another rhythm. that is only if you want to change for all three above
  6. 01:01:582 (3,4) - point (3) at (4) more directly?
  7. 01:21:468 (5) - change the direction it's pointing for better flow?
  8. 01:54:554 (7) - similar to the one above, the pause isnt expected and can confuse some people. aaanddd below
  9. 01:54:382 - strongest vocal is here but it's not really standing out in any way like a slider head. maybe try this rhythm? delete 01:54:382 (6) - and move the reverse slider to where that circle was. then add a circle at 01:54:896 - and stack it ontop of the head of slider at 01:55:239 - for an antijump. this way the an antijump will represent the pause instead of a slider tail
  10. 00:53:696 (4) - replace with a 1/1 slider? this note is long and drawn out for both the vocal and the guitar instead of a hit and pause
  11. 01:56:782 (4) - ^^^^
  12. 03:02:611 (4) - same ^
  13. 03:24:554 (4) - ^
[Insane]
  1. hp drain -1? 7 seems a bit brutal for its jumps and low hit object density
  2. 00:05:696 (4,5) - the sound that starts at 4 is very strong and is the same kind of note as 00:05:354 (3) - . for consistency and for more emphasis on this noise ( i dont know what instrument is making this sound ;-;) which youve been following nicely with sliders is to replace those two with a slider
  3. 00:07:239 (4) - this feels really uncomfortable to play. i cant describe it. its too... rotational following the previous 2 parts. like i know rotation is good but in this part it feels off. maybe because its a tiny bit repetitive. try ctrl-g this slider and see if you like it better yourself. i think it feels more smooth and natural
  4. 00:16:668 (5,6) - ctrl g for better flow? in a sort of star formation
  5. 00:26:096 (3) - fully stack with 00:27:125 (3) -
  6. 00:46:668 (4,5,6) - the vocals here are on (4) and (5) but (5) is stacked with (6) 1/2 beats away, which, in my mind, tells me theyre connected. but theyre not o3o you could stack (5) with (4) or stack (6) with the next (1) slider instead if you want the jump between the two vocals
  7. 00:52:154 (4,5,6) - same^
  8. 00:57:639 (4,5,6) - ^ D:
  9. 01:03:125 (4,5,6) - ^ o.
  10. ill just list them all out of you want to change them :/ 01:49:754 (4,5,6) - 01:55:239 (4,5,6) - 02:00:725 (5,6,7) - but you probably wont anyways b/c it seems very much intentional 02:06:211 (5,6,7) - 03:01:068 (5,6,7) - 03:06:554 (5,6,7) - more later on but ah w/e
  11. 00:50:611 (3) - ctrl-g to better prepare for the back and forth jumps in this section?
  12. 01:05:696 (5,6,7,1) - lower distance a bit? the bigger jumps fit the ending but i its a bit too sudden and too far compared to the previous jumps. its mostly the jump between 01:05:696 (5,6) - that should be lowered imo
  13. 02:20:268 (5,1) - turn into 1/2 slider? reason similar to 00:05:696 (4,5) -
  14. 02:47:868 (1) - why is this slider ending here? o-o i can hear a light cymbal at the end but i think it would be more fitting to end it at the second cymbal at 02:48:554 - for timeline spacing and to capture both cymbals orrrrrrrrrr at the end of the vocal at 02:48:725 -
  15. 03:24:039 (2,3,4) - this jumps pretty huge o_o lower distance a bit?
  16. 03:33:296 (2,3) - ctrl-g these two sliders for better flow? (and fix where the heads of each slider starts if the change is made)
  17. 03:37:068 (7,1) - at 03:36:039 (2,3,4,5) -, you have counterclockwise rotation going on. i think if you ctrl-g (7) and (1) and keep the counterclockwise rotation that itll flow better
  18. nice diff :o only thing that reaaally bugs me (and it really bugs me) is the intentional stacking of the 2nd vocal and guitar that i talk about at 00:46:668 (4,5,6) - >< maybe its just my personal preference and im the only one who thinks so. your choice
good luck x.x i think i need a lower drain time limit lol
Topic Starter
[Vincent]

Kihhou wrote:

AaaAAAAAaaa my this song is so long ;-; Love long songs ;D

[Easy]
  1. 00:32:096 (2) - add reverse arrow to this? for 2/1 spacing to next note. will need to fix spacing. something liek this? rather have it ending on the finish in the song orz
  2. im too tired from other diffs ;-; skimmed over this. pretty sure everything else is fine lol
[Normal]
  1. 00:21:125 - i think you misplaced some notes here. the strongest vocal is here and shouldnt be ignored for the drums imo. refer to 01:23:525 (2,3,4) - ?
done

[Hard]
  1. 00:10:839 (5) - whistle at head to follow previous whistle patterns for intro yep
  2. 00:11:182 (6) - whistle. same reason ^
  3. 00:50:611 (3) - youre putting a pretty strong vocal on the tail. normally this would be fine for longer sliders following a stronger vocal but theres also no follow up. as in theres a pause after the strong vocal which can be a bit misleading since it's expected for there to be something immediately afterwards, especially after you had 00:44:439 (1,2,3) - where the circle (2) continues off the vocal tail. so you may want to add a circle at 00:51:125 - and uh change up the rhythm. the next two points below is also related changed
  4. 00:50:611 (3) - strong vocal here. represent by using slider head?
  5. 00:51:811 - skipped right over a vocal here soooo for all 3, i suggest another rhythm. that is only if you want to change for all three above
  6. 01:01:582 (3,4) - point (3) at (4) more directly? okeh
  7. 01:21:468 (5) - change the direction it's pointing for better flow? did something similar
  8. 01:54:554 (7) - similar to the one above, the pause isnt expected and can confuse some people. aaanddd below changed
  9. 01:54:382 - strongest vocal is here but it's not really standing out in any way like a slider head. maybe try this rhythm? delete 01:54:382 (6) - and move the reverse slider to where that circle was. then add a circle at 01:54:896 - and stack it ontop of the head of slider at 01:55:239 - for an antijump. this way the an antijump will represent the pause instead of a slider tail
  10. 00:53:696 (4) - replace with a 1/1 slider? this note is long and drawn out for both the vocal and the guitar instead of a hit and pause I like it the current way it is, provides a somewhat relaxing feel before the 1.6x ds jumps ahead of it
  11. 01:56:782 (4) - ^^^^
  12. 03:02:611 (4) - same ^
  13. 03:24:554 (4) - ^
[Insane]
  1. hp drain -1? 7 seems a bit brutal for its jumps and low hit object density lets try 6.5 for a new change ;D
  2. 00:05:696 (4,5) - the sound that starts at 4 is very strong and is the same kind of note as 00:05:354 (3) - . for consistency and for more emphasis on this noise ( i dont know what instrument is making this sound ;-;) which youve been following nicely with sliders is to replace those two with a slider makes sense alright
  3. 00:07:239 (4) - this feels really uncomfortable to play. i cant describe it. its too... rotational following the previous 2 parts. like i know rotation is good but in this part it feels off. maybe because its a tiny bit repetitive. try ctrl-g this slider and see if you like it better yourself. i think it feels more smooth and natural Feels pretty natural to me the way it currently is
  4. 00:16:668 (5,6) - ctrl g for better flow? in a sort of star formation did something else
  5. 00:26:096 (3) - fully stack with 00:27:125 (3) - think i fixed it
  6. 00:46:668 (4,5,6) - the vocals here are on (4) and (5) but (5) is stacked with (6) 1/2 beats away, which, in my mind, tells me theyre connected. but theyre not o3o you could stack (5) with (4) or stack (6) with the next (1) slider instead if you want the jump between the two vocals haha i was staying super consistent with that, i'll make it so that 4 and 5 are stacked for all
  7. 00:52:154 (4,5,6) - same^
  8. 00:57:639 (4,5,6) - ^ D:
  9. 01:03:125 (4,5,6) - ^ o.
  10. ill just list them all out of you want to change them :/ 01:49:754 (4,5,6) - 01:55:239 (4,5,6) - 02:00:725 (5,6,7) - but you probably wont anyways b/c it seems very much intentional 02:06:211 (5,6,7) - 03:01:068 (5,6,7) - 03:06:554 (5,6,7) - more later on but ah w/e
  11. 00:50:611 (3) - ctrl-g to better prepare for the back and forth jumps in this section? play fine the way it currently is imo
  12. 01:05:696 (5,6,7,1) - lower distance a bit? the bigger jumps fit the ending but i its a bit too sudden and too far compared to the previous jumps. its mostly the jump between 01:05:696 (5,6) - that should be lowered imo lowered 6 to 7, i think 5 to 6 is fine
  13. 02:20:268 (5,1) - turn into 1/2 slider? reason similar to 00:05:696 (4,5) - just realised the rhythm was weird, changed it around
  14. 02:47:868 (1) - why is this slider ending here? o-o i can hear a light cymbal at the end but i think it would be more fitting to end it at the second cymbal at 02:48:554 - for timeline spacing and to capture both cymbals orrrrrrrrrr at the end of the vocal at 02:48:725 - hmm changed, i dunno it felt natural to me to have it at start when i originally made it, but now i look at it again, it is somewhat weird
  15. 03:24:039 (2,3,4) - this jumps pretty huge o_o lower distance a bit? just a little ;)
  16. 03:33:296 (2,3) - ctrl-g these two sliders for better flow? (and fix where the heads of each slider starts if the change is made)
  17. 03:37:068 (7,1) - at 03:36:039 (2,3,4,5) -, you have counterclockwise rotation going on. i think if you ctrl-g (7) and (1) and keep the counterclockwise rotation that itll flow better I used 03:36:382 (3,4,5) - to switch the rotation to kind of give a signal that it's finishing ;3 so i'll leave it as a clockwise finish :)
  18. nice diff :o only thing that reaaally bugs me (and it really bugs me) is the intentional stacking of the 2nd vocal and guitar that i talk about at 00:46:668 (4,5,6) - >< maybe its just my personal preference and im the only one who thinks so. your choice fixed all makes a lot of sense for that double vocal to be stacked ;)
good luck x.x i think i need a lower drain time limit lol
Thanks a lot for helping me out XD
sammy711
OK Here I am
From BMT.
I will mainly concentrate on pattern and rhythm (for kamisamaaa had mod the sound).


[Insane]
First check all life-bar-touching sliders and circles

00:02:268 (1,2,3,1) - make those four notes a parallelogram to make this part much clearer. Move 00:03:296 (1) - to (344,320) can do it
00:10:325 (1,2,3,4,5) - the end of 1 and 2 3 4 5 should form a star. But now apparently 00:11:011 (4,5) - and 00:10:325 (1,3) - is not parallel. You should realign these notes to keep beauty.
00:14:096 (4) - This could be the most weird part among the whole song because that where a downbeat sits (00:14:268 -) is completely hidden in the slider.
I know you are trying to follow the vocal, but 00:12:039 (2) - like the note here still exists. So this will only lead to confuse players because of they don't know when to follow the vocal and when to follow the drums
I highly recommend you change the rhythm here to↓
And if I were you, I would use pattern
to stress 00:14:268 (5) - . And stack 00:14:268 (5,3) - for beauty. And of course this will avoid ruining the DS of 1.60
00:23:182 (2,3,4) - The distance gap makes this whole pattern looks ugly.
And whats more, the sudden DS change at 00:24:039 (1,2,3,4) - is just so sharp.You don't do this in the other part of the song. Get the 1.60 back will be better.
00:49:925 (1,3) - Rotate this one to get 00:49:754 (6,3) -
01:14:954 (2,3,4) - inconsistent DS here. Move 01:15:468 (3) - down to keep the DS without breaking the blanket
03:12:039 (4,5,2) - stack

I think this one need some work on pattern more
It is not considerate to scatter notes here and there. They should create a system
Some stack does not fit the flow, maybe you can try throw away those stack and make a new flow at those place
Most DS-keeping is not necessary for the Insane diff. You don't need to hold DS so tightly
like this 01:54:382 (1,6) - You can easily stack them by moving 01:55:582 (6) -

That's all my suggestions. Hope this could get ranked
Topic Starter
[Vincent]

sammy711 wrote:

OK Here I am
From BMT.
I will mainly concentrate on pattern and rhythm (for kamisamaaa had mod the sound).


[Insane]
First check all life-bar-touching sliders and circles

00:02:268 (1,2,3,1) - make those four notes a parallelogram to make this part much clearer. Move 00:03:296 (1) - to (344,320) can do it done
00:10:325 (1,2,3,4,5) - the end of 1 and 2 3 4 5 should form a star. But now apparently 00:11:011 (4,5) - and 00:10:325 (1,3) - is not parallel. You should realign these notes to keep beauty. fixed (rotate it 17 degrees and it's pretty much a star
00:14:096 (4) - This could be the most weird part among the whole song because that where a downbeat sits (00:14:268 -) is completely hidden in the slider.
I know you are trying to follow the vocal, but 00:12:039 (2) - like the note here still exists. So this will only lead to conf use players because of they don't know when to follow the vocal and when to follow the drums agreed!
I highly recommend you change the rhythm here to↓
And if I were you, I would use pattern
to stress 00:14:268 (5) - . And stack 00:14:268 (5,3) - for beauty. And of course this will avoid ruining the DS of 1.60
00:23:182 (2,3,4) - The distance gap makes this whole pattern looks ugly.
And whats more, the sudden DS change at 00:24:039 (1,2,3,4) - is just so sharp.You don't do this in the other part of the song. Get the 1.60 back will be better. changed
00:49:925 (1,3) - Rotate this one to get 00:49:754 (6,3) - did a few changes
01:14:954 (2,3,4) - inconsistent DS here. Move 01:15:468 (3) - down to keep the DS without breaking the blanket fixed
03:12:039 (4,5,2) - stack done

I think this one need some work on pattern more
It is not considerate to scatter notes here and there. They should create a system
Some stack does not fit the flow, maybe you can try throw away those stack and make a new flow at those place
Most DS-keeping is not necessary for the Insane diff. You don't need to hold DS so tightly
like this 01:54:382 (1,6) - You can easily stack them by moving 01:55:582 (6) - thing is that 6 stacks with 2 01:55:582 (6,2) -

That's all my suggestions. Hope this could get ranked
thanks! I'll reconsider some of my patterns
Indeed_old_1
Hello, from my Queue~

[General]

When I first opened the map, all I saw was little green lines xD Are all of those inherited timing points necessary? Also, I think only during Kiai time should the audio be at 80% or above, since it is the most powerful part of the song. Also, more than 1/3 of your map is in Kiai time, consider changing that.

[Easy]

  • Change CS to 2
    00:01:925 (2,1) - blanket these, like [ur=http://puu.sh/9AMkX.jpg]this?[/url]
    00:08:782 (1,2) - blanket
    00:46:496 - add a circle here, feels kinda empty
    00:51:296 (4,1) - blanket
    00:58:154 (1,2,3) - could blanket these
    01:24:725 (4) - I see what you were going for, but I think starting a slider on a red tick is a little too hard for an easy map.
    01:35:696 (4) - same thing here
    01:42:039 (1,1) - could blanket these
    01:57:468 (2,1) - blanket, like this
    02:06:725 (1,2) - blanket
    02:17:696 - this whole part here doesn't really need to be in Kiai time, it's not the chorus of the song and doesn't feel powerful enough.
    03:08:439 (3,1) - blanket
[Normal]

  • Change AR to 4
    Change SV to 1.00, it's too fast for a Normal difficulty.
    You'll have to resnap your sliders to account for change in SV.
    I'm not sure I can really mod this because everything just feels too fast, I'll try though.
    00:16:496 (5) - this would feel better as a 1/2 reverse slider, but that may be too hard for a normal.
    01:29:011 (2,3) - blanket
    01:54:039 (3,4) - blanket
    02:17:696 - Again, Kiai time is not needed here.
    02:27:982 (4,1) - blanket these better
    02:46:496 (3) - move to the left for more symmetry
    03:28:668 (5,1) - blanket
[Hard]

  • 01:47:182 (3,4,5,6) - make this into a 1/4 reversing slider, streams are a little too much for a hard difficulty, even if it's small.
    02:05:696 (7,8) - could blanket these better
    02:17:696 - Kiai time not needed.
    02:23:182 (1,2,3) - blanket these better
    02:26:268 - here you could use a smaller sv, not too much, maybe .90? it's softer here and would have a nice effect
    02:36:896 - you could go back to normal sv here, if you implement that^ change
    03:07:068 (1,2,3) - blanket
[Insane]

  • This difficulty is made very nicely, the only thing I have to add is the Kiai time here 02:17:696 is not needed.
Topic Starter
[Vincent]

Indeed wrote:

Hello, from my Queue~

[General]

When I first opened the map, all I saw was little green lines xD Are all of those inherited timing points necessary? Also, I think only during Kiai time should the audio be at 80% or above, since it is the most powerful part of the song. Also, more than 1/3 of your map is in Kiai time, consider changing that.
Most green lines are necessary for changing the volume and for the fact that i used multiple hitsounds QQ, I think the kiai time is currently fine.
[Easy]

  • Change CS to 2 that would introduce a lot of overlaps, so no
    00:01:925 (2,1) - blanket these, like [ur=http://puu.sh/9AMkX.jpg]this?[/url] since it's a new chord, i rather keep it as it currently is
    00:08:782 (1,2) - blanket hmm??
    00:46:496 - add a circle here, feels kinda empty changed
    00:51:296 (4,1) - blanket forced it ;3
    00:58:154 (1,2,3) - could blanket these nah I like it the way it is atm
    01:24:725 (4) - I see what you were going for, but I think starting a slider on a red tick is a little too hard for an easy map. Will consider it
    01:35:696 (4) - same thing here
    01:42:039 (1,1) - could blanket these nope
    01:57:468 (2,1) - blanket, like this broke the flow intentionally as it is a new stanza
    02:06:725 (1,2) - blanket would ruin the blanket with 02:07:068 (2,3) -
    02:17:696 - this whole part here doesn't really need to be in Kiai time, it's not the chorus of the song and doesn't feel powerful enough. I think it works fine and is definitely powerful enough since it is the guitar solo/the bridge of the song which i tend to like having in kiai time. (applies to all diffs)
    03:08:439 (3,1) - blanketnew stanza, so no


[Normal]

  • Change AR to 4 ar5 is fine (I used other maps for reference)
    Change SV to 1.00, it's too fast for a Normal difficulty.
    You'll have to resnap your sliders to account for change in SV. No this, will require way too much effort for little benefit. I think sv 1.2 fits fine for the normal (used other songs as references). Also easy makes up for the easier difficulty out of this mapset, so i'll be leaving it as it currently is.
    I'm not sure I can really mod this because everything just feels too fast, I'll try though.
    00:16:496 (5) - this would feel better as a 1/2 reverse slider, but that may be too hard for a normal. nah
    01:29:011 (2,3) - blanket was intentional again, read up^^^
    01:54:039 (3,4) - blanket ^
    02:17:696 - Again, Kiai time is not needed here.
    02:27:982 (4,1) - blanket these better already is?
    02:46:496 (3) - move to the left for more symmetry fixed
    03:28:668 (5,1) - blanketnope
[Hard]

  • 01:47:182 (3,4,5,6) - make this into a 1/4 reversing slider, streams are a little too much for a hard difficulty, even if it's small. had complaints about hard not being hard enough on previous maps. I honestly think this 5 note stream is fine and you can definitely hear it in the song
    02:05:696 (7,8) - could blanket these better agreed, but i like the way it plays atm~soz
    02:17:696 - Kiai time not needed.
    02:23:182 (1,2,3) - blanket these better would ruin the current flow that i used ;3
    02:26:268 - here you could use a smaller sv, not too much, maybe .90? it's softer here and would have a nice effect Was thinking about it when i was mapping it, but i wanted to stay consistent at the same time ;_;. Will consider it.
    02:36:896 - you could go back to normal sv here, if you implement that^ change
    03:07:068 (1,2,3) - blanket would break the flow~
Changed hp to 5.5 after seeing people die in multiplayer on this

[Insane]

  • This difficulty is made very nicely, the only thing I have to add is the Kiai time here 02:17:696 is not needed.
Thank you for modding my map :) :) :)
-Teina-
IRCMOD for Insane
forgot to savelog. :cry:

Hard
  1. 00:54:039 - add note ? it can keep the rhythm.
  2. 00:54:896 (7,8,9) - should be smooth.like with 03:03:811 (7,8,9) -
  3. 03:02:954 - add note ?
  4. 03:24:896 - add note ?

Normal
  1. 01:17:182 - add note ? because it is faster than 01:15:296 (2,3) - (rhythm)

Easy
  1. 00:04:668 (3) - end at 00:05:696 - may be well.
  2. 00:11:182 - add note ?
  3. 02:46:496 (3) - try this.
Topic Starter
[Vincent]

tellertheworld wrote:

IRCMOD for Insane
forgot to savelog. :cry:=P

Hard
  1. 00:54:039 - add note ? it can keep the rhythm. nothing in the music plays there ;_;, rather keep it as it currently is to provide emphasis on the voice
  2. 00:54:896 (7,8,9) - should be smooth.like with 03:03:811 (7,8,9) - true, but i think the way it currently plays is good and i like stacking the 00:54:896 (6,8) - on the previous slider
  3. 03:02:954 - add note ? same reason as above
  4. 03:24:896 - add note ?

Normal
  1. 01:17:182 - add note ? because it is faster than 01:15:296 (2,3) - (rhythm) Will consider it. Don't exactly want a note there since it may be a bit difficult to hit that note since it's on a red tick for normal

Easy
  1. 00:04:668 (3) - end at 00:05:696 - may be well. There's a small finish sound or something there which i wanted that slider to emphasise. Similar to 00:15:639 (2,1) -
  2. 00:11:182 - add note ? Okay -too bad it's an overlap though :(-
  3. 02:46:496 (3) - try this. Hmmm I will also consider this, I really want to follow the vocals for that, dunno why lol
Thanks! :) :) :)
Bloodmoon_old_1
I still gotta mod the other diffs, remind me sometime ^^
Topic Starter
[Vincent]

Bloodmoon wrote:

I still gotta mod the other diffs, remind me sometime ^^
You can do them whenever you want :) :) :)
xpshh
Nice Map and Song :)
Topic Starter
[Vincent]

xpshh wrote:

Nice Map and Song :)
Thanks!
Garven
[General]
<3 the tick sounds
I'd recommend tick rate 2 for this song if not for those tick sounds
You should add a spinner somewhere in these maps so that you don't have permanent top scores.

[Easy]
00:11:182 (3,1) - It would be best if you didn't overlap objects so much with each other in easier difficulties.
00:34:839 (1) - Remove new combo
00:48:811 - You can head the sliderslide at this point
00:51:554 - ^ There are quite a few more. Should be fairly easy to fix up.
01:14:611 - End the break here


[Hard]
OD +1 or 2
00:41:696 (2,3) - This anti-jump intended? It's kinda weird to play
01:44:782 (2,3) - ^

[Insane]
00:16:325 (3,4,5,6) - Kind of sad that you used these kinds of patterns during filler parts instead of accenting something cool in the song.
00:42:725 (1) - Try to have this slider not fold into itself so much. Also I found the shape to not really fit what's going on in the song...
00:53:696 (1) - Why is this slowed down? It breaks the flow and really messes with spacing judgement at 00:53:696 (1,2) -
01:04:668 (1) - ^ etc.

Really solid set here! Great work!
Topic Starter
[Vincent]

Garven wrote:

[General]
<3 the tick sounds
I'd recommend tick rate 2 for this song if not for those tick sounds
You should add a spinner somewhere in these maps so that you don't have permanent top scores.

[Easy]
00:11:182 (3,1) - It would be best if you didn't overlap objects so much with each other in easier difficulties.
00:34:839 (1) - Remove new combo
00:48:811 - You can head the sliderslide at this point
00:51:554 - ^ There are quite a few more. Should be fairly easy to fix up.
01:14:611 - End the break here


[Hard]
OD +1 or 2
00:41:696 (2,3) - This anti-jump intended? It's kinda weird to play
01:44:782 (2,3) - ^

[Insane]
00:16:325 (3,4,5,6) - Kind of sad that you used these kinds of patterns during filler parts instead of accenting something cool in the song.
00:42:725 (1) - Try to have this slider not fold into itself so much. Also I found the shape to not really fit what's going on in the song...
00:53:696 (1) - Why is this slowed down? It breaks the flow and really messes with spacing judgement at 00:53:696 (1,2) -
01:04:668 (1) - ^ etc.

Really solid set here! Great work!
Will fix these when I get back from school today
Topic Starter
[Vincent]

Garven wrote:

[General]
<3 the tick sounds
I'd recommend tick rate 2 for this song if not for those tick sounds
You should add a spinner somewhere in these maps so that you don't have permanent top scores. I put them at the end of the choruses~

[Easy]
00:11:182 (3,1) - It would be best if you didn't overlap objects so much with each other in easier difficulties. Okay fixed
00:34:839 (1) - Remove new combo My bad, Done!
00:48:811 - You can head the sliderslide at this point Not sure what you mean by that. I'll ask in-game if I find you or you can respond here
00:51:554 - ^ There are quite a few more. Should be fairly easy to fix up.
01:14:611 - End the break here Done


[Hard]
OD +1 or 2 Hmm I'll raise it, but by only 0.5 since Insane is already set at OD 7
00:41:696 (2,3) - This anti-jump intended? It's kinda weird to play Woops, I'll fix both of them up as they weren't intended now I rethink about it
01:44:782 (2,3) - ^

[Insane]
00:16:325 (3,4,5,6) - Kind of sad that you used these kinds of patterns during filler parts instead of accenting something cool in the song.orz ~ I blame mapping the map on different days >.<
00:42:725 (1) - Try to have this slider not fold into itself so much. Also I found the shape to not really fit what's going on in the song ...Alright I tried to change it a little. When I first heard the song, I said to myself that I wanted a weird shaped and slow slider for that specific part of the song :P
00:53:696 (1) - Why is this slowed down? It breaks the flow and really messes with spacing judgement at 00:53:696 (1,2) - It's to emphasise when she stretches out the vocals, it plays fairly naturally to me =O~
01:04:668 (1) - ^ etc.

Really solid set here! Great work!
Thanks ;DDDDDDDD!
Garven

[Vincent] wrote:

[Easy]
00:48:811 - You can head the sliderslide at this point Not sure what you mean by that. I'll ask in-game if I find you or you can respond here
00:51:554 - ^ There are quite a few more. Should be fairly easy to fix up.
I meant "hear" sorry. If you listen, you can hear the slider track momentarily and it sounds weird.
01:14:611 - End the break here Done
I guess adding a circle works too, but I had just meant dragging the start of the break at that point.

[Hard]
OD +1 or 2 Hmm I'll raise it, but by only 0.5 since Insane is already set at OD 7
I had meant to say OD +1 or 2 on the Insane too. AR 9 OD 7 is pretty unbalanced.

[Insane]
So yeah, OD +1 or 2.
00:53:696 (1) - Why is this slowed down? It breaks the flow and really messes with spacing judgement at 00:53:696 (1,2) - It's to emphasise when she stretches out the vocals, it plays fairly naturally to me =O~
01:04:668 (1) - ^ etc.
I didn't like them much because you have such a high velocity going on and then you go into this really short slider that just breaks all of that momentum.
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